Add 3 files
Browse files- README.md +7 -5
- index.html +435 -18
- prompts.txt +0 -0
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: flashinfer-attention-states-recursive-merge-operator-viz
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emoji: 🐳
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colorFrom: pink
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colorTo: gray
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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<!
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<html>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>FlashInfer Attention State Visualization</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;600&display=swap" rel="stylesheet">
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<style>
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body {
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font-family: 'Inter', sans-serif;
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background-color: #f3f4f6; /* Tailwind gray-100 */
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}
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canvas {
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background-color: #ffffff; /* White */
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border-radius: 0.5rem; /* rounded-lg */
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box-shadow: 0 4px 6px -1px rgb(0 0 0 / 0.1), 0 2px 4px -2px rgb(0 0 0 / 0.1); /* shadow-md */
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}
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.btn {
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padding: 0.5rem 1rem; /* py-2 px-4 */
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border-radius: 0.375rem; /* rounded-md */
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font-weight: 600; /* font-semibold */
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color: white;
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background-color: #4f46e5; /* indigo-600 */
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transition: background-color 0.2s;
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cursor: pointer;
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margin: 0 0.5rem; /* mx-2 */
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box-shadow: 0 1px 2px 0 rgb(0 0 0 / 0.05); /* shadow-sm */
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}
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.btn:hover {
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background-color: #4338ca; /* indigo-700 */
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}
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.btn:disabled {
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background-color: #a5b4fc; /* indigo-300 */
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cursor: not-allowed;
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}
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.info-text {
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color: #4b5563; /* gray-600 */
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font-size: 0.875rem; /* text-sm */
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margin-top: 0.5rem; /* mt-2 */
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}
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.state-box {
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border: 2px solid;
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border-radius: 0.375rem; /* rounded-md */
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padding: 5px;
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text-align: center;
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font-size: 0.8rem;
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background-color: rgba(255, 255, 255, 0.8);
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}
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.s-value {
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font-weight: bold;
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color: #1d4ed8; /* blue-700 */
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}
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.v-value {
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display: inline-block;
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width: 15px;
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height: 15px;
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border-radius: 50%;
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margin-left: 5px;
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vertical-align: middle;
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}
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</style>
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</head>
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<body class="flex flex-col items-center justify-center min-h-screen p-4">
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<h1 class="text-2xl font-semibold text-gray-800 mb-4">FlashInfer: Attention States & Recursive Merge</h1>
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<p class="text-center text-gray-600 mb-6 max-w-2xl">
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This visualization demonstrates how FlashInfer computes attention by:
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<br>1. Calculating partial "Attention States" (s, v) for subsets of Key-Value pairs.
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<br>2. Recursively merging these states using the $\oplus$ operator to get the final result.
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</p>
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<canvas id="attentionCanvas" width="800" height="400"></canvas>
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<p id="statusText" class="info-text h-6"></p> <div class="mt-6 flex justify-center">
