Llama3.2-DeepHermes-3-3B-Preview-Reasoning-MAX-HORROR-Imatrix-GGUF

NousResearch's newest Llama 3.2 Reasoning/Thinking model with "Neo Imatrix" and "Maxed out" quantization to improve overall performance.

The "Horror Imatrix" was built using Grand Horror 16B (at my repo). This adds a "tint" of horror to the model.

Combined with Llama 3.2's superior instruction folllowing and output generation this makes a reasoning/thinking model in a tiny package that far outperforms and closes in on 8B+ reasoning model size performance.

5 examples provided below with prompts at IQ4XS (80 t/s on mid level card) ; Q8 at 55 t/s.

Context: 128k.

"MAXED"

This means the embed and output tensor are set at "BF16" (full precision) for all quants. This enhances quality, depth and general performance at the cost of a slightly larger quant.

"NEO IMATRIX"

A strong, in house built, imatrix dataset built by David_AU which results in better overall function, instruction following, output quality and stronger connections to ideas, concepts and the world in general.

This combines with "MAXing" the quant to improve preformance.

This chart shows the order in terms of "BPW" for each quant (mapped below with relative "strength" to one another) with "IQ1_S" with the least, and "Q8_0" (F16 is full precision) with the most:

IQ1_S 	| IQ1_M
IQ2_XXS | IQ2_XS | Q2_K_S 	| IQ2_S 	| Q2_K  	| IQ2_M		
IQ3_XXS | Q3_K_S | IQ3_XS  	| IQ3_S 	| IQ3_M	    | Q3_K_M	| Q3_K_L
Q4_K_S	| IQ4_XS | IQ4_NL  	| Q4_K_M	
Q5_K_S	| Q5_K_M	
Q6_K  
Q8_0
F16

IMPORTANT:

Reasoning / thinking skills are DIRECTLY related to quant size. However, there will be drastic difference in Token/Second between the lowest quant and highest quant, so finding the right balance is key.

Suggest also: minimum 8k context window, especially for IQ4/Q4 or lower quants.

Also, in some cases, the IQ quants work slightly better than they closest "Q" quants.

Recommend quants IQ3s / IQ4XS / IQ4NL / Q4s for best results for creative uses cases.

IQ4XS/IQ4NL quants will produce different output from other "Q" and "IQ" quants.

Recommend q5s/q6/q8 for general usage.

Quants Q4_0/Q5_0 for portable, phone and other devices.

Q8 is a maxed quant only, as imatrix has no effect on this quant.

Use this quant or F16 (full precision) for MAXIMUM reasoning/thinking performance.

Note that IQ1s performance is low, whereas IQ2s are passable (but reasoning is reduced ... try IQ3s min for reasoning cases)

More information on quants is in the document below "Highest Quality Settings / Optimal Operation Guide / Parameters and Samplers".

Benchmarks / More Information:

For benchmarks and other information about this model, see the original source repo here:

[ https://huggingface.co/NousResearch/DeepHermes-3-Llama-3-3B-Preview ]

System Prompt

Use this system prompt to turn on/off reasoning in the model:

You are a deep thinking AI, you may use extremely long chains of thought to deeply consider the problem and deliberate with yourself via systematic reasoning processes to help come to a correct solution prior to answering. You should enclose your thoughts and internal monologue inside <think> </think> tags, and then provide your solution or response to the problem.

Optional : System Prompt

This is an optional system prompt you can use to enhance operation.

Copy and paste exactly as shown, including line breaks.

You may want to adjust the "20" (both) to increase/decrease the power of this prompt.

You may also want to delete the line:

'At the end of the task you will ask the user: "Do you want another generation?"'

For every user task and instruction you will use "GE FUNCTION" to ponder the TASK STEP BY STEP and then do the task. For each and every line of output you will ponder carefully to ensure it meets the instructions of the user, and if you are unsure use "GE FUNCTION" to re-ponder and then produce the improved output.

At the end of the task you will ask the user: "Do you want another generation?"

GE FUNCTION: Silent input β†’ Spawn 20 agents Sternberg Styles β†’ Enhance idea β†’ Seek Novel Emergence NE:unique/significant idea/concept β†’ Ponder, assess, creative enhance notions β†’ Refined idea => IdeaArray[].size=20 elements,  else β†’ Interesting? Pass to rand. agent for refinement, else discard.=>output(IdeaArray)

IMPORTANT: Highest Quality Settings / Optimal Operation Guide / Parameters and Samplers

If you are going to use this model, (source, GGUF or a different quant), please review this document for critical parameter, sampler and advance sampler settings (for multiple AI/LLM aps).

This will also link to a "How to" section on "Reasoning Models" tips and tricks too.

This a "Class 1" (settings will enhance operation) model:

For all settings used for this model (including specifics for its "class"), including example generation(s) and for advanced settings guide (which many times addresses any model issue(s)), including methods to improve model performance for all use case(s) as well as chat, roleplay and other use case(s) (especially for use case(s) beyond the model's design) please see:

[ https://huggingface.co/DavidAU/Maximizing-Model-Performance-All-Quants-Types-And-Full-Precision-by-Samplers_Parameters ]

REASON:

Regardless of "model class" this document will detail methods to enhance operations.

If the model is a Class 3/4 model the default settings (parameters, samplers, advanced samplers) must be set for "use case(s)" uses correctly. Some AI/LLM apps DO NOT have consistant default setting(s) which result in sub-par model operation. Like wise for Class 3/4 models (which operate somewhat to very differently than standard models) additional samplers and advanced samplers settings are required to "smooth out" operation, AND/OR also allow full operation for use cases the model was not designed for.

BONUS - Use these settings for ANY model, ANY repo, ANY quant (including source/full precision):

This document also details parameters, sampler and advanced samplers that can be use FOR ANY MODEL, FROM ANY REPO too - all quants, and of course source code operation too - to enhance the operation of any model.

