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The Havoc takes slightly more than a full load of rockets to take down a Main Battle Tank, so a recommended tactic is to press the trigger in short bursts or single presses, as that improves accuracy and doesn't waste rockets. | The Havoc takes slightly more than a full load of rockets to take down a Main Battle Tank, so a recommended tactic is to press the trigger in short bursts or single presses, as that improves accuracy and doesn't waste rockets. | [
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Another tactic is to fly at a low-altitude behind the enemy vehicle and slowly shoot rockets at the rear of the vehicle. | Another tactic is to fly at a low-altitude behind the enemy vehicle and slowly shoot rockets at the rear of the vehicle. | [
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However the helicopter is vulnerable to ground fire this way and, if the player is not fast enough, an enemy rocket launcher could shoot the helicopter down or a tank could shoot the player down with its main cannon. | However the helicopter is vulnerable to ground fire this way and, if the player is not fast enough, an enemy rocket launcher could shoot the helicopter down or a tank could shoot the player down with its main cannon. | [
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It is advised to have a gunner in the helicopter because the 30mm cannon can take down enemy infantry with ease and can help the player take down an enemy tank faster. | It is advised to have a gunner in the helicopter because the thirty MM cannon can take down enemy infantry with ease and can help the player take down an enemy tank faster. | [
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The gunner should also be the one to target solitary infantry units and fast moving quad bikes instead of the pilot, due to the nature of the gunner's weapon. | The gunner should also be the one to target solitary infantry units and fast moving quad bikes instead of the pilot, due to the nature of the gunner's weapon. | [
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"phonemes": "wˈɛpən",
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"text": "weapon",
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},
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] |
The pilot should be concentrating on maneuvering the helicopter into good firing positions and taking down armored vehicles, as the gunner's weaponry is less useful against them. | The pilot should be concentrating on maneuvering the helicopter into good firing positions and taking down armored vehicles, as the gunner's weaponry is less useful against them. | [
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"text": "concentrating",
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"text": "maneuvering",
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"text": "helicopter",
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"phonemes": "fˈIəɹɪŋ",
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"tag": "NN",
"text": "firing",
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"phonemes": "pəzˈɪʃənz",
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In a helicopter dogfight the player should always attempt to get above the enemy helicopter and get close, as it takes less than a full burst of rockets to shoot another helicopter down. | In a helicopter dogfight the player should always attempt to get above the enemy helicopter and get close, as it takes less than a full burst of rockets to shoot another helicopter down. | [
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Another tactic for dog-fighting is that the pilot moves around and, before firing, stabilizes the chopper. | Another tactic for dog-fighting is that the pilot moves around and, before firing, stabilizes the chopper. | [
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This can boost accuracy which is, due to the limited number of rockets per salvo, very important. | This can boost accuracy which is, due to the limited number of rockets per salvo, very important. | [
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Another method could be moving around and leading the rockets, even though it can prove to be difficult. | Another method could be moving around and leading the rockets, even though it can prove to be difficult. | [
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Anti-air guns are one of the greatest threats to a helicopter. | Anti-air guns are one of the greatest threats to a helicopter. | [
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{
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{
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"tag": "NN",
"text": "helicopter",
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},
{
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] |
If an anti-air gun is causing trouble, the pilot should retreat or destroy it. | If an anti-air gun is causing trouble, the pilot should retreat or destroy it. | [
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There are several methods to countering an anti-air gun such as the ZU-23-2 and the VADS. One method is to use the surrounding cover for protection. | There are several methods to countering an anti-air gun such as the ZU-twenty three-two and the VADS. One method is to use the surrounding cover for protection. | [
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The pilot should then surprise the operator of the anti-air gun and eliminate him in one or two strafing runs. | The pilot should then surprise the operator of the anti-air gun and eliminate him in one or two strafing runs. | [
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The other method is for the pilot to fly in an unpredictable pattern and allow the gunner to take care of the anti-air gun. | The other method is for the pilot to fly in an unpredictable pattern and allow the gunner to take care of the anti-air gun. | [
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If fighting a UAV, the primary target is the operator. | If fighting a UAV, the primary target is the operator. | [
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Depending on what angle the player fires the missiles, it may take anywhere from 1 1/2 to 2 salvos of missiles to destroy the emplacement, and a direct hit will kill the operator. | Depending on what angle the player fires the missiles, it may take anywhere from one and a half to two salvos of missiles to destroy the emplacement, and a direct hit will kill the operator. | [
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Using the Alternate Weapon Package, the pilot gains a guided missile that locks on to Tracer Darts. If the gunner is also using the Alternate Weapon specialization, Tracer Darts can be fired alongside the main cannon
If the player does not have a gunner to mark targets for their secondary Hellfire missile, using the secondary weapon package is not recommended. | Using the Alternate Weapon Package, the pilot gains a guided missile that locks on to Tracer Darts. If the gunner is also using the Alternate Weapon specialization, Tracer Darts can be fired alongside the main cannon If the player does not have a gunner to mark targets for their secondary Hellfire missile, using the secondary weapon package is not recommended. | [
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"phonemes": "lˈɑks",
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] |
Instead of the secondary weapon package, employing the Smoke Countermeasures package allows the player to release flares which automatically remove any attached Tracer Darts, allowing the player to evade guided rockets. | Instead of the secondary weapon package, employing the Smoke Countermeasures package allows the player to release flares which automatically remove any attached Tracer Darts, allowing the player to evade guided rockets. | [
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] |
If the player wants to take down a target faster, the Improved Warheads Package is recommended. | If the player wants to take down a target faster, the Improved Warheads Package is recommended. | [
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] |
Destroying the Mi-28 HavocEdit
The Havoc can be taken down in a several ways, one of which is to use the Stationary AT/KORN turret. | Destroying the Mi-twenty eight HavocEdit The Havoc can be taken down in a several ways, one of which is to use the Stationary AT/KORN turret. | [
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"text": "taken",
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"rating": 4,
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] |
This is hard, since the player needs to lead the target, and the pilot gets a warning siren when fired at. | This is hard, since the player needs to lead the target, and the pilot gets a warning siren when fired at. | [
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] |
Achieving this will give the player an achievement or trophy called "Careful Guidance" for "taking down an enemy helicopter with a stationary RPG". | Achieving this will give the player an achievement or trophy called "Careful Guidance" for "taking down an enemy helicopter with a stationary RPG". | [
