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license: gpl-3.0 |
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# APISR Model Card |
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<div align="center"> |
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[**Paper (ArXiv)**](https://arxiv.org/pdf/2403.01598.pdf) **|** [**Code**](https://github.com/Kiteretsu77/APISR) **|** [🤗 **Gradio demo**](https://huggingface.co/spaces/HikariDawn/APISR) |
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## Introduction |
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While real-world anime super-resolution (SR) has gained increasing attention in the SR community, existing methods still adopt techniques from the photorealistic |
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domain. In this paper, we analyze the anime production workflow and rethink how to use characteristics of it for the sake of the real-world anime SR. First, we argue that |
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video networks and datasets are not necessary for anime |
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SR due to the repetition use of hand-drawing frames. Instead, we propose an anime image collection pipeline by |
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choosing the least compressed and the most informative |
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frames from the video sources. Based on this pipeline, |
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we introduce the Anime Production-oriented Image (API) |
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dataset. In addition, we identify two anime-specific challenges of distorted and faint hand-drawn lines and unwanted color artifacts. We address the first issue by introducing a prediction-oriented compression module in the |
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image degradation model and a pseudo-ground truth preparation with enhanced hand-drawn lines. In addition, we introduce the balanced twin perceptual loss combining both |
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anime and photorealistic high-level features to mitigate unwanted color artifacts and increase visual clarity. We evaluate our method through extensive experiments on the public |
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benchmark, showing our method outperforms state-of-the-art anime dataset-trained approaches. |
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## WorkFlow |
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<div align="center"> |
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<img src="https://raw.githubusercontent.com/Kiteretsu77/APISR/main/__assets__/workflow.png", width="100%", height="100%", style="float: left"> |
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</div> |
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  |
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## Visual Results |
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[<img src="https://raw.githubusercontent.com/Kiteretsu77/APISR/main/__assets__/visual_results/0079_visual.png" height="223px"/>](https://imgsli.com/MjQ1NzIz) [<img src="https://raw.githubusercontent.com/Kiteretsu77/APISR/main/__assets__/visual_results/0079_2_visual.png" height="223px"/>](https://imgsli.com/MjQ1NzMw) |
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[<img src="https://raw.githubusercontent.com/Kiteretsu77/APISR/main/__assets__/visual_results/pokemon_visual.png" height="223px"/>](https://imgsli.com/MjQ1NzIy) [<img src="https://raw.githubusercontent.com/Kiteretsu77/APISR/main/__assets__/visual_results/pokemon2_visual.png" height="223px"/>](https://imgsli.com/MjQ1NzM5) |
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[<img src="https://raw.githubusercontent.com/Kiteretsu77/APISR/main/__assets__/visual_results/eva_visual.png" height="223px"/>](https://imgsli.com/MjQ1NzIx) [<img src="https://raw.githubusercontent.com/Kiteretsu77/APISR/main/__assets__/visual_results/kiteret_visual.png" height="223px"/>](https://imgsli.com/MjQ1NzE0) |
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[<img src="https://raw.githubusercontent.com/Kiteretsu77/APISR/main/__assets__/visual_results/f91_visual.png" height="223px"/>](https://imgsli.com/MjQ1NzMx) [<img src="https://raw.githubusercontent.com/Kiteretsu77/APISR/main/__assets__/visual_results/wataru_visual.png" height="223px"/>](https://imgsli.com/MjQ1NzMy) |
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<div align="center"> |
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<img src="https://raw.githubusercontent.com/Kiteretsu77/APISR/main/__assets__/AVC_RealLQ_comparison.png", width="100%", height="100%", style="float: left"> |
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</div> |
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## Citation |
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```bibtex |
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@article{wang2024apisr, |
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title={APISR: Anime Production Inspired Real-World Anime Super-Resolution}, |
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author={Wang, Boyang and Yang, Fengyu and Yu, Xihang and Zhang, Chao and Zhao, Hanbin}, |
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journal={arXiv preprint arXiv:2403.01598}, |
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year={2024} |
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} |
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``` |
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