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AD.1.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.1 THE FORMULA SAE SERIES # AD.1.1 Rule Variations All competitions in the Formula SAE Series may post rule variations specific to the operation of the events in their countries. Vehicle design requirements and restrictions will remain unchanged. Any rule variations will be posted on the websites specific to those competitions.
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AD.1.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.1 THE FORMULA SAE SERIES # AD.1.2 Official Announcements and Competition Information Teams must read the published announcements by SAE International and the other organizing bodies and be familiar with all official announcements concerning the competitions and any released rules interpretations.
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AD.1.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.1 THE FORMULA SAE SERIES # AD.1.3 Official Languages The official language of the Formula SAE series is English. Document submissions, presentations and discussions in English are acceptable at all competitions in the series.
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AD.2.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.2 OFFICIAL INFORMATION SOURCES The following websites are referenced in these rules. Refer to the websites for additional information and resources. # AD.2.1 Event Website The Event Website for Formula SAE is specific to each competition, refer to: https://www.sae.org/attend/student-events
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AD.2.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.2 OFFICIAL INFORMATION SOURCES The following websites are referenced in these rules. Refer to the websites for additional information and resources. # AD.2.2 FSAE Online Website The FSAE Online website is at: http://tsaeonline.com/ # AD.2.2.1 Documents, forms, and information are accessed from the "Series Resources" link # AD.2.2.2 Each registered team must have an account on the FSAE Online Website. # AD.2.2.3 Each team must have one or more persons as Team Captain. The Team Captain must accept Team Members. # AD.2.2.4 Only persons designated Team Members or Team Captains are able to upload documents to the website.
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AD.2.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.2 OFFICIAL INFORMATION SOURCES The following websites are referenced in these rules. Refer to the websites for additional information and resources. # AD.2.3 Contacts Contact [email protected] with any problems/comments/concerns Consult the specific website for the other competitions requirements.
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AD.3.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.1 Eligibility # AD.3.1.1 Team members must be enrolled as degree seeking undergraduate or graduate students in the college or university of the team with which they are participating. # AD.3.1.2 Team members who have graduated during the seven month period prior to the competition remain eligible to participate. # AD.3.1.3 Teams which are formed with members from two or more universities are treated as a single team. A student at any university making up the team may compete at any competition where the team participates. The multiple universities are treated as one university with the same eligibility requirements. # AD.3.1.4 Each team member may participate at a competition for only one team. This includes competitions where the University enters both IC and EV teams.
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AD.3.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.2 Age Team members must be minimum 18 years of age.
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AD.3.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.3 Driver's License Team members who will drive a competition vehicle at any time during a competition must hold a valid, government issued driver's license.
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AD.3.4
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.4 Society Membership Team members must be members of SAE International Proof of membership, such as membership card, is required at the competition.
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AD.3.5
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.5 Medical Insurance Individual medical insurance coverage is required and is the sole responsibility of the participant.
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AD.3.6
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.6 Disabled Accessibility Team members who require accessibility for areas outside of ADA Compliance must contact organizers at [email protected] prior to start of competition.
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AD.4.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.4 INDIVIDUAL REGISTRATION REQUIREMENTS # AD.4.1 Preliminary Registration # AD.4.1.1 All students and faculty must be affiliated to your respective school /college/university on the Event Website before the deadline shown on the Event Website # AD.4.1.2 International student participants (or unaffiliated Faculty Advisors) who are not SAE International members must create a free customer account profile on www.sae.org. Upon completion, please email [email protected] the assigned customer number stating also the event and university affiliation.
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AD.4.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.4 INDIVIDUAL REGISTRATION REQUIREMENTS # AD.4.2 Onsite Registration # AD.4.2.1 All team members and faculty advisors must register at the competition site # AD.4.2.2 All onsite participants, including students, faculty and volunteers, must sign a liability waiver upon registering onsite. # AD.4.2.3 Onsite registration must be completed before the vehicle may be unloaded, uncrated or worked upon in any manner.
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AD.5.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.1 Faculty Advisor # AD.5.1.1 Each team must have a Faculty Advisor appointed by their university. # AD.5.1.2 The Faculty Advisor should accompany the team to the competition and will be considered by the officials to be the official university representative. # AD.5.1.3 Faculty Advisors: a. May advise their teams on general engineering and engineering project management theory b. Must not design, build or repair any part of the vehicle c. Must not develop any documentation or presentation
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AD.5.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.2 Electrical System Officer (EV Only) The Electrical System Officer (ESO) is responsible for all electrical operations of the vehicle during the event # AD.5.2.1 Every participating team must appoint one or more ESO for the event # AD.5.2.2 The ESO must meet the following: a. Is a valid team member, see AD.3 Individual Participation Requirements b. One or more ESO must not be a driver. c. Is certified or has received appropriate practical training whether formal or informal for working with High Voltage systems in automotive vehicles. Give details of the training on the ESO/ESA form # AD.5.2.3 Duties of the ESO - see EV.11.1.1
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AD.5.3.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.1 The Electrical System Advisor (ESA) must be a professionally competent person(s) nominated by the team who can advise on the electrical and control systems that will be integrated into the vehicle. The faculty advisor may also be the ESA if all the requirements below are met.
