granite-3.2-2b-instruct GGUF Models

Choosing the Right Model Format

Selecting the correct model format depends on your hardware capabilities and memory constraints.

BF16 (Brain Float 16) – Use if BF16 acceleration is available

  • A 16-bit floating-point format designed for faster computation while retaining good precision.
  • Provides similar dynamic range as FP32 but with lower memory usage.
  • Recommended if your hardware supports BF16 acceleration (check your device’s specs).
  • Ideal for high-performance inference with reduced memory footprint compared to FP32.

πŸ“Œ Use BF16 if:
βœ” Your hardware has native BF16 support (e.g., newer GPUs, TPUs).
βœ” You want higher precision while saving memory.
βœ” You plan to requantize the model into another format.

πŸ“Œ Avoid BF16 if:
❌ Your hardware does not support BF16 (it may fall back to FP32 and run slower).
❌ You need compatibility with older devices that lack BF16 optimization.


F16 (Float 16) – More widely supported than BF16

  • A 16-bit floating-point high precision but with less of range of values than BF16.
  • Works on most devices with FP16 acceleration support (including many GPUs and some CPUs).
  • Slightly lower numerical precision than BF16 but generally sufficient for inference.

πŸ“Œ Use F16 if:
βœ” Your hardware supports FP16 but not BF16.
βœ” You need a balance between speed, memory usage, and accuracy.
βœ” You are running on a GPU or another device optimized for FP16 computations.

πŸ“Œ Avoid F16 if:
❌ Your device lacks native FP16 support (it may run slower than expected).
❌ You have memory limitations.


Quantized Models (Q4_K, Q6_K, Q8, etc.) – For CPU & Low-VRAM Inference

Quantization reduces model size and memory usage while maintaining as much accuracy as possible.

  • Lower-bit models (Q4_K) β†’ Best for minimal memory usage, may have lower precision.
  • Higher-bit models (Q6_K, Q8_0) β†’ Better accuracy, requires more memory.

πŸ“Œ Use Quantized Models if:
βœ” You are running inference on a CPU and need an optimized model.
βœ” Your device has low VRAM and cannot load full-precision models.
βœ” You want to reduce memory footprint while keeping reasonable accuracy.

πŸ“Œ Avoid Quantized Models if:
❌ You need maximum accuracy (full-precision models are better for this).
❌ Your hardware has enough VRAM for higher-precision formats (BF16/F16).


Very Low-Bit Quantization (IQ3_XS, IQ3_S, IQ3_M, Q4_K, Q4_0)

These models are optimized for extreme memory efficiency, making them ideal for low-power devices or large-scale deployments where memory is a critical constraint.

  • IQ3_XS: Ultra-low-bit quantization (3-bit) with extreme memory efficiency.

    • Use case: Best for ultra-low-memory devices where even Q4_K is too large.
    • Trade-off: Lower accuracy compared to higher-bit quantizations.
  • IQ3_S: Small block size for maximum memory efficiency.

    • Use case: Best for low-memory devices where IQ3_XS is too aggressive.
  • IQ3_M: Medium block size for better accuracy than IQ3_S.

    • Use case: Suitable for low-memory devices where IQ3_S is too limiting.
  • Q4_K: 4-bit quantization with block-wise optimization for better accuracy.

    • Use case: Best for low-memory devices where Q6_K is too large.
  • Q4_0: Pure 4-bit quantization, optimized for ARM devices.

    • Use case: Best for ARM-based devices or low-memory environments.

Summary Table: Model Format Selection

Model Format Precision Memory Usage Device Requirements Best Use Case
BF16 Highest High BF16-supported GPU/CPUs High-speed inference with reduced memory
F16 High High FP16-supported devices GPU inference when BF16 isn’t available
Q4_K Medium Low Low CPU or Low-VRAM devices Best for memory-constrained environments
Q6_K Medium Moderate CPU with more memory Better accuracy while still being quantized
Q8_0 High Moderate CPU or GPU with enough VRAM Best accuracy among quantized models
IQ3_XS Very Low Very Low Ultra-low-memory devices Extreme memory efficiency and low accuracy
Q4_0 Low Low ARM or low-memory devices llama.cpp can optimize for ARM devices

Included Files & Details

granite-3.2-2b-instruct-bf16.gguf

  • Model weights preserved in BF16.
  • Use this if you want to requantize the model into a different format.
  • Best if your device supports BF16 acceleration.

granite-3.2-2b-instruct-f16.gguf

  • Model weights stored in F16.
  • Use if your device supports FP16, especially if BF16 is not available.

granite-3.2-2b-instruct-bf16-q8_0.gguf

  • Output & embeddings remain in BF16.
  • All other layers quantized to Q8_0.
  • Use if your device supports BF16 and you want a quantized version.