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] |
Another way is to shoot it with an RPG-7 or M2 Carl Gustav after a player with a Tracer Dart Gun plants a Tracer Dart on the helicopter. | Another way is to shoot it with an RPG-seven or M two Carl Gustav after a player with a Tracer Dart Gun plants a Tracer Dart on the helicopter. | [
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] |
It is easier to do this task with the RPG-7, as it requires just a single rocket to down the aircraft. | It is easier to do this task with the RPG-seven, as it requires just a single rocket to down the aircraft. | [
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The M2CG, although having a faster projectile, will usually require two hits before the aircraft is downed unless the Improved Demolitions upgrade is equipped. | The M two CG, although having a faster projectile, will usually require two hits before the aircraft is downed unless the Improved Demolitions upgrade is equipped. | [
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Using the launchers without Tracer Darts is more difficult, and rarely works against distant targets, although it is a viable tactic when helicopters are flying close to the ground. | Using the launchers without Tracer Darts is more difficult, and rarely works against distant targets, although it is a viable tactic when helicopters are flying close to the ground. | [
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However, the only problem is that the player has to hit the helicopter several times to destroy it, but experienced players who lead their shots properly can destroy most chopper pilots with little trouble. | However, the only problem is that the player has to hit the helicopter several times to destroy it, but experienced players who lead their shots properly can destroy most chopper pilots with little trouble. | [
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If the pilot is experienced and is circle-strafing, it can be extremely difficult to shoot the Havoc down, seeing as it will be flying around in a 360 degree circle. | If the pilot is experienced and is circle-strafing, it can be extremely difficult to shoot the Havoc down, seeing as it will be flying around in a three hundred sixty degree circle. | [
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The best method is to anticipate the helicopter's flight path by aiming down your rocket launcher's sight and firing a rocket off just before the helicopter flies into your rocket launcher's sights. | The best method is to anticipate the helicopter's flight path by aiming down your rocket launcher's sight and firing a rocket off just before the helicopter flies into your rocket launcher's sights. | [
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This way, the helicopter will most likely fly right into the rocket. | This way, the helicopter will most likely fly right into the rocket. | [
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It may not destroy it in one hit, however it will knock the helicopter off course and potentially cause the pilot to panic and lose control, making it easier to finish it off, if the chopper doesn't crash into the ground, trees, buildings, etc. | It may not destroy it in one hit, however it will knock the helicopter off course and potentially cause the pilot to panic and lose control, making it easier to finish it off, if the chopper doesn't crash into the ground, trees, buildings, etcetera. | [
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Sniping the helicopter pilot is a very efficient method, but very difficult method of taking down the Havoc, especially if the pilot is very skilled. | Sniping the helicopter pilot is a very efficient method, but very difficult method of taking down the Havoc, especially if the pilot is very skilled. | [
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It is best done with a M95, as it fires high caliber rounds that have less bullet drop than other sniper rifles. | It is best done with a M ninety five, as it fires high caliber rounds that have less bullet drop than other sniper rifles. | [
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If the cockpit comes into view, aim directly above it and fire. | If the cockpit comes into view, aim directly above it and fire. | [
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The bullet will gradually drop while in the air and hopefully hit the pilot or gunner. | The bullet will gradually drop while in the air and hopefully hit the pilot or gunner. | [
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The only way to know if the pilot is dead is if the kill notification appears on the screen or if the helicopter falls out of the sky. | The only way to know if the pilot is dead is if the kill notification appears on the screen or if the helicopter falls out of the sky. | [
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"phonemes": "kˈɪl",
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"text": "notification",
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The Heavy MG is very effective against helicopters; firing in front of the Havoc so that the bullets lead into its flight path and hit it is highly efficient. | The Heavy MG is very effective against helicopters; firing in front of the Havoc so that the bullets lead into its flight path and hit it is highly efficient. | [
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Another very effective way of taking down the Havoc is flying a UAV-1 into the Havoc's rotors. | Another very effective way of taking down the Havoc is flying a UAV-one into the Havoc's rotors. | [
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The player will not be awarded any points for this action since the game will recognize this as the pilot committing suicide, though it will disrupt, if not destroy the Havoc. This method is easy to do with the UAV as it is fast and maneuverable, however there is a significant chance that it will destroy the UAV. One can also do this with another helicopter (such as a Blackhawk or an Apache), but this is commonly recognized as a waste of a vehicle, since the success rate of such a move is very low. | The player will not be awarded any points for this action since the game will recognize this as the pilot committing suicide, though it will disrupt, if not destroy the Havoc. This method is easy to do with the UAV as it is fast and maneuverable, however there is a significant chance that it will destroy the UAV. One can also do this with another helicopter (such as a Blackhawk or an Apache), but this is commonly recognized as a waste of a vehicle, since the success rate of such a move is very low. | [
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It can turn the tides on the battlefield if facing a very experienced pilot, however. | It can turn the tides on the battlefield if facing a very experienced pilot, however. | [
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In Battlefield Play4Free, the Mi-28 Havoc is the Russian Army's attack helicopter. | In Battlefield Play four Free, the Mi-twenty eight Havoc is the Russian Army's attack helicopter. | [
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In order to operate it, players will need to have the Helicopter Piloting training. | In order to operate it, players will need to have the Helicopter Piloting training. | [
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"text": "Helicopter",
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It is featured in the maps Oman and Dragon Valley and is the direct equivalent of the American AH-64 Apache. Its alternate weapon is the AT-9 Spiral-2 missile which can lock-on to Tracer Darts and is devastating against tanks. | It is featured in the maps Oman and Dragon Valley and is the direct equivalent of the American AH-sixty four Apache. Its alternate weapon is the AT-nine Spiral-two missile which can lock-on to Tracer Darts and is devastating against tanks. | [
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However due to its high speed it is hard to strike with an unguided rocket; the easiest way to destroy a Havoc is by using Stinger or IGLA, though the pilot can avoid it by dropping flare countermeasures. | However due to its high speed it is hard to strike with an unguided rocket; the easiest way to destroy a Havoc is by using Stinger or IGLA, though the pilot can avoid it by dropping flare countermeasures. | [
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|Main weapon fire mode||
|Main weapon ammuntion per reload||
Heat Seekers (R-73, 800 points)
|2nd passenger weapon||
2A42 Shipunov 30mm automatic cannon
|2nd passenger weapon fire mode||
|2nd passenger weapon ammunition per reload||
|2nd passenger alternative weapon|
Air Radar (9000 points)
Proximity Scan (6500 points)
Stealth (1600 points)
