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stringclasses 42
values | виды речевых актов
stringclasses 25
values | модус/диктум
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stringclasses 32
values | эмпатия
float64 -1
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⌀ | лингвистическая ошибка (тип)
stringclasses 3
values | текст с примером ошибки
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1,001 | 2,179 | 1 |
sinjin
|
client
| 0 |
Just checking to see if Azure Kinect support is still happening?
| null | null | null | null | 1 | null | null | null | 0 | 0.787 | 0.213 | 0.4019 |
1,001 | 2,179 | 1 |
sinjin
|
client
| 1 |
It’s the highest quality depth sensor on the market, yet has a terrible body tracking api so I think supporting it would bring a lot of users your way.
| null | null | null | null | 1 | null | null | null | 0.093 | 0.812 | 0.095 | 0.0164 |
1,001 | 2,179 | 2 |
iosif.semenyuk
|
member
| 0 |
Unfortunately, we cannot tell you the exact date, since the software is still in development and testing.
|
ФС, Пояс, Ю
|
объяснение
| null |
Unfortunately
| 1 |
-
| null | null | 0.13 | 0.87 | 0 | -0.34 |
1,001 | 2,179 | 3 |
teddy345
|
client
| 0 |
is the Azure Kinect support being developed for those NUITRACK versions that are currently available, or will it only be available for NUITRACK AI?
| null | null | null | null | 0 | null | null | null | 0 | 0.895 | 0.105 | 0.4019 |
1,001 | 2,179 | 3 |
teddy345
|
client
| 1 |
In other words, will it be based on deep learning?
| null | null | null | null | 0 | null | null | null | 0 | 1 | 0 | 0 |
1,001 | 2,179 | 4 |
Andrew Tsibulevsky
|
leader
| 0 |
Hi Teddy345,
in general support for any new depth sensor isn’t directly related to AI version features, so we expect Kinect Azure support to be added to both versions (“classic” Nuitrack and Nuitrack AI).
|
ПРИ, ОБР
|
прогнозирование
| null |
Hi
| 0 |
*
| null | null | 0 | 0.856 | 0.144 | 0.6597 |
1,001 | 2,179 | 4 |
Andrew Tsibulevsky
|
leader
| 1 |
AI version is our top-first prioity at the moment.
|
ЛЭКП, ДЕЙ
|
утверждение
| null |
our top-first prioity, at the moment
| 1 |
-
| null | null | 0 | 1 | 0 | 0 |
1,001 | 2,179 | 4 |
Andrew Tsibulevsky
|
leader
| 2 |
Please tell what the main reason for your intention to use Nuitrack with Kinect Azure?
|
ВЕЖ, УВ, Ю
|
уточняющий вопрос
| null |
Please tell
| 1 |
-
| null | null | 0 | 0.859 | 0.141 | 0.3182 |
1,001 | 2,179 | 4 |
Andrew Tsibulevsky
|
leader
| 3 |
Microsoft has their own body tracking API and we are trying to clearly understand why you don’t want to use it with Kinect Azure.
|
Ю, ЗДИ
|
констатация, объяснение
| null |
we are trying to clearly understand
| 1 |
-
| null | null | 0 | 0.846 | 0.154 | 0.4588 |
1,001 | 2,179 | 4 |
Andrew Tsibulevsky
|
leader
| 4 |
It will be very helpful if you could provide some insights.
|
Ю, ВЕЖ, ЗДИ
|
утверждение
| null |
if you could, provide some insights
| 1 |
*
| null | null | 0 | 0.764 | 0.236 | 0.4754 |
1,001 | 2,179 | 4 |
Andrew Tsibulevsky
|
leader
| 5 |
Thank you.
|
БЛАГ
|
благодарность
| null |
Thank you.
| 1 |
-
| null | null | 0 | 0.286 | 0.714 | 0.3612 |
1,001 | 2,179 | 5 |
sinjin
|
client
| 0 |
Microsoft went with an AI model for Azure Kinect that requires Cuda drivers (powerful Nvidia GPU), this is exclusionary, hogs a-lot of resources, doesn’t run fast, has more latency than previous generations of Kinect.
