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I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block C craves Block B, harmony, planet Block A, planet Block B, planet Block D, province Block A, province Block C and province Block D. My goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B. My plan is as follows:
4_1
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To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block C craves Block B - Harmony - Planet Block A - Planet Block B - Planet Block D - Province Block A - Province Block C - Province Block D ### Goal: - Block A craves Block D - Block B craves Block C - Block D craves Block B ### Plan: 1. **Feast Block A from Block D**: This will make Block A crave Block D, which is part of our goal. It will also change the province of Block D to Block A and remove Harmony. - **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block A), Harmony. - **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) will be true. Harmony, Province object (Block A), Object Craves other object (Block D craves Block B) will be false. 2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A. - **Preconditions**: Pain object (Block A). - **Postconditions**: Province object (Block A), Planet object (Block A), Harmony will be true. Pain object (Block A) will be false. 3. **Attack Block B**: This will create Pain for Block B and remove Planet and Province for Block B, as well as Harmony. - **Preconditions**: Province object (Block A), Planet object (Block B), Harmony. - **Postconditions**: Pain object (Block B), Province object (Block A), Planet object (Block B), Harmony will be false. 4. **Overcome Block B from Block A**: This will make Block B crave Block A, restore Harmony, and change the province of Block A to Block B. - **Preconditions**: Province other object (Block A), Pain object (Block B). - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A) will be true. Province other object (Block A), Pain object (Block B) will be false. 5. **Attack Block D**: This will create Pain for Block D and remove Planet and Province for Block D, as well as Harmony. - **Preconditions**: Province object (Block B), Planet object (Block D), Harmony. - **Postconditions**: Pain object (Block D), Province object (Block B), Planet object (Block D), Harmony will be false. 6. **Overcome Block D from Block B**: This will make Block D crave Block B, restore Harmony, and change the province of Block B to Block D. - **Preconditions**: Province other object (Block B), Pain object (Block D). - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B) will be true. Province other object (Block B), Pain object (Block D) will be false. ### Final Plan: [PLAN] feast Block A from Block D succumb Block A attack Block B overcome Block B from Block A attack Block D overcome Block D from Block B [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block C craves Block B, harmony, planet Block A, planet Block B, planet Block D, province Block A, province Block C and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block C craves Block B\n- Harmony\n- Planet Block A\n- Planet Block B\n- Planet Block D\n- Province Block A\n- Province Block C\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block B craves Block C\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block A from Block D**: This will make Block A crave Block D, which is part of our goal. It will also change the province of Block D to Block A and remove Harmony.\n - **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) will be true. Harmony, Province object (Block A), Object Craves other object (Block D craves Block B) will be false.\n \n2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A.\n - **Preconditions**: Pain object (Block A).\n - **Postconditions**: Province object (Block A), Planet object (Block A), Harmony will be true. Pain object (Block A) will be false.\n \n3. **Attack Block B**: This will create Pain for Block B and remove Planet and Province for Block B, as well as Harmony.\n - **Preconditions**: Province object (Block A), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block A), Planet object (Block B), Harmony will be false.\n \n4. **Overcome Block B from Block A**: This will make Block B crave Block A, restore Harmony, and change the province of Block A to Block B.\n - **Preconditions**: Province other object (Block A), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A) will be true. Province other object (Block A), Pain object (Block B) will be false.\n \n5. **Attack Block D**: This will create Pain for Block D and remove Planet and Province for Block D, as well as Harmony.\n - **Preconditions**: Province object (Block B), Planet object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province object (Block B), Planet object (Block D), Harmony will be false.\n \n6. **Overcome Block D from Block B**: This will make Block D crave Block B, restore Harmony, and change the province of Block B to Block D.\n - **Preconditions**: Province other object (Block B), Pain object (Block D).\n - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B) will be true. Province other object (Block B), Pain object (Block D) will be false.\n\n### Final Plan:\n[PLAN]\nfeast Block A from Block D\nsuccumb Block A\nattack Block B\novercome Block B from Block A\nattack Block D\novercome Block D from Block B\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 708, "output_tokens": 713 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D. My goal is for the following to be true: Block A craves Block C, Block B craves Block A and Block C craves Block D. My plan is as follows:
4_2
4
To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block A craves Block C - Block C craves Block B - Block D craves Block A - Harmony - Planet Block B - Province Block D ### Goal: - Block A craves Block C - Block B craves Block A - Block C craves Block D ### Plan: 1. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block D, and Planet Block B. - **Result**: Pain Block B, no Harmony, no Planet Block B, no Province Block D. 2. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block D, and Planet Block B. - **Result**: Harmony, Planet Block B, Province Block D. 3. **Overcome Block B from Block D**: This will create Harmony, Province Block D, and Block D craves Block B. It will remove Province Block B and Pain Block B. - **Result**: Harmony, Province Block D, Block D craves Block B. 4. **Feast Block D from Block B**: This will create Pain for Block D and Province Block B. It will remove Block D craves Block B, Province Block D, and Harmony. - **Result**: Pain Block D, Province Block B. 5. **Succumb Block D**: This will remove Pain for Block D and restore Harmony, Province Block D, and Planet Block B. - **Result**: Harmony, Province Block D, Planet Block B. 6. **Overcome Block D from Block A**: This will create Harmony, Province Block D, and Block D craves Block A. It will remove Province Block A and Pain Block D. - **Result**: Harmony, Province Block D, Block D craves Block A. 7. **Feast Block A from Block C**: This will create Pain for Block A and Province Block C. It will remove Block A craves Block C, Province Block A, and Harmony. - **Result**: Pain Block A, Province Block C. 8. **Succumb Block A**: This will remove Pain for Block A and restore Harmony, Province Block A, and Planet Block B. - **Result**: Harmony, Province Block A, Planet Block B. 9. **Overcome Block A from Block C**: This will create Harmony, Province Block A, and Block A craves Block C. It will remove Province Block C and Pain Block A. - **Result**: Harmony, Province Block A, Block A craves Block C. 10. **Attack Block C**: This will create Pain for Block C and remove Harmony, Province Block A, and Planet Block B. - **Result**: Pain Block C, no Harmony, no Province Block A, no Planet Block B. 11. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block A, and Planet Block B. - **Result**: Harmony, Province Block A, Planet Block B. 12. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D. It will remove Province Block D and Pain Block C. - **Result**: Harmony, Province Block C, Block C craves Block D. 13. **Feast Block C from Block A**: This will create Pain for Block C and Province Block A. It will remove Block C craves Block D, Province Block C, and Harmony. - **Result**: Pain Block C, Province Block A. 14. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block B. - **Result**: Harmony, Province Block C, Planet Block B. 15. **Overcome Block C from Block A**: This will create Harmony, Province Block C, and Block C craves Block A. It will remove Province Block A and Pain Block C. - **Result**: Harmony, Province Block C, Block C craves Block A. 16. **Feast Block A from Block C**: This will create Pain for Block A and Province Block C. It will remove Block A craves Block C, Province Block A, and Harmony. - **Result**: Pain Block A, Province Block C. 17. **Succumb Block A**: This will remove Pain for Block A and restore Harmony, Province Block A, and Planet Block B. - **Result**: Harmony, Province Block A, Planet Block B. 18. **Overcome Block A from Block C**: This will create Harmony, Province Block A, and Block A craves Block C. It will remove Province Block C and Pain Block A. - **Result**: Harmony, Province Block A, Block A craves Block C. 19. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block A, and Planet Block B. - **Result**: Pain Block B, no Harmony, no Province Block A, no Planet Block B. 20. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block A, and Planet Block B. - **Result**: Harmony, Province Block A, Planet Block B. 21. **Overcome Block B from Block A**: This will create Harmony, Province Block B, and Block B craves Block A. It will remove Province Block A and Pain Block B. - **Result**: Harmony, Province Block B, Block B craves Block A. 22. **Feast Block B from Block C**: This will create Pain for Block B and Province Block C. It will remove Block B craves Block A, Province Block B, and Harmony. - **Result**: Pain Block B, Province Block C. 23. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block B, and Planet Block B. - **Result**: Harmony, Province Block B, Planet Block B. 24. **Overcome Block B from Block C**: This will create Harmony, Province Block B, and Block B craves Block C. It will remove Province Block C and Pain Block B. - **Result**: Harmony, Province Block B, Block B craves Block C. 25. **Feast Block C from Block D**: This will create Pain for Block C and Province Block D. It will remove Block C craves Block D, Province Block C, and Harmony. - **Result**: Pain Block C, Province Block D. 26. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block B. - **Result**: Harmony, Province Block C, Planet Block B. 27. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D. It will remove Province Block D and Pain Block C. - **Result**: Harmony, Province Block C, Block C craves Block D. ### Final Plan: [PLAN] attack Block B succumb Block B overcome Block B from Block D feast Block D from Block B succumb Block D overcome Block D from Block A feast Block A from Block C succumb Block A overcome Block A from Block C attack Block C succumb Block C overcome Block C from Block D feast Block C from Block A succumb Block C overcome Block C from Block A feast Block A from Block C succumb Block A overcome Block A from Block C attack Block B succumb Block B overcome Block B from Block A feast Block B from Block C succumb Block B overcome Block B from Block C feast Block C from Block D succumb Block C overcome Block C from Block D [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block C, Block B craves Block A and Block C craves Block D.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block C\n- Block C craves Block B\n- Block D craves Block A\n- Harmony\n- Planet Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block C\n- Block B craves Block A\n- Block C craves Block D\n\n### Plan:\n1. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block D, and Planet Block B.\n - **Result**: Pain Block B, no Harmony, no Planet Block B, no Province Block D.\n \n2. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block D, and Planet Block B.\n - **Result**: Harmony, Planet Block B, Province Block D.\n \n3. **Overcome Block B from Block D**: This will create Harmony, Province Block D, and Block D craves Block B. It will remove Province Block B and Pain Block B.\n - **Result**: Harmony, Province Block D, Block D craves Block B.\n \n4. **Feast Block D from Block B**: This will create Pain for Block D and Province Block B. It will remove Block D craves Block B, Province Block D, and Harmony.\n - **Result**: Pain Block D, Province Block B.\n \n5. **Succumb Block D**: This will remove Pain for Block D and restore Harmony, Province Block D, and Planet Block B.\n - **Result**: Harmony, Province Block D, Planet Block B.\n \n6. **Overcome Block D from Block A**: This will create Harmony, Province Block D, and Block D craves Block A. It will remove Province Block A and Pain Block D.\n - **Result**: Harmony, Province Block D, Block D craves Block A.\n \n7. **Feast Block A from Block C**: This will create Pain for Block A and Province Block C. It will remove Block A craves Block C, Province Block A, and Harmony.\n - **Result**: Pain Block A, Province Block C.\n \n8. **Succumb Block A**: This will remove Pain for Block A and restore Harmony, Province Block A, and Planet Block B.