objective
stringclasses
3 values
act_obs_history
listlengths
0
22
actions
listlengths
8
36
rewards
listlengths
8
36
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou've entered a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. Now why would someone leave that there? You see a counter. The counter is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a stove. The stove is standard. But there isn't a thing on it. Hopefully this doesn't make you too upset. Oh, great. Here's a kitchen island. The kitchen island is usual. On the kitchen island you can make out a note. You can't wait to tell the folks at home about this!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.\n\n\n\n> -= Kitchen =-0/6" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a bell pepper and a carrot.\n\n\n> -= Kitchen =-0/7" ], [ "look", "\n-= Kitchen =-\nYou've entered a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. Now why would someone leave that there? The refrigerator contains a bell pepper and a carrot. You see a counter. The counter is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a stove. The stove is standard. But there isn't a thing on it. Hopefully this doesn't make you too upset. Oh, great. Here's a kitchen island. The kitchen island is usual. On the kitchen island you can make out a note. You can't wait to tell the folks at home about this!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.\n\n\n\n> -= Kitchen =-0/8" ], [ "take bell pepper from refrigerator", "\nYou take the bell pepper from the refrigerator.\n\n\n\n> -= Kitchen =-0/9" ], [ "examine stove", "\nThe stove is solidly built.\n\n\n\n> -= Kitchen =-0/10" ], [ "take carrot from refrigerator", "\nYou take the carrot from the refrigerator.\n\n\n\n> -= Kitchen =-0/11" ], [ "examine stove", "\nThe stove is solidly built.\n\n\n\n> -= Kitchen =-0/12" ], [ "examine screen door", "\nThe screen door looks imposing. You can't see inside it because the lid's in your way.\n\n\n\n> -= Kitchen =-0/13" ], [ "examine refrigerator", "\nThe refrigerator looks strong, and impossible to destroy. It is open.\n\n\n\n> -= Kitchen =-0/14" ] ]
[ "close refrigerator", "close wooden door", "drop bell pepper", "drop carrot", "drop old key", "eat bell pepper", "eat carrot", "examine bell pepper", "examine carrot", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "insert bell pepper into refrigerator", "insert carrot into refrigerator", "insert old key into refrigerator", "inventory", "look", "open screen door", "put bell pepper on counter", "put bell pepper on kitchen island", "put bell pepper on stove", "put carrot on counter", "put carrot on kitchen island", "put carrot on stove", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou've entered a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. Now why would someone leave that there? You see a counter. The counter is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a stove. The stove is standard. But there isn't a thing on it. Hopefully this doesn't make you too upset. Oh, great. Here's a kitchen island. The kitchen island is usual. On the kitchen island you can make out a note. You can't wait to tell the folks at home about this!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.\n\n\n\n> -= Kitchen =-0/6" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a bell pepper and a carrot.\n\n\n> -= Kitchen =-0/7" ], [ "look", "\n-= Kitchen =-\nYou've entered a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. Now why would someone leave that there? The refrigerator contains a bell pepper and a carrot. You see a counter. The counter is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a stove. The stove is standard. But there isn't a thing on it. Hopefully this doesn't make you too upset. Oh, great. Here's a kitchen island. The kitchen island is usual. On the kitchen island you can make out a note. You can't wait to tell the folks at home about this!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.\n\n\n\n> -= Kitchen =-0/8" ], [ "take bell pepper from refrigerator", "\nYou take the bell pepper from the refrigerator.\n\n\n\n> -= Kitchen =-0/9" ], [ "examine stove", "\nThe stove is solidly built.\n\n\n\n> -= Kitchen =-0/10" ], [ "take carrot from refrigerator", "\nYou take the carrot from the refrigerator.\n\n\n\n> -= Kitchen =-0/11" ], [ "examine stove", "\nThe stove is solidly built.\n\n\n\n> -= Kitchen =-0/12" ], [ "examine screen door", "\nThe screen door looks imposing. You can't see inside it because the lid's in your way.\n\n\n\n> -= Kitchen =-0/13" ], [ "examine refrigerator", "\nThe refrigerator looks strong, and impossible to destroy. It is open.\n\n\n\n> -= Kitchen =-0/14" ], [ "put old key on stove", "\nYou put the old key on the stove.\n\n\n> -= Kitchen =-0/15" ] ]
[ "close refrigerator", "close wooden door", "drop bell pepper", "drop carrot", "eat bell pepper", "eat carrot", "examine bell pepper", "examine carrot", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "insert bell pepper into refrigerator", "insert carrot into refrigerator", "inventory", "look", "open screen door", "put bell pepper on counter", "put bell pepper on kitchen island", "put bell pepper on stove", "put carrot on counter", "put carrot on kitchen island", "put carrot on stove", "take note from kitchen island", "take old key from stove" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ] ]
[ "close chest drawer", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open antique trunk", "take old key from chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ] ]
[ "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ] ]
[ "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into chest drawer", "inventory", "lock wooden door with old key", "look", "open antique trunk", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ] ]
[ "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into chest drawer", "inventory", "lock wooden door with old key", "look", "open antique trunk", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ] ]
[ "close chest drawer", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "look", "\n-= Bedroom =-\nYou arrive in a bedroom. A standard one.\n\nWere you looking for a chest drawer? Because look over there, it's a chest drawer. The chest drawer is empty! This is the worst thing that could possibly happen, ever! You can see a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately.\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/7" ] ]
[ "close chest drawer", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "look", "\n-= Bedroom =-\nYou arrive in a bedroom. A standard one.\n\nWere you looking for a chest drawer? Because look over there, it's a chest drawer. The chest drawer is empty! This is the worst thing that could possibly happen, ever! You can see a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately.\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.\n\nYou see a refrigerator. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is usual. But there isn't a thing on it. You make out a stove. The stove is normal. But the thing is empty, unfortunately. You can see a kitchen island. The kitchen island is normal. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/8" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "look", "\n-= Bedroom =-\nYou arrive in a bedroom. A standard one.\n\nWere you looking for a chest drawer? Because look over there, it's a chest drawer. The chest drawer is empty! This is the worst thing that could possibly happen, ever! You can see a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately.\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.\n\nYou see a refrigerator. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is usual. But there isn't a thing on it. You make out a stove. The stove is normal. But the thing is empty, unfortunately. You can see a kitchen island. The kitchen island is normal. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/8" ], [ "examine counter", "\nThe counter is solid.\n\n\n\n> -= Kitchen =-0/9" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "look", "\n-= Bedroom =-\nYou arrive in a bedroom. A standard one.\n\nWere you looking for a chest drawer? Because look over there, it's a chest drawer. The chest drawer is empty! This is the worst thing that could possibly happen, ever! You can see a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately.\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.\n\nYou see a refrigerator. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is usual. But there isn't a thing on it. You make out a stove. The stove is normal. But the thing is empty, unfortunately. You can see a kitchen island. The kitchen island is normal. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/8" ], [ "examine counter", "\nThe counter is solid.\n\n\n\n> -= Kitchen =-0/9" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/10" ] ]
