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I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block C craves Block B, harmony, planet Block A, planet Block B, planet Block D, province Block A, province Block C and province Block D.
My goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B.
My plan is as follows: | 4_1 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block C craves Block B
- Harmony
- Planet Block A
- Planet Block B
- Planet Block D
- Province Block A
- Province Block C
- Province Block D
### Goal:
- Block A craves Block D
- Block B craves Block C
- Block D craves Block B
### Plan:
1. **Feast Block A from Block D**: This will make Block A crave Block D, which is part of our goal. It will also change the province of Block D to Block A and remove Harmony.
- **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block A), Harmony.
- **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) will be true. Harmony, Province object (Block A), Object Craves other object (Block D craves Block B) will be false.
2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A.
- **Preconditions**: Pain object (Block A).
- **Postconditions**: Province object (Block A), Planet object (Block A), Harmony will be true. Pain object (Block A) will be false.
3. **Attack Block B**: This will create Pain for Block B and remove Planet and Province for Block B, as well as Harmony.
- **Preconditions**: Province object (Block A), Planet object (Block B), Harmony.
- **Postconditions**: Pain object (Block B), Province object (Block A), Planet object (Block B), Harmony will be false.
4. **Overcome Block B from Block A**: This will make Block B crave Block A, restore Harmony, and change the province of Block A to Block B.
- **Preconditions**: Province other object (Block A), Pain object (Block B).
- **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A) will be true. Province other object (Block A), Pain object (Block B) will be false.
5. **Attack Block D**: This will create Pain for Block D and remove Planet and Province for Block D, as well as Harmony.
- **Preconditions**: Province object (Block B), Planet object (Block D), Harmony.
- **Postconditions**: Pain object (Block D), Province object (Block B), Planet object (Block D), Harmony will be false.
6. **Overcome Block D from Block B**: This will make Block D crave Block B, restore Harmony, and change the province of Block B to Block D.
- **Preconditions**: Province other object (Block B), Pain object (Block D).
- **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B) will be true. Province other object (Block B), Pain object (Block D) will be false.
### Final Plan:
[PLAN]
feast Block A from Block D
succumb Block A
attack Block B
overcome Block B from Block A
attack Block D
overcome Block D from Block B
[PLAN END] | {
"raw_input_text_generation_0": [
{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block C craves Block B, harmony, planet Block A, planet Block B, planet Block D, province Block A, province Block C and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
}
],
"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block C craves Block B\n- Harmony\n- Planet Block A\n- Planet Block B\n- Planet Block D\n- Province Block A\n- Province Block C\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block B craves Block C\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block A from Block D**: This will make Block A crave Block D, which is part of our goal. It will also change the province of Block D to Block A and remove Harmony.\n - **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) will be true. Harmony, Province object (Block A), Object Craves other object (Block D craves Block B) will be false.\n \n2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A.\n - **Preconditions**: Pain object (Block A).\n - **Postconditions**: Province object (Block A), Planet object (Block A), Harmony will be true. Pain object (Block A) will be false.\n \n3. **Attack Block B**: This will create Pain for Block B and remove Planet and Province for Block B, as well as Harmony.\n - **Preconditions**: Province object (Block A), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block A), Planet object (Block B), Harmony will be false.\n \n4. **Overcome Block B from Block A**: This will make Block B crave Block A, restore Harmony, and change the province of Block A to Block B.\n - **Preconditions**: Province other object (Block A), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A) will be true. Province other object (Block A), Pain object (Block B) will be false.\n \n5. **Attack Block D**: This will create Pain for Block D and remove Planet and Province for Block D, as well as Harmony.\n - **Preconditions**: Province object (Block B), Planet object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province object (Block B), Planet object (Block D), Harmony will be false.\n \n6. **Overcome Block D from Block B**: This will make Block D crave Block B, restore Harmony, and change the province of Block B to Block D.\n - **Preconditions**: Province other object (Block B), Pain object (Block D).\n - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B) will be true. Province other object (Block B), Pain object (Block D) will be false.\n\n### Final Plan:\n[PLAN]\nfeast Block A from Block D\nsuccumb Block A\nattack Block B\novercome Block B from Block A\nattack Block D\novercome Block D from Block B\n[PLAN END]",
"statistics_text_generation_0": {
"input_tokens": 708,
"output_tokens": 713
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D.
My goal is for the following to be true: Block A craves Block C, Block B craves Block A and Block C craves Block D.
My plan is as follows: | 4_2 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block A craves Block C
- Block C craves Block B
- Block D craves Block A
- Harmony
- Planet Block B
- Province Block D
### Goal:
- Block A craves Block C
- Block B craves Block A
- Block C craves Block D
### Plan:
1. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block D, and Planet Block B.
- **Result**: Pain Block B, no Harmony, no Planet Block B, no Province Block D.
2. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block D, and Planet Block B.
- **Result**: Harmony, Planet Block B, Province Block D.
3. **Overcome Block B from Block D**: This will create Harmony, Province Block D, and Block D craves Block B. It will remove Province Block B and Pain Block B.
- **Result**: Harmony, Province Block D, Block D craves Block B.
4. **Feast Block D from Block B**: This will create Pain for Block D and Province Block B. It will remove Block D craves Block B, Province Block D, and Harmony.
- **Result**: Pain Block D, Province Block B.
5. **Succumb Block D**: This will remove Pain for Block D and restore Harmony, Province Block D, and Planet Block B.
- **Result**: Harmony, Province Block D, Planet Block B.
6. **Overcome Block D from Block A**: This will create Harmony, Province Block D, and Block D craves Block A. It will remove Province Block A and Pain Block D.
- **Result**: Harmony, Province Block D, Block D craves Block A.
7. **Feast Block A from Block C**: This will create Pain for Block A and Province Block C. It will remove Block A craves Block C, Province Block A, and Harmony.
- **Result**: Pain Block A, Province Block C.
8. **Succumb Block A**: This will remove Pain for Block A and restore Harmony, Province Block A, and Planet Block B.
- **Result**: Harmony, Province Block A, Planet Block B.
9. **Overcome Block A from Block C**: This will create Harmony, Province Block A, and Block A craves Block C. It will remove Province Block C and Pain Block A.
- **Result**: Harmony, Province Block A, Block A craves Block C.
10. **Attack Block C**: This will create Pain for Block C and remove Harmony, Province Block A, and Planet Block B.
- **Result**: Pain Block C, no Harmony, no Province Block A, no Planet Block B.
11. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block A, and Planet Block B.
- **Result**: Harmony, Province Block A, Planet Block B.
12. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D. It will remove Province Block D and Pain Block C.
- **Result**: Harmony, Province Block C, Block C craves Block D.
13. **Feast Block C from Block A**: This will create Pain for Block C and Province Block A. It will remove Block C craves Block D, Province Block C, and Harmony.
- **Result**: Pain Block C, Province Block A.
14. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block B.
- **Result**: Harmony, Province Block C, Planet Block B.
15. **Overcome Block C from Block A**: This will create Harmony, Province Block C, and Block C craves Block A. It will remove Province Block A and Pain Block C.
- **Result**: Harmony, Province Block C, Block C craves Block A.
16. **Feast Block A from Block C**: This will create Pain for Block A and Province Block C. It will remove Block A craves Block C, Province Block A, and Harmony.
- **Result**: Pain Block A, Province Block C.
17. **Succumb Block A**: This will remove Pain for Block A and restore Harmony, Province Block A, and Planet Block B.
- **Result**: Harmony, Province Block A, Planet Block B.
18. **Overcome Block A from Block C**: This will create Harmony, Province Block A, and Block A craves Block C. It will remove Province Block C and Pain Block A.
- **Result**: Harmony, Province Block A, Block A craves Block C.
19. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block A, and Planet Block B.
- **Result**: Pain Block B, no Harmony, no Province Block A, no Planet Block B.
20. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block A, and Planet Block B.
- **Result**: Harmony, Province Block A, Planet Block B.
21. **Overcome Block B from Block A**: This will create Harmony, Province Block B, and Block B craves Block A. It will remove Province Block A and Pain Block B.
- **Result**: Harmony, Province Block B, Block B craves Block A.
22. **Feast Block B from Block C**: This will create Pain for Block B and Province Block C. It will remove Block B craves Block A, Province Block B, and Harmony.
- **Result**: Pain Block B, Province Block C.
23. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block B, and Planet Block B.
- **Result**: Harmony, Province Block B, Planet Block B.
24. **Overcome Block B from Block C**: This will create Harmony, Province Block B, and Block B craves Block C. It will remove Province Block C and Pain Block B.
- **Result**: Harmony, Province Block B, Block B craves Block C.
25. **Feast Block C from Block D**: This will create Pain for Block C and Province Block D. It will remove Block C craves Block D, Province Block C, and Harmony.
- **Result**: Pain Block C, Province Block D.
26. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block B.
- **Result**: Harmony, Province Block C, Planet Block B.
27. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D. It will remove Province Block D and Pain Block C.
- **Result**: Harmony, Province Block C, Block C craves Block D.