The pilot has access to salvos of 14 rockets, but can unlock the Guided Rocket specialization to boost accuracy and range, while the gunner has access to the 30mm automatic cannon with 30 rounds per belt. | vertical bar Main weapon fire mode vertical bar vertical bar vertical bar Main weapon ammuntion per reload vertical bar vertical bar Heat Seekers (R-seventy three, eight hundred points)vertical bar two nd passenger weapon vertical bar vertical bar two A forty two Shipunov thirty MM automatic cannon vertical bar two nd passenger weapon fire mode vertical bar vertical bar vertical bar two nd passenger weapon ammunition per reload vertical bar vertical bar vertical bar two nd passenger alternative weapon vertical bar Air Radar (nine thousand points)Proximity Scan (six thousand five hundred points)Stealth (sixteen hundred points)The pilot has access to salvos of fourteen rockets, but can unlock the Guided Rocket specialization to boost accuracy and range, while the gunner has access to the thirty MM automatic cannon with thirty rounds per belt. | [
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"phonemes": "sˈikəɹz",
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"rating": 3,
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},
{
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"phonemes": "ˈɑɹsˌɛvənti",
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"rating": 3,
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"stress": null,
"tag": "CD",
"text": "R-seventy",
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},
{
"alias": null,
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"tag": "CD",
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},
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"phonemes": "ˈAt",
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},
{
"alias": null,
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"phonemes": "hˈʌndɹəd",
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"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CD",
"text": "hundred",
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},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "pˈYnts❓ vˈɜɹɾəkᵊl",
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"rating": null,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "points)vertical",
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},
{
"alias": null,
"currency": null,
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"prespace": false,
"rating": 4,
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"stress": null,
"tag": "NN",
"text": "bar",
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},
{
"alias": null,
"currency": null,
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"phonemes": "tˈu",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CD",
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},
{
"alias": null,
"currency": null,
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"is_head": true,
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"phonemes": "ˈɛnd",
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"rating": 4,
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"stress": null,
"tag": "NN",
"text": "nd",
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},
{
"alias": null,
"currency": null,
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"is_head": true,
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"phonemes": "pˈæsᵊnʤəɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "passenger",
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},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "wˈɛpən",
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"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "weapon",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "vˈɜɹɾəkᵊl",
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"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "vertical",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "bˈɑɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "bar",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "vˈɜɹɾəkᵊl",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "vertical",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "bˈɑɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "bar",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "tˈu",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CD",
"text": "two",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ɐ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "DT",
"text": "A",
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},
{
"alias": null,
"currency": null,
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"is_head": true,
"num_flags": "",
"phonemes": "fˈɔɹɾi",
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"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CD",
"text": "forty",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "tˈu",
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"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CD",
"text": "two",
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},
{
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"phonemes": null,
"prespace": false,
"rating": null,
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"stress": null,
"tag": "NNP",
"text": "Shipunov",
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},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "θˈɜɹɾi",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "thirty",
"whitespace": " "
},
{
"alias": null,
"currency": null,
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"is_head": true,
"num_flags": "",
"phonemes": "ˌɛmˈɛm",
"prespace": false,
"rating": 3,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "MM",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˌɔɾəmˈæɾɪk",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "automatic",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "kˈænən",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "cannon",
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},
{
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"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "vˈɜɹɾəkᵊl",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "vertical",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "bˈɑɹ",
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"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "bar",
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},
{
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"currency": null,
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"is_head": true,
"num_flags": "",
"phonemes": "tˈu",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CD",
"text": "two",
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},
{
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"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɛnd",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "nd",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "pˈæsᵊnʤəɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "passenger",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "wˈɛpən",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "weapon",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "fˈIəɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "fire",
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},
{
"alias": null,
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"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "mˈOd",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "mode",
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},
{
"alias": null,
"currency": null,
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"is_head": true,
"num_flags": "",
"phonemes": "vˈɜɹɾəkᵊl",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "vertical",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "bˈɑɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "bar",
"whitespace": " "
},
{
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"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "vˈɜɹɾəkᵊl",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "vertical",
"whitespace": " "
},
{
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"currency": null,
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"is_head": true,
"num_flags": "",
"phonemes": "bˈɑɹ",
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"rating": 4,
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"stress": null,
"tag": "NN",
"text": "bar",
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},
{
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"currency": null,
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"is_head": true,
"num_flags": "",
"phonemes": "vˈɜɹɾəkᵊl",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "vertical",
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},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "bˈɑɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "bar",
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},
{
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"currency": null,
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"is_head": true,
"num_flags": "",
"phonemes": "tˈu",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CD",
"text": "two",
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},
{
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"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɛnd",
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"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "nd",
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},
{
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"currency": null,