granite-3.2-2b-instruct-f16-q8_0.gguf

  • Output & embeddings remain in F16.
  • All other layers quantized to Q8_0.

granite-3.2-2b-instruct-q4_k.gguf

  • Output & embeddings quantized to Q8_0.
  • All other layers quantized to Q4_K.
  • Good for CPU inference with limited memory.

granite-3.2-2b-instruct-q4_k_s.gguf

  • Smallest Q4_K variant, using less memory at the cost of accuracy.
  • Best for very low-memory setups.

granite-3.2-2b-instruct-q6_k.gguf

  • Output & embeddings quantized to Q8_0.
  • All other layers quantized to Q6_K .

granite-3.2-2b-instruct-q8_0.gguf

  • Fully Q8 quantized model for better accuracy.
  • Requires more memory but offers higher precision.

granite-3.2-2b-instruct-iq3_xs.gguf

  • IQ3_XS quantization, optimized for extreme memory efficiency.
  • Best for ultra-low-memory devices.

granite-3.2-2b-instruct-iq3_m.gguf

  • IQ3_M quantization, offering a medium block size for better accuracy.
  • Suitable for low-memory devices.

granite-3.2-2b-instruct-q4_0.gguf

  • Pure Q4_0 quantization, optimized for ARM devices.
  • Best for low-memory environments.
  • Prefer IQ4_NL for better accuracy.

πŸš€ If you find these models useful

Please click like ❀ . Also I’d really appreciate it if you could test my Network Monitor Assistant at πŸ‘‰ Network Monitor Assitant.

πŸ’¬ Click the chat icon (bottom right of the main and dashboard pages) . Choose a LLM; toggle between the LLM Types TurboLLM -> FreeLLM -> TestLLM.

What I'm Testing

I'm experimenting with function calling against my network monitoring service. Using small open source models. I am into the question "How small can it go and still function".

🟑 TestLLM – Runs the current testing model using llama.cpp on 6 threads of a Cpu VM (Should take about 15s to load. Inference speed is quite slow and it only processes one user prompt at a timeβ€”still working on scaling!). If you're curious, I'd be happy to share how it works! .

The other Available AI Assistants

🟒 TurboLLM – Uses gpt-4o-mini Fast! . Note: tokens are limited since OpenAI models are pricey, but you can Login or Download the Free Network Monitor agent to get more tokens, Alternatively use the FreeLLM .

πŸ”΅ FreeLLM – Runs open-source Hugging Face models Medium speed (unlimited, subject to Hugging Face API availability).

Granite-3.2-2B-Instruct

Model Summary: Granite-3.2-2B-Instruct is an 2-billion-parameter, long-context AI model fine-tuned for thinking capabilities. Built on top of Granite-3.1-2B-Instruct, it has been trained using a mix of permissively licensed open-source datasets and internally generated synthetic data designed for reasoning tasks. The model allows controllability of its thinking capability, ensuring it is applied only when required.

Supported Languages: English, German, Spanish, French, Japanese, Portuguese, Arabic, Czech, Italian, Korean, Dutch, and Chinese. However, users may finetune this Granite model for languages beyond these 12 languages.

Intended Use: This model is designed to handle general instruction-following tasks and can be integrated into AI assistants across various domains, including business applications.

Capabilities

  • Thinking
  • Summarization
  • Text classification
  • Text extraction
  • Question-answering
  • Retrieval Augmented Generation (RAG)
  • Code related tasks
  • Function-calling tasks
  • Multilingual dialog use cases
  • Long-context tasks including long document/meeting summarization, long document QA, etc.

Example Outputs

  • thinking=True
Here is my thought process:

1. First, let's understand the composition of the initial 10 liters of 30% acid solution:
   - Acid content = 30% of 10 liters = 0.30 * 10 = 3 liters

2. We want to end up with a 50% acid solution. Let's denote the volume of the 70% acid solution to be added as 'x' liters.

3. The amount of acid in the final mixture (50% solution) should equal the initial acid content plus the acid from the added 70% solution.
   - Total acid in final mixture = 0.50 * (10 + x)

4. The equation representing the total acid content is:
   3 (from initial solution) + 0.70 * x (from added solution) = 0.50 * (10 + x)

5. Now, we solve for 'x':
   3 + 0.70x = 5 + 0.50x
   0.70x - 0.50x = 5 - 3
   0.20x = 2
   x = 2 / 0.20
   x = 10 liters

6. Therefore, 10 liters of a 70% acid solution must be added to the initial 10 liters of 30% acid solution to achieve a 50% acid mixture.

