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Abandoned Sawmill (quest)
Abandoned Sawmill.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: In a certain forest Geralt found himself looking at a clearly abandoned sawmill enveloped in thick undergrowth. He decided to investigate. Curiosity once again dragged the witcher into trouble. Entering the sawmill provoked the.leshen.who had killed the woodcutters who had once worked here. Geralt had no choice but to fight the monster. Walkthrough: Kill the leshen.
Secondary quest
24
Abandoned Sawmill / Ard Skellig
Skellige
Applied Escapology
Applied Escapology.is a treasure hunt quest in the.Blood and Wine.expansion. Journal entry: Wandering around outside the prison, Geralt came upon a desiccated human skeleton. The notes he found on the remains proved interesting… Strong winds whirled around Crane Isle at all times. So the bones the witcher found were bleached, polished clean. They had belonged to a specialist in escapology. This professional's métier had been to test the invulnerability of penitentiaries to flight by their inmates. He had performed this service around the world, time and again letting himself be imprisoned, then striving to escape..It seemed this had been his last attempt. Yet in the notes he had last compiled, he had also made mention of a sunken elven vault. It was said to lie somewhere in the water near the prison. Needless to say, the witcher was interested… Geralt located the sunken ruins and the elven riches hidden within them. He collected the latter and promptly set off in search of new adventures, content to be suddenly much better off. Walkthrough: Read the.escapologist's journal...Find a.key.near the flooded tunnel..Find the sunken ruins and the elven treasure..724.and loot..Among the under-water ruins:.Ballads and Hymns.,.Gnomish Prankings.,.The Collected Verse of Gonzal de Verceo., chest with 100.florens.. Gallery: Diving into the flooded tunnel at the northern end of the island..Several skeletons lay testament to the unlucky. One of them carrying the.Masterly ornamented key...The sunken elven ruins, eerily beautiful even in this state..The entrance to a chamber with air pocket that contains the hidden treasure..The treasure chest and some other loot.
Treasure hunt
40
Valley of the nineUnderwater cave by Toussaint PrisonUnderwater cave across the lake, south of Toussaint Prison.
Toussaint
Armed Assault
Armed Assault.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: Life on the Path is full of surprises. One day, a milkmaid's offering you a warm mug straight from the cow. The next, you're helping drag a merchant's wagon out of the muck. Other times, you witness thugs raiding a house. The last happened to Geralt while he was wondering across Ard Skellig. The bandits Geralt defeated had been sent by.Madman Lugos., the eternal enemy of jarl.Crach an Craite.. The people living in the home they were attacking were loyal to the an Craite clan and announced they would go to their jarl for help, warning Geralt to beware Lugos' wrath before they went. Walkthrough: Knock on the door and check on the inhabitants of the house
Secondary quest
15
Hut southeast of Rannvaig
Skellige
Around the World in… Eight Days
Around the World in… Eight Days.is a hidden treasure quest in the.Blood and Wine.expansion. Journal entry: Traversing the fairytale duchy of Toussaint, Geralt came upon a gang of degenerate scoundrels. Unhappy with their lot in life, they promptly ran at him, then enthusiastically skewered themselves on his sword. The witcher searched their camp and found some interesting notes… From these he learned of an ill-fated traveler, a nobleman from Caravista, one Conrad Veidt. Veidt had bet his friends he could traverse the entire Continent in just eighty days! Alas, his journey ended after just eight days, in Toussaint, where his wagon, loaded with supplies to last the entire trek, wound up at the bottom of a lake. Geralt decided to find the wagon once belonging to Veidt, an adventurer who had fallen prey to highway robbers. The witcher, too, was a traveler and explorer. As such he knew a planned voyage of this sort required the one undertaking it to prepare for all eventualities. This included carrying valuables. So he found the site of the traveler's demise, where he dispatched another gang of bandits seeking to nab the adventurer's load. Then lickety-split he dove in and picked the sunken wagon clean of all things precious. Walkthrough: Read the.bandit's notes...Key to a travel chest.,.Diagram: Toussaint Ducal Guardsman's trousers.Nearby on body of a traveler:.Journal from a journey around the world...Find the sunken wagon in the lake..Blinders of the Five Chivalric Virtues., looted from a plain chest.Locked travel chest containing.Toussaint Ducal Guard Captain's boots.,.Silver emerald necklace.,.precision bolts., 283.florens., food, drink and a number of.crafting components.. Gallery: The all too trusting adventurer, Conrad Veidt, was killed by bandits:.Journal from a journey around the world...Veidt's well-stocked wagon was dragged straight into the lake by frightened horses.
Treasure hunt
40
[' ']
Toussaint
Avid Collector
Should Geralt impress.Yaromir.with his knowledge of paintings, before the auction begins, during.Open Sesame!., he will get a tip to bid for a.van Rogh painting.. Geralt may do so for a meager 20.. And after Geralt gets thrown out of the auction house, this quest begins. Journal entry: Geralt is often taken for a boor. Nothing could be further from the truth: though rough-and-rowdy in outer appearance, inside Geralt harbors a sensitive appreciation of beauty and the arts. It should then come as no surprise he was able to impress the.art merchant.he met at the auction. The connoisseur tipped Geralt off about a.van Rogh painting.soon to go on the block. Apparently.Marcus Hodgson., a famed Novigrad book dealer, was ready to pay a small fortune for it... The merchant's assurances proved reliable: Geralt sold the painting at a considerable profit. The ecstatic book dealer also threw in a.rare witcher trophy.. Walkthrough: Sell the van Rogh painting to the Novigrad book merchant,.Marcus Hodgson.. Note: Geralt can acquire the van Rogh at the auction for just 20., provided he keeps.Vimme Vivaldi.out of the loop. The dwarf will otherwise bid for the painting as well, raising the price to 60..