[ "close screen door", "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "look", "\n-= Bedroom =-\nYou arrive in a bedroom. A standard one.\n\nWere you looking for a chest drawer? Because look over there, it's a chest drawer. The chest drawer is empty! This is the worst thing that could possibly happen, ever! You can see a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately.\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.\n\nYou see a refrigerator. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is usual. But there isn't a thing on it. You make out a stove. The stove is normal. But the thing is empty, unfortunately. You can see a kitchen island. The kitchen island is normal. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/8" ], [ "examine counter", "\nThe counter is solid.\n\n\n\n> -= Kitchen =-0/9" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/10" ], [ "go east", "\n\n-= Backyard =-\nYou've entered a backyard.\n\nLook over there! a set of chairs. The set of chairs is typical. Looks like someone's already been here and taken everything off it, though. You see a bbq. Why don't you take a picture of it, it'll last longer! The bbq is normal. However, the bbq, like an empty bbq, has nothing on it. Hey, want to see a patio table? Look over there, a patio table. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/11" ] ]
[ "close screen door", "drop old key", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "look", "\n-= Bedroom =-\nYou arrive in a bedroom. A standard one.\n\nWere you looking for a chest drawer? Because look over there, it's a chest drawer. The chest drawer is empty! This is the worst thing that could possibly happen, ever! You can see a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately.\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.\n\nYou see a refrigerator. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is usual. But there isn't a thing on it. You make out a stove. The stove is normal. But the thing is empty, unfortunately. You can see a kitchen island. The kitchen island is normal. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/8" ], [ "examine counter", "\nThe counter is solid.\n\n\n\n> -= Kitchen =-0/9" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/10" ], [ "go east", "\n\n-= Backyard =-\nYou've entered a backyard.\n\nLook over there! a set of chairs. The set of chairs is typical. Looks like someone's already been here and taken everything off it, though. You see a bbq. Why don't you take a picture of it, it'll last longer! The bbq is normal. However, the bbq, like an empty bbq, has nothing on it. Hey, want to see a patio table? Look over there, a patio table. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/11" ], [ "go south", "\n\n-= Garden =-\nYou've just walked into a garden. You begin to take stock of what's in the room.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a garlic, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/12" ] ]
[ "drop old key", "examine garlic", "examine half of a bag of chips", "examine lettuce", "examine old key", "examine shovel", "go north", "inventory", "look", "take garlic", "take half of a bag of chips", "take lettuce", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "look", "\n-= Bedroom =-\nYou arrive in a bedroom. A standard one.\n\nWere you looking for a chest drawer? Because look over there, it's a chest drawer. The chest drawer is empty! This is the worst thing that could possibly happen, ever! You can see a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately.\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.\n\nYou see a refrigerator. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is usual. But there isn't a thing on it. You make out a stove. The stove is normal. But the thing is empty, unfortunately. You can see a kitchen island. The kitchen island is normal. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/8" ], [ "examine counter", "\nThe counter is solid.\n\n\n\n> -= Kitchen =-0/9" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/10" ], [ "go east", "\n\n-= Backyard =-\nYou've entered a backyard.\n\nLook over there! a set of chairs. The set of chairs is typical. Looks like someone's already been here and taken everything off it, though. You see a bbq. Why don't you take a picture of it, it'll last longer! The bbq is normal. However, the bbq, like an empty bbq, has nothing on it. Hey, want to see a patio table? Look over there, a patio table. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/11" ], [ "go south", "\n\n-= Garden =-\nYou've just walked into a garden. You begin to take stock of what's in the room.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a garlic, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/12" ], [ "examine half of a bag of chips", "\nYou couldn't pay me to eat that usual thing.\n\n\n\n> -= Garden =-0/13" ] ]
[ "drop old key", "examine garlic", "examine half of a bag of chips", "examine lettuce", "examine old key", "examine shovel", "go north", "inventory", "look", "take garlic", "take half of a bag of chips", "take lettuce", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "look", "\n-= Bedroom =-\nYou arrive in a bedroom. A standard one.\n\nWere you looking for a chest drawer? Because look over there, it's a chest drawer. The chest drawer is empty! This is the worst thing that could possibly happen, ever! You can see a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately.\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.\n\nYou see a refrigerator. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is usual. But there isn't a thing on it. You make out a stove. The stove is normal. But the thing is empty, unfortunately. You can see a kitchen island. The kitchen island is normal. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/8" ], [ "examine counter", "\nThe counter is solid.\n\n\n\n> -= Kitchen =-0/9" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/10" ], [ "go east", "\n\n-= Backyard =-\nYou've entered a backyard.\n\nLook over there! a set of chairs. The set of chairs is typical. Looks like someone's already been here and taken everything off it, though. You see a bbq. Why don't you take a picture of it, it'll last longer! The bbq is normal. However, the bbq, like an empty bbq, has nothing on it. Hey, want to see a patio table? Look over there, a patio table. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/11" ], [ "go south", "\n\n-= Garden =-\nYou've just walked into a garden. You begin to take stock of what's in the room.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a garlic, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/12" ], [ "examine half of a bag of chips", "\nYou couldn't pay me to eat that usual thing.\n\n\n\n> -= Garden =-0/13" ], [ "take garlic", "\nYou pick up the garlic from the ground.\n\n\n\n> -= Garden =-0/14" ] ]
[ "drop garlic", "drop old key", "eat garlic", "examine garlic", "examine half of a bag of chips", "examine lettuce", "examine old key", "examine shovel", "go north", "inventory", "look", "take half of a bag of chips", "take lettuce", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "look", "\n-= Bedroom =-\nYou arrive in a bedroom. A standard one.\n\nWere you looking for a chest drawer? Because look over there, it's a chest drawer. The chest drawer is empty! This is the worst thing that could possibly happen, ever! You can see a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately.\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.\n\nYou see a refrigerator. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is usual. But there isn't a thing on it. You make out a stove. The stove is normal. But the thing is empty, unfortunately. You can see a kitchen island. The kitchen island is normal. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/8" ], [ "examine counter", "\nThe counter is solid.\n\n\n\n> -= Kitchen =-0/9" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/10" ], [ "go east", "\n\n-= Backyard =-\nYou've entered a backyard.\n\nLook over there! a set of chairs. The set of chairs is typical. Looks like someone's already been here and taken everything off it, though. You see a bbq. Why don't you take a picture of it, it'll last longer! The bbq is normal. However, the bbq, like an empty bbq, has nothing on it. Hey, want to see a patio table? Look over there, a patio table. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/11" ], [ "go south", "\n\n-= Garden =-\nYou've just walked into a garden. You begin to take stock of what's in the room.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a garlic, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/12" ], [ "examine half of a bag of chips", "\nYou couldn't pay me to eat that usual thing.\n\n\n\n> -= Garden =-0/13" ], [ "take garlic", "\nYou pick up the garlic from the ground.\n\n\n\n> -= Garden =-0/14" ], [ "go north", "\n\n-= Backyard =-\nYou've entered a backyard.\n\nLook over there! a set of chairs. The set of chairs is typical. Looks like someone's already been here and taken everything off it, though. You see a bbq. Why don't you take a picture of it, it'll last longer! The bbq is normal. However, the bbq, like an empty bbq, has nothing on it. Hey, want to see a patio table? Look over there, a patio table. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/15" ] ]