| null | null | null | null | null | null | null | null | 0 | 0.922 | 0.078 | 0.4215 |
1,001 | 2,179 | 5 |
sinjin
|
client
| 1 |
The tracking isn’t smooth and performant, because machine learning body tracking (cubemos, posenet, etc) is often quite jittery.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,001 | 2,179 | 5 |
sinjin
|
client
| 2 |
We use Kinect body-tracking as a musical instrument and this requires the speed, efficiency, and smoothness of the older random forest body tracking model (like Nuitrack classic).
| null | null | null | null | null | null | null | null | 0 | 0.833 | 0.167 | 0.6124 |
1,001 | 2,179 | 5 |
sinjin
|
client
| 3 |
Many developers distributing software can’t limit it to users with powerful Nvidia configurations, especially medical developers.
| null | null | null | null | null | null | null | null | 0 | 0.843 | 0.157 | 0.4215 |
1,001 | 2,179 | 5 |
sinjin
|
client
| 4 |
The dev community has been begging for over a year so you guys would be heros if you supported it:
| null | null | null | null | null | null | null | null | 0 | 0.796 | 0.204 | 0.5574 |
1,001 | 2,179 | 6 |
teddy345
|
client
| 0 |
Thanks a lot for for your response.
| null | null | null | null | null | null | null | null | 0 | 0.674 | 0.326 | 0.4404 |
1,001 | 2,179 | 6 |
teddy345
|
client
| 1 |
Apart from the performance issues raised by sinjin which we also see is that I noticed some recent patent covering neural networks for skeleton model generation and body pose classification covering repeated movements broadly.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,001 | 2,179 | 6 |
teddy345
|
client
| 2 |
I am not a lawyer, but I guess the claims can be read that way.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,001 | 2,179 | 6 |
teddy345
|
client
| 3 |
Microsoft Kinect Azure SDK, NUITRACK AI, and further tools might be covered by this IP when used for analysing repeated body movements (which means a lot of applications).
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,001 | 2,179 | 6 |
teddy345
|
client
| 4 |
I assume the patent is invalid, but it would be good to have an alternative in place, and that alternative would be a version of the current NUITRACK including the Kinect Azure.
| null | null | null | null | null | null | null | null | 0 | 0.89 | 0.11 | 0.5927 |
1,001 | 2,179 | 7 |
Andrew Tsibulevsky
|
leader
| 0 |
Dear all,
we are very happy to announce that long-awaited Azure Kinect support was added in the latest Nuitrack release 44.
|
ОБР, ЛЭКП
|
утверждение
| null |
dear, happy
| 1 |
-
| null | null | 0 | 0.66 | 0.34 | 0.8516 |
1,001 | 2,179 | 7 |
Andrew Tsibulevsky
|
leader
| 1 |
Please feel free to try it out.
|
ВЕЖ
|
реквестив
| null |
please
| 1 |
-
| null | null | 0 | 0.472 | 0.528 | 0.6808 |
1,002 | 2,803 | 1 |
zenzx
|
client
| 0 |
While using the depth frame, I realized that the pixels jitter alot even though it is facing a static wall.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,002 | 2,803 | 1 |
zenzx
|
client
| 1 |
Is there a way to lower the depth sensitivity to reduce such jitters?
| null | null | null | null | null | null | null | null | 0.155 | 0.845 | 0 | -0.296 |
1,002 | 2,803 | 2 |
EugeneVasiliev
|
leader
| 0 |
Pixel jitter is caused by a hardware limitation of the sensors.
|
ТЕХ
|
констатация
| null | null | 0 |
-
| null | null | 0.18 | 0.82 | 0 | -0.296 |
1,002 | 2,803 | 2 |
EugeneVasiliev
|
leader
| 1 |
Add depth smoothing via shaders with your own frame processing algorithm.
|
ТЕХ
|
суггестив
| null | null | 0 |
-
| null | null | 0 | 1 | 0 | 0 |
1,002 | 2,803 | 3 |
zenzx
|
client
| 0 |
Will look into it thank you!