Secondary quest
34
The Borsodis' Auction HouseMarcus T.K. Hodgson's bookshop
Novigrad
Bald Mountain (quest)
Journal entry: Vesemir's death tore a gaping hole in Ciri's heart and left only a burning drive tor revenge to fill it. This drive burned all the higher when she learned from.Avallac'h.that.Imlerith., the general ot the Hunt who murdered Vesemir, would be attending the.Crones.' sabbath on Bald Mountain. Ciri smelled blood and decided at once to travel to No Man's Land and kill Imlerith. Geralt, that calculating, practical-minded witcher, as usual caved immediately to his adopted daughter's wishes and agreed to accompany her on this expedition. The pair thus slipped out of.Kaer Morhen.in the cool light of morning and galloped of to find vengeance. Vengeance is what they found, and, though served warm, it was nonetheless sweet. The duo found their way to the top of Bald Mountain and there Ciri killed two of the three Crones while Geralt triumphed in a deathmatch against Imlerith. The only bitter note - the third Crone escaped, taking with her Vesemir's medallion, the only memento Ciri had kept of her dead friend and mentor. Walkthrough: Find a way to the mountain's summit.Talk to.Thecla.and get permission to climb the mountain.Retrieve the coin Thecla threw in the water by using your Witcher Senses (300.for retrieving the.Defier's oren.).Give the coin to Thecla.Travel the path to the peak of Bald Mountain.Defeat.Fugas.Penetrate to the heart of the tree's roots.Kill the three Crones.Use.Blink.to strike all three Crones and disturb their spell.Find Imlerith.Kill Imlerith (1000.for killing.Imlerith.).Optionally get the.magic acorn.from Imlerith's body (you need to tell Ciri to wait a bit for that).Talk to Ciri once you are ready to go to Novigrad.You can give the acorn to confused peasants on the way off the mountain. Eating it instead gives you 2 ability points. Gallery: Travelling to Bald Mountain.Fugas.Geralt and Ciri use "rock, paper, scissors" to determine who will deal with Imlerith.Rock beats scissors.Paper beats rock.the Crones, preparing their sabbath.Imlerith not feeling so well
Main quest
26
Bald Mountain
Velen
A Bard's Beloved
A Bard's Beloved.is a secondary quest which Geralt can stumble upon while in.Skellige.. Journal entry: Geralt happened across a terrified bard who trembled when he spoke of his "beloved", yet other than that refused to say an ill word about the woman. Even stranger, everything seemed to indicate his betrothed lived in a cave. Geralt decided to check out what sort of curious couple he was dealing with. It turned out the bard's "beloved" was a hideous water hag. No wonder the thought of her caress made him shake in fear and revulsion. Geralt dealt with her as he usually deals with monsters. Walkthrough: Find the troubadour's "beloved".Defeat the water hag .Gallery: the bard
Secondary quest
15
Cave on Ard Skellig
Skellige
A Barnful of Trouble
A Barnful of Trouble.is one of the quests available in.The Witcher 3: Wild Hunt.. This quest starts automatically, when Geralt enters the small village of.Carsten., which is close to the.Vegelbud Residence.. The peasants are obviously in distress, because of the monsters in the barn. Geralt may also notice the presence of human remains inside the barn. If he does he concludes that the villagers are not as innocent as they seem and can choose to question them about this. If he does, he receives the promised payment, but considerably fewer.. Journal entry: Near Novigrad Geralt came across a village whose inhabitants had themselves a bit of a ghoul problem. These nasty necrophages had taken up residence in their barn and posed a threat to the living. Geralt agreed to help the peasants – for commensurate pay, of course. Getting rid of the ghouls did not prove much of a problem for the witcher. A few chops and slices and he was ready to collect his reward. Walkthrough: Speak with the Peasants outside the barn.Kill he.Ghouls.inside.Collect your reward .Video:
Secondary quest
11
Carsten
Novigrad
The Bastion
The Bastion.is one of the quests available in the.Kaer Morhen.region. Journal entry: An observation tower located on a hillside near Kaer Morhen caught Geralt's eye. Though the structure had been there for as long as he could remember, this was the first time in ages he had bothered to inspect it more closely. When he did, he discovered a whole heap of wraiths had taken up residence within. I've said it before and I'll say it again - witchers make horrible housekeepers. Geralt was able to deduce from the evidence at hand that the fortress was haunted by the ghost of a boy who had once trained to be a witcher. His monster slaying career had been tragically nipped in the bud when enraged fanatics attacked Kaer Morhen. Geralt found and buried the poor lad's remains, and along with them two swords, one of silver, the other of steel. He hoped this would give the boy's tortured soul some peace and allow him to depart from the old bastion. Walkthrough: Explore the old.bastion.near Kaer Morhen using your Witcher Senses.Eliminate the.wraiths.haunting the old.bastion.Use.Keira's lamp.to investigate the old bastion.Look for the boy's remains around the bastion using your Witcher Senses.Use Keira's lamp to find out what happened to the boy.Pick up the.boy's remains.Bury the boy's remains
Secondary quest
23
Bastion
Kaer Morhen
The Battle of Kaer Morhen
This quest begins once Geralt and Ciri arrive at the fortress from the.Isle of Mists.. Here they meet up with all the allies they have recruited over the course of the game so far. Journal entry: Geralt and Ciri had no choice but to teleport away from the Isle of Mists when the Wild Hunt threatened to attack. Since Eredin could trace where Ciri traveled to with her abilities, the duo did not so much flee the Hunt as buy a few precious minutes of time. Ciri took Geralt home, to Kaer Morhen, where the group of friends the witcher had gathered waited to defend Ciri to their last breath. They spared a few seconds for a tearful reunion - then began preparations to repel the Hunt's attack. The friends conferred and established a defense strategy. There was no time to lose. As soon as they finished, the weather changed and snow began to fall. The Wild Hunt appeared above Kaer Morhen and its spectral warriors galloped out of the sky towards the fortress. The defenders of Kaer Morhen did what they could to hold back their attackers, but the enemy's strength was overwhelming. The Wild Hunt had made it to the very walls of Kaer Morhen. Warrior after warrior fell to our heroes' blows, but others immediately took their place. The defenders fell back beyond the inner gates of the fortress - and so began the last phase of the battle. It was a dark hour for the defenders of Kaer Morhen. The generals of the Hunt had entered the fray personally. Vesemir had died by Imlerith's hand, and it seemed all of the witcher's friends would soon share his fate. The defenders' lives were hanging by a thread, when suddenly Ciri's magic talent revealed its full force. In an uncontrolled outburst of rage she pummeled both allies and enemies alike with a blast of pure Power. The Hunt's forces were nearly wiped out, leaving them no choice but to retreat. Only our valiant defenders, exhausted, wounded, but still alive, remained on the field of battle. The Battle of Kaer Morhen was over. Those who survived buried Vesemir, but had little time for mourning. The danger had only been thwarted temporarily, and they needed to prepare a new plan for saving Ciri. Walkthrough: Enter Kaer Morhen keep and begin the council. (500.).Exit the keep and join Lambert when you're ready to face the Wild Hunt..Use dimeritium bombs or the Yrden Sign to close all the Hunt's portals in the woods around Kaer Morhen (3 portals).Kill the Wild Hunt warriors near the left portal in the forest.Kill the Wild Hunt warriors near the center portal in the forest.Kill the Wild Hunt warriors near the right portal in the forest.Run to Triss's aid on the battlements.Defeat the warriors threatening Triss.Return to Kaer Morhen.Close the main gate (500.).Retreat to the middle courtyard.Defeat your opponents and retreat behind the main gate.Get to Triss.Help Triss fight the Hunt's warriors.Defeat Caranthir's warriors.Open the gate to Kaer Morhen's inner courtyard.Use dimeritium bombs or the Yrden Sign to close the Hunt's portals and stop their attack on Kaer Morhen (2 portals).(Optional) Equip yourself with dimeritium bombs from Vesemir's supplies.Help Triss fight the Wild Hunt by the gate to the inner courtyard .Gallery: Ciri at Kaer Morhen