\n - **Result**: Harmony, Province Block A, Planet Block B.\n \n9. **Overcome Block A from Block C**: This will create Harmony, Province Block A, and Block A craves Block C. It will remove Province Block C and Pain Block A.\n - **Result**: Harmony, Province Block A, Block A craves Block C.\n \n10. **Attack Block C**: This will create Pain for Block C and remove Harmony, Province Block A, and Planet Block B.\n - **Result**: Pain Block C, no Harmony, no Province Block A, no Planet Block B.\n \n11. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block A, and Planet Block B.\n - **Result**: Harmony, Province Block A, Planet Block B.\n \n12. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D. It will remove Province Block D and Pain Block C.\n - **Result**: Harmony, Province Block C, Block C craves Block D.\n \n13. **Feast Block C from Block A**: This will create Pain for Block C and Province Block A. It will remove Block C craves Block D, Province Block C, and Harmony.\n - **Result**: Pain Block C, Province Block A.\n \n14. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block B.\n - **Result**: Harmony, Province Block C, Planet Block B.\n \n15. **Overcome Block C from Block A**: This will create Harmony, Province Block C, and Block C craves Block A. It will remove Province Block A and Pain Block C.\n - **Result**: Harmony, Province Block C, Block C craves Block A.\n \n16. **Feast Block A from Block C**: This will create Pain for Block A and Province Block C. It will remove Block A craves Block C, Province Block A, and Harmony.\n - **Result**: Pain Block A, Province Block C.\n \n17. **Succumb Block A**: This will remove Pain for Block A and restore Harmony, Province Block A, and Planet Block B.\n - **Result**: Harmony, Province Block A, Planet Block B.\n \n18. **Overcome Block A from Block C**: This will create Harmony, Province Block A, and Block A craves Block C. It will remove Province Block C and Pain Block A.\n - **Result**: Harmony, Province Block A, Block A craves Block C.\n \n19. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block A, and Planet Block B.\n - **Result**: Pain Block B, no Harmony, no Province Block A, no Planet Block B.\n \n20. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block A, and Planet Block B.\n - **Result**: Harmony, Province Block A, Planet Block B.\n \n21. **Overcome Block B from Block A**: This will create Harmony, Province Block B, and Block B craves Block A. It will remove Province Block A and Pain Block B.\n - **Result**: Harmony, Province Block B, Block B craves Block A.\n \n22. **Feast Block B from Block C**: This will create Pain for Block B and Province Block C. It will remove Block B craves Block A, Province Block B, and Harmony.\n - **Result**: Pain Block B, Province Block C.\n \n23. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block B, and Planet Block B.\n - **Result**: Harmony, Province Block B, Planet Block B.\n \n24. **Overcome Block B from Block C**: This will create Harmony, Province Block B, and Block B craves Block C. It will remove Province Block C and Pain Block B.\n - **Result**: Harmony, Province Block B, Block B craves Block C.\n \n25. **Feast Block C from Block D**: This will create Pain for Block C and Province Block D. It will remove Block C craves Block D, Province Block C, and Harmony.\n - **Result**: Pain Block C, Province Block D.\n \n26. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block B.\n - **Result**: Harmony, Province Block C, Planet Block B.\n \n27. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D. It will remove Province Block D and Pain Block C.\n - **Result**: Harmony, Province Block C, Block C craves Block D.\n\n### Final Plan:\n[PLAN]\nattack Block B\nsuccumb Block B\novercome Block B from Block D\nfeast Block D from Block B\nsuccumb Block D\novercome Block D from Block A\nfeast Block A from Block C\nsuccumb Block A\novercome Block A from Block C\nattack Block C\nsuccumb Block C\novercome Block C from Block D\nfeast Block C from Block A\nsuccumb Block C\novercome Block C from Block A\nfeast Block A from Block C\nsuccumb Block A\novercome Block A from Block C\nattack Block B\nsuccumb Block B\novercome Block B from Block A\nfeast Block B from Block C\nsuccumb Block B\novercome Block B from Block C\nfeast Block C from Block D\nsuccumb Block C\novercome Block C from Block D\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 706, "output_tokens": 1710 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block B craves Block A, Block C craves Block B, harmony, planet Block A, planet Block D, province Block C and province Block D. My goal is for the following to be true: Block A craves Block C, Block C craves Block D and Block D craves Block B. My plan is as follows:
4_3
4
To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block B craves Block A - Block C craves Block B - Harmony - Planet Block A - Planet Block D - Province Block C - Province Block D ### Goal: - Block A craves Block C - Block C craves Block D - Block D craves Block B ### Plan: 1. **Feast Block C from Block B**: This will make Block C crave Block B, but we need to ensure that Block C craves Block D in the end. This action will also change the province of Block C to Block B and remove harmony. 2. **Succumb Block C**: This will restore harmony and remove the craving of Block C for Block B. 3. **Attack Block A**: This will create pain for Block A and remove harmony, province, and planet status for Block A. 4. **Overcome Block A from Block C**: This will create harmony, make Block A crave Block C, and change the province of Block A to Block C. 5. **Feast Block D from Block C**: This will make Block D crave Block C, change the province of Block D to Block C, and remove harmony. 6. **Succumb Block D**: This will restore harmony and remove the pain for Block D. 7. **Attack Block B**: This will create pain for Block B and remove harmony, province, and planet status for Block B. 8. **Overcome Block B from Block D**: This will create harmony, make Block B crave Block D, and change the province of Block B to Block D. ### Plan in the Required Format: [PLAN] feast Block C from Block B succumb Block C attack Block A overcome Block A from Block C feast Block D from Block C succumb Block D attack Block B overcome Block B from Block D [PLAN END] This plan should achieve the goal of having Block A crave Block C, Block C crave Block D, and Block D crave Block B.
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block B craves Block A, Block C craves Block B, harmony, planet Block A, planet Block D, province Block C and province Block D.\nMy goal is for the following to be true: Block A craves Block C, Block C craves Block D and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block B craves Block A\n- Block C craves Block B\n- Harmony\n- Planet Block A\n- Planet Block D\n- Province Block C\n- Province Block D\n\n### Goal:\n- Block A craves Block C\n- Block C craves Block D\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block C from Block B**: This will make Block C crave Block B, but we need to ensure that Block C craves Block D in the end. This action will also change the province of Block C to Block B and remove harmony.\n2. **Succumb Block C**: This will restore harmony and remove the craving of Block C for Block B.\n3. **Attack Block A**: This will create pain for Block A and remove harmony, province, and planet status for Block A.\n4. **Overcome Block A from Block C**: This will create harmony, make Block A crave Block C, and change the province of Block A to Block C.\n5. **Feast Block D from Block C**: This will make Block D crave Block C, change the province of Block D to Block C, and remove harmony.\n6. **Succumb Block D**: This will restore harmony and remove the pain for Block D.\n7. **Attack Block B**: This will create pain for Block B and remove harmony, province, and planet status for Block B.\n8. **Overcome Block B from Block D**: This will create harmony, make Block B crave Block D, and change the province of Block B to Block D.\n\n### Plan in the Required Format:\n[PLAN]\nfeast Block C from Block B\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nfeast Block D from Block C\nsuccumb Block D\nattack Block B\novercome Block B from Block D\n[PLAN END]\n\nThis plan should achieve the goal of having Block A crave Block C, Block C crave Block D, and Block D crave Block B.", "statistics_text_generation_0": { "input_tokens": 707, "output_tokens": 451 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block C craves Block A, Block D craves Block C, harmony, planet Block A, planet Block B, province Block B and province Block D. My goal is for the following to be true: Block A craves Block C, Block C craves Block B and Block D craves Block A. My plan is as follows:
4_4
4
To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block C craves Block A - Block D craves Block C - Harmony - Planet Block A - Planet Block B - Province Block B - Province Block D ### Goal: - Block A craves Block C - Block C craves Block B - Block D craves Block A ### Plan: 1. **Feast Block D from Block C**: This will make Block D crave Block A, as Block D currently craves Block C and Block C craves Block A. - **Preconditions**: Object Craves other object (Block D craves Block C), Province object (Block D), Harmony. - **Postconditions**: Pain object (Block D), Province other object (Block C), Object Craves other object (Block D craves Block A), Harmony is false, Province object (Block D) is false. 2. **Succumb Block D**: This will restore Harmony and remove Pain from Block D. - **Preconditions**: Pain object (Block D). - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) is false. 3. **Attack Block A**: This will create Pain for Block A and remove Harmony, Province, and Planet for Block A. - **Preconditions**: Province object (Block A), Planet object (Block A), Harmony. - **Postconditions**: Pain object (Block A), Province object (Block A) is false, Planet object (Block A) is false, Harmony is false. 4. **Overcome Block A from Block D**: This will make Block A crave Block C, as Block D now craves Block A. - **Preconditions**: Province other object (Block D), Pain object (Block A). - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block C), Province other object (Block D) is false, Pain object (Block A) is false. 5. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province, and Planet for Block B. - **Preconditions**: Province object (Block B), Planet object (Block B), Harmony. - **Postconditions**: Pain object (Block B), Province object (Block B) is false, Planet object (Block B) is false, Harmony is false. 6. **Overcome Block B from Block A**: This will make Block B crave Block A, but we need Block C to crave Block B, so we need to adjust the plan. - **Preconditions**: Province other object (Block A), Pain object (Block B). - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A), Province other object (Block A) is false, Pain object (Block B) is false. 7. **Feast Block C from Block B**: This will make Block C crave Block B. - **Preconditions**: Object Craves other object (Block C craves Block A), Province object (Block C), Harmony. - **Postconditions**: Pain object (Block C), Province other object (Block B), Object Craves other object (Block C craves Block B), Harmony is false, Province object (Block C) is false. 8. **Succumb Block C**: This will restore Harmony and remove Pain from Block C. - **Preconditions**: Pain object (Block C). - **Postconditions**: Province object (Block C), Planet object (Block C), Harmony, Pain object (Block C) is false. ### Final Plan: [PLAN] feast Block D from Block C succumb Block D attack Block A overcome Block A from Block D attack Block B overcome Block B from Block A feast Block C from Block B succumb Block C [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block C craves Block A, Block D craves Block C, harmony, planet Block A, planet Block B, province Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block C, Block C craves Block B and Block D craves Block A.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block C craves Block A\n- Block D craves Block C\n- Harmony\n- Planet Block A\n- Planet Block B\n- Province Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block C\n- Block C craves Block B\n- Block D craves Block A\n\n### Plan:\n1. **Feast Block D from Block C**: This will make Block D crave Block A, as Block D currently craves Block C and Block C craves Block A.\n - **Preconditions**: Object Craves other object (Block D craves Block C), Province object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province other object (Block C), Object Craves other object (Block D craves Block A), Harmony is false, Province object (Block D) is false.\n \n2. **Succumb Block D**: This will restore Harmony and remove Pain from Block D.\n - **Preconditions**: Pain object (Block D).\n - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) is false.\n \n3. **Attack Block A**: This will create Pain for Block A and remove Harmony, Province, and Planet for Block A.\n - **Preconditions**: Province object (Block A), Planet object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province object (Block A) is false, Planet object (Block A) is false, Harmony is false.\n \n4. **Overcome Block A from Block D**: This will make Block A crave Block C, as Block D now craves Block A.