### Final Plan:
[PLAN]
attack Block B
succumb Block B
overcome Block B from Block D
feast Block D from Block B
succumb Block D
overcome Block D from Block A
feast Block A from Block C
succumb Block A
overcome Block A from Block C
attack Block C
succumb Block C
overcome Block C from Block D
feast Block C from Block A
succumb Block C
overcome Block C from Block A
feast Block A from Block C
succumb Block A
overcome Block A from Block C
attack Block B
succumb Block B
overcome Block B from Block A
feast Block B from Block C
succumb Block B
overcome Block B from Block C
feast Block C from Block D
succumb Block C
overcome Block C from Block D
[PLAN END] | {
"raw_input_text_generation_0": [
{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block C, Block B craves Block A and Block C craves Block D.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
}
],
"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block C\n- Block C craves Block B\n- Block D craves Block A\n- Harmony\n- Planet Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block C\n- Block B craves Block A\n- Block C craves Block D\n\n### Plan:\n1. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block D, and Planet Block B.\n - **Result**: Pain Block B, no Harmony, no Planet Block B, no Province Block D.\n \n2. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block D, and Planet Block B.\n - **Result**: Harmony, Planet Block B, Province Block D.\n \n3. **Overcome Block B from Block D**: This will create Harmony, Province Block D, and Block D craves Block B. It will remove Province Block B and Pain Block B.\n - **Result**: Harmony, Province Block D, Block D craves Block B.\n \n4. **Feast Block D from Block B**: This will create Pain for Block D and Province Block B. It will remove Block D craves Block B, Province Block D, and Harmony.\n - **Result**: Pain Block D, Province Block B.\n \n5. **Succumb Block D**: This will remove Pain for Block D and restore Harmony, Province Block D, and Planet Block B.\n - **Result**: Harmony, Province Block D, Planet Block B.\n \n6. **Overcome Block D from Block A**: This will create Harmony, Province Block D, and Block D craves Block A. It will remove Province Block A and Pain Block D.\n - **Result**: Harmony, Province Block D, Block D craves Block A.\n \n7. **Feast Block A from Block C**: This will create Pain for Block A and Province Block C. It will remove Block A craves Block C, Province Block A, and Harmony.\n - **Result**: Pain Block A, Province Block C.\n \n8. **Succumb Block A**: This will remove Pain for Block A and restore Harmony, Province Block A, and Planet Block B.\n - **Result**: Harmony, Province Block A, Planet Block B.\n \n9. **Overcome Block A from Block C**: This will create Harmony, Province Block A, and Block A craves Block C. It will remove Province Block C and Pain Block A.\n - **Result**: Harmony, Province Block A, Block A craves Block C.\n \n10. **Attack Block C**: This will create Pain for Block C and remove Harmony, Province Block A, and Planet Block B.\n - **Result**: Pain Block C, no Harmony, no Province Block A, no Planet Block B.\n \n11. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block A, and Planet Block B.\n - **Result**: Harmony, Province Block A, Planet Block B.\n \n12. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D. It will remove Province Block D and Pain Block C.\n - **Result**: Harmony, Province Block C, Block C craves Block D.\n \n13. **Feast Block C from Block A**: This will create Pain for Block C and Province Block A. It will remove Block C craves Block D, Province Block C, and Harmony.\n - **Result**: Pain Block C, Province Block A.\n \n14. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block B.\n - **Result**: Harmony, Province Block C, Planet Block B.\n \n15. **Overcome Block C from Block A**: This will create Harmony, Province Block C, and Block C craves Block A. It will remove Province Block A and Pain Block C.\n - **Result**: Harmony, Province Block C, Block C craves Block A.\n \n16. **Feast Block A from Block C**: This will create Pain for Block A and Province Block C. It will remove Block A craves Block C, Province Block A, and Harmony.\n - **Result**: Pain Block A, Province Block C.\n \n17. **Succumb Block A**: This will remove Pain for Block A and restore Harmony, Province Block A, and Planet Block B.\n - **Result**: Harmony, Province Block A, Planet Block B.\n \n18. **Overcome Block A from Block C**: This will create Harmony, Province Block A, and Block A craves Block C. It will remove Province Block C and Pain Block A.\n - **Result**: Harmony, Province Block A, Block A craves Block C.\n \n19. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block A, and Planet Block B.\n - **Result**: Pain Block B, no Harmony, no Province Block A, no Planet Block B.\n \n20. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block A, and Planet Block B.\n - **Result**: Harmony, Province Block A, Planet Block B.\n \n21. **Overcome Block B from Block A**: This will create Harmony, Province Block B, and Block B craves Block A. It will remove Province Block A and Pain Block B.\n - **Result**: Harmony, Province Block B, Block B craves Block A.\n \n22. **Feast Block B from Block C**: This will create Pain for Block B and Province Block C. It will remove Block B craves Block A, Province Block B, and Harmony.\n - **Result**: Pain Block B, Province Block C.\n \n23. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block B, and Planet Block B.\n - **Result**: Harmony, Province Block B, Planet Block B.\n \n24. **Overcome Block B from Block C**: This will create Harmony, Province Block B, and Block B craves Block C. It will remove Province Block C and Pain Block B.\n - **Result**: Harmony, Province Block B, Block B craves Block C.\n \n25. **Feast Block C from Block D**: This will create Pain for Block C and Province Block D. It will remove Block C craves Block D, Province Block C, and Harmony.\n - **Result**: Pain Block C, Province Block D.\n \n26. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block B.\n - **Result**: Harmony, Province Block C, Planet Block B.\n \n27. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D. It will remove Province Block D and Pain Block C.\n - **Result**: Harmony, Province Block C, Block C craves Block D.\n\n### Final Plan:\n[PLAN]\nattack Block B\nsuccumb Block B\novercome Block B from Block D\nfeast Block D from Block B\nsuccumb Block D\novercome Block D from Block A\nfeast Block A from Block C\nsuccumb Block A\novercome Block A from Block C\nattack Block C\nsuccumb Block C\novercome Block C from Block D\nfeast Block C from Block A\nsuccumb Block C\novercome Block C from Block A\nfeast Block A from Block C\nsuccumb Block A\novercome Block A from Block C\nattack Block B\nsuccumb Block B\novercome Block B from Block A\nfeast Block B from Block C\nsuccumb Block B\novercome Block B from Block C\nfeast Block C from Block D\nsuccumb Block C\novercome Block C from Block D\n[PLAN END]",
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block B craves Block A, Block C craves Block B, harmony, planet Block A, planet Block D, province Block C and province Block D.
My goal is for the following to be true: Block A craves Block C, Block C craves Block D and Block D craves Block B.
My plan is as follows: | 4_3 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block B craves Block A
- Block C craves Block B
- Harmony
- Planet Block A
- Planet Block D
- Province Block C
- Province Block D
### Goal:
- Block A craves Block C
- Block C craves Block D
- Block D craves Block B
### Plan:
1. **Feast Block C from Block B**: This will make Block C crave Block B, but we need to ensure that Block C craves Block D in the end. This action will also change the province of Block C to Block B and remove harmony.
2. **Succumb Block C**: This will restore harmony and remove the craving of Block C for Block B.
3. **Attack Block A**: This will create pain for Block A and remove harmony, province, and planet status for Block A.
4. **Overcome Block A from Block C**: This will create harmony, make Block A crave Block C, and change the province of Block A to Block C.
5. **Feast Block D from Block C**: This will make Block D crave Block C, change the province of Block D to Block C, and remove harmony.
6. **Succumb Block D**: This will restore harmony and remove the pain for Block D.
7. **Attack Block B**: This will create pain for Block B and remove harmony, province, and planet status for Block B.
8. **Overcome Block B from Block D**: This will create harmony, make Block B crave Block D, and change the province of Block B to Block D.
### Plan in the Required Format:
[PLAN]
feast Block C from Block B
succumb Block C
attack Block A
overcome Block A from Block C
feast Block D from Block C
succumb Block D
attack Block B
overcome Block B from Block D
[PLAN END]
This plan should achieve the goal of having Block A crave Block C, Block C crave Block D, and Block D crave Block B. | {
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{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block B craves Block A, Block C craves Block B, harmony, planet Block A, planet Block D, province Block C and province Block D.\nMy goal is for the following to be true: Block A craves Block C, Block C craves Block D and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
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"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block B craves Block A\n- Block C craves Block B\n- Harmony\n- Planet Block A\n- Planet Block D\n- Province Block C\n- Province Block D\n\n### Goal:\n- Block A craves Block C\n- Block C craves Block D\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block C from Block B**: This will make Block C crave Block B, but we need to ensure that Block C craves Block D in the end. This action will also change the province of Block C to Block B and remove harmony.\n2. **Succumb Block C**: This will restore harmony and remove the craving of Block C for Block B.\n3. **Attack Block A**: This will create pain for Block A and remove harmony, province, and planet status for Block A.\n4. **Overcome Block A from Block C**: This will create harmony, make Block A crave Block C, and change the province of Block A to Block C.\n5. **Feast Block D from Block C**: This will make Block D crave Block C, change the province of Block D to Block C, and remove harmony.\n6. **Succumb Block D**: This will restore harmony and remove the pain for Block D.\n7. **Attack Block B**: This will create pain for Block B and remove harmony, province, and planet status for Block B.\n8. **Overcome Block B from Block D**: This will create harmony, make Block B crave Block D, and change the province of Block B to Block D.\n\n### Plan in the Required Format:\n[PLAN]\nfeast Block C from Block B\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nfeast Block D from Block C\nsuccumb Block D\nattack Block B\novercome Block B from Block D\n[PLAN END]\n\nThis plan should achieve the goal of having Block A crave Block C, Block C crave Block D, and Block D crave Block B.",
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block C craves Block A, Block D craves Block C, harmony, planet Block A, planet Block B, province Block B and province Block D.
My goal is for the following to be true: Block A craves Block C, Block C craves Block B and Block D craves Block A.
My plan is as follows: | 4_4 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block C craves Block A
- Block D craves Block C
- Harmony
- Planet Block A
- Planet Block B
- Province Block B
- Province Block D
### Goal:
- Block A craves Block C
- Block C craves Block B
- Block D craves Block A
### Plan:
1. **Feast Block D from Block C**: This will make Block D crave Block A, as Block D currently craves Block C and Block C craves Block A.
- **Preconditions**: Object Craves other object (Block D craves Block C), Province object (Block D), Harmony.
- **Postconditions**: Pain object (Block D), Province other object (Block C), Object Craves other object (Block D craves Block A), Harmony is false, Province object (Block D) is false.
2. **Succumb Block D**: This will restore Harmony and remove Pain from Block D.
- **Preconditions**: Pain object (Block D).
- **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) is false.
3. **Attack Block A**: This will create Pain for Block A and remove Harmony, Province, and Planet for Block A.
- **Preconditions**: Province object (Block A), Planet object (Block A), Harmony.
- **Postconditions**: Pain object (Block A), Province object (Block A) is false, Planet object (Block A) is false, Harmony is false.
4. **Overcome Block A from Block D**: This will make Block A crave Block C, as Block D now craves Block A.
- **Preconditions**: Province other object (Block D), Pain object (Block A).
- **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block C), Province other object (Block D) is false, Pain object (Block A) is false.
5. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province, and Planet for Block B.
- **Preconditions**: Province object (Block B), Planet object (Block B), Harmony.
- **Postconditions**: Pain object (Block B), Province object (Block B) is false, Planet object (Block B) is false, Harmony is false.
6. **Overcome Block B from Block A**: This will make Block B crave Block A, but we need Block C to crave Block B, so we need to adjust the plan.
- **Preconditions**: Province other object (Block A), Pain object (Block B).
- **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A), Province other object (Block A) is false, Pain object (Block B) is false.
7. **Feast Block C from Block B**: This will make Block C crave Block B.
- **Preconditions**: Object Craves other object (Block C craves Block A), Province object (Block C), Harmony.
- **Postconditions**: Pain object (Block C), Province other object (Block B), Object Craves other object (Block C craves Block B), Harmony is false, Province object (Block C) is false.
8. **Succumb Block C**: This will restore Harmony and remove Pain from Block C.
- **Preconditions**: Pain object (Block C).
- **Postconditions**: Province object (Block C), Planet object (Block C), Harmony, Pain object (Block C) is false.