Main quest
24
Kaer Morhen
Kaer Morhen
Battle Preparations
Battle Preparations.is one of the main quests available in.The Witcher 3: Wild Hunt.. Journal entry: Thanks to.Triss.and.Yennefer.'s hard work,.Ciri.'s team of defenders now had two more outstanding sorceresses in its ranks and the prospect of gaining yet another. With this, our heroes were ready to face the Wild Hunt, but to bring.Eredin.to their world and cut off his escape route they also needed an elven artifact known as the.Sunstone.. The team set off for the Skellige Isles to finish their final tasks before their final battle. In short order Geralt had found the Sunstone, secured the sorceress Fringilla Vigo's assistance and prepared Ciri to face Eredin once more. The time had come to fight the Wild Hunt. Walkthrough: Meet.Avallac'h.on the ship..Find the Sunstone..Pick.Fringilla Vigo.up on the emperor's ship..Find out if Avallac'h is hiding something..Help Ciri confront her past..Let Avallac'h know everything's ready. Notes: Some decisions in the dialogues are pivotal for Ciri and how the story ends. Player's should choose wisely. Gallery: Avallac'h with Margarita, Triss, Philippa and Yennefer
Main quest
28
NovigradArd Skellig
NovigradSkellige
Battlefield Loot
Journal entry: Geralt found a mutilated corpse which was carrying some notes. The blood which had soaked through the paper had not completely obscured the writing - and made the witcher all the more curious as to its contents… I always said Musky was a clever pup! He understands more words than quite a few men. He can do all sorts of tricks - sit, roll over, and if you give him a scrap of bacon, he'll even shake your hand. But today, why, he's outdone himself today. I look, and there's Musky, running in from the field carrying something in his mouth. I think, "Maybe it's a hare, and I'll be able to whip up a stew, sell the fur?" But no, it was a sack. All covered in blood, so no wonder he sniffed it out. I look inside... and inside there's a key. A little one, all engraved and ornamented, like it fits some fancy chest or box. So I think, "Maybe there's treasure hidden hereabouts, and that's what this key's for?" So I think I'll go for a walk, see what I can see. If I find it, I swear to Melitele, Musky's going to eat nothing but veal for the rest of his days! That blood on the sack's got me a bit worried, though... But I'll take a thick club with me, so if anything pops out of the bushes, it'll get a thumping. You don't live but once, so you might as well take some risks, I always say! Perhaps Musky was indeed a clever pup, but his owner was not the wisest of men, and his club didn't seem to have helped him much. Geralt's swords, on the other hand, served him very well. He hunted down the place where the treasure was hidden and, with no small amount of satisfaction, took its contents for himself. Walkthrough: Read the notes you found.Follow the blood trail from the battlefield to the loot using your Witcher Senses
Treasure hunt
20
[' ']
Velen
Be It Ever So Humble…
Be It Ever So Humble....is the last main quest in the.Blood and Wine.expansion. Journal entry: Geralt decided to go home to Corvo Bianco. At his new abode, an unexpected guest awaited… Yet it was someone Geralt was more than glad to see. Walkthrough: Go home. Notes: The outcome of the ending will depend on the choices made in the main game, it seems. E.g. should Geralt have chosen.Triss.over Yen, or tried to go with both of them. Dandelion can show up as well.
Main quest
49
Corvo Bianco
Toussaint
The Beast of Toussaint
The Beast of Toussaint.is a main quest in the.Blood and Wine.expansion. It begins automatically as soon as Geralt,.Milton de Peyrac-Peyran.and.Palmerin de Launfal.arrive in Toussaint. Journal entry: No sooner had Geralt arrived in Toussaint than he got his first taste of the local color. As he was clip-clopping along the high road, chit-chatting with Milton and Palmerin, a most unusual sight unfolded before his eyes. Here was a knight, with all the expected accoutrements, charging headlong at a windmill! The situation became clear a moment later when a giant strode from behind the windmill and charged right back at the knight. Before anyone could say "Only in Toussaint," the witcher and all three knights were swinging away at the brute, amidst the freshly crumbled ruins of the mill and a herd of panic-stricken sheep. At long last the giant lay defeated, and the men who had vanquished it could make their introductions, then engage in the kind of conversation that oft happens over a fresh monster corpse. The young giant slayer gave the three arrivals fresh tidings – the Beast had struck again. The body of its most recent victim now lay on a riverbank nearby. Geralt decided he needed to see it and explore the crime scene, while Milton thought it both wise and courteous to accompany the witcher. Geralt failed to find the victim's body on the riverbank. It seemed the Ducal Guard had removed it to the cool cellars of the Corvo Bianco Estate. Ever the ferreter, however, Geralt did spot something the soldiers had overlooked. Based on the item, and with Milton's help, he established the identity of the Beast's most recent victim. Yet he failed to divine the species, genus, or family of the creature that had perpetrated the crime. Only an autopsy could help him do that. So Geralt set off for Corvo Bianco, alone this time as duties at court had called Milton to the Ducal Palace. Alas, something wicked had arrived at Corvo Bianco Vineyard. As the witcher drew near the estate, yet was still at some distance, battle sounds reached his ears. On arriving, he saw the bodies of guardsmen, murdered just moments before by a bruxa. The witcher promptly defeated the vampiress, who was not the Beast itself but was clearly in league with it. Yet Geralt could not guess at the link between them nor at the identity of the creature that had inspired the bruxa's rampage through the vineyard. The witcher needed information on the Beast's previous victims. He supposed the duchess might have this and thus set off to find her. Anna Henrietta's time was precious. To get an audience with her was never an easy feat. Even more so in those days, as the duchess was overseeing a chivalric tourney playing out on tourney grounds outside the walls of Toussaint's capital. Yet in the end Geralt faced the one who had summoned him. As they related what each had learned about the Beast, thus pooling their knowledge and hypotheses, they deduced the likely identity of its next victim, who could very well prove to be Milton de Peyrac-Peyran. Geralt and Anna Henrietta rushed like rabbits through the palace gardens. Ironically, at the time the gardens were the venue for a game of Hunt the Hare. Milton had been assigned the title role. The knight, having donned a bunny rabbit costume, sat hiding in the gardens, waiting to be found by the game's participants based on clues they could win by completing various challenges. Yet the duchess and the witcher could spare no time for such nonsense and set out to win the clues by breaking the rules. Having assembled the clues, Geralt and Anna Henrietta had concluded that Milton was hiding in a greenhouse. They had set off to find him post haste. Alas, they were too late. Amidst lush vegetation, they found Milton's rapidly cooling corpse. The murderer stood over it. As the witcher stepped towards him, the killer dashed off. Thus ended the first stage of Geralt's investigation. And thus began his mad pursuit of the murderer. Walkthrough: Defeat the.giant.. (13+450.).Golyat trophy.,.Greater red mutagen.,.Dahlia.