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1576876284 | LCD | Ruvan Wijesooriya | <b>Ruvan Wijesooriya</b> is a photographer based in New York City. After starting a skateboard company, working for fashion stylists, and writing about music, all before the age of 25, Ruvan became attracted to the storytelling qualities of analog photography. In February 2012 he curated an exhibition for the Swedish Consulate of New York and in March exhibited his music photographs at SXSW in Austin, Texas. Shortly after, he embarked on a tour doing a series of exhibits in Stockholm, Oslo, Copenhagen, and London. His foot is snugly rooted in pop culture with his film stills appearing in the LCD Soundsystem documentary, <i>Shut Up And Play The Hits</i>. A character on <i>Gossip Girl</i> was based on his work and 10 of his fine art prints permanently decorate its set. His prints are collected by many, most notably the artist Ed Ruscha, and his clients include <i>The New Yorker</i>, <i>British Vogue</i>, Jill Stuart, and Paul Smith.<br /> <br /> <b>James Murphy</b> is an American musician, producer, DJ, and co-founder of record label DFA Records. His most well known musical project is LCD Soundsystem, the Grammy-nominated group that disbanded at the height of their glory in 2011 with a sold out concert at Madison Square Garden. Murphy is the focus of the film about that night, <i>Shut Up And Play The Hits</i>.<br /><br />Originally from England, art director and designer <b>James Timmins</b>renowned for his bold graphic design and compelling editorial workcut his publishing teeth at <i>Italian Vogue</i> before moving to New York City. Since arriving in Manhattan, Timmins has cast a long shadow as the design and art director of several arts and culture publications, including <i>Dossier Journal</i>, <i>Vault Magazine</i>, and <i>69 Magazine</i>. Additionally he works regularly as a consultant for the renowned luxury advertising agency Laird and Partners, providing international fashion brands with distinct visual identities. Tireless in his pursuit of new challenges, Timmins is also currently collaborating with Richard Phillips on a book to coincide with the artist's upcoming exhibition at Gagosian Gallery and teaming up once again with photographer Ruvan Wijesooriya, this time on a book of nudes. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Photography & Video"
] | Arts & Photography | 0.48803 | null | null | 3/2004
Inhaltsverzeichnis
Vorwort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Ama GiRaos Kochecke . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Dunkle Technomantie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Arcoras _ Der Palastdistrikt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Leben im Imperium II/ Athletik . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Myranische Seefahrt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Kumo-ya-Amadaeha |
0937757004 | Adventure of Caving: A Practical Guide for Advanced and Beginning Cavers | David R. McClurg | Authors: David R. McClurg Publisher: David Mcclurg Keywords: beginning, cavers, advanced, guide, caving, practical, adventure Pages: 332 Published: 1986-07 Language: English Category: Mountain Climbing, Mountaineering, Sports & Outdoors, ISBN-10: 0937757004 ISBN-13: 9780937757000 Binding: Paperback (Rev Sub) or Library Binding List Price: 14.95 USD | [
"References & Guides & Self-Help ",
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Mountaineering"
] | References & Guides & Self-Help | 0.59401 | null | null |
CAVES & CAVERNS
RAGING SWAN PRESS
CAVES & CAVERNS
A Pathfinder Roleplaying Game supplement by Creighton Broadhurst and David Posener
In the deep, hidden places of the world where darkness rules, lurk dangers beyond the wildest nightmares of most who dwell in the sunlit
uplands of the surface. Only the bravest and most skilled adventurers dare to invade the realms of the depraved duergar, the insane
derro or the spider‐worshipping drow. Beyond these terrible threats lurk the predators of the wild lands chief amongst them the feared
purple worm and the implacable roper.
Running a campaign, or extended adventure, in the deep places of the world requires extensive preparation and planning. Caves &
Caverns alleviates a GM's preparation time allowing him to focus on providing exciting and compelling adventures by providing the tools
to craft memorable adventures. Caves & Caverns presents:
�
Over 30 ready |
9774249518 | KV5: A Preliminary Report on the Excavation of the Tomb of the Sons of Ramesses II in the Valley of the Kings. Revised Edition (Publications of the Theban Mapping Project) | Kent R. Weeks | Kent Weeks is professor of Egyptology at the American University in Cairo and director of the Theban Mapping Project. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.570454 | null | null | 1
Table of ConTenTs
Introduction . . . . . . . . .3
Gorge & Tomb Map . . .7
Room 01 . . . . . . . . . . . . .8
Room 02 . . . . . . . . . . . . .9
Room 03 . . . . . . . . . . . .11
Room 04 . . . . . . . . . . . .12
Room 05 . . . . . . . . . . . .14
Room 06 . . . . . . . . . . . .16
Room 07 . . . . . . . . . . . .17
Sinkhole Map . . . . . . .21
Room 08 . . . . . . . . . . . .22
Room 09 . . . . . . . . . . . .23
Room 10 . . . . . . . . . . . .25
Inner Tomb Map . . . .27
Room 11 . . . . . . . . . . . .28
Room 12 . . . . . . . . . . . .29
Room 13 . . . . . . . . . . . .30
Room 14 . . . . . . . . . . . .31
Room 15 . . . . . . . . . . . .33
Room 16 . . . . . . . . . . . .34
Abomination Pits
Map . . . . . . . . . . . .36
Room 17 . . . . . . . . . . . |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.636652 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
NYR3-01
Curse of Almor
A One-Round D&D LIVING GREYHAWK®
Nyrond Regional Adventure
Version 1
By T. Troy McNemar
The Pholtan Church of the Bright Path needs adventurers to remove the remaini |
0553225766 | Pathfinders | Gail Sheehy | No book in the last decade has changed more lives than Gail Sheehy's groundbreaking Passages. Now, going beyond Passages in purpose and scope, Gail Sheehy's landmark best-seller explains why some of us overcome life's crises while others do not. Through interviews with hundreds of people of all ages and backgrounds, she has found the true pathfinders men and women who have discovered uncommon solutions to the predictable crises and unexpected accidents of adult life. In vivid, unforgettable portraits, Gail Sheehy tells their life stories and analyzes the process by which they accumulated confidence, control and courage in their lives. Pathfinders is that rare book which sets you on your own unique path to well-being. No matter what age or which sex you are, you are likely to face many of the following crossroads: Leaving home, choosing a mate, starting a career, turning thirty, considering divorce, deciding whether or not to become a parent, mourning the death of a parent, turning fifty, facing financial disasters, learning how to retire without joining the walking dead. Pathfinders will show you how to turn these life obstacles into opportunities. | [
"Medicine & Health Sciences"
] | [
"Medical Books",
"Psychology"
] | Medicine & Health Sciences | 0.487426 | null | null | 1
Pathways
Pathways #21, December 2012
Rite Publishing Presents
2
Pathways Magazine
3
Compatibility with the Pathfinder Roleplaying Game requires
the Pathfinder Roleplaying Game from Paizo Publishing, LLC.
See http://paizo.com/pathfinderRPG for more information on
the Pathfinder Roleplaying Game. Paizo Publishing, LLC does
notguarantee compatibility, and does not endorse this product.
Pathways #21 © 2012 Steven D. Russell, Open Gaming License
Copyright © 2007 Wizards of the Coast. All rights reserved,
Pathfinder is a registered trademark of Paizo Publishing, LLC,
and the Pathfinder Roleplaying Game and the Pathfinder
Roleplaying Game Compatibility Logo are trademarks of Paizo
Publishing, LLC, and are used under the Pathfinder Role-
playing Game CompatibilityLicense. See http://paizo.com/
pathfinderRPG/compatibility for more information on the
compatibility license.
Table of Contents
Features
Soulfire Creature Template
The angels of heaven Redeem the
wicked by transforming them |
1560761040 | Dark Sun: Campaign Setting (Advanced Dungeons & Dragons, 2nd Edition) | Timothy B. Brown | Athas is a land of deadly magic and powerful psionics that offers no promise of glory or even of survival. Those who do not have the cunning to face life on Athas will surely perish - leaving nothing but bones bleached white under the blistering rays of the Dark Sun. ~ Set includes 2 96-page books, 2 24-page flip books, 16-page book, 2 fold-out maps, Complete Psionics Handbook Errata Sheet. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.593207 | null | null | dungeonsdonuts.tumblr.com
1
Dark Sun™ was created by Troy Denning and Timothy B.
Brown. This supplement is a non-profit fan creation.
Please support the official release
The art used in this supplement has been used without
permission. Known contributing artists are listed below:
Wayne Reynolds, Brom, Ralph Beisner, Eric Belisle, Kerem
Beyit, Zoltan Boros, Gabor Szikszai, Julie Dillon, Emrah
Elmasli, Wayne England, Jason A. Engle, Warren Mahy,
William O’Connor, David Rapoza,John Stanko, Sarah
Stone, Eva Widermann
D&D Fifth Edition Rules
Version 1.0
Ki e l C h e n i e r
Index:
Character Creation......................1
Races
• Mul, Thri-Kreen............................2
• Half-Giant, Other Races...................3
• Wasteland Mutants.......................4
Classes...........................................5
Backgrounds................................6
Wild Talents Table......................7
New Rules....................................8
Equipment, Survival Days, Patronage..... |
8370664067 | Korzenie sa polskie (Polish Edition) | Aleksandra Ziolkowska | "Jak przystalo na uczennice mistrza reportazu i wywiadu - pytania autorki sa niezwykle konkretne, zmuszajace rozmwce do poslugiwania sie materialem faktograficznym - liczbowym i statystycznym. Wywiady poprzedza slowo od autorki charakteryzujace sylwetke bohatera wywiadu. Z dokumentalistycznym obiektywizmem cytuje wypowiedzi rozmwcw - nawet wtedy gdy sa sprzeczne z wypowiedzia poprzedniego rozmwcy na temat grupy polonijnej na obcym kontynencie. Wynika to z niejednokrotnie z przyjetych przez rozmwcw kryteriw oceny: ilosciowego, zawodowego wyksztalcenia, przedstawicielstwa we wladzach, zamoznosci. Sa tu rwniez przedstawiciele polityki - ze Zbigniewem Brzeziskim na czele, ludzie literatury Milosz, Singer, przedstawiciele nauki, na nawet swiat piosenki,(...) <P>LiT."W domu i w podrzy" (W:) -- <i>Tygodnik, Krakow, Nr3/1992</i><br /><br />"Korzenie sa polskie" to zbior wywiadow z fascynujacymi ludzmi, np. z noblistami polskiego pochodzenia Czeslawem Miloszem, Andrew Victorem Schallym urodzonym w Wilnie z ojca - generala i matki Marii Leckiej, biochemikiem, czy Isaakiem Bashevic Singerem, urodzonym w Warszawie, nagrodzonym "za sztuke narracji, ktora wyraza sie z polsko-zydowskiej tradycji". Sa tam rozmowy z Brzezinskim, Nowak-Jezioranskim, czy Ref-Renem, czyli Feliksem Konarskim, autorem slow do piosenki "Czerwone maki na Monte Cassino"(...). Rozmowy Autorki z wybitnymi ludzmi sa zawsze interesujace"(...). Dla cytowanych zdan warto czytac jej ksiazki. Wieslaw Rogowski "Nowe Kontrasty", styczen 1998 -- <i>Nowe Kontrasty, Nr 1/1998</i><br /><br />"Korzenie sa polskie" to zbir wywiadw z fascynujacymi ludzmi, np. z noblistami polskiego pochodzenia Czeslawem Miloszem, Andrew Victorem Schallym urodzonym w Wilnie z ojca - zolnierza i matki Marii eckiej, biochemikiem, czy Isaakiem Bashevic Singerem, urodzonym w Warszawie, nagrodzonym "za sztuke narracji, ktra wyraza sie z polsko-zydowskiej tradycji". Sa tam rozmowy z Brzeziskim, Nowak-Jezioraskim, czy Ref-Renem, czyli Feliksem Konarskim, autorem slw do piosenki "Czerwone maki na Monte Cassino"(...). Rozmowy Autorki z wybitnymi ludzmi sa zawsze interesujace"(...). Dla cytowanych zda warto czytac jej ksiazki"(...). <P>Wieslaw Rogowski -- <i>Nowe Kontrasty, Nr 1/1998</i><br /><br />Jak przystalo na uczennice mistrza reportazu i wywiadu - pytania autorki sa niezwykle konkretne, zmuszajace rozmowce do poslugiwania sie materialem faktograficznym - liczbowym i statystycznym. Wywiady poprzedza slowo od autorki charakteryzujace sylwetke bohatera wywiadu. Z dokumentalistycznym obiektywizmem cytuje wypowiedzi rozmowcow - nawet wtedy gdy sa sprzeczne z wypowiedzia poprzedniego rozmowcy na temat grupy polonijnej na obcym kontynencie. Wynika to z niejednokrotnie z przyjetych przez rozmowcow kryteriow oceny: ilosciowego, zawodowego wyksztalcenia, przedstawicielstwa we wladzach, zamoznosci. Sa tu rowniez przedstawiciele polityki - ze Zbigniewem Brzezinskim na czele, ludzie literatury Milosz, Singer, przedstawiciele nauki, na nawet swiat piosenki. LiT."W domu i w podrozy" (W:)"Tygodnik" (Krakow), 18 marca 1992 -- <i>Tygodnik, Krakow, Nr 3, 1992</i> | [
"References & Guides & Self-Help "
] | [
"Reference",
"Foreign Language Study & Reference"
] | References & Guides & Self-Help | 0.531291 | null | null | Tytuł przygody: Przez Bramy Morra
Autor: Michał „Baniak” Bańka
System: Druga edycja Warhammer Fantasy Role Play
Sugerowana liczba graczy: 4
Gotowe postacie: Tak (opcjonalnie)
Liczba sesji: 1-2
Modyfikacje zasad: brak
Grafika: Ryszard Andrzejowski (CC, str. 7),
Daniel Lewandowski (mapa str. 12), Grishin Alexey (CC, str. 4)
1
TM
®
Opis: Przygoda rozpoczyna się na szlaku między stolicą Ostermarku, miastem Bechafen a wioską
Munkenhof, której okolice stają się miejscem wszystkich wydarzeń. Bohaterowie zostają wysłani, by
poznać losy pewnego kapłana i opiekuna lokalnej świątyni Morra, Boga Śmierci. Aby odkryć, co
stało się z zaginionym i jakie tajemnice skrywa zarówno miejscowy cmentarz jak i ludność wioski,
bohaterowie muszą wejść w role śledczych o niemałej odwadze, gdyż to, co spotkają, może przyprawić
o mocny dreszcz.
Autor uzyskał zgodę od wydawnictwa Copernicus Corporation na wykorzystanie grafik, nazw
i fragmentów publikacji z serii Warhammer Fantasy Role Play zawartych w |
1515240908 | Awaken Your Inner Warrior: Discover The Secrets To Unlock Your Natural Fighting Abilities, Overcome The Fear Of Violence, And Walk In Power And Confidence | Richard A. Moore | Richard Moore is just a normal guy who had the unique experience of being in the right place at the right time. It can best be described as the perfect storm of an inquisitive mind and exposure to some extraordinary people. 2nd generation Bruce Lee students, Russian Special Ops Commandos, and a martial arts student with a passion for teaching normal people how to defend against the aggressive, violent criminal element so prevalent in this world. Moore has enjoyed showing everyday people how to apply the lessons of the most elite fighters in the world. Some things are just too simple to ignore. And the innate natural reactions that each person carries around from birth can and will become a powerful foundation upon which the most effective self-defense can be built. Awaken your inner warrior. And Stand! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.503724 | null | null | COMPENDIUM OF CHARISMATIC
LEADERSHIP
PRIMAL PATH
At 3rd level, a barbarian gains the Primal Path
feature. Here is a new option for that feature: the Path
of the Conqueror.
PATH OF THE CONQUEROR
Those barbarians who walk the Path of the
Conqueror seek to crush their enemies and rule over
them. In battle they seed fear in the hearts of their
enemies and their mere presence spreads menace
across the battlefield. Those they let survive live to
tell the tales of dread and horror, and those they slay
are a tribute to those tales.
SUBMIT THE WEAK
When you choose this path at 3rd level, you can
break the will of your foes. When you are hit by a
melee attack while raging, you can use your reaction
to force your attacker into submission. The attacker
must make a Strength (Athletics) or Dexterity
(Acrobatics) check (their choice), contested by your
Strength (Acrobatics) check. If you succeed, the
attacker takes bludgeoning damage equal to half
your barbarian level + your Strengt |
044179159X | Swords Against Wizardry | Fritz Leiber | "There were two writers of the earlier generation whose literary standards and skills, whose talent and sensibility they (new wave wirters) still admired. One was Phillip K. Dick. The other was Fritz Leiber, whose masterly prose and urbane wit continued to outshine our callow talents. We revered him. We still do." -Michael Moorcock<br /><br />Drawing themes from Shakespeare, Edgar Allen Poe, and H.P Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually coining the term | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.669979 | null | null |
Marv Breig and Matt Finch
- 2 -
By Marv Breig
Based upon the Swords & Wizardry Rules by Matthew J. Finch
Editors: Matt Finch, Jason Cone, Allan T. Grohe, Jr., Jerry Mapes, and Jesse
Rothacher
Additional Editing and Proofing: Scott Casper, fandomaniac, Eric Norred,
Lord Kilgore, Kuburanar, Lee Reynoldson, and the Swords & Wizardry forum
Art: Peter Fitzpatrick (Cover), Jeff Preston, Chad Thorson, Michael Shorten,
and Matt Finch
Contributors: Michael Shorten, Matt Finch
With special thanks to Jason Cone, Allan T. Grohe, Jr., and Jerry R. Mapes for
their advice, and to Jesse Rothacher for the generous donation of his time and
skills on the layout of prior printings of this book.
