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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>3D Earth Visualization</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.min.js"></script>
    <style>
        body {
            margin: 0;
            overflow: hidden;
            font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
        }
        #earth-container {
            position: relative;
            width: 100vw;
            height: 100vh;
        }
        #info-panel {
            position: absolute;
            bottom: 20px;
            left: 20px;
            background: rgba(0, 0, 0, 0.7);
            color: white;
            padding: 15px;
            border-radius: 10px;
            max-width: 300px;
            backdrop-filter: blur(5px);
            z-index: 100;
        }
        #loading {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            color: white;
            font-size: 1.5rem;
            z-index: 100;
        }
        .glow {
            position: absolute;
            width: 100%;
            height: 100%;
            background: radial-gradient(circle at center, rgba(64, 158, 255, 0.3) 0%, transparent 70%);
            pointer-events: none;
            z-index: 1;
        }
        #controls {
            position: absolute;
            top: 20px;
            right: 20px;
            display: flex;
            flex-direction: column;
            gap: 10px;
            z-index: 100;
        }
        .control-btn {
            background: rgba(0, 0, 0, 0.7);
            color: white;
            border: none;
            border-radius: 50%;
            width: 50px;
            height: 50px;
            font-size: 1.2rem;
            cursor: pointer;
            transition: all 0.3s;
            backdrop-filter: blur(5px);
        }
        .control-btn:hover {
            background: rgba(30, 144, 255, 0.8);
            transform: scale(1.1);
        }
    </style>
</head>
<body class="bg-gray-900">
    <div id="earth-container">
        <div class="glow"></div>
        <div id="loading">Loading Earth...</div>
        <div id="info-panel">
            <h2 class="text-xl font-bold mb-2">Planet Earth</h2>
            <p class="text-sm mb-2">Our beautiful blue planet, the third from the Sun and the only known astronomical object to harbor life.</p>
            <div class="flex justify-between text-xs">
                <div>
                    <p><span class="font-semibold">Diameter:</span> 12,742 km</p>
                    <p><span class="font-semibold">Mass:</span> 5.97 × 10²⁴ kg</p>
                </div>
                <div>
                    <p><span class="font-semibold">Moons:</span> 1 (The Moon)</p>
                    <p><span class="font-semibold">Distance from Sun:</span> 149.6M km</p>
                </div>
            </div>
        </div>
        <div id="controls">
            <button id="rotate-toggle" class="control-btn" title="Toggle Rotation"></button>
            <button id="reset-view" class="control-btn" title="Reset View"></button>
            <button id="night-toggle" class="control-btn" title="Toggle Night View">🌙</button>
        </div>
    </div>

    <script>
        // Wait for DOM to load
        document.addEventListener('DOMContentLoaded', () => {
            // Scene setup
            const scene = new THREE.Scene();
            const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
            const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.setPixelRatio(window.devicePixelRatio);
            document.getElementById('earth-container').appendChild(renderer.domElement);

            // Controls
            const controls = new THREE.OrbitControls(camera, renderer.domElement);
            controls.enableDamping = true;
            controls.dampingFactor = 0.05;
            controls.minDistance = 1.5;
            controls.maxDistance = 5;
            controls.autoRotate = true;
            controls.autoRotateSpeed = 0.5;

            // Camera position
            camera.position.z = 3;

            // Lighting
            const ambientLight = new THREE.AmbientLight(0x404040);
            scene.add(ambientLight);

            const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
            directionalLight.position.set(5, 3, 5);
            scene.add(directionalLight);

            // Earth geometry
            const earthGeometry = new THREE.SphereGeometry(1, 64, 64);

            // Textures
            const textureLoader = new THREE.TextureLoader();
            let earthTexture, bumpMap, specularMap, cloudTexture;

            // Load textures
            Promise.all([
                new Promise(resolve => textureLoader.load('https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/planets/earth_atmos_2048.jpg', resolve)),
                new Promise(resolve => textureLoader.load('https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/planets/earth_normal_2048.jpg', resolve)),
                new Promise(resolve => textureLoader.load('https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/planets/earth_specular_2048.jpg', resolve)),
                new Promise(resolve => textureLoader.load('https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/planets/earth_clouds_1024.png', resolve))
            ]).then(([earthTex, bump, specular, clouds]) => {
                earthTexture = earthTex;
                bumpMap = bump;
                specularMap = specular;
                cloudTexture = clouds;

                // Create earth material
                const earthMaterial = new THREE.MeshPhongMaterial({
                    map: earthTexture,
                    bumpMap: bumpMap,
                    bumpScale: 0.05,
                    specularMap: specularMap,
                    specular: new THREE.Color('grey'),
                    shininess: 5
                });