(sword).Follow.Milton.to the place where the body was found..Use your Witcher Senses to search the riverbank..Use your Witcher Senses to search the riverbank for signs of the guardsmen's activities..Defeat the.necrophages.. (50.).Use your Witcher Senses to search the nets for clues the guardsmen might have overlooked..Handkerchief monogrammed "d.l.C.".Talk to Milton about your findings..Follow Milton to the.inn.to ask if anymore saw where the body was taken..Old pamphlet., in barn northeast of inn..Gottfried and the Chessboard Knight.,.How Luis Alberni Became Golyat.,.Hare pâté recipe.,.Crayfish chowder recipe.Go to.Corvo Bianco.and examine the body kept in its cellar..The History of Corvo Bianco.on bench just outside the manor's door..Use your Witcher Senses to determine what kind of monster killed the guards..Adds bestiary entry.Bruxae...[Optional] Read the.bruxa Bestiary entry.to prepare for the fight. (7.).Look for the body of the Beast's victim in Corvo Bianco's cellar..[Optional] Use your Witcher Senses to investigate the site of the massacre. (?).Find the Beast's victim's body in the cellar..Defeat the.bruxa.. (25.).Examine the body of the Beast's victim. (150.).Examine head:.Pouch filled with florens.(7.,.L.47).Examine severed hand:.Unusual severed hand.Find.Palmerin.and ask him to take you to the duchess..Defeat the.shaelmaar.. (300.; only 15.at.L.47).Follow the duchess to the palace gardens..Contract payment advance:.Deed to Corvo Bianco.,.Key to Corvo Bianco.. (200.).Look for the "unicorn" in the clearing in the palace gardens..Use your Witcher Senses to find a treat for the "unicorn.".Take the.apple.to the "unicorn" to gain its trust, or.Take the.cookie.to the "unicorn" to gain its trust, or.Take the.basket of carrots.to the "unicorn" to gain its trust, or.Use Axii to calm the "unicorn" and take the clue (150.).An addition 40.can be gained by using.Axii.to convince the party-goers that Geralt won fair and square..Clue from the horn of a "unicorn".Retrieve the golden fish from the pond..Use your Witcher Senses to find the golden fish in the pond..Key from the Golden Fish.(50.).Meet up with the duchess to piece the clues together and figure out where Milton is hiding. (1000.) Continues with.Blood Run.. Notes: Geralt may comment that the knights are treating the.shaelmaar.badly, and he may also spare the beasts life..The Duchess asks Geralt about the "Law of Surprise". This may have an influence on what contract reward Geralt gets. Geralt's answer is unimportant to the outcome which is the deed to Corvo Bianco vineyard. Gallery: Golyat, threat no more.first crime scene.discovery.the bruxa.the bruxa, closeup.the cellar.the body.Guillaume vs. the shaelmaar.Geralt and the "unicorn".King Cormorant.the "beast" escapes.the "beast" cornered.Regis!
Main quest
35
Dulcinea WindmillThe Cockatrice InnCorvo BiancoPalace GardensTourney Grounds
Toussaint
The Beast of White Orchard
The Beast of White Orchard.is a main quest in.The Witcher 3: Wild Hunt.. Journal entry: The commander of the Nilfgaardian garrison in White Orchard knew where Yennefer had gone. Shrewdly, he was unwilling to share this information for free. A man with substantial experience, he knew full well Geralt would do anything to find the sorceress. As luck would have it, there was a.griffin.about, a beast the commander's soldiers had been unable to hunt down. The commander could demand but one thing: the monster's head in exchange for help. The witcher investigated and learned that the griffin he had encountered along the high road outside of White Orchard had good reason to prey on the local populace. The soldiers the Nilfgaardian commander had sent out to scout had, in fact, killed the griffin's brooding mate..Griffins are known to mate for life, and Geralt thus felt a pang of pity for the beast. But, ever the professional, he could not let his feelings interfere with his work. Once it came to ambushing the feathery widower, Geralt turned to Vesemir for help. With two witchers lunging at its throat, the griffin of White Orchard proved a lamb for the slaughter. As is the way of his order, Geralt took the beast's head as his trophy and delivered it to the Nilfgaardian garrison for his reward, which, as you might remember, was to be information about Yennefer. Walkthrough: Ask the.herbalist.about.buckthorn If you go to the Nilfgaardian camp alongside the riverbank and just out of curiosity gather the.Buckthorn.in the river, then after the talk with Peter Saar Gwynleve.Tomira.'s location wouldn't be marked on your map and this part of quest would be marked as already completed. Use your Witcher Senses to find the hunter.Talk to the hunter.Follow the hunter.Kill the wild dogs 350.Ask the.hunter.where he found the bodies.Examine the site of the Nilfgaardian soldiers' death using your Witcher Senses.Follow the Nilfgaardian soldiers' tracks using your Witcher Senses.Search the griffin's nest using your Witcher Senses 500 .Video:
Main quest
3
Multiple locations
White Orchard
Berengar's Blade
Berengar's Blade.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: In one of the now-unused bedrooms of Kaer Morhen Geralt found a note left by Berengar, a witcher who had once been his companion and colleague. The note indicated Berengar had been working on forging an exceptional sword called Tor'haerne. The note was sparing in its details, so Geralt decided to ask Vesemir if he knew something more on the subject. The elder witcher told Geralt the story of how Berengar had tried to forge a silver sword with extraordinary characteristics. All his attempts, however, went awry and he lost the diagram while trekking downriver to kill a chort. Geralt finished what Berengar had started: he followed the same route, killed the monster and retrieved the Tor'haerne diagram. Walkthrough: Find.Berengar's notes.in a chest in the western part of.Kaer Morhen., to the west of the grindstone in the 2nd courtyard..Read Berengar's notes..Talk to Vesemir..Head down the river to the chort's cave..Explore the cave using your Witcher Senses..Kill the chort..Look for the.Tor'haerne.diagram, for a relic silver sword, in the cave using your Witcher Senses. Notes: This quest cannot be triggered if Geralt already has the silver blade.Tor'haerne.or more precisely the diagram for it in his possession..Once you revisit.Kaer Morhen., this is during.Ugly Baby., and have picked up.Berengar's notes., you will need to talk to.Vesemir.. But if he is still at the main gate talking to Uma, he will not react to Berengar's notes. Geralt needs to wait until Vesemir relocates to the main hall. To speed up the process, talk e.g. to.Lambert.and offer to help him with.The Final Trial.. Vesemir will then be in the hall and will talk about Berengar's attempts to forge a special sword.