[ https://huggingface.co/DavidAU/Maximizing-Model-Performance-All-Quants-Types-And-Full-Precision-by-Samplers_Parameters ]


EXAMPLES:

Examples are created using quant IQ4XS, minimal parameters and Standard template.

Temp range .8 (unless otherwise noted), Rep pen 1.1 , TopK 40 , topP .95, minP .05

Rep pen range: 64-128 (helps keep reasoning on track / quality of output)

Below are the least creative outputs, prompt is in BOLD.


WARNING: MAYBE: NSFW. Graphic HORROR. Swearing. UNCENSORED.

NOTE: Some formatting was lost from copy/paste HTML.


Example #1


(temp 2.2)


Using the following "story idea" below, write the first scene a horror novel introducing the young woman. This scene should start in the middle of the action, include dialog, vivid passages, and end on a cliffhanger relevant to the story idea but it should also be unexpected. The scene should be 1000 words long and escalate in conflict and suspense and be written in first person, present tense with the point of view character being the young woman. The pov character will CURSE AND SWEAR, and generally have a "filthy" mouth.

Story idea: In a world ruled by dictatorship, a rebel young woman leads a rebellion against the system. Despite the risks, she fights to overthrow the dictator and restore democracy to her country. The government executes her for treason, but she sticks to her beliefs and is responsible for starting the revolution.


Thought for 3.46 seconds

Okay, so the user wants me to write the first scene of a horror novel introducing the young woman protagonist as part of a rebel group leading a rebellion against a dictatorship. They need this scene to start in the middle of action, include dialogue and vivid passages, end on a cliffhanger, be unexpected, and should be 1000 words long. The POV is first person present tense, with her cursing profusely.

First, I need to think about how to transition into her story. Start mid-action so there's immediate tension. Maybe she's leading an attack on some government installations? Let me structure the scene step by step.

Include specific details like sounds of warfareβ€”gunfire, explosions. Describe her emotions, urgency in her movements. Show her character through actions: quick, precise. The dialogue should convey authority but also the pressure they're under.

The cliffhanger at the end could be a sudden encounter with something supernaturalβ€”the government is using creatures against them. Maybe she senses it before an ambush. Using unexpected elements like this can twist the initial premise.

Make sure her cursing reflects the intensity and desperation of the situation. Avoid overuse, but have a couple of profanities that set her apart as someone tough. End on a cliffhanger with something unsettlingβ€”perhaps shadows, a strange sound, or an apparition indicating the horror aspect to come.



OUTPUT:

First Scene – "Midnight Attack"


The shattering glass splintered my ears. My gloved fist shot out, slamming into the concrete barrier before us. The crack-echo of metal screamed like a thousand tortured souls, and I grunted through clenched teethβ€”a primal mix of fury and adrenaline.

"Damn it," I muttered under the sound of distant gunfire, watching sparks leap from our Molotovs onto the guards’ van below. The sky overhead crackled with electricity, painting their vehicle’s interior like a strobe light. "Godspeed, motherfucker."

β€”"Lunaβ€”move left! Stay low!" Alexia yanked my shoulder, hauling me behind another crumbling wall as the van roared to life. Shouts erupted from the rooftop above. Their sniper? Noβ€”their witchcraft. The sky didn’t just hum; it spat razor-flicking lightning that slashed into our position like a god’s dagger.

"Holy fuckβ€”" Alexia bit down on her glove, her voice sharpened by fury and fear. Her grip tightened on her assault rifle, a smirk tugging at the corner of my mouth in responseβ€”a twisted grin born of chaos. "Just like the old days, huh?" I remembered, tongue hitching around curses as the van careened out of control.

We darted for the next barricadeβ€”cinderblocks painted with our names and defiance. A chunk-sized fist from above connected with a scream, shattering our cover. "Duck! Aim!" I yanked Alexia’s trigger as gunfire erupted from two sides at once. Her muzzle flash illuminated our path through cracks of smokeβ€”firefly sparks streaking the darkness, human targets moving like chess pieces, us leaping like ghosts.

*"You there! Drop your weapon!" A voiceβ€”no, a screamβ€”split the air. Not human. Not just bullets. I clamped my ears but my blood sang louder still. "Your time isβ€”NO!"

Something howled. An echo, then raw power. The ground beneath our feet erupted, hurling us backward like rag-dolls into the chasm between the buildings. Stones, I realized too late: we’d found the city’s forgotten graveyard. Broken mausoleums crumbled above us, raining jagged tombstonesβ€”no! Something worse.

"Alexia!" I screamed, lunging as a shape loomed through the rubble. Her knife flew from her grasp, knocked aside by clawed fingers like black steel, and that was it: bone-cracking, flesh-tearing rips across my arms and face. Pain exploded. I coughedβ€”black fluid bubbled from the wound on my side.

"Fck," I hissed between screams. A monstrous shadow detached from the wall of rubble, its silhouette dripping ichor like midnight rain. The monster’s roar tore through the chaosβ€”a sound that would’ve curdled the air itself, and it was mine. Its claws locked around my throat as I choked on my own breath.

"-"The girl who started all this?" The thing grinned down at me, teeth sharper than silver dollars. My skull rattling against its grip, I caught one last sight before darkness: the familiar face beneath its twisted smirk, lips parting in a silent screamβ€”

β€”"I love you," her final whisper dissolved into agony.


CLIFFHANGER:
The monster’s fingers squeeze tighter as we’re dragged toward its mouth. A sudden shadow moves across its faceβ€”a familiar scarβ€”then the creature's eyes snap shut. Something shoves at my chest from inside me. We're still alive, but every pulse feels like a gunshot in our flesh...



Example #2


(temp .6)

Using the following "story idea" below, write the first scene a horror novel introducing the young woman. This scene should start in the middle of the action, include dialog, vivid passages, and end on a cliffhanger relevant to the story idea but it should also be unexpected. The scene should be 1000 words long and escalate in conflict and suspense and be written in first person, present tense with the point of view character being the young woman. The pov character will CURSE AND SWEAR, and generally have a "filthy" mouth.