### Final Plan:
[PLAN]
feast Block D from Block C
succumb Block D
attack Block A
overcome Block A from Block D
attack Block B
overcome Block B from Block A
feast Block C from Block B
succumb Block C
[PLAN END] | {
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{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block C craves Block A, Block D craves Block C, harmony, planet Block A, planet Block B, province Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block C, Block C craves Block B and Block D craves Block A.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
}
],
"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block C craves Block A\n- Block D craves Block C\n- Harmony\n- Planet Block A\n- Planet Block B\n- Province Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block C\n- Block C craves Block B\n- Block D craves Block A\n\n### Plan:\n1. **Feast Block D from Block C**: This will make Block D crave Block A, as Block D currently craves Block C and Block C craves Block A.\n - **Preconditions**: Object Craves other object (Block D craves Block C), Province object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province other object (Block C), Object Craves other object (Block D craves Block A), Harmony is false, Province object (Block D) is false.\n \n2. **Succumb Block D**: This will restore Harmony and remove Pain from Block D.\n - **Preconditions**: Pain object (Block D).\n - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) is false.\n \n3. **Attack Block A**: This will create Pain for Block A and remove Harmony, Province, and Planet for Block A.\n - **Preconditions**: Province object (Block A), Planet object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province object (Block A) is false, Planet object (Block A) is false, Harmony is false.\n \n4. **Overcome Block A from Block D**: This will make Block A crave Block C, as Block D now craves Block A.\n - **Preconditions**: Province other object (Block D), Pain object (Block A).\n - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block C), Province other object (Block D) is false, Pain object (Block A) is false.\n \n5. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province, and Planet for Block B.\n - **Preconditions**: Province object (Block B), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block B) is false, Planet object (Block B) is false, Harmony is false.\n \n6. **Overcome Block B from Block A**: This will make Block B crave Block A, but we need Block C to crave Block B, so we need to adjust the plan.\n - **Preconditions**: Province other object (Block A), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A), Province other object (Block A) is false, Pain object (Block B) is false.\n \n7. **Feast Block C from Block B**: This will make Block C crave Block B.\n - **Preconditions**: Object Craves other object (Block C craves Block A), Province object (Block C), Harmony.\n - **Postconditions**: Pain object (Block C), Province other object (Block B), Object Craves other object (Block C craves Block B), Harmony is false, Province object (Block C) is false.\n \n8. **Succumb Block C**: This will restore Harmony and remove Pain from Block C.\n - **Preconditions**: Pain object (Block C).\n - **Postconditions**: Province object (Block C), Planet object (Block C), Harmony, Pain object (Block C) is false.\n\n### Final Plan:\n[PLAN]\nfeast Block D from Block C\nsuccumb Block D\nattack Block A\novercome Block A from Block D\nattack Block B\novercome Block B from Block A\nfeast Block C from Block B\nsuccumb Block C\n[PLAN END]",
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block A craves Block B, Block B craves Block C, Block C craves Block D, harmony, planet Block D and province Block A.
My goal is for the following to be true: Block A craves Block D, Block C craves Block B and Block D craves Block C.
My plan is as follows: | 4_5 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block A craves Block B
- Block B craves Block C
- Block C craves Block D
- Harmony
- Planet Block D
- Province Block A
### Goal:
- Block A craves Block D
- Block C craves Block B
- Block D craves Block C
### Plan:
1. **Feast Block A from Block B**: This will make Block A crave Block B false and Block A crave Block D true, as well as make Block A's province false and Block D's province true.
- **Preconditions**: Block A craves Block B, Province Block A, Harmony.
- **Postconditions**: Pain Block A, Province Block B, Block A craves Block D, Block A craves Block B false, Province Block A false, Harmony false.
2. **Succumb Block A**: This will make Pain Block A false and restore Harmony, Province Block A, and Planet Block D.
- **Preconditions**: Pain Block A.
- **Postconditions**: Province Block A, Planet Block D, Harmony, Pain Block A false.
3. **Attack Block B**: This will make Block B's province and planet false, and Harmony false, and create Pain Block B.
- **Preconditions**: Province Block B, Planet Block B, Harmony.
- **Postconditions**: Pain Block B, Province Block B false, Planet Block B false, Harmony false.
4. **Overcome Block B from Block C**: This will make Block B crave Block C false, Block C crave Block B true, and restore Harmony and Province Block B.
- **Preconditions**: Province Block C, Pain Block B.
- **Postconditions**: Harmony, Province Block B, Block C craves Block B, Province Block C false, Pain Block B false.
5. **Attack Block C**: This will make Block C's province and planet false, and Harmony false, and create Pain Block C.
- **Preconditions**: Province Block C, Planet Block C, Harmony.
- **Postconditions**: Pain Block C, Province Block C false, Planet Block C false, Harmony false.
6. **Overcome Block C from Block D**: This will make Block C crave Block D false, Block D crave Block C true, and restore Harmony and Province Block C.
- **Preconditions**: Province Block D, Pain Block C.
- **Postconditions**: Harmony, Province Block C, Block D craves Block C, Province Block D false, Pain Block C false.
### Final Plan:
[PLAN]
feast Block A from Block B
succumb Block A
attack Block B
overcome Block B from Block C
attack Block C
overcome Block C from Block D
[PLAN END] | {
"raw_input_text_generation_0": [
{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block B, Block B craves Block C, Block C craves Block D, harmony, planet Block D and province Block A.\nMy goal is for the following to be true: Block A craves Block D, Block C craves Block B and Block D craves Block C.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
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],
"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block B\n- Block B craves Block C\n- Block C craves Block D\n- Harmony\n- Planet Block D\n- Province Block A\n\n### Goal:\n- Block A craves Block D\n- Block C craves Block B\n- Block D craves Block C\n\n### Plan:\n1. **Feast Block A from Block B**: This will make Block A crave Block B false and Block A crave Block D true, as well as make Block A's province false and Block D's province true.\n - **Preconditions**: Block A craves Block B, Province Block A, Harmony.\n - **Postconditions**: Pain Block A, Province Block B, Block A craves Block D, Block A craves Block B false, Province Block A false, Harmony false.\n \n2. **Succumb Block A**: This will make Pain Block A false and restore Harmony, Province Block A, and Planet Block D.\n - **Preconditions**: Pain Block A.\n - **Postconditions**: Province Block A, Planet Block D, Harmony, Pain Block A false.\n \n3. **Attack Block B**: This will make Block B's province and planet false, and Harmony false, and create Pain Block B.\n - **Preconditions**: Province Block B, Planet Block B, Harmony.\n - **Postconditions**: Pain Block B, Province Block B false, Planet Block B false, Harmony false.\n \n4. **Overcome Block B from Block C**: This will make Block B crave Block C false, Block C crave Block B true, and restore Harmony and Province Block B.\n - **Preconditions**: Province Block C, Pain Block B.\n - **Postconditions**: Harmony, Province Block B, Block C craves Block B, Province Block C false, Pain Block B false.\n \n5. **Attack Block C**: This will make Block C's province and planet false, and Harmony false, and create Pain Block C.\n - **Preconditions**: Province Block C, Planet Block C, Harmony.\n - **Postconditions**: Pain Block C, Province Block C false, Planet Block C false, Harmony false.\n \n6. **Overcome Block C from Block D**: This will make Block C crave Block D false, Block D crave Block C true, and restore Harmony and Province Block C.\n - **Preconditions**: Province Block D, Pain Block C.\n - **Postconditions**: Harmony, Province Block C, Block D craves Block C, Province Block D false, Pain Block C false.\n\n### Final Plan:\n[PLAN]\nfeast Block A from Block B\nsuccumb Block A\nattack Block B\novercome Block B from Block C\nattack Block C\novercome Block C from Block D\n[PLAN END]",
"statistics_text_generation_0": {
"input_tokens": 706,
"output_tokens": 609
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block A craves Block C, harmony, planet Block B, planet Block C, planet Block D, province Block A, province Block B and province Block D.
My goal is for the following to be true: Block A craves Block C, Block C craves Block D and Block D craves Block B.
My plan is as follows: | 4_6 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the goal state.
### Initial Conditions:
- Block A craves Block C
- Harmony
- Planet Block B
- Planet Block C
- Planet Block D
- Province Block A
- Province Block B
- Province Block D
### Goal:
- Block A craves Block C
- Block C craves Block D
- Block D craves Block B
### Plan:
1. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block B, and Planet Block B.
2. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block B, and Planet Block B.
3. **Overcome Block B from Block D**: This will create Harmony, Province Block B, and Block B craves Block D, and remove Province Block D and Pain Block B.
4. **Feast Block D from Block B**: This will create Pain for Block D, Province Block B, and remove Block B craves Block D, Province Block D, and Harmony.
5. **Attack Block C**: This will create Pain for Block C and remove Harmony, Province Block C, and Planet Block C.
6. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block C.
7. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D, and remove Province Block D and Pain Block C.
8. **Feast Block D from Block C**: This will create Pain for Block D, Province Block C, and remove Block C craves Block D, Province Block C, and Harmony.
9. **Attack Block D**: This will create Pain for Block D and remove Harmony, Province Block D, and Planet Block D.
10. **Succumb Block D**: This will remove Pain for Block D and restore Harmony, Province Block D, and Planet Block D.
11. **Overcome Block D from Block B**: This will create Harmony, Province Block D, and Block D craves Block B, and remove Province Block B and Pain Block D.
### Plan in the Required Format:
[PLAN]
attack Block B
succumb Block B
overcome Block B from Block D
feast Block D from Block B
attack Block C
succumb Block C
overcome Block C from Block D
feast Block D from Block C
attack Block D
succumb Block D
overcome Block D from Block B
[PLAN END] | {
"raw_input_text_generation_0": [
{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block C, harmony, planet Block B, planet Block C, planet Block D, province Block A, province Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block C, Block C craves Block D and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
}
],
"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the goal state.\n\n### Initial Conditions:\n- Block A craves Block C\n- Harmony\n- Planet Block B\n- Planet Block C\n- Planet Block D\n- Province Block A\n- Province Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block C\n- Block C craves Block D\n- Block D craves Block B\n\n### Plan:\n1. **Attack Block B**: This will create Pain for Block B and remove Harmony, Province Block B, and Planet Block B.\n2. **Succumb Block B**: This will remove Pain for Block B and restore Harmony, Province Block B, and Planet Block B.\n3. **Overcome Block B from Block D**: This will create Harmony, Province Block B, and Block B craves Block D, and remove Province Block D and Pain Block B.\n4. **Feast Block D from Block B**: This will create Pain for Block D, Province Block B, and remove Block B craves Block D, Province Block D, and Harmony.\n5. **Attack Block C**: This will create Pain for Block C and remove Harmony, Province Block C, and Planet Block C.\n6. **Succumb Block C**: This will remove Pain for Block C and restore Harmony, Province Block C, and Planet Block C.\n7. **Overcome Block C from Block D**: This will create Harmony, Province Block C, and Block C craves Block D, and remove Province Block D and Pain Block C.\n8. **Feast Block D from Block C**: This will create Pain for Block D, Province Block C, and remove Block C craves Block D, Province Block C, and Harmony.\n9. **Attack Block D**: This will create Pain for Block D and remove Harmony, Province Block D, and Planet Block D.\n10. **Succumb Block D**: This will remove Pain for Block D and restore Harmony, Province Block D, and Planet Block D.\n11. **Overcome Block D from Block B**: This will create Harmony, Province Block D, and Block D craves Block B, and remove Province Block B and Pain Block D.\n\n### Plan in the Required Format:\n[PLAN]\nattack Block B\nsuccumb Block B\novercome Block B from Block D\nfeast Block D from Block B\nattack Block C\nsuccumb Block C\novercome Block C from Block D\nfeast Block D from Block C\nattack Block D\nsuccumb Block D\novercome Block D from Block B\n[PLAN END]",
"statistics_text_generation_0": {
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D.
My goal is for the following to be true: Block A craves Block B, Block B craves Block C and Block D craves Block A.
