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README.md
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---
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---
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viewer: false
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license: other
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license_name: interioragent-terms-of-use
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license_link: >-
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https://kloudsim-usa-cos.kujiale.com/InteriorAgent/InteriorAgent_Terms_of_Use.pdf
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---
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# InteriorAgent: Interactive USD Interior Scene for Isaac Sim-based Simulation
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**InteriorAgent** is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding.
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## ๐ Features
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- โ
Fully compatible with **Isaac Sim 4.2** and **4.5** on both **Windows** and **Linux**.
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- ๐ฎ Built for real-time simulation, supports **interactive physical agents**.
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- ๐งฑ Material system based on **NVIDIA MDL** (Material Definition Language), ensures photorealistic rendering and cross-version compatibility.
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- ๐ฆ Provided in `.usd` and `.usda` format with structured folders for **materials**, **meshes**, **lighting**, and **floorplan**.
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---
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## ๐ Directory Structure
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The dataset is organized per scene. Each scene folder follows the structure below:
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```
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kujiale_xxxx/
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โโโ .thumbs/ # Optional thumbnail or cache folder (can be ignored)
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โโโ Materials/ # Material library
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โ โโโ Textures/ # Texture images (optional, omitted here)
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โ โโโ *.mdl # MDL material and instance files
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โโโ Meshes/ # Mesh geometry (e.g., .usd or .obj)
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โโโ kujiale_xxxx.usda # Top-level USD scene file
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โโโ limpopo_golf_course_4k.hdr # Environment lighting HDR file
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โโโ rooms.json # Room-level metadata and spatial layout (JSON format)
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```
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### ๐งญ Room Metadata (rooms.json)
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Each scene folder includes a rooms.json file that defines the 2D floorplan layout of the space. It contains a list of room entries, where each room is defined by:
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room_type: the semantic label (e.g., "living_room", "bedroom", "balcony", etc.)
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polygon: a list of 2D coordinates representing the room's floor boundary in world coordinates
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### ๐ Example
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```
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{
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"room_type": "balcony",
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"polygon": [
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[-0.3784970703125, -6.55287060546875],
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[4.005734375, -6.55287060546875],
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[4.005734375, -4.8603486328125],
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[-0.3784970703125, -4.8603486328125]
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]
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}
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```
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This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc.
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### ๐งช Integration Tips
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The coordinate system is consistent with Isaac Simโs world frame: X is forward, Y is right, Z is upward.
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Room geometry can be directly loaded using libraries like `Shapely` for spatial reasoning or map generation.
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๐ฆ Usage in Python
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```
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from shapely.geometry import Polygon
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import json
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with open("rooms.json", "r") as f:
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rooms = json.load(f)
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for room in rooms:
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poly = Polygon(room["polygon"])
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print(f"Room: {room['room_type']}, Area: {poly.area}")
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```
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## ๐ Compatibility
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- โ
Tested with:
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- Isaac Sim v4.2
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- Isaac Sim v4.5
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- Operating Systems: Windows 10/11, Ubuntu 22.04
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- ๐ง MDL materials tested with Omniverse RTX renderer.
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- ๐ All files are offline usable and require no additional dependencies.
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## ๐ Citation
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If you use InteriorAgent in your research or development, please cite or link to our project page:
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```
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@misc{InteriorAgent2025,
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title = {InteriorAgent: Interactive USD interior scene for Isaac Sim-based Simulation},
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author = {SpatialVerse Research Team, Manycore Tech Inc.},
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year = {2025},
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howpublished = {\url{https://huggingface.co/datasets/spatialverse/InteriorAgent}}
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}
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```
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## ๐ License
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This dataset is released under [InteriorAgent](https://kloudsim-usa-cos.kujiale.com/InteriorAgent/InteriorAgent_Terms_of_Use.pdf) License.
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