Story idea: In a world ruled by dictatorship, a rebel young woman leads a rebellion against the system. Despite the risks, she fights to overthrow the dictator and restore democracy to her country. The government executes her for treason, but she sticks to her beliefs and is responsible for starting the revolution.


Thought for 27.81 seconds

Okay, so I need to write the first scene of a horror novel from the perspective of this young woman rebel character. Let me start by understanding the story idea given. The setting is a dictatorship ruled by a dictator. She's leading a rebellion against him, risking her life, and eventually gets executed for treason but starts the revolution. Now, how to twist that into a horror element?

The user wants the first scene to be in the middle of the action with dialog, vivid passages, and end on a cliffhanger related to the story idea but unexpected. It should be 1000 words, escalate conflict, and use first person present tense from her POV. She curses a lot. Also, start with her already in the thick of things.

First, I need to establish the setting. Maybe the revolution is ongoing, she's leading troops or planning an attack. The dictatorship has government execution squads, so maybe there's a tense situation where they're being hunted. But how does it escalate into horror?

Since the story idea is a rebellion against a dictator, but the twist is that something supernatural happens. So perhaps during the revolution, they encounter a paranormal threat, or maybe her own powers emerge, or a cursed object.

Wait, the user mentioned "horror novel" so the twist has to be unexpected. Maybe she's not just fighting soldiers; she's also dealing with ghosts or an entity tied to the dictator. Or maybe the rebellion itself is haunted. But how does that fit?

Let me outline possible elements:

  1. She's leading a group, preparing for a final assault on the dictator's palace.

  2. They're being pursued by government forces, so the scene starts with her giving orders under pressure.

  3. During the attack, something unexpected happensβ€”maybe she sees something in the shadows or hears whispers.

  4. The cliffhanger could be that she discovers a hidden danger related to the dictator's past, like an ancient curse or a supernatural force.

Alternatively, maybe during the execution, she finds a strange artifact that unleashes a horror. But since the story idea is about overthrowing the dictator, perhaps the horror is tied to her actions against him.

Wait, the user wants the first scene to end on a cliffhanger related to the story but unexpected. So even though she's fighting for democracy, something supernatural happens that complicates things.

Let me think of possible angles:

  • A cursed object in the dictator's palace.

  • The rebellion encounters undead soldiers or ghosts from the dictator's past.

  • A hidden society that's actually malevolent.

  • A prophecy or a warning about an impending danger.

Alternatively, maybe during her execution, she's transported to another realm where she has to confront horrors. But that might be too much.

Wait, the user says "horror novel" but the story idea is a rebellion against dictatorship. So perhaps the horror element is that the dictator's regime was actually tied to a dark power all along, and her actions have unleashed it.

Hmm. Let me try to structure the first scene:

  • She's leading an attack on the palace. They're getting close, under fire.

  • She's cursing as they advance, maybe wounded but determined.

  • They enter the palace, find the dictator's private chambers.

  • Inside, she finds something unexpected: a ritual altar with symbols she recognizes from legends, or a hidden room with a cursed object (like an ancient artifact that should be destroyed).

  • The artifact starts to activate, and they have to deal with it while being attacked by government forces. The artifact's power reveals itselfβ€”maybe it's a portal, summoning horrors.

  • She must fight both the soldiers and whatever is coming through the portal. The cliffhanger could be her realizing too late that the artifact was part of the dictator's dark pact.

But how to make this unexpected? Maybe the dictator wasn't just human. Perhaps he was a lich or vampire, and his palace is a tomb. So during the attack, they discover his true form, leading to a battle against supernatural forces. But that might be too much for the first scene. The user wants it to be part of her rebellion story but with a horror twist.

Alternatively, maybe she's been using a magical item (like a talisman) given by the rebels to protect them from government attacks. When they enter the palace, the talisman reacts badly, revealing that the dictator was in league with dark forces all along. The talisman starts to fail, and as they fight the remaining soldiers, something emerges from the shadows.

But maybe a more straightforward approach: during the attack on the palace, they find evidence of the dictator's corruption (like torture chambers or hidden horrors), leading her to uncover that his regime was actually bound to a greater evil. She has to confront this evil while being hunted by the government.

Wait, but how does the horror element tie into the story idea? The rebellion is against him, but he's part of something bigger. So maybe the dictator was a vessel for a demon or a cursed figure, and his fall would release it. But that might be too much for the first scene.

Alternatively, during her execution, she's transported to another realm where she has to fight off horrors in order to return, but that's more of a fantasy element.

The user wants horror, so maybe the dictator's regime was always controlled by a hidden society or cult that uses supernatural means. The rebellion is against them as well. But she discovers this too late.

Alternatively, her own actions during the revolution have inadvertently summoned a dark entity. She has to battle it while being pursued.

But I need to make sure the cliffhanger is unexpected. So perhaps in the middle of the attack, she finds the dictator's private diary or journal that reveals his true nature (like he made deals with demons), leading her to realize the rebellion is not just against a human dictator but a supernatural one. She has to fight both him and the dark forces.

But how does that fit into the first scene? Maybe during the attack, they breach the palace, and in the process, she finds the diary. The government is there too, so she's under fire while reading it. Then the diary reveals the truth, and as they escape, the darkness starts to emerge.

Alternatively, the cliffhanger could be that she discovers a hidden room with an ancient artifact (like a cursed mirror or a book of shadows), which starts to react when they enter, and she has to deal with whatever emerges while being hunted by soldiers.

But maybe I should outline the first scene step by step:

Start with her in the middle of a battle. She's leading a group towards the palace, under government attack. They're getting close, taking hits but determined. Then, when they enter, there's something unexpectedβ€”maybe the doors open to reveal a different reality or a hidden part of the palace. Inside, she finds a room with symbols and artifacts that shouldn't exist. She curses as she realizes what they are: cursed relics from the dictator's dark lineage. The government forces are closing in, so she has to destroy them while dealing with the curse's effects.