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AD.5.3.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.2 The ESA must supply details of their experience of electrical and/or control systems engineering as used in the vehicle on the ESO/ESA form for approval by the organizers.
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AD.5.3.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.3 The ESA must be sufficiently qualified to advise the team on their proposed electrical and control system designs based on significant experience of the technology being developed and its implementation into vehicles or other safety critical systems. More than one person may be needed.
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AD.5.3.4
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.4 The ESA must advise the team on the merits of any relevant engineering solutions. Solutions should be discussed, questioned and approved before they are implemented into the final vehicle design.
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AD.5.3.5
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.5 The ESA should advise the students on any required training to work with the systems on the vehicle.
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AD.5.3.6
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.6 The ESA must review the Electrical System Form and to confirm that in principle the vehicle has been designed using good engineering practices.
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AD.5.3.7
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.7 The ESA must ensure that the team communicates any unusual aspects of the design to the organizers to reduce the risk of exclusion or significant changes being required to pass Technical Inspection.
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AD.6.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.6 COMPETITION REGISTRATION # AD.6.1 General Information # AD.6.1.1 Registration for Formula SAE competitions must be completed on the Event Website. # AD.6.1.2 Refer to the individual competition websites for registration requirements for other competitions
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AD.6.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.6 COMPETITION REGISTRATION # AD.6.2 Registration Details # AD.6.2.1 Refer to the Event Website for specific registration requirements and details. • Registration limits and Waitlist limits will be posted on the Event Website. • Registration will open at the date and time posted on the Event Website. • Registration(s) may have limitations # AD.6.2.2 Once a competition reaches the registration limit, a Waitlist will open. # AD.6.2.3 Beginning on the date and time posted on the Event Website, any remaining slots will be available to any team on a first come, first serve basis. # AD.6.2.4 Registration and the Waitlist will close at the date and time posted on the Event Website or when all available slots have been taken, whichever occurs first.
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AD.6.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.6 COMPETITION REGISTRATION # AD.6.3 Registration Fees # AD.6.3.1 Registration fees must be paid to the organizer by the deadline specified on the respective competition website. # AD.6.3.2 Registration fees are not refundable and not transferrable to any other competition.
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AD.6.4
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# AD - ADMINISTRATIVE REGULATIONS # AD.6 COMPETITION REGISTRATION # AD.6.4 Waitlist # AD.6.4.1 Waitlisted teams must submit all documents by the same deadlines as registered teams to remain on the Waitlist. # AD.6.4.2 Once a team withdraws from the competition, the organizer will inform the next team on the Waitlist by email (the individual who registered the team to the Waitlist) that a spot on the registered list has opened. # AD.6.4.3 The team will then have 24 hours to accept or reject the position and an additional 24 hours to have the registration payment completed or in process.
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AD.6.5
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# AD - ADMINISTRATIVE REGULATIONS # AD.6 COMPETITION REGISTRATION # AD.6.5 Withdrawals Registered teams that will not attend the competition must inform the organizer, as posted on the Event Website.
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AD.7.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.7 COMPETITION SITE # AD.7.1 Personal Vehicles Personal cars and trailers must be parked in designated areas only. Only authorized vehicles will be allowed in the track areas.
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AD.7.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.7 COMPETITION SITE # AD.7.2 Motorcycles, Bicycles, Rollerblades, etc. - Prohibited The use of motorcycles, quads, bicycles, scooters, skateboards, rollerblades or similar person-carrying devices by team members and spectators in any part of the competition area, including the paddocks, is prohibited.
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AD.7.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.7 COMPETITION SITE # AD.7.3 Self-propelled Pit Carts, Tool Boxes, etc. - Prohibited The use of self-propelled pit carts, tool boxes, tire carriers or similar motorized devices in any part of the competition site, including the paddocks, is prohibited.
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AD.7.4
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# AD - ADMINISTRATIVE REGULATIONS # AD.7 COMPETITION SITE # AD.7.4 Trash Cleanup # AD.7.4.1 Cleanup of trash and debris is the responsibility of the teams. - The team's work area should be kept uncluttered - At the end of the day, each team must clean all debris from their area and help with maintaining a clean paddock # AD.7.4.2 Teams must remove all of their material and trash when leaving the site at the end of the competition. # AD.7.4.3 Teams that abandon furniture, or that leave a paddock that requires special cleaning, will be billed for removal and/or cleanup costs.