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<button id="resetBtn" class="btn">Reset & Initialize</button>
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<button id="computeStatesBtn" class="btn" disabled>Compute Partial States</button>
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<button id="mergeStatesBtn" class="btn" disabled>Merge States</button>
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</div>
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<script>
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const canvas = document.getElementById('attentionCanvas');
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const ctx = canvas.getContext('2d');
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const statusText = document.getElementById('statusText');
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const resetBtn = document.getElementById('resetBtn');
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const computeStatesBtn = document.getElementById('computeStatesBtn');
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const mergeStatesBtn = document.getElementById('mergeStatesBtn');
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let animationFrameId = null;
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// --- Configuration ---
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const config = {
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queryPos: { x: 50, y: 200 },
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kvStartY: 50,
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kvSpacingY: 60,
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kvCount: 6, // Ensure this is even for easy partitioning
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kvPartitionSize: 3, // Size of each partition
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stateBoxWidth: 100,
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stateBoxHeight: 50,
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mergePointX: 600,
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finalStateX: 700,
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colors: {
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query: '#ef4444', // red-500
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kv: '#3b82f6', // blue-500
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partition1: '#10b981', // emerald-500
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partition2: '#f97316', // orange-500
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merged: '#8b5cf6', // violet-500
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arrow: '#6b7280', // gray-500
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text: '#1f2937', // gray-800
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},
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arrowHeadSize: 8,
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};
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// --- State Variables ---
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let query = {};
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let kvPairs = [];
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let states = {
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partition1: null,
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partition2: null,
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final: null
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};
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let currentStep = 0; // 0: initial, 1: kvs shown, 2: states computed, 3: merged
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// --- Drawing Functions ---
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function drawArrow(startX, startY, endX, endY, color = config.colors.arrow, progress = 1) {
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const dx = endX - startX;
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const dy = endY - startY;
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const length = Math.sqrt(dx * dx + dy * dy);
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const angle = Math.atan2(dy, dx);
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const currentX = startX + dx * progress;
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const currentY = startY + dy * progress;
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ctx.beginPath();
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ctx.moveTo(startX, startY);
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ctx.lineTo(currentX, currentY);
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ctx.strokeStyle = color;
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ctx.lineWidth = 1.5;
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ctx.stroke();
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if (progress >= 1) {
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// Draw arrowhead
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ctx.beginPath();
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ctx.moveTo(currentX, currentY);
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ctx.lineTo(currentX - config.arrowHeadSize * Math.cos(angle - Math.PI / 6), currentY - config.arrowHeadSize * Math.sin(angle - Math.PI / 6));
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ctx.lineTo(currentX - config.arrowHeadSize * Math.cos(angle + Math.PI / 6), currentY - config.arrowHeadSize * Math.sin(angle + Math.PI / 6));
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ctx.closePath();
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ctx.fillStyle = color;
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ctx.fill();
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}
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}
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function drawQuery(q) {
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ctx.fillStyle = config.colors.query;