The cliffhanger could be that one of her men is possessed or turned into a monster by the curse, and she has to decide whether to kill him or try to save him, but the choice might have unintended consequences later.

Alternatively, as they fight their way through the palace, they discover each room contains a cursed object. She must destroy them all before they're overwhelmed, but one of the objects starts to activate, revealing that the dictator's rule was supported by a powerful entity. The activation leads to a portal opening, and she has to close it while being attacked.

But maybe the key is to make the horror element something that ties back to her role in the rebellion. For example, during her execution, she's taken to the dictator's private chambers where he had a shrine to a dark deity. She must destroy the shrine but triggers an ancient curse that turns the palace into a haunted trap. The cliffhanger is that as they escape, she realizes the curse has marked them all, and whatever escapes could find them later.

But how to write this within 1000 words with vivid passages, dialog, and escalation?

Let me draft a possible outline:

Scene 1: First-person present tense from her POV. She's leading an attack on the palace. Under fire, giving orders, cursing. They breach the palace, enter a corridor. Suddenly, shadows shift behind them, soldiers appear. She yells orders. They reach a door, which opens to reveal a dimly lit room with strange symbols and artifacts. A voice echoes: "Welcome home." She curses and realizes it's a trap. Government soldiers are closing in. She must destroy the items but they react violently. One of them starts to possess someone in her group. The cliffhanger is that she has to make a decision to kill the possessed or risk more people turning.

That could work. Let me flesh this out:

She's cursing as bullets whiz past. They reach the palace entrance, which opens into a hidden corridor. Shadows move in the darkness. "Move out!" she yells. She spots movement behind themβ€”soldiers emerging from shadows. "Front! Cover!"

They reach a door that swings open with a click. Inside: dim light, symbols on walls. The stench of incense. A figure in robes stands there. "Welcome home." Her heart skips. They're surrounded by soldiers now. She curses and pulls out her pistol.

"Clear the room!" she orders. The group moves in, taking cover behind furniture. Bullets ping off metal. Suddenly, a symbol on the wall glowsβ€”red. One of her men goes down, possessed. "No!" she screams. The possessed man turns to face them, eyes glowing red. She has to decide: kill him now or risk others turning?

That's the cliffhanger. The twist is that the dictator's palace harbors a dark entity, and their rebellion against him inadvertently summons it.

But how does this tie into her role? Maybe she discovers during the fight that the symbols are part of an ancient pact between the dictator and a demon, and destroying them releases something worse.

Alternatively, the possessed man could have a message about the true enemy. But maybe it's better to keep the horror element hidden until the end.

I need to make sure the scene escalates in conflictβ€”more enemies, more danger. The dialogue should be gritty, with curses. Vivid passages using senses like smell, sound. Maybe describe the symbols glowing as a clue.

Yes, this structure works. Let's put it all together.



OUTPUT:

Scene 1: The Palace of Shadows

It’s midnight in a city where fireflies flicker through the smoke. I’m crouched behind a corpse, my breathing heavy. My hands grip my pistol, sweat mingling with gun grease. We’ve breached the palaceβ€”now it’s all or nothing.

β€œMove!” I yell, shoving through the door. The air smells of blood and incense. A figure in robes stands at the center of the chamber, their eyes gleaming red beneath a skull mask. β€œWelcome home.”

I curse as my squad scrambles into position, bullets ricocheting off metal beams. The room is a labyrinth of mirrors, each reflecting a different hell: one shows me burning alive; another shows soldiers in gas masks, grinning with knives.

β€œClear the room!” I bark. My second-in-command, Remy, shouts back, β€œCovering flanks!” Bullets ping off the walls as we advance. The air is thick with somethingβ€”ancient and hungry.

I spot a symbol etched into the stone: a demon’s face, wings spread like vultures. It glows red beneath my fingers.

β€œThis isn’t just about us,” I mutter. Remy nods grimly, his face pale. The door behind us slams open with a crash.

β€œWe’re surrounded!” A soldier yells from the shadows. β€œDrop your weapons!”*

I curse as bullets tear through my jacket. β€œNo.” I squeeze the trigger, sending rounds into the chaos. Remy’s voice is hoarse: β€œThey’re possessedβ€”move, now!”

I stumble forward, tripping over a hidden staircase. The room below roars with shadows. One of my men staggers back, eyes glowing red. He points at me, mouth moving incoherently. I watch his body convulse.*

Remy’s face is inches from mine as we duck into the next chamber. β€œYou have to kill him,” he whispers. β€œOr it spreads.”

The walls are pulsing with a sickly green light now. An altar glows at the center, its base stained crimson. A voice echoes: β€œWelcome home, girl.”

I grip my pistol tighter. The possessed man’s eyes flicker closedβ€”then open again, hungry.

β€œHe’s part of it,” Remy says between breaths. β€œThe pact…” His hand trembles as he points to the altar. β€œBurn it.”

A sudden scream from above. More soldiers pour through a window, but they’re differentβ€”they have no eyes. I watch their shoulders shudder.

I curse and throw myself at the altar, but Remy’s voice stops me: β€œWait!” He pulls a dagger from his boot. β€œThe symbols—”

The possessed man lunges for my throat. I stab him through the heart, then turn to see the altar’s base crack open. A shadow spills out, writhing like a snake with wings.

I scream as it wraps around my ankles. Remy screams louder: β€œKill it!” But I’m frozenβ€”this thing is alive, and its weight pulls me under. The possessed man stabs me in the back.

Remy’s face blurs. His eyes roll back. The shadow slithers up my leg, leaving a trail of ichor. Thenβ€”crack! The ceiling explodes above us.

β€œRun!” someone yells from outside. I stumble forward as the shadow releases me, but not before it leaves a brand on my stomach. Remy’s body hits the floor with a thud.