Dedicated to Dave Arneson (1947-2009), E. Gary Gygax (1938-2008) and
Jerry R. Mapes (1965-2009)
Published by Mythmere Games
Third Print Edition—25 November 2010
Mythmere Games ™
www.swordsandwizardry.com
Copyright © 2008-2011 Matthew J. Fi |
081184370X | Witch's Brew Spell Deck: 36 Good Spells for Every Day | Witch Bree | Witch Bree is a poet and medieval scholar as well as a practicing witch and astrologer. She leads retreats and wicca workshops throughout the U.S. and is author of Women of the Beat Generation (Conari), which won the American Book Award in 1997. She lives in San Francisco. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.517379 | null | null | Potions
Healing 50GP
Water Breathing 100GP
Climbing 75GP
Superior Healing 500GP
Animal Friendship 100GP
Supreme Healing 5000GP
Greater Healing 100GP
Invisibility 5000GP
Spell Scrolls
Cantrip 25GP
3rd 300GP
1st 75GP
4th 500GP
2nd 150GP
5th 1000GP
Table
Item
Cost
Rarity
Tier
Unlocked
50 Gold
1 TCP
1 - 4
Evergreen
A
Bag of Holding
8 TCP
Uncommon
1 - 4
Evergreen
Potion of Greating Healing
8 TCP
Uncommon
1 - 4
Evergreen
Spell Scroll (Cantrip)
8 TCP
Common
1 - 4
Evergreen
Spell Scroll (1st or 2nd)
8 TCP
Uncommon
1 - 4
Evergreen
B
Spell Scroll (3rd)
8 TCP
Uncommon
1 - 4
Evergreen
C
Potion of Superior Healing
8 TCP
Rare
1 - 4
Evergreen
Spell Scroll (4th or 5th)
8 TCP
Rare
1 - 4
Evergreen
Chime of Opening
8 TCP
Rare
1 - 4
Season 8
Eyes of Minute Seeing
8 TCP
Uncommon
1 - 4
Season 8
D
Potion of Supreme Healing
16 TCP
Very Rare
2 - 4
Evergreen
Spell Scroll (6th, 7th or 8th)
16 TCP
Very Rare
2 - 4
Evergreen
Portable Hole
16 TCP
Rare
2 - 4
Season 8
E
Spell Scroll (9th)
16 TCP
Legendary
3 - 4
Evergr |
0395437822 | Intervention: A Root Tale to the Galactic Milieu and a Vinculum Between It and the Saga of Pliocene Exile | Julian May | As humanity enters the 21st century, the world grows closer to war. A small group of people gifted with "metapsychic" powers wages its own desperate battle to tip the balance towards peace. The stories of Dartmouth professor Denis Remillard, Scotsman Jamie MacGregor, Soviet psychic Tamara Sakhvadze, and Chicago businessman Kieran O'Connor combine with an old man's memoirs and a commentary by an exotic group of extraterrestrial observers to create a compelling panorama of the near future. This "root tale" to "The Galactic Milieu," a forthcoming trilogy, can stand alone as a superb piece of speculative fiction. Highly recommended. JC<br />Copyright 1987 Reed Business Information, Inc. | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.494327 | null | null |
Players’ Guide to the MegaTraveller role-playing game system.
1
Copyright © 1989-2005 Far Future Enterprises.
Players’ Guide to
MEGATRAVELLER
Role-Playing in the Shattered Imperium
Basic information about the
MegaTraveller role-playing game system.
“The fact that the Imperium was the largest, the strongest, and the single most
dominant force in interstellar politics for more than a thousand years misled even
its most vocal detractors. Critics talked about change rather than revolution.
Dissidents talked about escape rather than change.
"Five hundred years of stable interstellar government produced an
understandable complacency on the part of every member of the Imperial nobility.
Every noble had a vested interest in maintaining the status quo; it was the source of
their power and their fortunes.
"Imperial succession had been a smooth process for centuries. When
Dulinor's bullets killed not only the emperor but also his immediate heirs, they
created a tur |
0786901497 | Player's Option: Skills & Powers (Advanced Dungeons & Dragons Rulebook) | Dale Donovan | These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want. Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.46806 | null | null | 208
APPENDIXTHREE:
CONVERSION
RULES
pqrrqqs
Converting characters to the d20 System™ from the Legend of the
Five Rings Role-Playing Game™ may seem a daunting process,
for the two systems are extremely different. However, with a
bit of flexibility and patience nearly any character can be
easily transferred from one game to another.
STEP ONE: ABILITY SCORES AND TRAITS
Each trait in Legend of the Five Rings RPG can be associated with
an ability score in the d20 System.™ See Table 7–1.
Table 7–1: Traits to Abilities
L5R Trait
d20 Ability
Agility
Dexterity
Awareness
Charisma
Intelligence
Intelligence
Perception
Wisdom
Reflexes
Dexterity
Stamina
Constitution
Strength
Strength
Willpower
Wisdom
Converting from L5R RPG to d20: Compare the character’s
Trait with the comparable ability score on Table 7-1. In the
case of Wisdom and Dexterity (both of which are determined
by two different Traits in L5R) use the lower of the two Traits,
and add +1 to the final ability score for every point of diffe |
1632202670 | Sun and Sand: A Western Trio | Max Brand | <div> <BR>“Brand practices his art to something like perfection.” —<I>The New York Times</I> <BR> <BR>“Max Brand is the Shakespeare of the Western range.” —<I>Kirkus Reviews</I> <BR> <BR>“One of the most prolific and protean pulp writers of the century.” —<I>Publishers Weekly</I> <BR> <BR>“[Brand's] importance as a popular mythmaker . . . is fundamental.” —<I>Chicago Tribune</I> <BR> <BR>“A first-rate storyteller.” —<I>Washington Times</I> </div> | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.46117 | null | null | Sundered SkiesTM Screen Inserts for the Customizeable Game Master’s Screen
www.tripleacegames.com
Permission is granted to print this document for use in your customizeable Games
Master’s Screen. The document must not be distributed in print or electronically.
TAG310341
©2010 Triple Ace Games. Hellfrost and all related marks and logos are trademarks of Triple Ace Games. All Rights Reserved.
©2010 Triple Ace Games. Hellfrost and all related marks and logos are trademarks of Triple Ace Games. All Rights Reserved.
TAG310341
TAG310341
©2010 Triple Ace Games. Hellfrost and all related marks and logos are trademarks of Triple Ace Games. All Rights Reserved.
TAG310341
TAG310341
©2010 Triple Ace Games. Hellfrost and all related marks and logos are trademarks of Triple Ace Games. All Rights Reserved.
TAG310341
TAG310341
©2010 Triple Ace Games. Hellfrost and all related marks and logos are trademarks of Triple Ace Games. All Rights Reserved.
TAG310341
TAG310341
©2010 Triple Ace Games. Hellf |
0786936975 | Champions of Valor (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Setting) | Thomas M. Reid | <div><div><b>Thomas M. Reid</b> has written novels for the <b>Forgotten Realms</b> campaign setting, as well as various game supplements including <i>Shining South</i>™.<br><br><b>Sean K. Reynolds</b> has designed numerous game products and supplements for Wizards of the Coast. His credits include the <b><i>Forgotten Realms</i></b><i> Campaign Setting</i>, <i>Lords of Darkness</i>™, and <i>Magic of Faerun</i>™.</div></div> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.534183 | null | null |
CCC-GAD01-01
Broken Blade
Part II of the Reborn Flame Trilogy
On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a
mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin
confront the shadows of his past and free him from a century-long hatred.
A Two-to-Four-Hour Adventure for Tier 2 Characters
Optimized for APL 8
CREDITS
Lead Designer: Y. Michael Zhang
Editing: Y. Michael Zhang
Art Director & Graphic Designer: Y. Michael Zhang
Cover Art: Studio T / Shutterstock.com
Cartography: Y. Michael Zhang
Interior Art: Patrick E. Pullen, other art provided by
Wizards of the Coast
D&D Adventurers League Guildmaster: Chris Lindsay
D&D Adventurers League Wizards Team: Adam Lee,
Chris Lindsay, Mike Mearls, Matt Sernett
D&D Adventurers League Administrators: Lysa Chen,
Amy Lynn Dzura, Claire Hoffman, Greg Marks, Alan
Patrick, Travis Woodall
Playtesters: Andrew Bahls, John Beres, Christo |
0671865609 | Brave Men: The Blood-and-Guts Combat Chronicle of One of America's Most Decorated Soldiers | David H. Hackworth | <I>The New York Times Book Review</I> Provocative...chilling. A poignant and fascinating tale.<br /><br /><I>The Washington Post Book World</I> An exceptional warrior...a soldier's soldier. Hackworth has written a fine and affecting autobiography. | [
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Leaders & Notable People"
] | Biographies & Memoirs | 0.661499 | null | null | Blood & Guts
by Charles Rice
Dedication: This book is dedicated most humbly to the real heroes. To everyone out there standing in the rain, crawling
through mud, and sucking it up when you never thought you could, this book is for you.
Author’s Note: This book covers the military forces of the United States exclusively, with a focus on special operations.
As the son of a WWII British Commando, I am well aware that the men and women of militaries around the world have
skills, training, and courage the equal of the United States, and the exclusion of those forces from this book is not an
attempt to insinuate otherwise. The unfortunate fact is covering every military in the world (or even the complete US
military) is a task beyond the scope of this book. It is my hope that the information presented here will allow the GM to
create these forces on his own with a little research. Look for additional Blood and Guts sourcebooks that cover other
militaries and specifi c areas of |
0971988102 | Presentation Power Tools for Fine Artists | Renee Phillips | "A must for every fine art individual who wants to present themselves professionally." -- <i>Linda Handler, Artist and Director of Phoenix Gallery</i><br /><br />"Many effective tools are provided to empower art professionals and tremendously benefit their portfolios." -- <i>Susan Schear, Director, Artist Career Planning Services</i><br /><br />"This book provides artists with the tools to take control of their careers." -- <i>Diane Leon, Artist and Adjunct Assistant Professor of Art, NYU</i> | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Home Improvement & Design"
] | Hardware & DIY & Home | 0.604523 | null | null | Items of Power
Items of Power
Credits
Authors: Adam Meyers, Andrew Stoeckle, Andrew J Gibson,
Derfael Oliveira, John Little, Johannes Luber
Creative Director: Adam Meyers
Interior Art: Rick Hershey, 1 Man Studio, Pawet Dobosz, and Scott Harshbarger
Layout: Rachel Meyers
Special Thanks: Johannes Luber
Items of Power
This Handbook was created by
Visit https://www.patreon.com/DropDeadStudios to lend your support.
Contents
Magic Item Creation .........................................................................3
Creating Magic Items ......................................................................................3
Talent-Based Item Creation ..........................................................................4
Item Base Powers ..................................................................................4
Miscellaneous Variables ...........................................................................9
New Crafting Feats ............................................. |
1534851453 | Ghost Warriors: Long Range Patrol Airborne Rangers | Lt. Bob Stein | In 1967 Lt. Stein arrived at Pleiku Air Base in South Vietnam and was assigned to the First Cavalry Division as a platoon leader in the Fifth Cavalry Regiment (B- 1-5). During the next twelve months, he was in frequent combat, and sometimes daily gunfights, surrounded by exceptional warriors fighting veterans of the North Vietnamese army.<div><br />In the battle of Vien Thien (3) on June 21, 1967, his cavalry company clashed with the 7th Battalion, 18th NVA Regiment. Stein was the only lieutenant in the field since the other three lieutenants and most senior non-commissioned officers were dead or seriously wounded. Two men of his company were awarded the Congressional Medal of Honor for their actions on that day. Stein received the Silver Star.<br /><br />In November he was selected as the 4th Platoon's leader for a new Long Range Patrol Company being formed in-country principally with battle-hardened combatants volunteering from the 101st Airborne Division. He participated in a night combat jump, rowed a raft from a Navy riverine patrol boat that inserted a Special Forces team, and was at Camp Enari in the Central Highlands on January 30, 1968 for the massive Tet Offensive.<br /><br />His platoon's seven six-man teams usually patrolled along the Cambodian border and provided intelligence as they reported enemy movements on the Ho Chi Minh resupply route from North Vietnam. About half of those patrols ended in gunfights requiring extraction under fire. Normally Stein was found in the Command and Control helicopter inserting and recovering his brave men from deep inside the enemies' domain.<br /><br />Army Ranger units had been disbanded in 1959, and his teams' successes as well as those of another Long Range Patrol Company and Long Range Reconnaissance Patrol units, prompted the Army to reflag them on February 1, 1969 creating today's Army Rangers. Following his stint in the Army, Stein worked for the Marriott Corporation for thirty-three years and retired in 2007.</div> | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.552856 | null | null | Ghost Ops
Project Lucifer
Mission File
Ghost Ops by
FeralGamersInc
Project Lucifer designed by
Darren Pearce
Contributors
Tim Loya
J A Cummings
Darren Pearce
Neal Hyde
August Hahn
Artwork
Tugsbayer Jamts
Satoshi Kamanaka
Claudio Casini
Luigi Castellani
Layout
FeralBot
Thanks to
The Ghost Ops Community
Copyright 2019 FeralGamersInc Ltd. All rights reserved.
Contents
Saviours Bane - Tim Loya
5
Fire - J A Cummings
11
Blackhawk Lost - Darren Pearce
21
Out of Africa - Neal Hyde
37
Operation Prelude - August Hahn
43
Ghost Ops
4
Ghost Ops
Note on using Mission Pack 3
Mission Pack 3 is for use with the Project Lucifer Setting for the Ghost Ops RPG. This
mission pack will use the FeralEngine of the game and a separate Savage Worlds
version will be releashed.
5
Saviours Bane
Ghost Ops
6
“The Truth of a thing rarely survives the erosion caused by its Veneration.”
-Sir Geoffry le Faucon, Knight Templar
Saviours Bane
7
Overview |
1849085250 | The Northern Ireland Troubles: Operation Banner 1969–2007 (Essential Histories) | Aaron P. Edwards | The Northern Ireland Troubles: Operation Banner 1969-2007, tackles what is a very difficult subject in a detached way. I think this was the correct approach and it drives this 96-page book down a straight historical pathway. <i>Keith Nairn-Munro, Toy Soldier & Model Figure (December 2012)</i> | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.490929 | null | null | THE SONS OF ERIN
An Adventure Scenario for
Millennium’s End
There is an uneasy truce between the army and the IRA in the run-up to Easter..... until the
Sons of Erin launch a rocket attack on the car of James Cavendish MP, Minister for Northern
Ireland. But who are the Sons of Erin? And was the Minister their real target?
Written by Mark Baker
The Sons of Erin page 2 of 27 ©1998 Mark Baker
Initial GM Notes
This is a scenario for experienced Millennium's End players. A well balanced team is essential
for completing the adventure. Investigative and Forensic skills are more important than tactical
ones, although the scenario can end with a combat situation.
In this assignment, maintaining client confidentiality is even more important than normal for a
Blackeagle operation. A number of parallel investigations of the incident are being conducted
by various groups. The Close Protection Unit is trying to determine if there is a breach in their
own security. MI5, in its terrorist counter-inte |
0971655235 | Gaming Frontiers for All Things D20 | Robert J. Williams | Features:<br /><br />Rock the Vote, a piece of their upcoming Dynasties and Demagogues, a sourcebook on how to put political intrigue into your game.<br />An excerpt plus never before published content from their upcoming Heroes of High Favor: Elves<br />More Freeport fiction<br />A piece of the Avadnu Primer<br />Preview of Book of Hallowed Might<br />An exclusive first look at Armageddon 2089. Plus an excerpt from Quintessential Psion<br />Places of Interest (POI): Three mew Guilds for Hunt: Rise of Evil campaign, plus a Dragonstar guild<br />A detailing of the city of Kuching<br />Short fiction in the Arcanus setting with stats for a new minor artifact and a werewolf NPC<br />New material to go along with the Weird North in your Deadlands campaign<br />A neat article on making those trick shots workable within the system<br />The Kingdom of Elcheria - a new World X map with text supplied by one of our loyal fans | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.59417 | null | null | 1
2
D20 Decade: The 1980s
“Freedom is not something you are given, but something you have to take.”
-Meret Oppenheim
Chris A. Field
Writing, Art and Layout
Additional Art from Louis Porter Jr.’s Image Portfolios
Stock Photographs from Stock.xchng www.sxc.hu/home
Additional Public Domain Images from www.Dotgovwatch.com
Military Images from www.dod.mil
Copyright 2008, Otherverse Games
WWW.OTHERVERSEGAMES.BLOGSPOT.COM
Requires the Use of the D20 Modern Core Rulebook
Published by Wizards of the Coast
3
D20 Decade: The 1980s is a sourcebook
designed to immerse players and
gamemasters (particularly those gamers who
grew up during the 1990s) into the culture
and color of 1980s America. Gamemasters
will find a wealth of cultural and historical
details about the 80s, allowing them to
breathe some life into a campaign set during
the recent past. D20 Decade is genre neutral,
and provides information which can be used
|
0517223058 | The Ultimate Encyclopedia of Spells: 88 Incantations to Entice Love, Improve a Career, Increase Wealth, Restore Health, and Spread Peace | Michael Johnstone | Here are fun spells for all needs: to revive passion, to find love, for health, to attract money, and to help job seekers. There's one for cat lovers?88 white-magic spells in all. <i>The Ultimate Encyclopedia of Spells </i>contains everything one needs to make their dreams come true, including practical steps to take if the spells don't take effect immediately.<i> </i>With step-by-step, easy-to-follow<i> </i>instructions and easy-to-find tools and ingredients, this comprehensive volume emphasizes how to use spells and magic positively, for self-development. Discover your true nature and destiny with this fun guide to self-help magic! | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.48792 | null | null | Meowmagic spell lists and descriptions
Inhoud
Spell lists..................................................................................................................................................9
Bard .....................................................................................................................................................9
Cleric....................................................................................................................................................9
Druid..................................................................................................................................................10
Paladin...............................................................................................................................................10
Ranger ...............................................................................................................................................10
Sorcerer............... |
1570036578 | Never for Want of Powder: The Confederate Powder Works in Augusta, Georgia (Non Series) | C. L. Bragg | "The level of effort, size, production values, conceptual completeness, and content itself transcend any ordinary ink and paper effort." -- <i>Civil War Bookshelf</i><br /><br />"Written by an impressive collection of engineers and historians, the work [is]. . . remarkable in value to the historian, professional, and amateur." -- <i>Augusta Magazine</i><br /><br />Winner of the Lilla M. Hawes Award for best book on Georgia local or county history -- <i>Georgia Historical Society</i> | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.463472 | null | null | Bureau 13 Blackpowder
1
8
5
9
-
1
8
8
9
1
8
5
9
-
1
8
8
9
1
8
5
9
-
1
8
8
9
1
8
5
9
-
1
8
8
9
1
8
5
9
-
1
8
8
9
Tri Tac Games CD PDF #3015
Origins of Bureau 13
The Black Powder Years
The Black Powder Years
The Black Powder Years
The Black Powder Years
The Black Powder Years
The Black Powder Years
The Black Powder Years
The Black Powder Years
The Black Powder Years
The Black Powder Years
Bureau 13 Blackpowder
00
00
Index
01
Genesis Bureau 13 1862-1889
Richard Senasac, Tom Trotter,
Rich Tucholka
02
Hot Spots 1865 The War years
03
Hot Spots 1875 A More Familiar Union
Charlie Tennant, Senasac, Tucholka
04-05 Bureau 13 Timeline
Senasac, Tennant, Tucholka
06
Lincoln & Bureau 13
Dirk DeJong, Tucholka
07
Lafyette Baker Bureau Chief
Tucholka
08
Stanton & Bureau Policy
Tucholka
09
A Baker’s Dozen
Tucholka
10-11 Bureau 13 Offices
Tucholka & Senasac
11
Bureau 13 and the Presidents
Tucholka
12
State of the Co |
0786964642 | Legacy of the Crystal Shard: Sundering Adventure 2 (D&D Adventure) | R.A. Salvatore | R.A. Salvatore is the<i>New York Times</i>best-selling author of more than forty novels, including the popular<b>Forgotten Realms</b>series The Legend of Drizzt. He's an avid gamer, father of three, and loyal citizen of Red Sox Nation. Residence:Massachusetts | [
"Arts & Photography",
"History"
] | [
"Arts & Photography",
"History & Criticism"
] | Arts & Photography | 0.415221 | null | null | neoexodus adventure:
Gel
Written By Lee Hammock
and chris mccoy
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by
Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
LPJ9998
NeoExodus Adventures: gel
Page 2
“Gel” is an adventure for 4-6 characters level 6-
8. All character classes will be useful but rogues,
rangers and druids in particular will find their skills
in demand. This adventure can be run any time
characters are undertaking dimensional travel, such
as teleporting or planeshifting, or as a sequel to the
adventure “Cold Visitor”. Also characters could be
shipwrecked on the island of Lannil with only slight
modifications needed for the beginning of the module.