                // Create earth mesh
                const earthMesh = new THREE.Mesh(earthGeometry, earthMaterial);
                scene.add(earthMesh);

                // Create clouds
                const cloudGeometry = new THREE.SphereGeometry(1.01, 64, 64);
                const cloudMaterial = new THREE.MeshPhongMaterial({
                    map: cloudTexture,
                    transparent: true,
                    opacity: 0.4,
                    depthWrite: false
                });
                const cloudMesh = new THREE.Mesh(cloudGeometry, cloudMaterial);
                scene.add(cloudMesh);

                // Create atmosphere glow
                const atmosphereGeometry = new THREE.SphereGeometry(1.1, 64, 64);
                const atmosphereMaterial = new THREE.ShaderMaterial({
                    uniforms: {
                        glowColor: { type: "c", value: new THREE.Color(0x00b3ff) },
                        viewVector: { type: "v3", value: camera.position }
                    },
                    vertexShader: `
                        uniform vec3 viewVector;
                        varying float intensity;
                        void main() {
                            gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
                            vec3 actual_normal = normalize(normalMatrix * normal);
                            intensity = pow(0.7 - dot(actual_normal, normalize(viewVector)), 2.0);
                        }
                    `,
                    fragmentShader: `
                        uniform vec3 glowColor;
                        varying float intensity;
                        void main() {
                            vec3 glow = glowColor * intensity;
                            gl_FragColor = vec4(glow, 0.3);
                        }
                    `,
                    side: THREE.BackSide,
                    blending: THREE.AdditiveBlending,
                    transparent: true
                });
                const atmosphereMesh = new THREE.Mesh(atmosphereGeometry, atmosphereMaterial);
                scene.add(atmosphereMesh);

                // Hide loading
                document.getElementById('loading').style.display = 'none';

                // Animation loop
                const animate = () => {
                    requestAnimationFrame(animate);
                    
                    // Rotate earth and clouds
                    if (controls.autoRotate) {
                        earthMesh.rotation.y += 0.001;
                        cloudMesh.rotation.y += 0.0015; // Clouds rotate slightly faster
                    }
                    
                    // Update atmosphere shader
                    atmosphereMaterial.uniforms.viewVector.value = 
                        new THREE.Vector3().subVectors(camera.position, atmosphereMesh.position);
                    
                    controls.update();
                    renderer.render(scene, camera);
                };
                animate();

                // UI Controls
                document.getElementById('rotate-toggle').addEventListener('click', () => {
                    controls.autoRotate = !controls.autoRotate;
                    document.getElementById('rotate-toggle').style.backgroundColor = 
                        controls.autoRotate ? 'rgba(30, 144, 255, 0.8)' : 'rgba(0, 0, 0, 0.7)';
                });

                document.getElementById('reset-view').addEventListener('click', () => {
                    controls.reset();
                    camera.position.z = 3;
                });

                document.getElementById('night-toggle').addEventListener('click', function() {
                    const isNight = earthMaterial.specular.getHex() === 0x000000;
                    earthMaterial.specular.setHex(isNight ? 0x111111 : 0x000000);
                    earthMaterial.shininess = isNight ? 5 : 0;
                    this.style.backgroundColor = isNight ? 'rgba(0, 0, 0, 0.7)' : 'rgba(30, 144, 255, 0.8)';
                });

                // Handle window resize
                window.addEventListener('resize', () => {
                    camera.aspect = window.innerWidth / window.innerHeight;
                    camera.updateProjectionMatrix();
                    renderer.setSize(window.innerWidth, window.innerHeight);
                });

            }).catch(error => {
                console.error('Error loading textures:', error);
                document.getElementById('loading').textContent = 'Error loading Earth textures. Please check your connection.';
            });

            // Add stars background
            const starGeometry = new THREE.BufferGeometry();
            const starMaterial = new THREE.PointsMaterial({
                color: 0xffffff,
                size: 0.05,
                transparent: true
            });

            const starVertices = [];
            for (let i = 0; i < 5000; i++) {
                const x = (Math.random() - 0.5) * 2000;
                const y = (Math.random() - 0.5) * 2000;
                const z = (Math.random() - 0.5) * 2000;
                starVertices.push(x, y, z);
            }

            starGeometry.setAttribute('position', new THREE.Float32BufferAttribute(starVertices, 3));
            const stars = new THREE.Points(starGeometry, starMaterial);
            scene.add(stars);
        });
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=suongbipun1234/my-beautiful-earth" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
</html>