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D.1.1
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# D - DYNAMIC EVENTS # D.1 GENERAL DYNAMIC # D.1.1 Dynamic Events and Maximum Scores <html> <table><thead><tr><th>Acceleration</th><th>100 points</th></tr><tr><th>Skid Pad</th><th>75 points</th></tr><tr><th>Autocross</th><th>125 points</th></tr><tr><th>Efficiency</th><th>100 points</th></tr><tr><th>Endurance</th><th>275 points</th></tr></thead><tbody><tr><td><strong>Total</strong></td><td><strong>675 points</strong></td></tr></tbody></table> </html>
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D.1.2
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# D - DYNAMIC EVENTS # D.1 GENERAL DYNAMIC # D.1.2 Definitions # D.1.2.1 Dynamic Area – Any designated portion(s) of the competition site where the vehicles may move under their own power. This includes competition, inspection and practice areas. # D.1.2.2 Staging Area – Any area(s) inside the Dynamic Area prior to the entry to an event for the purpose of gathering those vehicles that are about to start.
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D.10.1.1
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.1 Skidpad Layout # D.10.1.1 Course Design \bullet Two pairs of concentric circles in a figure of eight pattern \bullet Centers of the circles \~ 18.25 m apart \bullet Inner circles \~ 15.25 m in diameter \bullet Outer circles \~ 21.25 m in diameter \bullet Driving path \~ the 3.0 m wide path between the inner and outer circles
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D.10.1.2
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.1 Skidpad Layout # D.10.1.2 Cone Placement a. Sixteen (16) pylons will be placed around the inside of each inner circle and thirteen (13) pylons will be positioned around the outside of each outer circle in the pattern shown in the Skidpad layout diagram. b. Each circle will be marked with a chalk line, inside the inner circle and outside the outer circle The Skidpad layout diagram shows the circles for cone placement, not for course marking. Chalk lines are marked on the opposite side of the cones, outside the driving path c. Additional pylons will establish the entry and exit gates. d. A cone may be placed in the middle of the exit gate until the finish lap.
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D.10.1.3
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.1 Skidpad Layout # D.10.1.3 Course Operation a. Vehicles will enter and exit through gates on a 3.0 m wide path that is tangential to the circles where they meet. b. The line between the centers of the circles defines the start/stop line. c. A lap is defined as traveling around one of the circles from the start/stop line and returning to the start/stop line. <image>
D.10.2
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.2 Skidpad Procedure # D.10.2.1 Each team may attempt up to four runs, using two drivers, limited to two runs for each driver. # D.10.2.2 Runs with the first driver have priority # D.10.2.3 Each Skidpad run is performed as follows: a. A Green Flag or light signal will give the approval to begin the run b. The vehicle will enter perpendicular to the figure eight and will take one full lap on the right circle c. The next lap will be on the right circle and will be timed d. Immediately following the second lap, the vehicle will enter the left circle for the third lap e. The fourth lap will be on the left circle and will be timed f. Immediately upon finishing the fourth lap, the vehicle will exit the track. The exit is at the intersection moving in the same direction as entered # D.10.2.4 Each driver may go to the front of the staging line immediately after their first run to make a second run
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D.10.3
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.3 Skidpad Penalties # D.10.3.1 Cones (DOO) A 0.125 second penalty for each DOO (including entry and exit gate cones) on that run # D.10.3.2 Off Course (OC) DNF for that run. Vehicles that stall or spin out may continue if they have not gone Off Course. # D.10.3.3 Incorrect Laps Vehicles that run an incorrect number of laps or run the laps in the wrong sequence will be DNF for that run.
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D.10.4
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.4 Skidpad Scoring # D.10.4.1 Scoring Term Definitions - Corrected Time = ( Right Lap Time + Left Lap Time ) / 2 + ( DOO * 0.125 ) - Tyour - the best Corrected Time for the team - Tmin - is the lowest Corrected Time recorded for any team - Tmax - 125% of Tmin # D.10.4.2 When Tyour < Tmax. the team score is calculated as: Skidpad Score = 71.5 x $\frac{\left(Tmax / Tyour\right)^2 -1}{\left(Tmax / Tmin\right)^2 -1} + 3.5$ # D.10.4.3 When $T_{your} > T_{max}$, Skidpad Score = 3.5
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D.11.1
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# D - DYNAMIC EVENTS # D.11 AUTOCROSS EVENT The Autocross event evaluates the vehicle maneuverability and handling qualities on a tight course # D.11.1 Autocross Layout # D.11.1.1 The Autocross course will be designed with the following specifications. Average speeds should be 40 km/hr to 48 km/hr a. Straights: No longer than 60 m with hairpins at both ends b. Straights: No longer than 45 m with wide turns on the ends c. Constant Turns: 23 m to 45 m diameter d. Hairpin Turns: 9 m minimum outside diameter (of the turn) e. Slaloms: Cones in a straight line with 7.62 m to 12.19 m spacing f. Miscellaneous: Chicanes, multiple turns, decreasing radius turns, etc. g. Minimum track width: 3.5 m h. Length of each run should be approximately 0.80 km # D.11.1.2 The Autocross course specifications may deviate from the above to accommodate event site requirements.