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ctx.fillRect(q.x - 15, q.y - 15, 30, 30);
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ctx.fillStyle = config.colors.text;
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ctx.font = 'bold 14px Inter';
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ctx.textAlign = 'center';
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ctx.fillText('Q', q.x, q.y + 5);
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}
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function drawKVPair(kv, index) {
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const kvColor = config.colors.kv;
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// Draw K
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ctx.fillStyle = kvColor;
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ctx.beginPath();
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ctx.moveTo(kv.x - 10, kv.y - 10);
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ctx.lineTo(kv.x, kv.y);
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ctx.lineTo(kv.x - 10, kv.y + 10);
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ctx.closePath();
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ctx.fill();
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// Draw V
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ctx.beginPath();
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ctx.arc(kv.x + 10, kv.y, 10, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = config.colors.text;
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177 |
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ctx.font = '12px Inter';
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178 |
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ctx.textAlign = 'left';
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179 |
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ctx.fillText(`KV ${index + 1}`, kv.x + 25, kv.y + 4);
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180 |
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}
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181 |
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function drawAttentionState(state, color) {
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183 |
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if (!state) return;
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184 |
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ctx.strokeStyle = color;
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185 |
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ctx.lineWidth = 2;
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186 |
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ctx.fillStyle = 'rgba(255, 255, 255, 0.9)'; // Semi-transparent white background
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187 |
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ctx.fillRect(state.x, state.y, config.stateBoxWidth, config.stateBoxHeight);
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188 |
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ctx.strokeRect(state.x, state.y, config.stateBoxWidth, config.stateBoxHeight);
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189 |
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ctx.fillStyle = config.colors.text;
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191 |
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ctx.font = 'bold 12px Inter';
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192 |
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ctx.textAlign = 'center';
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193 |
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ctx.fillText(state.label, state.x + config.stateBoxWidth / 2, state.y + 15);
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194 |
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ctx.font = '11px Inter';
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196 |
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// Draw 's' value (LSE)
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197 |
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ctx.fillStyle = config.colors.text; // Use standard text color for label
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198 |
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ctx.fillText('s:', state.x + 25, state.y + 35);
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199 |
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ctx.fillStyle = config.colors.text; // Use standard text color for value
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ctx.textAlign = 'left';
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201 |
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ctx.fillText(state.s.toFixed(2), state.x + 35, state.y + 35); // Display LSE value
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202 |
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// Draw 'v' representation
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ctx.fillStyle = config.colors.text; // Use standard text color for label
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ctx.textAlign = 'center';
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206 |
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ctx.fillText('v:', state.x + 70, state.y + 35);
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ctx.fillStyle = state.vColor; // Use the state's specific color for the 'v' circle
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ctx.beginPath();
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209 |
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ctx.arc(state.x + 85, state.y + 30, 7, 0, Math.PI * 2); // Draw circle representing 'v'
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210 |
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ctx.fill();
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}
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212 |