\n - **Preconditions**: Province other object (Block D), Pain object (Block A).\n - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block C), Province other object (Block D) is false, Pain object (Block A) is false.\n \n5. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province, and Planet for Block B.\n - **Preconditions**: Province object (Block B), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block B) is false, Planet object (Block B) is false, Harmony is false.\n \n6. **Overcome Block B from Block A**: This will make Block B crave Block A, but we need Block C to crave Block B, so we need to adjust the plan.\n - **Preconditions**: Province other object (Block A), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A), Province other object (Block A) is false, Pain object (Block B) is false.\n \n7. **Feast Block C from Block B**: This will make Block C crave Block B.\n - **Preconditions**: Object Craves other object (Block C craves Block A), Province object (Block C), Harmony.\n - **Postconditions**: Pain object (Block C), Province other object (Block B), Object Craves other object (Block C craves Block B), Harmony is false, Province object (Block C) is false.\n \n8. **Succumb Block C**: This will restore Harmony and remove Pain from Block C.\n - **Preconditions**: Pain object (Block C).\n - **Postconditions**: Province object (Block C), Planet object (Block C), Harmony, Pain object (Block C) is false.\n\n### Final Plan:\n[PLAN]\nfeast Block D from Block C\nsuccumb Block D\nattack Block A\novercome Block A from Block D\nattack Block B\novercome Block B from Block A\nfeast Block C from Block B\nsuccumb Block C\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 707, "output_tokens": 853 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block A craves Block B, Block B craves Block C, Block C craves Block D, harmony, planet Block D and province Block A. My goal is for the following to be true: Block A craves Block D, Block C craves Block B and Block D craves Block C. My plan is as follows:
4_5
4
To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block A craves Block B - Block B craves Block C - Block C craves Block D - Harmony - Planet Block D - Province Block A ### Goal: - Block A craves Block D - Block C craves Block B - Block D craves Block C ### Plan: 1. **Feast Block A from Block B**: This will make Block A crave Block B false and Block A crave Block D true, as well as make Block A's province false and Block D's province true. - **Preconditions**: Block A craves Block B, Province Block A, Harmony. - **Postconditions**: Pain Block A, Province Block B, Block A craves Block D, Block A craves Block B false, Province Block A false, Harmony false. 2. **Succumb Block A**: This will make Pain Block A false and restore Harmony, Province Block A, and Planet Block D. - **Preconditions**: Pain Block A. - **Postconditions**: Province Block A, Planet Block D, Harmony, Pain Block A false. 3. **Attack Block B**: This will make Block B's province and planet false, and Harmony false, and create Pain Block B. - **Preconditions**: Province Block B, Planet Block B, Harmony. - **Postconditions**: Pain Block B, Province Block B false, Planet Block B false, Harmony false. 4. **Overcome Block B from Block C**: This will make Block B crave Block C false, Block C crave Block B true, and restore Harmony and Province Block B. - **Preconditions**: Province Block C, Pain Block B. - **Postconditions**: Harmony, Province Block B, Block C craves Block B, Province Block C false, Pain Block B false. 5. **Attack Block C**: This will make Block C's province and planet false, and Harmony false, and create Pain Block C. - **Preconditions**: Province Block C, Planet Block C, Harmony. - **Postconditions**: Pain Block C, Province Block C false, Planet Block C false, Harmony false. 6. **Overcome Block C from Block D**: This will make Block C crave Block D false, Block D crave Block C true, and restore Harmony and Province Block C. - **Preconditions**: Province Block D, Pain Block C. - **Postconditions**: Harmony, Province Block C, Block D craves Block C, Province Block D false, Pain Block C false. ### Final Plan: [PLAN] feast Block A from Block B succumb Block A attack Block B overcome Block B from Block C attack Block C overcome Block C from Block D [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block B, Block B craves Block C, Block C craves Block D, harmony, planet Block D and province Block A.\nMy goal is for the following to be true: Block A craves Block D, Block C craves Block B and Block D craves Block C.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block B\n- Block B craves Block C\n- Block C craves Block D\n- Harmony\n- Planet Block D\n- Province Block A\n\n### Goal:\n- Block A craves Block D\n- Block C craves Block B\n- Block D craves Block C\n\n### Plan:\n1. **Feast Block A from Block B**: This will make Block A crave Block B false and Block A crave Block D true, as well as make Block A's province false and Block D's province true.\n - **Preconditions**: Block A craves Block B, Province Block A, Harmony.\n - **Postconditions**: Pain Block A, Province Block B, Block A craves Block D, Block A craves Block B false, Province Block A false, Harmony false.\n \n2. **Succumb Block A**: This will make Pain Block A false and restore Harmony, Province Block A, and Planet Block D.\n - **Preconditions**: Pain Block A.\n - **Postconditions**: Province Block A, Planet Block D, Harmony, Pain Block A false.\n \n3. **Attack Block B**: This will make Block B's province and planet false, and Harmony false, and create Pain Block B.\n - **Preconditions**: Province Block B, Planet Block B, Harmony.\n - **Postconditions**: Pain Block B, Province Block B false, Planet Block B false, Harmony false.\n \n4. **Overcome Block B from Block C**: This will make Block B crave Block C false, Block C crave Block B true, and restore Harmony and Province Block B.\n - **Preconditions**: Province Block C, Pain Block B.\n - **Postconditions**: Harmony, Province Block B, Block C craves Block B, Province Block C false, Pain Block B false.\n \n5. **Attack Block C**: This will make Block C's province and planet false, and Harmony false, and create Pain Block C.\n - **Preconditions**: Province Block C, Planet Block C, Harmony.\n - **Postconditions**: Pain Block C, Province Block C false, Planet Block C false, Harmony false.\n \n6. **Overcome Block C from Block D**: This will make Block C crave Block D false, Block D crave Block C true, and restore Harmony and Province Block C.\n - **Preconditions**: Province Block D, Pain Block C.\n - **Postconditions**: Harmony, Province Block C, Block D craves Block C, Province Block D false, Pain Block C false.\n\n### Final Plan:\n[PLAN]\nfeast Block A from Block B\nsuccumb Block A\nattack Block B\novercome Block B from Block C\nattack Block C\novercome Block C from Block D\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 706, "output_tokens": 609 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block A craves Block C, harmony, planet Block B, planet Block C, planet Block D, province Block A, province Block B and province Block D. My goal is for the following to be true: Block A craves Block C, Block C craves Block D and Block D craves Block B. My plan is as follows:
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To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the goal state. ### Initial Conditions: - Block A craves Block C - Harmony - Planet Block B - Planet Block C - Planet Block D - Province Block A - Province Block B - Province Block D ### Goal: - Block A craves Block C - Block C craves Block D - Block D craves Block B ### Plan: 1. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block B, and Planet Block B. 2. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block B, and Planet Block B. 3. **Overcome Block B from Block D**: This will create Harmony, Province Block B, and Block B craves Block D, and remove Province Block D and Pain Block B. 4. **Feast Block D from Block B**: This will create Pain for Block D, Province Block B, and remove Block B craves Block D, Province Block D, and Harmony. 5. **Attack Block C**: This will create Pain for Block C and remove Harmony, Province Block C, and Planet Block C. 6. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block C. 7. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D, and remove Province Block D and Pain Block C. 8. **Feast Block D from Block C**: This will create Pain for Block D, Province Block C, and remove Block C craves Block D, Province Block C, and Harmony. 9. **Attack Block D**: This will create Pain for Block D and remove Harmony, Province Block D, and Planet Block D. 10. **Succumb Block D**: This will remove Pain for Block D and restore Harmony, Province Block D, and Planet Block D. 11. **Overcome Block D from Block B**: This will create Harmony, Province Block D, and Block D craves Block B, and remove Province Block B and Pain Block D. ### Plan in the Required Format: [PLAN] attack Block B succumb Block B overcome Block B from Block D feast Block D from Block B attack Block C succumb Block C overcome Block C from Block D feast Block D from Block C attack Block D succumb Block D overcome Block D from Block B [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block C, harmony, planet Block B, planet Block C, planet Block D, province Block A, province Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block C, Block C craves Block D and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the goal state.\n\n### Initial Conditions:\n- Block A craves Block C\n- Harmony\n- Planet Block B\n- Planet Block C\n- Planet Block D\n- Province Block A\n- Province Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block C\n- Block C craves Block D\n- Block D craves Block B\n\n### Plan:\n1. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block B, and Planet Block B.\n2. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block B, and Planet Block B.\n3. **Overcome Block B from Block D**: This will create Harmony, Province Block B, and Block B craves Block D, and remove Province Block D and Pain Block B.\n4. **Feast Block D from Block B**: This will create Pain for Block D, Province Block B, and remove Block B craves Block D, Province Block D, and Harmony.\n5. **Attack Block C**: This will create Pain for Block C and remove Harmony, Province Block C, and Planet Block C.\n6. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block C.\n7. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D, and remove Province Block D and Pain Block C.\n8. **Feast Block D from Block C**: This will create Pain for Block D, Province Block C, and remove Block C craves Block D, Province Block C, and Harmony.\n9. **Attack Block D**: This will create Pain for Block D and remove Harmony, Province Block D, and Planet Block D.\n10. **Succumb Block D**: This will remove Pain for Block D and restore Harmony, Province Block D, and Planet Block D.\n11. **Overcome Block D from Block B**: This will create Harmony, Province Block D, and Block D craves Block B, and remove Province Block B and Pain Block D.\n\n### Plan in the Required Format:\n[PLAN]\nattack Block B\nsuccumb Block B\novercome Block B from Block D\nfeast Block D from Block B\nattack Block C\nsuccumb Block C\novercome Block C from Block D\nfeast Block D from Block C\nattack Block D\nsuccumb Block D\novercome Block D from Block B\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 708, "output_tokens": 551 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D. My goal is for the following to be true: Block A craves Block B, Block B craves Block C and Block D craves Block A. My plan is as follows:
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To solve the given problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block A craves Block C - Block C craves Block B - Block D craves Block A - Harmony - Planet Block B - Province Block D ### Goal: - Block A craves Block B - Block B craves Block C - Block D craves Block A ### Plan: 1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps. - **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony. - **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false. 2. **Succumb Block D**: This will restore Harmony and remove the Pain from Block D. - **Preconditions**: Pain object (Block D). - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false. 3. **Attack Block B**: This will create Pain for Block B and remove the Planet and Province conditions for Block B. - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony. - **Postconditions**: Pain object (Block B), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false. 4. **Overcome Block B from Block D**: This will create Harmony and set up the craving for Block B. - **Preconditions**: Province other object (Block D), Pain object (Block B). - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block D), Province other object (Block D) becomes false, Pain object (Block B) becomes false. 5. **Attack Block C**: This will create Pain for Block C and remove the Planet and Province conditions for Block C. - **Preconditions**: Province object (Block B), Planet object (Block C), Harmony. - **Postconditions**: Pain object (Block C), Province object (Block B) becomes false, Planet object (Block C) becomes false, Harmony becomes false. 6. **Overcome Block C from Block B**: This will create Harmony and set up the craving for Block C. - **Preconditions**: Province other object (Block B), Pain object (Block C). - **Postconditions**: Harmony, Province object (Block C), Object Craves other object (Block C craves Block B), Province other object (Block B) becomes false, Pain object (Block C) becomes false. 7. **Attack Block A**: This will create Pain for Block A and remove the Planet and Province conditions for Block A. - **Preconditions**: Province object (Block C), Planet object (Block A), Harmony. - **Postconditions**: Pain object (Block A), Province object (Block C) becomes false, Planet object (Block A) becomes false, Harmony becomes false. 8. **Overcome Block A from Block C**: This will create Harmony and set up the craving for Block A. - **Preconditions**: Province other object (Block C), Pain object (Block A). - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block C), Province other object (Block C) becomes false, Pain object (Block A) becomes false. 9. **Feast Block A from Block B**: This will satisfy the craving of Block A for Block B and set up the next steps. - **Preconditions**: Object Craves other object (Block A craves Block B), Province object (Block A), Harmony. - **Postconditions**: Pain object (Block A), Province other object (Block B), Object Craves other object (Block A craves Block B) becomes false, Province object (Block A) becomes false, Harmony becomes false. 10. **Succumb Block A**: This will restore Harmony and remove the Pain from Block A. - **Preconditions**: Pain object (Block A). - **Postconditions**: Province object (Block A), Planet object (Block A), Harmony, Pain object (Block A) becomes false. 11. **Feast Block B from Block C**: This will satisfy the craving of Block B for Block C and set up the next steps. - **Preconditions**: Object Craves other object (Block B craves Block C), Province object (Block B), Harmony. - **Postconditions**: Pain object (Block B), Province other object (Block C), Object Craves other object (Block B craves Block C) becomes false, Province object (Block B) becomes false, Harmony becomes false. 12. **Succumb Block B**: This will restore Harmony and remove the Pain from Block B. - **Preconditions**: Pain object (Block B). - **Postconditions**: Province object (Block B), Planet object (Block B), Harmony, Pain object (Block B) becomes false. ### Final Plan: [PLAN] feast Block D from Block A succumb Block D attack Block B overcome Block B from Block D attack Block C overcome Block C from Block B attack Block A overcome Block A from Block C feast Block A from Block B succumb Block A feast Block B from Block C succumb Block B [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block B, Block B craves Block C and Block D craves Block A.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the given problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block C\n- Block C craves Block B\n- Block D craves Block A\n- Harmony\n- Planet Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block B\n- Block B craves Block C\n- Block D craves Block A\n\n### Plan:\n1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps.\n - **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false.\n\n2. **Succumb Block D**: This will restore Harmony and remove the Pain from Block D.\n - **Preconditions**: Pain object (Block D).\n - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false.\n\n3. **Attack Block B**: This will create Pain for Block B and remove the Planet and Province conditions for Block B.\n - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n\n4. **Overcome Block B from Block D**: This will create Harmony and set up the craving for Block B.\n - **Preconditions**: Province other object (Block D), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block D), Province other object (Block D) becomes false, Pain object (Block B) becomes false.\n\n5. **Attack Block C**: This will create Pain for Block C and remove the Planet and Province conditions for Block C.\n - **Preconditions**: Province object (Block B), Planet object (Block C), Harmony.\n - **Postconditions**: Pain object (Block C), Province object (Block B) becomes false, Planet object (Block C) becomes false, Harmony becomes false.\n\n6. **Overcome Block C from Block B**: This will create Harmony and set up the craving for Block C.\n - **Preconditions**: Province other object (Block B), Pain object (Block C).\n - **Postconditions**: Harmony, Province object (Block C), Object Craves other object (Block C craves Block B), Province other object (Block B) becomes false, Pain object (Block C) becomes false.\n\n7. **Attack Block A**: This will create Pain for Block A and remove the Planet and Province conditions for Block A.\n - **Preconditions**: Province object (Block C), Planet object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province object (Block C) becomes false, Planet object (Block A) becomes false, Harmony becomes false.\n\n8. **Overcome Block A from Block C**: This will create Harmony and set up the craving for Block A.\n - **Preconditions**: Province other object (Block C), Pain object (Block A).\n - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block C), Province other object (Block C) becomes false, Pain object (Block A) becomes false.\n\n9. **Feast Block A from Block B**: This will satisfy the craving of Block A for Block B and set up the next steps.\n - **Preconditions**: Object Craves other object (Block A craves Block B), Province object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province other object (Block B), Object Craves other object (Block A craves Block B) becomes false, Province object (Block A) becomes false, Harmony becomes false.\n\n10. **Succumb Block A**: This will restore Harmony and remove the Pain from Block A.\n - **Preconditions**: Pain object (Block A).\n - **Postconditions**: Province object (Block A), Planet object (Block A), Harmony, Pain object (Block A) becomes false.\n\n11. **Feast Block B from Block C**: This will satisfy the craving of Block B for Block C and set up the next steps.\n - **Preconditions**: Object Craves other object (Block B craves Block C), Province object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province other object (Block C), Object Craves other object (Block B craves Block C) becomes false, Province object (Block B) becomes false, Harmony becomes false.\n\n12. **Succumb Block B**: This will restore Harmony and remove the Pain from Block B.\n - **Preconditions**: Pain object (Block B).\n - **Postconditions**: Province object (Block B), Planet object (Block B), Harmony, Pain object (Block B) becomes false.\n\n### Final Plan:\n[PLAN]\nfeast Block D from Block A\nsuccumb Block D\nattack Block B\novercome Block B from Block D\nattack Block C\novercome Block C from Block B\nattack Block A\novercome Block A from Block C\nfeast Block A from Block B\nsuccumb Block A\nfeast Block B from Block C\nsuccumb Block B\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 706, "output_tokens": 1196 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D. My goal is for the following to be true: Block A craves Block D, Block C craves Block A and Block D craves Block B. My plan is as follows:
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To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block A craves Block C - Block C craves Block B - Block D craves Block A - Harmony - Planet Block B - Province Block D ### Goal: - Block A craves Block D - Block C craves Block A - Block D craves Block B ### Plan: 1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps. - **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony. - **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false. 2. **Succumb Block D**: This will reset the harmony and remove the pain from Block D. - **Preconditions**: Pain object (Block D). - **Postconditions**: Province object (Block D), Planet object (Block B), Harmony, Pain object (Block D) becomes false. 3. **Attack Block B**: This will create pain for Block B and remove the harmony and province of Block D. - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony. - **Postconditions**: Pain object (Block B), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false. 4. **Overcome Block B from Block D**: This will create harmony and set up the craving of Block D for Block B. - **Preconditions**: Province other object (Block B), Pain object (Block B). - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B), Province other object (Block B) becomes false, Pain object (Block B) becomes false. 5. **Attack Block A**: This will create pain for Block A and remove the harmony and province of Block D. - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony. - **Postconditions**: Pain object (Block A), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false. 6. **Overcome Block A from Block C**: This will create harmony and set up the craving of Block C for Block A. - **Preconditions**: Province other object (Block A), Pain object (Block A). - **Postconditions**: Harmony, Province object (Block C), Object Craves other object (Block C craves Block A), Province other object (Block A) becomes false, Pain object (Block A) becomes false. 7. **Feast Block A from Block D**: This will satisfy the craving of Block A for Block D and set up the next steps. - **Preconditions**: Object Craves other object (Block A craves Block D), Province object (Block A), Harmony. - **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) becomes false, Province object (Block A) becomes false, Harmony becomes false. 8. **Succumb Block A**: This will reset the harmony and remove the pain from Block A. - **Preconditions**: Pain object (Block A). - **Postconditions**: Province object (Block A), Planet object (Block B), Harmony, Pain object (Block A) becomes false. ### Final Plan: [PLAN] feast Block D from Block A succumb Block D attack Block B overcome Block B from Block D attack Block A overcome Block A from Block C feast Block A from Block D succumb Block A [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block C craves Block A and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block C\n- Block C craves Block B\n- Block D craves Block A\n- Harmony\n- Planet Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block C craves Block A\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps.\n - **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false.\n\n2. **Succumb Block D**: This will reset the harmony and remove the pain from Block D.\n - **Preconditions**: Pain object (Block D).\n - **Postconditions**: Province object (Block D), Planet object (Block B), Harmony, Pain object (Block D) becomes false.\n\n3. **Attack Block B**: This will create pain for Block B and remove the harmony and province of Block D.\n - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n\n4. **Overcome Block B from Block D**: This will create harmony and set up the craving of Block D for Block B.\n - **Preconditions**: Province other object (Block B), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B), Province other object (Block B) becomes false, Pain object (Block B) becomes false.\n\n5. **Attack Block A**: This will create pain for Block A and remove the harmony and province of Block D.\n - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block A), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n\n6. **Overcome Block A from Block C**: This will create harmony and set up the craving of Block C for Block A.\n - **Preconditions**: Province other object (Block A), Pain object (Block A).\n - **Postconditions**: Harmony, Province object (Block C), Object Craves other object (Block C craves Block A), Province other object (Block A) becomes false, Pain object (Block A) becomes false.\n\n7. **Feast Block A from Block D**: This will satisfy the craving of Block A for Block D and set up the next steps.\n - **Preconditions**: Object Craves other object (Block A craves Block D), Province object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) becomes false, Province object (Block A) becomes false, Harmony becomes false.\n\n8. **Succumb Block A**: This will reset the harmony and remove the pain from Block A.\n - **Preconditions**: Pain object (Block A).\n - **Postconditions**: Province object (Block A), Planet object (Block B), Harmony, Pain object (Block A) becomes false.\n\n### Final Plan:\n[PLAN]\nfeast Block D from Block A\nsuccumb Block D\nattack Block B\novercome Block B from Block D\nattack Block A\novercome Block A from Block C\nfeast Block A from Block D\nsuccumb Block A\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 706, "output_tokens": 839 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block C craves Block D, Block D craves Block A, harmony, planet Block A, planet Block B, province Block B and province Block C. My goal is for the following to be true: Block B craves Block C, Block C craves Block A and Block D craves Block B. My plan is as follows:
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To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block C craves Block D - Block D craves Block A - Harmony - Planet Block A - Planet Block B - Province Block B - Province Block C ### Goal: - Block B craves Block C - Block C craves Block A - Block D craves Block B ### Plan: 1. **Feast Block C from Block D**: This will satisfy the craving of Block C for Block D and set up the next steps. - **Preconditions**: Block C craves Block D, Province Block C, Harmony - **Postconditions**: Pain Block C, Province Block D, Object Craves other object (Block D craves Block C), Block C no longer craves Block D, Harmony is false, Province Block C is false 2. **Succumb Block C**: This will reset the harmony and remove the pain from Block C. - **Preconditions**: Pain Block C - **Postconditions**: Province Block C, Harmony, Pain Block C is false 3. **Attack Block A**: This will create pain for Block A and remove the harmony and province conditions. - **Preconditions**: Province Block C, Planet Block A, Harmony - **Postconditions**: Pain Block A, Province Block C is false, Planet Block A is false, Harmony is false 4. **Overcome Block A from Block D**: This will create harmony and set up the craving for Block A from Block D. - **Preconditions**: Province Block D, Pain Block A - **Postconditions**: Harmony, Province Block A, Block A craves Block D, Province Block D is false, Pain Block A is false 5. **Feast Block A from Block D**: This will satisfy the craving of Block A for Block D and set up the next steps. - **Preconditions**: Block A craves Block D, Province Block A, Harmony - **Postconditions**: Pain Block A, Province Block D, Block D craves Block A, Block A no longer craves Block D, Harmony is false, Province Block A is false 6. **Succumb Block A**: This will reset the harmony and remove the pain from Block A. - **Preconditions**: Pain Block A - **Postconditions**: Province Block A, Harmony, Pain Block A is false 7. **Attack Block B**: This will create pain for Block B and remove the harmony and province conditions. - **Preconditions**: Province Block A, Planet Block B, Harmony - **Postconditions**: Pain Block B, Province Block A is false, Planet Block B is false, Harmony is false 8. **Overcome Block B from Block A**: This will create harmony and set up the craving for Block B from Block A. - **Preconditions**: Province Block A, Pain Block B - **Postconditions**: Harmony, Province Block B, Block B craves Block A, Province Block A is false, Pain Block B is false 9. **Feast Block B from Block A**: This will satisfy the craving of Block B for Block A and set up the next steps. - **Preconditions**: Block B craves Block A, Province Block B, Harmony - **Postconditions**: Pain Block B, Province Block A, Block A craves Block B, Block B no longer craves Block A, Harmony is false, Province Block B is false 10. **Succumb Block B**: This will reset the harmony and remove the pain from Block B. - **Preconditions**: Pain Block B - **Postconditions**: Province Block B, Harmony, Pain Block B is false 11. **Attack Block D**: This will create pain for Block D and remove the harmony and province conditions. - **Preconditions**: Province Block B, Planet Block A, Harmony - **Postconditions**: Pain Block D, Province Block B is false, Planet Block A is false, Harmony is false 12. **Overcome Block D from Block B**: This will create harmony and set up the craving for Block D from Block B. - **Preconditions**: Province Block B, Pain Block D - **Postconditions**: Harmony, Province Block D, Block D craves Block B, Province Block B is false, Pain Block D is false ### Final Plan: [PLAN] feast Block C from Block D succumb Block C attack Block A overcome Block A from Block D feast Block A from Block D succumb Block A attack Block B overcome Block B from Block A feast Block B from Block A succumb Block B attack Block D overcome Block D from Block B [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block C craves Block D, Block D craves Block A, harmony, planet Block A, planet Block B, province Block B and province Block C.\nMy goal is for the following to be true: Block B craves Block C, Block C craves Block A and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block C craves Block D\n- Block D craves Block A\n- Harmony\n- Planet Block A\n- Planet Block B\n- Province Block B\n- Province Block C\n\n### Goal:\n- Block B craves Block C\n- Block C craves Block A\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block C from Block D**: This will satisfy the craving of Block C for Block D and set up the next steps.\n - **Preconditions**: Block C craves Block D, Province Block C, Harmony\n - **Postconditions**: Pain Block C, Province Block D, Object Craves other object (Block D craves Block C), Block C no longer craves Block D, Harmony is false, Province Block C is false\n\n2. **Succumb Block C**: This will reset the harmony and remove the pain from Block C.\n - **Preconditions**: Pain Block C\n - **Postconditions**: Province Block C, Harmony, Pain Block C is false\n\n3. **Attack Block A**: This will create pain for Block A and remove the harmony and province conditions.\n - **Preconditions**: Province Block C, Planet Block A, Harmony\n - **Postconditions**: Pain Block A, Province Block C is false, Planet Block A is false, Harmony is false\n\n4. **Overcome Block A from Block D**: This will create harmony and set up the craving for Block A from Block D.\n - **Preconditions**: Province Block D, Pain Block A\n - **Postconditions**: Harmony, Province Block A, Block A craves Block D, Province Block D is false, Pain Block A is false\n\n5. **Feast Block A from Block D**: This will satisfy the craving of Block A for Block D and set up the next steps.\n - **Preconditions**: Block A craves Block D, Province Block A, Harmony\n - **Postconditions**: Pain Block A, Province Block D, Block D craves Block A, Block A no longer craves Block D, Harmony is false, Province Block A is false\n\n6. **Succumb Block A**: This will reset the harmony and remove the pain from Block A.\n - **Preconditions**: Pain Block A\n - **Postconditions**: Province Block A, Harmony, Pain Block A is false\n\n7. **Attack Block B**: This will create pain for Block B and remove the harmony and province conditions.\n - **Preconditions**: Province Block A, Planet Block B, Harmony\n - **Postconditions**: Pain Block B, Province Block A is false, Planet Block B is false, Harmony is false\n\n8. **Overcome Block B from Block A**: This will create harmony and set up the craving for Block B from Block A.\n - **Preconditions**: Province Block A, Pain Block B\n - **Postconditions**: Harmony, Province Block B, Block B craves Block A, Province Block A is false, Pain Block B is false\n\n9. **Feast Block B from Block A**: This will satisfy the craving of Block B for Block A and set up the next steps.\n - **Preconditions**: Block B craves Block A, Province Block B, Harmony\n - **Postconditions**: Pain Block B, Province Block A, Block A craves Block B, Block B no longer craves Block A, Harmony is false, Province Block B is false\n\n10. **Succumb Block B**: This will reset the harmony and remove the pain from Block B.\n - **Preconditions**: Pain Block B\n - **Postconditions**: Province Block B, Harmony, Pain Block B is false\n\n11. **Attack Block D**: This will create pain for Block D and remove the harmony and province conditions.\n - **Preconditions**: Province Block B, Planet Block A, Harmony\n - **Postconditions**: Pain Block D, Province Block B is false, Planet Block A is false, Harmony is false\n\n12. **Overcome Block D from Block B**: This will create harmony and set up the craving for Block D from Block B.\n - **Preconditions**: Province Block B, Pain Block D\n - **Postconditions**: Harmony, Province Block D, Block D craves Block B, Province Block B is false, Pain Block D is false\n\n### Final Plan:\n[PLAN]\nfeast Block C from Block D\nsuccumb Block C\nattack Block A\novercome Block A from Block D\nfeast Block A from Block D\nsuccumb Block A\nattack Block B\novercome Block B from Block A\nfeast Block B from Block A\nsuccumb Block B\nattack Block D\novercome Block D from Block B\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 707, "output_tokens": 1023 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block A craves Block C, Block D craves Block A, harmony, planet Block B, planet Block C, province Block B and province Block D. My goal is for the following to be true: Block A craves Block D, Block B craves Block A and Block D craves Block C. My plan is as follows:
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To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block A craves Block C - Block D craves Block A - Harmony - Planet Block B - Planet Block C - Province Block B - Province Block D ### Goal: - Block A craves Block D - Block B craves Block A - Block D craves Block C ### Plan: 1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps. - **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony. - **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false. 2. **Succumb Block D**: This will reset the harmony and remove the pain from Block D. - **Preconditions**: Pain object (Block D). - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false. 3. **Attack Block A**: This will create pain for Block A and set up the next steps. - **Preconditions**: Province object (Block A), Planet object (Block A), Harmony. - **Postconditions**: Pain object (Block A), Province object (Block A) becomes false, Planet object (Block A) becomes false, Harmony becomes false. 4. **Overcome Block A from Block D**: This will create harmony and set up the craving of Block A for Block D. - **Preconditions**: Province other object (Block D), Pain object (Block A). - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block D), Province other object (Block D) becomes false, Pain object (Block A) becomes false. 5. **Attack Block B**: This will create pain for Block B and set up the next steps. - **Preconditions**: Province object (Block B), Planet object (Block B), Harmony. - **Postconditions**: Pain object (Block B), Province object (Block B) becomes false, Planet object (Block B) becomes false, Harmony becomes false. 6. **Overcome Block B from Block A**: This will create harmony and set up the craving of Block B for Block A. - **Preconditions**: Province other object (Block A), Pain object (Block B). - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A), Province other object (Block A) becomes false, Pain object (Block B) becomes false. 7. **Attack Block D**: This will create pain for Block D and set up the next steps. - **Preconditions**: Province object (Block D), Planet object (Block D), Harmony. - **Postconditions**: Pain object (Block D), Province object (Block D) becomes false, Planet object (Block D) becomes false, Harmony becomes false. 8. **Overcome Block D from Block C**: This will create harmony and set up the craving of Block D for Block C. - **Preconditions**: Province other object (Block C), Pain object (Block D). - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block C), Province other object (Block C) becomes false, Pain object (Block D) becomes false. ### Final Plan: [PLAN] feast Block D from Block A succumb Block D attack Block A overcome Block A from Block D attack Block B overcome Block B from Block A attack Block D overcome Block D from Block C [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block C, Block D craves Block A, harmony, planet Block B, planet Block C, province Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block B craves Block A and Block D craves Block C.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block C\n- Block D craves Block A\n- Harmony\n- Planet Block B\n- Planet Block C\n- Province Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block B craves Block A\n- Block D craves Block C\n\n### Plan:\n1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps.\n - **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false.\n \n2. **Succumb Block D**: This will reset the harmony and remove the pain from Block D.\n - **Preconditions**: Pain object (Block D).\n - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false.\n \n3. **Attack Block A**: This will create pain for Block A and set up the next steps.\n - **Preconditions**: Province object (Block A), Planet object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province object (Block A) becomes false, Planet object (Block A) becomes false, Harmony becomes false.\n \n4. **Overcome Block A from Block D**: This will create harmony and set up the craving of Block A for Block D.\n - **Preconditions**: Province other object (Block D), Pain object (Block A).\n - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block D), Province other object (Block D) becomes false, Pain object (Block A) becomes false.\n \n5. **Attack Block B**: This will create pain for Block B and set up the next steps.\n - **Preconditions**: Province object (Block B), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block B) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n \n6. **Overcome Block B from Block A**: This will create harmony and set up the craving of Block B for Block A.\n - **Preconditions**: Province other object (Block A), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A), Province other object (Block A) becomes false, Pain object (Block B) becomes false.\n \n7. **Attack Block D**: This will create pain for Block D and set up the next steps.\n - **Preconditions**: Province object (Block D), Planet object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province object (Block D) becomes false, Planet object (Block D) becomes false, Harmony becomes false.\n \n8. **Overcome Block D from Block C**: This will create harmony and set up the craving of Block D for Block C.\n - **Preconditions**: Province other object (Block C), Pain object (Block D).\n - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block C), Province other object (Block C) becomes false, Pain object (Block D) becomes false.\n\n### Final Plan:\n[PLAN]\nfeast Block D from Block A\nsuccumb Block D\nattack Block A\novercome Block A from Block D\nattack Block B\novercome Block B from Block A\nattack Block D\novercome Block D from Block C\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 707, "output_tokens": 841 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block A craves Block B, Block C craves Block A, harmony, planet Block B, planet Block D, province Block C and province Block D. My goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B. My plan is as follows:
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To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block A craves Block B - Block C craves Block A - Harmony - Planet Block B - Planet Block D - Province Block C - Province Block D ### Goal: - Block A craves Block D - Block B craves Block C - Block D craves Block B ### Plan: 1. **Feast Block C from Block A**: This will satisfy the craving of Block C for Block A and set up the conditions for further actions. - **Preconditions**: Object Craves other object (Block C craves Block A), Province object (Block C), Harmony. - **Postconditions**: Pain object (Block C), Province other object (Block A), Object Craves other object (Block C craves Block A) becomes false, Province object (Block C) becomes false, Harmony becomes false. 2. **Succumb Block C**: This will reset the harmony and remove the pain from Block C. - **Preconditions**: Pain object (Block C). - **Postconditions**: Province object (Block C), Planet object (Block C), Harmony, Pain object (Block C) becomes false. 3. **Attack Block B**: This will create pain for Block B and remove the harmony and province conditions. - **Preconditions**: Province object (Block C), Planet object (Block B), Harmony. - **Postconditions**: Pain object (Block B), Province object (Block C) becomes false, Planet object (Block B) becomes false, Harmony becomes false. 4. **Overcome Block B from Block C**: This will create harmony and set up the craving for Block B from Block C. - **Preconditions**: Province other object (Block C), Pain object (Block B). - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block C), Province other object (Block C) becomes false, Pain object (Block B) becomes false. 5. **Feast Block D from Block B**: This will satisfy the craving of Block D for Block B and set up the conditions for further actions. - **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block D), Harmony. - **Postconditions**: Pain object (Block D), Province other object (Block B), Object Craves other object (Block D craves Block B) becomes false, Province object (Block D) becomes false, Harmony becomes false. 6. **Succumb Block D**: This will reset the harmony and remove the pain from Block D. - **Preconditions**: Pain object (Block D). - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false. 7. **Attack Block A**: This will create pain for Block A and remove the harmony and province conditions. - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony. - **Postconditions**: Pain object (Block A), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false. 8. **Overcome Block A from Block D**: This will create harmony and set up the craving for Block A from Block D. - **Preconditions**: Province other object (Block D), Pain object (Block A). - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block D), Province other object (Block D) becomes false, Pain object (Block A) becomes false. ### Final Plan: [PLAN] feast Block C from Block A succumb Block C attack Block B overcome Block B from Block C feast Block D from Block B succumb Block D attack Block A overcome Block A from Block D [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block B, Block C craves Block A, harmony, planet Block B, planet Block D, province Block C and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block B\n- Block C craves Block A\n- Harmony\n- Planet Block B\n- Planet Block D\n- Province Block C\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block B craves Block C\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block C from Block A**: This will satisfy the craving of Block C for Block A and set up the conditions for further actions.\n - **Preconditions**: Object Craves other object (Block C craves Block A), Province object (Block C), Harmony.\n - **Postconditions**: Pain object (Block C), Province other object (Block A), Object Craves other object (Block C craves Block A) becomes false, Province object (Block C) becomes false, Harmony becomes false.\n \n2. **Succumb Block C**: This will reset the harmony and remove the pain from Block C.\n - **Preconditions**: Pain object (Block C).\n - **Postconditions**: Province object (Block C), Planet object (Block C), Harmony, Pain object (Block C) becomes false.\n \n3. **Attack Block B**: This will create pain for Block B and remove the harmony and province conditions.\n - **Preconditions**: Province object (Block C), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block C) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n \n4. **Overcome Block B from Block C**: This will create harmony and set up the craving for Block B from Block C.\n - **Preconditions**: Province other object (Block C), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block C), Province other object (Block C) becomes false, Pain object (Block B) becomes false.\n \n5. **Feast Block D from Block B**: This will satisfy the craving of Block D for Block B and set up the conditions for further actions.\n - **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province other object (Block B), Object Craves other object (Block D craves Block B) becomes false, Province object (Block D) becomes false, Harmony becomes false.\n \n6. **Succumb Block D**: This will reset the harmony and remove the pain from Block D.\n - **Preconditions**: Pain object (Block D).\n - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false.\n \n7. **Attack Block A**: This will create pain for Block A and remove the harmony and province conditions.\n - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block A), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n \n8. **Overcome Block A from Block D**: This will create harmony and set up the craving for Block A from Block D.\n - **Preconditions**: Province other object (Block D), Pain object (Block A).\n - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block D), Province other object (Block D) becomes false, Pain object (Block A) becomes false.\n\n### Final Plan:\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block B\novercome Block B from Block C\nfeast Block D from Block B\nsuccumb Block D\nattack Block A\novercome Block A from Block D\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 707, "output_tokens": 848 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block A craves Block D, Block B craves Block A, Block D craves Block C, harmony, planet Block C and province Block B. My goal is for the following to be true: Block A craves Block B, Block B craves Block C and Block C craves Block D. My plan is as follows:
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To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block A craves Block D - Block B craves Block A - Block D craves Block C - Harmony - Planet Block C - Province Block B ### Goal: - Block A craves Block B - Block B craves Block C - Block C craves Block D ### Plan: 1. **Feast Block B from Block A**: This will make Block B crave Block A, which is already true, but it will also set up the conditions for further actions. - **Preconditions**: Block B craves Block A, Province Block B, Harmony. - **Postconditions**: Pain Block B, Province Block A, Block B no longer craves Block A, Harmony is false. 2. **Succumb Block B**: This will restore Harmony and remove Pain from Block B. - **Preconditions**: Pain Block B. - **Postconditions**: Province Block B, Harmony, Pain Block B is false. 3. **Attack Block A**: This will create Pain for Block A and remove Harmony. - **Preconditions**: Province Block A, Planet Block C, Harmony. - **Postconditions**: Pain Block A, Province Block A is false, Planet Block C is false, Harmony is false. 4. **Overcome Block A from Block B**: This will make Block A crave Block B and restore Harmony. - **Preconditions**: Province Block B, Pain Block A. - **Postconditions**: Harmony, Province Block A, Block A craves Block B, Province Block B is false, Pain Block A is false. 5. **Attack Block C**: This will create Pain for Block C and remove Harmony. - **Preconditions**: Province Block A, Planet Block C, Harmony. - **Postconditions**: Pain Block C, Province Block A is false, Planet Block C is false, Harmony is false. 6. **Overcome Block C from Block D**: This will make Block C crave Block D and restore Harmony. - **Preconditions**: Province Block D, Pain Block C. - **Postconditions**: Harmony, Province Block C, Block C craves Block D, Province Block D is false, Pain Block C is false. 7. **Attack Block B**: This will create Pain for Block B and remove Harmony. - **Preconditions**: Province Block A, Planet Block C, Harmony. - **Postconditions**: Pain Block B, Province Block A is false, Planet Block C is false, Harmony is false. 8. **Overcome Block B from Block C**: This will make Block B crave Block C and restore Harmony. - **Preconditions**: Province Block C, Pain Block B. - **Postconditions**: Harmony, Province Block B, Block B craves Block C, Province Block C is false, Pain Block B is false. ### Final Plan: [PLAN] feast Block B from Block A succumb Block B attack Block A overcome Block A from Block B attack Block C overcome Block C from Block D attack Block B overcome Block B from Block C [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block D, Block B craves Block A, Block D craves Block C, harmony, planet Block C and province Block B.\nMy goal is for the following to be true: Block A craves Block B, Block B craves Block C and Block C craves Block D.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block D\n- Block B craves Block A\n- Block D craves Block C\n- Harmony\n- Planet Block C\n- Province Block B\n\n### Goal:\n- Block A craves Block B\n- Block B craves Block C\n- Block C craves Block D\n\n### Plan:\n1. **Feast Block B from Block A**: This will make Block B crave Block A, which is already true, but it will also set up the conditions for further actions.\n - **Preconditions**: Block B craves Block A, Province Block B, Harmony.\n - **Postconditions**: Pain Block B, Province Block A, Block B no longer craves Block A, Harmony is false.\n \n2. **Succumb Block B**: This will restore Harmony and remove Pain from Block B.\n - **Preconditions**: Pain Block B.\n - **Postconditions**: Province Block B, Harmony, Pain Block B is false.\n \n3. **Attack Block A**: This will create Pain for Block A and remove Harmony.\n - **Preconditions**: Province Block A, Planet Block C, Harmony.\n - **Postconditions**: Pain Block A, Province Block A is false, Planet Block C is false, Harmony is false.\n \n4. **Overcome Block A from Block B**: This will make Block A crave Block B and restore Harmony.\n - **Preconditions**: Province Block B, Pain Block A.\n - **Postconditions**: Harmony, Province Block A, Block A craves Block B, Province Block B is false, Pain Block A is false.\n \n5. **Attack Block C**: This will create Pain for Block C and remove Harmony.\n - **Preconditions**: Province Block A, Planet Block C, Harmony.\n - **Postconditions**: Pain Block C, Province Block A is false, Planet Block C is false, Harmony is false.\n \n6. **Overcome Block C from Block D**: This will make Block C crave Block D and restore Harmony.\n - **Preconditions**: Province Block D, Pain Block C.\n - **Postconditions**: Harmony, Province Block C, Block C craves Block D, Province Block D is false, Pain Block C is false.\n \n7. **Attack Block B**: This will create Pain for Block B and remove Harmony.\n - **Preconditions**: Province Block A, Planet Block C, Harmony.\n - **Postconditions**: Pain Block B, Province Block A is false, Planet Block C is false, Harmony is false.\n \n8. **Overcome Block B from Block C**: This will make Block B crave Block C and restore Harmony.\n - **Preconditions**: Province Block C, Pain Block B.\n - **Postconditions**: Harmony, Province Block B, Block B craves Block C, Province Block C is false, Pain Block B is false.\n\n### Final Plan:\n[PLAN]\nfeast Block B from Block A\nsuccumb Block B\nattack Block A\novercome Block A from Block B\nattack Block C\novercome Block C from Block D\nattack Block B\novercome Block B from Block C\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 706, "output_tokens": 686 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block B craves Block C, harmony, planet Block A, planet Block C, planet Block D, province Block A, province Block B and province Block D. My goal is for the following to be true: Block A craves Block B, Block B craves Block D and Block C craves Block A. My plan is as follows:
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4