No special abilities are needed for this adventure but
the ability to inflict cold damage is a great advantage.
Much of this adventure happens on a schedule so the
DM should read through it carefully and be familiar
with t |
1530539498 | Hands of Fate: The Art of Divination with Playing Cards | Robin Artisson | Robin Artisson is a modern day practitioner of traditional sorcery and divination, a social critic, folklorist, scholar of pre-Christian religions, and proponent of spiritual ecology. He is the author of several noted works on those topics. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.517961 | null | null | by Don Bisdorf
TOOLS OF
THE TRADE
Tools of The Trade
Written by Don Bisdorf.
Edited by Brennan Taylor.
Layout design by Thomas Deeny.
Art direction by Jared Axelrod and Brennan Taylor.
Cover by Alex White.
Illustrated by Jenna Fowler, Kurt Komoda, and Steve Walker.
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fate Core SyStem and Fate aCCelerated edition © 2013 by Evil Hat Productions, LLC. Developed, authored, and
edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valen-
tine, Fred Hicks, and Rob Donoghue.
toolS oF the trade Copyright © 2015 Galileo Games. All rights reserved.
the miniStry initiative Copyright © 2014 Galileo Games. All rights reserved.
the miniStry oF PeCuliar oCCurrenCeS Copyright © 2014 Tee Morris and Philippa Ballentine. All rights reserved.
Interior illustrations © 2015 Jenna Fowler, Kurt Komoda, and Steve Walker.
ISBN 1-978-1-887920-17-9
http://www.galileogames.com
To: Doctor Basil S |
1601256167 | Pathfinder Tales: Skinwalkers | Wendy N. Wagner | As a young woman, Jendara left the cold northern isles of the Ironbound Archipelago to find her fortune. Now, many years later, she's forsaken her buccaneer ways and returned home in search of a simpler life, where she can raise her young son Kran in peace. When a strange clan of shapeshifting raiders pillages her home, however, there's no choice for Jendara but to take up her axes once again to help the islanders defend all that they hold dear.<br /><br />From author Wendy N. Wagner comes a new adventure of vikings, lycanthropes, and the ties of motherhood, set in the award-winning world of the Pathfinder Roleplaying Game. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.535708 | null | null | 1
Drow of Porphyra
2
Drow of Porphyra
The Nalbrezu - Devils in Disguise
Credits
Author: Patricia Willenborg
Editing: Perry Fehr
Artist: Gary Dupuis
Cover Artist: Patricia Cavalieri
Porphyra Logo: Rick Hershey
Layout: Mark Gedak
Publisher: Purple Duck Games
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from
Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder
Roleplaying Game. Paizo Publishing, Inc does not guarantee compatibility, and does not endorse this
product.
3
Introduction
All beings who love the light learn to dread the realms
below their feet, and since the earliest times the Under-
deep has repaid all fears in kind. Insectile horrors and
stranger things boil up from wounds in the earth with-
out warning anywhere they are least expected. Prisoners
are taken so far beyond the reach of the sun that they
might as well have never known it at all. And most who
venture down in sear |
0935696237 | World of Greyhawk, folio edition (Advanced Dungeons & Dragons) | Gary Gygax | This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons & Dragons fantasy role-playing games. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.599083 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
HIG4−02
Losing the War We’ve
Won
A One-Round D&D LIVING GREYHAWK
®
Highfolk Regional Adventure
Version 1.0
by Greg Marks
Reviewed by Jason Bulmahn
The spring thaw brings the opportunity for |
0873648269 | Dim-mak's 12 Most Deadly Katas: Points of No Return | Erle Montaigue | Erle Montaigue was the first Westerner to be granted the degree of "Master" in taijiquan and dim-mak. In 1995 Erle was invited to study with Liang Shih-kan, the leader and "keeper" of the now almost extinct forerunner to taijiquan, the Wutan Shan System of Boxing, thus becoming the only Westerner and one of a handful of people to be taught the nine qi-disruptive methods. He serves as head of the World Taiji Boxing Association (WTBA), which has schools in more than 30 countries. He is highly regarded internationally as one of the leading instructors of the internal martial arts, including taijiquan | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Exercise & Fitness"
] | Health, Fitness & Dieting | 0.491196 | null | null | APL 14
INTRODUCTION: THE REAR GUARD
H A L M A D A R B R U T E
CR 8
Male Khaasta Barbarian 2 Fighter 2 Exotic Weapon Master 1
CE Medium Monstrous Humanoid
Init +3; Senses Listen +6, Spot +6
Languages Common, Draconic
AC 23, touch 8, flat-footed 23
(+2 Dex, +8 Natural Armor, +6 greater mage armor, -4
Reckless Rage)
hp 122(8 HD)
Fort +18, Ref +6, Will +5
Speed 30 ft. (6 squares)
Melee +1 bastard sword +20/+15 (1d10+33/19-20)* or +1
bastard sword +20/+15 (1d10+33/19-20)* and bite +9
(1d6+18)*
* Includes 4 point power attack.
Ranged javelin (1d6+15)
Base Atk +10; Grp +22
Atk Options Power attack, Reckless Rage, Combat Expertise
Combat Gear +1 bastard sword, javelins, cloak of predatory
vigor, devastation gauntlets
Pre-cast Spells: barkskin (CL3, factored into these stats), bull’s
strength (CL3, factored into these stats) bear’s endurance
(CL3, factored into these stats), greater mage armor (CL 5,
factored into these stats), protection from evil (CL 3, |
0062500406 | The Way of Wyrd: The Book of a Sorcerer's Apprentice | Brian Bates | The Castaneda-like novel responsible for reawakening interest in the ancient form of European shamanism called the Way of Wyrd. Based on actual documents from the British Museum, this compelling tale reveals a modern-day relevance in an ancient way of living in touch with nature and the spiritual dimension. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.562879 | null | null | Rite Publishing Presents
Rite Publishing Presents
Rite Publishing Presents
Rite Publishing Presents
101 0-Level Spells
By Steven D. Russell
By Steven D. Russell
By Steven D. Russell
By Steven D. Russell
Rite Publishing Presents:
101 0-Level Spells
Sorcerer Supreme
Sorcerer Supreme
Sorcerer Supreme
Sorcerer Supreme (Designer): Steven D. Russell
Apprentices
Apprentices
Apprentices
Apprentices (Additional Design):
Ben McFarland and Jonathan McAnulty
Spellbook Scribe
Spellbook Scribe
Spellbook Scribe
Spellbook Scribe (Editor): David Paul
Master Illusionist
Master Illusionist
Master Illusionist
Master Illusionist (Cover Artist): Joe Calkins
Transmuters
Transmuters
Transmuters
Transmuters (Interior Artwork): Joe Calkins
Lowly Apprentice
Lowly Apprentice
Lowly Apprentice
Lowly Apprentice (Layout): Steven D. Russell
Dedication: To Jeffery Spence
—for the consta |
B002GVS8TQ | Pathfinder Roleplaying Game Bonus Bestiary (Pathfinder) | Jason; Schneider, F Wesley Bulmahn | Unleash the Beasts! Get your first look at the future with more than a dozen menacing monsters that we couldn't make room for in the Pathfinder Bestiary. These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes: Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more! New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy Add a taste of the Pathfinder Roleplaying Game to your campaign today with this official manual of Pathfinder monstrosities! | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.554803 | null | null | By Matt Duval
WHAT PRESTIGE IS WORTH
PATHFINDER SOCIETY SCENARIO #10-08
TIER 7–11
Pathfinder Society Scenario #10–08: What Prestige
is Worth is a Pathfinder Society Scenario designed
for 7th- through 11th-level characters (Tier 7–11;
Subtiers 7–8 and 10–11). This scenario is designed
for play in the Pathfinder Society Roleplaying Guild
campaign, but can easily be adapted for use with
any world. For more information on the Roleplaying
Guild, how to read the attached Chronicle sheets,
and how to find games in your area, check out the
campaign’s home page at PathfinderSociety.club.
HOW TO PLAY
Author • Matt Duval
Development Lead • John Compton
Contributing Artists • Michele Giorgi, Andrew Hou,
Alexandru Sabo, Francis Tsai, Adam Vehige
Cartographer • Sean Macdonald, Corey Macourek,
Matthias Rothenaicher
Creative Directors • James Jacobs, Robert G. McCreary,
and Sarah E. Robinson
Director of Game Design • Jason Bulmahn
Managing Developers • Adam Daigle and
Amanda Hamon Kunz |
0312486189 | The Lilies of the Kitchen Recipes Celebrating Onions, Garlic, Leeks, Shallots, Scallions, and Chives | Barbara Batcheller | This is not a cookbook for the timid of palate, but those who like their food on the spicy side will appreciate Batcheller's generous collection of recipes. The book is divided into three parts, focusing on recipes featuring garlic, onions and shallots, and "the gilded lilies": leeks, scallions and chives. In each section there are recipes for appetizers, soups, entrees, vegetables, salads and dressings, sauces and breads. Unusual combinations of ingredients are suggested throughout the cookbook, which offers such international fare as Thai garlic shrimp, West Indian roast pork, Moroccan spiced lamb with onions, Brazilian black bean soup, California ceviche and Welsh leek and potato soup. Many of the recipes are easy to prepare, and all are introduced by Batcheller's chatty, enthusiastic comments. The author was a cooking instructor in California. Illustrations not seen by PW. BOMC/Cooking & Crafts Club alternate. <br />Copyright 1986 Reed Business Information, Inc. | [
"Cookbooks, Food & Wine"
] | [
"Cookbooks, Food & Wine",
"Cooking Education & Reference"
] | Cookbooks, Food & Wine | 0.385555 | null | null | Apep der Ewige
1
Apep der Ewige
Kaiserdrache und Markwart der Drachensteine
»Seht ihr diesen Menschen [unbedeutend, zerbrechlich]? Die meisten aus seinem Volk sind
erbärmlich [Verachtung], aber er ist ein Wissens-Hüter [mächtig, bedeutend, dauerhaft, Er-
staunen]. Er sagt, sein Volk [das doch so kurzlebig ist] wisse noch heute, was zur Zeit meiner
Jugend [Wärme, Lebensfreude, Abenteuer] gesagt und getan wurde, weil Wissens-Hüter
[Weisheit] es festhielten [beschützten, für die Ewigkeit bewahrten]. Er sagt jedoch auch, die
Erinnerungen [Wissen, Geschichte] meines Volkes seien [verloren, Herbstblätter], weil wir
versäumt haben sie zu hüten [wie einen Schatz].
Das ist jedoch nicht wahr [Dummheit, aber ich habe Nachsicht], denn die erloschenen Leben
meines Volkes sind hier, in meiner Schatzkammer [Bibliothek, Wissens-Hort]. Ich kann an
ihren Erfahrungen [riechen, schmecken, fühlen] noch heute teilhaben. Dennoch hat dieser
Wissens-Hüter [Respekt] vielleicht Recht, wenn er be |
0140443339 | The Oresteia: Agamemnon; The Libation Bearers; The Eumenides | Aeschylus | "Conveys more vividly and powerfully than any of the ten competitors I have consulted the eternal power of this masterpiece ... a triumph." Bernard Levin<br /><br />"How satisfying to read at last a modern translation which is rooted in Greek feeling and Greek thought ... both the stature and the profound instinctive genius of Aeschylus are recognised." Mary Renault, author of <i>The King Must Die</i> | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.410906 | null | null | Balphemor von Punin
1
Balphemor von Punin
Verhüllter Meister und Dämonologe, Agrimoth-Paktierer
»Balphemor von Punin ist das mächtigste Mitglied des transysilischen Triumvirats mit
Leonardo und Arngrimm von Ehrenstein. Man sagt, er sei weit über tausend Jahre alt und
habe bei Fran-Horas (!) studiert, Details aus seiner Geschichte sind allerdings unbekannt.
Gesichert ist, dass der Magier im Bunde mit dem Verderber der Elemente steht. B. befiehlt
Gehörnten, Un-Elementaren und Golems, rekrutiert seine Untergebenen aus der Heptagon-
Akademie (deren Geheimnisse er von Galotta erbte), aus der Agrimoth-Kirche und aus
Arngrimms Truppen, die dieser ihm zur Seite stellt, da er von B. Tränke gegen seine
Lykanthropie erhält. (...)
Menschliche Regungen zeigt B. selten, er gilt als sachlich, aber arrogant und geringschätzig.
Er hat keine Freunde oder erklärten Feinde. Seine Untergebenen verehren oder verabscheuen
ihn, niemand aber zweifelt an seiner Überlegenheit. (...)
Auf der sag |
1556343493 | Gurps Traveller | Steve Jackson Games | Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.56502 | null | null | Sparrials
TM
Written by ELIZABETH MccOY
Editorial Assistance by
NIKOLA VRTIS
Illustrated by GUY BURWELL,
GLEN JOHNSON,
DENIS LOUBET,
and CHRISTOPHER SHY
Playtesters: Fred Brackin, Roger Burton West, Peter V. Dell’Orto, Vicky “Molokh” Kolenko,
Walter Milliken, Christopher R. Rice, Emily Smirle, and Antoni Ten Monrós
GURPS, Pyramid, Warehouse 23, the all-seeing pyramid, Sparrials, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered
trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Aliens: Sparrials is copyright © 2015 by Steve Jackson Games Incorporated. All rights reserved.
The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please
purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of |
0786941464 | Dungeons & Dragons Deluxe Dice (D&D Accessory) | Wizards Team | Gather your dice, grab your D&D Player's Handbook core rulebook, and embark on the adventure of a lifetime. This accessory for the Dungeons & Dragons roleplaying game will help you decide your fate as you battle fearsome monsters, explore ancient dungeons, and claim magnificent treasure. This box contains a dice bag and a complete set of dice for use in the DUNGEONS & DRAGONS game: - One 4-sided die - Four 6-sided dice - One 8-sided die - One 10-sided die - One percentile die - One 12-sided die - One 20-sided die | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.508259 | null | null | Mail Call
A One-Round D&D 3rd Edition LIVING GREYHAWK™ Adventure
by Dennis Holmdahl
With Assistance of Team Nyrond, the Kingdom of Nyrond Development Team
It is six years after the Greyhawk Wars. The rebuilding of the Kingdom of Nyrond is continuing. It has been
hard work for everyone, including you and your fellow members of the Kingdom's Militia. It has been boring,
backbreaking work, and anything new would be a welcome change. It looks like you will be getting that
chance. You have been given a new temporary assignment—delivering the mail!
An adventure for 1st-level characters.
DUNGEONS & DRAGONS, D&D, GREYHAWK, ROLE PLAYING GAMES ASSOCIATION and RPGA are registered trademarks owned by Wizards of the Coast,
Inc. LIVING GREYHAWK and the D20 system logo are trademarks owned by Wizards of the Coast, Inc. All Wizards characters, character names, and
the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. Any reproductions or unauthorized use of material or |
0697384950 | Cartography: Thematic Map Design | Borden D. Dent | This introductory textbook introduces students to the different types of map projections, map design, and map production.Cartography is generally a sophomore or junior level course for geography majors and many professors are beginning to introduce computer cartography throughout the course. It includes a CD-ROM, containing 120-day time-limited version of ArcView GIS, including text specific exercises, is packaged free with every text. In addition, a Map Projection Poster is also included free of charge. | [
"References & Guides & Self-Help ",
"Geography & Cultures"
] | [
"Reference",
"Atlases & Maps"
] | References & Guides & Self-Help | 0.54712 | null | null | The Asylum
Stone
InteractIve Maps
part 3 of 6
Cartography by 99 Lives Design & Robert Lazzaretti
500 feet
KAER MAGA
The Hanging Manse
• The Augur Temple
• The Therassic Spire
• The Kiln
• Duskwarden
Guildhouse
• The Hanging
Manse
• Gadka’s Magical Oddities
• The Wheel Unbroken
• The Pillars of Dream
BIS
HIGHSIDE
STACKS
• The Sorry Excuse
• The White Lady
• The Gap
1 square = 5 feet
A23
A21
A22
A20
A19
A18
A17
A3
A4
A5
A16
A6
A14
A15
A13
A12
A9
A10
A11
A8
A7
A2
A1
Map Tags Off
Grid Off
The Therassic Workshop
1 square = 5 feet
The Black Keep
1 square = 5 feet
B15
B14
B13
B12
B9
B10
B11
B8
B7
B6
B5
B4
B3
B2
To B1
C18
C16
C12
C14
C15
C11
C9
C5
C4
C3
C6
C8
C7
C2
C1
C13
S
S
S
S
C10
C17a
C17b
Map Tags Off
Player View (No Grid)
GM View (No Grid)
The Scarlet Fog
1 square = 5 feet
Sewer Temple
1 square = 5 feet
B1
B2
B2
B4
B5
B6
B7
B3
B3
B3
S1
S3
S
S
S
S
S
S
S2
S4
S5
Map Tags Off
Player View (No Grid)
GM View (No Grid)
Kaijitsu Villa
1 square = 5 feet
K7
K1
K2
K3
K4
K5
K5
K6
Map Tags Off |
1560762489 | Road to Urik (Dsq1, Dark Sun Game): Advanced Dungeons & Dragons Official Game Adventure | David Cook | Tyr is free! Tyr is free!" Such is the heady cry that echoes from the darkest warrens to the gleaming chambers of the Council in that ancient city. Now is your chance to savor life released from the oppressive gloom of the sorcerer-kings - but for how long? New forces threaten the newly-born independence of Tyr, as outside forces march upon the city. King Tithian is determined to resist, but there are others on the Council of Advisors less eager to risk their wealth and lives for the cause of independence. It falls upon you to help mobilize and lead the citizen-army of Tyr on the road to Urik. Designed for four to six characters of 4th to 7th level, Road to Urik is set in and around Tyr, the campaign base for your DARK SUN game. A stand-alone adventure, Road to Urik can also be played as the sequel to Freedom. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.553757 | null | null | HIG5-07
A Deal Gone Cold
A One-Round D&D Living Greyhawk®
Highfolk Regional Adventure
Version 1.0
by Richard W. Brown
Edited by Brian Nowak and Chris Tulach
Reviewed by Chris Tulach
What happens when a new dwarven mining operation breaks open an ancient natural cavern? Not only can the miners
get in, but the inhabitants are now free to get out! This is a Highfolk regional adventure for APLs 2 to 6.