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D.11.2
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# D - DYNAMIC EVENTS # D.11 AUTOCROSS EVENT The Autocross event evaluates the vehicle maneuverability and handling qualities on a tight course # D.11.2 Autocross Procedure # D.11.2.1 Each team may attempt up to four runs, using two drivers, limited to two runs for each driver # D.11.2.2 Runs with the first driver have priority # D.11.2.3 Each Autocross run is performed as follows: a. The vehicle will be staged at a specific distance behind the starting line b. A Green Flag or light signal will give the approval to begin the run c. Timing starts when the vehicle crosses the starting line d. Timing ends when the vehicle crosses the finish line # D.11.2.4 Each driver may go to the front of the staging line immediately after their first run to make a second run
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D.11.3
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# D - DYNAMIC EVENTS # D.11 AUTOCROSS EVENT The Autocross event evaluates the vehicle maneuverability and handling qualities on a tight course # D.11.3 Autocross Penalties # D.11.3.1 Cones (DOO) Two second penalty for each DOO (including cones after the finish line) on that run # D.11.3.2 Off Course (OC) a. When an OC occurs, the driver must reenter the track at or prior to the point of exit or receive a 20 second penalty b. Penalties will not be assessed for accident avoidance or other reasons deemed sufficient by the track officials. # D.11.3.3 Missed Slalom Missing one or more gates of a given slalom will be counted as one Off Course
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D.11.4
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# D - DYNAMIC EVENTS # D.11 AUTOCROSS EVENT The Autocross event evaluates the vehicle maneuverability and handling qualities on a tight course # D.11.4 Autocross Scoring # D.11.4.1 Scoring Term Definitions: - Corrected Time = Autocross Run Time + (DOO * 2) + (OC * 20) - Tyour - the best Corrected Time for the team - Tmin - the lowest Corrected Time recorded for any team - Tmax - 145% of Tmin # D.11.4.2 When Tyour < Tmax. the team score is calculated as: Autocross Score = 118.5 x $\frac{(\text{Tmax / Tyour})^{-1}}{(\text{Tmax / Tmin})^{-1}}$ + 6.5 # D.11.4.3 When $T_{y}our > T_{max}$, Autocross Score = 6.5
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D.12.1
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.1 Endurance General Information # D.12.1.1 The organizer may establish one or more requirements to allow teams to compete in the Endurance event. # D.12.1.2 Each team may attempt the Endurance event once. # D.12.1.3 The Endurance event consists of two Endurance runs, each using a different driver, with a Driver Change between. # D.12.1.4 Teams may not work on their vehicles once their Endurance event has started # D.12.1.5 Multiple vehicles may be on the track at the same time # D.12.1.6 Wheel to Wheel racing is prohibited. # D.12.1.7 Vehicles must not be driven in reverse
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D.12.10.1
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.1 A Black Flag will be shown at the designated location
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D.12.10.2
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.2 The vehicle must pull into the Driver Change Area at the first opportunity
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D.12.10.3
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.3 The amount of time spent in the Driver Change Area is at the discretion of the officials.
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D.12.10.4
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.4 Driving Black Flag a. May be shown for any reason such as aggressive driving, failing to obey signals, not yielding for passing, not driving inside the designated course, etc. b. Course officials will discuss the situation with the driver c. The time spent in Black Flag or a time penalty may be included in the Endurance Run time. d. If not possible to impose a penalty by a stop under a Black Flag, (not enough laps left), or during post event review, officials may impose a penalty D.14.2
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D.12.10.5
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.5 Mechanical Black Flag a. May be shown for any reason to question the vehicle condition b. Time spent off track is not included in the Endurance Run time.
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D.12.10.6
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.6 Based on the inspection or discussion during a Black Flag period, the vehicle may not be allowed to continue the Endurance Run and will be scored DNF
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D.12.11
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.11 Endurance Event – Passing # D.12.11.1 Passing during Endurance may only be done in the designated passing zones, under the control of the track officials. # D.12.11.2 Passing zones have two parallel lanes – a slow lane for the vehicles that are being passed and a fast lane for vehicles that are making a pass. # D.12.11.3 When a pass is to be made: a. A slower leading vehicle will receive a Blue Flag b. The slower vehicle must move into the slow lane and decelerate. c. The following faster vehicle will continue in the fast lane and make the pass. d. The vehicle that had been passed may reenter traffic only under the control of the passing zone exit flag. # D.12.11.4 Passing rules do not apply to vehicles that are passing disabled vehicles on the course or vehicles that have spun out and are not moving. When passing a disabled or off track vehicle, slow down, drive cautiously and be aware of all the vehicles and track workers in the area.
