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rammus | This damage boost allows him to get picks frequently with Rammus' Ultimate 2. Team fighting is where Rammus excels the most. |
kled | Try to keep the minion wave closer to your side of the map early. In doing so, Kled will be less effective. |
blitzcrank | You’ll be able to look for picks frequently. You’ll also be able to get your second b up after you land or miss your first. |
ashe | Ashe's kite damage will be able to turn the tide of late game team fights. Don't let Ashe push you under your tower early. |
ekko | Multiple items offer him low cooldowns and a lot of burst damage. Don't be afraid to go for plays. |
soraka | Soraka will go to the hall alone in the middle of the game. You can abuse this by trying to ambush Soraka while she is guarding a goal. |
soraka | Soraka is perfect in the middle of the game because of her powerful healing and her ability to systematically satisfy many damage to enemies. The Melee champions will find it hard to face Soraka. |
warwick | Warwick was weak at the beginning of the game, but strong in later parts of the laning phase. Once Warwick has levels and objects under his belt, he'll be stronger. |
brand | The ability will have quite a short cooldown, making it easy for him to win team fights frequently. He should be working with his team and setting up death brushes around the map. |
teemo | and can only resort to split thrust. This puts his team at a disadvantage and causes a lot of tension to accumulate within the team. |
jhin | Wait for Jhin's team to engage or when he is isolated to try and pick him off. Jhin doesn't have an escape or a dash, so he should be pretty easy to kill. |
nautilus | Back up and protect your allies after using g, and focus on protecting the closest champion. Look for choices with your Ultimate E. |
soraka | Soraka can cause damage in team fighting because of his Q. Soraka can heal a lot in team fights because of her E. |
karma | Delaying a team fight will allow Karma to harass your team and make the fight much riskier. If Karma uses her empowered Q when trying to poke, use the cooldown to start a team fight. |
nidalee | Farming your jungle is important for XP. Try not to fall behind in XP by constantly trying to gank. |
xerath | Peel for your allies as much as possible, keeping them alive in team fights is crucial to winning the game. Xerath's damage will skyrocket during this stage of the game. |
elise | Elise can secure objectives alone or with her team. To secure every Dragon possible, Elise should try to find picks with her E. |
brand | He should give his teammates a decent leash if possible. If that is not possible, he should kite the camp around well enough to ensure small amounts of damage are taken. |
drmundo | Hold off from using Q until close to them to make it easier to get kills. Secure objectives such as Rift Herald and Dragons. |
thresh | If Thresh disappears from the track, immediately alert your team. Thresh is a traveling champion with a potential for danger. |
malzahar | The use of his Ultimate R as soon as he arrives will help his way to get more murders and throw a snowball. After changing with the middle lane, make sure you have the average priority at all times. |
yorick | Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team. Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one. |
taliyah | His team fight is also quite powerful. Its first capacity will be maximized at level 9. |
darius | Many champions becoming tankier makes it harder for Darius to kill them. At level 16, Darius’s Ultimate will be an essential tool in team fights. |
maokai | The enemy team will face difficulties in finding young trees or a Maokai with an extremely powerful all-in-one combo in jungle brushes. Your Ultimate R will be on a short cooldown during this phase of the game. |
camille | Camille will often hunt vulnerable targets who are isolated walking around the map. Stick with your team to reduce Camille's assassination attempts. |
jax | The enemy can always react to Jax’s plays and send someone from their team to prevent him from split pushing. The enemy can kill Jax's entire team and then go for crucial objectives like the Baron. |
sion | If they die at first, you won't be able to win the fight alone. Focus on your team's heats at the end of the game. |
janna | Level 6 is a massive power spike because Janna can now heal up her entire team during team fights. The knockback of Level 6 is quite beneficial as the last-ditch disengage tool as well. |
ornn | Once Ornn unlocks his Ultimate R, he will have an easier time in lane. He will be able to look for kills and even set his Jungler up once he has it available to him. |
yuumi | Yuumi will slow down an entire enemy team with the effects of its Ultimate R, adding to its value. Yuumi heals for herself increases after reaching level thirteen and earns two points in her Ultimate R. |
rengar | Their obtaining and securing the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon |
fiora | When Fiora hits level 6, her duelling potential is fully realized. At this point, she can 1v1 almost anyone while her R is up. |
hwei | He has a bait out ability. Then you fight him. |
ezreal | Your best course of action in the late game is to stick with your Support as much as possible. If you are weak, do not leave your Support's side, otherwise you will be an easy target. |
velkoz | The enemy champions with a varied crowd control can quickly get to the top of velkoz with their team after interrupting their Ultimate R. The strategy for Velkoz involves harassing the enemy throughout the laning phase with your W and Q. |
