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"As ahri, Keep farming up till you get to the full build. Once that is done (or while farming), you may use the minion wave as bait and set up death brushes around it. It will allow you to catch enemies unaware with your E and burst them down before they can react.\n\nTeam fighting should be similar to the mid-game. Always look for ways to flank the enemy and take out one or two squishy members of their backline. This will also act as a signal for your team to engage, and if they don't engage, you can always use your last Ultimate charge to get out.\n\nThe fog of war is your friend and you should use this to set up death brushes with your team. This works especially well when a major fight is going to take place for a neutral objective like the Baron. Also, try to take fights in closed areas like the Jungle, as it will let you hit multiple people with your Q. ",
"As ahri, Once it's done (or during farming), you can use the minion wave as bait and set up death brushes around it. It will allow you to catch ignorant enemies with your E and shoot them down before they can react. Team fights should be similar in mid-game. Always look for ways to flank the enemy and pull out one or two members of their backline. It will also act as a signal for your team to engage, and if they don't commit, you can always use your last ultimate charge to get out. The fog of the war is your friend and you should use this to set up death brushes with your team. This works especially well when a major fight is going to take place for a neutral goal like the Baron. Also, try to take fights in closed areas like the Jungle, as it will allow you to hit several people with your Q."
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"As xinzhao, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.\n\nTo make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.\n\nPlay around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.",
"As xinzhao, After entering with your Ultimate R, be ready to fold and peel for your allies in the team fights at the end of the game. To make it easier to get to the enemy backline, group with your team but stay out of the way. If you're flanking a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the game at the end of the game because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without that will make the team fighting at the end of the game much more difficult."
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[
"Against alistar, Alistar will not hesitate to Flash over walls to start fight. Be sure to ward your flanks when sieging an objective or starting the Baron or Dragon.\n \nAlistar’s Ultimate provides him with a ton of extra defensive stats. In team fights, don’t focus him as it will be very hard for you to kill him. Instead, try to peel back and wait for his Ultimate to end before focusing him down.\n \nAvoid grouping very closely as a team and never stand together inside the jungle. Alistar’s basic t>e combo has a rather large AOE and you may lose the team fight if he can get a multiperson knock up.",
"Against alistar, Alistar will not hesitate to Flasher over the walls to start the fight. Make sure to keep your flanks by sipping a goal or starting the Baron or Dragon. Alistars Ultimate provides him with a ton of additional defensive statistics. In team fights, don't focus it because it will be very difficult for you to kill him. Instead, try to peel and wait for his Ultimate to finish before focusing it down. Avoid grouping very closely like a team and never stand together inside the jungle. Alistars basic t>e combo has a big enough AOE and you can lose the team fight if it can get a multi-person hit up."
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[
"As lulu, Lulu's early game damage, combined with the utility of her spells, makes her highly dominant in the lane. She can negate all-ins almost immediately with her W and ensure that the enemy top laner is pushed out of the lane.\n\nLevel 6 is a massive power spike. She will now annoy the enemy by completely negating assassination and burst down attempts from the enemy's end. She can use the ability to slow enemies down, especially the ones trying to escape from her.\n\nThe first item component will surely help Lulu out a lot in the lane. She can spam her abilities frequently and deal additional damage to the enemy. The lane brushes will help her immediately. ",
"As lulu, The damage caused by Lulu's early play, coupled with the utility of his spells, makes it very dominant in the way. It can cancel all-in-one almost immediately with his W and make sure that the high enemy's lantern is pushed out of the way. Level 6 is a massive peak of power. It will now annoy the enemy by completely denying the assassination and breaking out the attempts at the end of the enemy. It can use the ability to slow down enemies, especially those who are trying to escape from it. The first element will surely help Lulu to get out much in the way. It can spame its capabilities frequently and inflict additional damage to the enemy. The track brushes will help him immediately."
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[
"Against syndra, Syndra is strong once she has her first item as she will easily be able to push the minion wave with ease and force you under Tower.\n\nSyndra’s main power spike early is at level 6 when she unlocks her Ultimate R.\n\nOnce Syndra has completed Luden’s Echo it will add lots of additional burst to her champions kit.",
"Against syndra, Syndra is strong once she has her first element because she will be easily able to push the minion wave with ease and force you under Tower. Syndra is the main power peak early at level 6 when she unlocks her Ultimate R. Once Syndra has finished Luden. Echo he will add a lot of extra burst to her champions kit."
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[
"Against ziggs, Once Ziggs gets Sorcerer’s Shows and Ludens he clears minion waves incredibly fast. Don’t leave him in a lane unattended for too long as he can kill a tower in well under a minute.\n\nZigg's kill threat increases at level 6 as his Ultimate R deals a consistent amount of damage if he uses it close by. Don’t let him poke you down in lane as he will use it to finish you off.\n\nZiggs is quite good in the mid-game and team fights if he is allowed to delay a team fight and poke with his Q. You can prevent this power spike by not allowing him to poke you down and delay a team fight.",
"Against ziggs, Once Ziggs gets Sorcerer, Shows and Ludens, he erases minion waves incredibly quickly. Don't leave him in an unattended lane for too long that he can kill a lap in much less than a minute. Zigg's death threat increases to level 6 because his Ultimate R deals a constant amount of damage if he uses it nearby. Don't let him get you down the track as he will use it to finish you. Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team fight and fight with his Q. You can prevent this peak of power by not allowing him to get down and delay a team fight."
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[
"Against rengar, At level 1, Rengar may try to cheese you to get an early health lead. You can reduce his all-in potential by waiting for him to show before walking forward. \n\nKeep the minion wave closer to your side of the map so Rengar cannot jump out of the bushes and trade with you. Furthermore, stick towards the bottom side of the lane at all times to make it harder for him to jump on you.\n\nOnce Rengar hits level 6 and unlocks his Ultimate R, he may look for the all-in. Alternatively, if he is unable to kill you, he may push the wave and try to roam with his Ultimate R. If he leaves lane post 6, make sure you ping that he’s gone to reduce the chances of him getting a successful Ultimate R off. ",
"Against rengar, At level 1, Rengar can try to cheese you to get an early health advance. You can reduce its all-in potential while waiting for it to show before walking forward. Keep the minion wave closer to your side of the map so Rengar can't jump bushes and trade with you. Moreover, stay towards the lower side of the track at any time to make it harder to jump on you. Once Rengar touches level 6 and unlocks his ultimate R, he can look for the all-in. Otherwise, if he is unable to kill you, he can push the wave and try to wander with his ultimate R. If he leaves track 6, make sure you ping that he went to reduce the chances of getting him a success R Ultimate Roff."
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"As azir, When no team fights are occurring, put yourself in a side lane and look to split push and farm side waves. Watch what your team is doing in case you need to move to help them at all times.\n\nDelay team fights for as long as possible while you try to harass the enemy with your long-ranged r and auto-attacks.\n\nUse your Ultimate R defensively in team fights. Use it to protect yourself and your allies from the enemy frontline/assassins.",
"As azir, When there is no team fight, get in a side lane and look to divide the lateral waves of thrust and firm. Look at what your team does in case you need to move to help them at all times. Delay team fights as long as possible while you try to harass the enemy with your long range and self-attacks. Use your ultimate defensive R in team fights. Use it to protect yourself and your allies from the enemy/assassin front line."
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"Against camille, Camille can start ganking as soon as she hits level 2. Ensure you’re aware of the level 2 gank and do not push up too far forward in lane early on.\n \nAt level 6 Camille will gain access to her Ultimate R which can be deadly if you’re low and overextended. Respect her all-in and do not push without vision as her Ultimate R.\n \nAfter Camille has completed her jungling item, she will be incredibly strong when skirmishing. Avoid fighting her alone unless you have a clear advantage.",
"Against camille, Camille can start crashing as soon as she reaches level 2. Make sure you are aware of the level 2 gank and don't push too far forward in the early lane. At level 6 Camille will have access to her Ultimate R which can be deadly if you are low and overheared. Respect her all-in and don't push without vision like her Ultimate R. After Camille has finished her juggling, she will be incredibly strong during escarment. Avoid fighting her alone unless you have a clear advantage."
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"As zed, During the mid-game, all you need to do is look for picks all around the map. This is the time for lane swaps so it should be easy for you to get kills.\n\nTarget immobile carries as much as you can. They can't do much to save themselves and you will be able to escape using your Ultimate R.\n\nLook for flanks on the enemy team and see if you can catch them off-guard by using the fog of war. This will make team fights really unfair for the enemy team.",
"As zed, During the middle of the game, you just have to look for picks all around the map. It's time for the track swaps so it should be easy for you to get killed. Still target carries as much as you can. They can't do much to save themselves and you'll be able to escape with the help of your Ultimate R. Look for the sides of the enemy team and see if you can catch them out of sight using the fog of war. This will make the team fights really unfair for the enemy team."
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"As neeko, Very squishy and can be easily gotten rid of if she is CC’d. This is especially true if she is going for the AD build.\n\nCan’t be very effective if the enemy sets proper vision around and can notice Neeko changing her forms or hiding in a brush to land her E.\n\nDue to her pushing power, she can be very susceptible to ganks especially after she has used up her W.",
"As neeko, This is especially true if it goes for AD construction. Can't be very effective if the enemy puts the right vision around and can notice Neeko changing its shapes or hiding in a brush to land its E. Due to its thrust power, it can be very sensitive to ganks especially after using its W."
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"As fiddlesticks, Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.\n\nAt this stage of the game, Fiddlesticks should’ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.\n\nIn the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool.",
"As fiddlesticks, Putting the second point in Fiddlesticks Ultimate R at level 11 is very important to him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive pieces. At this stage of the game, Fiddlesticks should have finished one or two articles. Its damage release will be quite high that will allow him to win team fights mid-game. In the middle of the game, the teams start to regroup. It's good for Fiddlesticks because he benefits from teams regrouping closely because his Ultimate R is an AOE tool."
