InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation
InteriorAgent is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding.
๐ Features
- โ Fully compatible with Isaac Sim 4.2 and 4.5 on both Windows and Linux.
- ๐ฎ Built for real-time simulation, supports interactive physical agents.
- ๐งฑ Material system based on NVIDIA MDL (Material Definition Language), ensures photorealistic rendering and cross-version compatibility.
- ๐ฆ Provided in
.usd
and.usda
format with structured folders for materials, meshes, lighting, and floorplan.
๐ Directory Structure
The dataset is organized per scene. Each scene folder follows the structure below:
kujiale_xxxx/
โโโ .thumbs/ # Optional thumbnail or cache folder (can be ignored)
โโโ Materials/ # Material library
โ โโโ Textures/ # Texture images (optional, omitted here)
โ โโโ *.mdl # MDL material and instance files
โโโ Meshes/ # Mesh geometry (e.g., .usd or .obj)
โโโ kujiale_xxxx.usda # Top-level USD scene file
โโโ limpopo_golf_course_4k.hdr # Environment lighting HDR file
โโโ rooms.json # Room-level metadata and spatial layout (JSON format)
๐งญ Room Metadata (rooms.json)
Each scene folder includes a rooms.json file that defines the 2D floorplan layout of the space. It contains a list of room entries, where each room is defined by:
room_type: the semantic label (e.g., "living_room", "bedroom", "balcony", etc.)
polygon: a list of 2D coordinates representing the room's floor boundary in world coordinates
๐ Example
{
"room_type": "balcony",
"polygon": [
[-0.3784970703125, -6.55287060546875],
[4.005734375, -6.55287060546875],
[4.005734375, -4.8603486328125],
[-0.3784970703125, -4.8603486328125]
]
}
This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc.
๐งช Integration Tips
The coordinate system is consistent with Isaac Simโs world frame: X is forward, Y is right, Z is upward.
Room geometry can be directly loaded using libraries like Shapely
for spatial reasoning or map generation.
๐ฆ Usage in Python
from shapely.geometry import Polygon
import json
with open("rooms.json", "r") as f:
rooms = json.load(f)
for room in rooms:
poly = Polygon(room["polygon"])
print(f"Room: {room['room_type']}, Area: {poly.area}")
๐ Compatibility
- โ
Tested with:
- Isaac Sim v4.2
- Isaac Sim v4.5
- Operating Systems: Windows 10/11, Ubuntu 22.04
- ๐ง MDL materials tested with Omniverse RTX renderer.
- ๐ All files are offline usable and require no additional dependencies.
๐ Citation
If you use InteriorAgent in your research or development, please cite or link to our project page:
@misc{InteriorAgent2025,
title = {InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation},
author = {SpatialVerse Research Team, Manycore Tech Inc.},
year = {2025},
howpublished = {\url{https://huggingface.co/datasets/spatialverse/InteriorAgent}}
}
๐ License
This dataset is released under InteriorAgent License.
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