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"is_head": true,
"num_flags": "",
"phonemes": "pˈæsᵊnʤəɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "passenger",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "wˈɛpən",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "weapon",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˌæmjənˈɪʃən",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "ammunition",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "pɜɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "IN",
"text": "per",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ɹilˈOd",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "RB",
"text": "reload",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "vˈɜɹɾəkᵊl",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "vertical",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "bˈɑɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "bar",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "vˈɜɹɾəkᵊl",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "vertical",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "bˈɑɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "bar",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "vˈɜɹɾəkᵊl",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "vertical",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "bˈɑɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "bar",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "tˈu",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CD",
"text": "two",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɛnd",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "nd",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "pˈæsᵊnʤəɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "passenger",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ɔltˈɜɹnəɾɪv",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "alternative",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "wˈɛpən",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "weapon",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "vˈɜɹɾəkᵊl",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "vertical",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "bˈɑɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "bar",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɛɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "Air",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ɹˈAdˌɑɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "Radar",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "(",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "-LRB-",
"text": "(",
"whitespace": ""
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "nˈIn",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CD",
"text": "nine",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "θˈWzᵊnd",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CD",
"text": "thousand",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "pˈYnts❓ pɹɑksˈɪməɾi",
"prespace": false,
"rating": null,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "points)Proximity",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "skˈæn",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "Scan",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "(",
"prespace": false,
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As with the American AH-1Z Viper, the Russian Mi-28N Havoc is capable of causing devastating damage to enemy armour and infantry. | As with the American AH-one Z Viper, the Russian Mi-twenty eight N Havoc is capable of causing devastating damage to enemy armour and infantry. | [
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A well-aimed salvo of less than 14 rockets can disable any main battle tank at full health, and the gunner's automatic cannon can decimate infantry with ease. | A well-aimed salvo of less than fourteen rockets can disable any main battle tank at full health, and the gunner's automatic cannon can decimate infantry with ease. | [
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] |
Thermal Optics allow the gunner to efficiently identify enemy infantry from a greater distance and within foliage, while Zoom Optics allows the gunner to effectively engage targets at greater distances, even outside of enemy man-portable anti-air missiles, such as Stingers and IGLAs.
Proximity Scan, either for the Gunner or Pilot, can detect enemy infantry and vehicles close to the aircraft. | Thermal Optics allow the gunner to efficiently identify enemy infantry from a greater distance and within foliage, while Zoom Optics allows the gunner to effectively engage targets at greater distances, even outside of enemy man-portable anti-air missiles, such as Stingers and IGLAs.Proximity Scan, either for the Gunner or Pilot, can detect enemy infantry and vehicles close to the aircraft. | [
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"phonemes": "əfˈɛktəvli",
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{
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"phonemes": "ɡɹˈAɾəɹ",
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"phonemes": "dˈɪstᵊnsᵻz",
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"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": ",",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": ",",
"text": ",",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈivən",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "RB",
"text": "even",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˌWtsˈId",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "RB",
"text": "outside",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ʌv",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "IN",
"text": "of",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɛnəmi",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "enemy",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "mˌænpˈɔɹɾəbᵊl",
"prespace": false,
"rating": 3,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "man-portable",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈæntˌIˌɛɹ",
"prespace": false,
"rating": 3,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "anti-air",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "mˈɪsᵊlz",
"prespace": false,
"rating": 3,
"start_ts": null,
"stress": null,
"tag": "NNS",
"text": "missiles",
"whitespace": ""
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": ",",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": ",",
"text": ",",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "sˈʌʧ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "such",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "æz",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "IN",
"text": "as",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "stˈɪŋəɹz",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNPS",
"text": "Stingers",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ænd",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CC",
"text": "and",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˌIʤˌiˌɛlˈAz",
"prespace": false,
"rating": 3,
"start_ts": null,
"stress": null,
"tag": "NNS",
"text": "IGLAs",
"whitespace": ""
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": ".",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": ".",
"text": ".",
"whitespace": ""
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "pɹɑksˈɪməɾi",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "Proximity",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "skˈæn",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "Scan",
"whitespace": ""
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": ",",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": ",",
"text": ",",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈiðəɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CC",
"text": "either",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "fɔɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "IN",
"text": "for",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ðə",
"prespace": false,
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"start_ts": null,
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"tag": "DT",
"text": "the",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ɡˈʌnəɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "Gunner",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ɔɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CC",
"text": "or",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "pˈIlət",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NNP",
"text": "Pilot",
"whitespace": ""
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": ",",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": ",",
"text": ",",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "kæn",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "MD",
"text": "can",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "dətˈɛkt",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "VB",
"text": "detect",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɛnəmi",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "enemy",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɪnfəntɹi",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "infantry",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ænd",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "CC",