Secondary quest
27
Kaer Morhen
Kaer Morhen valley
Beyond Hill and Dale...
Beyond Hill and Dale....is a main quest in the.Blood and Wine.expansion. Geralt will get this quest, if he decides to find.Syanna.and does not follow the quest.What Lies Unseen.to meet the.Unseen Elder.. Journal entry: It was painfully clear the audience with the duchess would not be a pleasant one. For Geralt and Regis had failed to establish Dettlaff's whereabouts, though not for lack of trying. Matters, alas, quickly took an even more tragic turn. When Geralt failed to deliver Syanna to the lover betrayed, he fulfilled his threat and sent down upon Beauclair and its environs a plague of horrid beasts. The witcher immediately resumed his efforts to find and confront Dettlaff. Just as Damien had advised, Regis and Geralt went to the playroom at the Ducal Palace. It seemed a strange choice for a prison, but Anna Henrietta was known to have oft unusual ideas..The witcher and the vampire searched the room but found no sign of Syanna. They deduced she had to be concealed inside an illusion. The mage Artorius Vigo had created it years earlier, for the ducal daughters when they were but children. It was a fairytale land one could enter through the room… The Land of a Thousand Fables was an extraordinary place. Now, it was also extraordinarily dangerous. For Artorius Vigo's spell, cast many years earlier, had begun to degenerate, change and grow wild. This was the result of something called magic entropy. The world's fairytale characters had grown unpredictable and aggressive – something the witcher got a taste of soon into his adventure there..Despite these difficulties, he found Syanna. The witcher and the duchess' sister now shared a goal – both trapped in this magical land, they needed to find the way out. They joined forces. Syanna knew the exit from the Land of a Thousand Fables lay hidden among the clouds overhead. Their first task was to find magic beans that would help them ascend. A boy named Joss would know where to find the magic beans. Yet Joss – who obsessively cried "Wolf!" – was known by all to be a pathological liar. He proved hard to pin down, for his convoluted clues were the exact opposite of the truth..By Joss' reckoning the red bean "had not been swallowed," though the one who had not swallowed it was the "most humany human in all the land." The blue bean, on the other hand, "lay out in the open" watched over by "nobody" times three. The yellow bean, in turn, could be found "deep underground," a "bald farm-hand" its guard and keeper. The witcher and Syanna found all the beans at last. They planted them and climbed the stalk that sprouted into the clouds. High in the sky they spied a castle, then the giant who called it home. "A giant," you might say, then tremble in your boots. But the witcher and his companion defeated it post haste. As Regis later told it, Syanna and Geralt seemed sheepish upon returning to our world. What's more, the witcher's leggings were laced up all wrong. I leave it to you, readers, to divine the cause of this state of affairs. Geralt and Syanna finally left the Land of a Thousand Fables. Meanwhile in the city, the massacre had raged unchecked. Yet Syanna had returned, so hope burned anew. If Dettlaff and his former lover could be made to meet, the vampires' rampage in the city could come to an end. Walkthrough: Meet Regis at the palace..Search the playroom to find out what happened to Syanna..Find the book "The Land of a Thousand Fables.".Follow the yellow brick road. (250.).Defeat the.Wicked Witch...Syanna: Just want your beans..Breathe easy…? What's that about?.(×).Beans? What beans?.Syanna: Why is it you are here?.Came to free you..(×).Came to look for my lost childhood..Syanna: "Knights are not so chivalrous when no one's watching.".Explains a lot..(×).No excuse for what you did..[Optional] Ride the white unicorn..Find Joss..Save Joss from the wolves..Joss: "Wolves!".Red bean – what happened to it?.(×).Know where the blue bean is?.(×).Let's talk about the yellow bean..(×).Tricked Joss into "spilling the beans"..(500.).Visit the three bears. (.Magic food.×3).Near "The Musicians of Blaviken" in a chest in the lake:.Ole Lukoje's notes...Visit Grand mamma's house. (.Magic gold.).Find Little Red Riding Hood. (.Little Red Riding Hood's hood.).Find a way out of the well..Return to Syanna..Syanna wearing the hood: "How do I look?".Not bad, not bad at all..(×).(She briefly smiles.).Don't know much about fashion..So-so..Defeat the Big Bad Wolf..Red bean.,.Fake tooth.,.Corkscrew.,.Bottle caps.from the wolf's belly..Syanna: Are you really not interested in what happened to me after they cast me out?.All right – tell me what happened..(×).You're just less interesting than you think..Go see the three little pigs..Defeat the three little pigs..Search for a magic bean in the brick house. (.Blue bean.).Syanna: "You actually have a sense of humor.".Is that so strange?.(×).Stunted, but there..Talk to the girl who sells flint..Noticeboard in small village:.Contract: Loosey this Goosey!.→.Duck, Duck, Goosed!.Magic mirror shard.(×3) near the.Little Flint Girl...Play for the ribbon..Let's play cards for the ribbon..(×).(500) I'll pay you for the ribbon..Let's get out of here..(××).Talk to Longlocks..Defeat the wraith of Longlocks..Search the tower..Expensive toys.,.Gold ball.,.Golden thread.,.Yellow bean...Find three magic beans. (3).Return to Syanna. (800.).Plant the magic beans..Defeat the giant..Syanna: "You still stand to be quite useful to me.".Useful? How?.(×).Supposed to get you out of here, so let's go..(××).Syanna: "Treat it as my last wish.".[Let her have her way with you.].(×).Syanna: "What so many women in this world feel at times.".Hope this tale has a happy ending..(×).Let's just go..Some other time, maybe..Follow Syanna..Follow the pixie light to collect:.Gesheft.Jump into the well..Regis: "Would you prefer I treated you like the lying manipulator you are?".Regis, calm down..(×).Both of you, stop..Syanna, don't start a fight you can't win..(××).Leaving to meet up with Dettlaff..(800.).Story continues in.Tesham Mutna.. Notes: When Syanna and Geralt approach the girl who sells flint, Syanna will recognise her ribbon on the arm of the girl. Geralt now can negotiate with the girl, play a round of.Gwent., simply pay her (500.) or leave it be..If Syanna gets the ribbon from Geralt, she'll explain, that this should protect her and a spell was put onto the ribbon by.Artorius Vigo.. Killing a pixie will add the bestiary entry.Pixies..