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213 |
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// --- Animation Loop ---
|
214 |
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let progress = 0;
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215 |
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const animationSpeed = 0.02;
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216 |
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217 |
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function animateStep(stepFunction, nextStep) {
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218 |
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cancelAnimationFrame(animationFrameId); // Cancel previous animation if any
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219 |
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progress = 0;
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220 |
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function loop() {
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222 |
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progress += animationSpeed;
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223 |
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if (progress >= 1) {
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224 |
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progress = 1;
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225 |
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stepFunction(progress); // Draw final frame
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226 |
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currentStep = nextStep;
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227 |
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updateButtons();
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228 |
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setStatus(''); // Clear status after animation
|
229 |
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return;
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230 |
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}
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231 |
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232 |
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stepFunction(progress); // Draw intermediate frame
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233 |
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animationFrameId = requestAnimationFrame(loop);
|
234 |
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}
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235 |
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loop();
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236 |
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}
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237 |
+
|
238 |
+
|
239 |
+
// --- Visualization Steps ---
|
240 |
+
function initialize() {
|
241 |
+
cancelAnimationFrame(animationFrameId); // Stop any ongoing animation
|
242 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
243 |
+
currentStep = 0;
|
244 |
+
states = { partition1: null, partition2: null, final: null };
|
245 |
+
|
246 |
+
// Define Query
|
247 |
+
query = { ...config.queryPos };
|
248 |
+
|
249 |
+
// Define KV Pairs
|
250 |
+
kvPairs = [];
|
251 |
+
const kvStartX = config.queryPos.x + 100;
|
252 |
+
for (let i = 0; i < config.kvCount; i++) {
|
253 |
+
kvPairs.push({
|
254 |
+
x: kvStartX,
|
255 |
+
y: config.kvStartY + i * config.kvSpacingY,
|
256 |
+
id: i
|
257 |
+
});
|
258 |
+
}
|
259 |
+
|
260 |
+
// Initial Draw
|
261 |
+
drawQuery(query);
|
262 |
+
kvPairs.forEach((kv, i) => drawKVPair(kv, i));
|
263 |
+
currentStep = 1;
|
264 |
+
updateButtons();
|
265 |
+
setStatus('Initialized Query and KV Pairs.');
|
266 |
+
}
|
267 |
+
|
268 |
+
function computePartialStatesStep(p) {
|
269 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
270 |
+
drawQuery(query);
|
271 |
+
kvPairs.forEach((kv, i) => drawKVPair(kv, i));
|
272 |
+
|
273 |
+
// --- Partition 1 ---
|
274 |
+
const state1X = config.queryPos.x + 250;
|
275 |
+
const state1Y = config.kvStartY + (config.kvPartitionSize / 2 - 0.5) * config.kvSpacingY - config.stateBoxHeight / 2;
|
276 |
+
if (!states.partition1) {
|
277 |
+
// Simulate LSE and create a representative color for v
|
278 |
+
states.partition1 = { x: state1X, y: state1Y, s: Math.random() * 5 + 5, vColor: config.colors.partition1, label: `State 1..${config.kvPartitionSize}` };
|
279 |
+
}
|
280 |
+
|
281 |
+
// Draw arrows from Q to KV (Partition 1)
|
282 |
+
for (let i = 0; i < config.kvPartitionSize; i++) {
|
283 |
+
drawArrow(query.x + 15, query.y, kvPairs[i].x - 15, kvPairs[i].y, config.colors.partition1, p);
|
284 |
+
}
|
285 |
+
// Draw arrows from KV to State (Partition 1)
|
286 |
+
if (p >= 0.5) { // Start drawing state arrows halfway through
|
287 |
+
const stateProgress = (p - 0.5) * 2;
|
288 |
+
for (let i = 0; i < config.kvPartitionSize; i++) {
|
289 |
+
drawArrow(kvPairs[i].x + 15, kvPairs[i].y, states.partition1.x, states.partition1.y + config.stateBoxHeight / 2, config.colors.partition1, stateProgress);
|
290 |
+
}
|
291 |
+
// Draw state box with fade-in effect (using alpha)
|
292 |
+
ctx.globalAlpha = stateProgress;
|
293 |
+
drawAttentionState(states.partition1, config.colors.partition1);
|
294 |
+
ctx.globalAlpha = 1.0; // Reset alpha
|
295 |
+
}
|
296 |
+
|
297 |
+
|
298 |
+
// --- Partition 2 ---
|
299 |
+
const state2X = state1X; // Align horizontally
|
300 |
+
const state2Y = config.kvStartY + (config.kvPartitionSize + config.kvPartitionSize / 2 - 0.5) * config.kvSpacingY - config.stateBoxHeight / 2;
|
301 |
+
if (!states.partition2) {
|
302 |
+
states.partition2 = { x: state2X, y: state2Y, s: Math.random() * 5 + 5, vColor: config.colors.partition2, label: `State ${config.kvPartitionSize+1}..${config.kvCount}` };
|
303 |
+
}
|
304 |
+
|
305 |
+
// Draw arrows from Q to KV (Partition 2)