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"As kayn, If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them\n\nBe proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!\n\nAs they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.\n\nFocus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!\n",
"As kayn, If they invade you early, right back. This is especially true if they are early, because you won't win early fights with them Be proactive with your Ultimate, because they will seek to use theirs every time it's up. Force ganks with your R! As they will often gaunt in early play, you need to make sure that you also look at gank as often as you can and abuse your E. Focus on securing these goals. You need to take Rift Heralds and Drakes when you can!"
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"As leona, Level 2 is a massive powerspike for Leona. This is because her main all-in combo is unlocked at that point, and it deals a lot of damage due to her Passive, provided she has follow-up from her ADC.\n\nHer level 6 is another significant power spike in this lane. The Ultimate e is on a very small cooldown, and the range is quite massive. This allows her to set up her CC chain quite easily.\n\nBoots are arguably one of the most important early game purchases for Leona. This unlocks her roaming potential, and she can terrorize other laners just by roaming around.",
"As leona, Level 2 is a massive powerpike for Leona. It is because its main all-in-one combo is unlocked at that time, and it deals a lot of damage due to its passive, provided it has a follow-up of its ADC. Its level 6 is another important peak of power in this way. The Ultimate e is on a very small cooldown, and the range is quite massive. This allows it to set up its CC chain quite easily. Boots are undoubtedly one of the most important game purchases for Leona."
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"As talon, Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.\n\nAfter your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. \n\nAs you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.",
"As talon, Make sure you're close to your team at all times so you can fight quickly. After your bot track has moved to the medium track, rotate to the bot side of the map or somewhere on the map so you can continue to close and win XP. As you're good at getting choices and killing isolated targets, try to ambushed and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, make the call for a nearby goal."
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[
"Against darius, If Darius invades you, just run away. He is one of the best duelers in the game, so don’t overstay your welcome.\n\nWhen fighting Darius, try to reposition so his e doesn’t hit you. Moving outside of the ring or towards him will reduce his damage output.\n\nTry and secure objectives and gank your allies as frequently as possible. Darius will be trying to do the same,\n",
"Against darius, If Darius invades you, just run away. He's one of the best duels in the game, so don't start your welcome. During the fight against Darius, try to reposition it so that his e doesn't hit you. Moving out of the ring or towards it will reduce its release from damage. Try and secure goals and spank your allies as often as possible. Darius will try to do the same,"
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"As rammus, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!\n\nAs you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.\n\nLook for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.",
"As rammus, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead."
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"As fiddlesticks, Powerfarm and unlock your Ultimate R as quickly as possible. Once you have your Ultimate R, you can start to actively gank.\n\nLike suggested, once you have your Ultimate R up, you should be looking to gank a lane. Every Ultimate R use should result in a kill, so make sure you’re actively looking to use it.\n\nFiddlesticks has good objective control thanks to his W. Make sure you take every objective when possible, and request assistance from your allies if you can’t do it alone.",
"As fiddlesticks, Powerfarm and unlock your Ultimate R as quickly as possible. Once you have your Ultimate R, you can start to actively gank. As suggested, once your Ultimate R up, you should look to gank a path. Each Ultimate R use should result in a murder, so make sure you are actively looking to use it. Fiddlesticks has good objective control thanks to its W. Make sure you take every goal when possible, and ask for the help of your allies if you can't do it alone."
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"As malzahar, Malzahar has great pick potential with his Ultimate R Picking off one champion could win you the game!\n\nMalzahar has a shield that will protect him against incoming damage. This increases your survivability in lane.\n\nHe can single-handed win a team fight if he can pick off a key target with his Ultimate R.",
"As malzahar, Malzahar has great selection potential with his Ultimate R Picking a champion could win you the game! Malzahar has a shield that will protect him from incoming damage. This increases your survival in the lane. He can win a team fight alone if he can choose a key target with his Ultimate R."
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"As zed, The first item procurement will make Zed a deadly champion to deal with. He should be looking to roam to other lanes and clean up kills on low-health/overstaying enemies.\n\nLevel 3 is a decent power spike as Zed will now have access to his overall burst combo. He can quickly go for short burst trades and proc his runes with these abilities. He can spam them quite fast as well since he is not dependent on mana.\n\nLevel 6 is a significant power spike for Zed. This is where he unlocks his full potential and can make the plays and the moves to make enemies wonder what that was. He should also be able to dive low health enemies and escape unscathed.",
"As zed, The first item purchase will make Zed a mortal champion to manage. It should seek to wander other ways and clean kills on low-health / surstaying enemies. Level 3 is a decent power peak because Zed will now have access to its global burst combo. It can quickly go for short exchanges and runes with these abilities. It can spam them quite quickly as well as it is not dependent on the mana. Level 6 is a significant power peak for Zed. That's where it unlocks its full potential and can make games and movements to make enemies wonder what it was. It should also be able to dive low-health enemies and escape unharmed."
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"As poppy, Can easily be kited by ranged carries even without using their dashes. Her Q can easily be sidestepped as it has a very short range.\n\nCan be killed easily if she overextends with her E. She also acts as a frontline so the enemy can flank her teammates before going for her.\n\nMisuse of her Ultimate R can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team’s carry.",
"As poppy, Her Q can easily be ruled out because it has a very short range. Can be easily killed if she overextends with her E. She also acts as a front line so that the enemy can flank her teammates before leaving for her. The misuse of her Ultimate R can land both her and her team in huge problems. It is especially true if the enemy team has a kind of heavy commitment that can get on her team."
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"As kogmaw, Very immobile which can make him a prime target for engage champions. Once engaged upon, he can do nothing unless he gets some help from his teammates.\n\nOnce his e is down, he will be useless unless he has some sort of item or numbers advantage. His e forms the core of his entire kit so if the enemy waits it out, he won’t be as effective.\n\nWhen going for the AD build, his Ultimate y is next to useless in terms of both utility and damage. It also costs a high amount of mana which is really bad for Kog’Maw.",
"As kogmaw, Very still that can make him a primary target to hire the champions. Once engaged, he can do nothing unless he gets help from his teammates. Once his e is down, he will be useless unless he has some kind of element or number advantage. His e forms the core of his whole kit so that if the enemy waits for him, he won't be as effective."
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"As zed, Once he uses his W offensively, he won’t have any other form of escape left to him. This leaves him vulnerable to ganks and baits from the enemy team.\n\nHis Ultimate R does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield.\n\nIt becomes hard for him to secure kills later in the game due to every enemy building defensive items and peeling for their carries. Team fights are not his cup of tea and hence he has to resort to split pushing, leaving the enemy team at a numbers advantage.",
"As zed, Once he uses his offensive W, he has no other form of escape left to him. This makes him vulnerable to the enemy team's ganks and baits. His ultimate R does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield. It becomes difficult for him to secure the murders later in the game due to each enemy building defensive objects and peeling for their carryings. Team fighting is not his cup of tea and therefore he must resort to split thrust, leaving the enemy team to a numerical advantage."
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"As jarvaniv, Jarvan IV is a strong early game duelist so it should be easy for you to all-in your enemy regularly and keep chunking them in the lane using the lane brushes.\n\nYou will have to help your Jungler in case he is near your lane and is trying to take down the Rift Herald. The goal is to make sure that you can use your CC combo effectively regularly.\n\nGetting your Ultimate m will help you a lot in this matchup, especially during the neutral objective fights where you can lock the enemy Jungler down with ease. ",
"As jarvaniv, Jarvan IV is a strong early play duel, so it should be easy for you all in your enemy regularly and continue cutting them in the track using track brushes. You will need to help your Jungler in case it is near your track and try to get off the Rift Herald. The goal is to make sure that you can use your CC combo efficiently regularly. Getting your Ultimate m will help you a lot in this matchup, especially during neutral objective fighting where you can lock the enemy Jungler with ease."
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"Against draven, Draven is an early game monster with his g and can snowball easily if he gets an early kill thanks to his Passive.\n \nOn Draven’s first back, he will usually get an expensive AD item. If you do not buy the exact same item as him, he will always come out ahead of trades. Take note of his first item and be prepared to play safer.\n \nAt level 6, Draven will look to go for kills if he hasn’t got any already with the help from his Ultimate t. Respect his all-in potential and play safer when you’re low.",
"Against draven, Draven is an early game monster with his g and can snowball easily if he gets an early murder thanks to his passive. On Dravens first return, he will usually get a expensive AD article. If you don't buy the same article exactly like him, he will always come out in front of the trades. Take note of his first article and be ready to play safer. At level 6, Draven will look to go to kill if he hasn't already got one with the help of his Ultimate t. Respect his all-in-the-world potential and play safer when you're low."
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"As brand, Use your early game strength to poke and harass the enemy with your W as often as you can. \n\nPost level 3, you’ll be able to use your basic combo to chunk the enemy down. When trading keep an eye on your mana bar though as you’ll be vulnerable when you’re out of mana.\n\nAt level 6 your kill pressure increases dramatically. Try to play aggressive and look for kills. Make sure the enemy is infected with Blaze so it deals more damage.",
"As brand, Use your early play force to shoot and harass the enemy with your W as often as you can. Post level 3, you will be able to use your base combo to cut the enemy down. When trading keeps an eye on your mana bar although you will be vulnerable when you are out of mana. At level 6 your pressure to kill increases considerably. Try to play aggressive and look for killed. Make sure the enemy is infected with Blaze so that it deals more damage."