[ "close screen door", "drop garlic", "drop old key", "eat garlic", "examine bbq", "examine garlic", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put garlic on bbq", "put garlic on patio table", "put garlic on set of chairs", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "look", "\n-= Bedroom =-\nYou arrive in a bedroom. A standard one.\n\nWere you looking for a chest drawer? Because look over there, it's a chest drawer. The chest drawer is empty! This is the worst thing that could possibly happen, ever! You can see a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately.\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.\n\nYou see a refrigerator. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is usual. But there isn't a thing on it. You make out a stove. The stove is normal. But the thing is empty, unfortunately. You can see a kitchen island. The kitchen island is normal. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/8" ], [ "examine counter", "\nThe counter is solid.\n\n\n\n> -= Kitchen =-0/9" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/10" ], [ "go east", "\n\n-= Backyard =-\nYou've entered a backyard.\n\nLook over there! a set of chairs. The set of chairs is typical. Looks like someone's already been here and taken everything off it, though. You see a bbq. Why don't you take a picture of it, it'll last longer! The bbq is normal. However, the bbq, like an empty bbq, has nothing on it. Hey, want to see a patio table? Look over there, a patio table. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/11" ], [ "go south", "\n\n-= Garden =-\nYou've just walked into a garden. You begin to take stock of what's in the room.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a garlic, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/12" ], [ "examine half of a bag of chips", "\nYou couldn't pay me to eat that usual thing.\n\n\n\n> -= Garden =-0/13" ], [ "take garlic", "\nYou pick up the garlic from the ground.\n\n\n\n> -= Garden =-0/14" ], [ "go north", "\n\n-= Backyard =-\nYou've entered a backyard.\n\nLook over there! a set of chairs. The set of chairs is typical. Looks like someone's already been here and taken everything off it, though. You see a bbq. Why don't you take a picture of it, it'll last longer! The bbq is normal. However, the bbq, like an empty bbq, has nothing on it. Hey, want to see a patio table? Look over there, a patio table. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/15" ], [ "go west", "\n\n-= Kitchen =-\nYou are in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.\n\nYou see a refrigerator. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is usual. But there isn't a thing on it. You make out a stove. The stove is normal. But the thing is empty, unfortunately. You can see a kitchen island. The kitchen island is normal. On the kitchen island you see a note.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/16" ] ]
[ "close screen door", "close wooden door", "drop garlic", "drop old key", "eat garlic", "examine counter", "examine garlic", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put garlic on counter", "put garlic on kitchen island", "put garlic on stove", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open chest drawer", "take old key from antique trunk" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "lock wooden door with old key", "look", "open chest drawer", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ] ]
[ "close antique trunk", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ] ]
[ "close wooden door", "drop note", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put note on counter", "put note on kitchen island", "put note on stove", "put old key on counter", "put old key on kitchen island", "put old key on stove" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ] ]
[ "close screen door", "close wooden door", "drop note", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put note on counter", "put note on kitchen island", "put note on stove", "put old key on counter", "put old key on kitchen island", "put old key on stove" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ] ]
[ "close screen door", "drop note", "drop old key", "examine bbq", "examine note", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put note on bbq", "put note on patio table", "put note on set of chairs", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ] ]
[ "close screen door", "drop note", "drop old key", "examine bbq", "examine note", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put note on bbq", "put note on patio table", "put note on set of chairs", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/11" ] ]
[ "close screen door", "drop note", "examine bbq", "examine note", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put note on bbq", "put note on patio table", "put note on set of chairs", "take old key from bbq" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/11" ], [ "put note on patio table", "\nYou put the note on the patio table.\n\n\n> -= Backyard =-0/12" ] ]
[ "close screen door", "examine bbq", "examine note", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "take note from patio table", "take old key from bbq" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/11" ], [ "put note on patio table", "\nYou put the note on the patio table.\n\n\n> -= Backyard =-0/12" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. A typical kind of place.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a milk, a half of a bag of chips, a kiwi and a shovel on the floor.\n\n\n> -= Garden =-0/13" ] ]
[ "examine half of a bag of chips", "examine kiwi", "examine milk", "examine shovel", "go north", "inventory", "look", "take half of a bag of chips", "take kiwi", "take milk", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/11" ], [ "put note on patio table", "\nYou put the note on the patio table.\n\n\n> -= Backyard =-0/12" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. A typical kind of place.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a milk, a half of a bag of chips, a kiwi and a shovel on the floor.\n\n\n> -= Garden =-0/13" ], [ "take kiwi", "\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/14" ] ]
[ "drop kiwi", "eat kiwi", "examine half of a bag of chips", "examine kiwi", "examine milk", "examine shovel", "go north", "inventory", "look", "take half of a bag of chips", "take milk", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/11" ], [ "put note on patio table", "\nYou put the note on the patio table.\n\n\n> -= Backyard =-0/12" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. A typical kind of place.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a milk, a half of a bag of chips, a kiwi and a shovel on the floor.\n\n\n> -= Garden =-0/13" ], [ "take kiwi", "\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/14" ], [ "go north", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. On the bbq you can make out an old key. Wow! Just like in the movies! You can see a patio table. The patio table is typical. On the patio table you can see a note. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/15" ] ]
[ "close screen door", "drop kiwi", "eat kiwi", "examine bbq", "examine kiwi", "examine note", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put kiwi on bbq", "put kiwi on patio table", "put kiwi on set of chairs", "take note from patio table", "take old key from bbq" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/11" ], [ "put note on patio table", "\nYou put the note on the patio table.\n\n\n> -= Backyard =-0/12" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. A typical kind of place.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a milk, a half of a bag of chips, a kiwi and a shovel on the floor.\n\n\n> -= Garden =-0/13" ], [ "take kiwi", "\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/14" ], [ "go north", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. On the bbq you can make out an old key. Wow! Just like in the movies! You can see a patio table. The patio table is typical. On the patio table you can see a note. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/15" ], [ "put kiwi on set of chairs", "\nYou put the kiwi on the set of chairs.\n\n\n> -= Backyard =-0/16" ] ]
[ "close screen door", "examine bbq", "examine kiwi", "examine note", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "take kiwi from set of chairs", "take note from patio table", "take old key from bbq" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/11" ], [ "put note on patio table", "\nYou put the note on the patio table.\n\n\n> -= Backyard =-0/12" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. A typical kind of place.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a milk, a half of a bag of chips, a kiwi and a shovel on the floor.\n\n\n> -= Garden =-0/13" ], [ "take kiwi", "\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/14" ], [ "go north", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. On the bbq you can make out an old key. Wow! Just like in the movies! You can see a patio table. The patio table is typical. On the patio table you can see a note. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/15" ], [ "put kiwi on set of chairs", "\nYou put the kiwi on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "take kiwi from set of chairs", "\nYou take the kiwi from the set of chairs.\n\n\n\n> -= Backyard =-0/17" ] ]
