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Update README.md

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@@ -23,4 +23,4 @@ Again, it seems that a word "will" is the best working trigger. Here, maybe "OOC
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  <b>TRICKS:</b>
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  1. Depending on the use-case, you will need a couple of such entry groups (like different "dice rolls" for social encounters, different for random events in the world and different for dungeons exploring). IT WORKS VERY WELL.
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  2. You can also steer {{char}}'s behavior precisely using this method to stick to the personality better (it seems to work better than pure card definitions).
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- 3. In NSFW, you can add variety - {{char}}'s behavior is influenced better than while using normal, random lorebooks in a classical manner. It works VERY WELL.
 
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  <b>TRICKS:</b>
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  1. Depending on the use-case, you will need a couple of such entry groups (like different "dice rolls" for social encounters, different for random events in the world and different for dungeons exploring). IT WORKS VERY WELL.
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  2. You can also steer {{char}}'s behavior precisely using this method to stick to the personality better (it seems to work better than pure card definitions).
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+ 3. In NSFW, like actions during combat, reacting to monsters (your {{char}} should be really terrified when seeing a Sauron or a Nazgul, not jump at them with an axe happily) etc., you can add variety and logic - {{char}}'s behavior is influenced better than while using normal, random lorebooks in a classical manner. It works VERY WELL.