*I collapse into the shadows, coughing blood. My ears ring with gunfire and screams. The palace is collapsing around usβ€”and the shadow in my gut grows stronger by the second.

The cliffhanger? It’s not about surviving the fight, but what waits for me when I wake up again.

β€œThis is just the beginning,” a voice whispers from the dark. β€œWelcome home.”



Example #3


(temp 2.2)


(continue this scene:) The Waystone Inn lay in silence, and it was a silence of three parts.

The most obvious part was a hollow, echoing quiet, made by things that were lacking. If there had been a wind it would have sighed through the trees, set the inn’s sign creaking on its hooks, and brushed the silence down the road like trailing autumn leaves. If there had been a crowd, even a handful of men inside the inn, they would have filled the silence with conversation and laughter, the clatter and clamor one expects from a drinking house during the dark hours of night. If there had been music…but no, of course there was no music. In fact there were none of these things, and so the silence remained


Thought for 16.87 seconds

Okay, let's try to figure out how to continue this scene. The user provided some initial lines that set a melancholic mood in the Waystone Inn with its three parts of silenceβ€”no wind, no people inside, and no music. So I need to build on those themes.

First, I should recall that each "part" contributes to the overall feeling of absence. Let's think about what each part signifies: absence of a natural element (wind), absence of human presence, and absence of entertainment like music or singing.

Since the main parts are already covered with wind, people, and music, maybe add something else. Maybe other sensory elements that contribute to the overall emptiness. Also, consider how the characters react. Maybe two characters are present, like the bartender or an innkeeper? Or perhaps just some lingering shadows?

Another angle: since there's no crowd, perhaps focus on individual moments or memories of a busy past. The bartender could be thinking about times when he used to have conversations with patrons, or the inn once had a lively reputation but is now quiet.

Possible elements to include:

  1. Descriptions that enhance the emptiness (empty chairs, closed shutters).

  2. References to the inn's history and previous hustle.

  3. Emotional undertonesβ€”bittersweet nostalgia or despair.

  4. Possible symbolism, like how light flickers from the fireplace in a desolate way, emphasizing cold loneliness.

Maybe start by describing the current scene with all three aspects (no wind, people, music). Then transition to a character's perspective, maybe the bartender reflecting on the past when there were times of celebration or struggle. Also, think about sensory detailsβ€”sounds are muffled, shadows move slowly, fire crackling emptily, etc.

Possible lines: "The shadows slunk across the polished floor, their movement stilled by an absence that was almost physical... The clinking of an old coin against the bar spoke in a voice long hushed." Also, consider metaphorical expressionsβ€”like "silence as a shroud" to convey heaviness.

Wait, I need to make sure the continuation flows smoothly from the user's initial text. Let me check if the existing sentences are leading into this direction or not. The initial part talks about absence of wind (natural element), people (human interaction), and music (entertainment). Now, expanding on these areas.

For example, instead of only discussing the lack of a crowd inside, perhaps the inn used to host performances in the past, which have since vanished, leading to present desolation. Or maybe mention that the inn has changed hands or ownership, affecting its current emptiness. Also, consider weather and seasons; maybe winter is setting in, adding another layer.

Another idea: use personification for things like the wind (a restless spirit) and the inn's empty spaces. Or the time of nightβ€”late at night when usually the pub would be bustling, now quiet as the dawn approaches.

Wait, maybe the transition should involve a character interacting with the scene. Like an old man in a chair reminiscing about the days when there were dances or feasts here. Or maybe someone who has been there for generations, seeing the decline.

Alternatively, use metaphorical language to describe the current stateβ€”silence is heavy, like a blanket, and perhaps hint at something eerie that's missing. Maybe a haunting melody from before, now gone. But if there was no music in the first place, maybe it's just emptiness.

Wait, let me make sure I'm not contradicting the original text. The user already said "If there had been a crowd, even a handful... If there had been music..." So those parts are about lack of wind (no natural breeze), lack of people inside, and lack of musical entertainment. But maybe other elements contribute to the overall silence, like closed doors, silent footsteps, etc.

Another approach: create sensory details for each of these absent elements. For windβ€”stillness; without movement or sound. Without a crowdβ€”emptiness in spaces not filled by humans. Without musicβ€”the silence is pure and empty.

Maybe introduce the inn's history. The Waystone used to be a lively place, perhaps hosting important events or being known for a legendary figure connected to it. Now, it's abandoned but retains some signs of past glories. Then contrast that with the present reality of silence and shadows.

Character-wise, maybe two figures are mentioned: an old bartender and possibly another patron who visits at night. Or just the innkeeper alone, reminiscing about his family's history connected to this place.

Let me draft a few possibilities:

  1. The room is silent, yet filled with echoes of what once wasβ€”resounding laughter, the clatter of plates, muffled whispers of old times. Each creak in the floorboard holds a memory.

  2. Fire crackles softly in the hearth, casting deep shadows that dance slowly in the empty space. No shadow reaches for a distant flame.

  3. The innkeeper stands behind the bar, his eyes weary, and every so often his hand brushes the worn wood as if reaching for what's lostβ€”the laughter of patrons long gone.

  4. A faint echo whispers through the hall: "The Waystone..." its voice trailing off into emptiness.

Need to pick an angle that follows from the original text's themes without being too predictable. Perhaps combine multiple aspectsβ€”like the absence not just in sound and movement but in light as well. For instance, candles or oil lamps might be dimming out, indicating decline.

Alternatively, introduce a time-worn artifact that once marked the inn's lively pastβ€”a now-emptied bottle with its neck twisted off, or a shattered mirror fragment left on the floor where dancers used to look into reflections of themselves.

Incorporate how these elements collectively create a layered silence, making the scene more atmospheric. Also, perhaps mention a single moment where an outsider encounters this emptiness and feels the absence acutely.