[ "close screen door", "drop kiwi", "eat kiwi", "examine bbq", "examine kiwi", "examine note", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put kiwi on bbq", "put kiwi on patio table", "put kiwi on set of chairs", "take note from patio table", "take old key from bbq" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/11" ], [ "put note on patio table", "\nYou put the note on the patio table.\n\n\n> -= Backyard =-0/12" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. A typical kind of place.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a milk, a half of a bag of chips, a kiwi and a shovel on the floor.\n\n\n> -= Garden =-0/13" ], [ "take kiwi", "\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/14" ], [ "go north", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. On the bbq you can make out an old key. Wow! Just like in the movies! You can see a patio table. The patio table is typical. On the patio table you can see a note. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/15" ], [ "put kiwi on set of chairs", "\nYou put the kiwi on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "take kiwi from set of chairs", "\nYou take the kiwi from the set of chairs.\n\n\n\n> -= Backyard =-0/17" ], [ "go west", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. Unfortunately, there isn't a thing on it. Hm. Oh well\n\nThere is an open screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/18" ] ]
[ "close screen door", "close wooden door", "drop kiwi", "eat kiwi", "examine counter", "examine kitchen island", "examine kiwi", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put kiwi on counter", "put kiwi on kitchen island", "put kiwi on stove" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/11" ], [ "put note on patio table", "\nYou put the note on the patio table.\n\n\n> -= Backyard =-0/12" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. A typical kind of place.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a milk, a half of a bag of chips, a kiwi and a shovel on the floor.\n\n\n> -= Garden =-0/13" ], [ "take kiwi", "\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/14" ], [ "go north", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. On the bbq you can make out an old key. Wow! Just like in the movies! You can see a patio table. The patio table is typical. On the patio table you can see a note. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/15" ], [ "put kiwi on set of chairs", "\nYou put the kiwi on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "take kiwi from set of chairs", "\nYou take the kiwi from the set of chairs.\n\n\n\n> -= Backyard =-0/17" ], [ "go west", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. Unfortunately, there isn't a thing on it. Hm. Oh well\n\nThere is an open screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/18" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. On the bbq you can make out an old key. Wow! Just like in the movies! You can see a patio table. The patio table is typical. On the patio table you can see a note. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/19" ] ]
[ "close screen door", "drop kiwi", "eat kiwi", "examine bbq", "examine kiwi", "examine note", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put kiwi on bbq", "put kiwi on patio table", "put kiwi on set of chairs", "take note from patio table", "take old key from bbq" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/11" ], [ "put note on patio table", "\nYou put the note on the patio table.\n\n\n> -= Backyard =-0/12" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. A typical kind of place.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a milk, a half of a bag of chips, a kiwi and a shovel on the floor.\n\n\n> -= Garden =-0/13" ], [ "take kiwi", "\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/14" ], [ "go north", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. On the bbq you can make out an old key. Wow! Just like in the movies! You can see a patio table. The patio table is typical. On the patio table you can see a note. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/15" ], [ "put kiwi on set of chairs", "\nYou put the kiwi on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "take kiwi from set of chairs", "\nYou take the kiwi from the set of chairs.\n\n\n\n> -= Backyard =-0/17" ], [ "go west", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. Unfortunately, there isn't a thing on it. Hm. Oh well\n\nThere is an open screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/18" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. On the bbq you can make out an old key. Wow! Just like in the movies! You can see a patio table. The patio table is typical. On the patio table you can see a note. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/19" ], [ "inventory", "\nYou are carrying: a kiwi.\n\n\n\n> -= Backyard =-0/20" ] ]
[ "close screen door", "drop kiwi", "eat kiwi", "examine bbq", "examine kiwi", "examine note", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put kiwi on bbq", "put kiwi on patio table", "put kiwi on set of chairs", "take note from patio table", "take old key from bbq" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. On the kitchen island you make out a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "take note from kitchen island", "\nYou take the note from the kitchen island.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. But the thing is empty, unfortunately. You can see a patio table. The patio table is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "examine bbq", "\nThe bbq is stable.\n\n\n\n> -= Backyard =-0/10" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/11" ], [ "put note on patio table", "\nYou put the note on the patio table.\n\n\n> -= Backyard =-0/12" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. A typical kind of place.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a milk, a half of a bag of chips, a kiwi and a shovel on the floor.\n\n\n> -= Garden =-0/13" ], [ "take kiwi", "\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/14" ], [ "go north", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. On the bbq you can make out an old key. Wow! Just like in the movies! You can see a patio table. The patio table is typical. On the patio table you can see a note. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/15" ], [ "put kiwi on set of chairs", "\nYou put the kiwi on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "take kiwi from set of chairs", "\nYou take the kiwi from the set of chairs.\n\n\n\n> -= Backyard =-0/17" ], [ "go west", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. Unfortunately, there isn't a thing on it. Hm. Oh well\n\nThere is an open screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/18" ], [ "go east", "\n\n-= Backyard =-\nYou've just shown up in a backyard.\n\nYou can see a set of chairs. However, the set of chairs, like an empty set of chairs, has nothing on it. You move on, clearly done caring about TextWorld. You can make out a bbq. On the bbq you can make out an old key. Wow! Just like in the movies! You can see a patio table. The patio table is typical. On the patio table you can see a note. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/19" ], [ "inventory", "\nYou are carrying: a kiwi.\n\n\n\n> -= Backyard =-0/20" ], [ "go west", "\n\n-= Kitchen =-\nYou are in a kitchen. It seems to be pretty usual here.\n\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. You scan the room, seeing a stove. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is typical. Unfortunately, there isn't a thing on it. Hm. Oh well\n\nThere is an open screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/21" ] ]
[ "close screen door", "close wooden door", "drop kiwi", "eat kiwi", "examine counter", "examine kitchen island", "examine kiwi", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put kiwi on counter", "put kiwi on kitchen island", "put kiwi on stove" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ] ]
[ "close chest drawer", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open antique trunk", "take old key from chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ] ]
[ "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ] ]
[ "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into chest drawer", "inventory", "lock wooden door with old key", "look", "open antique trunk", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "drop old key", "\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/5" ] ]
[ "close chest drawer", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open antique trunk", "open wooden door", "take old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "drop old key", "\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ] ]
[ "close chest drawer", "close wooden door", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "inventory", "look", "open antique trunk", "take old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "drop old key", "\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen. You start to take note of what's in the room.\n\nYou can make out a closed refrigerator. You can make out a counter. You shudder, but continue examining the counter. But oh no! there's nothing on this piece of junk. You can make out a stove. Now why would someone leave that there? The stove appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a kitchen island. The kitchen island is usual. On the kitchen island you make out a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.\n\n\n\n> -= Kitchen =-0/7" ] ]