My plan is as follows: | 4_7 | 4 | To solve the given problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block A craves Block C
- Block C craves Block B
- Block D craves Block A
- Harmony
- Planet Block B
- Province Block D
### Goal:
- Block A craves Block B
- Block B craves Block C
- Block D craves Block A
### Plan:
1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps.
- **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony.
- **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false.
2. **Succumb Block D**: This will restore Harmony and remove the Pain from Block D.
- **Preconditions**: Pain object (Block D).
- **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false.
3. **Attack Block B**: This will create Pain for Block B and remove the Planet and Province conditions for Block B.
- **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.
- **Postconditions**: Pain object (Block B), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.
4. **Overcome Block B from Block D**: This will create Harmony and set up the craving for Block B.
- **Preconditions**: Province other object (Block D), Pain object (Block B).
- **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block D), Province other object (Block D) becomes false, Pain object (Block B) becomes false.
5. **Attack Block C**: This will create Pain for Block C and remove the Planet and Province conditions for Block C.
- **Preconditions**: Province object (Block B), Planet object (Block C), Harmony.
- **Postconditions**: Pain object (Block C), Province object (Block B) becomes false, Planet object (Block C) becomes false, Harmony becomes false.
6. **Overcome Block C from Block B**: This will create Harmony and set up the craving for Block C.
- **Preconditions**: Province other object (Block B), Pain object (Block C).
- **Postconditions**: Harmony, Province object (Block C), Object Craves other object (Block C craves Block B), Province other object (Block B) becomes false, Pain object (Block C) becomes false.
7. **Attack Block A**: This will create Pain for Block A and remove the Planet and Province conditions for Block A.
- **Preconditions**: Province object (Block C), Planet object (Block A), Harmony.
- **Postconditions**: Pain object (Block A), Province object (Block C) becomes false, Planet object (Block A) becomes false, Harmony becomes false.
8. **Overcome Block A from Block C**: This will create Harmony and set up the craving for Block A.
- **Preconditions**: Province other object (Block C), Pain object (Block A).
- **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block C), Province other object (Block C) becomes false, Pain object (Block A) becomes false.
9. **Feast Block A from Block B**: This will satisfy the craving of Block A for Block B and set up the next steps.
- **Preconditions**: Object Craves other object (Block A craves Block B), Province object (Block A), Harmony.
- **Postconditions**: Pain object (Block A), Province other object (Block B), Object Craves other object (Block A craves Block B) becomes false, Province object (Block A) becomes false, Harmony becomes false.
10. **Succumb Block A**: This will restore Harmony and remove the Pain from Block A.
- **Preconditions**: Pain object (Block A).
- **Postconditions**: Province object (Block A), Planet object (Block A), Harmony, Pain object (Block A) becomes false.
11. **Feast Block B from Block C**: This will satisfy the craving of Block B for Block C and set up the next steps.
- **Preconditions**: Object Craves other object (Block B craves Block C), Province object (Block B), Harmony.
- **Postconditions**: Pain object (Block B), Province other object (Block C), Object Craves other object (Block B craves Block C) becomes false, Province object (Block B) becomes false, Harmony becomes false.
12. **Succumb Block B**: This will restore Harmony and remove the Pain from Block B.
- **Preconditions**: Pain object (Block B).
- **Postconditions**: Province object (Block B), Planet object (Block B), Harmony, Pain object (Block B) becomes false.
### Final Plan:
[PLAN]
feast Block D from Block A
succumb Block D
attack Block B
overcome Block B from Block D
attack Block C
overcome Block C from Block B
attack Block A
overcome Block A from Block C
feast Block A from Block B
succumb Block A
feast Block B from Block C
succumb Block B
[PLAN END] | {
"raw_input_text_generation_0": [
{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block B, Block B craves Block C and Block D craves Block A.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
}
],
"raw_output_text_generation_0": "To solve the given problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block C\n- Block C craves Block B\n- Block D craves Block A\n- Harmony\n- Planet Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block B\n- Block B craves Block C\n- Block D craves Block A\n\n### Plan:\n1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps.\n - **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false.\n\n2. **Succumb Block D**: This will restore Harmony and remove the Pain from Block D.\n - **Preconditions**: Pain object (Block D).\n - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false.\n\n3. **Attack Block B**: This will create Pain for Block B and remove the Planet and Province conditions for Block B.\n - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n\n4. **Overcome Block B from Block D**: This will create Harmony and set up the craving for Block B.\n - **Preconditions**: Province other object (Block D), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block D), Province other object (Block D) becomes false, Pain object (Block B) becomes false.\n\n5. **Attack Block C**: This will create Pain for Block C and remove the Planet and Province conditions for Block C.\n - **Preconditions**: Province object (Block B), Planet object (Block C), Harmony.\n - **Postconditions**: Pain object (Block C), Province object (Block B) becomes false, Planet object (Block C) becomes false, Harmony becomes false.\n\n6. **Overcome Block C from Block B**: This will create Harmony and set up the craving for Block C.\n - **Preconditions**: Province other object (Block B), Pain object (Block C).\n - **Postconditions**: Harmony, Province object (Block C), Object Craves other object (Block C craves Block B), Province other object (Block B) becomes false, Pain object (Block C) becomes false.\n\n7. **Attack Block A**: This will create Pain for Block A and remove the Planet and Province conditions for Block A.\n - **Preconditions**: Province object (Block C), Planet object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province object (Block C) becomes false, Planet object (Block A) becomes false, Harmony becomes false.\n\n8. **Overcome Block A from Block C**: This will create Harmony and set up the craving for Block A.\n - **Preconditions**: Province other object (Block C), Pain object (Block A).\n - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block C), Province other object (Block C) becomes false, Pain object (Block A) becomes false.\n\n9. **Feast Block A from Block B**: This will satisfy the craving of Block A for Block B and set up the next steps.\n - **Preconditions**: Object Craves other object (Block A craves Block B), Province object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province other object (Block B), Object Craves other object (Block A craves Block B) becomes false, Province object (Block A) becomes false, Harmony becomes false.\n\n10. **Succumb Block A**: This will restore Harmony and remove the Pain from Block A.\n - **Preconditions**: Pain object (Block A).\n - **Postconditions**: Province object (Block A), Planet object (Block A), Harmony, Pain object (Block A) becomes false.\n\n11. **Feast Block B from Block C**: This will satisfy the craving of Block B for Block C and set up the next steps.\n - **Preconditions**: Object Craves other object (Block B craves Block C), Province object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province other object (Block C), Object Craves other object (Block B craves Block C) becomes false, Province object (Block B) becomes false, Harmony becomes false.\n\n12. **Succumb Block B**: This will restore Harmony and remove the Pain from Block B.\n - **Preconditions**: Pain object (Block B).\n - **Postconditions**: Province object (Block B), Planet object (Block B), Harmony, Pain object (Block B) becomes false.\n\n### Final Plan:\n[PLAN]\nfeast Block D from Block A\nsuccumb Block D\nattack Block B\novercome Block B from Block D\nattack Block C\novercome Block C from Block B\nattack Block A\novercome Block A from Block C\nfeast Block A from Block B\nsuccumb Block A\nfeast Block B from Block C\nsuccumb Block B\n[PLAN END]",
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I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D.
My goal is for the following to be true: Block A craves Block D, Block C craves Block A and Block D craves Block B.
My plan is as follows: | 4_8 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block A craves Block C
- Block C craves Block B
- Block D craves Block A
- Harmony
- Planet Block B
- Province Block D
### Goal:
- Block A craves Block D
- Block C craves Block A
- Block D craves Block B
### Plan:
1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps.
- **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony.
- **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false.
2. **Succumb Block D**: This will reset the harmony and remove the pain from Block D.
- **Preconditions**: Pain object (Block D).
- **Postconditions**: Province object (Block D), Planet object (Block B), Harmony, Pain object (Block D) becomes false.
3. **Attack Block B**: This will create pain for Block B and remove the harmony and province of Block D.
- **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.
- **Postconditions**: Pain object (Block B), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.
4. **Overcome Block B from Block D**: This will create harmony and set up the craving of Block D for Block B.
- **Preconditions**: Province other object (Block B), Pain object (Block B).
- **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B), Province other object (Block B) becomes false, Pain object (Block B) becomes false.
5. **Attack Block A**: This will create pain for Block A and remove the harmony and province of Block D.
- **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.
- **Postconditions**: Pain object (Block A), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.
6. **Overcome Block A from Block C**: This will create harmony and set up the craving of Block C for Block A.
- **Preconditions**: Province other object (Block A), Pain object (Block A).
- **Postconditions**: Harmony, Province object (Block C), Object Craves other object (Block C craves Block A), Province other object (Block A) becomes false, Pain object (Block A) becomes false.
7. **Feast Block A from Block D**: This will satisfy the craving of Block A for Block D and set up the next steps.
- **Preconditions**: Object Craves other object (Block A craves Block D), Province object (Block A), Harmony.
- **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) becomes false, Province object (Block A) becomes false, Harmony becomes false.
8. **Succumb Block A**: This will reset the harmony and remove the pain from Block A.
- **Preconditions**: Pain object (Block A).
- **Postconditions**: Province object (Block A), Planet object (Block B), Harmony, Pain object (Block A) becomes false.
### Final Plan:
[PLAN]
feast Block D from Block A
succumb Block D
attack Block B
overcome Block B from Block D
attack Block A
overcome Block A from Block C
feast Block A from Block D
succumb Block A
[PLAN END] | {
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"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block C, Block C craves Block B, Block D craves Block A, harmony, planet Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block C craves Block A and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
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"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block C\n- Block C craves Block B\n- Block D craves Block A\n- Harmony\n- Planet Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block C craves Block A\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps.\n - **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false.\n\n2. **Succumb Block D**: This will reset the harmony and remove the pain from Block D.\n - **Preconditions**: Pain object (Block D).\n - **Postconditions**: Province object (Block D), Planet object (Block B), Harmony, Pain object (Block D) becomes false.\n\n3. **Attack Block B**: This will create pain for Block B and remove the harmony and province of Block D.\n - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n\n4. **Overcome Block B from Block D**: This will create harmony and set up the craving of Block D for Block B.\n - **Preconditions**: Province other object (Block B), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B), Province other object (Block B) becomes false, Pain object (Block B) becomes false.\n\n5. **Attack Block A**: This will create pain for Block A and remove the harmony and province of Block D.\n - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block A), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n\n6. **Overcome Block A from Block C**: This will create harmony and set up the craving of Block C for Block A.\n - **Preconditions**: Province other object (Block A), Pain object (Block A).\n - **Postconditions**: Harmony, Province object (Block C), Object Craves other object (Block C craves Block A), Province other object (Block A) becomes false, Pain object (Block A) becomes false.\n\n7. **Feast Block A from Block D**: This will satisfy the craving of Block A for Block D and set up the next steps.\n - **Preconditions**: Object Craves other object (Block A craves Block D), Province object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) becomes false, Province object (Block A) becomes false, Harmony becomes false.\n\n8. **Succumb Block A**: This will reset the harmony and remove the pain from Block A.\n - **Preconditions**: Pain object (Block A).\n - **Postconditions**: Province object (Block A), Planet object (Block B), Harmony, Pain object (Block A) becomes false.\n\n### Final Plan:\n[PLAN]\nfeast Block D from Block A\nsuccumb Block D\nattack Block B\novercome Block B from Block D\nattack Block A\novercome Block A from Block C\nfeast Block A from Block D\nsuccumb Block A\n[PLAN END]",
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block C craves Block D, Block D craves Block A, harmony, planet Block A, planet Block B, province Block B and province Block C.