Here is my response:

To solve this problem, we need to determine how much of a 70% acid solution must be added to a 10-liter solution that is already 30% acid to create a new mixture that is 50% acid. Here's how to calculate it:

1. **Initial Acid Content**:
   - The initial 10-liter solution contains 3 liters of acid (since 30% of 10 liters).

2. **Desired Final Acid Content**:
   - We want the final mixture to be 50% acid.

3. **Equation Setup**:
   - Let 'x' be the volume (in liters) of the 70% acid solution to be added.
   - The equation representing the total acid content in the final mixture (which is 10 liters from the initial solution plus 'x' liters of the added solution) should equal 50% of the total volume (10 + x).
   - This gives us: 3 (acid from initial solution) + 0.70x (acid from added solution) = 0.50(10 + x)

4. **Solving the Equation**:
   - First, simplify the right side of the equation: 0.50(10 + x) = 5 + 0.50x
   - Now, the equation is: 3 + 0.70x = 5 + 0.50x
   - Subtract 0.50x from both sides: 0.20x = 2
   - Divide both sides by 0.20: x = 2 / 0.20
   - x = 10 liters

5. **Conclusion**:
   - To achieve a 50% acid mixture from the initial 30% solution, you need to add 10 liters of a 70% acid solution.

So, the final answer is that 10 liters of a 70% acid solution must be added to the initial 10 liters of 30% acid solution.
  • thinking=False
To solve this problem, we'll use the concept of volume and concentration. Let's denote the amount of 70% acid solution we need to add as "x" liters.

First, let's find out how much acid is in the initial 10-liter solution:

Acid in initial solution = 30% of 10 liters = 0.30 * 10 = 3 liters

Now, we want to end up with a 50% acid solution in a total volume of (10 + x) liters. Let's denote the final volume as V.

Final acid concentration = 50%
Final acid amount = 50% of V = 0.50 * V

We know the initial acid amount and the final acid amount, so we can set up an equation:

Initial acid amount + Acid from added solution = Final acid amount
3 liters + (70% of x) = 0.50 * (10 + x)

Now, let's solve for x:

0.70x + 3 = 0.50 * 10 + 0.50x
0.70x - 0.50x = 0.50 * 10 - 3
0.20x = 5 - 3
0.20x = 2
x = 2 / 0.20
x = 10 liters

So, you need to add 10 liters of a 70% acid solution to the initial 10-liter 30% acid solution to achieve a 50% acid mixture.

Evaluation Results:

Models ArenaHard Alpaca-Eval-2 MMLU PopQA TruthfulQA BigBenchHard DROP GSM8K HumanEval HumanEval+ IFEval AttaQ
Llama-3.1-8B-Instruct 36.43 27.22 69.15 28.79 52.79 72.66 61.48 83.24 85.32 80.15 79.10 83.43
DeepSeek-R1-Distill-Llama-8B 17.17 21.85 45.80 13.25 47.43 65.71 44.46 72.18 67.54 62.91 66.50 42.87
Qwen-2.5-7B-Instruct 25.44 30.34 74.30 18.12 63.06 70.40 54.71 84.46 93.35 89.91 74.90 81.90
DeepSeek-R1-Distill-Qwen-7B 10.36 15.35 50.72 9.94 47.14 65.04 42.76 78.47 79.89 78.43 59.10 42.45
Granite-3.1-8B-Instruct 37.58 30.34 66.77 28.7 65.84 68.55 50.78 79.15 89.63 85.79 73.20 85.73
Granite-3.1-2B-Instruct 23.3 27.17 57.11 20.55 59.79 54.46 18.68 67.55 79.45 75.26 63.59 84.7
Granite-3.2-8B-Instruct 55.25 61.19 66.79 28.04 66.92 64.77 50.95 81.65 89.35 85.72 74.31 85.42
Granite-3.2-2B-Instruct 24.86 34.51 57.18 20.56 59.8 52.27 21.12 67.02 80.13 73.39 61.55 83.23

Training Data: Overall, our training data is largely comprised of two key sources: (1) publicly available datasets with permissive license, (2) internal synthetically generated data targeted to enhance reasoning capabilites.

Infrastructure: We train Granite-3.2-2B-Instruct using IBM's super computing cluster, Blue Vela, which is outfitted with NVIDIA H100 GPUs. This cluster provides a scalable and efficient infrastructure for training our models over thousands of GPUs.

Ethical Considerations and Limitations: Granite-3.2-2B-Instruct builds upon Granite-3.1-2B-Instruct, leveraging both permissively licensed open-source and select proprietary data for enhanced performance. Since it inherits its foundation from the previous model, all ethical considerations and limitations applicable to Granite-3.1-2B-Instruct remain relevant.

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