GGUF Q4_K_M Mistral_Nemo_Instruct_2407-F16.gguf-Q4_K_M

This is a Q4_K_M GGUF quantized variant of Mistralai/Mistral-Nemo-Instruct2407, optimized for fast inference using llama.cpp in memory-constrained environments.

Overview

This model is a Q4_K_M quantized GGUF version of Mistral_Nemo_Instruct_2407, optimized for fast inference on CPU/GPU using llama.cpp. It is particularly well-suited for environments with limited memory resources, such as local deployment, edge devices, and consumer GPUs.

Quantization Details

This model was quantized using the llama-quantize binary from the llama-cpp-python project, which wraps llama.cpp's quantization framework. The Q4_K_M format strikes a balance between latency, model size, and output quality, offering competitive performance with minimal degradation in instruction-following ability.

Fidelity Evaluation

Quantized outputs were evaluated against the original full-precision checkpoint using a suite of standard text similarity metrics:

-ROUGE-L F1

-BLEU

-Cosine Similarity (CLS embeddings)

-BERTScore F1

These scores help verify that the quantized model retains semantic and structural fidelity to the original, making it a strong candidate for downstream applications in memory-constrained settings.


Model Architecture

Attribute Value
Model class MistralForCausalLM
Number of parameters 12,200,000,000
Hidden size 4096
Number of layers 32
Attention heads 32
Vocabulary size 32000
Compute dtype float16 (quantized via llama.cpp)

Quantization Configuration

The following configuration dictionary was used during quantization:

Quant type: "Q4_K_M", base GGUF format from llama.cpp

Intended Use

  • Research and experimentation.
  • Instruction-following tasks in resource-constrained environments.
  • Demonstrations of quantized model capabilities.

Limitations

  • May reproduce biases from the original model.
  • Quantization may reduce generation diversity and factual accuracy.
  • Not intended for production without additional evaluation.

Usage

./llama-cli -m Mistral_Nemo_Instruct_2407-F16.gguf-Q4_K_M.gguf -p "Explain the concept of reinforcement learning."

Generate response from the quantized model using chat-style inference

llm = Llama(
    model_path=str(quant_output_path),
    n_ctx=2048,
    n_gpu_layers=40
)

output = llm.create_chat_completion(
    messages=[{"role": "user", "content": prompt}],
    max_tokens=8192
)
quantized_output = output['choices'][0]['message']['content']

Prompt Used for Evaluation

Explain reinforcement learning for Large Language Models.

Reference Output (Full-weight Model)

Reinforcement Learning (RL) is a type of machine learning where an agent learns to behave in an environment by performing actions and receiving rewards or penalties. Here's how it can be applied to Large Language Models (LLMs):  Agent and Environment: In the context of LLMs, the agent is typically the language model itself, and the environment is the task or scenario it's operating in. This could be anything from a dialogue system, to a text generation task, to a coding assistance tool.  Actions: The actions that the agent takes depend on the task. For LLMs, actions could be:  Generating the next word(s) in a text. Choosing the next action in a dialogue sequence (e.g., asking a question, providing information, etc.). Modifying a piece of text according to certain guidelines (e.g., summarization, paraphrasing, etc.). Choosing the next piece of code to write or modify in a coding task. State: The state represents the current situation or context. For LLMs, this could be the current context or conversation history, the user's previous inputs, or the current state of a partially completed text or code.  Reward Signal: The reward signal guides the agent's learning. For LLMs, rewards can be defined based on the task at hand, such as:  Perplexity: A common reward for text generation tasks. The model gets a higher reward for generating low-perplexity (i.e., more likely) text. Task-specific rewards: Depending on the task, rewards could be based on metrics like BLEU, ROUGE, exact match (EM), or other custom metrics that align with the task's goals. Human feedback: In some cases, rewards can be based on human feedback, such as ratings for the model's outputs. Reinforcement Learning Algorithm: The LLM uses an RL algorithm to update its parameters based on the gathered experience (state, action, reward). Common RL algorithms used with LLMs include:  Policy Gradient methods: These algorithms optimize a policy parameterized by the LLM. Proximal Policy Optimization (PPO): A policy-based method that is widely used for training LLMs using RL. Actor-Critic methods: These algorithms estimate both the policy (actor) and the value function (critic). Django: A recent RL algorithm specifically designed for training large language models. Training Loop: The RL training loop for LLMs typically involves:  Sampling actions from the LLM's current policy (based on the current state). Generating responses or outputs based on the sampled actions. Observing the resulting rewards. Updating the LLM's parameters based on the observed rewards and the RL algorithm. Success Criteria: The RL process continues until a desired performance level is achieved, or some other stopping criterion is met (e.g., a maximum number of steps or a lack of improvement in performance).  By using reinforcement learning, Large Language Models can learn to generate more coherent, relevant, and useful responses, adapting to different tasks, styles, or user preferences. However, grounding the model's learning in a strong reward signal can be challenging and may require careful tuning or the use of additional techniques, such as curriculum learning or auxiliary objectives.  **Quantized Model Response**   Reinforcement Learning (RL) is a type of machine learning where an agent learns to interact with an environment to achieve a goal. In the context of Large Language Models (LLMs), RL can be used to fine-tune or adapt these models to specific tasks or domains. Here's a step-by-step explanation of how RL works for LLMs:  1. **Environment and Reward**: The environment for LLMs is typically a task or a domain where the model needs to generate human-like text. The reward signal is a measure of how well the generated text performs in that task. For example, in a text summarization task, the reward could be based on the similarity between the generated summary and a human-written summary.  2. **Agent and Actions**: The LLM acts as the agent in this setup. Its actions are the text generations it produces. The model takes an input (like a prompt or a context) and generates a sequence of tokens (words or subwords) as output.  3. **Policy**: The policy is the decision-making process that the agent uses to select actions. In the case of LLMs, the policy is the model's parameters that govern its generation process. The goal of RL is to find the optimal policy, i.e., the set of parameters that maximizes the expected reward.  4. **Training Process**: The RL training process for LLMs involves several steps:     - **Initialization**: Start with an initial set of model parameters, often based on a pre-trained LLM.     - **Interaction**: The model generates text based on its current parameters and receives a reward signal based on how well the generated text performs in the task.     - **Update**: The model's parameters are updated based on the reward signal and the generated text. This is typically done using policy gradient methods, where the gradient of the reward with respect to the model's parameters is computed and used to update the parameters.     - **Iteration**: This process is repeated many times, with the model generating new text, receiving new rewards, and updating its parameters. Over time, the model learns to generate text that maximizes the expected reward.  5. **Evaluation**: After training, the model's performance is evaluated using a separate test set. The evaluation metric is typically the same as the reward signal used during training.  Here are a few examples of RL applications for LLMs:  - **Dialogue Systems**: The LLM can be trained to generate human-like responses in a conversation. The reward signal could be based on how well the generated response keeps the conversation flowing or how well it answers the user's question. ...  - **Text Summarization**: The LLM can be trained to generate summaries of long texts. The reward signal could be based on the similarity between the generated summary and a human-written summary.  - **Coding Assistant**: The LLM can be trained to generate code snippets. The reward signal could be based on how well the generated code solves a given programming problem.