"text": "and",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "vˈiəkᵊlz",
"prespace": false,
"rating": 3,
"start_ts": null,
"stress": null,
"tag": "NNS",
"text": "vehicles",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "klˈOs",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "RB",
"text": "close",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "tə",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "IN",
"text": "to",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ði",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "DT",
"text": "the",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɛɹkɹˌæft",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "aircraft",
"whitespace": ""
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": ".",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": ".",
"text": ".",
"whitespace": ""
}
] |
This is useful for spotting and engaging enemy infantry, as the pilot simply has to fly over where ever there may be enemy infantry, while the scanner displays them on the minimap. | This is useful for spotting and engaging enemy infantry, as the pilot simply has to fly over where ever there may be enemy infantry, while the scanner displays them on the minimap. | [
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"currency": null,
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"phonemes": "ðˌɪs",
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"start_ts": null,
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"text": "This",
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{
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},
{
"alias": null,
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"phonemes": "jˈusfᵊl",
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"rating": 4,
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"tag": "JJ",
"text": "useful",
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},
{
"alias": null,
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},
{
"alias": null,
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"num_flags": "",
"phonemes": "spˈɑɾɪŋ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "VBG",
"text": "spotting",
"whitespace": " "
},
{
"alias": null,
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"phonemes": "ænd",
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},
{
"alias": null,
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"num_flags": "",
"phonemes": "ɪnɡˈAʤɪŋ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "VBG",
"text": "engaging",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɛnəmi",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "enemy",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɪnfəntɹi",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "infantry",
"whitespace": ""
},
{
"alias": null,
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"phonemes": ",",
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"tag": ",",
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},
{
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"tag": "IN",
"text": "as",
"whitespace": " "
},
{
"alias": null,
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"phonemes": "ðə",
"prespace": false,
"rating": 4,
"start_ts": null,
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"tag": "DT",
"text": "the",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "pˈIlət",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "pilot",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "sˈɪmpli",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "RB",
"text": "simply",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "hæz",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "VBZ",
"text": "has",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "tə",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "TO",
"text": "to",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "flˈI",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "VB",
"text": "fly",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈOvəɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "IN",
"text": "over",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "wˌɛɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "WRB",
"text": "where",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɛvəɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "RB",
"text": "ever",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ðɛɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "EX",
"text": "there",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "mˈA",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "MD",
"text": "may",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "bi",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "VB",
"text": "be",
"whitespace": " "
},
{
"alias": null,
"currency": null,
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"is_head": true,
"num_flags": "",
"phonemes": "ˈɛnəmi",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "enemy",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˈɪnfəntɹi",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "infantry",
"whitespace": ""
},
{
"alias": null,
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"is_head": true,
"num_flags": "",
"phonemes": ",",
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"start_ts": null,
"stress": null,
"tag": ",",
"text": ",",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "wˌIl",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "IN",
"text": "while",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ðə",
"prespace": false,
"rating": 4,
"start_ts": null,
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"tag": "DT",
"text": "the",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "skˈænəɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "scanner",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "dəsplˈAz",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "VBZ",
"text": "displays",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ðˌɛm",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "PRP",
"text": "them",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ˌɔn",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "IN",
"text": "on",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "ðə",
"prespace": false,
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The gunner can then find and target the enemy with great ease. | The gunner can then find and target the enemy with great ease. | [
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Guided Missile and TV Missiles give the gunner the ability to engage enemy armor with greater efficiency. | Guided Missile and TV Missiles give the gunner the ability to engage enemy armor with greater efficiency. | [
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"text": "ability",
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{
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"phonemes": "ɪnɡˈAʤ",
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"text": "engage",
"whitespace": " "
},
{
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"is_head": true,
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"phonemes": "ˈɛnəmi",
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"start_ts": null,
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"tag": "NN",
"text": "enemy",
"whitespace": " "
},
{
"alias": null,
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"end_ts": null,
"is_head": true,
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"phonemes": "ˈɑɹməɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
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"tag": "NN",
"text": "armor",
"whitespace": " "
},
{
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"phonemes": "wɪð",
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},
{
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"phonemes": "ɡɹˈAɾəɹ",
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"tag": "JJR",
"text": "greater",
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},
{
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"phonemes": "əfˈɪʃənsi",
"prespace": false,
"rating": 4,
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"tag": "NN",
"text": "efficiency",
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},
{
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"phonemes": ".",
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The Pilot can attack enemy armor with rockets, while the gunner targets the armor with a Guided Missile. When the Pilot and Gunner are communicating, good tactics to use when engaging armor is to lock-on and fire the missile as soon as the target is within range, then quickly switch to the automatic cannon and finish off the target with help from the pilot's rockets. | The Pilot can attack enemy armor with rockets, while the gunner targets the armor with a Guided Missile. When the Pilot and Gunner are communicating, good tactics to use when engaging armor is to lock-on and fire the missile as soon as the target is within range, then quickly switch to the automatic cannon and finish off the target with help from the pilot's rockets. | [