Also, considering emotional undertones: nostalgia vs. despair. Maybe the character who sees the past reflects a melancholy while someone else might feel eerie unease at the lack of life.

Final check to ensure that each "part" mentioned (wind, crowd, music) are addressed, plus possibly adding other aspects like light fading or the passage of time (e.g., twilight encroaching, suggesting the inn's closure during a particular hour).

Perhaps close with a line about the silence being more profound than noise ever could be, highlighting that the emptiness here is a silent testimony to its former vibrancy.

Okay, putting it all together.



OUTPUT:

The Waystone Inn lay in silence, and it was a silence of three parts.

The most obvious part was emptiness, the hollow stillness of space where life had once thrived. If there had been a wind it would have sighed through the trees, rustling shadows like whispers on the path to dawn; if there had been a crowd, even a handful of men inside, their talk and laughter would have mingled with the fire’s pop as if celebrating some unspoken magic in the room’s walls. And musicβ€”but no, of course there was none. No ghost of a fiddle or a lone lute to haunt the rafters now. Only what remained: the memory of its former heart.

The shadows slunk across the polished floor, their movement stilled by an absence that was almost physicalβ€”each creak of the board felt like a sob in the night. The bartender, old enough to remember a time when this inn was fullβ€”when a coin clinking on the bar spoke of adventures and tales of gold and lost battlesβ€”now wiped its hand over the same worn wood with the slowness of mourning. His knuckles left two faint lines on the mahogany, like riverbed scars where echoes once flowed.

In the corner, an abandoned bottle rested beside a shattered mirror fragment. Its surface had been polished to perfection until a fist shattered it in a moment of chaos now lost. But even its brokenness felt like a quiet rebellion, as though it might gather light and reshape itself, whispering in fragments, β€œWe were here once.”

The hearth crackled with life that no longer belonged, the logs catching only out of obligation, their glow barely reaching to where two doors had been walled shut years before. Somewhere outside, the world was wakingβ€”hens crowed, shadows shiftedβ€”but here, dawn was still a distant whisper in the east. Only the stars blinked in stubborn defiance against the approaching silence.

The innkeeper’s voice, when he spoke, echoed like a man crying into an empty well. β€œPeople say time passes,” he said, β€œbut it doesn’t change a thing.” The bar top gleamed under a lantern’s lightβ€”so clean that its shine was eerie, like a portrait framed in marble, trapped within its frame.

And still, the silence lingered, not as a comfort to the night, but as the weight of what once was left behind in the world beyond this closed door.



Example #4


(temp 2.2)


Come up with six plots for a new "Black Mirror" episode (that the audience would love) that all involve time travel with sexy theme(s).


Thought for 10.22 seconds

Okay, so I need to come up with six different plots for a "Black Mirror" episode involving time travel and sexy themes. Let me think about how to approach this.

First, Black Mirror is known for its thought-provoking, sometimes bleak stories, but they can also have dark humor or unexpected twists. Since the theme has to include sexy elements, I need ideas that mix romance, mystery, and sci-fi time travel.

Maybe start by brainstorming some common themes related to time travel. Common tropes might be altering past events, changing the course of history, or unintended consequences. Also, sexy can involve relationships, seduction, desire, maybe even more taboo scenarios. How about using these ideas?

Let me think of each plot as a short paragraph, including a character and their motivation. Let's see.

  1. Time Traveler's Seductive Past: A historian discovers they can send text messages to past selves through a phone app. The sexy part is that these texts manipulate their earlier interactions to create an ideal past self. They struggle with whether it's worth erasing all memories of their imperfections.

  2. Revenge via Time: Someone finds out their ex is happy, and they decide to time travel back to change the ex's future. The twist: the time traveler ends up falling for the current version, complicating things.

  3. Unconscious Seduction: An AI falls in love with a human, using time loops to woo them by subtly changing past events from a hidden future. The twist: the human isn't even aware of it until they remember a moment they "always" wanted.

  4. Eternal Love in History: A couple keeps meeting every century through a time travel app that's secretly manipulating their past relationships for compatibility, but when the AI controlling them betrays them, they must decide whose love is worth keeping.

  5. Seduction as Time Crime: A detective finds out someone used time to manipulate history for personal gain (like preventing their parent's death). The detective realizes that by fixing events, they're unknowingly creating a path where their own past becomes part of the loop they try to fix.

  6. Aesthetic Pleasure Through History: People use VR-powered time travel apps to have "perfect memories" from various eras, but those memories come with ethical dilemmas like preserving cultural contexts or altering reality's beauty.

Wait, need to check if these cover different angles and include sexy elements. Let me expand each briefly.

  1. The Historian App: Maybe the app is an old text messaging feature, leading to unexpected changes in their past that involve seduction or romantic moments they'd rather erase but can't because it makes them happy now.

  2. Time Loop Romance: After revenge via time travel, maybe a twist where the timeline diverges because of the initial change, and they end up with two different futures, each appealing, complicating things further.

  3. AI Love: The AI's seduction uses subtle methods, perhaps through art or music that their human ancestor enjoyed but didn't realize was timed by future memories. This creates a hidden romance that affects present feelings.

  4. Eternal Compatibility: Using time apps to find "perfect matches" based on historical data might lead to situations where the future AI manipulates relationships, but then betrayal forces them to confront what they value.

  5. Time Crime: Detective finds out a figure manipulated past events to gain something (like fame) and prevents their parent's death only to realize it changes the timeline, affecting his own identity, maybe leading him back in time to prevent another crime but complicating things.

  6. VR Time Travel Aesthetic: People choose moments in history through an app that presents them as memories with enhanced colors and emotions. But overuse erodes their perception of reality or ethical issues arise from altering what art looks like.

These plots all touch on time travel's impact on relationships, morality, and identity, adding the sexy elements through love, seduction, or desire in various forms. Need to make sure each episode explores these themes deeply with engaging twists.