urgot | If Urgot hits his Fear Beyond Death R, try to kill him before he executes your partner. If you kill Urgot's Fear Beyond Death R successfully, your partner will live. |
ahri | Once Ahri has completed her first item, she will deal a lot of damage and be able to push the wave/fight more frequently. It's recommended to respect Ahri's all-in damage. |
galio | Once Galio gets his first item, his Q and E will deal a lot of damage during all-ins. Galio's level 6 ability allows him to make cross-map plays around the map. |
jarvan | Jarvan's all-in potential will also see a significant boost depending on which ability he decided to max first. Getting level 11 is another significant power spike for Jarvan IV. |
malzahar | His next major power peak is at level 11 when he puts the second point in his Ultimate R. Once its first element is finished, Malzahar's damage in the way will increase a lot. |
kassadin | Split up and farm the side waves once ADC and Support have rotated to the mid lane. Kassadin will have 2 points in his Ultimate at level 11. |
skarner | Skarner will build tank items. You need to invest in armor and magical penetration items to effectively counter Skarner. |
ivern | Try to gank often pre-6 to reduce his effectiveness post 6. Prioritize taking those major objectives like Dragon or Rift Herald. |
wukong | This is particularly effective when (he) has his Sweeper activated, or the enemy team has no vision set up. (He) unlocks his true power when (he) gets his Ultimate n. |
kindred | As you are the Jungler after all, make sure to try to take them as often as possible. Your champion is very good at taking them alone. |
lissandra | The effectiveness of Lisandra's strategy depends entirely on her team's agreement with her. Lisandra's ultimate R is more a utility tool than a damaging tool, making it less effective against stronger opponents. |
maokai | Avoid standing down the track as Maokai will place Saplings E inside the bushes and they will inflict a lot of damage if you are taken by them. You should hit Level 2 at the same time or before Maokai because it has great all-in level 2. |
jarvan | With this level of investment, Jarvan's team can follow up on fights with ease. At the late game, Jarvan becomes a really tanky champion. |
maokai | Combining his slow E with his W allows him to target individuals and bind them for a while while others follow behind him. Maokai is weak at the beginning of the game and can easily be killed, especially if he faces a varied enemy. |
ezreal | Lane brushes are used to land poke on the enemy team, allowing ezreal to accumulate a lead. ezreal's goal is to shove the enemy out of the lane after accumulating a lead. |
ziggs | The increased power of Ziggs Q allows him to quickly break out the enemies. With the increased power of Ziggs Q, it will push the wave quickly. |
masteryi | Can do a lot if the enemy team disengages when its Ultimate r is active. Very sensitive to the CC, so if the enemy saves their CC for him, he will die. |
seraphine | Avoid regrouping closely so that Seraphine cannot get a powerful R. Seraphine is good in team fighting thanks to her Ultimate R. |
evelynn | Evelynn will seek to execute someone before a team fight or objective spawning. Do not move around the map alone whenever a major goal is about to spawn. |
nidalee | Once she has completed her Jungling item, her damage output will be very good. Avoid fighting her unless you can catch her out of position or if you’re stronger than her. |
riven | A player's strong potential for duellage in the middle of the game should be used to fight anyone who tries to prevent them from sharing the push. Although a player is strong at the split push in the middle of the game, he should be ready to regroup with his team and fight 5v5. |
jax | Jax's main spike comes when he reaches the late game and has multiple items in his inventory. So now he can actually 1 v 5 against the enemy team and come out on top. |
lucian | You should look at your positioning. Do not use E recklessly. |
taliyah | Taliyah does not have an incredible control Rift Herald in early play. It is recommended to take Rift Herald before Taliyah receives assistance from a nearby route. |
camille | Camille is incredibly mobile thanks to her E. Camille has a sharp learning curve, making it challenging to play effectively. |
sion | To initiate ganks, use your E to slow down the exaggerated enemies. This means that you will need gank when a new wave of minion appears. |
lux | Stay outside the minion wave so she can't push you and hit you with her E. But stand behind the minion wave instead so she can't put her Q on you while you're isolated. |
ornn | He will need to use the lane brushes and trade when the enemy gets too close to him or terrain. His level six is a massive power spike as he can now impact team fights consistently. |
evelynn | Eve is very good in the mid-game as enemies will be walking around the map on their own. As Evelynn is an assassin, if she can get picks on isolated targets she can get herself a huge lead. |
jhin | You must stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you. |
twitch | Twitch's ultimate c has two points, which will allow him to resume team fighting and disrupt them. Its positioning will be very important after obtaining two points in its final c. |
swain | Staying behind your Caster Minions will prevent Swain from using its E root. At level 6, Swain's death pressure and increased survival. |