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"text": "armor",
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},
{
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"phonemes": "wɪð",
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},
{
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"phonemes": "ɹˈɑkəts",
"prespace": false,
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"tag": "NNS",
"text": "rockets",
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},
{
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},
{
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"phonemes": "wˌIl",
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"tag": "IN",
"text": "while",
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},
{
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},
{
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"phonemes": "ɡˈʌnəɹ",
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"tag": "NN",
"text": "gunner",
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},
{
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"phonemes": "tˈɑɹɡəts",
"prespace": false,
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"stress": null,
"tag": "VBZ",
"text": "targets",
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},
{
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"phonemes": "ði",
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},
{
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"is_head": true,
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"phonemes": "ˈɑɹməɹ",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "armor",
"whitespace": " "
},
{
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"phonemes": "wɪð",
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"tag": "IN",
"text": "with",
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},
{
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"num_flags": "",
"phonemes": "ɐ",
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},
{
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"phonemes": "ɡˈIdᵻd",
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},
{
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"text": "Missile",
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},
{
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"phonemes": ".",
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},
{
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"num_flags": "",
"phonemes": "wˌɛn",
"prespace": false,
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"start_ts": null,
"stress": null,
"tag": "WRB",
"text": "When",
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},
{
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"is_head": true,
"num_flags": "",
"phonemes": "ðə",
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},
{
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"is_head": true,
"num_flags": "",
"phonemes": "pˈIlət",
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"rating": 4,
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"tag": "NNP",
"text": "Pilot",
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},
{
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"phonemes": "ænd",
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"tag": "CC",
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},
{
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"phonemes": "ɡˈʌnəɹ",
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"tag": "NNP",
"text": "Gunner",
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},
{
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"phonemes": "ɑɹ",
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},
{
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"num_flags": "",
"phonemes": "kəmjˈunᵻkˌAɾɪŋ",
"prespace": false,
"rating": 3,
"start_ts": null,
"stress": null,
"tag": "VBG",
"text": "communicating",
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},
{
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"phonemes": ",",
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},
{
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"phonemes": "ɡˈʊd",
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"start_ts": null,
"stress": null,
"tag": "JJ",
"text": "good",
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},
{
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"is_head": true,
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"phonemes": "tˈæktɪks",
"prespace": false,
"rating": 3,
"start_ts": null,
"stress": null,
"tag": "NNS",
"text": "tactics",
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},
{
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"num_flags": "",
"phonemes": "tə",
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"tag": "TO",
"text": "to",
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},
{
"alias": null,
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"phonemes": "jˈuz",
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"tag": "VB",
"text": "use",
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},
{
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"phonemes": "wˌɛn",
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"text": "when",
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{
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"is_head": true,
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"phonemes": "ɪnɡˈAʤɪŋ",
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Good communication is vital to effectively use the TV Missile; the Pilot can aim the missile for the Gunner by aiming over the target, and the Gunner then fires and makes slight course corrections if necessary. | Good communication is vital to effectively use the TV Missile; the Pilot can aim the missile for the Gunner by aiming over the target, and the Gunner then fires and makes slight course corrections if necessary. | [
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Practice is also important to be able to effectively use the TV Missile: the Gunner must know when to fire, and know how to steer and keep the missile on course, without over or under steering. | Practice is also important to be able to effectively use the TV Missile: the Gunner must know when to fire, and know how to steer and keep the missile on course, without over or under steering. | [
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- Caspian Border
- Kharg Island
- Operation Firestorm
- Noshahr Canals (PC)
- Sharqi Peninsula
- Gulf of Oman
- Wake Island
- Alborz Mountains
- Armored Shield
- Bandar Desert
- Operation Riverside
- Nebandan Flats
- Kiasar Railroad
The Mi-28 Havoc appears in Battlefield 4. | - Caspian Border- Kharg Island- Operation Firestorm- Noshahr Canals (PC)- Sharqi Peninsula- Gulf of Oman- Wake Island- Alborz Mountains- Armored Shield- Bandar Desert- Operation Riverside- Nebandan Flats- Kiasar Railroad The Mi-twenty eight Havoc appears in Battlefield four. | [
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] |
It first appears in the 17-Minute Gameplay Trailer, where it is seen attacking Recker's Squad whilst they run through a Factory. It eventually collapses the Building, and destroys the Squad's Evac Vehicle. Later, it catches up with Recker as he and his Team drive along the coast. | It first appears in the seventeen-Minute Gameplay Trailer, where it is seen attacking Recker's Squad whilst they run through a Factory. It eventually collapses the Building, and destroys the Squad's Evac Vehicle. Later, it catches up with Recker as he and his Team drive along the coast. | [
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- In Battlefield: Bad Company, Battlefield: Bad Company 2 and Battlefield Play4Free, the Mi-28 Havoc is a direct equivalent (in stats) to the AH-64 Apache.
- In Battlefield: Bad Company 2, several Mi-28s can be seen completely destroyed on Nelson Bay.
- In Battlefield: Bad Company 2, on Panama Canal, Mi-28s can be seen flying over the map in groups to the city area. | - In Battlefield: Bad Company, Battlefield: Bad Company two and Battlefield Play four Free, the Mi-twenty eight Havoc is a direct equivalent (in stats) to the AH-sixty four Apache.- In Battlefield: Bad Company two, several Mi-twenty eight s can be seen completely destroyed on Nelson Bay.- In Battlefield: Bad Company two, on Panama Canal, Mi-twenty eight s can be seen flying over the map in groups to the city area. | [
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- In Battlefield 3, when aiming with the TV missile, the aiming reticle will appear slightly turned down by 15-20 degrees, making missile's aiming even more harder than the AH-1Z's TV Missile.
- The Mi-28 appears in Battlefield 4 artwork, hinting its appearence in the upcoming game. | - In Battlefield three, when aiming with the TV missile, the aiming reticle will appear slightly turned down by fifteen-twenty degrees, making missile's aiming even more harder than the AH-one Z's TV Missile.- The Mi-twenty eight appears in Battlefield four artwork, hinting its appearence in the upcoming game. | [
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National Aeronautics and Space Administration
Lyndon B. Johnson Space Center
Houston, Texas 77058
Lee J. Archambault (Colonel, USAF, RET.)