To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state. ### Initial Conditions: - Block B craves Block C - Harmony - Planet Block A - Planet Block C - Planet Block D - Province Block A - Province Block B - Province Block D ### Goal: - Block A craves Block B - Block B craves Block D - Block C craves Block A ### Plan: 1. **Feast Block A from Block B**: This will make Block A crave Block B, which is part of our goal. It also sets up the conditions for further actions. - **Preconditions**: Block B craves Block C (not directly needed), Harmony, Province Block A. - **Postconditions**: Pain Block A, Province Block B, Block A craves Block B. - **Facts after action**: Pain Block A, Province Block B, Block A craves Block B, Planet Block A, Planet Block C, Planet Block D, Province Block D, Harmony (lost). 2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A, allowing us to perform other actions. - **Preconditions**: Pain Block A. - **Postconditions**: Province Block A, Planet Block A, Harmony, Pain Block A (lost). - **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block B, Province Block D, Harmony, Block A craves Block B. 3. **Attack Block B**: This will create Pain for Block B and remove the Province and Planet conditions for Block B, setting up the next action. - **Preconditions**: Province Block B, Planet Block B, Harmony. - **Postconditions**: Pain Block B, Province Block B (lost), Planet Block B (lost), Harmony (lost). - **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block D, Pain Block B, Block A craves Block B. 4. **Overcome Block B from Block D**: This will make Block B crave Block D and set up the next action. - **Preconditions**: Province Block D, Pain Block B. - **Postconditions**: Harmony, Province Block B, Block B craves Block D, Province Block D (lost), Pain Block B (lost). - **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block B, Harmony, Block A craves Block B, Block B craves Block D. 5. **Attack Block C**: This will create Pain for Block C and remove the Province and Planet conditions for Block C, setting up the next action. - **Preconditions**: Province Block C, Planet Block C, Harmony. - **Postconditions**: Pain Block C, Province Block C (lost), Planet Block C (lost), Harmony (lost). - **Facts after action**: Province Block A, Planet Block A, Planet Block D, Province Block B, Pain Block C, Block A craves Block B, Block B craves Block D. 6. **Overcome Block C from Block A**: This will make Block C crave Block A and complete our goal. - **Preconditions**: Province Block A, Pain Block C. - **Postconditions**: Harmony, Province Block C, Block C craves Block A, Province Block A (lost), Pain Block C (lost). - **Facts after action**: Planet Block A, Planet Block D, Province Block B, Province Block C, Harmony, Block A craves Block B, Block B craves Block D, Block C craves Block A. ### Final Plan: [PLAN] feast Block A from Block B succumb Block A attack Block B overcome Block B from Block D attack Block C overcome Block C from Block A [PLAN END]
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block B craves Block C, harmony, planet Block A, planet Block C, planet Block D, province Block A, province Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block B, Block B craves Block D and Block C craves Block A.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block B craves Block C\n- Harmony\n- Planet Block A\n- Planet Block C\n- Planet Block D\n- Province Block A\n- Province Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block B\n- Block B craves Block D\n- Block C craves Block A\n\n### Plan:\n1. **Feast Block A from Block B**: This will make Block A crave Block B, which is part of our goal. It also sets up the conditions for further actions.\n - **Preconditions**: Block B craves Block C (not directly needed), Harmony, Province Block A.\n - **Postconditions**: Pain Block A, Province Block B, Block A craves Block B.\n - **Facts after action**: Pain Block A, Province Block B, Block A craves Block B, Planet Block A, Planet Block C, Planet Block D, Province Block D, Harmony (lost).\n\n2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A, allowing us to perform other actions.\n - **Preconditions**: Pain Block A.\n - **Postconditions**: Province Block A, Planet Block A, Harmony, Pain Block A (lost).\n - **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block B, Province Block D, Harmony, Block A craves Block B.\n\n3. **Attack Block B**: This will create Pain for Block B and remove the Province and Planet conditions for Block B, setting up the next action.\n - **Preconditions**: Province Block B, Planet Block B, Harmony.\n - **Postconditions**: Pain Block B, Province Block B (lost), Planet Block B (lost), Harmony (lost).\n - **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block D, Pain Block B, Block A craves Block B.\n\n4. **Overcome Block B from Block D**: This will make Block B crave Block D and set up the next action.\n - **Preconditions**: Province Block D, Pain Block B.\n - **Postconditions**: Harmony, Province Block B, Block B craves Block D, Province Block D (lost), Pain Block B (lost).\n - **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block B, Harmony, Block A craves Block B, Block B craves Block D.\n\n5. **Attack Block C**: This will create Pain for Block C and remove the Province and Planet conditions for Block C, setting up the next action.\n - **Preconditions**: Province Block C, Planet Block C, Harmony.\n - **Postconditions**: Pain Block C, Province Block C (lost), Planet Block C (lost), Harmony (lost).\n - **Facts after action**: Province Block A, Planet Block A, Planet Block D, Province Block B, Pain Block C, Block A craves Block B, Block B craves Block D.\n\n6. **Overcome Block C from Block A**: This will make Block C crave Block A and complete our goal.\n - **Preconditions**: Province Block A, Pain Block C.\n - **Postconditions**: Harmony, Province Block C, Block C craves Block A, Province Block A (lost), Pain Block C (lost).\n - **Facts after action**: Planet Block A, Planet Block D, Province Block B, Province Block C, Harmony, Block A craves Block B, Block B craves Block D, Block C craves Block A.\n\n### Final Plan:\n[PLAN]\nfeast Block A from Block B\nsuccumb Block A\nattack Block B\novercome Block B from Block D\nattack Block C\novercome Block C from Block A\n[PLAN END]", "statistics_text_generation_0": { "input_tokens": 708, "output_tokens": 838 } }
Qwen/Qwen2.5-32B-Instruct
I am playing with a set of objects. Here are the actions I can do Attack object Feast object from another object Succumb object Overcome object from another object I have the following restrictions on my actions: To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony. Once Attack action is performed the following facts will be true: Pain object. Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony. To perform Succumb action, the following facts need to be true: Pain object. Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. Once Succumb action is performed the following facts will be false: Pain object. To perform Overcome action, the following needs to be true: Province other object, Pain object. Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object. Once Overcome action is performed the following will be false: Province other object, Pain object. To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony. Once Feast action is performed the following will be true: Pain object, Province other object. Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony. Here is an example problem: [STATEMENT] As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B. My goal is to have that Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block C from Block A succumb Block C attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is another example: [STATEMENT] As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D. My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A. My plan is as follows: [PLAN] feast Block B from Block C succumb Block B feast Block C from Block A succumb Block C feast Block A from Block D succumb Block A attack Block C overcome Block C from Block D attack Block A overcome Block A from Block C attack Block B overcome Block B from Block A [PLAN END] Here is the problem to solve: [STATEMENT] As initial conditions I have that: Block A craves Block B, Block B craves Block D, Block C craves Block A, harmony, planet Block D and province Block C. My goal is for the following to be true: Block A craves Block B, Block B craves Block D and Block D craves Block C. My plan is as follows:
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4
To solve the problem, we need to follow the given rules and restrictions to achieve the goal. Let's break down the steps required to reach the goal state. ### Initial Conditions: - Block A craves Block B - Block B craves Block D - Block C craves Block A - Harmony - Planet Block D - Province Block C ### Goal: - Block A craves Block B - Block B craves Block D - Block D craves Block C ### Plan: 1. **Feast Block C from Block A**: This action requires that Block C craves Block A, Province Block C, and Harmony. After performing this action, Block C will no longer crave Block A, and Block A will no longer be in Province. Instead, Block C will be in Province, and Pain will be true for Block C. 2. **Succumb Block C**: This action requires Pain for Block C. After performing this action, Pain for Block C will be false, and Harmony will be restored. Block C will still be in Province. 3. **Attack Block D**: This action requires Province Block D and Harmony. After performing this action, Pain will be true for Block D, and Province and Harmony will be false. 4. **Overcome Block D from Block C**: This action requires Province Block C and Pain for Block D. After performing this action, Harmony will be true, Block D will crave Block C, and Pain for Block D will be false. Block C will no longer be in Province, and Block D will be in Province. 5. **Attack Block B**: This action requires Province Block B and Harmony. After performing this action, Pain will be true for Block B, and Province and Harmony will be false. 6. **Overcome Block B from Block D**: This action requires Province Block D and Pain for Block B. After performing this action, Harmony will be true, Block B will crave Block D, and Pain for Block B will be false. Block D will no longer be in Province, and Block B will be in Province. ### Plan: ``` [PLAN] feast Block C from Block A succumb Block C attack Block D overcome Block D from Block C attack Block B overcome Block B from Block D [PLAN END] ``` This plan should achieve the goal of having Block A craves Block B, Block B craves Block D, and Block D craves Block C.
{ "raw_input_text_generation_0": [ { "content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block B, Block B craves Block D, Block C craves Block A, harmony, planet Block D and province Block C.\nMy goal is for the following to be true: Block A craves Block B, Block B craves Block D and Block D craves Block C.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.", "role": "user" } ], "raw_output_text_generation_0": "To solve the problem, we need to follow the given rules and restrictions to achieve the goal. Let's break down the steps required to reach the goal state.\n\n### Initial Conditions:\n- Block A craves Block B\n- Block B craves Block D\n- Block C craves Block A\n- Harmony\n- Planet Block D\n- Province Block C\n\n### Goal:\n- Block A craves Block B\n- Block B craves Block D\n- Block D craves Block C\n\n### Plan:\n1. **Feast Block C from Block A**: This action requires that Block C craves Block A, Province Block C, and Harmony. After performing this action, Block C will no longer crave Block A, and Block A will no longer be in Province. Instead, Block C will be in Province, and Pain will be true for Block C.\n2. **Succumb Block C**: This action requires Pain for Block C. After performing this action, Pain for Block C will be false, and Harmony will be restored. Block C will still be in Province.\n3. **Attack Block D**: This action requires Province Block D and Harmony. After performing this action, Pain will be true for Block D, and Province and Harmony will be false.\n4. **Overcome Block D from Block C**: This action requires Province Block C and Pain for Block D. After performing this action, Harmony will be true, Block D will crave Block C, and Pain for Block D will be false. Block C will no longer be in Province, and Block D will be in Province.\n5. **Attack Block B**: This action requires Province Block B and Harmony. After performing this action, Pain will be true for Block B, and Province and Harmony will be false.\n6. **Overcome Block B from Block D**: This action requires Province Block D and Pain for Block B. After performing this action, Harmony will be true, Block B will crave Block D, and Pain for Block B will be false. Block D will no longer be in Province, and Block B will be in Province.\n\n### Plan:\n```\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block D\novercome Block D from Block C\nattack Block B\novercome Block B from Block D\n[PLAN END]\n```\n\nThis plan should achieve the goal of having Block A craves Block B, Block B craves Block D, and Block D craves Block C.", "statistics_text_generation_0": { "input_tokens": 706, "output_tokens": 506 } }
Qwen/Qwen2.5-32B-Instruct
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Dataset Card for qwen2.5-32b-instruct-cot-planning-mystery-1-16k-greedy