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"As zac, Zac has great all-in potential throughout the laning phase. As soon as the enemy moves forward or overextends, he can look to play aggressive.\n\nHis Passive and Ultimate R can allow him to singlehandedly take a group of enemies out of a major team fight by simply zoning them away. He can also deal a lot of damage to the enemy backline if they ignore Zac.\n\nZac has good sustain in lane, thanks to his blobs. The additional health and sustain lets him survive harder matchups and out heal the enemy.",
"As zac, As soon as the enemy advances or surpasses, he can look to play aggressively. His passive and ultimate R can allow him to take a group of enemies alone out of a large combat team by simply zoning them. He can also inflict a lot of damage to the enemy's rear line if they ignore Zac. Zac has good support in the way, thanks to his blobs. Additional health and maintenance allows him to survive more difficult matches and heal the enemy."
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"As milio, Move to the mid lane and either stick with your ADC in the mid lane or hug your Mid laners hand to prevent the enemy from taking the mid lane tier 1.\n\nMake sure you place vision around nearby lanes and objectives. If you can spot the enemy moving around the map, your team may be able to collapse on to them and get a free kill.\n\nAvoid wandering too far away from your allies at any given time. If you get caught out, the enemy may be able to take a nearby objective like Baron, Dragon, a tower or even win a 5v4.\n",
"As milio, Move towards the medium track and stay with your ADC in the medium track or shake hands with your Mid laners to prevent the enemy from taking the medium track level 1. Make sure to place the vision around the nearby tracks and targets. If you can spot the enemy moving around the map, your team may be able to collapse on them and get a free murder. Avoid moving too far away from your allies at any time. If you get caught out, the enemy may be able to take a nearby goal like Baron, Dragon, a tower or even win a 5v4."
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"Against morgana, Morgana is good at level 6 when she unlocks her Ultimate R. Until then, her kill pressure isn’t the best, but it does increase once this ability is unlocked.\n\nOnce Morgana has Zhonya’s Hourglass, her survivability in team fights will increase. Try and fight her when her Zhonya’s is down so she is unable to defend herself. \n\nWhenever Morgana has her Blackshield E available, it will be difficult for you to kill her as it can block CC and damage. She will only use this to block lots of damage or CC, so bait it out before committing to the all-in.",
"Against morgana, Morgana is good at level 6 when she unlocks her Ultimate R. Until then, her death pressure is not the best, but it increases once that ability unlocked. Once Morgana has Zhonyas Hurglass, her survival in team fighting will increase. Try to fight her when her Zhonyas is downstairs, so she is unable to defend herself. When Morgana has her Blackshield E available, it will be difficult for you to kill her because he can block CC and damage."
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"As gragas, Avoid Gragas' Q as much as you can because it can set up ganks for his team and causes a lot of damage.\n\nUtilize Gragas' W cooldown, which has a considerable duration and may be exploited to engage on him.\n\nWatch out for Gragas' E which enables him to close gaps fast and it can also serve as an escape route.\n\nTry to save your Ultimate for when Gragas uses his ultimate since, if he pushes you into his team, you could all-in with it quickly.",
"As gragas, Avoid the Gragas Q as much as you can because it can set up ganks for its team and causes a lot of damage. Use Gragas' W cooldown, which has a considerable duration and can be exploited to commit to it. Be careful to Gragas' E which allows it to fill the gaps quickly and it can also serve as a route of escape. Try to save your Ultimate for when Gragas uses its ultimate since, if it pushes you into his team, you could all with it quickly."
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"As evelynn, Evelynn starts to be harder to play in the late game as teams will be grouping together. It will be harder for her to pick off targets when they’re stacked as 5.\n\nIn the late game, enemy champions will start to build defensive items. It will be harder for you to one-shot any squishy target.\n\nIf you’re ahead, regardless of how much the enemy team groups you can pick people off with ease. Just don’t over commit to doing it and make sure you always cast your Ultimate R to escape.",
"As evelynn, Evelynn starts to be harder to play at the end of the game because the teams will regroup. It will be harder for her to choose targets when they are stacked like 5. At the end of the game, the enemy champions will start building defensive elements. It will be harder for you to shoot a squishy target. If you are ahead, no matter how much enemy team groups you can choose people with ease. Just don't commit to do so and make sure you always throw your ultimate R to escape."
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"As kayn, Quite strong with his E mechanic which allows him to gank both bot and top lane relentlessly. It allows him to get his desired Passive form with ease.\n\nHe is quite versatile and can play around what his team needs. If his team happens to have a lot of damage, he can go for the Darkin form and act as a front line for his team.\n\nIf he takes the Assassin form, he can easily one-shot targets in the enemy backline. With the E movement speed, he can quite easily run them down.",
"As kayn, He is quite versatile and can play around what his team needs. If his team finds himself having a lot of damage, he can go for the Darkin shape and act as a front line for his team. If he takes the form of Assassin, he can easily shoot targets in the enemy backline. With the speed of the E movement, he can quite easily bring them down."
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[
"As akshan, Akshan has the range advantage and will try to bully you down with his superior range. In the early game, only move forward to trade or secure minions so he cannot bully you for free.\n \nFocus on keeping the wave closer to your side of the map early. This will prevent him from zoning you away from farm, and also allow you to all-in him when he walks up to the minion wave.\n\nYour level 6 power spike is far superior to his. Keep this in mind and try to play aggressive and shut him down when you’re level 6.\n\nA good time to trade or fight Akshan is when he uses his jump aggressively. You can then jump on him, CC him and then try to fight him.",
"As akshan, Akshan has the advantage of the range and will try to intimidate you with its superior range. In early play, only go forward to trade or secure minions so that it can't intimidate you for free. Focus on keeping the wave closer to your side of the map early. This will prevent him from zoned away from the farm, and also allow you to all-in him when he climbs to the minion wave. Your level 6 power peak is much higher than his. Keep this in mind and try to play aggressive and close it when you are level 6. A good time to trade or fight Akshan is when he uses his jump aggressively. You can then jump on him, CC him and then try to fight him."
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[
"As maokai, Once Maokai's Ultimate R gets maxed out, the enemy won't have a perfect time in the game. Maokai's team will quickly capitalize on his CC, though.\n\nHis tankiness is massive during the late game. His Passive won't let him die while he dives the enemy backline, deals damage of his own to them, and ensures they can't join the fight.\n\nHe is decent during late-game fights as his W, and Q can easily CC a high priority target and prevent them from joining fights. This gives time to his allies to damage the other enemies or collapse on the CC'd target.",
"As maokai, Once Maokai's Ultimate R is exhausted, the enemy will not have a perfect time in the game. Maokai's team will quickly capitalize on its CC, however. Its tankness is massive during the last game. His Passive will not let him die while he plunges the enemy's rear line, inflicts damage on them, and ensures that they cannot join the fight. He is decent during late fighting like his W, and Q can easily CC a high priority target and prevent them from fighting. This gives his allies time to damage the other enemies or collapse on target CC'd."
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[
"As thresh, As soon as Thresh gets to the lane, the race for level two ensues. This is because Thresh's level two is devastatingly strong and can immediately get him a kill.\n\nLevel 6 is another massive power spike. This is because he can slow multiple targets easily and easily trap an isolated target within the walls and prevent them from escaping.\n\nGetting his Mobility boots will be another massive power spike. This will be quite beneficial and will allow him to roam around quite effectively as his kit allows him to do so.",
"As thresh, As soon as Thresh arrives on the track, the race for level two follows. That's because the level two of Thresh is devastatingly strong and can immediately get him killed. Level 6 is another massive power peak. That's because it can slow down several targets easily and easily trap an isolated target in the walls and prevent them from escaping."
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"As kled, Kled's Passive is heavily underrated, but that will make all the difference in the game now. He can use it to soak up so much damage without the risk of dying, and he can quickly remount if Skaarl flees.\n\nKled will have his build almost completed by now. This means that he will be tanky, as well as dish out heavy amounts of damage. Anyone who gets caught out by him will probably end up dying.\n\nSince all his abilities will be maxed at this point, Kled will be huge in the game. His ability to disrupt the enemy teams' ranks will be phenomenal, and he can easily peel for his carries as well.",
"As kled, Kled's Passive is highly underestimated, but it will make all the difference in the game now. He can use it to absorb so much damage without risk of dying, and he can quickly get up if Skaarl runs away. Kled will have its construction almost finished now. This means that he will be tanky, as well as flattening heavy amounts of damage. Anyone getting caught by him will probably die. Since all his abilities will be maximized at this stage, Kled will be huge in the game. His ability to disrupt the ranks of enemy teams will be phenomenal, and he can easily peel for his wears as well."
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"As neeko, As this is a poke matchup, you mustn’t let Neeko push you into your tower otherwise you will struggle to survive. Try to match Neeko's pushing power by auto-attacking minions and dodging their poke.\n\nYou’re weaker than them whenever they have their Ultimate up. If you’re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.\n\nMake sure you hit level 2 at the same time as Neeko, as they’re way stronger than you at level 2 and by hitting level 2 before or at the same time, you’ll have a better chance at fighting back.\n\nTry to adapt your positioning as much as possible. Don’t stand too far forward because she will easily be able to hit you with her Q or E. Always stand in a position where you can play aggressively and apply a mental threat to Neeko",
"As neeko, As this is a poke game, you have to let Neeko push you in your lap otherwise you will have trouble surviving. Try to match Neeko's thrust power with automatic attack minions and avoid their poke. You're weaker than them every time they have their Ultimate Up. If you're in danger of dying, always remember at level 5 so you won't be killed when they hit level 6. Make sure you hit level 2 at the same time as Neeko, because they're much stronger than you at level 2 and hitting level 2 before or at the same time, you'll have a better chance of fighting back. Try to adjust your positioning as much as possible."