Main quest
47
Beauclair PalaceLand of a Thousand Fables
Toussaint
Big Feet to Fill
Big Feet to Fill.is a secondary quest in the.Blood and Wine.expansion. Journal entry: All signs seemed to suggest the statue and those working on it suffered from a hefty dose of rotten luck. With the help the witcher had provided, the quarry was now operating normally, yet fresh trouble appeared almost at once… The foreman was forced to enlist the witcher's aid again when a group of builders and the architect disappeared along the road leading to the building site! Our friend and hero, however, quickly solved the mystery and could thus return to the foreman to collect his well-deserved reward. Yet a bursting purse of crowns was not Geralt's sole compensation. After all, thanks to his guile and valor yet another of the world's wonders now rose high into the sky! Walkthrough: Talk to the foreman of Ardaiso Quarry.[Optional] Visit the building site.Help all the builders who are working on the monument (5).Go see the foreman about your reward
Secondary quest
40
Ardaiso Quarry
Toussaint
Big Feet to Fill: The First Group
Big Feet to Fill: The First Group.is a secondary quest in the.Blood and Wine.expansion. Journal entry: If Geralt is not aware of the statue being built:.While traveling across the lovely lands of Toussaint, Geralt came across a group of workers who had been attacked by bandits. At the time, the witcher did not yet know these were builders constructing the Prophet Lebioda’s statue and his intervention would determine whether or not that monumental work would ever be finished. Luckily for the Prophet’s followers, Geralt is a decent man who lends his help to anyone who needs it. Once he had defeated the bandits, the building crew could continue on to its destination. If Geralt is aware of the statue being built:.The wagon had been ambushed by bandits. Geralt arrived in the nick of time to save the tool transport and passengers. Soon after, they were en route once more for their destination. Walkthrough: Help the workers defeat the bandits. (224.for kills) Gallery: Building site of the Prophet Lebioda's statue, build stage 3.
Secondary quest
Northeast of Fox Hollow, at the Saint Lebioda's Footsteps marker.
Toussaint
Big Feet to Fill: The Second Group
Big Feet to Fill: The Second Group.is a secondary quest in the.Blood and Wine.expansion. Journal entry: If Geralt is not aware of the statue being built:.The inhabitants of Toussaint are considered very polite and pleasant folk, but there are exceptions to every rule. Geralt came across just such an exception in the form of a group of drunken workers gathered around a fire. This lot had a strange idea of hospitality: they served him insults as an hors d'oeuvre, then moved on to fisticuffs for the main course. After the ruckus the workers decided they had no more reason to linger and set off to their destination, which was the building site of the Prophet Lebioda's statue. If Geralt is aware of the statue being built:.The second of the missing transports was especially important, for with it was to have arrived the builders' supply of wine. Since time immemorial, and the world over, no significant structure had ever been completed without the workers erecting it having received their fair share of alcohol. Thus, finding this group and transport was critical to completing the statue of the Prophet Lebioda. The witcher finally found the second group. As it turned out, its members had decided to stop and get a good, solid taste of the wine they were carrying. Alas, their tasting had quickly descended into a bender. As a result, our hero had to wake the drivers from their justified naps. Though monstrously hung-over, they soon set off again for their destination. Luckily, they had not managed to empty all the wine barrels they were carrying. Walkthrough: Arrive during the day:.Defeat the drunk worker in a fistfight. (2.).Defeat the drunk worker in a fistfight. (4.) Arrive in the evening or night:.Wake up the drunk workers (5) Gallery: After a quick brawl the architect will thank Geralt for his help, and can get back to the work on the statue..Building site of the Prophet Lebioda's statue, build stage 1.
Secondary quest
Southwest of Plegmund's Bridge, at the Saint Lebioda's Footsteps marker.
Toussaint
Big Feet to Fill: The Third Group
Big Feet to Fill: The Third Group.is a secondary quest in the.Blood and Wine.expansion. Journal entry: No one abandons his cart without good cause. When Geralt happened across just such a cast off means of transport during his travels, he decided to learn more about what had become of its erstwhile owners. It seemed the caravan had been attacked by a.spriggan.. The workers who had been traveling with it managed to escape and had taken shelter in a cave. Geralt killed the monster and saved the lives of the workers, who it turned out were builders helping erect the statue of the Prophet Lebioda. Walkthrough: Investigate the tracks around the abandoned wagons..Follow the workers' tracks..Kill the spriggan. (41.).Greater blue mutagen.Investigate the cave entrance. Gallery: To free the workers Geralt has to face a spriggan..Building site of the Prophet Lebioda's statue, build stage 2.
Secondary quest
North of Castel Ravello Vineyard, at the Saint Lebioda's Footsteps marker.
Toussaint
Big Feet to Fill: The Fourth Group
Big Feet to Fill: The Fourth Group.is a secondary quest in the.Blood and Wine.expansion. Journal entry: While traversing Toussaint’s interior, Geralt came across an abandoned campsite. His intuition told him something unfortunate had happened in this place and he decided to investigate. Following the tracks he found, our hero arrived at a den of kikimores and determined the men from the campsite had been killed by these monsters. Only later did Geralt find out these men had been builders working on the Prophet Lebioda’s statue. Walkthrough: Investigate the workers' camp..Follow the kikimores' tracks. (19.for kills).Search the kikimore nest. Gallery: The kikimores' did not leave much of the workers..Building site of the Prophet Lebioda's statue, build stage "5". Alas no further progress after stage 4, since the workers are dead.
Secondary quest
West-northwest of the Trading Post, at the Saint Lebioda's Footsteps marker.