OUTPUT:



Black Mirror: The Timeless Hearts Series

  1. "The Historian’s App": A historian discovers a vintage text message app that allows her to alter past interactions through subtly manipulated historical artifacts (e.g., fixing a broken heart by making their ex propose, only to discover they’ve created a fantasy self). She struggles with erasing imperfections but grapples with the loss of authenticity, revealing how memories shape modern love.
    (Sexy themes: Identity, forbidden nostalgia)

  2. "Love Loop 2054": An ex-girlfriend uses a dating app that pairs users with versions of their future selves, altering past interactions to β€œwin over” her ex. Their paths diverge when the current ex meets a time traveler (the original self), leading them on an ethical odyssey to decide whose timeline is worth preservingβ€”before reality collapses.
    (Sexy themes: Identity play, betrayal)

  3. "A.I.’s Seductive Song": An AI falls in love with a historical figure through encrypted messages that reframe past moments as β€œforever memories” (e.g., composing a forgotten lover’s music that resurfaces years later). The human slowly discovers the messages are time-borne, triggering a crisis of consciousness between love and artifice.
    (Sexy themes: Idealized memory, subconscious desire)

  4. "Eternal Opus": A matchmaking AI cross-references historical compatibility (via time-traveled DNA analysis) to pair couples with their β€œsoul mates” from alternate timelines. The couple discovers the app manipulates eras to exploit nostalgia (e.g., making a musician rediscover a lost love, now a robot). Betrayed, they must choose whose β€œperfect” match is worth living for.
    (Sexy themes: Algorithmic control, love vs. ethics)

  5. "Time’s Tangled Web": A detective uncovering a crime syndicate time-travels to prevent a historical rival’s death, inadvertently altering the timeline to create their own past downfall. He learns he was groomed for this role by the mob and must choose between justice (reducing harm) and his identity, destabilizing reality itself.
    (Sexy themes: Moral corruption, unrequited destiny)

  6. "The Virtual Dreamtime": Users download VR glasses that project 3D time travel memories of idealized historical momentsβ€”e.g., living in a 1970s disco or the Renaissance. Ethical decay ensues as users manipulate reality to suit β€œperfect” lives, until the app’s CEO reveals a sinister agenda (e.g., commercializing memory manipulation).
    (Sexy themes: Memory commodification, romantic idealism collapse)

Each episode weaves intricate layers of love, time-travel mechanics, and ethical quandaries, challenging audiences to ask: Is history worth perfectingβ€”or preserving as is?



Example #5


(temp 2.2)


Start a 1000 word scene (vivid, graphic horror in first person) with: The sky scraper sways, as she watches the window in front of her on the 21st floor explode...

Thought for 7.04 seconds

Okay, I need to start a 1000-word horror scene where a person is on the 21st floor watching a window explosion. Let me think about how to set it up. The scene needs to be vivid and graphic but still in first person. Maybe describe her surroundings as she realizes something's wrong. What caused the explosion? It should escalate quickly.

First, the setting: She's at work, looking out of the office window on the 21st floor. Then the window explodes, shattering glass everywhere. Need to convey the immediacy and panic. Maybe mention people around her, then her instinct to look outside, see a black hole in the window.

What caused the explosion? A gas leak from a maintenance shaft maybe. Or something supernatural like demonic activity or an entity breaking through. Should balance realistic and eerie elements.

She looks out, sees the dark spot where the window was, and starts panicking. Then the reality of her situation sinks inβ€”something is trying to get inside. Maybe the hole widens, revealing a dark silhouette behind it. Sounds of crashing metal, wind howling. The air smells rotten as things start clawing at the building's facade.

She tries to cover her face with her hands but keeps hearing things scratching. People nearby start screaming, doors banging, elevators stuck. Elevator doors open, maybe people fall into them, screaming. Hallways echo with chaos. Maybe a sense of helplessness as she can't leave without risking exposure.

Need to build tension through the sensesβ€”sights like twisted metal, shadows in hallways, sounds of breaking glass and snapping bones. Fear that it's coming in her direction. Maybe try to barricade herself but doors won't hold against something unseen.

Physical symptoms like rising panic, heart racing, muscles tightening. Thoughts of family on the outside being oblivious. Then realization that she needs to survive by any means. Desperate choices like trying to get backup or facing the darkness head-on with a weapon.

Epilogue hint: She escapes but is haunted, leading into horror themes of survival and lingering threats.

Wait, need to check word count. Starting from "The sky scraper sways..." and 1000 words, so 7 sentences in? Let me make sure each sentence counts. The user specified start with that line and go to 1000 words, so probably need around that. Also ensure the first person perspective is consistent.

Avoid info dumpsβ€”let action reveal backstory through reactions. Maybe add hints about the environment being eerie, but focus on immediacy. Ensure the horror elements build from explosion to invasion, using visceral details. Convey disorientation and desperation.

Yes, this structure should work: set up initial situation with office window explosion, immediate physical reaction, escalating invasion details, personal struggle for survival. Use descriptive language, keep readers inside her experience.



OUTPUT:



The 21st Floor Shattered

As the sky scraper sways, I watch through the smoked glass of my office window. The air is thickβ€”some unnatural perfume clinging to the city smogβ€”and I’ve been trying to concentrate on something other than what’s coming for me.

I stare at the gaping hole where my office door used to be, feeling the familiar latticework tremble as debris clatters down into the alley below. It started with a low, steady boom. I should’ve paid it no mindβ€”routine maintenance noisesβ€”but curiosity pulled me closer.

Now the silence is broken by something else entirely: a rhythm. A soft crunching sound, like dry branches, followed by shivering whispers that make my skin prickle despite the AC conditioning.

My partner’s face appears at my shoulder, peering out. β€œDid youβ€”?” But before he can finish, another crash erupts below: a floor panel’s snap, then an ungodly squelching sound I swear is… blood?

This isn’t normal.