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D.12.12
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.12 Endurance Penalties # D.12.12.1 Cones (DOO) Two second penalty for each DOO (including cones after the finish line) on that run # D.12.12.2 Off Course (OC) a. When an OC occurs, the driver must reenter the track at or prior to the point of exit or receive a 20 second penalty b. Penalties will not be assessed for accident avoidance or other reasons deemed sufficient by the track officials. # D.12.12.3 Missed Slalom Missing one or more gates of a given slalom will be counted as one Off Course # D.12.12.4 Penalties for Moving or Post Event Violations a. Black Flag penalties per D.12.10, if applicable b. Post Event Inspection penalties per D.14.2, if applicable # D.12.12.5 Endurance Starting (D.12.4.1) Two minutes (120 seconds) penalty # D.12.12.6 Vehicle Operation The Chief Marshall/Director of Operations may end the Endurance event (DNF) a vehicle if, for any reason including driver inexperience or mechanical problems, it is too slow or being driven in a manner that demonstrates an inability to properly control.
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D.12.13
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.13 Endurance Scoring # D.12.13.1 Scoring Term Definitions: - Endurance Run Time - Total Time for both Drivers, minus the Driver Change lap, minus any Mechanical Black Flag Time, plus any Penalty time D.14.2 - Corrected Time = Endurance Run Time + ( DOO * 2 ) + ( OC * 20 ) - Tyour - the Corrected Time for the team - Tmin - the lowest Corrected Time recorded for any team - Tmax - 145% of Tmin # D.12.13.2 The vehicle must complete the Endurance Event to receive a score based on their Corrected Time a. If Tyour < Tmax, the team score is calculated as: Endurance Time Score = 250 x $\frac{(\text{Tmax} / \text{Tyour})^{-1}}{(\text{Tmax} / \text{Tmin})^{-1}}$ b. If Tyour > Tmax, Endurance Time Score = 0 # D.12.13.3 The vehicle receives points based on the laps and/or parts of Endurance completed. The Endurance Laps Score is worth up to 25 points # D.12.13.4 The Endurance Score is calculated as: Endurance Score = Endurance Time Score + Endurance Laps Score
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D.12.2
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.2 Endurance Layout # D.12.2.1 The Endurance event will consist of multiple laps over a closed course to a total distance of approximately 22 km. # D.12.2.2 The Endurance course will be designed with the following specifications. Average speed should be 48 km/hr to 57 km/hr with top speeds of approximately 105 km/hr. a. Straights: No longer than 77 m with hairpins at both ends b. Straights: No longer than 61 m with wide turns on the ends c. Constant Turns: 30 m to 54 m diameter d. Hairpin Turns: 9 m minimum outside diameter (of the turn) e. Slaloms: Cones in a straight line with 9 m to 15 m spacing f. Miscellaneous: Chicanes, multiple turns, decreasing radius turns, etc. g. Minimum track width: 4.5 m h. Designated passing zones at several locations # D.12.2.3 The Endurance course specifications may deviate from the above to accommodate event site requirements.
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D.12.3
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.3 Endurance Run Order The Endurance Run Order is established to let vehicles of similar speed potential be on track together to reduce the need for passing. # D.12.3.1 The Endurance Run Order: a. Should be primarily based on the Autocross event finish order b. Should include the teams eligible for Endurance which did not compete in the Autocross event. c. May be altered by the organizer to accommodate specific circumstances or event considerations # D.12.3.2 Each team must keep track of the Endurance Run Order and have their vehicle fueled, in line and prepared to start when their turn to run arrives.
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D.12.4
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.4 Endurance Vehicle Starting / Restarting # D.12.4.1 Teams that are not ready to run or cannot start their Endurance event in the allowed time when their turn in the Run Order arrives: a. Will receive a time penalty (D.12.12.5) b. May then run at the discretion of the Officials # D.12.4.2 Following Driver Change, the vehicle will be allowed up to 120 seconds (two minutes) to (IC) restart the engine or to (EV) enable the Tractive System. a. The time will start when the driver first tries to restart the engine or to enable the Tractive System. b. The time to attempt start / restart is not counted towards the Endurance time # D.12.4.3 If a vehicle stalls on the track, it will be allowed one lap by the vehicle that is following it (approximately 60 seconds) to restart. This time counts toward the Endurance time. # D.12.4.4 If starts / restarts are not accomplished in the above times, the vehicle may be DNF.