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[
"As karma, Her 2nd ability will be maxed out at level 13. Depending on the maxed ability, she will either be able to CC enemies frequently while regenerating HP or easily shield her team from enemy poke and all-ins.\n\nKarma will have multiple items completed during this stage of the game. This will allow her to dish out a lot of damage while peeling for her carries at the same time.\n\nHer poke damage will be pretty significant during the late game, and that ability will be up quite frequently. This means her DPS will be through the roof, which is highly beneficial for her team.",
"As karma, Its 2nd ability will be maximized at level 13. Depending on the maximum ability, it will be able either to CC enemies frequently while regenerating HP or easily protect its team from enemy poke and all in. Karma will have several completed items during this stage of the game. This will allow it to flatten a lot of damage while peeling for its ports at the same time. Its poke damage will be quite significant during the end of the game, and this ability will increase quite frequently. This means that its DPS will be across the roof, which is very beneficial for its team."
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"As xerath, If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.\n\nUse your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.\n\nWhile sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.",
"As xerath, If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free."
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[
"As ziggs, As Ziggs gets more items, he will be causing a lot of mayhem in terms of damage. This means that Ziggs can easily poke enemies out to make the team fights massively unfair for the enemy.\n\nOnce Ziggs gets three points in his Ultimate R, he will deal massive amounts of damage in a huge area during team and objective fights. Fighting in clumped areas will give a tremendous advantage to Ziggs as well, especially when it comes to Dragon and Baron fights.\n\nZiggs is quite good at taking towers quickly, but as he gets more items, he will completely decimate them with his Passive empowered auto-attacks. After that, he can just chunk the building out with his W, which means that the enemy can't do anything to defend their tower. This is quite beneficial if Ziggs' team is losing and he wants to split push.",
"As ziggs, As Ziggs gets more items, it will cause a lot of chaos in terms of damage. This means that Ziggs can easily fight against enemies to make the team massively unfair for the enemy. Once Ziggs gets three points in his Ultimate R, it will inflict massive amounts of damage in a huge area during team and goal fighting. Fighting in the nested areas will give Ziggs a huge advantage too, especially when he comes to Dragon and Baron fights. Ziggs is good enough to take turns quickly, but as he gets more items, he will completely decimate them with his passive self-attacks. After that, he can just cut the building with his W, which means that the enemy can't do anything to defend their turn."
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"As rumble, At level 9, he will max his first ability. His trading power will intensify once he hits this level.\n\nSimilarly, Rumble will unlock his Ultimate at level 11. This will allow him to go for more trades and its damage output will be a little higher.\n\nTeams tend to start grouping during the mid-game. This is good for Rumble, as his Ultimate makes him a good team-fighting champion.\n",
"As rumble, At level 9, he maximizes his first ability. His trading power will increase once that level is reached. Similarly, Rumble will unlock his Ultimate at level 11. This will allow him to go for more jobs and his damage release will be a little higher. The teams tend to start regrouping in the middle of the game. It's good for Rumble, because his Ultimate makes him a good team champion."
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"As quinn, Yet again, Quinn doesn’t really spike at level 16 as her Ultimate R is a utility tool rather than a pure damage tool.\n\nQuinn starts to fall off in the later parts of the game as enemies will be buying items that offer them extra protection from her damage.\n\nThankfully, the more items Quinn gets, the more of a problem she will be for the enemy team. As long as she looks for picks with her team, she should be okay in the late game.",
"As quinn, Once again, Quinn does not really point to level 16 as his Ultimate R is a utility tool rather than a tool of pure damage. Quinn starts to fall into the later parts of the game as the enemies will buy items that offer them additional protection against his damage. Fortunately, the more Quinn articles gets, more than one problem it will be for the enemy team. As long as she is looking for choices with her team, she should agree in the end of the game."
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[
"Against jax, Aim to trade when Jax has used his e as it will block basic attacks. It has a long cooldown, so make sure you exploit his weakness.\n\nJax has no build-in sustain and is melee. If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in. This will also force him to burn through his potions quickly.\n\nAfter level 6, every third auto will deal extra magic damage. Do not commit to extended trades with him- especially if he’s been able to stack his auto attacks on minions beforehand. ",
"Against jax, Aim to trade when Jax has used his e as it will block the basic attacks. He has a long cooldown, so make sure to exploit his weakness. Jax does not have a build-in support and is melee. If you have the advantage of reach, try poke and harass him as much as possible to prevent him from searching for all-in. This will also force him to burn through his potions quickly. After level 6, each third car will provide extra magic damage. Do not engage in extended trades with him- especially if he was able to stack his auto attacks on the minions in advance."
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"As soraka, Consider investing in healing reduction items or abilities to counter Soraka's sustain. This can help reduce their ability to heal and trade effectively during skirmishes and all-ins.\n\nMaintain the minion wave closer to your side of the map. This encourages Soraka and their ADC to overextend, creating opportunities for your jungler to gank and potentially secure kills or summoner spells.\n\nTake advantage of windows of opportunity to detach from your ADC and harass Soraka when they've used one of their abilities. This puts them at a disadvantage in trades, as they have one less ability to trade back effectively.\n\nBe aware that at level 6, Soraka's ultimate ability, Wish, can be used to heal her allies across the map. It's important to ping and communicate with your team when Soraka hits level 6, so they can be cautious and adjust their play accordingly.",
"As soraka, Consider investing in healing reduction items or abilities to counter Sorakah's maintenance. This can help reduce their ability to heal and trade effectively during skirmishes and all-in. Keep the minion wave closer to your side of the map. This encourages Sorakah and their ADC to expand, creating opportunities for your gank jungler and potentially secure instigators' murders or spells. Take advantage of the windows of the opportunity to detach your ADC and harass Soraka when they have used one of their abilities. This disadvantage in the trades, because they have less ability to exchange effectively. Be aware that at level 6, Soraka's ultimate ability, Wish, can be used to heal his allies across the map. It is important to pin and communicate with your team when Sorakah reaches level 6, so that they can be cautious and adjust their game accordingly."
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[
"As pyke, Pyke is a highly mobile champion thanks to his W and E. This allows him to escape sticky situations pretty easily.\n\nIs one of the richest Supports in the game thanks to his Ultimate R which can earn him extra gold.\n\nPyke’s Ultimate R is an execute which can be a valuable asset in team fights as you can kill the enemy when they’re somewhat healthy.",
"As pyke, Pyke is a very mobile champion thanks to his W and E. This allows him to escape sticky situations quite easily. Is one of the richest Supports in the game thanks to his Ultimate R that can earn him extra gold. Pyke. Ultimate R is a performance that can be a valuable asset in team fighting that you can kill the enemy when they are a little healthy."
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"Against yasuo, Avoid grouping too closely if the enemy has multiple knock-ups as it will allow Yasuo to get a really good Ultimate R off. Grouping but not standing on top of each other will reduce the effectiveness of his Ultimate R.\n\nDo not fight inside the jungle as it will make it easier for Yasuo to land his Tornado r knock up and follow it up with his Ultimate R. Fighting in the open will make team fighting more effective for your team. \n\nCC is your best friend in team fights. Locking him down with CC will make it very difficult for him to stack his r, dash with E and inevitably use his Ultimate R. Try to CC him as quickly as possible and take him down.",
"Against yasuo, Avoid grouping too closely if the enemy has several knock-ups as this will allow Yasuo to get a very good Ultimate Roff. The grouping but not standing on each other will reduce the effectiveness of his Ultimate R. Do not fight in the jungle because it will be easier for Yasuo to land his Tornado to hit and follow him with his Ultimate R. Fighting outdoors will make the team fight more effective for your team. CC is your best friend in team fighting."
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"As lillia, Your goal in the early game is to gain as much gold and XP as quickly as you can. Power farm and gank lanes that are over extended to increase your gold income.\n\nLook to secure objectives as often as possible. This will give your team an advantage as the game goes along.\n\nYour Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies get kills.",
"As lillia, Your goal in the early game is to win the most gold and XP as quickly as you can. Power farm and gank the ways that are too wide to increase your gold income. Look to secure the goals as often as possible. This will give your team an advantage as the game unfolds. Your Ultimate R is an incredibly strong tool. Every time it is up, try to use it to help your allies get murders."
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"As akshan, This is the phase of the game where you will be dealing a ton of damage. You can use your E more liberally to get some kills from now on.\n\nYour Ultimate will be on a short cooldown, so ensure that you use it quite frequently. It will definitely help you with chunking out enemies who have already taken some damage.\n\nIf you have allies who have CC built into their kit, try to stick near them. You should always focus on the CC'd target and kill them when you get a chance. Also, if the enemy has an assassin, try to shadow them and see if you can get the kill on them if they assassinate your allies.",
"As akshan, You can use your E more liberally to get murders from now on. Your Ultimate will be on a short cooling time, to make sure you use it quite frequently. It will certainly help you cut off enemies who have already taken damage. If you have allies who have CC integrated into their kit, try to stay close to them. You should always focus on target CC'd and kill them when you get a chance. Also, if the enemy has a murderer, try to shade them and see if you can get the murder on them if they assassinate your allies."
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"As taliyah, Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.\n\nHer Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her C is down.\n\nThe worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs.",
"As taliyah, This is particularly true at the beginning of the game. Her Ultimate R has the probability of having her entire team killed if it is inappropriately used. She is also very vulnerable when her C is broken. The ground engineer on her Q can easily allow her drags to play in the middle of the track as she can continue to block her enemies with continuous Qs."
