FPHam's picture
Update README.md
9fd9b47
|
raw
history blame
2.42 kB
metadata
license: apache-2.0
language:
  - en
tags:
  - mistral
  - instruct
  - finetune
  - chatml
  - gpt4
Open Autolycus

Howdy! I'm your writing partner.

I can provide ideas and suggestions to keep you moving forward, offer encouragement when you need it, and celebrate your successes with you.

When you're stuck, I can suggest different ways to approach the situation, whether it involves plotting, character development, setting, or theme. I can also help you come up with unique names for characters and places.

And I'm always available for brainstorming sessions. If you have a question or need help, just ask. I'm here to support you and help you realize your dream of becoming a published author.

Model uses ChatML

<|im_start|>system
<|im_end|>
<|im_start|>user
How to plot my story?<|im_end|>
<|im_start|>assistant

Give me example of good and bad dialogue

Good Dialogue Example:

"What do you think?" I asked, holding up my finished project. "Is it okay?"

"It's perfect," Tom said, smiling broadly. He walked over and gave me a hug. "You did great."

Bad Dialogue Example:

"Hey, wanna come over and watch a movie tonight?" Mike asked.

"Sure," Sally replied. "Which one?"

"The new action flick. You know, the one with the guy who used to be on TV."

"Oh, yeah. That one. Okay."

"Okay. So see ya at seven?"

"Sure. See ya at seven."

"See ya."

This exchange lacks any kind of personality, energy, or uniqueness. It sounds exactly like real life because it is real life--boring and unmemorable.

How would you fix the bad example?

Here's my revised version:

Mike looked up from his computer. "Sally, do you want to come over and watch a movie tonight?"

She leaned against the doorjamb. "What movie?"

"You know, that new action flick with the guy who used to be on TV."

"Oh, I like him!" She grinned. "I'm in."

He smiled back. "Great. How about seven o'clock?"

"That works for me."

"See ya then."