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new
DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license,
please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on ho |
087364543X | Master's Death Touch: Unarmed Killing Techniques | Hei Long | Duncan Long is an internationally recognized nonfiction and fiction writer of countless books and magazine articles on weapons and warfare. He is a best-selling Paladin author, with more than 20 firearms manuals in print. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.51084 | null | null | Ultimate
feat Decks
LPJ9492
Compatibility with the Pathfinder Roleplaying Game requires
the Pathfinder Roleplaying Game from Paizo Publishing, LLC.
See http://paizo.com/pathfinderRPG for more information on
the Pathfinder Roleplaying Game. Paizo Publishing, LLC does
not guarantee compatibility, and does not endorse this product.
3.5 SYSTEM COMPATIBLE
Ultimate Combat
Adder Strike (CombAt)
You can quickly apply poison to gloved hands, protected feet,
or other protected body parts, delivering the poison with your
unarmed strikes.
Prerequisites: Poison use class feature, Craft (alchemy) 1 rank,
Improved Unarmed Strike.
Benefit: As a swift action, you can apply one dose of contact or
injury poison to two body parts that you use for unarmed strikes.
You must still protect yourself against exposure to contact poisons
you apply in this way.
Normal: Applying poison to a weapon or single piece of ammuni-
tion is a standard action.
Adept ChAmpion
You can alter your smite ability, cha |
0844212350 | Un coup d'oeil sur la France (NTC: FOREIGN LANGUAGE MISC) | Claudine Coulanges | McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide | [
"Teen & Young Adult & College",
"References & Guides & Self-Help "
] | [
"Teen & Young Adult",
"Education & Reference"
] | Teen & Young Adult & College | 0.454516 | null | null |
ALERTE
"Citoyen Clarificateur, vous êtes convoqués d'urgence au secteur FLO, com/337-O-3517 pour
une mission de la plus haute importance (N° de mission: 657KHR/85-November, code Nemo
Paradise). Sur place vous trouverez l'agent de la Sec Int Ben-I-Hil qui vous donnera le
briefing d'avant mission. Le passage chez PLI et R&C se fera sous ses ordres. Ne me décevez
pas, Citoyen!"
BRIEFING
Ben-I-Hil accueille les Clarificateurs. Son air bonhomme et son apparente décontraction ne
cadre pas avec son emploi de la Sec Int mais que peuvent dire des Clarificateurs à quelqu'un
possédant une accréditation indigo? Le briefing de Ben-I-Hil est des plus concis. "Un tag
séditieux a été trouvé dans des W.C publics du quartier ZOO. Il faut des Clarificateurs de
confiance pour aller l'effacer. En aucun cas vous ne devrez lire ce tag. Par contre, il vous
faudra retrouver l'auteur de ce tag et l'emmener au centre d'extermination le plus proche. Le
code de la mission est X258-Mi |
0714864749 | Marks of Excellence: The Development and Taxonomy of Trademarks Revised and Expanded edition | Per Mollerup | The definitive book on corporate branding.<b>Steven Heller</b> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.461236 | null | null | THE EXPANDED
TM
5
&
Ninja
Design: Jerall Toi
Additional Design: Matt Blackie,
Stu Logan, and Wolfgang Baur
Editor: Amanda Hamon
Cover Art: Christophe Swal
Interior Art: Marc Radle, Mark Smylie, Hugo Solis
Layout and Graphic Design: Marc Radle
Art Director: Marc Radle
Publisher: Wolfgang Baur
Finance Manager: Shelly Baur
A NEW PATH FOR YOUR MONK & NINJA CHARACTERS
The Kobold Press logo and New Paths logo are tradmarks of Open Design LLC.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying
Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility
License. See http://paizo.com/pathfi nderRPG/compatibility for more information on the compatibility license.
New Paths: The Expanded Monk & Ninja and all other Open Design product names and their respective logos are trademarks of Open
Design in the U.S.A. and other countries.
Open Game Co |
1584500557 | Game Modeling Using Low Polygon Techniques (Charles River Media Graphics) | Chad Walker | Walker is a computer game artist, comic book illustrator, and instructor. He attends the exclusive Joe Kubert School of Cartoon and Graphic Arts Inc. in New Jersey, and works for Ensemble Studios where he helped design and create the award-winning games. | [
"References & Guides & Self-Help ",
"Business & Money"
] | [
"Business & Money",
"Job Hunting & Careers"
] | References & Guides & Self-Help | 0.540491 | null | null | RIVER WALK
ADVENTURES ON THE POWDER RIVER #3
STEPHEN CHENAULT
RIVER WALK
By Stephen Chenault
produCtion deSign: Stephen Chenault
editor: eriC BulliS
Front Cover: peter Bradley
interior art: peter Bradley
art direCtion//layout/produCtion: peter Bradley
Cartography: peter Bradley
Interested in Castles & Crusades ® the role playing game? Want to
learn more? There is a large online community of gamers who post home
brewed rules, adventure discussion and help incoming players disgest the
game and it’s potential. Please visit our online forums at the web address
mentioned above and get involved. All are welcome!!!
© 2012 Troll Lord Games. All Rights Reserved. Castles & Crusades ® is
a Registered Trademark of Troll Lord Games. All Rights Reserved. C&C,
Castle Keeper, SEIGE engine, Troll Lord Games, and the Castles & Cru-
sades, SEIGE engine, and Troll Lord Games logos are Trademark of Troll
Lord Games. All Rights Reserved.
OGL
This book is published under the Open Game License ver |
1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.586911 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended
for tournament use only and may not be reproduced without approval of the RPGA Network.
URD5-07
Tears of the Sun
A one-Round D&D Living Greyhawk®
Duchy of Urnst Regional Adventure
Version 1.5
by Denise Mauldin
edited by Jon Thompson, Mike Haakstad, and Craig Hier
Playtesters: David Thompson, Hol |
1893618323 | The Nascar Art Of Sam Bass | Sam Bass | Sam Bass and his wife, Denise, live in Concord, North Carolina with their children Kendyl and Mark. The Sam Bass Gallery is located near from Lowes Motor Speedway and is open to the public. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Miscellaneous"
] | Health, Fitness & Dieting | 0.437985 | null | null | A PATHFINDER SOCIETY SPECIAL FOR TIER 1–12+
A Pathfinder Society Special
By Kyle Baird and Tim Hitchcock
RACE FOR THE
RUNECARVED KEY
RACE FOR THE
RUNECARVED KEY
RACE FOR THE RUNECARVED KEY
A PAthfinder Society SPeciAl
Authors • Kyle Baird and Tim Hitchcock
Contributing Artists • Miguel Regodón Harkness,
Jason Rainville, and Kieran Yanner
Cartographers • Jason Engle, Rob Lazzeretti,
Sean Macdonald, and Corey Macourek
Creative Director • James Jacobs
Editor-in-Chief • F. Wesley Schneider
Senior Editor • James L. Sutter
Development Lead • Mark Moreland
Editing • F. Wesley Schneider
Editorial Assistance • Logan Bonner, Jason Bulmahn,
Adam Daigle, Rob McCreary, Stephen Radney-
MacFarland, Patrick Renie, and Sean K Reynolds
Editorial Intern • Savannah Broadway
Senior Art Director • Sarah E. Robinson
Graphic Designer • Andrew Vallas
Production Specialist • Crystal Frasier
Publisher • Erik Mona
Paizo CEO • Lisa Stevens
Chief Operations Officer • Jeffrey Alvarez
Director of Sales • Pier |
149279046X | Squids Will Be Squids: A Picture Book For Kids (Facts for Kids Picture Books) (Volume 2) | Lisa Strattin | <span><i>"I bought this book for my 8 year old son who's totally fascinated by anything under the sea...only to find myself caught up in reading it as well! I particularly enjoyed learning about all the different kinds of squids - Did you know there was a colossal squid? A Japanese Flying squid? A Vampire squid? Now you do! And this little book will tell you some interesting facts about each of them as well."</i></span> | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.627199 | null | null |
ADVENTURES IN BABYSITTING SQUIDS
DC-PLAGUE OF ANCIENTS 018- SEED: THE LITTLEST SQUIDLING
A Mind Flayer has been thrown off his ship into the cold lands of Icewind Dale. He has one
dying request for the party. To help bring a Squidling back to some mind flayer.
This adventure is best played with a group (Tier2) level 5-9
characters. About a 2-hour adventure.
WRITTEN BY PATRICK MCGOVERN
FIVER ARTISTS:
Sbsillustration
THIS ADVENTURE CONTAINS ADORABLE ELDRITCH HORROR WHO IS NEEDS CONSTANT MONITORING.
The Author is not responsible if the players are upset about receiving a minifridge
as a reward while they are in the subzero temperatures.
Written by: Patrick Ian McGovern
A Hunting we will Giff
2
DUNGEONS & DRAGONS, D&D, WIZARDS OF THE COAST, FORGOTTEN REALMS, THE DRAGON AMPERSAND, PLAYER’S HANDBOOK, MONSTER MANUAL, DUNGEON
MASTER’S GUIDE, D&D ADVENTURERS LEAGUE, ALL OTHER WIZARDS OF THE COAST PRODUCT NAMES, AND THEIR RESPECTIVE LOGOS ARE TRADEMARKS OF WIZARD |
0439376432 | Ricky Ricotta's Mighty Robot vs. the Jurassic Jack Rabbits from Jupiter | Dav Pilkey | Dav Pilkey hits the halfway mark in this cheerfully ridiculous, easy-reader series that spans the solar system, as Ricky Ricotta's Mighty Robot takes on the Jurassic Jackrabbits from Jupiter. | [
"Literature & Fiction",
"Children's Books"
] | [
"Children's Books",
"Literature & Fiction"
] | Literature & Fiction | 0.515742 | null | null | Beach Bunny Bimbos with Blasters
Beach Bunny Bimbos with Blasters
The Epic Battle for Survival Between
Humans and Invading Creatures
from The Red Planet Mars
Beach Bunny
Tri Tac Games CD PDF #5020 CD
The Invaders from Mars are Here!
by Rich Tucholka
TM
Bimbos
with Blasters
The Epic Battle for Survival Between
Humans and Invading Creatures
from The Red Planet Mars
Beach Bunny
TM
Bimbos
with Blasters
Tri Tac Games CD PDF #5020 CD
Beach Bunny Bimbos with Blasters
Beach Bunny Bimbos with Blasters
GAME DESIGN
Rich Tucholka
Art
William Levy
Editing
Karen Roe
This One's For:
Brian Roe
Beach Bunny Bimbos with Blasters © 2001 by Richard Tucholka
You are allowed to produce (12) copies of the rules for you players without
charge to them. Any resale of these PDF files or transmittal by use of any
data transfer device or the Internet is a violation of Copyright. You may not
post this PDF in any manner, whole or partial on any WEB site. |
1878175858 | Steelhead: Fly Tying Guide | H. Kent Helvie | Steelhead Tying Guide is a truly beautiful, full-color, step-by-step "how-to" book that will make steelhead fly tying simple, easy and fun! Scores of crisp color photos show how to tie all the most productive steelhead patterns including Speys, traditional wets, skaters, workers, and dries. Beautiful color plates will excite readers every time they look at them. Once the different typing methods are mastered, any fisherman (or fisherwoman) will then be able to tie all the great patterns shown in the color plates. -- <i>Midwest Book Review</i>
--This text refers to an out of print or unavailable edition of this title. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Hunting & Fishing"
] | Health, Fitness & Dieting | 0.434892 | null | null | TIEFLING HEXBLADE
Prime Requisite:
STR and INT
Requirement:
INT 9, CHA 9
Hit Dice:
1d6
Maximum Level:
10
Starting age:
17+3d6
Tieflings are descended from nobles of an
ancient, decadent human empire that entered
into a series of alliances (both military and
marital) with the forces of Chaos. They
resemble devilish humanoids with an
aristocratic bearing, and often have reddish,
grey, or stark white skin, horns, and tails. Some
have cloven hooves for feet. Tieflings tend to be
about the same height (not counting their
horns) and weight as humans. Some of these
tieflings, known as hexblades, have learned to
blend their natural talents at sorcery with
stealth and formidable martial skill.
Hexblades are skilled fighters. At first level they
hit AC 0 on a roll of 10+, and they advance in
attack and saving throws at the same rate as
fighters, by two points per three levels of
experience. They increase their base damage
roll from successful mis |
1573100374 | Mighty Maps! Facts, Fun and Trivia to Develop Map Skills | Cindy Barden | Cindy Barden began working as a full-time free-lance author and educational consultant in 1990 after a career in Personnel Administration and Management. "Once my two sons, Aaron and Jay, were grown, I was able to devote my time to doing what I love best--writing." | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.531189 | null | null | INTERACTIVE MAPS PART 2 OF 6
Cartography by Robert Lazzaretti
Fangs of War
CHERNASARDO
B
E
C
0
10 MILES
• Misthome
J. FORT RISTIN •
H
G
D
A
F
I
• L. FORT TREVALAY
K. FORT NUNDER •
K4
K5
K9
K6
K7
K10
K11
K8
K13
K14
K12
K. FORT NUNDER
K3
1 square = 5 feet
K3
K2
K1
K3
Map Tags Off
Grid Off
J. FORT RISTIN
J6
J1
J7
Third Floor
J8
J9
1 square = 5 feet
J10
J5
Second Floor
Ground Floor
Ground Floor
Third Floor
Second Floor
J2
J15
J17
J18
J3
Third Level
Second Floor
UP TO J20
DOWN TO J14
DOWN TO J20
UP TO J23
Map Tags Off
Grid Off
L. FORT TREVALAY
L1
Second Floor
1 square = 5 feet
L5
L13
L12
L6
L7
L11
L8
L9
L2
L10
L4
L3
L21
L20
L19
L16
L18 L17
L14
L15
Third Floor
Fourth Floor
TO L14
TO L12
TO THIRD FLOOR
TO L14
TO L19
TO THIRD FLOOR
L17
Map Tags Off
Grid Off
|
1434291723 | Dark Agent (Shadow Squadron) | Carl Bowen | Carl Bowen is a father, husband, and writer living in Lawrenceville, Georgia. He has published a handful of novels, short stories, and comics. For Stone Arch Books and Capstone, Carl has retold 20,000 Leagues Under the Sea (by Jules Verne), The Strange Case of Dr. Jekyll and Mr. Hyde (by Robert Louis Stevenson), The Jungle Book (by Rudyard Kipling), "Aladdin and His Wonderful Lamp" (from A Thousand and One Nights), Julius Caesar (by William Shakespeare), and The Murders in the Rue Morgue (by Edgar Allan Poe). Carl'snovel, Shadow Squadron:Elite Infantry, earned a starred review from Kirkus Book Reviews. | [
"Literature & Fiction",
"Children's Books"
] | [
"Children's Books",
"Literature & Fiction"
] | Literature & Fiction | 0.532159 | null | null | © 2014-15 The Topps Company, Inc. All rights reserved. Shadowrun and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc.,
in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
Writing: Michael Messmer
Art: David Dotson
Missions Logo: Jeff Laubenstein, Matt Heerdt
Shadowrun Missions Developer:
Steven “Bull” Ratkovich
Shadowrun Developer: Jason M. Hardy
Layout & Design: Matt Heerdt
Art Director: Brent Evans, Kat Hardy
05-05
FIGHT NIGHT
2
COVER
FIGHT NIGHT
INTRODUCTION
MISSION
BACKGROUND &
SYNOPSIS
SCENE 1
SCENE 2
SCENE 3
SCENE 4
SCENE 4A
SCENE 5
SCENE 6
SCENE 7
SCENE 8
PICKING UP
THE PIECES
LEGWORK
CAST OF
SHADOWS
DEBRIEFING LOG
The sharp ding of the bell signals the end of the fourth
round, and Billy “The Beast” Barlow breathes a visible
sigh of relief. Looking dimly out of his bruised right eye,
he sees his opponent strut around the ring, raising his
arms as i |
1780675623 | Creating a Brand Identity: A Guide for Designers | Catharine Slade-Brooking | Catharine Slade-Brooking has an industry background in branding, packaging and illustration with a client list including Glaxo Smith Kline, Lloyds Bank and the Sunday Times. She has written widely on graphic design subjects including 'The Encyclopedia of Illustration Techniques' and has exhibited work nationally and internationally, from the Mall Galleries in London to the Norsk Farmasihistorisk Museum Oslo. <br />She has taught within the University sector for over 15 years specializing in branding and visual identity and now teaches on the BA Graphic Communication course at Farnham UCA. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.486255 | null | null | ◆ Vizier ◆
By Michael Sayre
1
Lead Designers: Michael Sayre
Additional Design: Andreas Rönnqvist
Interior Design: Erik Nowak
Interior Layout: Levi Jones
Interior Artwork: Joe Shawcross, Toby Gregory, Storn Cook, and Jack Holliday
Publisher: Jeremy Smith
Special thanks to the legions of fans who helped playtest the material in this book and offered new and
innovative ideas to include.
Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by
the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and
Peter Adkison.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open
Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks,
proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade
dress. (Elements that have previously been designated as Open |
1560761040 | Dark Sun: Campaign Setting (Advanced Dungeons & Dragons, 2nd Edition) | Timothy B. Brown | Athas is a land of deadly magic and powerful psionics that offers no promise of glory or even of survival. Those who do not have the cunning to face life on Athas will surely perish - leaving nothing but bones bleached white under the blistering rays of the Dark Sun. ~ Set includes 2 96-page books, 2 24-page flip books, 16-page book, 2 fold-out maps, Complete Psionics Handbook Errata Sheet. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.590802 | null | null |
Dark Horizons Universe Campaign Setting
If you thought man’s past was dark, wait until you see his future.