| null | null | null | null | null | null | null | null | 0 | 0.642 | 0.358 | 0.4199 |
1,003 | 2,797 | 1 |
zenzx
|
client
| 0 |
I’m new to using nuitrack and was wondering if it is possible to do something like this.
| null | null | null | null | null | null | null | null | 0 | 0.865 | 0.135 | 0.3612 |
1,003 | 2,797 | 1 |
zenzx
|
client
| 1 |
Ive gotten to changing a color of a quad based on its depth value but am facing the issue of not knowing how to tell unity that certain areas are lower than another and to change the area accordingly
| null | null | null | null | null | null | null | null | 0.065 | 0.834 | 0.101 | 0.1406 |
1,003 | 2,797 | 2 |
Stepan.Reuk
|
leader
| 0 |
Hello @zenzx
I think it will be useful
How to use Depth: https://github.com/3DiVi/nuitrack-sdk/blob/master/doc/Unity_Point_Cloud.md 1
How to paint it in the desired color: How do i change the color of depth visualization
|
ПРИ, ОБР, НОС
|
утверждение
| null |
hello
| -1 |
-
| null | null | 0 | 0.853 | 0.147 | 0.6124 |
1,003 | 2,797 | 3 |
zenzx
|
client
| 0 |
So ive managed to get to this point but now i am facing a new issue where the color stays after leaving the depth zone as shown in the video, is there a way to remove the coloring if the player leaves a certain area to not cause overlaps?
| null | null | null | null | null | null | null | null | 0 | 0.948 | 0.052 | 0.3919 |
1,003 | 2,797 | 4 |
zenzx
|
client
| 0 |
Heres a better visualization of the goal i have in mind, right now it only works with a single color but i want it to do the same but with different colors on different layers
| null | null | null | null | null | null | null | null | 0 | 0.907 | 0.093 | 0.34 |
1,003 | 2,797 | 5 |
EugeneVasiliev
|
leader
| 0 |
This can be done by normalizing the depth for each pixel and matching this value with the gradients of your colors.
|
ТЕХ
|
утверждение
| null | null | 0 |
-
| null | null | 0 | 0.879 | 0.121 | 0.4118 |
1,003 | 2,797 | 5 |
EugeneVasiliev
|
leader
| 1 |
If you use the Point Cloud tutorial as a starting point, then you need to do the following:
Change the texture format for depth Texture to ARGB32.
|
Ю, ТЕХ
|
суггестив
| null | null | 0 |
-
| null | null | 0 | 1 | 0 | 0 |
1,003 | 2,797 | 5 |
EugeneVasiliev
|
leader
| 2 |
depthTexture = new Texture2D(cols, rows, TextureFormat.ARGB32, false);
Add fields for gradient and maximum recognizable depth.
|
ТЕХ, ИМП
|
суггестив
| null | null | -1 |
-
| null | null | 0 | 1 | 0 | 0 |
1,003 | 2,797 | 5 |
EugeneVasiliev
|
leader
| 3 |
[SerializeField] Gradient depthGradient;
[SerializeField] float maxDepthSensor = 8f;
Use the conversion of the depth value to color via a gradient.
|
ТЕХ, ИМП
|
суггестив
| null | null | -1 |
-
| null | null | 0 | 0.888 | 0.112 | 0.34 |
1,003 | 2,797 | 5 |
EugeneVasiliev
|
leader
| 4 |
depthColors[pointIndex] = depthGradient.Evaluate(depthFrame[i, j] / (maxDepthSensor * 1000));
Adjust the gradient to your liking.
|
ТЕХ, ИМП
|
суггестив
| null | null | -1 | null | null | null | 0 | 0.828 | 0.172 | 0.4019 |
1,003 | 2,797 | 5 |
EugeneVasiliev
|
leader
| 5 |
However, conversions to Point Cloud are not optimized and will heavily load your system.
|
ТЕХ, Ю
|
утверждение
| null |
your
| 0 | null | null | null | 0.16 | 0.84 | 0 | -0.357 |
1,003 | 2,797 | 5 |
EugeneVasiliev
|
leader
| 6 |
We will develop the most productive solution and offer it to you later.