Toussaint
Big Feet to Fill: The Fifth Group
Big Feet to Fill: The Fifth Group.is a secondary quest in the.Blood and Wine.expansion. Journal entry: If Geralt is not aware of the statue being built:.We are all familiar with the buccaneers of the high seas, but pirates prowling deep inland? That's a relatively unknown phenomenon. Not to Geralt, though, for he came across a group of bandits who had attacked a moored ship, taken its entire crew captive and intended to loot the goods they had been transporting. The witcher didn't hesitate a moment. He threw himself into battle and defeated the pirates, then freed the sailors they had taken captive. As it turned out, this was all in service of a worthy cause, for the ship had been hauling materials necessary for the completion of the Prophet Lebioda's statue. If Geralt is aware of the statue being built:.The fifth transport was to have arrived by boat. It had been expected at its destination quite some time past, so Geralt, a bad feeling rising in his gut, set off in the direction of the boat landing to investigate what had happened. The witcher's suspicions proved entirely warranted, for bandits had managed to board the boat and restrain the entire crew. They would in fact have been in dire straits if not for Geralt. He arrived on board just as the bandits were beginning to unload the cargo. The witcher was forced to fight, but once he had defeated them, he freed the sailors. Walkthrough: Rescue the sailors from the bandits. (112.for kills).Lara Dorren and Cregennan of Lod.Toussaint, a Duchy Out Of Tales of Fantasy and Wonder.His Imperial Majesty, Emhyr var Emreis.Rescue the merchant. Notes: Tip:.Be very sure to completely loot the crates and the ship before you talk to the merchant, because after freeing him, the beach will be empty ship and all. Gallery: Saved the merchant from the bandits..Building site of the Prophet Lebioda's statue, build stage 4.
Secondary quest
North-northwest of Plegmund's Bridge, at the Saint Lebioda's Footsteps marker.
Toussaint
Big Game Hunter
Wanted: The White Wolf: The witcher Geralt of Rivia, known as the White Wolf, is wanted to serve as a guide. His potential employer guarantees an ample wage for this unusual contract. For more information, he should go to Count Beledal's temporary base camp in Toussaint. NOTE: We kindly request all other persons.not.present themselves at said camp under the pretense of being Geralt of Rivia. Count Beledal was not born yesterday and can easily tell who is a witcher and who is faking it. All those journeying to his camp in shabby costumes with wooden swords strapped to their backs can save themselves the trouble and turn back. Journal entry: One day, Geralt happened upon an unusual contract notice. Someone was seeking the aid not of some unnamed witcher, but specifically of the witcher named Geralt of Rivia. The notice listed no other details, so Geralt, admittedly intrigued, resolved to see what was it issue. The individual so intent on employing the White Wolf and no other was a certain Count Beledal, a nobleman from Kovir. The aristocrat wished to embark on a nature trek with the legendary witcher, and my dearest friend, as his guide. As the count was offering an exceptionally generous fee, and the job seemed simple enough in its nature, Geralt did not take long to accept the job. The excursion with the Koviri noble proved rather refreshing, though not nearly as safe and certainly not as boring as Geralt had initially assumed it would be. During its course, the witcher was forced to fight giant centipedes, to tame a number of panthers, and to attempt to control a flock of peacocks. In a word, he had a grand old time, while at the excursion's end his coin pouch grew markedly heavier..Pleased with the excursion and with Geralt for proving a consummate professional, Count Beledal invited the witcher to attend a picnic he was to host the very next day. To refuse the invitation of a luminary such as Count Beledal would have been tactless. Thus Geralt appeared at the nobleman's temporary residence at the appointed time. There he had an opportunity to view the paintings his host had produced based on the illusions he had captured during their excursions using the parestisomach. Grateful for the excellent job the witcher had done as his guide, the count decided to additionally reward him, granting Geralt one of his works. Walkthrough: Talk to Count Beledal.Count Beledal's map.,.Letter from the hunter.,.Accounts ledger.Check Count Beledal's map to find good spots from which to spot animals..Escort Count Beledal..Escort Count Beledal near the panthers' lair..Use your Witcher Senses to find the panthers..Free the panther from the trap..[Optional] Calm the panther..Lead Count Beledal to the giant centipedes' lair..Follow the sound..Find a place with a good view of the lair. (3).Wait for the count..Destroy the nest to flush the giant centipedes out..Wait for the count to "preserve" the giant centipedes..Return to Count Beledal..Lead the count to the place where peacocks live. (.Count Beledal's map.updated.).Use your Witcher Senses to find the peacocks' tracks..Follow the peacocks' trail. (.Odorous peacock feather.×3).Wait until the count is ready..Use the Axii Sign to force the peacocks to open their tails. (3).Kill the giant centipede. (7+150., 240.).Wait until noon tomorrow and go to the picnic..[Optional] Peruse the exhibit..Talk to Count Beledal. (100.,.The White Wolf, by Count Beledal.) Gallery: Count Beledal explains his "photo safari"..The count wearing the parestisomach device, that "captures likenesses"..Freeing the trapped panther with her cub..Disturbing the giant centipedes' lair..Where the peacocks live..Geralt decides to visit the picnic..And take a closer look at the results of the count's excursion into the wild..A special gift for Geralt from the count:.The White Wolf, by Count Beledal..
Witcher contract
37
The Chuchote Cave, and the region west-southwest of it.
