sprite-animation / upload-description.py
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change dataset names and create sprite_metadata.json
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import json
import os
def load_metadata():
"""Load metadata from metadata.jsonl"""
metadata_path = "metadata.jsonl"
metadata = {}
if not os.path.exists(metadata_path):
print(f"Error: '{metadata_path}' file not found!")
return metadata
# Parse JSONL file and map descriptions by sprite ID
try:
with open(metadata_path, 'r') as f:
for line in f:
if line.strip():
entry = json.loads(line)
# Extract sprite ID from file_name (e.g., "23.png" -> "23")
sprite_id = entry["file_name"].split(".")[0]
metadata[sprite_id] = entry["text"]
except Exception as e:
print(f"Error reading metadata file: {str(e)}")
print(f"Loaded {len(metadata)} entries from metadata file")
return metadata
def extract_info_safely(description):
"""Extract information from description with error handling"""
info = {
"frames": "unknown",
"action": "unknown",
"direction": "unknown",
"character": "unknown"
}
try:
# Standard format: "X-frame sprite animation of: CHARACTER, that: ACTION, facing: DIRECTION"
if "-frame sprite animation of:" in description:
# Extract frame count
info["frames"] = description.split("-frame")[0].strip()
# Extract character
if "of:" in description and ", that:" in description:
character_part = description.split("of:")[1].split(", that:")[0].strip()
info["character"] = character_part
# Extract action
if ", that:" in description and ", facing:" in description:
action_part = description.split(", that:")[1].split(", facing:")[0].strip()
info["action"] = action_part
elif ", that:" in description:
# Handle case where facing might not be present
action_part = description.split(", that:")[1].strip()
info["action"] = action_part
# Extract direction
if ", facing:" in description:
direction_part = description.split(", facing:")[1].strip()
info["direction"] = direction_part
print(f"Processed: '{description[:30]}...' -> frames: {info['frames']}")
except Exception as e:
print(f"Warning: Error parsing description: '{description}'")
print(f"Error details: {str(e)}")
return info
def create_sprite_dataset():
"""Create sprite dataset with metadata"""
# Load metadata
metadata = load_metadata()
if not metadata:
print("No metadata entries found. Check if metadata.jsonl exists and has content.")
return {}
# Create output directory structure
base_dir = "sprite_dataset"
if not os.path.exists(base_dir):
os.makedirs(base_dir)
# Create metadata mapping
sprite_info = {}
# Check if train directory exists
train_dir = "train"
if not os.path.exists(train_dir):
print(f"Error: '{train_dir}' directory not found!")
return sprite_info
# Process each folder in the train directory - looking for spritesheet_X folders
frame_folders = [f for f in os.listdir(train_dir) if f.startswith("spritesheet_") and os.path.isdir(os.path.join(train_dir, f))]
if not frame_folders:
print(f"Warning: No folders starting with 'spritesheet_' found in '{train_dir}'")
else:
print(f"Found {len(frame_folders)} spritesheet folders to process")
for folder_name in frame_folders:
# Extract sprite ID from folder name (e.g., "spritesheet_23" -> "23")
sprite_id = folder_name.split("_")[1]
# Get description from metadata
description = metadata.get(sprite_id, "No description available")
# Extract information safely
info = extract_info_safely(description)
# Create organized structure with folder name
sprite_info[sprite_id] = {
"frames": info["frames"],
"action": info["action"],
"direction": info["direction"],
"character": info["character"],
"folder_name": folder_name,
"full_description": description
}
if not sprite_info:
print("Warning: No sprite information was extracted!")
return {}
# Save metadata to JSON file
metadata_path = "sprite_metadata.json" # Save in current directory for easier debugging
with open(metadata_path, "w") as f:
json.dump(sprite_info, f, indent=4)
print(f"Created sprite dataset with metadata for {len(sprite_info)} sprites")
return sprite_info
if __name__ == "__main__":
sprite_info = create_sprite_dataset()