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[
"Against renekton, Renekton is an early game dominant champion. Expect him to play aggressive and go for kills.\n\nWhenever Renekton is above 50 Fury, his next ability will be empowered. Stay at max distance so he cannot get an empowered e or e off on you. Avoid fighting when he has tons of Fury too.\n\nDo not underestimate Renekton range with his Dash e. He can use it on the minion wave to close the gap and trade with you.",
"Against renekton, Renekton is an early dominant champion of the game. Expects that he plays aggressive and goes to kill. Every time Renekton is above 50 Fury, his next ability will be empowered. Stay at a maximum distance so he can't get an e or e empowered on you. Avoid fighting when he has tons of Fury too. Don't underestimate Renekton's reach with his Dash e. He can use it on the minion wave to close the gap and trade with you."
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"As pantheon, Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown. It won't provide any utility whatsoever.\n\nMost of his abilities will be maxed out during this phase of the game. He can look for picks all around the map and can set up death brushes in the Jungle.\n\nPantheon is pretty tanky in the late game and can dish out tons of damage as well. His E and W allow him to quickly pick off targets without taking damage in return.",
"As pantheon, Level 16 is not as big as a peak that it will only increase the damage of the capacity and reduce the cooling. It will not provide any utility. Most of its capabilities will be maximized during this phase of the game. It can look for peaks all around the map and can set up death brushes in the jungle. Pantheon is quite tanky in the late game and can dry tons of damage as well. Its E and W allow him to quickly choose targets without taking any damage in return."
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"Against kindred, Kindred will be trying to get as many stacks as possible. If you’re on the same side of the map when one spawns, take a detour to kill the camp so she is unable to get the stack.\n\nAs she is a ranged champion, you need to be careful when trying to duel her as she can use her range advantage and Q to kite you. Unless you get the jump on her, think twice when attempting to duel her.\n\nKindred has the ability to solo objectives with ease. Unless you can take them first, make sure you keep the Dragon warded at all times so you can spot her before she secures the objective.",
"Against kindred, Kindred will try to get as many piles as possible. If you're on the same side of the map when you're spawning, take a detour to kill the camp so that it's unable to get the pile. As it's a varied champion, you have to be careful trying the duel because it can use its range advantage and Q for you kite. Unless you get the jump on it, think twice when you're trying to duel. Kindred has the objective solo ability with ease. Unless you can take them first, make sure you keep the Dragon permanently so you can spot it before it sets the goal."
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"As poppy, Her early game is weak as she lacks a reliable range, and her kit relies on the enemy mispositioning in the lane. She will have to play it out safely and use her Passive extensively.\n\nLevel six is a pretty good spike as she can now disrupt fights with the ability. She may also prolong the CC to an enemy if need be or use it defensively in some instances.\n\nThe first item component will allow her to deal more damage and survive all-ins easily. It should increase her overall skirmishing power. ",
"As poppy, Its early play is weak because it lacks a reliable range, and its kit is based on the enemy's wrong position in the track. It will have to play it safely and use its Passive widely. Level six is a pretty good tip as it can now disrupt fighting with ability. It can also extend the CC to an enemy if necessary or use it defensively in some cases. The first element will allow it to inflict more damage and to survive easily."
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[
"As shaco, After going in with your Ultimate l, be prepared to fall back and peel for your allies ith your x in late-game team fights.\n\nLook for picks in the later stages of the game. If you can pick someone off, you should rotate to the Baron or Elder Dragon.\n\nKeep a constant eye on which primary objective is spawning next and ensure you ward them half a minute in advance. Do not split, push or go on the opposite side of the map when a significant objective is up or about to spawn.",
"As shaco, After entering with your Ultimate I, be ready to fold and peel for your allies ith your x in the team fights at the end of the game. Look for picks in the later stages of the game. If you can choose someone, you should turn to the Baron or the Old Dragon. Keep a constant eye on what main goal is then spawning and make sure to keep them half a minute in advance. Do not divide, push or go to the opposite side of the map when an important goal is high or about to spawn."
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[
"Against malzahar, Malzahar isn’t very strong in the early game. You can abuse this by poking him down and forcing him to recall early.\n\nOnce Malzhar hits level 6, his kill pressure increases thanks to his Ultimate R. Make sure you keep the river warded so you can spot his Jungler before they gank your lane as Malzhar isn’t really able to kill anyone alone.\n\nOnce Malzahar gets an item, his ability to push the wave will become obnoxious. Try your hardest to push the wave back as much as possible so he is unable to roam for free, or take your Tower early.",
"Against malzahar, Malzahar is not very strong in early play. You can abuse this by getting him down and forcing him to remember early. Once Malzhar reaches level 6, his death pressure increases thanks to his Ultimate R. Make sure you keep the river under surveillance so that you can spot his Jungler before they inflate your way like Malzhar is really not able to kill anyone alone. Once Malzahar gets an article, his ability to push the wave will become heinous. Try your hardest to push the wave as much as possible so that he can't wander for free, or take your turn early."
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"As varus, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.\n\nConstantly push and poke the enemy with your abilities. Once they’re low, you can look for an aggressive all-in. However, while kills are nice, your goal is to poke and not commit to fights.\n\nAfter destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.",
"As varus, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Push and constantly push the enemy with your abilities. Once they are low, you can look for an aggressive all-in. However, while the murders are pleasant, your goal is to poke and not commit to fight. After destroying the lower lane tower, turn to the middle lane and try to take this turn. This will open the map and give your team a golden lead."
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[
"As nasus, Nasus will have a massive amount of stacks during this phase of the game. This can easily let him one-shot enemy carries who are un-peeled for by the enemy team.\n\nNasus' tankiness will be a force to reckon with as he legit won't die as long as he finds a target to use his Q on. This will provide his team with a reliable front liner.\n\nHis main power spike is during this phase of the game, as he will have multiple items, multiple stacks, and will be able to blatantly all-in and pick enemy champions off at his will.",
"As nasus, Nasus will have a massive amount of piles during this phase of the game. This can easily allow him to carry a single enemy blow that are relaxed by the enemy team. Nasus' tankness will be a strength to count with as he won't die as long as he finds a target to use his Q on. This will provide his team with a reliable front lining. His main power point is during this phase of the game, as he will have several items, multiple piles, and will be able to go openly all-in and choose enemy champions out of his will."
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[
"As neeko, Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now.\n\nHer early game is pretty decent as she can poke the enemies out from range. Her E will be empowered if she can manipulate the minion wave properly.\n\nThe first component will allow her to spam abilities and not run out of mana. It will also let her deal a lot of damage in the lane.",
"As neeko, Level six is an important peak for Neeko as it gains access to its Ultimate R power. Team fighting will become really easy now. Its early play is pretty decent because it can get the enemies out of the range. Its E will be empowered if it can properly manipulate the minion wave. The first component will allow it to spam capabilities and not lack mana. It will also allow it to do a lot of damage in the way."
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[
"As gragas, Once Gragas manages to get to level 11, he will have two points in his Ultimate R. This means that he can initiate fights and displace key enemy targets way more frequently.\n\nAt level 9, Gragas will have his first ability maxed out. This is really beneficial for him as the damage increase will really help him duel. This is especially true if Gragas is going for the full AP build.\n\nDuring the mid-game, the enemy will be busy swapping lanes and setting vision. However, as a laner, he will use this ability to the fullest potential when fighting around clumped areas and neutral objectives.",
"As gragas, Once Gragas succeeds in reaching level 11, it will have two points in its Ultimate R. This means that it can initiate fighting and move key enemy targets much more frequently. At level 9, Gragas will have its first maximum ability. This is really beneficial for it because the increase in damage will really help it to duel. This is especially true if Gragas goes for full AP construction. During the middle of the game, the enemy will be busy exchanging tracks and defining the vision. However, as laner, it will use this ability to the maximum potential during the fight around landlocked areas and neutral objectives."
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[
"As nilah, Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead.\n\nAt level 6, her all-in increases dramatically. Keep your distance to limit her all-in potential.\n\nSimilarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe.\n\nYour goal early is to keep poking them down. Try to avoid going for extended trades as they will often win those.\n",
"As nilah, At level 6, it increases considerably. Keep your distance to limit its all-in-one potential. Similarly, try to keep the minion wave even or closer to your side of the map. This will reduce its all-in-one potential and keep you safe. Your goal is to keep them down. Try to avoid going for extended jobs because they will often win these."
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[
"As udyr, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!\n\nAs you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.\n\nLook for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.",
"As udyr, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead."
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[
"As veigar, Veigar is relatively weak during the early game, and he should be focusing on trying to e and stack up his Passive when possible. His n will come in handy when trying to prevent all-ins.\n\nPost-six, he will have access to all his basic abilities. This is huge for him as he can now CC enemies and then combo them with his r and e when possible.\n\nLevel six is a significant power spike as it gives him access to his finishing ability. Now he will just have to focus on poking the enemy out in the lane before decimating them with his Ultimate R. ",
"As veigar, Veigar is relatively weak at the beginning of the game, and he should focus on trying to e and stack his passive when possible. His n will be useful to try to prevent all-in. After six, he will have access to all his basic abilities. It's huge for him as he can now CC enemies and then combo them with his r & e when possible. Level six is a significant peak of power as it gives him access to his finishing ability. Now he will just have to focus on throwing the enemy into the track before decimating them with his Ultimate R."
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[
"As sylas, Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.\n\nAs you’re the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.\n\nMake sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.",
"As sylas, Concentrate them with your other front-line champions. As you are the Jungler, you must make sure that you are still alive in the late match. If you will die before a major goal scares, the enemy will be able to take it. Make sure that you are still on the side of the map that the next major goal is safe. If the Baron is up, always stay on the upper side. If you go bot and show up, the enemy will take the goal for free."