|
СТОП, Ю, ЛЭКП
|
утверждение
| null |
most productive
| 1 | null | null | null | 0 | 0.823 | 0.177 | 0.3774 |
1,003 | 2,797 | 6 |
zenzx
|
client
| 0 |
Thanks alot for the solution it worked perfectly!
| null | null | null | null | null | null | null | null | 0 | 0.34 | 0.66 | 0.8655 |
1,003 | 2,797 | 6 |
zenzx
|
client
| 1 |
One more thing to add would be instead of the display being pixels is it doable for solid colors instead to make the object and background be a smoother look
| null | null | null | null | null | null | null | null | 0 | 0.948 | 0.052 | 0.1531 |
1,003 | 2,797 | 7 |
EugeneVasiliev
|
leader
| 0 |
Yes, of course, you can change the gradient colors and make a smooth transition as you require.
|
ОФ, Ю, ТЕХ
|
утверждение
| null |
of course
| -1 | null | null | null | 0 | 0.856 | 0.144 | 0.4019 |
1,003 | 2,797 | 8 |
zenzx
|
client
| 0 |
As for the smoothness, what I was thinking of was instead of it being pixels adjusted to color could it be a solid color instead
| null | null | null | null | null | null | null | null | 0 | 0.938 | 0.062 | 0.1531 |
1,003 | 2,797 | 9 |
EugeneVasiliev
|
leader
| 0 |
We have prepared an optimized CPU solution for you.
|
Ю
|
утверждение
| null | null | 0 |
-
| null | null | 0 | 0.455 | 0.545 | 0.7351 |
1,003 | 2,797 | 9 |
EugeneVasiliev
|
leader
| 1 |
Your question prompted us to improve the depth map display module and soon, methods for obtaining a depth map with arbitrary coloring will become part of NuitrackSDK.
|
Ю, СТОП
|
утверждение
| null |
soon, methods...will become part of NuitrackSDK
| 1 |
sn6
| null | null | 0 | 0.9 | 0.1 | 0.4404 |
1,003 | 2,797 | 9 |
EugeneVasiliev
|
leader
| 2 |
Thank you for using NuitrackSDK!
|
БЛАГ
|
благодарность
| null |
Thank you
| 1 | null | null | null | 0 | 0.589 | 0.411 | 0.4199 |
1,003 | 2,797 | 10 |
zenzx
|
client
| 0 |
As for this package I am currently using unity version 2019.4.29f1 and it says the package was built for a newer version is there a way to get it to work for my version or do I have to update?
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,003 | 2,797 | 10 |
zenzx
|
client
| 1 |
I use 2019.4.29f1 as its more stable with less bugs
| null | null | null | null | null | null | null | null | 0 | 0.783 | 0.217 | 0.3597 |
1,003 | 2,797 | 11 |
zenzx
|
client
| 0 |
As for the smoothness, what I was thinking of was instead of it being pixels adjusted to color could it be a solid color instead
| null | null | null | null | null | null | null | null | 0 | 0.938 | 0.062 | 0.1531 |
1,003 | 2,797 | 12 |
EugeneVasiliev
|
leader
| 0 |
This can be easily done by switching the gradient mode to Fixed.
|
ТЕХ, НПРИ, НОС
|
утверждение
| null | null | -1 | null | null | null | 0 | 0.821 | 0.179 | 0.34 |
1,003 | 2,797 | 12 |
EugeneVasiliev
|
leader
| 1 |
image
If you need one color of different tones, then it can also be adjusted using a gradient by setting the necessary color keys.
|
ТЕХ
|
суггестив
| null | null | 1 | null | null | null | 0 | 1 | 0 | 0 |
1,003 | 2,797 | 12 |
EugeneVasiliev
|
leader
| 2 |
This is a very flexible system, experiment.
|
-
|
утверждение
| null | null | 0 | null | null | null | 0 | 0.732 | 0.268 | 0.2944 |
1,003 | 2,797 | 13 |
zenzx
|
client
| 0 |
As for this package I am currently using unity version 2019.4.29f1 and it says the package was built for a newer version is there a way to get it to work for my version or do I have to update?
