Spaces:
Sleeping
Sleeping
Commit
·
ed2bcfc
1
Parent(s):
1c5149a
tidy up placeholder messaage
Browse files- app.py +6 -1
- archive/app_backup.py +107 -0
app.py
CHANGED
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@@ -63,7 +63,12 @@ drop_down_ls = gr.Dropdown(choices=["en", "en_animals", "en_objects"],
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chat = gr.ChatInterface(
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fn=fetch_response,
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-
textbox=gr.Textbox(
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examples=[["start"], ["yes"], ["no"], ["i don't know"], ["probably"], ["probably not"], ["back"]],
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clear_btn=clear_button,
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additional_inputs=[drop_down_ls]
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chat = gr.ChatInterface(
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fn=fetch_response,
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textbox=gr.Textbox(
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placeholder=(
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"Send `start` to start the game and answer me genuinely, "
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"I will guess what is in your mind :)"
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),
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container=False, scale=7),
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examples=[["start"], ["yes"], ["no"], ["i don't know"], ["probably"], ["probably not"], ["back"]],
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clear_btn=clear_button,
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additional_inputs=[drop_down_ls]
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archive/app_backup.py
ADDED
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@@ -0,0 +1,107 @@
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import gradio as gr
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from akinator.async_aki import Akinator
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import akinator
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import time
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aki = Akinator()
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### gradio state variables
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count = gr.State(value=1)
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to_verify = gr.State(value=False)
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game_type = gr.State(value="en")
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game_ended = gr.State(value=False)
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def clear_state():
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print("clear_state")
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return 0, False
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def change_game_type(drop_down_value):
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return drop_down_value
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def orchestrate_game_state(message, count, to_verify, game_ended):
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time.sleep(1)
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if message == "start":
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count += 1
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game_ended = False
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elif (aki.progression <= 80) and (message == "back") and (not game_ended):
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count -= 1
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elif (aki.progression <= 80) and (not game_ended):
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count += 1
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elif to_verify and (message in ["yes", "no"]) and (not game_ended):
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game_ended = True
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elif (not game_ended):
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count += 1
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to_verify = True
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print("orchestrate_game_state", message, count, to_verify, game_ended)
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return count, to_verify, game_ended
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async def fetch_response(message, history, drop_down_value, count, to_verify, game_type, game_ended):
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print("fetch_response", message, drop_down_value, count, to_verify, game_type, game_ended)
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if message == "start":
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q = await aki.start_game(
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language=game_type,
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child_mode=True
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)
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q = f"{count}. " + q
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elif (aki.progression <= 80) and (message == "back") and (not game_ended):
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try:
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q = await aki.back()
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q = f"{count}. " + q
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except akinator.CantGoBackAnyFurther:
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pass
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elif (aki.progression <= 80) and (not game_ended):
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q = await aki.answer(message)
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q = f"{count}. " + q
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elif to_verify and message == "yes" and (not game_ended):
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q = "Yay!!"
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elif to_verify and message == "no" and (not game_ended):
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q = "Oof.."
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elif (not game_ended):
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await aki.win()
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q = f"It's {aki.first_guess['name']} ({aki.first_guess['description']})! Was I correct?\n{aki.first_guess['absolute_picture_path']}\n\t"
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q = f"{count}. " + q
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elif game_ended:
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q = "The game has ended. To replay, enter `start` again."
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return q
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clear_button = gr.Button("Clear")
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submit_button = gr.Button("Submit")
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input_textbox = gr.Textbox(
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placeholder=(
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"To play, click [start] and submit. If you answer me genuinely, "
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"and I will guess what is in your mind :)"
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),
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interactive=False,
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container=False,
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scale=2
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)
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drop_down_ls = gr.Dropdown(choices=["en", "en_animals", "en_objects"],
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value="en",
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label="Game Mode")
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chat = gr.ChatInterface(
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fn=fetch_response,
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textbox=input_textbox,
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examples=[["start"], ["yes"], ["no"], ["i don't know"], ["probably"], ["probably not"], ["back"]],
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clear_btn=clear_button,
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submit_btn=submit_button,
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additional_inputs=[drop_down_ls, count, to_verify, game_type, game_ended]
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)
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with gr.Blocks(fill_height=True) as demo:
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clear_button.click(fn=clear_state, inputs=None, outputs=[count, to_verify])
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drop_down_ls.input(fn=change_game_type, inputs=[drop_down_ls], outputs=[game_type])
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submit_button.click(fn=orchestrate_game_state,
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inputs=[input_textbox, count, to_verify, game_ended],
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outputs=[count, to_verify, game_ended],
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trigger_mode="always_last")
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chat.render()
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if __name__ == "__main__":
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demo.launch()
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