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[
"As caitlyn, Use your early game advantage to push the wave consistently and get tower plates and extra gold. Use your Q so it fast pushes the wave and hits the enemy at the same time.\n\nAfter getting the first tower in lane, rotate to the mid lane and take more turret plates or get the outer tower. This will open up the map and increase your chances of winning.\n\nConsume your Headshot Passive on the enemy laner(s) as often as possible. This will help you win trades and skirmishes with the enemy.",
"As caitlyn, Use your early play advantage to push the wave regularly and get additional turn and gold plates. Use your Q to quickly push the wave and hit the enemy at the same time. After getting the first turn in the track, turn to the medium track and take more turret plates or get the outer tower. This will open the map and increase your chances of winning. Consume your Passive Headshot on the enemy laner(s) as often as possible. This will help you win trades and skirmishes with the enemy."
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[
"As elise, Peel for your team in team fights. Keeping them alive and using your E to protect and keep them alive is important. Focus the nearest champion to your carries to make killing them easier too.\n\nLook for picks with your E. CC’ing someone and catching them out of position will make it easier to win late game team fights: especially if your allies are nearby.\n\nAvoid splitting up. You need to stick with your team in the late game to win. Elise isn’t that good unless she’s ahead in the late game.",
"As elise, Peel for your team in team fights. Keeping them alive and using your E to protect them and keep them alive is important. Focus the closest champion to your wearer to make them easier to kill as well. Look for choices with your E. CC. Catching them out of the position will make it easier to win late team fights: especially if your allies are nearby. Avoid separating. You have to stay with your team in the late game to win. Elise is at this point unless she advances in the late game."
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"As monkeyking, If Wukong falls behind, it will be really hard for him to get back into the game. Wukong relies on being a nuisance and getting an early lead to take over the map.\n\nHis y is his only real disengage tool. Once that is down, or if he misuses it, his enemies can easily kill him in lane.\n\nIf Wukong falls behind, he can build tank, but he will deal little to no damage in a team fight. Keep this in mind, but be prepared to adapt.\n",
"As monkeyking, If Wukong falls behind, it will be really difficult for him to get back into the game. Wukong expects to be a nuisance and get an early advance to take control of the card. Its there is his only real disengagement tool. Once it is down, or if he abuses it, his enemies can easily kill him in the way. If Wukong falls behind, he can build a tank, but he will only do little or no damage in a team fight. Keep this in mind, but be ready to adapt."
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[
"Against twitch, After recalling, Twitch can enter the lane in stealth with his s. Avoid pushing up too far when you know Twitch has just backed as he may pop up and go for a favourable trade.\n\nTwitch benefits from extended trades. Try to go for short bursty trades over long ones with him when possible.\n\nIf Twitch has pushed the wave and left lane, he is either trying to bait you forward and go for a trade, or he has gone to the mid lane with his Support. Have consistent vision around your lane so you know what he’s doing and where he’s going.",
"Against twitch, After recalling, Twitch can enter the stealth track with its s. Avoid pushing too far when you know that Twitch has just supported as it can appear and go for a favorable trade. Twitch benefits from prolonged trades. Try to go for short trades bursts on long with it when possible. If Twitch pushed the wave and left the way, it is either trying to lure you and go for a trade, or it went to the medium track with its Support. Have a coherent vision around your way so that you know what it is doing and where it is going."
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[
"As xerath, Xerath's level 6 is compelling as he can snipe targets from a long-range in both his or some other lane. The damage output will increase along with items, so it will only make him more powerful.\n\nMore points in his p will result in more damage being dealt to enemy targets. Slowing the target with hiss 2 would be optimal to guarantee a p hit on the enemy.\n\nXerath's first item component purchase will give him two advantages. First, he will wave clear very quickly (which is vital to roaming around). Second, he will be able to use his abilities more times as he will have an increased mana pool.",
"As xerath, Xerath's level 6 is convincing since it can sniper targets of one long range at a time in its track or in another. The output of the damage will increase with the items, so it will only make it more powerful. More points in its p will result in more damage to enemy targets. Slowing the target with sound 2 would be optimal to guarantee a p stroke on the enemy. Xerath's first item component purchase will give it two advantages. First, it will wave very quickly (which is vital to move around). Second, it will be able to use its capabilities more times that it will have an increased mana pool."
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[
"As tristana, Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.\n\nDo not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.\n\nContinue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.",
"As tristana, Just like in the middle of the game, you have to stay with your support throughout the later parts of the game. Do not go around the map alone because you will die easily. Do not play super aggressive in team fights. Just kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and down you. Continue kiteing in team fights and systematically adapt your positioning."
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[
"As twistedfate, A maxed-out Ultimate y will allow him to make many plays during this game phase. It won't be as powerful as other champions, but his ability to split push will be really high.\n\nAt level 14, he will have 2 of his abilities maxed out. It will allow him to deal a lot of damage, especially if he manages to CC them beforehand.\n\nHis burst damage during the late game will be a force to reckon with. He can even one-shot carries, provided he manages to catch them off-guard.",
"As twistedfate, A maxed-out Ultimate will allow him to play a lot during this game phase. He will not be as powerful as the other champions, but his ability to divide the thrust will be really high. At level 14, he will have 2 of his maximum abilities. He will allow him to do a lot of damage, especially if he reaches the CCs in advance. His brilliant damage during the end of the game will be a strength to count with. He can even a-shot door, provided he manages to catch them out of sight."
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"As diana, During the mid-game, Diana would’ve maxed out her Q. This ability should start doing a lot of damage to enemies. It will also help her clear the jungle and secure objectives with her team.\n\nAt level 11, Diana will put the second point into her Ultimate R. Her damage output in team fights will be very high, especially if she has a few items or a lead over the enemy Jungler.\n\nAs Diana has an assassin playstyle, once she has multiple items completed in the mid-game, her burst potential will be highly potent. She will easily be able to take down squishy targets that are walking around Summoners Rift alone.",
"As diana, At level 11, Diana will put the second point in her Ultimate R. Her performance in damage in team fighting will be very high, especially if she has a few articles or a lead over the enemy Jungler. Since Diana has a style of assassin game, once she has several articles finished in the middle of the game, her potential for bursting will be very powerful. She will easily be able to remove squishy targets that walk around Summoners Rift alone."
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[
"Against ziggs, Ziggs is quite good in the mid-game and team fights if he is allowed to delay a team fight and poke with his Q. You can prevent this power spike by not allowing him to poke you down and delay a team fight.\n\nHis early game is rather weak but he has consistent poke. Try to abuse him in the early game by looking to play aggressive. \n\nOnce Zigg’s has completed his first item, his poke and wave clear is very strong. Avoid letting him force you to recall otherwise he can take your Tower easily with his Passive and empowered auto-attack.",
"Against ziggs, Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team and poke fight with his Q. You can prevent this peak of power by not allowing him to shoot you down and delay a team fight. His early game is rather weak but he has a constant poke. Try to abuse him in the beginning of the game by trying to play aggressive. Once Ziggs has finished his first element, his poke and clear wave is very strong. Avoid forcing him to remind you otherwise he can easily take your Tour with his Passive and self-auto-auto-auto-auto-auto-auto-attack."
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"As karthus, Extremely farm oriented champ who can not recover from a set back with ease. If the enemy Jungler keeps invading him, he won’t be able to do much without his team’s help.\n\nHis playstyle revolves around power farming till he gets his Ultimate e. This means he won’t be able to gank or counter gank early on unless it is a guaranteed kill for him.\n\nHis Ultimate e deals meagre amounts of damage during the early game which forces him to use it only when the enemy is too low. This can be a detriment if he doesn’t have his items or if he is set back early on.",
"As karthus, If the enemy Jungler continues to invade him, he is not able to do much without the help of his team. His style of play revolves around power farming until he obtains his ultimate e. This means that he is not capable of gank or against gank early, unless it is a guaranteed murder for him. His ultimate e deals with the meagre amounts of damage during the early match that obliges him to use it only when the enemy is too low. This can be a disadvantage if he does not have his items or if it is put back in place early."
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[
"As camille, A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it. Make sure you constantly look for plays whenever your Ultimate R is up. \n\nAt level 9, you will max out your Q. At this stage of the game, your 1v1 potential is incredibly high. Don’t be afraid to look for 1v1 fights.\n\nYou will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent.",
"As camille, A good Camille will be able to play around her Ultimate R regularly. Once you have a second point in it, you should be able to get more killers with it. Make sure you constantly look for the coins every time your Ultimate R is up. At level 9, you will maximize your Q. At this stage of the game, your potential 1v1 is incredibly high. Don=t be afraid to look for 1v1 fights. You will have several completed elements in the middle of the game. After your first article, you will be much stronger, and when you have 2, you will be a fierce opponent."
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[
"As leesin, Lee Sin should finish the game by this point, as he will now start falling off. He will still be able to pick enemies off, though.\n\nOnce Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fights frequently and act as an asset to his team.\n\nLee Sin will have multiple items during this phase of the game. It will allow him to survive longer during his fights and let him play the role of the disruptor very effectively.",
"As leesin, Lee Sin should finish the game with this point, as he will now begin to fall. He will always be able to choose enemies, however. Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fighting frequently and act as an asset for his team. Lee Sin will have several elements during this phase of the game. It will allow him to survive longer during his fights and allow him to play the role of the disruptor very effectively."
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[
"As zac, Once he goes in with his E, he can’t get out due to his E being on a very high cooldown initially.\n\nIf his Passive is down, he can’t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.\n\nIf the enemy avoids staying close to the walls, then it will become really hard for Zac to all-in them from the fog of war. He will then have to take conventional gank paths.",
"As zac, Once he enters with his E, he cannot go out because of his E being on a very high cooldown initially. If his Passive is lowered, he cannot play so aggressively because of the threat of being killed. This is applicable for the early fighting in the middle of the game only. If the enemy avoids staying near the walls, then it will become really difficult for Zac to all-in the fog of the war. He will then have to take conventional gank paths."