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,003 | 2,797 | 13 |
zenzx
|
client
| 1 |
I use 2019.4.29f1 as its more stable with less bugs
| null | null | null | null | null | null | null | null | 0 | 0.783 | 0.217 | 0.3597 |
1,003 | 2,797 | 14 |
EugeneVasiliev
|
leader
| 0 |
Check out this package built for Unity 2019.
|
ТЕХ, НПРИ, НОС
|
суггестив
| null | null | -1 | null | null | null | 0 | 1 | 0 | 0 |
1,003 | 2,797 | 14 |
EugeneVasiliev
|
leader
| 1 |
Dropbox
GradientDepthFrame_2019.unitypackage
Shared with Dropbox
NuitrackSDK latest version is aimed at Unity 2020.3.1f1 and higher.
|
ТЕХ
|
-
| null | null | null | null | null | null | 0 | 0.854 | 0.146 | 0.34 |
1,003 | 2,797 | 14 |
EugeneVasiliev
|
leader
| 2 |
Using earlier versions may cause errors and unstable operation.
|
ТЕХ
|
предостережение
| null | null | null | null | null | null | 0.412 | 0.588 | 0 | -0.5994 |
1,003 | 2,797 | 14 |
EugeneVasiliev
|
leader
| 3 |
We use this version as the most stable and tested for NuitrackSDK.
|
ТЕХ, ЛЭКП
|
объяснение
| null |
the most stable and tested
| 1 | null | null | null | 0 | 0.815 | 0.185 | 0.3597 |
1,003 | 2,797 | 14 |
EugeneVasiliev
|
leader
| 4 |
We recommend that you use 2020.3.1f1.
|
ТЕХ
|
суггестив
| null |
We recommend
| 1 | null | null | null | 0 | 0.667 | 0.333 | 0.3612 |
1,004 | 2,786 | 1 |
aiv
|
client
| 0 |
I using UE4.27 to bundle Android App,but there is errors below.
| null | null | null | null | null | null | null | null | 0.194 | 0.806 | 0 | -0.34 |
1,004 | 2,786 | 1 |
aiv
|
client
| 1 |
Please Help me solve this problem.
| null | null | null | null | null | null | null | null | 0.262 | 0.168 | 0.57 | 0.397 |
1,004 | 2,786 | 1 |
aiv
|
client
| 2 |
Thanks
| null | null | null | null | null | null | null | null | 0 | 0 | 1 | 0.4404 |
1,004 | 2,786 | 2 |
Stepan.Reuk
|
leader
| 0 |
Hello @aiv
Have you followed this tutorial?
|
ПРИ, ОБР, УВ
|
обращение, верификативный
| null |
Have you
| 1 | null | null | null | 0 | 1 | 0 | 0 |
1,004 | 2,786 | 2 |
Stepan.Reuk
|
leader
| 1 |
https://github.com/3DiVi/nuitrack-sdk/blob/master/doc/Unreal_Engine_Android_Tutorial.md
|
ТЕХ
|
-
| null | null | 0 | null | null | null | 0 | 1 | 0 | 0 |
1,005 | 2,798 | 1 |
umberto
|
client
| 0 |
Hi,
I’m Umberto
i want create a fruit ninja VR game without VR headset.
| null | null | null | null | null | null | null | null | 0 | 0.779 | 0.221 | 0.34 |
1,005 | 2,798 | 1 |
umberto
|
client
| 1 |
I’m using Trial Licence, but i see that interaction isn’t very performing.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,005 | 2,798 | 1 |
umberto
|
client
| 2 |
This is my question: Can i increase interaction’s performance using Nuitrack AI or I should use an headset kit?
| null | null | null | null | null | null | null | null | 0 | 0.887 | 0.113 | 0.3182 |
1,005 | 2,798 | 2 |
Stepan.Reuk
|
leader
| 0 |
Hello @umberto
You can check this using a Trial license.