[ "close wooden door", "examine counter", "examine kitchen island", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "drop old key", "\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen. You start to take note of what's in the room.\n\nYou can make out a closed refrigerator. You can make out a counter. You shudder, but continue examining the counter. But oh no! there's nothing on this piece of junk. You can make out a stove. Now why would someone leave that there? The stove appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a kitchen island. The kitchen island is usual. On the kitchen island you make out a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.\n\n\n\n> -= Kitchen =-0/7" ], [ "examine counter", "\nThe counter is balanced.\n\n\n\n> -= Kitchen =-0/8" ] ]
[ "close wooden door", "examine counter", "examine kitchen island", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "drop old key", "\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen. You start to take note of what's in the room.\n\nYou can make out a closed refrigerator. You can make out a counter. You shudder, but continue examining the counter. But oh no! there's nothing on this piece of junk. You can make out a stove. Now why would someone leave that there? The stove appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a kitchen island. The kitchen island is usual. On the kitchen island you make out a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.\n\n\n\n> -= Kitchen =-0/7" ], [ "examine counter", "\nThe counter is balanced.\n\n\n\n> -= Kitchen =-0/8" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a garlic and a lettuce.\n\n\n> -= Kitchen =-0/9" ] ]
[ "close refrigerator", "close wooden door", "examine counter", "examine garlic", "examine kitchen island", "examine lettuce", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open screen door", "take garlic from refrigerator", "take lettuce from refrigerator", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "drop old key", "\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen. You start to take note of what's in the room.\n\nYou can make out a closed refrigerator. You can make out a counter. You shudder, but continue examining the counter. But oh no! there's nothing on this piece of junk. You can make out a stove. Now why would someone leave that there? The stove appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a kitchen island. The kitchen island is usual. On the kitchen island you make out a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.\n\n\n\n> -= Kitchen =-0/7" ], [ "examine counter", "\nThe counter is balanced.\n\n\n\n> -= Kitchen =-0/8" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a garlic and a lettuce.\n\n\n> -= Kitchen =-0/9" ], [ "go south", "\n\n-= Living Room =-\nYou've just shown up in a living room.\n\nYou make out a couch. The couch is usual. On the couch you can see a tomato plant. You can see a low table. On the low table you see a remote. Look over there! a tv. But the thing is empty.\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\n\n\n> -= Living Room =-0/10" ] ]
[ "examine couch", "examine low table", "examine remote", "examine tomato plant", "examine tv", "go north", "inventory", "look", "take remote from low table", "take tomato plant from couch" ]
[ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "drop old key", "\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen. You start to take note of what's in the room.\n\nYou can make out a closed refrigerator. You can make out a counter. You shudder, but continue examining the counter. But oh no! there's nothing on this piece of junk. You can make out a stove. Now why would someone leave that there? The stove appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a kitchen island. The kitchen island is usual. On the kitchen island you make out a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.\n\n\n\n> -= Kitchen =-0/7" ], [ "examine counter", "\nThe counter is balanced.\n\n\n\n> -= Kitchen =-0/8" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a garlic and a lettuce.\n\n\n> -= Kitchen =-0/9" ], [ "go south", "\n\n-= Living Room =-\nYou've just shown up in a living room.\n\nYou make out a couch. The couch is usual. On the couch you can see a tomato plant. You can see a low table. On the low table you see a remote. Look over there! a tv. But the thing is empty.\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\n\n\n> -= Living Room =-0/10" ], [ "go north", "\n\n-= Kitchen =-\nYou've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen. You start to take note of what's in the room.\n\nYou can make out an opened refrigerator. The refrigerator contains a garlic and a lettuce. The light flickers for a second, but nothing else happens. You can make out a counter. You shudder, but continue examining the counter. But oh no! there's nothing on this piece of junk. You can make out a stove. Now why would someone leave that there? The stove appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a kitchen island. The kitchen island is usual. On the kitchen island you make out a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.\n\n\n\n> -= Kitchen =-0/11" ] ]
[ "close refrigerator", "close wooden door", "examine counter", "examine garlic", "examine kitchen island", "examine lettuce", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open screen door", "take garlic from refrigerator", "take lettuce from refrigerator", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "drop old key", "\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen. You start to take note of what's in the room.\n\nYou can make out a closed refrigerator. You can make out a counter. You shudder, but continue examining the counter. But oh no! there's nothing on this piece of junk. You can make out a stove. Now why would someone leave that there? The stove appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a kitchen island. The kitchen island is usual. On the kitchen island you make out a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.\n\n\n\n> -= Kitchen =-0/7" ], [ "examine counter", "\nThe counter is balanced.\n\n\n\n> -= Kitchen =-0/8" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a garlic and a lettuce.\n\n\n> -= Kitchen =-0/9" ], [ "go south", "\n\n-= Living Room =-\nYou've just shown up in a living room.\n\nYou make out a couch. The couch is usual. On the couch you can see a tomato plant. You can see a low table. On the low table you see a remote. Look over there! a tv. But the thing is empty.\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\n\n\n> -= Living Room =-0/10" ], [ "go north", "\n\n-= Kitchen =-\nYou've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen. You start to take note of what's in the room.\n\nYou can make out an opened refrigerator. The refrigerator contains a garlic and a lettuce. The light flickers for a second, but nothing else happens. You can make out a counter. You shudder, but continue examining the counter. But oh no! there's nothing on this piece of junk. You can make out a stove. Now why would someone leave that there? The stove appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a kitchen island. The kitchen island is usual. On the kitchen island you make out a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.\n\n\n\n> -= Kitchen =-0/11" ], [ "examine screen door", "\nit is what it is, a screen door It is closed.\n\n\n\n> -= Kitchen =-0/12" ] ]
[ "close refrigerator", "close wooden door", "examine counter", "examine garlic", "examine kitchen island", "examine lettuce", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open screen door", "take garlic from refrigerator", "take lettuce from refrigerator", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "drop old key", "\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen. You start to take note of what's in the room.\n\nYou can make out a closed refrigerator. You can make out a counter. You shudder, but continue examining the counter. But oh no! there's nothing on this piece of junk. You can make out a stove. Now why would someone leave that there? The stove appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a kitchen island. The kitchen island is usual. On the kitchen island you make out a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.\n\n\n\n> -= Kitchen =-0/7" ], [ "examine counter", "\nThe counter is balanced.\n\n\n\n> -= Kitchen =-0/8" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a garlic and a lettuce.\n\n\n> -= Kitchen =-0/9" ], [ "go south", "\n\n-= Living Room =-\nYou've just shown up in a living room.\n\nYou make out a couch. The couch is usual. On the couch you can see a tomato plant. You can see a low table. On the low table you see a remote. Look over there! a tv. But the thing is empty.\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\n\n\n> -= Living Room =-0/10" ], [ "go north", "\n\n-= Kitchen =-\nYou've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen. You start to take note of what's in the room.\n\nYou can make out an opened refrigerator. The refrigerator contains a garlic and a lettuce. The light flickers for a second, but nothing else happens. You can make out a counter. You shudder, but continue examining the counter. But oh no! there's nothing on this piece of junk. You can make out a stove. Now why would someone leave that there? The stove appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a kitchen island. The kitchen island is usual. On the kitchen island you make out a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.\n\n\n\n> -= Kitchen =-0/11" ], [ "examine screen door", "\nit is what it is, a screen door It is closed.\n\n\n\n> -= Kitchen =-0/12" ], [ "take garlic from refrigerator", "\nYou take the garlic from the refrigerator.\n\n\n\n> -= Kitchen =-0/13" ] ]