Published by MGT Press, a division of Max Gaming Technologies, LLC
Requires the use of the d20 Modern Roleplaying Game Core Rulebook and d20 Future,
published by Wizards of the Coast, Inc
Dark Horizons Universe Campaign Setting
© 2005 Max Gaming Technologies, LLC
- 2 -
Credits
Game Designers
Richard Breyer
Brian Hammack
Erik Frankhouse
Creature Designer
Kevin Rank
Story and Timeline
Brian Hammack
Editors
Richard Breyer
Edward Gardner
Jennifer Kohl
Artwork
Aaron Canaday
Logan Foster
Erik Frankhouse
Michael Fuchs
Nauris Krauze
Dieter Ludman
Todd Westcot
Based on an original concept by
Adrian Wright
Original concept art by
Phil Lazzaro
For more information on the Dark Horizons Universe Campaign Setting visit
http://www.darkhorizons-rpg.com
‘d20 System' and the 'd2 |
1590592573 | C# Class Design Handbook: Coding Effective Classes (Expert's Voice) | Richard Conway | Richard Conway started programming BASIC with the ZX81 at an early age, later graduating to using BASIC and 6502 assembly language, COMAL, and Pascal for the BBC B and Archimedes RISC machines. He is an independent software consultant who lives and works in London. He has been using Microsoft technologies for many years and has architected and built enterprise systems for IBM, Merrill Lynch, and Reuters. He has focused his development on Windows DNA including various tools and languages, such as COM+, VB, XML, C++, J++, BizTalk and, more recently, data warehousing. He has been actively involved in EAP trials with Microsoft for .NET My Services and the .NET Compact Framework. His special area of interest is network security and cryptography. Richard is a contributor to both C# Today and ASP Today, and he is involved in a product development and consultancy alliance (http://www.vertexion.co.uk) specializing in data warehousing and security products. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.543903 | null | null | i
By Clinton J. Boomer, Jason Nelson, Carl Cramer, N. Jolly, and Julian Neale
Corrupted
Classes
ii
Corrupted
Classes
1
CREDITS
Author: Clinton J. Boomer, Jason Nelson, Carl Cramer, N. Jolly, and Julian Neale
Artists: Bruno Balixa, Jesus Blones, Daniel Cotter, Frank Hessefort, Jethro Lentle, Stephen Najarian,
Julio Rocha, Tanyaporn Sangsnit, Bob Storrar, Bryan Syme, Steve Wood
Editing and Development: Jason Nelson
Design and Layout: Dain Nielsen
Legendary Games Team Members: Alex Augunas, Clinton J. Boomer, Robert Brookes, Benjamin
Bruck, Paris Crenshaw, Matthew Goodall, Jim Groves, Amanda Hamon Kunz, Thurston Hillman, Tim
Hitchcock, Victoria Jaczko, Jenny Jarzabski, N. Jolly, Clinton J. Boomer, and Jason Nelson, Jonathan
H. Keith, Michael Kortes, Jeff Lee, Nicolas Logue, Will McCardell, Jason Nelson, Jen Page, Richard Pett,
Tom Phillips, Alistair Rigg, Alex Riggs, David N. Ross, Amber Scott, Mark Seifter, Tork Shaw, Mike Shel,
Loren Sieg, Neil Spicer, Todd Stewart, Russ Taylo |
0892812613 | The Book of the Toad: A Natural and Magical History of Toad-Human Relations | Robert M. DeGraaff | By integrating his commentary with the world of poetry, literature, art, and science, the author presents examples of the impact the toad has had upon the thoughts and actions of humankind. Degraaff considers this amphibian from every angle--from its biological aspects, which include its heritage as the evolutionary progenitor of land animals, to its role in mysticism and its value as an ingredient in witch's brew. He also incorporates the writings of Lewis Carroll, Beatrice Potter, William Shakespeare, and many others. Degraaff's whimsical approach to this offbeat subject and the many high-quality art reproductions combine to produce an attractive, entertaining package for general readers.<br /><i>- Frank Reiser, Nassau Community Coll., Garden City, N.Y.</i><br />Copyright 1992 Reed Business Information, Inc. | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.592831 | null | null | IntroductIon
Most citizens of Rassilon know of bufomi only through travelers’ tales. Jokingly referred
to as “toadies,” they are often portrayed as harmless, backward simpletons practicing a bi-
zarre toad-worshipping faith. But those who dwell near the dank marshes the bufomi call
home, tell no such stories and do not laugh with those that do, for they know how savage
and cunning the toad-men can be when aroused. Their culture is a violent one, where the
strong devour the weak and life is a constant struggle. This supplement delves beneath the
stereotypical exterior of bufomi society to reveal the true nature of the toad-men race.
orIgIn of the SpecIeS
Although much of the sentient races’ historical records were destroyed during the Bliz-
zard War, and the centuries long collapse of civilization that followed, fragmentary Anari
texts dating back many millennia make vague mention of “men not unlike toads in appear-
ance and habit” dwelling in the marshes of Alantaris Isle.
Althou |
0815341482 | Human Evolutionary Genetics | Mark Jobling | <P>"I strongly recommend this book to anyone with an interest in human evolutionary genetics or anthropological genetics. It would be an ideal choice for advanced undergraduates and graduate courses on this topic, and would also be a key reference for those active in such research." - <EM><STRONG>Human Genomics</STRONG></EM></P> <P>"This is an absolutely superb book! I have been recommending it enthusiastically to professional colleagues, graduate students, and even the occasional highly motivated undergraduate student, and the response has been overwhelmingly positive. Not only is the book unique in terms of topical coverage, but it is also extremely well executed. In fact, it is one of the best textbooks on any subject I have ever read. It belongs on the shelves of everyone interested in the genetic aspects of human evolution. There is also much of value in it for paleoanthropologists, historical linguistics, archaeologists, and human biologists (biological anthropologists), as well as for geneticists with various complementary specialties and interests." - <EM><STRONG>American Journal of Human Genetics</STRONG></EM></P> <P>"I strongly recommend <EM>Human Evolutionary Genetics</EM> as an undergraduate textbook. At the same time, I recommend this book to any readers with an interest in human evolution or human genetics." - <EM><STRONG>Human Genetics</STRONG></EM></P> <P>"In all honesty, there are few comparable textbooks on this subject, and this edition of <EM>Human Evolutionary Genetics</EM> really raises the bar. I wholeheartedly recommend this volume, and anticipate building a course around it in my own teaching." - <STRONG><EM>The Quarterly Review of Biology</EM></STRONG></P> <P>"This is a very valuable, stimulating and challenging book for students, who will benefit from having had a previous grounding in basic biology, chemistry and statistics. For teachers this will also be valuable as a comprehensive review for courses in several aspects of human evolutionary genetics and as a teaching aid."- <STRONG><EM>Journal of Biological Education</EM></STRONG></P> <P>"My thanks to the authors for updating an already outstanding book; you have outdone yourselves! Buy this book." - <STRONG><EM>American Journal of Human Biology</EM></STRONG></P> <P>"<EM>Human Evolutionary Genetics</EM> is a highly recommended textbook that helps readers understand differences in the human genome and how evolution has affected development of the genome and acquired diversity....This book is very well laid out for those who want to introduce themselves to the concepts of evolution and genetics and is a good read for advanced undergraduates and graduates, as well as geneticists, human biologists, anthropologists, and others." - <STRONG><EM>Yale Journal of Biology and Medicine</EM></STRONG></P> | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.453379 | null | null | STAR TREK ROLEPLAYING GAME
SPECIES PROFILE
SPECIES NAME: al'Hmatti
VISUAL REPRESENTATION
SPECIES ADJUSTMENTS
+2 Strength, +3 Vitality, -1 Presence
PHYSICAL DESCRIPTION
The al'Hmatti are a race of sentient beings native to
the planet they called al'Hmat, and which the Klingon
Empire named taD. They evolved from an ursine (bear-
like) life form, and are covered with light colored fur,
ranging from yellow to white to gray, which covered
black skin underneath. They prefer to move on all four
legs, but can also stand erect on two, which gives
them a significant height advantage over the typical
Klingon.
al'Hmatti have a strong resemblance to a Terran Polar
Bear.
It is possible they are biologically related to the
Grizzelas, another ursoid species with close ties to the
Federation.
al'Hmatti are large, standing well over two meters
when they stand on their hind legs, and both males
and females are very muscular, and sturdily built.
When they speak Federation standard, or any ot |
1684051452 | Star Trek: The Next Generation - Mirror Broken | Scott Tipton | "An idea that was sorely in need of writing." <i>Geekery Magazine<br /><br /></i>"The imagining of a darker <i>Enterprise-</i>D crew makes for a wonderful mental exercise." <i>Bounding Into Comics</i> | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.519894 | null | null | cracked mirror publishing
Requires the Mutants & Masterminds RPG, Second Edition, for use
McGuffin’s Guide to
spacecraft construction
cracked mirror publishing
Requires the Mutants & Masterminds RPG, Second Edition, for use
McGuffin’s Guide to spacecraft construction
Whether your intent is to outfit an alien invasion force to trouble your
superheroes, to recreate your favorite SF television show, or to create
your own galaxy-spanning campaign using the M&M, Second Edition
rules, McGuffin’s Guide to Spacecraft Construction will assist you in
creating spacecraft and space-stations to fit your needs.
McGuffin’s Guide to Spacecraft Construction is designed to be an extension
of the vehicle construction rules that you can find on page 142 of M&M, Second
Edition. These rules have been organized into two sections:
Section One gives you all of the rules and options to create your own spacecraft,
with new Features and Powers.
Section Two provides you with 13 pre-built spacecraft to get |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.59235 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new
DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license,
please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can
sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook,
Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other
countries. This material is protected under the copyright laws of the United States of America. Any reproduction or
unaut |
0813167302 | Japan after 3/11: Global Perspectives on the Earthquake, Tsunami, and Fukushima Meltdown (Asia in the New Millennium) | Pradyumna P. Karan | "This landmark book provides a clear and comprehensive account of devastation caused by the triple disasters of earthquake, tsunami, and nuclear radiation that ravaged the northeastern coast of Japan on March 11, 2011.The contributors to this remarkable volume are experts in their fields, and many of them traveled to the most devastated areas to observe and document the disasters' impact on the lives of victims and on the landscape."Bimal K. Paul, author of <i>Environmental Hazards and Disasters: Contexts, Perspectives and Management</i> | [
"History",
"Geography & Cultures"
] | [
"History",
"Asia"
] | History | 0.575978 | null | null | 1 | P a g e
Delta Green: Aftershock
© 2012 Mark Brassington
Keepers Background
Aum Shinrikyo, the Japanese cult associated with the 1995 Tokyo sarin gas attack, was led by
guru Shoko Asahara. One of the feats he was responsible for was predicting the devastating Kobe
earthquake nine days before it occurred, on Japanese radio. It is suspected that Aum was involved at
high levels of several world governments, and more than one source has suggested that they were
handed ‘advanced weaponry’ by the Russian government. Indeed, when scientific members of the
group carried out experiments at the remote Banjawarn sheep station in the remote outback of
Australia, a series of powerful earthquakes was the result.
To this day, few outside of the cult have ever realized that Asahara’s charismatic leadership
and the powerful earthquakes actually originated from communion with the writhing nest of
chthonians beneath Japan, led by one of the few Great Old Ones free on this earth, Shudde M’ell.
|
1426202229 | Declassified: 50 Top-Secret Documents That Changed History | Thomas B. Allen | Adult/High SchoolAllen presents scans of original documents followed by clear commentary detailing the events surrounding the texts. The book covers a wide span of time, making it a resource that will pique the interest of almost any history lover. Highlights include a simple baker uncovering a British spy during the American Revolution, Stalin's support of Kim Il Sung during the Korean War, and a report sent to George W. Bush in August 2001 suggesting the possibility of an attack on U.S. soil organized by Osama bin Laden. Largely focused on the U.S., the volume does include documents and tales from the Soviet Union, Germany, France, Israel, and a handful of other nations. Chapters are arranged by theme, such as "The Secret State" and "Espionage Accidents," making this an easy read. The primary-source material of spy stories, shrewd political moves, and hidden aspects of war shows how conflicts between nations persist during times of peace. The book also serves as a good quick-reference tool. An index allows users to look up documents by nation, major historical figure, and subject. Thought-provoking and enjoyable, this unique collection tells stories often neglected in history class.<i>Matthew L. Moffett, Pohick Regional Library, Burke, VA</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.535948 | null | null | The Gunther Documents #8221
Greetings. I suggest this as a short break in your campaigns, or as a campaign like I plan it to evolve into. I
use the * to denote that the item is a small handout of info. This scenario needs a little work, but this is its
basic outline. I’ll probably add stuff myself during play and rewrite it some. Have fun with it and feel free to
email.
Investigators’ Info
During OPERATION SUMMER BREEZE (Delta Green WW2 operation [June 1, 1945]), Delta Green
worked to smuggle Karotechia files out of Soviet Occupied Vienna. During this time, a Delta Green agent
by the name of Jack Slims was working with the operation, but was a Karotechia convert. He secretly
worked alongside Delta Green during the operation, but was really working against it. A number of files
were intercepted by him, before his defection and disappearance, presumably into hiding.
The Investigators receive information from Cell A about the recently discovered location of Jack Slims, now |
047068867X | Level Up!: The Guide to Great Video Game Design | Scott Rogers | Want to design and build cutting edge video games? Not sure where to start? Or just want to tweak the projects you're already working on?<br /> Then this is the book for you! | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.581485 | null | null | The GameMaster’s Apprentice
Adventure Guide: Steampunk
Author: Nathan Rockwood
Graphic Designer for Cards: Max Johnson
Special Thanks
This project was backed on Kickstarter by more than 360 supporters. Without their help, The
GameMaster’s Apprentice would never have been more than a pet project in my own home games.
Thanks so much!
Visit us online at www.LarcenousDesigns.com
The GameMaster’s Apprentice deck and documentation, copyright 2014, owned by Larcenous Designs, LLC.
Larcenous Designs, LLC, and associated marks are owned by Nathan Rockwood. Graphic design and
iconography by Max Johnson. All public domain art resources are thanks to the British Library.
1
Table of Contents
INTRODUCTION
3
What is an Adventure Guide?
3
How to use this guide
3
ADVENTURE FRAMEWORKS
4
Framework Creation Summary
4
Choose a Core
5
Ask a Big Question (Optional)
5
Choose a Doom
6
Create Three Other Problems
8
Ask 13 Little Questions (Optional)
9
T |
B003FEQBEW | Fantastic Mystery Stories, Reading Comprehension Reproducibles, 4.5 Reading Level (UFO, loch ness monster, pyramids, ancient spacemen, psychi phenomenon, dracula, werewolves, haunted houses, curse of the pharoah, bermuda triangle, ghosts) | Jim Whiting | Fantastic Mystery Stories, Reading Comprehension Reproducibles, 4.5 Reading Level (UFO, loch ness monster, pyramids, ancient spacemen, psychi phenomenon, dracula, werewolves, haunted houses, curse of the pharoah, bermuda triangle, ghosts) | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.462455 | null | null | By Owen K. C. Stephens
A Short d20 Modern Adventure for Four 16th-Level Characters
TOO
FAR GONE
Evil takes many forms, and not all of them are human.
Could the reports of monsters on the remote Pacific
island of Kongauru be more than the deranged stories
of crackpots and rumormongers? No one seems to be
interested in investigating, since no government
claims the island and it is of no commercial value. But
someone must, before the evil brewing there erupts
full-force upon the world.
LEVELS
Too Far Gone is a site-based adventure for four 16th-
level characters. Though not designed for any specific
d20 MODERN campaign setting, Too Far Gone features
aliens, undead, psionics, magic, and high tech, so it
isn’t appropriate for campaigns that exclude these
elements. However, it’s a handy vehicle for introduc-
ing one of these elements to a game that previously
excluded it. For example, a d20 MODERN game that
previously included undead and magic, but not psion-
ics or aliens, could put ghost-h |
0786914130 | Against The Giants: The Liberation Of Geoff (AD&D/Advanced Dungeons & Dragons 25th Anniversary adventure) | Sean Reynolds | Contains the full text of three classic AD&D modules by Gary Gygax (G1 Steading of the Hill Giant Chief; G2 The Glacial Rift of the Frost Giant Jarl; G3 Hall of the Fire Giant King), plus eighteen new encounter sites in the war-torn land of Geoff, linked together to form a grand campaign. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.496953 | null | null | 1
WRECK ASHORE
A Short Adventure for Four
1st-Level Player Characters
CREDITS
Design:
Robert Wiese
Editing:
Penny Williams
Typesetting:
Nancy Walker
Cartography:
Todd Gamble
Web Production
Julia Martin
Web Development:
Mark A. Jindra
Graphic Design:
Sean Glenn, Cynthia Fliege
Based on the original DUNGEONS & DRAGONS® game by E.
Gary Gygax and Dave Arneson and on the new edition of the
DUNGEONS & DRAGONS game designed by Jonathan Tweet,
Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.
D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned
by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the
Coast, Inc. All Wizards characters, character names, and the distinctive likenesses
thereof are trademarks owned by Wizards of the Coast, Inc.
This material is protected under the copyright laws of the United
States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited
without the expres |
1927677467 | Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work | Mario Price | <span>"Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ..."</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>"WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth."</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div> | [
"Marketing & Sales",
"Business & Money"
] | [
"Business & Money",
"Marketing & Sales"
] | Marketing & Sales | 0.465796 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
T
U
Starting TU
1 TU
TU Cost
-
T
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 2
�
Elixir of Truth (Adventure; 500 gp, DMG)
�
Eversmoking Bottle (Adventure; 5,400 gp; DMG)
�
+1 Mithral Chain Shirt (Adventure; 2,100 gp)
�
Masterwork Large Flail (Adventure)
�
Masterwork Large Heavy Flail (Adventure)
APL 4 (all of APL2 plus the following) |
0520068645 | The World of the Scythians | Renate Rolle | Text: English (translation)<br> Original Language: German | [
"History"
] | [
"History",
"Ancient Civilizations"
] | History | 0.597469 | null | null | 3.5 SYSTEM COMPATIBLE
LPJ9519
scythian
mo ns t e r s o f Ne o e xo du s :
Heroes of NeoExodus:
Brelin Swift
2
The Scythians are rarely spoken about. When their name
is mentioned, it is whispered, as though one would like to
forget the word as soon as it is spoken. Most consider them
to be a monster out of Exodus’s past, some believe these
creatures never really existed and stories created by others
as urban legend.
While no one on the surface of Exodus has reported
a Scythian in the last five centuries, they are far from
forgotten. The Scythians are soldiers of the First Ones.
Not as tough as the kroca, nor as stealthy as the sobeka nor
as numerous as the exodites, the Scythians were cunning
and dangerous opponents. They revel in mayhem and
destruction to a level rare even among the First Ones.
The Scythians are not First Ones themselves, but are
often considered to be one of them due to their close
associations. The Scythians say that they have been
involved in eve |
0671774719 | Section 31: Cloak (Star Trek) | S.D. Perry | <b>S. D. (Stephani Danelle) Perry</b> writes multimedia novelizations in the fantasy/science-fiction/horror realm for love and money. She is the author of Avatar, the two-volume relaunch of the <i>Star Trek: Deep Space Nine</i> novels, which begins the arc of stories set after the TV series. She's also a two-time contributor to the acclaimed short-story anthology <i>Star Trek: The Lives of Dax.</i> Her other works include the best-selling <i>Resident Evil</i> series of novels, several <i>Aliens</i> novels, as well as the novelizations of <i>Timecop</i> and <i>Virus.</i> Under the name Stella Howard, she's written an original novel based upon the television series <i>Xena, Warrior Princess.</i> She lives in Portland, Oregon, with her husband and beloved dogs. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.520662 | null | null |
by Dave Biggins
Echoes of Faded Glory is an adventure for Star Trek: The Next Generation Role-Playing Game. It can also be adapted for an
Original Series or Romulan campaign.