Quantized Model Output

Reinforcement Learning (RL) is a type of machine learning where an agent learns to interact with an environment to achieve a goal. In the context of Large Language Models (LLMs), RL can be used to fine-tune or adapt these models to specific tasks or domains. Here's a step-by-step explanation of how RL works for LLMs:

1. **Environment and Reward**: The environment for LLMs is typically a task or a domain where the model needs to generate human-like text. The reward signal is a measure of how well the generated text performs in that task. For example, in a text summarization task, the reward could be based on the similarity between the generated summary and a human-written summary.

2. **Agent and Actions**: The LLM acts as the agent in this setup. Its actions are the text generations it produces. The model takes an input (like a prompt or a context) and generates a sequence of tokens (words or subwords) as output.

3. **Policy**: The policy is the decision-making process that the agent uses to select actions. In the case of LLMs, the policy is the model's parameters that govern its generation process. The goal of RL is to find the optimal policy, i.e., the set of parameters that maximizes the expected reward.

4. **Training Process**: The RL training process for LLMs involves several steps:

   - **Initialization**: Start with an initial set of model parameters, often based on a pre-trained LLM.

   - **Interaction**: The model generates text based on its current parameters and receives a reward signal based on how well the generated text performs in the task.

   - **Update**: The model's parameters are updated based on the reward signal and the generated text. This is typically done using policy gradient methods, where the gradient of the reward with respect to the model's parameters is computed and used to update the parameters.

   - **Iteration**: This process is repeated many times, with the model generating new text, receiving new rewards, and updating its parameters. Over time, the model learns to generate text that maximizes the expected reward.

5. **Evaluation**: After training, the model's performance is evaluated using a separate test set. The evaluation metric is typically the same as the reward signal used during training.

Here are a few examples of RL applications for LLMs:

- **Dialogue Systems**: The LLM can be trained to generate human-like responses in a conversation. The reward signal could be based on how well the generated response keeps the conversation flowing or how well it answers the user's question.

- **Text Summarization**: The LLM can be trained to generate summaries of long texts. The reward signal could be based on the similarity between the generated summary and a human-written summary.

- **Coding Assistant**: The LLM can be trained to generate code snippets. The reward signal could be based on how well the generated code solves a given programming problem.

Evaluation Metrics

Metric Value
ROUGE-L F1 0.6564
BLEU 0.3555
Cosine Similarity 0.9409
BERTScore F1 0.703
  • Higher ROUGE and BLEU scores indicate closer alignment with the original output.

Interpretation: The quantized model output maintains substantial similarity to the full-weight model.

Warning: The quantized output has 32 sentences, while the reference has 72. This may indicate structural divergence.

Model Files Metadata

Filename Size (bytes) SHA-256
Mistral_Nemo_Instruct_2407-F16.gguf-Q4_K_M.gguf 7477207808 74584c99cd0df96d0e762769e813448da8eacf27d51bab6e0e88700d4aa9fcbc
Mistral_Nemo_Instruct_2407-F16.gguf 24504279808 070920655fab05a776d40d522ba17f55c1f663310f77c8fe57dd850e8dad10ef

Notes

  • Produced on 2025-07-18T21:44:11.223721.
  • Quantized automatically using llama-quantize.

Intended primarily for research and experimentation.

Citation

Mistralai/Mistral-Nemo-Instruct2407

Mistral Nemo Announcement

License

This model is distributed under the Apache 2.0 license, consistent with the original Mistral-Nemo-Instruct-2407.

Model Card Authors

This quantized model was prepared by PJEDeveloper.

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