[ "close refrigerator", "close wooden door", "drop garlic", "eat garlic", "examine counter", "examine garlic", "examine kitchen island", "examine lettuce", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "insert garlic into refrigerator", "inventory", "look", "open screen door", "put garlic on counter", "put garlic on kitchen island", "put garlic on stove", "take lettuce from refrigerator", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open chest drawer", "take old key from antique trunk" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ] ]
[ "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ] ]
[ "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ] ]
[ "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "lock wooden door with old key", "look", "open antique trunk", "open chest drawer", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ] ]
[ "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "inventory", "look", "open antique trunk", "open chest drawer", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ] ]
[ "close screen door", "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/10" ] ]
[ "close screen door", "drop old key", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/11" ] ]
[ "drop old key", "examine carrot", "examine half of a bag of chips", "examine lettuce", "examine old key", "examine shovel", "go north", "inventory", "look", "take carrot", "take half of a bag of chips", "take lettuce", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/12" ] ]
[ "close screen door", "drop old key", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/12" ], [ "examine patio table", "\nThe patio table is reliable.\n\n\n\n> -= Backyard =-0/13" ] ]
[ "close screen door", "drop old key", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/12" ], [ "examine patio table", "\nThe patio table is reliable.\n\n\n\n> -= Backyard =-0/13" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/14" ] ]
[ "drop old key", "examine carrot", "examine half of a bag of chips", "examine lettuce", "examine old key", "examine shovel", "go north", "inventory", "look", "take carrot", "take half of a bag of chips", "take lettuce", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/12" ], [ "examine patio table", "\nThe patio table is reliable.\n\n\n\n> -= Backyard =-0/13" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/14" ], [ "take lettuce", "\nYou pick up the lettuce from the ground.\n\n\n\n> -= Garden =-0/15" ] ]
[ "drop lettuce", "drop old key", "eat lettuce", "examine carrot", "examine half of a bag of chips", "examine lettuce", "examine old key", "examine shovel", "go north", "inventory", "look", "take carrot", "take half of a bag of chips", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/12" ], [ "examine patio table", "\nThe patio table is reliable.\n\n\n\n> -= Backyard =-0/13" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/14" ], [ "take lettuce", "\nYou pick up the lettuce from the ground.\n\n\n\n> -= Garden =-0/15" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/16" ] ]
[ "drop carrot", "drop lettuce", "drop old key", "eat carrot", "eat lettuce", "examine carrot", "examine half of a bag of chips", "examine lettuce", "examine old key", "examine shovel", "go north", "inventory", "look", "take half of a bag of chips", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/12" ], [ "examine patio table", "\nThe patio table is reliable.\n\n\n\n> -= Backyard =-0/13" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/14" ], [ "take lettuce", "\nYou pick up the lettuce from the ground.\n\n\n\n> -= Garden =-0/15" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/16" ], [ "drop carrot", "\nYou drop the carrot on the ground.\n\n\n> -= Garden =-0/17" ] ]
[ "drop lettuce", "drop old key", "eat lettuce", "examine carrot", "examine half of a bag of chips", "examine lettuce", "examine old key", "examine shovel", "go north", "inventory", "look", "take carrot", "take half of a bag of chips", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/12" ], [ "examine patio table", "\nThe patio table is reliable.\n\n\n\n> -= Backyard =-0/13" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/14" ], [ "take lettuce", "\nYou pick up the lettuce from the ground.\n\n\n\n> -= Garden =-0/15" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/16" ], [ "drop carrot", "\nYou drop the carrot on the ground.\n\n\n> -= Garden =-0/17" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/18" ] ]
[ "drop carrot", "drop lettuce", "drop old key", "eat carrot", "eat lettuce", "examine carrot", "examine half of a bag of chips", "examine lettuce", "examine old key", "examine shovel", "go north", "inventory", "look", "take half of a bag of chips", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/12" ], [ "examine patio table", "\nThe patio table is reliable.\n\n\n\n> -= Backyard =-0/13" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/14" ], [ "take lettuce", "\nYou pick up the lettuce from the ground.\n\n\n\n> -= Garden =-0/15" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/16" ], [ "drop carrot", "\nYou drop the carrot on the ground.\n\n\n> -= Garden =-0/17" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/18" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/19" ] ]
[ "close screen door", "drop carrot", "drop lettuce", "drop old key", "eat carrot", "eat lettuce", "examine bbq", "examine carrot", "examine lettuce", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put carrot on bbq", "put carrot on patio table", "put carrot on set of chairs", "put lettuce on bbq", "put lettuce on patio table", "put lettuce on set of chairs", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/4" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/5" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/9" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/12" ], [ "examine patio table", "\nThe patio table is reliable.\n\n\n\n> -= Backyard =-0/13" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden.\n\n\n\nYou need an unguarded exit? You should try going north.\n\nThere is a carrot, a half of a bag of chips, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/14" ], [ "take lettuce", "\nYou pick up the lettuce from the ground.\n\n\n\n> -= Garden =-0/15" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/16" ], [ "drop carrot", "\nYou drop the carrot on the ground.\n\n\n> -= Garden =-0/17" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/18" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. An ordinary one. Let's see what's in here.\n\nYou can see a set of chairs. The set of chairs is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the set of chairs. You make out a bbq. The bbq is usual. But the thing hasn't got anything on it. Hm. Oh well You can see a patio table. However, the patio table, like an empty patio table, has nothing on it. Aw, here you were, all excited for there to be things on it!\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/19" ], [ "go west", "\n\n-= Kitchen =-\nOf every kitchen you could have sauntered into, you had to walk into an ordinary one. I guess you better just go and list everything you see here.\n\nYou can see a closed refrigerator in the room. You can make out a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. You scan the room, seeing a stove. But there isn't a thing on it. You can see a kitchen island. Wow, isn't TextWorld just the best? On the kitchen island you can see a note.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/20" ] ]
[ "close screen door", "close wooden door", "drop carrot", "drop lettuce", "drop old key", "eat carrot", "eat lettuce", "examine carrot", "examine counter", "examine kitchen island", "examine lettuce", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put carrot on counter", "put carrot on kitchen island", "put carrot on stove", "put lettuce on counter", "put lettuce on kitchen island", "put lettuce on stove", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open chest drawer", "take old key from antique trunk" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "lock wooden door with old key", "look", "open chest drawer", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ] ]
[ "close antique trunk", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/6" ] ]
[ "close antique trunk", "close wooden door", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "inventory", "look", "open chest drawer", "take old key from king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/6" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. It is open.\n\n\n\n> -= Bedroom =-0/7" ] ]