NASA Astronaut (Former)
PERSONAL DATA: Born August 25, 1960 in Oak Park, Illinois, but considers Bellwood, Illinois to be his hometown. | National Aeronautics and Space Administration Lyndon B. Johnson Space Center Houston, Texas seven seven zero five eight Lee J. Archambault (Colonel, USAF, RET.)NASA Astronaut (Former)PERSONAL DATA: Born august twenty fifth, nineteen sixty in Oak Park, Illinois, but considers Bellwood, Illinois to be his hometown. | [
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Married to the former Kelly Renee Raup; they have three children. | Married to the former Kelly Renee Raup; they have three children. | [
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Recreational interests include bicycling, weightlifting, and ice hockey. | Recreational interests include bicycling, weightlifting, and ice hockey. | [
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Archambault’s parents, Lee and Mary Ann Archambault, reside in Addison, Illinois. Archambault’s in-laws, Linda Post and Henry Raup, reside in Royal, Illinois, and Tavares, Florida, respectively. | Archambault’s parents, Lee and Mary Ann Archambault, reside in Addison, Illinois. Archambault’s in-laws, Linda Post and Henry Raup, reside in Royal, Illinois, and Tavares, Florida, respectively. | [
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EDUCATION: Graduated from Proviso West High School, Hillside, Illinois in 1978. | EDUCATION: Graduated from Proviso West High School, Hillside, Illinois in nineteen seventy eight. | [
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Earned Bachelor of Science and Master of Science degrees in Aeronautical and Astronautical Engineering from the University of Illinois-Urbana in 1982 and 1984, respectively. | Earned Bachelor of Science and Master of Science degrees in Aeronautical and Astronautical Engineering from the University of Illinois-Urbana in nineteen eighty two and nineteen eighty four, respectively. | [
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ORGANIZATIONS: University of Illinois Alumni Association
AWARDS: Military decorations include the Legion of Merit, Distinguished Flying Cross (1st Oak Leaf Cluster), Defense Meritorious Service Medal, Meritorious Service Medal (2nd Oak Leaf Cluster), Air Medal (2nd Oak Leaf Cluster), Aerial Achievement Medal (4th Oak Leaf Cluster), Air Force Commendation Medal (1st Oak Leaf Cluster), Air Force Achievement Medal, Southwest Asia Service Medal, and Kuwaiti Liberation Medal.
SPECIAL HONORS: Distinguished Graduate and Liethen-Tittle Award (top graduate) from the U.S. Air Force Test Pilot School. Distinguished Graduate from the U.S. Air Force Officer Training School. Graduated with Honors from the University of Illinois. University of Illinois Aeronautical/Astronautical Engineering Outstanding Recent Alumnus. Proviso West High School Hall of Fame inductee. | ORGANIZATIONS: University of Illinois Alumni Association AWARDS: Military decorations include the Legion of Merit, Distinguished Flying Cross (first Oak Leaf Cluster), Defense Meritorious Service Medal, Meritorious Service Medal (second Oak Leaf Cluster), Air Medal (second Oak Leaf Cluster), Aerial Achievement Medal (fourth Oak Leaf Cluster), Air Force Commendation Medal (first Oak Leaf Cluster), Air Force Achievement Medal, Southwest Asia Service Medal, and Kuwaiti Liberation Medal.SPECIAL HONORS: Distinguished Graduate and Liethen-Tittle Award (top graduate) from the US Air Force Test Pilot School. Distinguished Graduate from the US Air Force Officer Training School. Graduated with Honors from the University of Illinois. University of Illinois Aeronautical/Astronautical Engineering Outstanding Recent Alumnus. Proviso West High School Hall of Fame inductee. | [
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"phonemes": "sˌWθwˈɛst",
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EXPERIENCE: Archambault received his commission as a second lieutenant in the United States Air Force from the Air Force Officer Training School at Lackland Air Force Base (AFB), Texas, in January 1985. | EXPERIENCE: Archambault received his commission as a second lieutenant in the United States Air Force from the Air Force Officer Training School at Lackland Air Force Base (AFB), Texas, in january nineteen eighty five. | [
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He attended the Euro-Nato Joint Jet Pilot Training Program at Sheppard AFB, Texas, and earned his pilot wings in April 1986. | He attended the Euro-Nato Joint Jet Pilot Training Program at Sheppard AFB, Texas, and earned his pilot wings in april nineteen eighty six. | [
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He then reported to Cannon AFB, New Mexico, where he served as a combat ready F-111D pilot in the 27th Tactical Fighter Wing until April 1990. | He then reported to Cannon AFB, New Mexico, where he served as a combat ready F-one hundred eleven D pilot in the twenty seventh Tactical Fighter Wing until april nineteen ninety. | [
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In May 1990, he transitioned to the F-117A Stealth Fighter in the 37th Tactical Fighter Wing at Nellis AFB/Tonopah Test Range, Nevada. From November 1990 through April 1991, he deployed to Saudi Arabia in support of Operation Desert Shield/Desert Storm and flew twenty-two combat missions in the F-117A during the Gulf War. He served a second F-117A tour in Saudi Arabia from August 1991 through December 1991 in support of post-Desert Storm peacekeeping efforts. | In may nineteen ninety, he transitioned to the F-one hundred seventeen A Stealth Fighter in the thirty seventh Tactical Fighter Wing at Nellis AFB/Tonopah Test Range, Nevada. From november nineteen ninety through april nineteen ninety one, he deployed to Saudi Arabia in support of Operation Desert Shield/Desert Storm and flew twenty-two combat missions in the F-one hundred seventeen A during the Gulf War. He served a second F-one hundred seventeen A tour in Saudi Arabia from august nineteen ninety one through december nineteen ninety one in support of post-Desert Storm peacekeeping efforts. | [
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In August 1992, Archambault was reassigned to Holloman AFB, New Mexico, where he served as an F-117A instructor pilot and operational test pilot for the 57th Wing. Archambault attended the U.S. Air Force Test Pilot School at Edwards AFB, California, from July 1994 until June 1995. | In august nineteen ninety two, Archambault was reassigned to Holloman AFB, New Mexico, where he served as an F-one hundred seventeen A instructor pilot and operational test pilot for the fifty seventh Wing. Archambault attended the US Air Force Test Pilot School at Edwards AFB, California, from july nineteen ninety four until june nineteen ninety five. | [