This dataset has been created with distilabel.

Dataset Summary

This dataset contains a pipeline.yaml which can be used to reproduce the pipeline that generated it in distilabel using the distilabel CLI:

distilabel pipeline run --config "https://huggingface.co/datasets/dmitriihook/qwen2.5-32b-instruct-cot-planning-mystery-1-16k-greedy/raw/main/pipeline.yaml"

or explore the configuration:

distilabel pipeline info --config "https://huggingface.co/datasets/dmitriihook/qwen2.5-32b-instruct-cot-planning-mystery-1-16k-greedy/raw/main/pipeline.yaml"

Dataset structure

The examples have the following structure per configuration:

Configuration: default
{
    "Number of blocks": 4,
    "distilabel_metadata": {
        "raw_input_text_generation_0": [
            {
                "content": "I am playing with a set of objects. Here are the actions I can do\n\n   Attack object\n   Feast object from another object\n   Succumb object\n   Overcome object from another object\n\nI have the following restrictions on my actions:\n    To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n    Once Attack action is performed the following facts will be true: Pain object.\n    Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n    To perform Succumb action, the following facts need to be true: Pain object.\n    Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.    \n    Once Succumb action is performed the following facts will be false: Pain object.\n    To perform Overcome action, the following needs to be true: Province other object, Pain object.\n    Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n    Once Overcome action is performed the following will be false: Province other object, Pain object.\n    To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n    Once Feast action is performed the following will be true: Pain object, Province other object.\n    Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block C craves Block B, harmony, planet Block A, planet Block B, planet Block D, province Block A, province Block C and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
                "role": "user"
            }
        ],
        "raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let\u0027s break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block C craves Block B\n- Harmony\n- Planet Block A\n- Planet Block B\n- Planet Block D\n- Province Block A\n- Province Block C\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block B craves Block C\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block A from Block D**: This will make Block A crave Block D, which is part of our goal. It will also change the province of Block D to Block A and remove Harmony.\n   - **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block A), Harmony.\n   - **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) will be true. Harmony, Province object (Block A), Object Craves other object (Block D craves Block B) will be false.\n   \n2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A.\n   - **Preconditions**: Pain object (Block A).\n   - **Postconditions**: Province object (Block A), Planet object (Block A), Harmony will be true. Pain object (Block A) will be false.\n   \n3. **Attack Block B**: This will create Pain for Block B and remove Planet and Province for Block B, as well as Harmony.\n   - **Preconditions**: Province object (Block A), Planet object (Block B), Harmony.\n   - **Postconditions**: Pain object (Block B), Province object (Block A), Planet object (Block B), Harmony will be false.\n   \n4. **Overcome Block B from Block A**: This will make Block B crave Block A, restore Harmony, and change the province of Block A to Block B.\n   - **Preconditions**: Province other object (Block A), Pain object (Block B).\n   - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A) will be true. Province other object (Block A), Pain object (Block B) will be false.\n   \n5. **Attack Block D**: This will create Pain for Block D and remove Planet and Province for Block D, as well as Harmony.\n   - **Preconditions**: Province object (Block B), Planet object (Block D), Harmony.\n   - **Postconditions**: Pain object (Block D), Province object (Block B), Planet object (Block D), Harmony will be false.\n   \n6. **Overcome Block D from Block B**: This will make Block D crave Block B, restore Harmony, and change the province of Block B to Block D.\n   - **Preconditions**: Province other object (Block B), Pain object (Block D).\n   - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B) will be true. Province other object (Block B), Pain object (Block D) will be false.\n\n### Final Plan:\n[PLAN]\nfeast Block A from Block D\nsuccumb Block A\nattack Block B\novercome Block B from Block A\nattack Block D\novercome Block D from Block B\n[PLAN END]",
        "statistics_text_generation_0": {
            "input_tokens": 708,
            "output_tokens": 713
        }
    },
    "generation": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let\u0027s break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block C craves Block B\n- Harmony\n- Planet Block A\n- Planet Block B\n- Planet Block D\n- Province Block A\n- Province Block C\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block B craves Block C\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block A from Block D**: This will make Block A crave Block D, which is part of our goal. It will also change the province of Block D to Block A and remove Harmony.\n   - **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block A), Harmony.\n   - **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) will be true. Harmony, Province object (Block A), Object Craves other object (Block D craves Block B) will be false.\n   \n2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A.\n   - **Preconditions**: Pain object (Block A).\n   - **Postconditions**: Province object (Block A), Planet object (Block A), Harmony will be true. Pain object (Block A) will be false.\n   \n3. **Attack Block B**: This will create Pain for Block B and remove Planet and Province for Block B, as well as Harmony.\n   - **Preconditions**: Province object (Block A), Planet object (Block B), Harmony.\n   - **Postconditions**: Pain object (Block B), Province object (Block A), Planet object (Block B), Harmony will be false.\n   \n4. **Overcome Block B from Block A**: This will make Block B crave Block A, restore Harmony, and change the province of Block A to Block B.\n   - **Preconditions**: Province other object (Block A), Pain object (Block B).\n   - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A) will be true. Province other object (Block A), Pain object (Block B) will be false.\n   \n5. **Attack Block D**: This will create Pain for Block D and remove Planet and Province for Block D, as well as Harmony.\n   - **Preconditions**: Province object (Block B), Planet object (Block D), Harmony.\n   - **Postconditions**: Pain object (Block D), Province object (Block B), Planet object (Block D), Harmony will be false.\n   \n6. **Overcome Block D from Block B**: This will make Block D crave Block B, restore Harmony, and change the province of Block B to Block D.\n   - **Preconditions**: Province other object (Block B), Pain object (Block D).\n   - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B) will be true. Province other object (Block B), Pain object (Block D) will be false.\n\n### Final Plan:\n[PLAN]\nfeast Block A from Block D\nsuccumb Block A\nattack Block B\novercome Block B from Block A\nattack Block D\novercome Block D from Block B\n[PLAN END]",
    "instance_id": "4_1",
    "model_name": "Qwen/Qwen2.5-32B-Instruct",
    "query": "I am playing with a set of objects. Here are the actions I can do\n\n   Attack object\n   Feast object from another object\n   Succumb object\n   Overcome object from another object\n\nI have the following restrictions on my actions:\n    To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n    Once Attack action is performed the following facts will be true: Pain object.\n    Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n    To perform Succumb action, the following facts need to be true: Pain object.\n    Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.    \n    Once Succumb action is performed the following facts will be false: Pain object.\n    To perform Overcome action, the following needs to be true: Province other object, Pain object.\n    Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n    Once Overcome action is performed the following will be false: Province other object, Pain object.\n    To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n    Once Feast action is performed the following will be true: Pain object, Province other object.\n    Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block C craves Block B, harmony, planet Block A, planet Block B, planet Block D, province Block A, province Block C and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B.\n\nMy plan is as follows:"
}

This subset can be loaded as:

from datasets import load_dataset

ds = load_dataset("dmitriihook/qwen2.5-32b-instruct-cot-planning-mystery-1-16k-greedy", "default")

Or simply as it follows, since there's only one configuration and is named default:

from datasets import load_dataset

ds = load_dataset("dmitriihook/qwen2.5-32b-instruct-cot-planning-mystery-1-16k-greedy")
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