|
ПРИ, ОБР, Ю
|
суггестив, обращение
| null |
Hello @
You can check this
| 1 | null | null | null | 0 | 1 | 0 | 0 |
1,005 | 2,798 | 2 |
Stepan.Reuk
|
leader
| 1 |
But you should have a powerful enough CPU
If you use Unity enable Nuitrack AI on Nuitrack Manager component
image
If not, enable in config file https://github.com/3DiVi/nuitrack-sdk/blob/master/doc/Nuitrack_AI.md#nuitrack-ai-skeleton-tracking
|
Ю, ТЕХ, НОС
|
предостережение, суггестив
| null |
enable
| 0 | null | null | null | 0 | 0.875 | 0.125 | 0.5719 |
1,006 | 2,758 | 1 |
BRB
|
client
| 0 |
Can we use this SDK to track hand movement?
| null | null | null | null | null | null | null | null | 0 | 0.714 | 0.286 | 0.4939 |
1,006 | 2,758 | 1 |
BRB
|
client
| 1 |
I can see the skeletal tracking on the sample.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,006 | 2,758 | 1 |
BRB
|
client
| 2 |
It is a bit slow and not as robust as I would like.
| null | null | null | null | null | null | null | null | 0.131 | 0.708 | 0.161 | 0.119 |
1,006 | 2,758 | 1 |
BRB
|
client
| 3 |
Do you have support for recognizing hand gesture like open hand / fist?
| null | null | null | null | null | null | null | null | 0 | 0.437 | 0.563 | 0.891 |
1,006 | 2,758 | 1 |
BRB
|
client
| 4 |
I didn’t see any forum posts about this.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,006 | 2,758 | 2 |
EugeneVasiliev
|
leader
| 0 |
Study this tutorial on hand tracking in the gallery 22, it can help you a lot.
|
НПРИ, НОБР, ЛЭКП, Ю, ИМП
|
суггестив, утверждение
| null |
you, a lot, Study
| 0 | null | null | null | 0 | 0.704 | 0.296 | 0.7096 |
1,006 | 2,758 | 2 |
EugeneVasiliev
|
leader
| 1 |
Good luck!
|
НОС, ПРОЩ1
|
пожелание
| null |
Good luck!
| 0 | null | null | null | 0 | 0 | 1 | 0.7345 |
1,007 | 2,800 | 1 |
zenzx
|
client
| 0 |
I am currently trying to make a project that solely uses the orbbec astra depth sensor without a skeleton and am wondering if ConvertProjToRealCoords would world without a skeleton.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,007 | 2,800 | 2 |
EugeneVasiliev
|
leader
| 0 |
Yes, this method converts any coordinates and does not require the calculation of the skeleton.
|
НПРИ, НОБР, НОС
|
утверждение
| null | null | -1 | null | null | null | 0 | 0.838 | 0.162 | 0.4019 |
1,008 | 2,778 | 1 |
davidptracy
|
client
| 0 |
Hi - I’m seeing some pretty drastic performance differences when using NuiTrack AI with CNN_HPE set for regression model.
| null | null | null | null | null | null | null | null | 0 | 0.849 | 0.151 | 0.4939 |
1,008 | 2,778 | 1 |
davidptracy
|
client
| 1 |
Skeleton will appear for 5-10 frames then dip out - with major frame inconsistencies vs. the default regression model.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,008 | 2,778 | 1 |
davidptracy
|
client
| 2 |
Running on a NuC i9 extreme with a RTX-3060mini.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,008 | 2,778 | 1 |
davidptracy
|
client
| 3 |
Nuitrack 3.5 and nuitrack.config has been configured according to the AI readme.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,008 | 2,778 | 1 |
davidptracy
|
client
| 4 |
This is for a major museum installation in which I’m hoping to use the AI approach to get around IR absorptive clothing.
| null | null | null | null | null | null | null | null | 0 | 0.882 | 0.118 | 0.4215 |
1,008 | 2,778 | 1 |
davidptracy
|
client
| 5 |
Any help is appreciated!