[ "close antique trunk", "close wooden door", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "inventory", "look", "open chest drawer", "take old key from king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/6" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. It is open.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou find yourself in a typical kind of place. That is to say, you're in a kitchen.\n\nIf you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. You can make out a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld! What's that over there? It looks like it's a stove. But there isn't a thing on it. Look over there! a kitchen island. On the kitchen island you can see a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/8" ] ]
[ "close wooden door", "examine counter", "examine kitchen island", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/6" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. It is open.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou find yourself in a typical kind of place. That is to say, you're in a kitchen.\n\nIf you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. You can make out a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld! What's that over there? It looks like it's a stove. But there isn't a thing on it. Look over there! a kitchen island. On the kitchen island you can see a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "look", "\n-= Kitchen =-\nYou find yourself in a typical kind of place. That is to say, you're in a kitchen.\n\nIf you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. You can make out a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld! What's that over there? It looks like it's a stove. But there isn't a thing on it. Look over there! a kitchen island. On the kitchen island you can see a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/9" ] ]
[ "close wooden door", "examine counter", "examine kitchen island", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/6" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. It is open.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou find yourself in a typical kind of place. That is to say, you're in a kitchen.\n\nIf you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. You can make out a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld! What's that over there? It looks like it's a stove. But there isn't a thing on it. Look over there! a kitchen island. On the kitchen island you can see a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "look", "\n-= Kitchen =-\nYou find yourself in a typical kind of place. That is to say, you're in a kitchen.\n\nIf you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. You can make out a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld! What's that over there? It looks like it's a stove. But there isn't a thing on it. Look over there! a kitchen island. On the kitchen island you can see a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/9" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a kiwi and a tomato plant.\n\n\n> -= Kitchen =-0/10" ] ]
[ "close refrigerator", "close wooden door", "examine counter", "examine kitchen island", "examine kiwi", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine tomato plant", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open screen door", "take kiwi from refrigerator", "take note from kitchen island", "take tomato plant from refrigerator" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled kiwi.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/6" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. It is open.\n\n\n\n> -= Bedroom =-0/7" ], [ "go east", "\n\n-= Kitchen =-\nYou find yourself in a typical kind of place. That is to say, you're in a kitchen.\n\nIf you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. You can make out a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld! What's that over there? It looks like it's a stove. But there isn't a thing on it. Look over there! a kitchen island. On the kitchen island you can see a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/8" ], [ "look", "\n-= Kitchen =-\nYou find yourself in a typical kind of place. That is to say, you're in a kitchen.\n\nIf you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. You can make out a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld! What's that over there? It looks like it's a stove. But there isn't a thing on it. Look over there! a kitchen island. On the kitchen island you can see a note. There's something strange about this being here, but you can't put your finger on it.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/9" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a kiwi and a tomato plant.\n\n\n> -= Kitchen =-0/10" ], [ "take kiwi from refrigerator", "\nYou take the kiwi from the refrigerator.\n\n\n\n> -= Kitchen =-0/11" ] ]
[ "close refrigerator", "close wooden door", "drop kiwi", "eat kiwi", "examine counter", "examine kitchen island", "examine kiwi", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine tomato plant", "examine wooden door", "go north", "go south", "go west", "insert kiwi into refrigerator", "inventory", "look", "open screen door", "put kiwi on counter", "put kiwi on kitchen island", "put kiwi on stove", "take note from kitchen island", "take tomato plant from refrigerator" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ] ]
[ "close chest drawer", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open antique trunk", "take old key from chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ] ]
[ "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ] ]
[ "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into chest drawer", "inventory", "lock wooden door with old key", "look", "open antique trunk", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ] ]
[ "close chest drawer", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. A normal kind of place.\n\nYou see a closed refrigerator. What's that over there? It looks like it's a counter. Now why would someone leave that there? The counter is ordinary. Unfortunately, there isn't a thing on it. What's the point of an empty counter? You can see a stove. The stove is usual. The stove appears to be empty. You see a kitchen island. The kitchen island is standard. On the kitchen island you make out a note. Hmmm... what else, what else?\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/6" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. A normal kind of place.\n\nYou see a closed refrigerator. What's that over there? It looks like it's a counter. Now why would someone leave that there? The counter is ordinary. Unfortunately, there isn't a thing on it. What's the point of an empty counter? You can see a stove. The stove is usual. The stove appears to be empty. You see a kitchen island. The kitchen island is standard. On the kitchen island you make out a note. Hmmm... what else, what else?\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/6" ], [ "examine wooden door", "\nThe wooden door looks solid. You can see inside it.\n\n\n\n> -= Kitchen =-0/7" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. A normal kind of place.\n\nYou see a closed refrigerator. What's that over there? It looks like it's a counter. Now why would someone leave that there? The counter is ordinary. Unfortunately, there isn't a thing on it. What's the point of an empty counter? You can see a stove. The stove is usual. The stove appears to be empty. You see a kitchen island. The kitchen island is standard. On the kitchen island you make out a note. Hmmm... what else, what else?\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/6" ], [ "examine wooden door", "\nThe wooden door looks solid. You can see inside it.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ] ]
[ "close screen door", "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. A normal kind of place.\n\nYou see a closed refrigerator. What's that over there? It looks like it's a counter. Now why would someone leave that there? The counter is ordinary. Unfortunately, there isn't a thing on it. What's the point of an empty counter? You can see a stove. The stove is usual. The stove appears to be empty. You see a kitchen island. The kitchen island is standard. On the kitchen island you make out a note. Hmmm... what else, what else?\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/6" ], [ "examine wooden door", "\nThe wooden door looks solid. You can see inside it.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou're now in the backyard. You begin looking for stuff.\n\nYou make out a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? Oh, great. Here's a bbq. The bbq appears to be empty. Hm. Oh well Look over there! a patio table. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. You need an unguarded exit? You should try going south.\n\n\n\n> -= Backyard =-0/9" ] ]