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D.12.5
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.5 Endurance Event Procedure # D.12.5.1 Vehicles will be staged per the Endurance Run Order # D.12.5.2 Endurance Event sequence: a. The first driver will perform an Endurance Run per D.12.6 below b. The Driver Change must then be performed per D.12.8 below c. The second driver will perform an Endurance Run per D.12.6 below # D.12.5.3 The Endurance Event is complete when both: - the team has completed the specified number of laps - the second driver crosses the finish line
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D.12.6
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.6 Endurance Run Procedure # D.12.6.1 A Green Flag or light signal will give the approval to begin the run # D.12.6.2 The driver will drive approximately half of the Endurance distance # D.12.6.3 A Checkered Flag will be displayed # D.12.6.4 The vehicle must exit the track into the Driver Change Area
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D.12.7
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.7 Driver Change Limitations # D.12.7.1 The team may bring only the following into the Driver Change Area: a. Three team members, including the driver or drivers b. (EV Only) The three team members must consist of an ESO EV.11.1.1 and two drivers. c. Minimal tools necessary to adjust the vehicle to fit the second driver and/or change tires Team members may only carry tools by hand (no carts, tool chests etc) d. Each extra person entering the Driver Change Area: 20 point penalty # D.12.7.2 The only work permitted during Driver Change is: a. Operation of Master Switches IC.9.3, EV.7.9, Main Switch IC.9.4, or Shutdown Buttons EV.7.10 b. Adjustments to fit the driver IN.14.2.2 c. Tire changes per D.6.2
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D.12.8
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.8 Driver Change Procedure # D.12.8.1 The Driver Change will be performed in this sequence: a. Vehicle will stop in Driver Change Area b. First Driver turns off the engine / Tractive System. Driver Change time starts. c. First Driver exits the vehicle d. Any necessary adjustments may be made to the vehicle to fit the Second Driver IN.14.2.2 e. Second Driver is secured in the vehicle f. Second Driver is ready to start the engine / enable the Tractive System. Driver Change time stops. g. Second Driver receives permission to continue h. The vehicle engine is started or Tractive System enabled. See D.12.4 i. The vehicle stages to go back onto course, at the direction of the event officials # D.12.8.2 Three minutes are allowed for the team to complete the Driver Change a. Any additional time for inspection of the vehicle and the Driver Equipment is not included in the Driver Change time b. Time in excess of the allowed will be added to the team Endurance time # D.12.8.3 The Driver Change Area will be placed where the timing system will see the Driver Change as a long lap which will be deleted from the total time.
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D.12.9
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.9 Breakdowns & Stalls # D.12.9.1 If a vehicle breaks down or cannot restart, it will be removed from the course by track worker and scored DNF # D.12.9.2 If a vehicle stalls, or ingests a cone, etc., it may be allowed to continue, subject to D.12.1.4 and D.12.4
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D.13.1
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.1 Efficiency General Information # D.13.1.1 The Efficiency is based on a metric of the amount of fuel consumed or energy used and the lap time on the endurance course, averaged over the length of the event. # D.13.1.2 The Efficiency score is based only on the distance the vehicle runs on the course during the Endurance event, and the total fuel/energy used. No adjustment to distance or fuel/energy will be made.
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D.13.2
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.2 Efficiency Procedure # D.13.2.1 For IC vehicles: a. The fuel tank must be filled to the fuel level line (IC.5.4.5) b. During fuelling, once filled to the scribe line, no shaking or tilting of the tank, fuel system, or the entire vehicle is allowed. # D.13.2.2 (EV only) The vehicle may be fully charged # D.13.2.3 The vehicle will then compete in the Endurance event, refer to D.12.5 # D.13.2.4 Vehicles must power down after leaving the course and be pushed to the fueling station or data download area # D.13.2.5 For Internal Combustion vehicles (IC): a. The Fuel Tank must be filled to the Fuel Level Line (IC.5.4.5) to measure fuel used. IC.5.5.1 b. If the fuel level changes after refuelling: - Additional fuel will be added to return the fuel tank level to the fuel level line. - Twice this amount will be added to the previously measured fuel consumption c. If damage or a potential environmental hazard (example - Fuel Tank leakage) exists, the Fuel Tank will not be refilled D.13.3.4 # D.13.2.6 For Electric Vehicles (EV): a. Energy Meter data must be downloaded to measure energy used and check for Violations EV.3.3 b. Penalties will be applied per EV.3.5 and/or D.13.3.4
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D.13.3
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.3 Efficiency Eligibility # D.13.3.1 Maximum Time Vehicles whose average Endurance laptime exceeds 1.45 times the average Endurance laptime of the fastest team that completes the Endurance event will receive zero points # D.13.3.2 Maximum Fuel/Energy Used Vehicles whose corrected average (IC) fuel consumption / (EV) energy equivalent per lap exceeds the values in D.13.4.5 will receive zero points # D.13.3.3 Partial Completion of Endurance a. Vehicles which cross the start line following Driver Change are eligible for Efficiency points b. Other vehicles will receive zero points # D.13.3.4 Cannot Measure Fuel/Energy Used The vehicle will receive zero points
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D.13.4.1
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.1 Conversion Factors Each fuel or energy used is converted using the factors: a. Gasoline / Petrol 2.31 kg of CO₂ per liter b. E85 1.65 kg of CO₂ per liter c. Electric 0.65 kg of CO₂ per kWh
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D.13.4.2
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.2 (EV only) Full credit is given for energy recovered through regenerative braking