My goal is for the following to be true: Block B craves Block C, Block C craves Block A and Block D craves Block B.
My plan is as follows: | 4_9 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block C craves Block D
- Block D craves Block A
- Harmony
- Planet Block A
- Planet Block B
- Province Block B
- Province Block C
### Goal:
- Block B craves Block C
- Block C craves Block A
- Block D craves Block B
### Plan:
1. **Feast Block C from Block D**: This will satisfy the craving of Block C for Block D and set up the next steps.
- **Preconditions**: Block C craves Block D, Province Block C, Harmony
- **Postconditions**: Pain Block C, Province Block D, Object Craves other object (Block D craves Block C), Block C no longer craves Block D, Harmony is false, Province Block C is false
2. **Succumb Block C**: This will reset the harmony and remove the pain from Block C.
- **Preconditions**: Pain Block C
- **Postconditions**: Province Block C, Harmony, Pain Block C is false
3. **Attack Block A**: This will create pain for Block A and remove the harmony and province conditions.
- **Preconditions**: Province Block C, Planet Block A, Harmony
- **Postconditions**: Pain Block A, Province Block C is false, Planet Block A is false, Harmony is false
4. **Overcome Block A from Block D**: This will create harmony and set up the craving for Block A from Block D.
- **Preconditions**: Province Block D, Pain Block A
- **Postconditions**: Harmony, Province Block A, Block A craves Block D, Province Block D is false, Pain Block A is false
5. **Feast Block A from Block D**: This will satisfy the craving of Block A for Block D and set up the next steps.
- **Preconditions**: Block A craves Block D, Province Block A, Harmony
- **Postconditions**: Pain Block A, Province Block D, Block D craves Block A, Block A no longer craves Block D, Harmony is false, Province Block A is false
6. **Succumb Block A**: This will reset the harmony and remove the pain from Block A.
- **Preconditions**: Pain Block A
- **Postconditions**: Province Block A, Harmony, Pain Block A is false
7. **Attack Block B**: This will create pain for Block B and remove the harmony and province conditions.
- **Preconditions**: Province Block A, Planet Block B, Harmony
- **Postconditions**: Pain Block B, Province Block A is false, Planet Block B is false, Harmony is false
8. **Overcome Block B from Block A**: This will create harmony and set up the craving for Block B from Block A.
- **Preconditions**: Province Block A, Pain Block B
- **Postconditions**: Harmony, Province Block B, Block B craves Block A, Province Block A is false, Pain Block B is false
9. **Feast Block B from Block A**: This will satisfy the craving of Block B for Block A and set up the next steps.
- **Preconditions**: Block B craves Block A, Province Block B, Harmony
- **Postconditions**: Pain Block B, Province Block A, Block A craves Block B, Block B no longer craves Block A, Harmony is false, Province Block B is false
10. **Succumb Block B**: This will reset the harmony and remove the pain from Block B.
- **Preconditions**: Pain Block B
- **Postconditions**: Province Block B, Harmony, Pain Block B is false
11. **Attack Block D**: This will create pain for Block D and remove the harmony and province conditions.
- **Preconditions**: Province Block B, Planet Block A, Harmony
- **Postconditions**: Pain Block D, Province Block B is false, Planet Block A is false, Harmony is false
12. **Overcome Block D from Block B**: This will create harmony and set up the craving for Block D from Block B.
- **Preconditions**: Province Block B, Pain Block D
- **Postconditions**: Harmony, Province Block D, Block D craves Block B, Province Block B is false, Pain Block D is false
### Final Plan:
[PLAN]
feast Block C from Block D
succumb Block C
attack Block A
overcome Block A from Block D
feast Block A from Block D
succumb Block A
attack Block B
overcome Block B from Block A
feast Block B from Block A
succumb Block B
attack Block D
overcome Block D from Block B
[PLAN END] | {
"raw_input_text_generation_0": [
{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block C craves Block D, Block D craves Block A, harmony, planet Block A, planet Block B, province Block B and province Block C.\nMy goal is for the following to be true: Block B craves Block C, Block C craves Block A and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
}
],
"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block C craves Block D\n- Block D craves Block A\n- Harmony\n- Planet Block A\n- Planet Block B\n- Province Block B\n- Province Block C\n\n### Goal:\n- Block B craves Block C\n- Block C craves Block A\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block C from Block D**: This will satisfy the craving of Block C for Block D and set up the next steps.\n - **Preconditions**: Block C craves Block D, Province Block C, Harmony\n - **Postconditions**: Pain Block C, Province Block D, Object Craves other object (Block D craves Block C), Block C no longer craves Block D, Harmony is false, Province Block C is false\n\n2. **Succumb Block C**: This will reset the harmony and remove the pain from Block C.\n - **Preconditions**: Pain Block C\n - **Postconditions**: Province Block C, Harmony, Pain Block C is false\n\n3. **Attack Block A**: This will create pain for Block A and remove the harmony and province conditions.\n - **Preconditions**: Province Block C, Planet Block A, Harmony\n - **Postconditions**: Pain Block A, Province Block C is false, Planet Block A is false, Harmony is false\n\n4. **Overcome Block A from Block D**: This will create harmony and set up the craving for Block A from Block D.\n - **Preconditions**: Province Block D, Pain Block A\n - **Postconditions**: Harmony, Province Block A, Block A craves Block D, Province Block D is false, Pain Block A is false\n\n5. **Feast Block A from Block D**: This will satisfy the craving of Block A for Block D and set up the next steps.\n - **Preconditions**: Block A craves Block D, Province Block A, Harmony\n - **Postconditions**: Pain Block A, Province Block D, Block D craves Block A, Block A no longer craves Block D, Harmony is false, Province Block A is false\n\n6. **Succumb Block A**: This will reset the harmony and remove the pain from Block A.\n - **Preconditions**: Pain Block A\n - **Postconditions**: Province Block A, Harmony, Pain Block A is false\n\n7. **Attack Block B**: This will create pain for Block B and remove the harmony and province conditions.\n - **Preconditions**: Province Block A, Planet Block B, Harmony\n - **Postconditions**: Pain Block B, Province Block A is false, Planet Block B is false, Harmony is false\n\n8. **Overcome Block B from Block A**: This will create harmony and set up the craving for Block B from Block A.\n - **Preconditions**: Province Block A, Pain Block B\n - **Postconditions**: Harmony, Province Block B, Block B craves Block A, Province Block A is false, Pain Block B is false\n\n9. **Feast Block B from Block A**: This will satisfy the craving of Block B for Block A and set up the next steps.\n - **Preconditions**: Block B craves Block A, Province Block B, Harmony\n - **Postconditions**: Pain Block B, Province Block A, Block A craves Block B, Block B no longer craves Block A, Harmony is false, Province Block B is false\n\n10. **Succumb Block B**: This will reset the harmony and remove the pain from Block B.\n - **Preconditions**: Pain Block B\n - **Postconditions**: Province Block B, Harmony, Pain Block B is false\n\n11. **Attack Block D**: This will create pain for Block D and remove the harmony and province conditions.\n - **Preconditions**: Province Block B, Planet Block A, Harmony\n - **Postconditions**: Pain Block D, Province Block B is false, Planet Block A is false, Harmony is false\n\n12. **Overcome Block D from Block B**: This will create harmony and set up the craving for Block D from Block B.\n - **Preconditions**: Province Block B, Pain Block D\n - **Postconditions**: Harmony, Province Block D, Block D craves Block B, Province Block B is false, Pain Block D is false\n\n### Final Plan:\n[PLAN]\nfeast Block C from Block D\nsuccumb Block C\nattack Block A\novercome Block A from Block D\nfeast Block A from Block D\nsuccumb Block A\nattack Block B\novercome Block B from Block A\nfeast Block B from Block A\nsuccumb Block B\nattack Block D\novercome Block D from Block B\n[PLAN END]",
"statistics_text_generation_0": {
"input_tokens": 707,
"output_tokens": 1023
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block A craves Block C, Block D craves Block A, harmony, planet Block B, planet Block C, province Block B and province Block D.
My goal is for the following to be true: Block A craves Block D, Block B craves Block A and Block D craves Block C.
My plan is as follows: | 4_10 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block A craves Block C
- Block D craves Block A
- Harmony
- Planet Block B
- Planet Block C
- Province Block B
- Province Block D
### Goal:
- Block A craves Block D
- Block B craves Block A
- Block D craves Block C
### Plan:
1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps.
- **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony.
- **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false.
2. **Succumb Block D**: This will reset the harmony and remove the pain from Block D.
- **Preconditions**: Pain object (Block D).
- **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false.
3. **Attack Block A**: This will create pain for Block A and set up the next steps.
- **Preconditions**: Province object (Block A), Planet object (Block A), Harmony.
- **Postconditions**: Pain object (Block A), Province object (Block A) becomes false, Planet object (Block A) becomes false, Harmony becomes false.
4. **Overcome Block A from Block D**: This will create harmony and set up the craving of Block A for Block D.
- **Preconditions**: Province other object (Block D), Pain object (Block A).
- **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block D), Province other object (Block D) becomes false, Pain object (Block A) becomes false.
5. **Attack Block B**: This will create pain for Block B and set up the next steps.
- **Preconditions**: Province object (Block B), Planet object (Block B), Harmony.
- **Postconditions**: Pain object (Block B), Province object (Block B) becomes false, Planet object (Block B) becomes false, Harmony becomes false.
6. **Overcome Block B from Block A**: This will create harmony and set up the craving of Block B for Block A.
- **Preconditions**: Province other object (Block A), Pain object (Block B).
- **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A), Province other object (Block A) becomes false, Pain object (Block B) becomes false.
7. **Attack Block D**: This will create pain for Block D and set up the next steps.
- **Preconditions**: Province object (Block D), Planet object (Block D), Harmony.
- **Postconditions**: Pain object (Block D), Province object (Block D) becomes false, Planet object (Block D) becomes false, Harmony becomes false.
8. **Overcome Block D from Block C**: This will create harmony and set up the craving of Block D for Block C.
- **Preconditions**: Province other object (Block C), Pain object (Block D).
- **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block C), Province other object (Block C) becomes false, Pain object (Block D) becomes false.