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"As fiddlesticks, Fiddlesticks is weak in the early game. He needs to hit level 6 as quickly as he can so he can unlock his Ultimate R and start ganking his allies. \n\nAfter Fiddlesticks has picked up his first component item, he will be a little stronger and he will be able to start dealing a lot of damage to enemies when he ganks his allies.\n\nAfter Fiddle has completed his first item, his damage output will dramatically increase. As long as you’re playing around your Ultimate R, you will be very strong after completing your first item.",
"As fiddlesticks, Fiddlesticks is weak in early play. He has to hit Level 6 as fast as he can so he can unlock his Ultimate R and start gaunting his allies. After Fiddlesticks has taken his first component element, he will be a little stronger and he will be able to start doing a lot of damage to enemies when he ganks his allies. After Fiddle has finished his first element, his damage output will increase considerably. As long as you are playing around your Ultimate R, you will be very strong after finishing your first element."
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"As ezreal, At level 6, Ezreal will unlock his Ultimate R. His Ultimate R is a great tool throughout all stages of the game. It allows him to deal a considerable amount of damage to anyone on the map.\n\nAfter Ezreal’s first back, he will pick up his first component item. His damage output will intensify and he can look for more aggressive plays once he has it.\n\nWhen Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will look to poke the enemy down with his Q before initiating an all-in.",
"As ezreal, At level 6, Ezreal will unlock its Ultimate R. Its Ultimate R is an excellent tool at all stages of the game. It allows it to inflict a considerable amount of damage to anyone on the card. After Ezreal on first return, it will recover its first component. Its release of damage will intensify and it can look for more aggressive parts once it has it. When Ezreal completes its Mythic element, its release of damage will increase again. A good Ezreal will seek to bring down the enemy with his Q before launching a whole."
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[
"As nocturne, Another point in his Ultimate a will allow him to take more fights around the map. His presence will be felt around the map, and the enemy will have difficulty pushing up.\n\nHe is pretty solid during the mid-game due to his gank potential. He can quickly turn the tide of a fight with his Ultimate a and use it defensively to scare off enemies.\n\nNocturne deals a lot of damage during the mid-game. He will have access to his core items and can easily pick enemies off when rotating alone. ",
"As nocturne, Another point in his Ultimate a will allows him to take more fights around the map. His presence will be felt around the map, and the enemy will have difficulty pushing up. He is quite solid during the middle of the game due to his gank potential. He can quickly turn the tide of a fight with his Ultimate a and use it defensively to scare enemies. Nocturne inflicts a lot of damage during the middle of the game. He will have access to his basic items and can easily choose the enemies when they turn alone."
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[
"As teemo, Keep poking him whenever you can in this matchup and keep your resource bar half filled as much as possible.\n\nDo not fight in clumped spaces unless you have cleared it off Teemo's traps. The damage you will otherwise take will probably get you killed.\n\nKeep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.\n\nTeemo really doesn't have much that he can do against you in this matchup as you are mostly ability based, making his Blind quite useless.",
"As teemo, Do not fight in crowded spaces unless you have cleared it from Teemo's traps. The damage you will otherwise take will probably kill you. Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to the ganks. Teemo really does not have much he can do against you in this matchup because you are mainly based on ability, making his blind completely useless."
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"As quinn, Use your abilities to disrupt Quinn's mobility and limit her ability to reposition in fights.\n\nBuilding armor will help you to reduce the amount of damage Quinn can do to you with her physical damage, increasing your chances of surviving and engaging in fights.\n\nConsider using your ultimate to interrupt Quinn's ultimate. You can then bash her head in with your CC.\n\nWhen possible, try to engage on Quinn when her E is on cooldown. This will reduce her ability to escape and increase your chances of taking her down.",
"As quinn, Use your abilities to disrupt Quinn's mobility and limit his ability to reposition himself in combat. Building a armor will help you reduce the amount of damage Quinn can do to you with his physical damage, increasing your chances of surviving and fighting. Consider using your ultimate to interrupt Quinn ultimate. Then you can put his head in your CC. As far as possible, try to engage on Quinn when his E is on cooldown. This will reduce his ability to escape and increase your chances of getting her down."
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"As ashe, Your initial plan will be to play the lane safely and not get cheesed early on by the enemy Jungler. Set proper vision around the lane and use your k to scout your surrounding before you decide to push the wave.\n\nMaintain your range from the enemy and keep poking them whenever an opportunity arises. The best thing to do will be to use your y in such a way that it hits both the enemy champions and the minions at the same time. It will give you push priority as well as the trade advantage.\n\nTry to save an k charge for when you skirmish with the enemy bot lane. This will prevent the enemy ADC from dropping vision in the lane brushes. Also, always keep your Q charged up as you don't know when it can come in handy.",
"As ashe, Your initial plan will be to play the way safely and not to make cheese early by the enemy Jungler. Set a good vision around the track and use your k to spot your surroundings before you decide to push the wave. Keep your enemy's reach and continue to throw them whenever an opportunity arises. The best thing to do will be to use your y so that it hits both enemy champions and minions. It will give you the priority to push as well as the commercial advantage. Try to save a k charge for when you crash with the enemy bot track. This will prevent the ADC enemy from dropping the vision into the track brushes."
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[
"As taliyah, Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.\n\nHer Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her C is down.\n\nThe worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs.",
"As taliyah, This is particularly true at the beginning of the game. Her Ultimate R has the probability of having her entire team killed if it is inappropriately used. She is also very vulnerable when her C is broken. The ground engineer on her Q can easily allow her drags to play in the middle of the track as she can continue to block her enemies with continuous Qs."
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[
"As kled, Kled needs some time to come online. Play safe in the very early game unless you have a favourable matchup. \n\nOnce you have a few levels under your belt, you can look for aggressive plays and extended trades. \n\nAt level 6 your kill pressure increases and so does your all-in. Wait for the enemy to overextend before initiating a trade with your Ultimate R.",
"As kled, Kled needs some time to come online. Play safe in the game very early unless you have a favorable matchup. Once you have some levels under your belt, you can look for aggressive games and extended trades. At level 6 your pressure to kill increases and your all-in."
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[
"As shyvana, In the mid-game, focus on stacking your items and see if you can help your allies in getting kills around the map. It will help your team a lot, especially if you can catch enemies out of the fog of war.\n\nLook for picks during the mid game. It should be quite easy for you due to your a and l. Don't forget to use your Ultimate t frequently.\n\nWhile sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free. ",
"As shyvana, In the middle of the game, focus on stacking your items and see if you can help your allies get killed around the map. This will help your team a lot, especially if you can catch enemies out of the war fog. Look for peaks during the middle of the game. It should be easy enough for you because of your a and l. Don't forget to use your Ultimate t frequently. By sitting Baron or Dragon, or when you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you can take the goal for free."
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"As rumble, His lack of mobility makes him an easy target versus assassins and strong skirmishing champions.\n\nRumble’s effectiveness is drastically decreased when his Passive is not half-filled.\n\nIn some matchups, he will get invaded over and over again due to his weak very early game. When in these matchups, you have to sacrifice a lot to stay alive.\n",
"As rumble, His lack of mobility makes him an easy target against murderers and strong champions of skirmishes. Rumble's efficiency is greatly diminished when his passive is not half filled. In some matches, he will be invaded again and again because of his weak game very early. When in these matches, you have to sacrifice a lot to stay alive."
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"As jarvaniv, If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights. Once he’s gone in, he will need to fully commit to the fight. \n\nTo ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you’re going to die.\n\nPeel, disengage and CC are J4’s biggest weaknesses. He will be unable to use his d and e combo effectively if the enemy can poke him down, reposition or CC him mid-combo.",
"As jarvaniv, If Jarvan builds AD, he will be very squishy in the team fights and will get blown up quickly in the team fights. Once he has entered, he will have to engage fully in the fight. To ensure the victory, you must make sure that your team is able to follow. If you enter without them, you will die. Peel, disengagement and CC are the biggest weaknesses. He will be unable to effectively use his d and e combo if the enemy can bring him down, reposition or CC him mid-combo."
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[
"Against galio, Try and stay at max range at all times to make it very hard for Galio to use his E and W aggressively to taunt you. He is much stronger and has good gank set up when he’s healthy and both of these abilities are up. \n \nGalio’s biggest power spike is reached at level 6. His R gives a large opportunity to gank and assist other lines or introduce himself in a team fight. However, he doesn’t have much kill threat against enemy laners in a 1v1 at level 6.\n \nAfter Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam. Try and match his wave clear and keep him pushed in so he cannot roam for free.",
"Against galio, Try and stay at the maximum range at any time to make it very difficult for Galio to use his E and W aggressively to tease you. It is much stronger and has good gank set up when it is healthy and these two abilities are increasing. Galio, the biggest peak of power is reached at level 6. His R gives a great opportunity to gank and to help other lines or to present himself in a team struggle. However, it does not have much to kill the threat against enemy travelers in a 1v1 at level 6. After Galio has finished his first article and has many points in his Q and E, he will be able to quickly push the wave and roll."
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[
"As sion, His tankiness will be really high during this phase of the game due to his items. That, combined with his W, will make him nearly unkillable and allow him to soak a lot of damage.\n\nA fully maxed out Ultimate R will further bolster his all-in potential and overall damage dealt in the long run. It will be a massive power spike for him as he can secure easy picks with it.\n\nHe is terrific during late-game team fights due to his Q and Ultimate R. His effectiveness increases if he manages to find a flank on his enemies or land his Ultimate R on a bunch of enemies clumped together.",
"As sion, Its tankness will be really high during this phase of the game due to its articles. This, combined with its W, will make it almost indestructible and will allow it to absorb a lot of damage. A completely exhausted maximum Ultimate R will further strengthen its all-in-all potential and the overall damage inflicted in the long term. It will be a massive peak of power for it because it can ensure easy choices with it. It is great during the fighting of the team of the end of the game due to its Q and Ultimate R. Its efficiency increases if it manages to find a flank on its enemies or land its Ultimate R on a group of enemies stuck together."