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D.13.4.3
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.3 Scoring Term Definitions: - CO₂ min - the smallest mass of CO₂ used by any competitor who is eligible for Efficiency - CO₂ your - the mass of CO₂ used by the team being scored - Tmin - the lowest Endurance time of the fastest team which is eligible for Efficiency - Tyour - same as Endurance (D.12.13.1) - Lapyours - the number of laps driven by the team being scored - Laptotal Tmin and Latptotal CO₂ min - be the number of laps completed by the teams which set Tmin and CO₂min, respectively
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D.13.4.4
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.4 The Efficiency Factor is calculated by: Efficiency Factor = $\frac{\text{Tmin / LapTotal}_{\text{Tmin}}}{\text{Tyours / Lap yours}}$ × $\frac{\text{CO}_2 \text{min / LapTotal}_{\text{CO}_2 \text{min}}}{\text{CO}_2 \text{your / Lap yours}}$
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D.13.4.5
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.5 EfficiencyFactor min is calculated using the above formula with: \bullet CO₂ your (IC) equivalent to 60.06 kg CO₂/100km (based on gasoline 26 ltr/100km) \bullet CO₂ your (EV) equivalent to 20.02 kg CO₂/100km \bullet Tyour 1.45 times Tmin
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D.13.4.6
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.6 When the team is eligible for Efficiency. the team score is calculated as: Efficiency Score = $100 \times \frac{\text{Efficiency Factor your - Efficiency Factor min}}{\text{Efficiency Factor max - Efficiency Factor min}}$
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D.14.1
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# D - DYNAMIC EVENTS # D.14 POST ENDURANCE # D.14.1 Technical Inspection Required # D.14.1.1 After Endurance and refuelling are completed, all vehicles must report to Technical Inspection. # D.14.1.2 Vehicles may then be subject to IN.15 Reinspection
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D.14.2
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# D - DYNAMIC EVENTS # D.14 POST ENDURANCE # D.14.2 Post Endurance Penalties # D.14.2.1 Penalties may be applied to the Endurance and/or Efficiency events based on: a. Infractions or issues during the Endurance Event (including D.12.10.4.d) b. Post Endurance Technical Inspection c. (EV only) Energy Meter violations EV.3.3, EV.3.5.2 # D.14.2.2 Any imposed penalty will be at the discretion of the officials.
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D.14.3
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# D - DYNAMIC EVENTS # D.14 POST ENDURANCE # D.14.3 Post Endurance Penalty Guidelines # D.14.3.1 One or more minor violations (rules compliance, but no advantage to team): 15-30 sec # D.14.3.2 Violation which is a potential or actual performance advantage to team: 120-360 sec # D.14.3.3 Violation with potential or actual effect on safety or environment: 240 sec up to DNF or DQ # D.14.3.4 Team may be DNF or DQ for: a. Multiple violations involving safety, environment, or performance advantage b. A single substantial violation
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D.2.1
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# D - DYNAMIC EVENTS # D.2 PIT AND PADDOCK # D.2.1 Vehicle Movement # D.2.1.1 Outside of the Dynamic Area(s), vehicles must be pushed at a normal walking pace using the Push Bar (VE.2.2), with a driver in the cockpit and with another team member walking beside # D.2.1.2 The team may move the vehicle with a. All four wheels on the ground b. The rear wheels supported on dollies, by push bar mounted wheels The external wheels supporting the rear of the vehicle must be non pivoting so the vehicle travels only where the front wheels are steered. The driver must always be able to steer and brake the vehicle normally. # D.2.1.3 When the Push Bar is attached, the engine must stay off, unless authorized by the officials # D.2.1.4 Vehicles must be Shutdown when being moved around the paddock # D.2.1.5 Vehicles with wings must have two team members, one walking on each side of the vehicle when the vehicle is being pushed # D.2.1.6 A 25 point penalty may be assessed for each violation
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D.2.2
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# D - DYNAMIC EVENTS # D.2 PIT AND PADDOCK # D.2.2 Fueling and Charging (IC only) Officials must conduct all fueling activities in the designated location. (EV only) Accumulator charging must be done in the designated location EV.11.5
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D.2.3
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# D - DYNAMIC EVENTS # D.2 PIT AND PADDOCK # D.2.3 Powertrain Operation In the paddock, (IC) Engines may be run or (EV) Tractive System may be Active if all three: a. The vehicle has passed Technical Inspection up to and including the Tilt Test OR a Technical Inspector gives permission b. The vehicle is supported on a stand c. The drive wheels are minimum 10 cm off the ground, OR the drive wheels are removed
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D.3.1
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.1 Drivers Meetings – Attendance Required All drivers for an event must attend the drivers meeting(s). The driver for an event will be disqualified if he/she does not attend the driver meeting for the event.
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D.3.10
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.10 Stalled & Disabled Vehicles # D.3.10.1 If a vehicle stalls and cannot restart without external assistance, or is damaged and not able to complete the run, it will be scored DNF for that run # D.3.10.2 Disabled vehicles will be cleared from the track by the track workers.
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D.3.2
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.2 Dynamic Area Limitations Refer to the Event Website for specific information # D.3.2.1 The organizer may specify restrictions for the Dynamic Area. These could include limiting the number of team members and what may be brought into the area. # D.3.2.2 The organizer may specify additional restrictions for the Staging Area. These could include limiting the number of team members and what may be brought into the area. # D.3.2.3 The organizer may establish requirements for persons in the Dynamic Area, such as closed toe shoes or long pants.