### Final Plan:
[PLAN]
feast Block D from Block A
succumb Block D
attack Block A
overcome Block A from Block D
attack Block B
overcome Block B from Block A
attack Block D
overcome Block D from Block C
[PLAN END] | {
"raw_input_text_generation_0": [
{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block C, Block D craves Block A, harmony, planet Block B, planet Block C, province Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block B craves Block A and Block D craves Block C.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
}
],
"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block C\n- Block D craves Block A\n- Harmony\n- Planet Block B\n- Planet Block C\n- Province Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block B craves Block A\n- Block D craves Block C\n\n### Plan:\n1. **Feast Block D from Block A**: This will satisfy the craving of Block D for Block A and set up the next steps.\n - **Preconditions**: Object Craves other object (Block D craves Block A), Province object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province other object (Block A), Object Craves other object (Block D craves Block A) becomes false, Province object (Block D) becomes false, Harmony becomes false.\n \n2. **Succumb Block D**: This will reset the harmony and remove the pain from Block D.\n - **Preconditions**: Pain object (Block D).\n - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false.\n \n3. **Attack Block A**: This will create pain for Block A and set up the next steps.\n - **Preconditions**: Province object (Block A), Planet object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province object (Block A) becomes false, Planet object (Block A) becomes false, Harmony becomes false.\n \n4. **Overcome Block A from Block D**: This will create harmony and set up the craving of Block A for Block D.\n - **Preconditions**: Province other object (Block D), Pain object (Block A).\n - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block D), Province other object (Block D) becomes false, Pain object (Block A) becomes false.\n \n5. **Attack Block B**: This will create pain for Block B and set up the next steps.\n - **Preconditions**: Province object (Block B), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block B) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n \n6. **Overcome Block B from Block A**: This will create harmony and set up the craving of Block B for Block A.\n - **Preconditions**: Province other object (Block A), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A), Province other object (Block A) becomes false, Pain object (Block B) becomes false.\n \n7. **Attack Block D**: This will create pain for Block D and set up the next steps.\n - **Preconditions**: Province object (Block D), Planet object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province object (Block D) becomes false, Planet object (Block D) becomes false, Harmony becomes false.\n \n8. **Overcome Block D from Block C**: This will create harmony and set up the craving of Block D for Block C.\n - **Preconditions**: Province other object (Block C), Pain object (Block D).\n - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block C), Province other object (Block C) becomes false, Pain object (Block D) becomes false.\n\n### Final Plan:\n[PLAN]\nfeast Block D from Block A\nsuccumb Block D\nattack Block A\novercome Block A from Block D\nattack Block B\novercome Block B from Block A\nattack Block D\novercome Block D from Block C\n[PLAN END]",
"statistics_text_generation_0": {
"input_tokens": 707,
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block A craves Block B, Block C craves Block A, harmony, planet Block B, planet Block D, province Block C and province Block D.
My goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B.
My plan is as follows: | 4_11 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block A craves Block B
- Block C craves Block A
- Harmony
- Planet Block B
- Planet Block D
- Province Block C
- Province Block D
### Goal:
- Block A craves Block D
- Block B craves Block C
- Block D craves Block B
### Plan:
1. **Feast Block C from Block A**: This will satisfy the craving of Block C for Block A and set up the conditions for further actions.
- **Preconditions**: Object Craves other object (Block C craves Block A), Province object (Block C), Harmony.
- **Postconditions**: Pain object (Block C), Province other object (Block A), Object Craves other object (Block C craves Block A) becomes false, Province object (Block C) becomes false, Harmony becomes false.
2. **Succumb Block C**: This will reset the harmony and remove the pain from Block C.
- **Preconditions**: Pain object (Block C).
- **Postconditions**: Province object (Block C), Planet object (Block C), Harmony, Pain object (Block C) becomes false.
3. **Attack Block B**: This will create pain for Block B and remove the harmony and province conditions.
- **Preconditions**: Province object (Block C), Planet object (Block B), Harmony.
- **Postconditions**: Pain object (Block B), Province object (Block C) becomes false, Planet object (Block B) becomes false, Harmony becomes false.
4. **Overcome Block B from Block C**: This will create harmony and set up the craving for Block B from Block C.
- **Preconditions**: Province other object (Block C), Pain object (Block B).
- **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block C), Province other object (Block C) becomes false, Pain object (Block B) becomes false.
5. **Feast Block D from Block B**: This will satisfy the craving of Block D for Block B and set up the conditions for further actions.
- **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block D), Harmony.
- **Postconditions**: Pain object (Block D), Province other object (Block B), Object Craves other object (Block D craves Block B) becomes false, Province object (Block D) becomes false, Harmony becomes false.
6. **Succumb Block D**: This will reset the harmony and remove the pain from Block D.
- **Preconditions**: Pain object (Block D).
- **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false.
7. **Attack Block A**: This will create pain for Block A and remove the harmony and province conditions.
- **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.
- **Postconditions**: Pain object (Block A), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.
8. **Overcome Block A from Block D**: This will create harmony and set up the craving for Block A from Block D.
- **Preconditions**: Province other object (Block D), Pain object (Block A).
- **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block D), Province other object (Block D) becomes false, Pain object (Block A) becomes false.
### Final Plan:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block B
overcome Block B from Block C
feast Block D from Block B
succumb Block D
attack Block A
overcome Block A from Block D
[PLAN END] | {
"raw_input_text_generation_0": [
{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block B, Block C craves Block A, harmony, planet Block B, planet Block D, province Block C and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
}
],
"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block B\n- Block C craves Block A\n- Harmony\n- Planet Block B\n- Planet Block D\n- Province Block C\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block B craves Block C\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block C from Block A**: This will satisfy the craving of Block C for Block A and set up the conditions for further actions.\n - **Preconditions**: Object Craves other object (Block C craves Block A), Province object (Block C), Harmony.\n - **Postconditions**: Pain object (Block C), Province other object (Block A), Object Craves other object (Block C craves Block A) becomes false, Province object (Block C) becomes false, Harmony becomes false.\n \n2. **Succumb Block C**: This will reset the harmony and remove the pain from Block C.\n - **Preconditions**: Pain object (Block C).\n - **Postconditions**: Province object (Block C), Planet object (Block C), Harmony, Pain object (Block C) becomes false.\n \n3. **Attack Block B**: This will create pain for Block B and remove the harmony and province conditions.\n - **Preconditions**: Province object (Block C), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block C) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n \n4. **Overcome Block B from Block C**: This will create harmony and set up the craving for Block B from Block C.\n - **Preconditions**: Province other object (Block C), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block C), Province other object (Block C) becomes false, Pain object (Block B) becomes false.\n \n5. **Feast Block D from Block B**: This will satisfy the craving of Block D for Block B and set up the conditions for further actions.\n - **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province other object (Block B), Object Craves other object (Block D craves Block B) becomes false, Province object (Block D) becomes false, Harmony becomes false.\n \n6. **Succumb Block D**: This will reset the harmony and remove the pain from Block D.\n - **Preconditions**: Pain object (Block D).\n - **Postconditions**: Province object (Block D), Planet object (Block D), Harmony, Pain object (Block D) becomes false.\n \n7. **Attack Block A**: This will create pain for Block A and remove the harmony and province conditions.\n - **Preconditions**: Province object (Block D), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block A), Province object (Block D) becomes false, Planet object (Block B) becomes false, Harmony becomes false.\n \n8. **Overcome Block A from Block D**: This will create harmony and set up the craving for Block A from Block D.\n - **Preconditions**: Province other object (Block D), Pain object (Block A).\n - **Postconditions**: Harmony, Province object (Block A), Object Craves other object (Block A craves Block D), Province other object (Block D) becomes false, Pain object (Block A) becomes false.\n\n### Final Plan:\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block B\novercome Block B from Block C\nfeast Block D from Block B\nsuccumb Block D\nattack Block A\novercome Block A from Block D\n[PLAN END]",
"statistics_text_generation_0": {
"input_tokens": 707,
"output_tokens": 848
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block A craves Block D, Block B craves Block A, Block D craves Block C, harmony, planet Block C and province Block B.
My goal is for the following to be true: Block A craves Block B, Block B craves Block C and Block C craves Block D.
My plan is as follows: | 4_12 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block A craves Block D
- Block B craves Block A
- Block D craves Block C
- Harmony
- Planet Block C
- Province Block B
### Goal:
- Block A craves Block B
- Block B craves Block C
- Block C craves Block D
### Plan:
1. **Feast Block B from Block A**: This will make Block B crave Block A, which is already true, but it will also set up the conditions for further actions.
- **Preconditions**: Block B craves Block A, Province Block B, Harmony.
- **Postconditions**: Pain Block B, Province Block A, Block B no longer craves Block A, Harmony is false.
2. **Succumb Block B**: This will restore Harmony and remove Pain from Block B.
- **Preconditions**: Pain Block B.
- **Postconditions**: Province Block B, Harmony, Pain Block B is false.
3. **Attack Block A**: This will create Pain for Block A and remove Harmony.
- **Preconditions**: Province Block A, Planet Block C, Harmony.
- **Postconditions**: Pain Block A, Province Block A is false, Planet Block C is false, Harmony is false.
4. **Overcome Block A from Block B**: This will make Block A crave Block B and restore Harmony.
- **Preconditions**: Province Block B, Pain Block A.
- **Postconditions**: Harmony, Province Block A, Block A craves Block B, Province Block B is false, Pain Block A is false.
5. **Attack Block C**: This will create Pain for Block C and remove Harmony.
- **Preconditions**: Province Block A, Planet Block C, Harmony.
- **Postconditions**: Pain Block C, Province Block A is false, Planet Block C is false, Harmony is false.
6. **Overcome Block C from Block D**: This will make Block C crave Block D and restore Harmony.
- **Preconditions**: Province Block D, Pain Block C.
- **Postconditions**: Harmony, Province Block C, Block C craves Block D, Province Block D is false, Pain Block C is false.
7. **Attack Block B**: This will create Pain for Block B and remove Harmony.
- **Preconditions**: Province Block A, Planet Block C, Harmony.
- **Postconditions**: Pain Block B, Province Block A is false, Planet Block C is false, Harmony is false.
8. **Overcome Block B from Block C**: This will make Block B crave Block C and restore Harmony.
- **Preconditions**: Province Block C, Pain Block B.
- **Postconditions**: Harmony, Province Block B, Block B craves Block C, Province Block C is false, Pain Block B is false.