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[
"As jarvaniv, Whenever your Ultimate is up, try to gank an ally. Your Ultimate should result in a kill for you or your ally if you’re constantly looking for picks.\n\nMake sure you place wards at your jungle entrances so you can spot them before they jump on you. River wards and wards at your jungle entrances are key to counter Jarvan.\n\nDon’t let the enemy Jungler get all the Dragons. Try to secure them with your team after ganking the bottom lane.\n\nBeware of Jarvan's early game pressure. They’re much stronger than you and will try to make plays to get themselves and their teammates ahead.\n",
"As jarvaniv, Every time your Ultimate is up, try to gank an ally. Your Ultimate should lead to a murder for you or your ally if you are constantly looking for peaks. Make sure to place the quarters at your jungle entrances so you can spot them before they jump on you. River quarters and neighborhoods at your jungle entrances are the key to counter Jarvan. Don't let the enemy Jungler get all the Dragons. Try to secure them with your team after ruining the lower lane. Beware of Jarvan's early play pressure. They are much stronger than you and will try to make games to get themselves and their teammates before."
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[
"As zyra, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.\n\nStay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.\n\nPeel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.",
"As zyra, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game."
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[
"As drmundo, Play safe in the early game. Wait until you have a few levels and item components under your belt before looking to fight.\n\nTry and keep the minion wave closer to your side of the map in the early game. If you push, the enemy will be able to start a fight or deny you from picking up farm.\n\nOnce you’re level 6, play around your Ultimate R and look for aggressive plays. Try to poke the enemy down with your Q before looking for an all-in.",
"As drmundo, Play safely in the early game. Wait until you have some levels and element components under your belt before trying to fight. Try to keep the minion wave closer to your side of the card in early play. If you push, the enemy will be able to start a fight or refuse to pick up the farm. Once you are level 6, play around your Ultimate R and look for aggressive games. Try to bring down the enemy with your Q before looking for an all-in."
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[
"As warwick, Warwick’s weak early on, but once he gets some levels under his belt, he can be a real pain for the enemy laner.\n\nAt level 6, Warwick can go for more aggressive plays and shut down the enemy laner. He can also use his Ultimate R to help his allies in other lanes.\n\nOnce Warwick has a few points in Q, his sustain in the lane will help him even in the toughest of matchups. He will also be able to trade more effectively in the lane\n",
"As warwick, Warwick is weak early, but once he gets some levels under his belt, he can be a real pain for the enemy lantern. At level 6, Warwick can go for more aggressive games and close the enemy lantern. He can also use his Ultimate R to help his allies in other ways. Once Warwick has a few Q points, his keeping in the track will help him even in the toughest matches. He will also be able to exchange more effectively in the way"
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[
"As viego, Having 2 points in his Ultimate R will make it easier for Viego to kill his targets. It will help him a lot during team fights and skirmishes near the objective pits.\n\nHis first ability will be maxed out at level 9. This will give him a massive boost to his skirmishing potential. He will be powerful when fighting in choke points.\n\nViego is good in team fights as he can move quickly through his E, CC crucial targets with his W, and gain multi-kills with his Ultimate R. ",
"As viego, Having 2 points in his Ultimate R will allow Viego to kill his targets more easily. This will help him a lot during team fights and skirmishes near objective pits. His first ability will be maximized to level 9. This will give him a massive boost to his skirmish potential. He will be powerful during fights in choking points. Viego is good in team fights because he can move quickly through his crucial targets E, CC with his W, and win several skills with his Ultimate R."
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[
"As veigar, You will have your core items now, which means that you will be hitting like a truck. When in the lane, make sure you keep stacking your Passive up frequently. It is vital for the late game.\n\nNot showing up to neutral, objective fights will be a cardinal sin that you want to avoid. All your abilities make it very hard for the enemy team to be concentrated near the pit, hence use it to your advantage.\n\nIf the enemy happens to be too mobile or CC-heavy, just get a defensive item like a Zhonya's Hourglass. It will keep you safe from getting one shot before being able to do anything. ",
"As veigar, You will now have your basic items, which means you will hit like a truck. When in the way, make sure to continue stacking your Passive frequently. It is vital for the late game. Do not show up to neutral, objective fights will be a cardinal sin that you want to avoid. All your abilities make it very difficult for the enemy team to be concentrated near the pit, hence to use it to your advantage. If the enemy is too mobile or CC-heavy, just get a defensive element like a Zhonya Hurglass. He will keep you safe from getting a shot before being able to do anything."
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"As jax, His Q being maxed at level 13 will give him a massive power boost, and he will be able to win duels with ease from now on. Jax should try to split push and duel anyone if he isn't too far behind.\n\nJax's main spike comes when he reaches the late game and has multiple items in his inventory. Now he can actually 1 v 5 against the enemy team and come out on top. He can play a mind game and see if he can catch the enemy carrying farming in the side lane. The brushes in the Jungle are great spots to hide in to achieve this goal.\n\nSince Jax can deal a lot of consistent DPS and is heavily item reliant, he will be mighty once full build. He should get a defensive item, though, as he needs to survive to actually deal the damage.",
"As jax, Jax should try to divide the thrust and the duel anyone if he is not too far behind. Jax's main point comes when he reaches the late match and has several items in his inventory. Now, he can actually 1 v 5 against the enemy team and get out on top. He can play a game of mind and see if he can catch the enemy carrying agriculture in the side track. The brushes in the jungle are great places to hide to achieve this goal. Since Jax can treat a lot of coherent DPS and is strongly the related article, he will be powerful once complete build. He should get a defensive element, however, as he needs to survive to actually deal with the damage."
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"As renekton, Once Renekton gets two points in his Ultimate t, he will be able to run down enemies with ease. The best effect will be seen during fights around chokepoints, though, as the enemies won't be able to run away easily.\n\nRenekton will have multiple items now. This means that he will be dealing a lot of damage to his enemies while simultaneously tanking a lot of damage. Any enemy who gets caught out by him will get chunked out and probably die.\n\nRenekton is decent in the mid-game, but he should focus on ending the game during this phase of the game itself. Taking as many team fights as possible and getting rid of the enemy backline is his win condition.",
"As renekton, Once Renekton gets two points in his Ultimate t, he will be able to run the enemies with ease. The best effect will be seen during the fights around the bottlenecks, however, as the enemies won't be able to escape easily. Renekton will have several articles now. This means that he will be inflicting a lot of damage to his enemies while simultaneously tanting a lot of damage. Any enemy who gets caught by him will undo himself and probably die. Renekton is decent in the middle of the game, but he should focus on the end of the game during this phase of the game itself. Taking as many team fights as possible and getting rid of the enemy rear line is his condition of victory."
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"As gragas, Your level 3 is a massive powerspike for Gragas as he can now look for full-blown all-ins on the enemy target. Positioning may cause some hindrance as his E can be interrupted by minions. Using the river brushes or his Flash should quickly solve the problem. \n \nGragas' level 6 is a significant power spike because he can now displace key enemy targets during a gank or all-in. It can let him pick off the enemy backline should he decide to go for the entire AP build. He can also work with his Jungler and pick off enemies with this ability.\n\nThe first mythic item will give him a devastating power spike. His ability to one-shot targets increases massively, and he will just have to time his combo correctly from now on.",
"As gragas, Your level 3 is a massive powerpike for Gragas because it can now look for full-blown all-in on the enemy target. Positioning can cause some obstacle that its E can be interrupted by minions. Using river brushes or its Flash should quickly solve the problem. Gragas' level 6 is a significant power peak because it can now move key enemy targets during a gank or all-in. It can allow it to take the enemy rear line if it decides to go for the whole AP construction. It can also work with its Jungler and choose enemies with this ability. The first mythical element will give it a devastating peak of power. Its ability to a shooting target increases massively, and it will just need its combo time properly from now on."
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"Against drmundo, At level 6, Dr Mundo will look to trade more frequently as his Ultimate R provides him with a lot of duelling power and sustain. Keep this in mind whenever he hits level 6. \n\nDr Mundo can poke you down at level 1 with his Q. Try to dodge as many as possible so you do not have to blow through an early health pot, or become a target for a level 3 gank.\n\nWhen Dr Mundo has completed Bami’s Cinder, his trading power is much stronger. Do not disrespect his all-in potential once he has this item.",
"Against drmundo, At level 6, Dr. Mundo will seek to trade more often than his Ultimate R provides him with a lot of dual power and maintain. Keep this in mind every time he reaches level 6. Dr. Mundo can get you down to level 1 with his Q. Try to dodge as much as possible so you don't have to blow through an early health pot, or become a target for a level 3 gank. When Dr. Mundo finished Bami-S Cinder, his trading power is much stronger. Don't despise his full potential once he has this product."
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"As taliyah, Keep poking the enemy with your Q and E in the lane. Try not to use your Q in the middle of the lane to ensure that you can regularly throw multiple pellets of your Q.\n\nYour C will be handy during this phase of the game. Remember to all-in the enemy from out of vision for maximum effectiveness.\n\nYour Ultimate R will allow you to roam around a lot more in this game. It will enable you to prevent enemies from entering crucial points like the neutral objective pits or separate out enemies. ",
"As taliyah, Try not to use your Q in the middle of the way to make sure that you can regularly launch several pellets of your Q. Your C will be convenient during this phase of the game. Don't forget everything in the enemy out of sight for maximum efficiency. Your ultimate R will allow you to ride around much more in this game. It will allow you to prevent enemies from entering crucial points such as neutral objective pits or separate enemies."
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