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D.3.3
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.3 Driving Under Power # D.3.3.1 Vehicles must move under their own power only when inside the designated Dynamic Area(s) unless otherwise directed by the officials. # D.3.3.2 Driving a vehicle outside of scheduled events or scheduled practice will result in a 200 point penalty for the first violation and disqualification for a second violation.
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D.3.4
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.4 Driving Offsite - Prohibited Teams found to have driven their vehicle at an offsite location during the period of the competition will be excluded from the competition.
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D.3.5
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.5 Driver Equipment # D.3.5.1 All Driver Equipment and Harness must be worn by the driver anytime in the cockpit with: a. (IC) Engine running or (EV) Tractive System Active b. Anytime between starting a Dynamic run and finishing or abandoning that Dynamic run. # D.3.5.2 Removal of any Driver Equipment during a Dynamic event will result in Disqualification.
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D.3.6
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.6 Starting Auxiliary batteries must not be used once a vehicle has moved to the starting line of any event. See IC.8.1
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D.3.7
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.7 Practice Area # D.3.7.1 A practice area for testing and tuning may be available # D.3.7.2 The practice area will be controlled and may only be used during the scheduled times # D.3.7.3 Vehicles using the practice area must have a complete Inspection Sticker
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D.3.8
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.8 Instructions from Officials Obey flags and hand signals from course marshals and officials immediately
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D.3.9
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.9 Vehicle Integrity Officials may revoke the Inspection Approval for any vehicle condition that could compromise vehicle integrity, compromise the track surface, or pose a potential hazard. This could result in DNF or DQ of any Dynamic event.
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D.4.1.1
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.1 Any Command Flag must be obeyed immediately and without question.
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D.4.1.2
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.2 Black Flag - Pull into the Driver Change Area for discussion with the track officials. A time penalty may be assessed.
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D.4.1.3
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.3 Black Flag with Orange Dot - Pull into the Driver Change Area for a mechanical inspection, something has been observed that needs closer inspection.
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D.4.1.4
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.4 Blue Flag - Pull into the designated passing zone to be passed by a faster competitor. Obey the corner workers signals at the end of the passing zone to merge into competition.
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D.4.1.5
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.5 Checkered Flag - Run has been completed. Exit the course at the designated point.
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D.4.1.6
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.6 Green Flag – Approval to begin your run, enter the course under direction of the starter. If you stall the vehicle, please restart and await another Green Flag
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D.4.1.7
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.7 Red Flag - Come to an immediate safe controlled stop on the course. Pull to the side of the course as much as possible to keep the course open. Follow corner worker directions.
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D.4.1.8
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.8 Yellow Flag (Stationary) - Danger, SLOW DOWN, be prepared to take evasive action, something has happened beyond the flag station. NO PASSING unless directed by the corner workers.
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D.4.1.9
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.9 Yellow Flag (Waved) - Great Danger, SLOW DOWN, evasive action is most likely required, BE PREPARED TO STOP, something has happened beyond the flag station, NO PASSING unless directed by the corner workers.
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D.4.2
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.2 Informational Flags # D.4.2.1 An Information Flag communicates to the driver, but requires no specific action. # D.4.2.2 Red and Yellow Striped Flag - Something is on the racing surface that should not be there. B prepared for evasive maneuvers to avoid the situation. # D.4.2.3 White Flag - There is a slow moving vehicle on the course. Be prepared to approach it at a cautious rate.
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D.5.1
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# D - DYNAMIC EVENTS # D.5 WEATHER CONDITIONS # D.5.1 Operating Adjustments # D.5.1.1 The organizer may alter the conduct and scoring of the competition based on weather conditions. # D.5.1.2 No adjustments will be made to times for running in differing Operating Conditions. # D.5.1.3 The minimum performance levels to score points may be adjusted by the Officials.
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D.5.2
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# D - DYNAMIC EVENTS # D.5 WEATHER CONDITIONS # D.5.2 Operating Conditions # D.5.2.1 The following operating conditions will be recognized: - Dry - Damp - Wet # D.5.2.2 The current operating condition will be decided by the Officials and may change at any time. # D.5.2.3 The current operating condition will be prominently displayed at the Dynamic Area, and may be communicated by other means.
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D.6.1
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# D - DYNAMIC EVENTS # D.6 TIRES AND TIRE CHANGES # D.6.1 Tire Requirements # D.6.1.1 Teams must run the tires allowed for each Operating Condition: <html> <table><thead><tr><th>Operating Condition</th><th>Tires Allowed</th></tr></thead><tbody><tr><td>Dry</td><td>Dry (<b>V.4.3.1</b>)</td></tr><tr><td>Damp</td><td>Dry or Wet</td></tr><tr><td>Wet</td><td>Wet (<b>V.4.3.2</b>)</td></tr></tbody></table> </html> # D.6.1.2 When the operating condition is Damp, teams may change between Dry Tires and Wet Tires: a. Any time during the Acceleration, Skidpad, and Autocross Events b. Any time before starting their Endurance Event
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