| null | null | null | null | null | null | null | null | 0 | 0.241 | 0.759 | 0.7424 |
1,008 | 2,778 | 2 |
vadim.bazhin
|
member
| 0 |
Hi @davidptracy, make sure your processor is not overloaded with other applications, the Nuitrack AI Skeleton Tracking has high processor requirements.
|
ПРИ, ОБР, ТЕХ, НОС
|
суггестив, констатация
| null | null | 1 | null | null | null | 0 | 0.897 | 0.103 | 0.3182 |
1,009 | 2,722 | 1 |
panhectic
|
client
| 0 |
Hi,
I’ve just tried activating Nuitrack according to the instructions, but NuiTrack.exe doesn’t run - simply exits without displaying anything.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,009 | 2,722 | 1 |
panhectic
|
client
| 1 |
nuitrack_sample shows
freeglut (nuitrack_sample.exe): fgPlatformInitialize: CreateDC failed, Screen size info may be incorrect
This is quite likely caused by a bad ‘-display’ parameter
No such node (CnnDetectionModule.ToUse)
terminate called after throwing an instance of ‘boost::exception_detail::clone_impl<boost::exception_detail::error_info_injectorboost::property_tree::ptree_bad_path >’
what(): No such node (CnnDetectionModule.ToUse)
Windows 10 Pro 20H2.
| null | null | null | null | null | null | null | null | 0.215 | 0.785 | 0 | -0.8807 |
1,009 | 2,722 | 1 |
panhectic
|
client
| 2 |
I’m running dual monitor, 1920x1200 … changed the resolution to 1920x1080, but no change.
| null | null | null | null | null | null | null | null | 0.177 | 0.823 | 0 | -0.4215 |
1,009 | 2,722 | 1 |
panhectic
|
client
| 3 |
Any thoughts?
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,009 | 2,722 | 1 |
panhectic
|
client
| 4 |
Mike.
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,009 | 2,722 | 2 |
Mariya
|
member
| 0 |
Hi Mike!
|
ПРИ, ОБР
|
обращение
| null |
Hi
| 1 | null | null | null | 0 | 1 | 0 | 0 |
1,009 | 2,722 | 2 |
Mariya
|
member
| 1 |
Sorry for the issues you’ve encountered!
|
ИП
|
извинение
| null |
Sorry for the issues
| 1 | null | null | null | 0.242 | 0.758 | 0 | -0.1511 |
1,009 | 2,722 | 2 |
Mariya
|
member
| 2 |
Did you change nuitrack.config params?
|
УВ
|
верификативный
| null | null | 1 | null | null | null | 0 | 1 | 0 | 0 |
1,009 | 2,722 | 2 |
Mariya
|
member
| 3 |
Please, try to run nuitrack_sample with this nuitrack config file 6.
|
ВЕЖЛ, ТЕХ
|
суггестив
| null |
Please
| 1 | null | null | null | 0 | 0.813 | 0.187 | 0.3182 |
1,009 | 2,722 | 3 |
panhectic
|
client
| 0 |
Thanks Mariya,
I haven’t edited the config file and the one you provided is identical to the one that was installed.
| null | null | null | null | null | null | null | null | 0 | 0.873 | 0.127 | 0.4404 |
1,009 | 2,722 | 3 |
panhectic
|
client
| 1 |
I ran nuitrack_sample under Visual Studio and got:
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,009 | 2,722 | 4 |
panhectic
|
client
| 0 |
Aha !
| null | null | null | null | null | null | null | null | 0 | 1 | 0 | 0 |
1,009 | 2,722 | 4 |
panhectic
|
client
| 1 |
I was only vaguely aware of the NUITRACK_HOME environment variable …
I checked what was set and found that had an old value (USER, no SYSTEM) set from a previous attempt a couple of years ago.
| null | null | null | null | null | null | null | null | 0.057 | 0.881 | 0.062 | 0.0516 |
1,009 | 2,722 | 4 |
panhectic
|
client
| 2 |
I killed that and re-installed.
| null | null | null | null | null | null | null | null | 0.529 | 0.471 | 0 | -0.6705 |
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