Background
In the year 2170, the Romulans’ war with Earth was winding down and the Romulans found themselves on the losing end. They
were fast running out of ships and with reports that the humans were getting aid from the Vulcans and the Andorians reached their
ears, they knew that unless things changed drastically, they wouldn’t last a year. They had a tool to make that change. They had
an experimental object called a cloaking device.
The first test bed for this cloaking device was the D’Deridex, a Tellus- class Warbird located in a secluded sector of Romulan space
known today as the Arteline Sector. The test of the cloaking device went without a hitch. The device activated and the D’Deridex
"vanished." The outpouring of energy, however, was so huge that it attracted the attention of a mechan |
0765375486 | Pathfinder Tales: Hellknight | Liane Merciel | LIANE MERCIEL is the author of two previous Pathfinder Tales novels, <i>Nightglass</i> and <i>Nightblade</i>, as well as <i>Dragon Age: Last Flight</i> for Tor and two creator-owned novels, <i>Heaven's Needle</i> and <i>The River King's Road</i>. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.481709 | null | null |
Deep in the Vesve…
Deep in the Vesve…
Deep in the Vesve…
Deep in the Vesve…
No One Can Hear You Scream
No One Can Hear You Scream
No One Can Hear You Scream
No One Can Hear You Scream
A Two
A Two
A Two
A Two----Round D&D 3
Round D&D 3
Round D&D 3
Round D&D 3rd
rd
rd
rd Edition Living Greyhawk
Edition Living Greyhawk
Edition Living Greyhawk
Edition Living Greyhawk
Adventure
Adventure
Adventure
Adventure
Round 1
Round 1
Round 1
Round 1
by Chris Tulach
by Chris Tulach
by Chris Tulach
by Chris Tulach
An escort mission takes you into the heart of the forest known as the Vesve. It seems a simple enough task, yet the tales
you've heard about the vast woods keep you on edge. Ready for anything, you begin your trek… Recommended for
resourceful PCs. A two-round event. The Mystery of F.M.A., Part 1. For characters levels 1-4.
DUNGEONS & DRAGONS, D&D, ALTERNITY, GREYHAWK and RPGA are registered trademarks
of W |
081354906X | The Last Neighborhood Cops: The Rise and Fall of Community Policing in New York Public Housing (Critical Issues in Crime and Society) | Fritz Umbach | Beyond this book's powerful implications for contemporary policing, it's must reading for those interested in the larger social, cultural and economic history of Gotham since WW2. Sophisticated, skillful, and myth-toppling scholarship. --Mike Wallace, co-author of the Pulitzer Prize-winning Gotham<br /><br />Ask Americans for a symbol of crime and failed policy and they ll likely name the "projects. Umbach inverts conventional wisdom, skillfully taking us where few tread we are better for it. --Sudhir Venkatesh, <em>author of Gang Leader for a Day: A Rogue Sociologist Takes to the Streets and American Project: The Rise and Fall of the Modern Ghetto</em> | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.553579 | null | null | Welcome to the city. I’m sure your
stay will be eventful. If you thought
that life here would be simple, you
couldn’t be more wrong. I bet you
figured that with all the superheros
protecting our neighborhoods,
crime would be low. You’re
already a victim with
that line of reasoning.
A lot of people miss the old days and want to return
to them. These are the same people that
curse the mutants and heroes for not
leaving law enforcement in the hands of
the police and feds. There's also another
reason they hate them—supply and demand. With
the supply of superheros busting crime rings, gangs,
and the like, a new breed of evil came into
demand—one that could compete with the heroes
and offer average criminals the chance to make a
dishonest living once again. Yes, you guessed it—
supervillains for hire. They keep the heroes occupied,
while the old-time crooks plunder, and then they
split the takings.
This is what superheros did to our fine city. Now,
the police can't even protect you against s |
0870696912 | Drugstore Collectibles (WALLACE-HOMESTEAD PRICE GUIDE) | Patricia McDaniel | Presenta a revealing portrait of medical practice in pre-1960 America. More than 200 black and white photos illustrate the colorful and often bizarre 'patent' medicines, dental products and surgical appliances in use before FDA regulations and high technology. | [
"Economics",
"Business & Money"
] | [
"Business & Money",
"Economics"
] | Economics | 0.478709 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 2
� Alchemical tooth (Adventure; CV)K
� Felten tobacco (works as focusing candle)
(Meta-regional; CV)
� Oil of taggit (Adventure; DMG; max 5 doses
per PC)
� Periscope (Adventure; A&EG)A
� Scroll of lesser planar ally (Adventure; DMG)K
� Scryer’s kit (Adventure; A&EG)A
|
1576105148 | CorelDRAW 9 f/x and design: Create and Perfect Non-Traditional Effects with a Traditional Design ToolThis title is currently on backorder | Shane Hunt | Even if you love art, love cool pictures, love computers, <i>and</i> love your graphics job, says designer and author Shane Hunt, you still want to get your work done quickly and painlessly. Hunt provides you with time-saving tools and tips on working smart in <i>CorelDRAW9 F/X and Design.</i> This graphics- and content-rich book allows beginning or advanced users to take charge and master CorelDRAW9, the powerful object-oriented graphics suite. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.512139 | null | null | STEVE KENSON · GREEN RONIN PUBLISHING
MUTANTS & MASTERMINDS
SUPPLEMENT
GRR2504e
MASTERMIND’S MANUAL
Design & Development Steve Kenson
Editing Steven Marsh
Graphic Design Hal Mangold
Cover Art Udon with Chris Stevens
Executive Producer Chris Pramas
Art Direction Hal Mangold & Steve Kenson
A GREEN RONIN PRODUCTION
Interior Art Attila Adorjany, Brett Barkley, Eric Canete, John Christopher, Storn A. Cook, Tom Feister, Tariq Hassan, Scott James, Georges Jeanty, “Rey”
Lewis, Tony Parker, Ramon k Perez, Steve Scott, Kevin Stokes, Craig Taillifer, Udon with Chris Stevens, Dexter Vines
Green Ronin Staff Chris Pramas, Nicole Lindroos, Hal Mangold, Steve Kenson, Evan Sass, Robert J. “ Dr. Evil” Schwalb and Marc Schmalz
Playtesters Rui Anselmo, Dwyane T. Butchino and the Midnight Legion (Charity Ens-Butchino, Sara Dean, John Szczypien, Jamieson Long, James Taylor,
Ralph Duell, David Laramie, James Kavanagh), Bob Huss, Tom Miskey, Jason “Valdier” Orman, Ben Robbins, Garth “The Shadow” Rose, |
1936140756 | Bet You Can't Do This Sudoku!: 141 Really, Really, Really Hard Puzzles | Anthony Immanuvel | Anthony Immanuvel is a computer engineer and puzzle creator. His puzzles are featured in leading newspapers and puzzle magazines around the world. He has contributed puzzles to the World Sudoku Championship and has written over twenty puzzle books. He lives in India. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.386465 | null | null | A
B
C
D
E
F
G
H
I
J
K
L
M
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R
S
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14 18 23 27 32 36 41 45 50 54 59 63 68 72 77 81 86
10
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10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95
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B
C
D
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M
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Q
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U
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10 11 12 13 14 15 16 17 18 19
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11 12 14 15 17 18 20 21 23 24 26 27 29
4
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10 12 14 16 18 20 22 24 26 28 30 32 34 36 38
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10 13 15 18 20 23 25 28 30 33 35 38 40 43 45 48
6
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12 15 18 21 |
B000KNHUAK | United Federation of Planets : Star Fleet Officer's Manual Star Trek The Role Playing Game | unknown | Star Fleet Officer's Manual used in Star Trek Role Playing Game. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy"
] | Science Fiction | 0.538455 | null | null | The Taste of
Ashes
A Fleet-Level Adventure
For Starfleet
Shattered Stars #04
Written By Roger L. Taylor II
Illustrated by:
Roger Taylor, Andrew Hodges, Adam Heinbuch, and Tobias Richter
Special Thanks To:
Play-testers:
Rex and Jeremy Rouviere,
the U.S.S. Retributor,
and the Seventh Fleet.
(www.seventhfleet.org)
Consultants and Co-conspirators:
Daniel Hasselbach
Daniel Derego
Ken Taylor
Star Trek © Paramount Pictures,
Star Trek The Role playing Game © Decipher, Inc. All Rights Reserved
Introduction
“The Taste of Ashes” is an adventure for use
with the Star Trek: Role playing Game by
Decipher. It is the fourth adventure in the
“Shattered Stars” campaign and is suitable for a
crew of 2-6 advanced players playing a
Starfleet crew during the Voyager/Post-
Dominion War era. With some modification,
this adventure could be adapted for other
crews and other eras.
Narrators will require the use of the Star
Trek: Player’s Guide, Star Trek: Narrator’s
Guide, and may requir |
0816734291 | The Skeleton Key (Welcome Inn) | E. L. Flood | No prior familiarity with the other two series titles is necessary in order to appreciate the thrills and chills of this Welcome Inn mystery revolving around a grave, a skeleton key, and a puzzle. Kids who like ghosts and intrigue will relish this story. -- <i>Midwest Book Review</i> | [
"Teen & Young Adult & College"
] | [
"Teen & Young Adult"
] | Teen & Young Adult & College | 0.499092 | null | null | Five
Cataclysms
The Forbidden Barrow
Nickolas Z Brown
A Starting Adventure for Low Level Characters
With Conversion instructions for old school versions of the original fantasy Role-Playing Game
The Forbidden Barrow
This is a Forbidden Barrow, where a corrupt, assassinated King and his aides are entombed, sealed off
such that the world may forget them. The entrance is discovered when an adventurer's foot pops
through the ground, revealing a stairway that winds downwards into a subterranean chamber.
This dungeon is ideal for a starting adventure, where the players can be introduced to several OSR
concepts without accidentally destroying the play world.
For levels 1-4
Contents
2 – How to Use this Key
3 – Wandering Monsters
4 – Dungeon Key Begins
13 – Dungeon Map
1
HOW TO USE THIS KEY
Preparation: None required! Any interconnections in the dungeon arise out of interaction, so you can go
in just as blind as your players.
Room Keys: Any text not italicized or (parenthesized) may be |
1935886185 | The Marine Expeditionary Unit Smartbook | Norman M. Wade | The lastet edition of this book is "MEU2: The Marine Expeditionary Unit (MEU) SMARTbook, 2nd Ed.", available in our Amazon store! Guide to Battle Staff Operations & the Rapid Response Planning Process The Marine Expeditionary Unit (MEU) SMARTbook is designed to be a reference for MEU and PHIBRON Commanders, MEU and PHIBRON staffs and the commanders and staffs of the Major Subordinate Elements (MSE) and Naval Support Elements (NSE) of the ARG-MEU team. The Marine Corps Planning Process (MCPP) is the basis for MEU staff planning. Planning is the art and science of envisioning a desired future and laying out effective ways of bringing it about. In war, planning can be essential to the ability to seize the initiative. In order to seize the initiative, we must be able to anticipate events and act purposefully and effectively before the enemy can. Planning mitigates crises by dealing with crisis situations before they reach crisis proportions. The Rapid Response Planning Process (R2P2) is an accelerated execution of MCPP geared to Crisis Action Planning. The R2P2 process allows the MEU/PHIBRON to anticipate potential missions, create a set of standardized responses through analytical decision-making, and rehearse their responses to achieve full capability within six hours of receipt of a warning or execute order. Rapid planning requires extensive training in the techniques and procedures associated with R2P2. It requires standardized, detailed, parallel, and concurrent command and staff actions using Standard Operating Procedures (SOPs) that are understood by all members of the unit. Topics include: MEU mission, organization, and capabilities; MEU staff functions; mission planning (R2P2 & MCPP); mission essential tasks; standing mission briefs; MEU liaison and survey elements; appendices and reference guides; abbreviations, acronyms and glossary. | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.561073 | null | null | ADEPTUS ASTARTES
DEFENDERS OF MANKIND
These datasheets allow you to fight Apocalypse battles with your Space Marines miniatures. Each
datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and
special abilities it may have.
KEYWORDS
Throughout these datasheets you will come
across the <Chapter> keyword. This is
shorthand for a keyword of your choosing, as
described below.
<CHAPTER>
All Space Marine units are drawn from a
Chapter. Some datasheets specify what Chapter
the unit is drawn from, but where a datasheet
does not, it will have the <Chapter> keyword.
When you include such a unit in your army,
you must nominate which Chapter that unit is
from. You then simply replace the <Chapter>
keyword in every instance on that unit’s
datasheet with the name of your chosen Chapter.
For example, if you were to include a Captain
in your army, and you decided he was from
the Blood Ravens Chapter, his <Chapter>
Faction keyword is changed to |
033030433X | A Hazard of Hearts | Barbara Cartland | Her freedom lost on the turn of a card, Serena is bound by a debt of honour to marry Justin, Marquis of Vulcan. After her arrival at his ancestral home of Mandrake, she discovers by chance the secrets of his family, and is thrust into a world of smugglers, highwaymen, abduction and murder. | [
"Romance",
"History"
] | [
"Romance",
"Historical"
] | Romance | 0.535407 | null | null | ILLUSTRATED BY FELIX MIALL
GRANT HOWITT & CHRISTOPHER TAYLOR
SANCTUM
Sanctum
WrittenbyGrantHowittandChristopherTaylor
IllustratedbyFelixMiall
Editedby HelenGouldandMaryHamilton
LayoutanddesignbyMinervaMcJanda
ProducedbyMaryHamilton
Copyright©2020byGrantHowittandChristopherTaylor.
PublishedbyRowan,RookandDecardLtd.
FirstEdition(2020)
All rights reserved. No part of this publication may be
reproduced, distributed, or transmitted in any form or by
any means, including photocopying, recording, or other
electronic or mechanical methods, without the prior
written permission of the publisher, except in the case of
brief quotations embodied in critical reviews and certain
other noncommercial uses permitted by copyright law.
For permission requests, write to the publisher at the
address below.
Rowan,RookandDecard
15TufnellCourt,OldFordRoad
E35JJ,UnitedKingdom
www.rowanrookanddecard.com
Content warnings: Heart is a horror game, and as such,
there are some unpleasant things in the text. These
in |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.600792 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the
Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20.
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS &
DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and
Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the
United States of America. Any reproduction or u |
0375722211 | Scott Travers' Top 88 Coins to Buy and Sell: 44 Winners and 44 Losers | Scott A. Travers | <b>Scott Travers</b>, former vice-president of the American Numismatic Association, has served as a coin valuation expert for the Federal Trade Commission, and appears regularly on TV, radio, and in print as a coin expert in publications including the <i>Wall Street Journal</i>, <i>Barrons</i>, and <i>Business Week.</i> He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.454076 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
� Favor of Eamon: If you spend 2 TUs helping Brother
Eamon organize his pile of mining claims, you receive one
Favor of Pholtus.
� Staking a Claim: PCs who successfully rescued Taran and
returned with news of Ennis are welcomed back as true heroes
and are allowed to stake an official gold claim in the hills. If the
PC stakes a claim, the f |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
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|
0486669807 | On Formally Undecidable Propositions of Principia Mathematica and Related Systems | Kurt Gdel | Text: English (translation)<br /> Original Language: German | [
"Science & Math"
] | [
"Science & Math",
"Mathematics"
] | Science & Math | 0.319381 | null | null | VORBEMERKUNGEN
Dieses Abenteuer stellt einige Anforderungen an das Improvisati
onstalent des Spielleiters, nicht nur, weil wegen des begrenzten
Platzes viele Orte und Ereignisse nur unzureichend beschrieben
werden können, sondern auch, weil die Handlung so flexibel
angelegt ist, daß sowohl die Helden als auch der Spielleiter einen
großen Freiraum für Entscheidungen haben. Es läßt sich schwer
vorhersagen, welchen Verlauf die Geschichte nehmen wird. Der
Spielleiter sollte darauf vorbereitet sein, daß die Spieler aufldeen
kommen, auf die er wirklich nicht vorbereitet ist ...
Prinzipiell sind alle Heldentypen für dieses Abenteuer geeignet,
sowohl Wildnis-als auch Stadtcharaktere werden sich in Szene
setzen können. Die hier vorgestellte Anwerbeszene richtet sich
allerdings an den klassischen "Held für Geld", für edle Krieger,
ehrbedachte Amazonen und die meisten Geweihten müßte man
einen anderen Einstieg finden.
EINAUFTRAG
GESUCHT WERDEN
" ... einige kompetente, weltgewand |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.629645 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game
designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended
for tournament use only and may not be reproduced without approval of the RPGA Network.
URC4-06
Restoration, Part 2
A One-Round D&D LIVING GREYHAWK®
County of Urnst Regional Adventure
by Timmy! Creese and Tommy Campbell
An evil alliance between the drow elves and the Kyuss worshippers has |
0979378826 | How To Be A Good Ojoosan | Tammie Oka | Tammie Oka was born and raised in Honolulu. She has been published in Trout Online Journal of Arts and Literature and has a forthcoming publication in the Hawaii Review. She graduated from the University of Hawaii at Manoa with a Masters degree in English with a creative writing concentration in May 2007. She also has a Bachelors degree in English and journalism. She was a recipient of the Myrle Clack Award for creative writing in 2005 and is a member of the Squaw Valley Community of Writers. This is her first book of poems. | [
"Literature & Fiction",
"Poetry"
] | [
"Literature & Fiction",
"Poetry"
] | Literature & Fiction | 0.486473 | null | null | OAnimal Empath OArtiste OAthlete
OBounty Dog OCorporate OCop OEducator
OFixer OGrifter OInfiltrator OInstigator
OInvestigator OMundie OMedia OMed Tech
ONetrunner ONomad ORunner OSavage
OScout OShadow OSolo OTechie OVamp
INT [ / ] REF [ / ] TECH [ / ]
COOL [ / ] ATTR [ / ] LUCK [ / ]
MA [ / ] BOD [ / ] EMP [ / ]
Run [ / ] Leap [ / / ] Lift [ / ]
SPECIAL ABILITY Earned
IP
Skill
Level
+Stat
Adept
Allure
Animal Bond
Authority
Chameleon
Charismatic Leadership
Combat Sense
Conform
Credibility
Deduction
Family
Grift
Interface
Masterpiece
Medical Tech
Mold
Prowess
Rampage
Resources
Sneak
Streetdeal
Trace
Track
Vehicle Zen
ATTR
Earned
IP
Skill
Level
+Stat
Wardrobe & Style
Personal Grooming
BODY
Earned
IP |
1424162254 | An Explosion of Toads: A Celebration of Eccentricity | Dene Hellman | What is an Eccentric? There are alternative words to use for one who marches to a different drum. "Unconventional" and "unusual" are two words that describe the face you can't stop staring at on the street, or the character you can't stop researching. Good or bad, eccentrics come in many lifestyles and ages, making life interesting. These poems celebrate the innovators, inventors, and trendsetters who start the ball rolling when life becomes "an explosion of toads." | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.579146 | null | null | Fantasy Renaissance Adventure Module
TONGUES OF THE SCREAMING TOAD
Written by “Weird Dave” Coulson
An Adventure for Character Levels 4-6
TG2
MeMories of the toad God #2
TONGUES OF THE SCREAMING TOAD
Fantasy Renaissance Adventure Module TG2
For use with Swords & Wizardry Complete
An Adventure for Character Levels 4-6
Written by “Weird Dave” Coulson
MeMories of the toad God #2
The frontier outpost of Kraden’s Hill has been having
problems lately with people going insane. Signs point to long
dead religious rites honoring a horrendous god of the jungle,
but who or what is behind the madness? Can a brave band
of adventurers face the utter horror of the … TONGUES OF THE
SCREAMING TOAD?
a fantasy renaissance adventure Module brouGht to you by your friends
at cut to the chase GaMes!
www.cuttothechaseGaMes.coM
cut to the chase GaMes llc
Proud coMPany of st. Paul, Mn
$12.00
Fantasy Renaissance Adventure Module TG2
TONGUES OF THE SCREAMING TOAD
MEMORIES OF THE TOAD GOD #2
For use w |
098415096X | Wyrd Miniatures Malifaux Rule Book Kit | Wyrd Miniatures | Based in an alternate Earth, Malifaux uses gothic, steampunk, and Victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, man-machine hybrids, gunslingers, and power-hungry politicos. Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim! Malifaux 2E completely updates the rules of the game, adding strategic depth, clarity, and choices. New stories, new factions, and new characters continue to pull you through the Breach and leave you battling for opportunity and survival in the dangerous world of Malifaux. No longer do you have to trust the fickle fate of a dice roll. In Malifaux you use cards, a Fate Deck, as you lead your Crew to victory with strategy, tactics and resource management, and if that isn't enough, you can Cheat Fate. Looking for scalability? Malifaux has it. Jump in with nothing more than a single Crew for a quick and brutal fight, or take your time to gather allies and mercenaries and field a much larger force. Each character brings unique skills and abilities. But don't waste a single Soulstone; it may be your final mistake. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.586108 | null | null | JUST STARTING OUT INTRODUCTION
If you’re a new player just starting our the latest edition of Heavy Gear Blitz, you most likely picked up this Quick Start Rulebook
along with one or more of our four new plastic miniature army boxes or the two player starter set. At present we have army
boxes for the North, South, Colonial Expeditionary Force (CEF), and Caprice factions, plus a two player starter set that includes
the North and South armies and a copy of this rulebook.