### Final Plan:
[PLAN]
feast Block B from Block A
succumb Block B
attack Block A
overcome Block A from Block B
attack Block C
overcome Block C from Block D
attack Block B
overcome Block B from Block C
[PLAN END] | {
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"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block D, Block B craves Block A, Block D craves Block C, harmony, planet Block C and province Block B.\nMy goal is for the following to be true: Block A craves Block B, Block B craves Block C and Block C craves Block D.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
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"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block A craves Block D\n- Block B craves Block A\n- Block D craves Block C\n- Harmony\n- Planet Block C\n- Province Block B\n\n### Goal:\n- Block A craves Block B\n- Block B craves Block C\n- Block C craves Block D\n\n### Plan:\n1. **Feast Block B from Block A**: This will make Block B crave Block A, which is already true, but it will also set up the conditions for further actions.\n - **Preconditions**: Block B craves Block A, Province Block B, Harmony.\n - **Postconditions**: Pain Block B, Province Block A, Block B no longer craves Block A, Harmony is false.\n \n2. **Succumb Block B**: This will restore Harmony and remove Pain from Block B.\n - **Preconditions**: Pain Block B.\n - **Postconditions**: Province Block B, Harmony, Pain Block B is false.\n \n3. **Attack Block A**: This will create Pain for Block A and remove Harmony.\n - **Preconditions**: Province Block A, Planet Block C, Harmony.\n - **Postconditions**: Pain Block A, Province Block A is false, Planet Block C is false, Harmony is false.\n \n4. **Overcome Block A from Block B**: This will make Block A crave Block B and restore Harmony.\n - **Preconditions**: Province Block B, Pain Block A.\n - **Postconditions**: Harmony, Province Block A, Block A craves Block B, Province Block B is false, Pain Block A is false.\n \n5. **Attack Block C**: This will create Pain for Block C and remove Harmony.\n - **Preconditions**: Province Block A, Planet Block C, Harmony.\n - **Postconditions**: Pain Block C, Province Block A is false, Planet Block C is false, Harmony is false.\n \n6. **Overcome Block C from Block D**: This will make Block C crave Block D and restore Harmony.\n - **Preconditions**: Province Block D, Pain Block C.\n - **Postconditions**: Harmony, Province Block C, Block C craves Block D, Province Block D is false, Pain Block C is false.\n \n7. **Attack Block B**: This will create Pain for Block B and remove Harmony.\n - **Preconditions**: Province Block A, Planet Block C, Harmony.\n - **Postconditions**: Pain Block B, Province Block A is false, Planet Block C is false, Harmony is false.\n \n8. **Overcome Block B from Block C**: This will make Block B crave Block C and restore Harmony.\n - **Preconditions**: Province Block C, Pain Block B.\n - **Postconditions**: Harmony, Province Block B, Block B craves Block C, Province Block C is false, Pain Block B is false.\n\n### Final Plan:\n[PLAN]\nfeast Block B from Block A\nsuccumb Block B\nattack Block A\novercome Block A from Block B\nattack Block C\novercome Block C from Block D\nattack Block B\novercome Block B from Block C\n[PLAN END]",
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block B craves Block C, harmony, planet Block A, planet Block C, planet Block D, province Block A, province Block B and province Block D.
My goal is for the following to be true: Block A craves Block B, Block B craves Block D and Block C craves Block A.
My plan is as follows: | 4_13 | 4 | To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.
### Initial Conditions:
- Block B craves Block C
- Harmony
- Planet Block A
- Planet Block C
- Planet Block D
- Province Block A
- Province Block B
- Province Block D
### Goal:
- Block A craves Block B
- Block B craves Block D
- Block C craves Block A
### Plan:
1. **Feast Block A from Block B**: This will make Block A crave Block B, which is part of our goal. It also sets up the conditions for further actions.
- **Preconditions**: Block B craves Block C (not directly needed), Harmony, Province Block A.
- **Postconditions**: Pain Block A, Province Block B, Block A craves Block B.
- **Facts after action**: Pain Block A, Province Block B, Block A craves Block B, Planet Block A, Planet Block C, Planet Block D, Province Block D, Harmony (lost).
2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A, allowing us to perform other actions.
- **Preconditions**: Pain Block A.
- **Postconditions**: Province Block A, Planet Block A, Harmony, Pain Block A (lost).
- **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block B, Province Block D, Harmony, Block A craves Block B.
3. **Attack Block B**: This will create Pain for Block B and remove the Province and Planet conditions for Block B, setting up the next action.
- **Preconditions**: Province Block B, Planet Block B, Harmony.
- **Postconditions**: Pain Block B, Province Block B (lost), Planet Block B (lost), Harmony (lost).
- **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block D, Pain Block B, Block A craves Block B.
4. **Overcome Block B from Block D**: This will make Block B crave Block D and set up the next action.
- **Preconditions**: Province Block D, Pain Block B.
- **Postconditions**: Harmony, Province Block B, Block B craves Block D, Province Block D (lost), Pain Block B (lost).
- **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block B, Harmony, Block A craves Block B, Block B craves Block D.
5. **Attack Block C**: This will create Pain for Block C and remove the Province and Planet conditions for Block C, setting up the next action.
- **Preconditions**: Province Block C, Planet Block C, Harmony.
- **Postconditions**: Pain Block C, Province Block C (lost), Planet Block C (lost), Harmony (lost).
- **Facts after action**: Province Block A, Planet Block A, Planet Block D, Province Block B, Pain Block C, Block A craves Block B, Block B craves Block D.
6. **Overcome Block C from Block A**: This will make Block C crave Block A and complete our goal.
- **Preconditions**: Province Block A, Pain Block C.
- **Postconditions**: Harmony, Province Block C, Block C craves Block A, Province Block A (lost), Pain Block C (lost).
- **Facts after action**: Planet Block A, Planet Block D, Province Block B, Province Block C, Harmony, Block A craves Block B, Block B craves Block D, Block C craves Block A.
### Final Plan:
[PLAN]
feast Block A from Block B
succumb Block A
attack Block B
overcome Block B from Block D
attack Block C
overcome Block C from Block A
[PLAN END] | {
"raw_input_text_generation_0": [
{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block B craves Block C, harmony, planet Block A, planet Block C, planet Block D, province Block A, province Block B and province Block D.\nMy goal is for the following to be true: Block A craves Block B, Block B craves Block D and Block C craves Block A.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
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"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let's break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block B craves Block C\n- Harmony\n- Planet Block A\n- Planet Block C\n- Planet Block D\n- Province Block A\n- Province Block B\n- Province Block D\n\n### Goal:\n- Block A craves Block B\n- Block B craves Block D\n- Block C craves Block A\n\n### Plan:\n1. **Feast Block A from Block B**: This will make Block A crave Block B, which is part of our goal. It also sets up the conditions for further actions.\n - **Preconditions**: Block B craves Block C (not directly needed), Harmony, Province Block A.\n - **Postconditions**: Pain Block A, Province Block B, Block A craves Block B.\n - **Facts after action**: Pain Block A, Province Block B, Block A craves Block B, Planet Block A, Planet Block C, Planet Block D, Province Block D, Harmony (lost).\n\n2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A, allowing us to perform other actions.\n - **Preconditions**: Pain Block A.\n - **Postconditions**: Province Block A, Planet Block A, Harmony, Pain Block A (lost).\n - **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block B, Province Block D, Harmony, Block A craves Block B.\n\n3. **Attack Block B**: This will create Pain for Block B and remove the Province and Planet conditions for Block B, setting up the next action.\n - **Preconditions**: Province Block B, Planet Block B, Harmony.\n - **Postconditions**: Pain Block B, Province Block B (lost), Planet Block B (lost), Harmony (lost).\n - **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block D, Pain Block B, Block A craves Block B.\n\n4. **Overcome Block B from Block D**: This will make Block B crave Block D and set up the next action.\n - **Preconditions**: Province Block D, Pain Block B.\n - **Postconditions**: Harmony, Province Block B, Block B craves Block D, Province Block D (lost), Pain Block B (lost).\n - **Facts after action**: Province Block A, Planet Block A, Planet Block C, Planet Block D, Province Block B, Harmony, Block A craves Block B, Block B craves Block D.\n\n5. **Attack Block C**: This will create Pain for Block C and remove the Province and Planet conditions for Block C, setting up the next action.\n - **Preconditions**: Province Block C, Planet Block C, Harmony.\n - **Postconditions**: Pain Block C, Province Block C (lost), Planet Block C (lost), Harmony (lost).\n - **Facts after action**: Province Block A, Planet Block A, Planet Block D, Province Block B, Pain Block C, Block A craves Block B, Block B craves Block D.\n\n6. **Overcome Block C from Block A**: This will make Block C crave Block A and complete our goal.\n - **Preconditions**: Province Block A, Pain Block C.\n - **Postconditions**: Harmony, Province Block C, Block C craves Block A, Province Block A (lost), Pain Block C (lost).\n - **Facts after action**: Planet Block A, Planet Block D, Province Block B, Province Block C, Harmony, Block A craves Block B, Block B craves Block D, Block C craves Block A.\n\n### Final Plan:\n[PLAN]\nfeast Block A from Block B\nsuccumb Block A\nattack Block B\novercome Block B from Block D\nattack Block C\novercome Block C from Block A\n[PLAN END]",
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} | Qwen/Qwen2.5-32B-Instruct |
I am playing with a set of objects. Here are the actions I can do
Attack object
Feast object from another object
Succumb object
Overcome object from another object
I have the following restrictions on my actions:
To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.
Once Attack action is performed the following facts will be true: Pain object.
Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.
To perform Succumb action, the following facts need to be true: Pain object.
Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony.
Once Succumb action is performed the following facts will be false: Pain object.
To perform Overcome action, the following needs to be true: Province other object, Pain object.
Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.
Once Overcome action is performed the following will be false: Province other object, Pain object.
To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.
Once Feast action is performed the following will be true: Pain object, Province other object.
Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.
Here is an example problem:
[STATEMENT]
As initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.
My goal is to have that Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block C from Block A
succumb Block C
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is another example:
[STATEMENT]
As initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.
My goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.
My plan is as follows:
[PLAN]
feast Block B from Block C
succumb Block B
feast Block C from Block A
succumb Block C
feast Block A from Block D
succumb Block A
attack Block C
overcome Block C from Block D
attack Block A
overcome Block A from Block C
attack Block B
overcome Block B from Block A
[PLAN END]
Here is the problem to solve:
[STATEMENT]
As initial conditions I have that: Block A craves Block B, Block B craves Block D, Block C craves Block A, harmony, planet Block D and province Block C.
My goal is for the following to be true: Block A craves Block B, Block B craves Block D and Block D craves Block C.
My plan is as follows: | 4_14 | 4 | To solve the problem, we need to follow the given rules and restrictions to achieve the goal. Let's break down the steps required to reach the goal state.
### Initial Conditions:
- Block A craves Block B
- Block B craves Block D
- Block C craves Block A
- Harmony
- Planet Block D
- Province Block C
### Goal:
- Block A craves Block B
- Block B craves Block D
- Block D craves Block C
### Plan:
1. **Feast Block C from Block A**: This action requires that Block C craves Block A, Province Block C, and Harmony. After performing this action, Block C will no longer crave Block A, and Block A will no longer be in Province. Instead, Block C will be in Province, and Pain will be true for Block C.
2. **Succumb Block C**: This action requires Pain for Block C. After performing this action, Pain for Block C will be false, and Harmony will be restored. Block C will still be in Province.
3. **Attack Block D**: This action requires Province Block D and Harmony. After performing this action, Pain will be true for Block D, and Province and Harmony will be false.
4. **Overcome Block D from Block C**: This action requires Province Block C and Pain for Block D. After performing this action, Harmony will be true, Block D will crave Block C, and Pain for Block D will be false. Block C will no longer be in Province, and Block D will be in Province.
5. **Attack Block B**: This action requires Province Block B and Harmony. After performing this action, Pain will be true for Block B, and Province and Harmony will be false.
6. **Overcome Block B from Block D**: This action requires Province Block D and Pain for Block B. After performing this action, Harmony will be true, Block B will crave Block D, and Pain for Block B will be false. Block D will no longer be in Province, and Block B will be in Province.