[ "close screen door", "drop old key", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. A normal kind of place.\n\nYou see a closed refrigerator. What's that over there? It looks like it's a counter. Now why would someone leave that there? The counter is ordinary. Unfortunately, there isn't a thing on it. What's the point of an empty counter? You can see a stove. The stove is usual. The stove appears to be empty. You see a kitchen island. The kitchen island is standard. On the kitchen island you make out a note. Hmmm... what else, what else?\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/6" ], [ "examine wooden door", "\nThe wooden door looks solid. You can see inside it.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou're now in the backyard. You begin looking for stuff.\n\nYou make out a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? Oh, great. Here's a bbq. The bbq appears to be empty. Hm. Oh well Look over there! a patio table. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. You need an unguarded exit? You should try going south.\n\n\n\n> -= Backyard =-0/9" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/10" ] ]
[ "close screen door", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "take old key from set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. A normal kind of place.\n\nYou see a closed refrigerator. What's that over there? It looks like it's a counter. Now why would someone leave that there? The counter is ordinary. Unfortunately, there isn't a thing on it. What's the point of an empty counter? You can see a stove. The stove is usual. The stove appears to be empty. You see a kitchen island. The kitchen island is standard. On the kitchen island you make out a note. Hmmm... what else, what else?\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/6" ], [ "examine wooden door", "\nThe wooden door looks solid. You can see inside it.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou're now in the backyard. You begin looking for stuff.\n\nYou make out a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? Oh, great. Here's a bbq. The bbq appears to be empty. Hm. Oh well Look over there! a patio table. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. You need an unguarded exit? You should try going south.\n\n\n\n> -= Backyard =-0/9" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nYou've just shown up in a garden. You decide to just list off a complete list of everything you see in the room, because hey, why not?\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, a carrot, a bell pepper and a shovel on the floor.\n\n\n> -= Garden =-0/11" ] ]
[ "examine bell pepper", "examine carrot", "examine half of a bag of chips", "examine shovel", "go north", "inventory", "look", "take bell pepper", "take carrot", "take half of a bag of chips", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. A normal kind of place.\n\nYou see a closed refrigerator. What's that over there? It looks like it's a counter. Now why would someone leave that there? The counter is ordinary. Unfortunately, there isn't a thing on it. What's the point of an empty counter? You can see a stove. The stove is usual. The stove appears to be empty. You see a kitchen island. The kitchen island is standard. On the kitchen island you make out a note. Hmmm... what else, what else?\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/6" ], [ "examine wooden door", "\nThe wooden door looks solid. You can see inside it.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou're now in the backyard. You begin looking for stuff.\n\nYou make out a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? Oh, great. Here's a bbq. The bbq appears to be empty. Hm. Oh well Look over there! a patio table. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. You need an unguarded exit? You should try going south.\n\n\n\n> -= Backyard =-0/9" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nYou've just shown up in a garden. You decide to just list off a complete list of everything you see in the room, because hey, why not?\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, a carrot, a bell pepper and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/12" ] ]
[ "drop carrot", "eat carrot", "examine bell pepper", "examine carrot", "examine half of a bag of chips", "examine shovel", "go north", "inventory", "look", "take bell pepper", "take half of a bag of chips", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. A normal kind of place.\n\nYou see a closed refrigerator. What's that over there? It looks like it's a counter. Now why would someone leave that there? The counter is ordinary. Unfortunately, there isn't a thing on it. What's the point of an empty counter? You can see a stove. The stove is usual. The stove appears to be empty. You see a kitchen island. The kitchen island is standard. On the kitchen island you make out a note. Hmmm... what else, what else?\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/6" ], [ "examine wooden door", "\nThe wooden door looks solid. You can see inside it.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou're now in the backyard. You begin looking for stuff.\n\nYou make out a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? Oh, great. Here's a bbq. The bbq appears to be empty. Hm. Oh well Look over there! a patio table. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. You need an unguarded exit? You should try going south.\n\n\n\n> -= Backyard =-0/9" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nYou've just shown up in a garden. You decide to just list off a complete list of everything you see in the room, because hey, why not?\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, a carrot, a bell pepper and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/12" ], [ "go north", "\n\n-= Backyard =-\nYou're now in the backyard. You begin looking for stuff.\n\nYou make out a set of chairs. The set of chairs is ordinary. On the set of chairs you can make out an old key. There's something strange about this thing being here, but you don't have time to worry about that now. Oh, great. Here's a bbq. The bbq appears to be empty. Hm. Oh well Look over there! a patio table. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. You need an unguarded exit? You should try going south.\n\n\n\n> -= Backyard =-0/13" ] ]
[ "close screen door", "drop carrot", "eat carrot", "examine bbq", "examine carrot", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put carrot on bbq", "put carrot on patio table", "put carrot on set of chairs", "take old key from set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. A normal kind of place.\n\nYou see a closed refrigerator. What's that over there? It looks like it's a counter. Now why would someone leave that there? The counter is ordinary. Unfortunately, there isn't a thing on it. What's the point of an empty counter? You can see a stove. The stove is usual. The stove appears to be empty. You see a kitchen island. The kitchen island is standard. On the kitchen island you make out a note. Hmmm... what else, what else?\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/6" ], [ "examine wooden door", "\nThe wooden door looks solid. You can see inside it.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou're now in the backyard. You begin looking for stuff.\n\nYou make out a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? Oh, great. Here's a bbq. The bbq appears to be empty. Hm. Oh well Look over there! a patio table. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. You need an unguarded exit? You should try going south.\n\n\n\n> -= Backyard =-0/9" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/10" ], [ "go south", "\n\n-= Garden =-\nYou've just shown up in a garden. You decide to just list off a complete list of everything you see in the room, because hey, why not?\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, a carrot, a bell pepper and a shovel on the floor.\n\n\n> -= Garden =-0/11" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/12" ], [ "go north", "\n\n-= Backyard =-\nYou're now in the backyard. You begin looking for stuff.\n\nYou make out a set of chairs. The set of chairs is ordinary. On the set of chairs you can make out an old key. There's something strange about this thing being here, but you don't have time to worry about that now. Oh, great. Here's a bbq. The bbq appears to be empty. Hm. Oh well Look over there! a patio table. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. You need an unguarded exit? You should try going south.\n\n\n\n> -= Backyard =-0/13" ], [ "go west", "\n\n-= Kitchen =-\nYou arrive in a kitchen. A normal kind of place.\n\nYou see a closed refrigerator. What's that over there? It looks like it's a counter. Now why would someone leave that there? The counter is ordinary. Unfortunately, there isn't a thing on it. What's the point of an empty counter? You can see a stove. The stove is usual. The stove appears to be empty. You see a kitchen island. The kitchen island is standard. On the kitchen island you make out a note. Hmmm... what else, what else?\n\nThere is an open screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.\n\n\n\n> -= Kitchen =-0/14" ] ]
[ "close screen door", "close wooden door", "drop carrot", "eat carrot", "examine carrot", "examine counter", "examine kitchen island", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put carrot on counter", "put carrot on kitchen island", "put carrot on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ] ]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ] ]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 1 ]