|
306 |
+
for (let i = config.kvPartitionSize; i < config.kvCount; i++) {
|
307 |
+
drawArrow(query.x + 15, query.y, kvPairs[i].x - 15, kvPairs[i].y, config.colors.partition2, p);
|
308 |
+
}
|
309 |
+
// Draw arrows from KV to State (Partition 2)
|
310 |
+
if (p >= 0.5) {
|
311 |
+
const stateProgress = (p - 0.5) * 2;
|
312 |
+
for (let i = config.kvPartitionSize; i < config.kvCount; i++) {
|
313 |
+
drawArrow(kvPairs[i].x + 15, kvPairs[i].y, states.partition2.x, states.partition2.y + config.stateBoxHeight / 2, config.colors.partition2, stateProgress);
|
314 |
+
}
|
315 |
+
// Draw state box with fade-in
|
316 |
+
ctx.globalAlpha = stateProgress;
|
317 |
+
drawAttentionState(states.partition2, config.colors.partition2);
|
318 |
+
ctx.globalAlpha = 1.0;
|
319 |
+
}
|
320 |
+
}
|
321 |
+
|
322 |
+
function mergeStatesStep(p) {
|
323 |
+
// Redraw previous step completely first
|
324 |
+
computePartialStatesStep(1);
|
325 |
+
|
326 |
+
// --- Merge Operation ---
|
327 |
+
const mergePointY = canvas.height / 2;
|
328 |
+
const finalStateY = mergePointY - config.stateBoxHeight / 2;
|
329 |
+
|
330 |
+
if (!states.final) {
|
331 |
+
// Simulate merged state calculation: s = log(e^s1 + e^s2), v is weighted average
|
332 |
+
const s_final = Math.log(Math.exp(states.partition1.s) + Math.exp(states.partition2.s));
|
333 |
+
// Simple color mixing for v visualization
|
334 |
+
const finalVColor = averageHexColors(states.partition1.vColor, states.partition2.vColor);
|
335 |
+
states.final = { x: config.finalStateX, y: finalStateY, s: s_final, vColor: finalVColor, label: `Final State (1..${config.kvCount})` };
|
336 |
+
}
|
337 |
+
|
338 |
+
// Draw arrows from partial states to merge point
|
339 |
+
const mergeArrowEndX = config.mergePointX - 10; // End slightly before the symbol
|
340 |
+
drawArrow(states.partition1.x + config.stateBoxWidth, states.partition1.y + config.stateBoxHeight / 2, mergeArrowEndX, mergePointY, config.colors.partition1, p);
|
341 |
+
drawArrow(states.partition2.x + config.stateBoxWidth, states.partition2.y + config.stateBoxHeight / 2, mergeArrowEndX, mergePointY, config.colors.partition2, p);
|
342 |
+
|
343 |
+
// Draw merge symbol (⊕) - appears halfway
|
344 |
+
if (p >= 0.5) {
|
345 |
+
const symbolProgress = (p - 0.5) * 2;
|
346 |
+
ctx.globalAlpha = symbolProgress;
|
347 |
+
ctx.font = 'bold 30px Inter';
|
348 |
+
ctx.fillStyle = config.colors.merged;
|
349 |
+
ctx.textAlign = 'center';
|
350 |
+
ctx.fillText('⊕', config.mergePointX, mergePointY + 10); // Adjust Y for vertical centering
|
351 |
+
|
352 |
+
// Draw arrow from merge symbol to final state
|
353 |
+
const finalArrowStartX = config.mergePointX + 15; // Start after the symbol
|
354 |
+
drawArrow(finalArrowStartX, mergePointY, states.final.x, states.final.y + config.stateBoxHeight / 2, config.colors.merged, symbolProgress);
|
355 |
+
|
356 |
+
// Draw final state box with fade-in
|
357 |
+
drawAttentionState(states.final, config.colors.merged);
|
358 |
+
ctx.globalAlpha = 1.0; // Reset alpha
|
359 |
+
}
|
360 |
+
}
|
361 |
+
|
362 |
+
// --- Helper Functions ---
|
363 |
+
function setStatus(text) {
|
364 |
+
statusText.textContent = text;
|
365 |
+
}
|
366 |
+
|
367 |
+
function updateButtons() {
|
368 |
+
resetBtn.disabled = false;
|
369 |
+
computeStatesBtn.disabled = currentStep < 1 || currentStep >= 2;
|
370 |
+
mergeStatesBtn.disabled = currentStep < 2 || currentStep >= 3;
|
371 |
+
}
|
372 |
+
|
373 |
+
// Simple hex color averaging for visualization
|
374 |
+
function averageHexColors(color1, color2) {
|
375 |
+
const c1 = parseInt(color1.substring(1), 16);
|
376 |
+
const c2 = parseInt(color2.substring(1), 16);
|
377 |
+
|
378 |
+
const r1 = (c1 >> 16) & 255;
|
379 |
+
const g1 = (c1 >> 8) & 255;
|
380 |
+
const b1 = c1 & 255;
|
381 |
+
|
382 |
+
const r2 = (c2 >> 16) & 255;
|
383 |
+
const g2 = (c2 >> 8) & 255;
|
384 |
+
const b2 = c2 & 255;
|
385 |
+
|
386 |
+
const rAvg = Math.round((r1 + r2) / 2);
|
387 |
+
const gAvg = Math.round((g1 + g2) / 2);
|
388 |
+
const bAvg = Math.round((b1 + b2) / 2);
|
389 |
+
|
390 |
+
return `#${(1 << 24 | rAvg << 16 | gAvg << 8 | bAvg).toString(16).slice(1).padStart(6, '0')}`;
|
391 |
+
}
|
392 |
+
|
393 |
+
|
394 |
+
// --- Event Listeners ---
|
395 |
+
resetBtn.addEventListener('click', () => {
|
396 |
+
initialize();
|
397 |
+
});
|
398 |
+
|
399 |
+
computeStatesBtn.addEventListener('click', () => {
|
400 |
+
if (currentStep === 1) {
|
401 |
+
setStatus('Computing partial attention states...');
|
402 |
+
animateStep(computePartialStatesStep, 2);
|
403 |
+
}
|
404 |
+
});
|
405 |
+
|
406 |
+
mergeStatesBtn.addEventListener('click', () => {
|
407 |
+
if (currentStep === 2) {
|
408 |
+
setStatus('Merging attention states...');
|
409 |
+
animateStep(mergeStatesStep, 3);
|
410 |
+
}
|
411 |
+
});
|
412 |
+
|
413 |
+
// --- Initial Setup ---
|
414 |
+
window.onload = () => {
|
415 |
+
// Adjust canvas size slightly for high DPI if needed, but keep logical size
|
416 |
+
const dpr = window.devicePixelRatio || 1;
|
417 |
+
const rect = canvas.getBoundingClientRect();
|
418 |
+
// canvas.width = rect.width * dpr; // Keep logical size for layout
|
419 |
+
// canvas.height = rect.height * dpr;
|
420 |
+
// ctx.scale(dpr, dpr); // Scale context instead
|
421 |
+
|
422 |
+
initialize(); // Draw initial state on load
|
423 |
+
};
|
424 |
+
|
425 |
+
// Optional: Redraw on resize
|
426 |
+
window.addEventListener('resize', () => {
|
427 |
+
// Basic redraw based on current step - could be more sophisticated
|
428 |
+
if (currentStep === 1) initialize();
|
429 |
+
else if (currentStep === 2) computePartialStatesStep(1); // Draw completed step
|
430 |
+
else if (currentStep === 3) mergeStatesStep(1); // Draw completed step
|
431 |
+
});
|
432 |
+
|
433 |
+
</script>
|
434 |
+
|
435 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=ucalyptus/flashinfer-attention-states-recursive-merge-operator-viz" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
436 |
</html>
|
prompts.txt
ADDED
File without changes
|