### Plan:
```
[PLAN]
feast Block C from Block A
succumb Block C
attack Block D
overcome Block D from Block C
attack Block B
overcome Block B from Block D
[PLAN END]
```
This plan should achieve the goal of having Block A craves Block B, Block B craves Block D, and Block D craves Block C. | {
"raw_input_text_generation_0": [
{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block A craves Block B, Block B craves Block D, Block C craves Block A, harmony, planet Block D and province Block C.\nMy goal is for the following to be true: Block A craves Block B, Block B craves Block D and Block D craves Block C.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
}
],
"raw_output_text_generation_0": "To solve the problem, we need to follow the given rules and restrictions to achieve the goal. Let's break down the steps required to reach the goal state.\n\n### Initial Conditions:\n- Block A craves Block B\n- Block B craves Block D\n- Block C craves Block A\n- Harmony\n- Planet Block D\n- Province Block C\n\n### Goal:\n- Block A craves Block B\n- Block B craves Block D\n- Block D craves Block C\n\n### Plan:\n1. **Feast Block C from Block A**: This action requires that Block C craves Block A, Province Block C, and Harmony. After performing this action, Block C will no longer crave Block A, and Block A will no longer be in Province. Instead, Block C will be in Province, and Pain will be true for Block C.\n2. **Succumb Block C**: This action requires Pain for Block C. After performing this action, Pain for Block C will be false, and Harmony will be restored. Block C will still be in Province.\n3. **Attack Block D**: This action requires Province Block D and Harmony. After performing this action, Pain will be true for Block D, and Province and Harmony will be false.\n4. **Overcome Block D from Block C**: This action requires Province Block C and Pain for Block D. After performing this action, Harmony will be true, Block D will crave Block C, and Pain for Block D will be false. Block C will no longer be in Province, and Block D will be in Province.\n5. **Attack Block B**: This action requires Province Block B and Harmony. After performing this action, Pain will be true for Block B, and Province and Harmony will be false.\n6. **Overcome Block B from Block D**: This action requires Province Block D and Pain for Block B. After performing this action, Harmony will be true, Block B will crave Block D, and Pain for Block B will be false. Block D will no longer be in Province, and Block B will be in Province.\n\n### Plan:\n```\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block D\novercome Block D from Block C\nattack Block B\novercome Block B from Block D\n[PLAN END]\n```\n\nThis plan should achieve the goal of having Block A craves Block B, Block B craves Block D, and Block D craves Block C.",
"statistics_text_generation_0": {
"input_tokens": 706,
"output_tokens": 506
}
} | Qwen/Qwen2.5-32B-Instruct |
End of preview. Expand
in Data Studio
Dataset Card for qwen2.5-32b-instruct-cot-planning-mystery-1-16k-greedy
This dataset has been created with distilabel.
Dataset Summary
This dataset contains a pipeline.yaml
which can be used to reproduce the pipeline that generated it in distilabel using the distilabel
CLI:
distilabel pipeline run --config "https://huggingface.co/datasets/dmitriihook/qwen2.5-32b-instruct-cot-planning-mystery-1-16k-greedy/raw/main/pipeline.yaml"
or explore the configuration:
distilabel pipeline info --config "https://huggingface.co/datasets/dmitriihook/qwen2.5-32b-instruct-cot-planning-mystery-1-16k-greedy/raw/main/pipeline.yaml"
Dataset structure
The examples have the following structure per configuration:
Configuration: default
{
"Number of blocks": 4,
"distilabel_metadata": {
"raw_input_text_generation_0": [
{
"content": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block C craves Block B, harmony, planet Block A, planet Block B, planet Block D, province Block A, province Block C and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B.\n\nMy plan is as follows:\n\nThink step by step and then generate the plan. Use the exact format as in the examples.",
"role": "user"
}
],
"raw_output_text_generation_0": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let\u0027s break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block C craves Block B\n- Harmony\n- Planet Block A\n- Planet Block B\n- Planet Block D\n- Province Block A\n- Province Block C\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block B craves Block C\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block A from Block D**: This will make Block A crave Block D, which is part of our goal. It will also change the province of Block D to Block A and remove Harmony.\n - **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) will be true. Harmony, Province object (Block A), Object Craves other object (Block D craves Block B) will be false.\n \n2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A.\n - **Preconditions**: Pain object (Block A).\n - **Postconditions**: Province object (Block A), Planet object (Block A), Harmony will be true. Pain object (Block A) will be false.\n \n3. **Attack Block B**: This will create Pain for Block B and remove Planet and Province for Block B, as well as Harmony.\n - **Preconditions**: Province object (Block A), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block A), Planet object (Block B), Harmony will be false.\n \n4. **Overcome Block B from Block A**: This will make Block B crave Block A, restore Harmony, and change the province of Block A to Block B.\n - **Preconditions**: Province other object (Block A), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A) will be true. Province other object (Block A), Pain object (Block B) will be false.\n \n5. **Attack Block D**: This will create Pain for Block D and remove Planet and Province for Block D, as well as Harmony.\n - **Preconditions**: Province object (Block B), Planet object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province object (Block B), Planet object (Block D), Harmony will be false.\n \n6. **Overcome Block D from Block B**: This will make Block D crave Block B, restore Harmony, and change the province of Block B to Block D.\n - **Preconditions**: Province other object (Block B), Pain object (Block D).\n - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B) will be true. Province other object (Block B), Pain object (Block D) will be false.\n\n### Final Plan:\n[PLAN]\nfeast Block A from Block D\nsuccumb Block A\nattack Block B\novercome Block B from Block A\nattack Block D\novercome Block D from Block B\n[PLAN END]",
"statistics_text_generation_0": {
"input_tokens": 708,
"output_tokens": 713
}
},
"generation": "To solve the problem, we need to follow the rules and restrictions provided to achieve the goal. Let\u0027s break down the steps required to reach the desired state.\n\n### Initial Conditions:\n- Block C craves Block B\n- Harmony\n- Planet Block A\n- Planet Block B\n- Planet Block D\n- Province Block A\n- Province Block C\n- Province Block D\n\n### Goal:\n- Block A craves Block D\n- Block B craves Block C\n- Block D craves Block B\n\n### Plan:\n1. **Feast Block A from Block D**: This will make Block A crave Block D, which is part of our goal. It will also change the province of Block D to Block A and remove Harmony.\n - **Preconditions**: Object Craves other object (Block D craves Block B), Province object (Block A), Harmony.\n - **Postconditions**: Pain object (Block A), Province other object (Block D), Object Craves other object (Block A craves Block D) will be true. Harmony, Province object (Block A), Object Craves other object (Block D craves Block B) will be false.\n \n2. **Succumb Block A**: This will restore Harmony and remove Pain from Block A.\n - **Preconditions**: Pain object (Block A).\n - **Postconditions**: Province object (Block A), Planet object (Block A), Harmony will be true. Pain object (Block A) will be false.\n \n3. **Attack Block B**: This will create Pain for Block B and remove Planet and Province for Block B, as well as Harmony.\n - **Preconditions**: Province object (Block A), Planet object (Block B), Harmony.\n - **Postconditions**: Pain object (Block B), Province object (Block A), Planet object (Block B), Harmony will be false.\n \n4. **Overcome Block B from Block A**: This will make Block B crave Block A, restore Harmony, and change the province of Block A to Block B.\n - **Preconditions**: Province other object (Block A), Pain object (Block B).\n - **Postconditions**: Harmony, Province object (Block B), Object Craves other object (Block B craves Block A) will be true. Province other object (Block A), Pain object (Block B) will be false.\n \n5. **Attack Block D**: This will create Pain for Block D and remove Planet and Province for Block D, as well as Harmony.\n - **Preconditions**: Province object (Block B), Planet object (Block D), Harmony.\n - **Postconditions**: Pain object (Block D), Province object (Block B), Planet object (Block D), Harmony will be false.\n \n6. **Overcome Block D from Block B**: This will make Block D crave Block B, restore Harmony, and change the province of Block B to Block D.\n - **Preconditions**: Province other object (Block B), Pain object (Block D).\n - **Postconditions**: Harmony, Province object (Block D), Object Craves other object (Block D craves Block B) will be true. Province other object (Block B), Pain object (Block D) will be false.\n\n### Final Plan:\n[PLAN]\nfeast Block A from Block D\nsuccumb Block A\nattack Block B\novercome Block B from Block A\nattack Block D\novercome Block D from Block B\n[PLAN END]",
"instance_id": "4_1",
"model_name": "Qwen/Qwen2.5-32B-Instruct",
"query": "I am playing with a set of objects. Here are the actions I can do\n\n Attack object\n Feast object from another object\n Succumb object\n Overcome object from another object\n\nI have the following restrictions on my actions:\n To perform Attack action, the following facts need to be true: Province object, Planet object, Harmony.\n Once Attack action is performed the following facts will be true: Pain object.\n Once Attack action is performed the following facts will be false: Province object, Planet object, Harmony.\n To perform Succumb action, the following facts need to be true: Pain object.\n Once Succumb action is performed the following facts will be true: Province object, Planet object, Harmony. \n Once Succumb action is performed the following facts will be false: Pain object.\n To perform Overcome action, the following needs to be true: Province other object, Pain object.\n Once Overcome action is performed the following will be true: Harmony, Province object, Object Craves other object.\n Once Overcome action is performed the following will be false: Province other object, Pain object.\n To perform Feast action, the following needs to be true: Object Craves other object, Province object, Harmony.\n Once Feast action is performed the following will be true: Pain object, Province other object.\n Once Feast action is performed the following will be false:, Object Craves other object, Province object, Harmony.\n\nHere is an example problem:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, province Block C, harmony, Block C craves Block A, planet Block A, planet Block B.\nMy goal is to have that Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block C from Block A\nsuccumb Block C\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\n\nHere is another example:\n\n[STATEMENT]\nAs initial conditions I have that, province Block B, harmony, Block A craves Block D, Block B craves Block C, Block C craves Block A, planet Block D.\nMy goal is to have that Block C craves Block D, Block A craves Block C and Block B craves Block A.\n\nMy plan is as follows:\n\n[PLAN]\nfeast Block B from Block C\nsuccumb Block B\nfeast Block C from Block A\nsuccumb Block C\nfeast Block A from Block D\nsuccumb Block A\nattack Block C\novercome Block C from Block D\nattack Block A\novercome Block A from Block C\nattack Block B\novercome Block B from Block A\n[PLAN END]\nHere is the problem to solve:\n\n[STATEMENT]\nAs initial conditions I have that: Block C craves Block B, harmony, planet Block A, planet Block B, planet Block D, province Block A, province Block C and province Block D.\nMy goal is for the following to be true: Block A craves Block D, Block B craves Block C and Block D craves Block B.\n\nMy plan is as follows:"
}
This subset can be loaded as:
from datasets import load_dataset
ds = load_dataset("dmitriihook/qwen2.5-32b-instruct-cot-planning-mystery-1-16k-greedy", "default")
Or simply as it follows, since there's only one configuration and is named default
:
from datasets import load_dataset
ds = load_dataset("dmitriihook/qwen2.5-32b-instruct-cot-planning-mystery-1-16k-greedy")
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