The Quick Start Rulebook includes all the rules and appendices needed to play following the quick start section. Plus the North,
South, CEF, and Caprice force options and model lists for the new plastic miniatures. We recommend that you download our free
Living Rulebook ebook, available via a link on the www.dp9.com website. The Living Rulebook includes faction background and
history, along with their complete model lists. Plus it includes the Peace River, NuCoal, Leagueless, Black Talon, Utopia, and Eden
faction |
1589947606 | Dark Heresy RPG: The Book of Judgment | Fantasy Flight Games | Deep within the hives of the Calixis Sector, vile gangs wage tiny but deadly wars with Enforcers. By the flickering light of ancient lamps the streets of the underhive are home to many dangers that obfuscate the truths that Acolytes might desperately seek This book presents material for Arbitrators, Scum, and all Acolytes who operate in the arena in the Warhammer 40,000 Dark Heresy Roleplay Game, ideal for players looking to expand their characters into the depths of the underhive! | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.551963 | null | null | 1
Kineticists
Occult Character Codex
2
Kineticists
Occult Character Codex
Credits
Authors: Julian Neale
Artist: Ivan Dixon, Tawny Fritz, William Hendershot, Tim
Kings-Lynne, Eric Lofgren, Steve Wood
Design and Layout: Rick Hershey
Legendary Games Team Members: Clinton J. Boomer,
Robert Brookes, Benjamin Bruck, Matthew Goodall,
Jim Groves, Thurston Hillman, Tim Hitchcock, Victoria
Jaczko, Jonathan H. Keith, Jeff Lee, Nicolas Logue, Will
McCardell, Julian Neale, Jason Nelson, Richard Pett, Tom
Phillips, Alistair Rigg, Amber Scott, Mark Seifter, Tork
Shaw, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor,
Greg A. Vaughan, Mike Welham, Linda Zayas-Palmer,
and Clark Peterson
Editing and Development: Jason Nelson
Publisher: Jason Nelson
Executive Partner: Neil Spicer
Business Director: Rachel Ventura
Special Thanks: Erik Mona, Lisa Stevens, James Jacobs and
the Paizo staff for their excellent Pathfinder Roleplaying
Game Occult Adventures.
Open Content: Subject to designation a |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.632107 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
Ket4-05
Oracle
A One-Round D&D LIVING GREYHAWK
®
Ket Regional Adventure
by Andrew Jaremkow
Triad Edit: Steve Baker
Circle Edit: David Christ
Special thanks to playtesters C.Copeland, M.Copeland, L.Lisco |
1601633165 | Challenge the Ordinary: Why Revolutionary Companies Abandon Conventional Mindsets, Question Long-Held Assumptions, and Kill Their Sacred Cows | Linda D. Henman | "<i>Challenge the Ordinary</i> is an honest book about what it takes to create an exceptional organization: balancing aspirations with realities in hiring, culture management, and growth."<br />--Daniel H. Pink, author of To Sell is Human and Drive<br /><br />"<i>Challenge the Ordinary</i> delivers on the promise of its title. Like an experienced coach making calls that guide teams to win despite the odds, Henman shares her time-tested wisdom to help businesses succeed in challenging times."<br />--Alexandra R. Lajoux, Chief Knowledge Officer, National Association of Corporate Directors, and author of The Art of M & A Integration<br /><br /> | [
"Politics & Social Sciences",
"Business & Money"
] | [
"Business & Money",
"Management & Leadership"
] | Politics & Social Sciences | 0.470315 | null | null | tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
tHE bIG pICTURE
(nO quArTEr)
C O N T E N T S
Introduction - Isn't eight significant or
something....?
The World of Progress - What's all that about
then?
Mindless Slaughter - Challenging, sort of
'advanced' scenario.
Never mind the pig - Ny'Quiy and Maarol.
Too weird?
Hanging Around - Venues for Op's to chill in
Finding a job - A Platinum and, would you
believe it, a Red....
Equipment - Razor Rangs, Shock Nets and
Glyph Implants.
Soft companies - Tempest, TimeBomb and
Tinker.
Operative views - What you, the Operatives,
have to say for yourself.
We'd like to say we always agree with the
views and opinions expressed within our jolly
fine publication, but we can't. Similarly, we'd
like to take responsibility for things that happen
as a result of what's contained within said
thingy. But we can't. This is an unofficial
fanzine, produced without the consent or
support of anyone 'officially' involved with
Jageeda |
1592577954 | The Complete Idiot's Guide to Drawing Superheroes & Villains | Full Moon Enterprises | <b>Matt Forbeck</b> is the co-author of <i>The Complete Idiots Guide to Manga Fantasy Creatures Illustrated</i> and <i>The Complete Idiots Guide to Manga Shoujo Illustrated</i>. He has designed collectible card games, role-playing games, miniatures games, toy lines, and board games.<br /><br /><b> Yair Herrera</b> started his career working in underground comic projects in his native country, Argentina. After working for the Spanish Sulaco Studios and for Eadultcomics, in 2006 Yair drew and inked his first graphic novel: Zombies: Eclipse of the Undead! | [
"Arts & Photography"
] | [
"Arts & Photography",
"Drawing"
] | Arts & Photography | 0.461628 | null | null | tHE bIG pICTURE – SLA Industries Fanzine – Issue 14 - © 2001 Max Bantleman
tHE bIG pICTURE
(tHe rEStleSs sEA)
C O N T E N T S
Introduction – Issue 14, isn’t it all brilliant!?
Born
Again
–
Strange
and
dangerous
scenario…. Players beware.
The Sh’mr – New race for the WoP….
diabolic…. as NPC’s or PC’s.
Deathsuits – What we think we know and what
we know we know….
Justice For All – Can there be a ‘justice’
system in SLA?
Never Mind The Pig – Sliggs and Tralls, the
slimy and the insane.
Finding A Job – A Blue and a White, from
Uptown to Lower Downtown.
Equipment
–
Shiver
FRV,
Holo-
Communicator, Environment Suit.
Soft Companies – Blue Moon and Scribe,
moonshine and forgery.
Meet N Greet – Bo Peep, 714 Chagrin
Contract Killer, Karma’s baby.
Black Sabbath eh?
OK. One more time for the cynics. tHE bIG
pICTURE is a non profit making fanzine, where the
cover price goes to pay for copying and distribution.
We pay nothing for contributions, we all do it 'cos
we're extremely groovy |
1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.58458 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
PER3−08
A Dark Gods
Laughter
A One-Round D&D LIVING GREYHAWK
®
Perrenland Regional Adventure
Version 1.0
by Patrick Williamson, Mark Somers and Bruce Paris
Reviewed by Jason Bulmahn
Another nigh |
1560769149 | Monstrous Compendium Appendix III: Creatures of Darkness (Advanced Dungeons & Dragons, 2nd Edition, Ravenloft Accessory/2153) (No 3) | Kirk Botulla | Dozens of sinister beings waiting to strike terror into the hearts of role-players everywhere: From the dreaded scarab beetles of Har'Akir to the archer skeletons of Darkon and the drow vampires of Arak. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.552266 | null | null | Bubba's 5th Edition Expansion
Vertion 3.2
The world's a magical place and my mind is no exception.
The following is a homebrew compendium for use in Dungeons and Dragons 5th edition.
created by xbubba1995x
Current Vertion: 3.2
You can view the newest vertion of Bubba's 5th Eddition
Expansion using the following links:
Thehomebrewery link!
Google Documents!
Last Update On...
December 4, 2017 | 5:21 pm MT
Special Thanks To...
My friends, for early feedback
My players, for playtesting a few things
Reddit for all the feedback
Reddit Feedback
To give feedback, please post a comment on this reddit page.
Creature's Notes
I've had to deal with a lot of technical problems while making
this. I hope it was worth it.
Index
Chapter 1: Races ........................................................................... 1
Chapter 2: Classes ........................................................................ 3
Chapter 3: Backgrounds .......................................................... |
1941250017 | Dragon's Breath: and Other True Stories | MariNaomi | <DIV><STRONG>2015 Eisner Awards Nomination for Best Reality-Based Work</STRONG><BR><BR>"Award-winning author MariNaomi (<em>Kiss and Tell</em>) returns with this charming and intimate collection of vignettes and meatier personal histories. [] The book is utterly absorbing, funny, intimate, and even philosophical."<em>Publishers Weekely</em><BR><BR>"This is a graphic memoir in the vein of Fun Home or Persepolis. [] Dragon's Breath is a funny, intimate and sometimes sad ode to multiplicity. Each episode comes over you like a puff of smoke, and with it comes both a little cough and the rich scent of fresh tobacco."<EM>Graphic Novel Reporter</EM><BR><BR>"The artwork is rendered in MariNaomis signature sketch-like style, which function as the perfect vehicle for the themes and contexts of the memoir. MariNaomis memoir also includes very minimalist full page panels that are quite refreshing and provide a nice abstracted space from which to imagine full episodes, our minds doing the work of filling out what the rest of the page whites out. A highly recommended read."<EM>Asian American Literature</EM><BR><BR>"Mari has mastered the not-said and the not drawn, leaving only what is honest straighforward and profound."Gabrielle Bell, <em>The Voyeurs</em>, and <em>Truth is Fragmentary</em><BR><BR>"This work feels familiar. It's like a friend you know."Carol Tyler, <em>You'll Never Know</em><BR><BR>"God I love these comics so much."Stephen Elliott, author of <em>Happy Baby</em>, founder of <em>The Rumpus</em><BR><BR>"In <em>Dragon's Breath and Other True Stories</em>, MariNaomi weaves a crazy-quilt of despair, hope, lost loves, new beginnings , horrible regrets, hilarious memories, and above all else, survival. Her beautiful, spare line imparts the greatest emotional impact, creating a delicate storytelling rhythm built on restraint, subtlety and total vulnerability. Her short autobiographical anecdotes create a gestalt of a person who has lived and viewed life with a curious intellect and her heart on her sleeve."Rob Clough, <em>The Comics Journal</em><BR></DIV><br /><br /><div><B>2015 Eisner Awards Nomination for Best Reality-Based Work</B><BR><BR>"Award-winning author MariNaomi (<I>Kiss and Tell</I>) returns with this charming and intimate collection of vignettes and meatier personal histories. […] The book is utterly absorbing, funny, intimate, and even philosophical."—<I>Publishers Weekely</I><BR><BR>"This is a graphic memoir in the vein of Fun Home or Persepolis. […] Dragon's Breath is a funny, intimate and sometimes sad ode to multiplicity. Each episode comes over you like a puff of smoke, and with it comes both a little cough and the rich scent of fresh tobacco."—<I>Graphic Novel Reporter</I><BR><BR>"The artwork is rendered in MariNaomi’s signature sketch-like style, which function as the perfect vehicle for the themes and contexts of the memoir. MariNaomi’s memoir also includes very minimalist full page panels that are quite refreshing and provide a nice abstracted space from which to imagine full episodes, our minds doing the work of filling out what the rest of the page whites out. A highly recommended read."—<I>Asian American Literature</I><BR><BR>"Mari has mastered the not-said and the not drawn, leaving only what is honest straighforward and profound."—Gabrielle Bell, <I>The Voyeurs</I>, and <I>Truth is Fragmentary</I><BR><BR>"This work feels familiar. It's like a friend you know."—Carol Tyler, <I>You'll Never Know</I><BR><BR>"God I love these comics so much."—Stephen Elliott, author of <I>Happy Baby</I>, founder of <I>The Rumpus</I><BR><BR>"In <I>Dragon's Breath and Other True Stories</I>, MariNaomi weaves a crazy-quilt of despair, hope, lost loves, new beginnings , horrible regrets, hilarious memories, and above all else, survival. Her beautiful, spare line imparts the greatest emotional impact, creating a delicate storytelling rhythm built on restraint, subtlety and total vulnerability. Her short autobiographical anecdotes create a gestalt of a person who has lived and viewed life with a curious intellect and her heart on her sleeve."—Rob Clough, <I>The Comics Journal</I><BR></div> | [
"Arts & Photography",
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Arts & Literature"
] | Arts & Photography | 0.620389 | null | null |
CCC-GSP01-01
A Dragon’s Breath
A Greasy Snitches Adventure
Ragvala, also known as the "Coinmaker" is an ancient gold dragon who wishes to
mend his broken friendship with his old adventuring buddy. Recently, there are
rumors that his friend’s old magical instrument has resurfaced in the Quivering
Forest. Unable to change shape anymore, the dragon needs the help of skilled
adventurers who can join him on his quest. Part 1 of the Clover Group Series.
A Four-Hour Adventure for Level 1-4 Characters. Optimized for APL 2.
Not for resale. Permission granted to print or photocopy this document for personal use only.
CCC-GSP-01 A Dragon’s Breath v1.6 3
CREDITS
Designer: Paul Gabat
Editing: Marionne Joyce Dizon, Cheska De Leon
Template: Laura Hirsb |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.594504 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game
designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards
of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS
& DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and
Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright
laws of the United States of America. Any reproduction or unauthor |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.619416 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
VEL4-08
Shadow of the Serpent
A One-Round D&D LIVING GREYHAWK
®
Veluna Regional Adventure
by Jeff Richards
Triad Edit: David Kerscher
Circle Edit: Tim Sech
The Diocese of Grayington has seceded from V |
1470134144 | The Magical Elven Love Letters, Volume 1 | The Silver Elves | The Silver Elves have been writing the Magical Elven Love Letters for now over 30 years. The Silver Elves are a family of Elves who have been living and sharing the Elven Way since 1975. They are also the authors of The Book of Elven Runes, The Magical Elven Love Letters, volume 2, An Elfin Book of Spirits, Eldafaryn: True Tales of Magic from the Lives of the Silver Elves, and Caressed by an Elfin Breeze. They have also created a 30,000+ word Elfin language called Arvyndase, or Silver Speech, and have given out over 5,000 elven names in Arvyndase to interested individuals. The Elven Way is the spiritual Path of the Elves. It is not a religion. While all elves are free to pursue whatever spiritual path they desire, or not as the case may be, these elves are magicians and follow no particular religious dogma. We understand the world as a magical or miraculous phenomena, and that all beings, by pursuing their own true path, will become whomever they truly desire to be. Our path is that of Love and Magic and we share our way with all sincerely interested individuals.You can read about the Silver Elves in the book Faery Craft by Emily Carding. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.523179 | null | null | Sword of the Bastard Elf Item List
+1 Ring of the Silver-
manes
Junk
+3 Loaded Dice of
“Th e Mark”
Junk
10-Foot
Dungeoneering Pole
Junk
Aggie’s Staff
Equip
Air Scepter
Junk
Ant Rid
Junk
Th e Axe of the
Bastard Elf
Equip
Azari PCS with
4000-in-1 games
cartridge
Junk
If you lose this ring or discard it then
turn to 297.
Th er e’s something wrong with whoever rigged
these dice. Discard to re-roll any or all of your
dice in a single roll, but only if they rolled 4 or
higher. Second roll stands.
Add 30 to the number of the paragraph you’re on,
then turn to that paragraph. If the entry you’re
reading makes sense then keep reading, if not
turn back to the original paragraph.
You can’t wield the magicks of this staff b ut it has
a cool intimidating skull on it. All enemies have
-1 DIFFICULTY for the fi r st round of combat.
-
A sweet, poisonous substance which ants fi n d
irresistible, and deadly.
Rid-Ants: Get Rid of Th em!
Musical instrument. +5 ÉLAN in musical
HASSLES, +1 ÉL |
0451414330 | From a Drood to a Kill (Secret Histories) | Simon R. Green | <b><b>Carries the story along at a relentless pace fueled by a whimsical fantasy-noir attitude...A fantasy-genre mash-up that doesn't slow down.<i>Booklist</i></b><br /><br /><b>Simon R. Green is an absolute master at world building and he continues to showcase his creative imagination in </b><i>From a Drood to a Kill.</i><b>Fresh Fiction</b><br /><br /><b>Praise for the Secret Histories Novels</b></b><br /><br />Tons of plot, nonstop semicomic action...whats not to enjoy?<i>Kirkus Reviews</i><br /><br />[A] rollicking adventure series, with its James Bondof-the-supernatural style.SFRevu<br /><br />Clever world building, madcap characters, cheeky one-liners, and a James Bond feel.<i>Publishers Weekly</i> | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.5002 | null | null |
1
Delta Green:
Last Things Last
By Bret Kramer with Shane Ivey, © 2015
Clyde Baughman was an active Delta Green agent from 1967 to 1970, and an
infrequent “Friendly” during the late Nineties. Four days ago he died in his apartment
of a massive heart attack. Delta Green has learned of this and has tasked the nearest
available agents to conduct a sweep of his apartment to remove any evidence of the
organization.