brand | If that is not possible, he should kite the camp around well enough to ensure small amounts of damage are taken. Once all basic abilities are unlocked, Brand should gank over-extended lanes whenever a chance presents itself. |
tristana | A massive power peak at level six allows it to use its capabilities as a finishing movement if it can get the enemy low enough with its E. With the first element, Tristana will easily win the fights. |
ashe | If Ashe can poke the enemy with her y and activate her Q in late game team fights, she will have incredibly high damage output. Ashe's kite damage will be able to turn the tide of late game team fights. |
sion | Avoid track brushes if you do not have the vision of them and Zion is absent from the track. Keeping your half-filled resource bar should help you significantly in this matchup, especially if Sion decides to cover you. |
sion | Sion's first power peaks depend on what he builds for: if he goes in a tank, he will be weaker sooner, if he goes to damage, he will be heinous and strong. Neutral objective fighting is very important to me. |
ezreal | Ezreal's R Ultimate has a very short cooldown and can be used freely during the early game for waveclear. waveclear with Ezreal's R allows him to clear waves quickly in order to get a recall. |
darius | If Darius misses-timing his Ultimate e, his damage output will be severely reduced and may cost the team fight. Darius needs to cast his Ultimate e as soon as the enemy gets within health range to maximize its effectiveness. |
lulu | Provide shields to CDA whenever they need them. It is recommended that the lower lane tower be destroyed after a successful lacquering phase. |
trundle | It can both set up and follow the ganks with ease. This is extremely advantageous when it has a support that has a lot of crowd control in their kit. |
zac | He has the potential to chain his crowd control capabilities with his allies. Capacity E makes him a powerful ganker because of its effects. |
lux | Level 6 capability can also be used to safely fly neutral lenses or shots. The first element helps compensate the right poke by continuing to harass the enemy bot track with track brushes. |
sivir | Its Ultimate R has defensive capabilities beyond mere target selection. Its mid-game potential is strong to gain choices and priority over neutral goals. |
zac | At level 9, Zac's first capacity will be maximized. He will now be able to cover his enemies from afar and inflict a heavy amount of damage at the same time. |
amumu | Amumu is quite vulnerable to damage caused by poke. Try to harass Amumu as much as possible so that it is almost impossible for him to enter without dying in return. |
jhin | After destroying the bottom lane tower, rotate to the mid lane. Rotating to the mid lane allows you to take that tower. |
syndra | The risk of being targeted by an enemy gank increases when it has varied CC. Positioning is crucial to playing syndra. |
mordekaiser | The key to winning at the end of the game is not to commit unless your Ultimate R is in place. Your Ultimate R will have a shorter cooldown in the final stages of the game. |
wukong | Fighting without this will make the end-of-game team's fights much more difficult. Delay fighting and be ready to disengage if it's still about to cool down. |
ksante | Damage to your team in the team fights. You will be extremely tanky at this stage of the game, so you can tank a lot of damage for your team. |
chogath | Depending on his build path, Cho'Gath will either deal a lot of damage in late game fights or be incredibly tanky. |
zac | Its ultimate R will allow it to target specific enemies, granting it extended immunity. Having three points in his Ultimate R is a massive powerpike for Xin Zhao. |
rumble | If the enemy gathers together, also look for a group with your team. In team fighting, continue to focus on the most squishiest and easier to kill high priority targets in backline. |
seraphine | Use your Ultimate R very carefully as it can be the decisive factor in the victory of a fight. Use the capability of CC multiple targets. |
malphite | Malphitis is low early because its presence is negligible. Malphite cannot do much against the various champions. |
fiora | Fiora is a skilled duelist who can take on anyone one vs one if she gets an early lead. Fiora's Passive allows her to deal damage to both squishies and tanks, giving her team flexibility. |
akali | Try not to give Akali kills at the beginning of the game. She's a heavy snowball champion and once she has gold under her belt, she can easily take the card. |
ryze | Ryze is excellent at the end of the game because he can completely take over the game with his total damage combo and his passive. All he has to do is be part of important fights. |
akshan | At level 13, Akshan will maximize his E. The additional mobility provided by Akshan's E is very powerful in the final stages of the game. |
hwei | When pushing, try to hit both the minion wave and Hwei at the same time. Having many abilities can make someone complicated and overwhelming for players. |
diana | The best time to all-in them will be when the enemy frontline decides to all-in your team. Doing so will ensure that the enemy frontline has no form of follow-up. |
maokai | The first element will allow Maokai to survive the fighting. The first element adds to Maokai's damage. |
kassadin | Once they're level 6 they become stronger than you and it will be harder for you to lane against them. Post-six, he can start avoiding ganks and can roam around and try to get kills. |