Datasets:

License:
The Dataset Viewer has been disabled on this dataset.

InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation

InteriorAgent is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding.

๐Ÿš€ Features

  • โœ… Fully compatible with Isaac Sim 4.2 and 4.5 on both Windows and Linux.
  • ๐ŸŽฎ Built for real-time simulation, supports interactive physical agents.
  • ๐Ÿงฑ Material system based on NVIDIA MDL (Material Definition Language), ensures photorealistic rendering and cross-version compatibility.
  • ๐Ÿ“ฆ Provided in .usd and .usda format with structured folders for materials, meshes, lighting, and floorplan.

๐Ÿ—‚ Directory Structure

The dataset is organized per scene. Each scene folder follows the structure below:

kujiale_xxxx/
โ”œโ”€โ”€ .thumbs/ # Optional thumbnail or cache folder (can be ignored)
โ”œโ”€โ”€ Materials/ # Material library
โ”‚ โ”œโ”€โ”€ Textures/ # Texture images (optional, omitted here)
โ”‚ โ”œโ”€โ”€ *.mdl # MDL material and instance files
โ”œโ”€โ”€ Meshes/ # Mesh geometry (e.g., .usd or .obj)
โ”œโ”€โ”€ kujiale_xxxx.usda # Top-level USD scene file
โ”œโ”€โ”€ limpopo_golf_course_4k.hdr # Environment lighting HDR file
โ””โ”€โ”€ rooms.json # Room-level metadata and spatial layout (JSON format)

๐Ÿงญ Room Metadata (rooms.json)

Each scene folder includes a rooms.json file that defines the 2D floorplan layout of the space. It contains a list of room entries, where each room is defined by:

room_type: the semantic label (e.g., "living_room", "bedroom", "balcony", etc.)

polygon: a list of 2D coordinates representing the room's floor boundary in world coordinates

๐Ÿ“Œ Example

{
    "room_type": "balcony",
    "polygon": [
        [-0.3784970703125, -6.55287060546875],
        [4.005734375,      -6.55287060546875],
        [4.005734375,      -4.8603486328125],
        [-0.3784970703125, -4.8603486328125]
    ]
}

This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc.

๐Ÿงช Integration Tips

The coordinate system is consistent with Isaac Simโ€™s world frame: X is forward, Y is right, Z is upward.

Room geometry can be directly loaded using libraries like Shapely for spatial reasoning or map generation.

๐Ÿ“ฆ Usage in Python

from shapely.geometry import Polygon
import json

with open("rooms.json", "r") as f:
    rooms = json.load(f)

for room in rooms:
    poly = Polygon(room["polygon"])
    print(f"Room: {room['room_type']}, Area: {poly.area}")

๐Ÿ›  Compatibility

  • โœ… Tested with:
    • Isaac Sim v4.2
    • Isaac Sim v4.5
    • Operating Systems: Windows 10/11, Ubuntu 22.04
  • ๐Ÿ”ง MDL materials tested with Omniverse RTX renderer.
  • ๐ŸŒ All files are offline usable and require no additional dependencies.

๐Ÿ  Citation

If you use InteriorAgent in your research or development, please cite or link to our project page:

@misc{InteriorAgent2025,
  title        = {InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation},
  author       = {SpatialVerse Research Team, Manycore Tech Inc.},
  year         = {2025},
  howpublished = {\url{https://huggingface.co/datasets/spatialverse/InteriorAgent}}
}

๐Ÿ“„ License

This dataset is released under InteriorAgent License.

Downloads last month
587