The preceding paragraph is the only piece of this scenario suitable for ordinary
players. From here forward it’s for the Handler’s eyes only. We are about to reveal
everything. You have been warned.
Handler’s Information
For the most part, Baughman was very circumspect about keeping his secrets. There
was one significant, unfortunate exception to this rule: his reaction to the death of his
wife, Marlene. When cancer took her in 2002 he attempted to use certain incantations,
discovered during his career with Delta Green, to restore her to life. Tragicall |
0786965983 | Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement) | Wizards RPG Team | Adventure design and development by Chris Perkins and Jeremy Crawford. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.48667 | null | null | The "Devil" Strahd Von Zarovich
a realistic take on the vampire lord
"But when the devil Strahd fell upon him, the wizard's magic couldn't save
him. I saw him thrown a thousand feet to his death."
-Vistana Story-Teller narrating the battle of Mordekainen with Strahd.
Art Credit: Phill Simmer Deviant art
What is different?
Short Description
This document contains a cr27
Version of Lord Strahd Von
Zarovich. I felt that the book
version was pretty weak compared to
the novels and descriptions of
strahd. According to the lore, he is
the first true vampire and the one
who defeated mordekainen, while
the cr15 version that the "Curse of
Strahd" book uses; is similar to a
normal vampire who could have
never managed to defeat a wizard
like morderkainen. This version is
made to be used only at the final
encounter, it is quite deadly and will
most likely result in a total party
kill if used incorrectly.
The Fanes
In this version Strahd is being
empowered by the three Fanes of
wilderness. You can |
1502555204 | Como Relacionarse Mejor: Manual de tecnicas para desarrollar relaciones mas satisfactorias, dinamicas y duraderas (Spanish Edition) | Dr. Sergio Altesor Ramos | <span>El Dr. Ramos es un ministro ordenado con amplia experiencia pastoral en Amrica Latina y los Estados Unidos y experiencia docente en diversas instituciones de formacin teolgica. Doctorado (DMin) por la Universidad de Barry (Miami Shores, FL), Ramos obtuvo una Maestra en Divinidad (MDiv) del Florida Center for Theological Studies, en Miami, FL.</span> | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Communication & Social Skills"
] | References & Guides & Self-Help | 0.669261 | null | null | Objetos Maravillosos:
Tesoros unicos para la Marca del Este
Un suplemento para la Marca del Este por el Contemplador
De Master a Master
El documento que tienes ante ti, pretende servir
como apoyo a la hora de ofrecer recompensas a los
jugadores, ya sea tras realizar una misión especial-
mente importante, o tras vencer a un enemigo de
especial dificulta, así como servir de ampliación a
los tesoros que el manual básico contiene.
Como se verá a continuación, se tratan de obje-
tos de gran poder, que supondrán una gran ayuda
a la hora de enfrentarse a los terribles peligros que
moran la Marca, por lo que se recomienda a todos
los Master, que sean cautos a la hora de entregar
estos objetos como recompensa, pues su continuo
uso, podría desequilibrar el juego.
Además, se ofrecen un total de cuatro objetos de
leyenda, de un poder inimaginable, y que se con-
vierten en objetos de Trama en si mismos, es decir,
se pueden montar aventuras en torno a ellos, ya
sea para encontrarlos c |
1578634911 | Herbal Alchemist's Handbook, The: A Grimoire of Philtres. Elixirs, Oils, Incense, and Formulas for Ritual Use | Karen Harrison | "Powerful, practical and deliciously magickal! I love <i>The Herbal Alchemists Handbook</i>! Not only does it have excellent recipes, but it tells you the how and why behind the principles of formulation rooted in tradition but not afraid to add new, practical and firsthand knowledge. In particular, Karen takes a tough topic, formulation with your numerology or astrology and explains the process in clear terms and makes it fun as well as informative." --<b>Christopher Penczak<b>, author of <i>The Temple of Witchcraft</i> series and <i>The Plant Spirit Familiar</i><br /><br />"A thorough and remarkably usable handbook." --<b>Lon Milo DuQuette</b>, author of <i>Enochian Vision Magick</i><br /><br />"Karen Harrison's got the goods! I met Karen in the flesh in 1987, although my company had been selling her Moon Magic line of oils and incenses for years. I thought I knew something about herbs--this was before my first real conversation with her! I am delighted that she has finally distilled her years of herbal practice, Qabalistic study, astrological knowledge and magical expertise into a book that will benefit any student of the occult arts, from novice to adept. Well done, Karen!" --<b>Judith Hawkins-Tillirson</b>, author of <i>The Weiser Concise Guide to Herbal Magick</i><br /><br />"Being a well trained and experienced herbologist, the author has created a modern-day herbal grimoire by presenting valuable material in an easy to follow format. She gathers ancient wisdom and illustrates its use in a intelligible style convenient for the modern practitioner. Delightful reading for the herbalist, witch and astrologer alike." --<b>Theitic</b>, editor/publisher of <i>The Witches' Almanac</i><br /><br />"Karen Harrison's book is a boon to herbalists, alchemists, witches and magicians alike. Based on the philosophy and teachings of Paracelsus, it details--in every sense of the word--the use of herbs; examining the spirit or chi of the plants, and suggests how that special individual power might be used both mundanely and magically. This is an eminently practical book. It is fully annotated and offers recipes for the blending of incenses, for ceremonial oils, philtres and more. For me, this book will have a permanent place in my collection. It is a joy to read; a wealth of knowledge." --<b>Raymond Buckland</b>, author of <i>Buckland's Book of Gypsy Magic</i> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.54991 | null | null | Potion Creation
in Legend
Based on Arms of Legend, Arcania of Legend: Blood Magic
and the Renaissance SRD
by Alex Greene
Contents
Introduction
2
Important Sourcebooks
2
Basic Information
2
Substrate Preparation
2
Spell Imprinting
3
Refinement
4
Dosages
4
Carried In The Air
6
The Apothecary's Kitbag
7
New Sorcery Spells
12
Open Content
14
Open Game License
15
Introduction
The book Arms of Legend missed out on the fine art of alchemical potion creation, and
while the Enchantment section of Arcania of Legend: Blood Magic did somewhat close the
gap, Legend has still missed out on some important rules concerning the creation of
potions through alchemy.
Important Sourcebooks
The following sourcebooks provide the essential information
needed for this article.
- Legend Core Rulebook
- Arms of Legend
- Arcania of Legend: Blood Magic
- Renaissance SRD
Basic Information
Alchemical potion creation involves use of the alchemist's Philosopher's Stone (see
“Alchemy,” Arms of Legend, p. |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.621927 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
VER3-07
Decision at Sheernobb
A One-Round D&D LIVING GREYHAWK
®
Verbobonc Regional Adventure
By Lon Lademann
Triad Edit: Ron Lundeen
Circle Edit: David Christ
Good times at Sheernobb renew the fellowship |
0743470052 | The Do-or-Die Men: The 1st Marine Raider Battalion at Guadalcanal | George W. Smith | <b>George W. Smith</b> is a former sports writer for <i>The Hartford Courant,</i> having retired in 1995. He was also an Army officer whose final assignment was as an information adviser to the 1st ARVN Division at Hue, Vietnam, in 1968. He has written two other books:<i> The Siege at Hue</i> and <i>Carlson's Raid,</i> which was a selection of The Military History Book-of-the-Month Club. He lives in West Hartford, Connecticut. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.489485 | null | null | http://spacehulk.barsoom.cc/mirrors/shc/Command_units.ht
of 7
1/6/2008 12:02 PM
White Dwarf 115
COMMAND UNITS
Mission One: Delaying Action
Only the most battle-hardened Marines, who have proven their ability upon many occasions, are chosen for
service in Terminator Squads. Of these only the very best become members of the Command Units -
unequalled in their devotion to the Emperor and leading their men into the heart of the battle.
The bulk of the Terminator Squads involved in the fighting aboard the Sin of Damnation are the ones represented in
Space Hulk: Sergeants and Marines armed with Storm Bolters, Flamers and Power Fists. During later actions,
however, several Command Units saw some extremely ferocious combat.
After the Blood Angels succeeded in contaminating the cryogenic chambers, there were only about a dozen
surviving Terminator-clad Marines aboard the hulk. They would have to hold the defensive perimeter until the
remainder of the Blood Angels Chapter arrived. Though |
1556229739 | Game Design Foundations (Wordware Game and Graphics Library) | Roger E. Pedersen | Roger E. Pedersen has been designing, producing, and programming games since the early 1980s for companies such as CBS Software, Gametek, Hi-Tech Expressions, Villa Crespo Software, Acclaim Entertainment, Phantom EFX, Walker Boy Studio, 3D Open Motion, Hypnotics, and Merit Industries. His cumulative title sales have surpassed 10 million copies on over 50 titles for multiple platforms including the personal computer, video consoles, location-based, Internet, arcade, and hand-held. He is also the author of award-winning articles for Gamasutra.com, GameDev.net, and Gignews.com. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.50541 | null | null | 3.5 SYSTEM COMPATIBLE
undeFEATable
Written by:
Owen Barnes, Reuben Hinman, Michael R. Kimmel,
Erin Palette and Simon Rocquette
Additional Development:
Louis Porter, Jr.
Cover Art, Graphic Design, Layout and Logo:
Louis Porter, Jr Design
Interior Art:
Jason Walton
Louis Porter, Jr Design 5580 SW 97th Terrace Cooper City, FL 33328
[email protected]
www.lpjdesign.com
For supplemental material, visit Louis Porter Jr. Design and Obsidian Twilight website: www.lpjdesign.com
The following text is the property of Wizards of the Coast, Inc. and is
Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark
owners who have contributed Open Game Content; (b)”Derivative Material”
means copyrighted material including derivative works and translations
(including into other computer languages), potation, modification, correc-
tion, addition, extension, upgrade, improvement, compilation, abridgment
o |
0827379889 | Copyright Law | Richard W. Stim | Richard Stim, JD, is a practicing attorney and adjunct professor at San Francisco State University's paralegal program and an instructor of Intellectual Property Law for the Consortium for Advance Legal Education. He is the author of several legal texts on topics such as copyright law, music law, patents, and licensing inventions. | [
"Politics & Social Sciences"
] | [
"Law",
"Intellectual Property"
] | Politics & Social Sciences | 0.475768 | null | null |
by John Kirk
Beta 6.0
9/ 2/ 2006
GnostigmataTM
“How will you choose between Good and
Evil when all of Creation may be a lie?”
Download the latest version of Gnostigmata and other role-
playing game materials at http://legendaryquest.com.
Copyright © 2006 by Whitson John Kirk III. Some rights reserved.
Gnostigmata is a trademark of Whitson John Kirk III.
Attribution-NonCommercial-ShareAlike 2.5
You are free:
•
to copy, distribute, display, and perform the work
•
to make derivative works
Under the following conditions:
Attribution. You must attribute the work in the manner
specified by the author or licensor.
Noncommercial. You may not use this work for commercial
purposes.
Share Alike. If you alter, transform, or build upon this work,
you may distribute the resulting work only under a license
identical to this one.
•
For any reuse or distribution, you must m |
1927677467 | Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work | Mario Price | <span>"Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ..."</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>"WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth."</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div> | [
"Marketing & Sales",
"Business & Money"
] | [
"Business & Money",
"Marketing & Sales"
] | Marketing & Sales | 0.470628 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your GP value
Items Bought
Total Cost of Bought Items
Subtract this value from your GP value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
TU
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 2
�
boots of desperation (regional; 2,800 gp; MIC;)
�
magic bedroll (regional; 500 gp; MIC)
APL 4 (all of APL 2 plus the following)
APL 6 (all of APLs 2-4 plus the following)
APL 8 (all of APLs 2-6 plus the following)
APL 10 (all of APLs 2-8 plus the |
1939017661 | Ghost Buck: One Man’s Family and Their Hunting Traditions | Dean Bennett | Dean used his family s camp register, photos, and letters from the 1880s to today, to write this wonderful book that is sure to trigger your own memories, whether or not you have your own family camp . . . you don t have to be a hunter to enjoy this book. It s a real treasure. --George Smith, Bangor Daily News (George's Outdoor News)<br /><br />On the surface, <i>Ghost Buck</i> is purely about generations of the Bennett family gathering every fall to hunt deer. But peer deeper, and you ll find a family that has not let the uncertainties of life (war, sickness, hard times, distance) hinder their cherished traditions. Even if you are opposed to hunting for sport ( I m not a trophy hunter the author affirms), <i>Ghost Buck</i> will draw you in, making you feel like one of the Bennett family. And you just may find yourself thinking of your own family and its traditions and how to keep them going for generations to come. <BR> <i>The Miramichi Reader</i><P> Maine outdoorsman, educator, and environmentalist Dean Bennett is well-known for his lucid writing and strong positions on environmental ethics and wilderness conservation. He is also an avid deer hunter . . . with Ghost Buck, Bennett s writing takes a more personal direction . . . that vividly and respectfully describes the simple pleasure of connecting with yourself, with others and with a certain place in nature, and with one of its creatures of grace and beauty. --Bill Bushnell, Central Maine Newspapers<br /><br />When his [Dean Bennett's] prose takes you through the woods surrounding Camp Sheepskin, you can smell the bog. You can hear the deer blow. You can see the thick snow that blankets the woods. <BR> John Holyoke, <i>The Bangor Daily News</i><P> This is a book for our time and will be enjoyed and treasured far into the future. . . Bennett s prose unfolds the centuries with ease and with the clarity of a master historian. . . The book is honest and documents not only one family s experience but an element of Maine life through the generations. --William David Berry, <i>Portland Press Herald</i> | [
"Education & Teaching",
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Professionals & Academics"
] | Education & Teaching | 0.544749 | null | null | Passing the Buck
Passing the Buck is a short adventure that takes place in and around the small town of
Hoffsburgh, which can be situated near any foothills in the Empire, preferably on a major
coach line road. It is a somewhat challenging scenario, thus it is more suited for a group
of 4-6 P.C.’s in the latter part of their first careers or just starting there second. Though it
is a linear adventure, there are enough surprises to keep a group on its toes.
Synopsis
Soon after entering the town of Hoffsburgh the P.C.’s will quickly find the nearest, and
only, pub to quietly drink their hard earned crowns away and fall into blissful inebriation;
only to find the pub packed with people and charged with excitement. It seems all the
men of this small town are there trying to acquire a position on the celebratory hunting
party of the young Adolph von Hassenhoffenstien, the local Lord’s son. It seems for
Adolph’s 17th birthday his parents have agreed to allow an expedition |
0977881466 | Counting the Cost | Liz Adair | <i>Counting the Cost</i> is a novel that will break your heart and elevate your spirits. It presents a closely etched picture of life in a hard country in hard times, filled with memorable people and a love story as poignant as it is beautiful. --Ronald Shook, PhD, Associate Professor of English, Utah State University<br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.46903 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
- XP
XP lost or spent
XP
Subtotal
+ XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
- TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
(Cross off all items NOT found)
APL 2 (all of the following):
� Arcane Scroll of Baleful Transposition (Adventure; SpC; Limit 5)
� Arcane Scroll of Benign Transposition (Adventure; SpC; Limit 5)
� Blessed Bandage |
2710331624 | La commissaire n'aime point les vers | Georges Flipo | La commissaire Viviane Lancier n'est pas du genre pote, mais la voici condamne se passionner pour Baudelaire : un sonnet torride dont il serait l'auteur se transforme en serial killer, envoyant la morgue ceux qui s'y intressent. Flanque de son ingnu lieutenant, Viviane Lancier plonge dans une enqute o semblent la narguer les morts, les survivants et mme les revenants. Georges Flipo s'est fait connatre en crivant pour l'mission Les petits polars (Radio France). Il a publi cinq livres : Le film va faire un malheur (Le Castor Astral, 2009), Qui comme Ulysse (Anne Carrire, 2008), Le Vertige des auteurs (Le Castor Astral, 2007), L'Etage de Dieu (co-dition par Le Furet du Nord et Les ditions Jordan, 2006) La Diablada (Anne Carrire, 2004). | [
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"True Crime"
] | Biographies & Memoirs | 0.4738 | null | null |
1
2
Dies Irae
ou
L’Apocalypse selon Jean
Une campagne pour INS1
Introduction générale
Les joueurs seront confrontés à leur nouveau supérieur, le Commandante supremissimo, excellencia Olivaro de Gerona-Tendrado. Au fil de la
campagne, ils mettront au jour les agissements de la FA Inc. (Futur Armageddon Incorporated), un groupement d’Anges de Jean ne visant rien
moins que le déclenchement de l’Armageddon et la victoire angélique via le lancement d’un satellite capable de détecter les forces démoniaques et
de faire des bombardements tactiques depuis l’espace… Entre temps la FA travaille aussi sur d’autres projets pointus chers à la folie fanatique que
l’on rencontre chez eux, à savoir course à l’armement, clonage de Soldat de Dieu et de Saint, fusils lasers, détecteurs de puissances infernales et
tout le toutim… La scène finale verra Baal, Bifron et Belial, chacun accompagné de démons, régler définitivement la question du projet Dies Irae.
Au niveau de la chronolo |
0448454203 | Stowaway Slaves #3 (Gladiator Boy) | David Grimstone | David Grimstone lives in Kent, England.<br /><br /> James de la Rue lives in Nottinghamshire, England. | [
"Literature & Fiction",
"Children's Books"
] | [
"Children's Books",
"Literature & Fiction"
] | Literature & Fiction | 0.474047 | null | null | ONW1-01
EEEEssssccccaaaappppeeee ffffrrrroooom
m
m
m SSSSccccaaaannnntttt
AAAA OOOOnnnneeee----RRRRoooouuuunnnndddd DDDD&&&&DDDD LLLLIIIIVVVVIIIINNN
NGGGG GGGGRRRREEEEYYYYHHHHAAAAW
W
W
WKKKK®
®
®
®
OOOOnnnnnnnnwwwwaaaallll RRRReeeeggggiiiioooonnnnaaaallll AAAAddddvvvveeeennnnttttuuuurrrreeee
Version 1
bbbbyyyy CCCCrrrreeeeiiiigggghhhhttttoooonnnn BBBBrrrrooooaaaaddddhhhhuuuurrrrsssstttt
A desperate band of slaves, captive of the much-feared Scarlet Brotherhood, are cast into a mysterious
tunnel discovered under Scant itself. With nothing but their wits they must survive many subterranean
trials to escape from Scant! An adventure for 1st level characters.
DUN GEO NS & DR AGON S, D&D, G REYHAWK and R PG A are register ed t radem ar ks o f
Wizar ds o f t he Coast , Inc . LIVIN G G REYHAWK is a t radem ar k o f Wizar ds o f t he Coast ,
Inc . S cenario d et ail co pyright 2001 b y Wizar ds o f t he Coast , Inc . ALL R IGHT S
R ESER VED. T his scenar io is int |
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