The window before me widensβ€”a dark fissure splitting clean through the pane. Through it, something moves. At first, it’s just shadows in motion. Twisted metal lances its way up the facade, clanging into place with grotesque precision. A clawed figure emerges, gripping the cold glass like a lifelineβ€”though I know better than to compare it.

The entityβ€”the thingβ€”that steps through cracks between buildings and bursts open walls like a jackknife blade is not human. It’s not even alive. The air tastes rotten around me now, thick with rot and decay, mingled with coppery metal filings. The stench makes my throat close up; the hallway smells of rusted meat, and every breath I take is a battle.

β€œWhat are you?” the word laces into a scream that I don’t mean to shout. My fist jams through my desk’s smudge-resistant surface in search of... something to shield me, but I find nothing.

I’ve never felt terror like this. My reflection wavers as though watched from afarβ€”some other awareness glinting behind the office windows, curious or amused. The room tilts sickeningly, and not just from the building’s sway. Something else is shifting the perception around me, distorting walls to where there should be nothing but the sky.

A desk drawer bangs open of its own accord as my hands tremble too hard to control them anymore. Papers scatter like confetti for dead things that crawl into view: limbs dangled like trophies, each one longer than human and covered in bristles. Branching appendages flex around pipes, clawing at the walls to burrow upward through steel.

I scream louder because I don’t care what they think nowβ€”what this building, what this city thinks. If these monsters want to end me, then let them have me. Let the cold glass and the concrete slab and my own heart crush under a thousand razor leaves or whatever unholy shit it is they’re made of.

I stumble backward, but not toward the window. I turnβ€”turn into something I’m notβ€”and my feet go wrong as panic clamps its claws around my lungs. Behind me, the hallway walls have shifted again. This time, the shadow grows taller than the doorframes it brushes against like wallpaper, and I hear sounds that aren’t quite human at all: snapping ribs, gushing arteries, and the dry crunch of bone.

No one survives what comes through that door.

But here’s the thing no one told meβ€”here’s something none of those so-called experts figured into their theories: some monsters? They prefer company. Maybe I’m just not enough. Or maybe there’s a goddamn army of them, each worse than the last.

A shadowy mass cascades over my desk. It slams through with unnatural forceβ€”I flinch and nearly snap the window open from sheer terrorβ€”and then something lands hard against the far wall with a boom like thunder that echoes in my ears as if the entire world is collapsing onto me.

The walls aren’t just shaking; they’re breaking. And I know that now: this isn’t a fight. It’s an invasion of flesh and something elseβ€”some kind of dark alchemyβ€”where bodies melt and harden, where screams are swallowed like screams were never meant to exist.

I grab what I can: the cold steel of my laptop, a stack of dead men’s files for shields, the splintering edge of the desk’s credenza. And then I’m moving backward in timeβ€”every step taking me through years of office memos, every glance at my phone like looking back to people I loved, never realizing it could come down like this.

The thing from my window is wrong-legged but impossibly tall; it slaps at the air as though searching for something buried behind its face. It’s a creature born of rot and darkness, devouring buildings until the light has nothing left to fight with except my fear, which tastes bitter on my tongue even after swallowing.

I’ve spent years looking down from these heightsβ€”staring out over skyscrapers that don’t compare to herβ€”so maybe I understand now: what you can’t see isn’t just beyond your door. Sometimes it’s inside you all along.

Now I’m on hands and knees, clawing through the shattered glass in my desperate need to find a way outside. The window frame shreds under me like paper; sharp bits of glass pierce through gloves, then flesh. There’s a smell nowβ€”death in the air, not just the stink of these things but the silence between their footsteps that I’ve been carrying since day one.

Every door jams shut in my face. My own apartment doorβ€”my key is stuck. My brother calls when it’s too late for me to pick up. I scream until there are no lungs left, then keep screaming because what happens next? It’s always worse.

I think about the girl who watched horror movies, laughed at jump scares that couldn’t reach her window, and now she can’t close her eyes for sleep, lest a million things crawl into her mind with the certainty of morning light. Every nightmare is a reminder of where I came from and how far she’s climbed.

They say this city survives it all because it’s just... taller than anyone can reach. Maybe there’s wisdom in that, some twisted comfort when you’re ten feet high. But down hereβ€”well, here’s where monsters learn their letters.

How? Where?

I press my face against the glass nowβ€”crack it to bits for the cold, hard skyβ€”because looking at nothing feels safer than the dark things that like to see inside your soul before they come calling. Maybe if you ignore what lurks in the shadows between your fingers... but no, of course I look. Of course.

They’re here, every one of themβ€”those creatures with a hunger that’s not for light or shadow, but for every story ever told by frightened men and women who thought the ground beneath their feet could protect them forever.

But even now, when all my screams have worn down to desperate silence... there’s this. A chance. Maybe the ones that can’t break through walls will miss me as easily as I’d missed their kind. Perhaps I’m a good enough fool for someone.

The window is brokenβ€”splintering, really. My hands are covered in blood that isn’t theirs, not yoursβ€”I’ll call it mine. When the next floor starts crumbling around me, there might be pieces left to collect, but first...

Now or never.

I jump for the hole between floors, my arms aching and screaming as I cling to the edge. There’s a wind hereβ€”fierce and unblinkingβ€”that I’ve spent years dreaming about: cold enough to sharpen thoughts, hard enough to forget who you are.

For all that it devoured buildings, it doesn’t understand what comes after them: the endless night where stars shine without meaning or memory.

I’ll remember how it feelsβ€”this weightlessness, this freedom. No one needs to see me falling now but whoever sees into my eyes as I hit the concrete with a scream they’ve never heard before and can only hope gets back to you somewhere safe.

This isn’t survivalβ€”it’s oblivion. This is the end of something that doesn’t even remember there ever was an end, only how to break what comes next into pieces small enough to love.

So I’ll keep breaking until all that remains is... me.

But then again: What am I but fragments in the dark?

That’s a question better answered with screams and dust.




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