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In July 1995, he was assigned to the 46th Test Wing at the Air Force Development Test Center, Eglin AFB, Florida. There, he performed weapons developmental flight tests in all models of the F-16. | In july nineteen ninety five, he was assigned to the forty sixth Test Wing at the Air Force Development Test Center, Eglin AFB, Florida. There, he performed weapons developmental flight tests in all models of the F-sixteen. | [
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Archambault was the assistant operations officer for the 39th Flight Test Squadron when he was selected for the astronaut program. | Archambault was the assistant operations officer for the thirty ninth Flight Test Squadron when he was selected for the astronaut program. | [
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He has logged over 5,000 flight hours in more than 30 different aircraft. | He has logged over five thousand flight hours in more than thirty different aircraft. | [
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NASA EXPERIENCE: Selected as a pilot by NASA in June 1998, Archambault reported for training in August 1998. | NASA EXPERIENCE: Selected as a pilot by NASA in june nineteen ninety eight, Archambault reported for training in august nineteen ninety eight. | [
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Upon completion of astronaut candidate training in June 1999, Archambault was assigned to the Astronaut Office Shuttle Operations branch, where he worked on flight instrument upgrades that were incorporated into the shuttle in 2003. | Upon completion of astronaut candidate training in june nineteen ninety nine, Archambault was assigned to the Astronaut Office Shuttle Operations branch, where he worked on flight instrument upgrades that were incorporated into the shuttle in two thousand three. | [
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Archambault also served as an Astronaut Support Person at the Kennedy Space Center and performed duties as spacecraft communicator (CAPCOM). | Archambault also served as an Astronaut Support Person at the Kennedy Space Center and performed duties as spacecraft communicator (CAPCOM). | [
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Archambault completed his first flight in space as the pilot on STS-117 (June 8-22, 2007) and then served as the spacecraft commander for STS-119 (March 15-28, 2009). | Archambault completed his first flight in space as the pilot on STS-one hundred seventeen (june eighth-twenty two, two thousand seven) and then served as the spacecraft commander for STS-one hundred nineteen (march fifteenth-twenty eight, two thousand nine). | [
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He logged a total of 27 days in space. | He logged a total of twenty seven days in space. | [
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Following his two missions in space, he concluded his duties at NASA as the Astronaut Office Exploration Branch Chief. Colonel Archambault retired from the United States Air Force in 2012 and resigned from NASA in March of 2013. | Following his two missions in space, he concluded his duties at NASA as the Astronaut Office Exploration Branch Chief. Colonel Archambault retired from the United States Air Force in twenty twelve and resigned from NASA in March of twenty thirteen. | [
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SPACE FLIGHT EXPERIENCE: STS-117 Atlantis (June 8-22, 2007) was the 118th shuttle mission and the 21st mission to visit the International Space Station. The successful construction mission delivered and installed the S3/S4 truss segment. | SPACE FLIGHT EXPERIENCE: STS-one hundred seventeen Atlantis (june eighth-twenty two, two thousand seven) was the one hundred eighteenth shuttle mission and the twenty first mission to visit the International Space Station. The successful construction mission delivered and installed the S three slash S four truss segment. | [
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The mission also delivered and returned with an expedition crewmember. | The mission also delivered and returned with an expedition crewmember. | [
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STS-117 returned to land at Edwards Air Force Base, California, having traveled 5.8 million miles in 14 days. | STS-one hundred seventeen returned to land at Edwards Air Force Base, California, having traveled five point eight million miles in fourteen days. | [
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STS-119 Discovery (March 15-28, 2009) was the 125th shuttle mission and the 28th mission to the International Space Station. The successful construction mission delivered and installed the S6 truss segment and involved multiple EVAs performed by three astronauts. | STS-one hundred nineteen Discovery (march fifteenth-twenty eight, two thousand nine) was the one hundred twenty fifth shuttle mission and the twenty eighth mission to the International Space Station. The successful construction mission delivered and installed the S six truss segment and involved multiple EVAs performed by three astronauts. | [
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The mission also delivered and returned an expedition crewmember. | The mission also delivered and returned an expedition crewmember. | [
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STS-119 returned to land at the Kennedy Space Center, Florida, having traveled 5.3 million miles in 13 days. | STS-one hundred nineteen returned to land at the Kennedy Space Center, Florida, having traveled five point three million miles in thirteen days. | [
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This is the only version available from NASA. Updates must be sought from the above-named individual. | This is the only version available from NASA. Updates must be sought from the above-named individual. | [
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HMX-1 VH-60 Presidential Helo
Fly the Presidential Helo with HMX-1 in this hand-carved VH-60 model. | HMX-one VH-sixty Presidential Helo Fly the Presidential Helo with HMX-one in this hand-carved VH-sixty model. | [
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"tag": "VBN",
"text": "hand-carved",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "vˌiˈAʧsˌɪksti",
"prespace": false,
"rating": 3,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "VH-sixty",
"whitespace": " "
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": "mˈɑdᵊl",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": "NN",
"text": "model",
"whitespace": ""
},
{
"alias": null,
"currency": null,
"end_ts": null,
"is_head": true,
"num_flags": "",
"phonemes": ".",
"prespace": false,
"rating": 4,
"start_ts": null,
"stress": null,
"tag": ".",
"text": ".",
"whitespace": ""
}
] |
Subsets and Splits