Toussaint
Bitter Harvest
Bitter Harvest.is one of the secondary quests available in.The Witcher 3: Wild Hunt.. The Witcher can find Albin Hart on the battlefield close to the.Border Post., which leads to the island before one can enter Novigrad. The man asks the Witcher the favour of defending his fellow scavengers from the roaming necrophages. Journal entry: The Nilfgaardian and Redanian forces had fought many bloody yet indecisive battles in Velen from which both sides had to retreat without collecting their dead. On one such field Geralt encountered a group of looters robbing the corpses of the fallen. In another time and place he might have merely grit his teeth and continued on his way. Yet conditions in Velen were harsh and other sources of sustenance few - so he decided to swallow his revulsion and defend these desparate men from the monsters stalking the battlefield. Hiring a witcher was one of the best ideas the looters' leader had ever hit upon. Geralt dutifully kept the monsters at bay while they completed their grim harvest. Walkthrough: Fight the incoming waves of.Ghouls.and defend the looters..Return to Albin Hart and get your reward. Notes: During this quest Albin Hart may die. In this case the quest still can be completed (you'll get your reward from one of the survivors), but the quest.Fake Papers.will have failed when you return to the shady merchant for your fake pass and tell him about his brother's-in-law fate. Also you'll get only 20.instead of 2x50.as a reward. Video:
Secondary quest
9
Battlefield near the Pontar, south of Border Post
Velen
Black Pearl (quest)
Black Pearl.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: When men sense death's approach, they try to finish all manner of unresolved business. Some write wills, others pay off debts and still others make up with estranged relatives. Nidas, a battle-hardened veteran from Novigrad, wanted to tie off a rather atypical loose end: acquiring the black pearl he had once promised his beloved wife. As he had reached an advanced age, he would not be able to journey to the black pearl beds of Skellige by himself – so he hired the witcher to assist him. Geralt extracted a black pearl from a Skellige oyster with the skill of an experienced pearl diver, thus helping Nidas fulfill his promise. Sadly, it turned out his wife was unable to appreciate this lovely gesture - old age had deprived her of a sound mind and muddled her memories. Even the fulfillment of a promise that had forged the foundation of their relationship failed to put a smile on her lips. Walkthrough: Meet Nidas near the collapsed bridge to the east of Arinbjorn..Follow Nidas to the pearl bed..Find a black pearl using your Witcher Senses..Kill the drowners..Return to Nidas..Meet Nidas in the Golden Sturgeon to collect your reward.
Secondary quest
13
NovigradArinbjorn
NovigradSkellige
The Black Widow
The Black Widow.is a treasure hunt quest in the.Blood and Wine.expansion. Journal entry: While traversing the boggy flood plains along the Sansretour, Geralt almost tripped over the corpse of a drowned man washed up on the bank. He searched the man's bloated remains and found a letter that revealed a bit about the deceased. The youth had been sent to the river to fish out a treasure from a boat that had gone to the bottom years before. The unfortunate soul would do no more diving. Geralt decided to look for the chest full of valuables himself. The boat wreck was swarming with drowners. Yet the witcher cut them down to the last in a flash. He then found the treasure and, wealthier by a tidy sum, set off for his next adventure! Walkthrough: Read the.letter.. (.Small key.).Find the casket within the sunken wreck. Gallery: A quite deserted camp, with a very dead Pascal Pélissier, killed by drowners..The ship sunk in the middle of the Sansretour river..Diving for the treasure, within the shipwreck.
Treasure hunt
37
West of Flovive at a treasure hunt marker.
Toussaint
Blindingly Obvious
After.The Battle of Kaer Morhen., it becomes clear that.Geralt.and his allies are not sufficient to defeat the.Wild Hunt., and.Yennefer.makes the case for reuniting.the Lodge.. She explains that.Philippa Eilhart.is still alive and.Triss.suggests using hydromancy to locate their colleague. Journal entry: Triss returned to Novigrad after leaving.Kaer Morhen.with one goal - to find.Philippa Eilhart.. Soon after she made a shocking discovery - Philippa had been right under our very noses the whole time! Turned into an owl by some malicious spell, she then wound up in the hands of.Zoltan., who, ignorant of his new pet's true identity, strived to make of her a replacement for his former foul-mouthed parrot companion,.Field Marshal Duda.. Triss was not the only one to uncover Philippa's whereabouts, however. Coming to that conclusion slightly before her was.Dijkstra., who shared with Philippa with the strongest bond possible - love turned to seething hate. The one-time spy and current mafia boss had captured Philippa and imprisoned her in his bathhouse. Triss and Geralt knew they must hurry - it was clear Dijkstra had not gone through all this trouble to chat with Philippa about old times. Vengeance was more likely on his agenda, vengeance for breaking his heart and daring to plot against him. It is frightening to think how this story might have ended had Triss and Geralt not arrived at the bathhouse in the nick of time. A dimeritium collar had kept Philippa trapped in owl form, but somehow she had managed to free herself from it, revert to her true self, overcome her guards and start tearing the bathhouse apart. Dodging her furious blasts, Geralt was finally able to corner her and convince her he and Triss did not want to harm her - in fact, they needed her help. Though Dijkstra was vehemently opposed to letting the sorceress go, he ultimately realized resistance was futile in the face of Geralt's ironclad logic. And so Philippa Eilhart regained her freedom and joined the offensive against Eredin and his Red Riders. Walkthrough: Go to the fountain near the.Passiflora.Go to the bathhouse with Triss.Look for Philippa in the bathhouse.Catch Philippa Eilhart.Sneak up on Philippa without making too much noise .Gallery: Triss uses hydromancy to find Philippa's location....and who is responsible.mage under Philippa's control.Geralt and Philippa face off.Dijkstra, Philippa and Geralt reach an agreement.Triss and Philippa leave via magic portal
Main quest
28
PassifloraBathhouse
Novigrad
Blood and Wine
Blood and Wine.is the second add-on adventure for.The Witcher 3: Wild Hunt.. Announced on April 7, 2015, along with.Hearts of Stone., it was released on May 31, 2016 for all three platforms: Windows, PlayStation 4 and Xbox One..[.1.] Blood and Wine, a 20-hour-plus tale that will introduce the all-new in-game region of.Toussaint., will take.Geralt.to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret..[.2.] The expansion features new characters, new powerful monsters, new armors, new weapons, and a new Gwent deck of cards. Furthermore, it will introduce a new gameplay mechanic called Mutations in addition to armor dyeing. The quests are designed for Geralt characters level 34 or higher. Its content can be accessed before and during.New Game +.. Become professional monster slayer Geralt of Rivia and explore Toussaint, a remote land untouched by war, where you will unravel the horrifying secret behind a beast terrorizing the kingdom. With all trails leading to dead ends, only a witcher can solve the mystery and survive the evil lurking in the night. Introducing an entirely new realm to traverse, new characters and monsters, Blood and Wine is a 30+ hour adventure full of dark deeds, unexpected twists, romance and deceit..[.3.] Features: Explore an entirely new part of.The Witcher.’s vast open world – the land of wine, Toussaint: Embark on over 30 hours of new adventures and discover a land unlike anything you've seen in.Wild Hunt.or.Hearts of Stone...Visit new points of interest and set out on new side-quests in a realm rivalling.No Man's Land.or.Novigrad.in size..Kick back and relax in your very own vineyard,.Corvo Bianco., a real home away from home. Hunt down an elusive beast terrorizing the kingdom: Unravel the mystery of the strange killings – investigate a series of brutal murders and decipher the pattern to predict who's going to die next..Discover the dirty secrets of Toussaint's capital,.Beauclair.– explore the city by day, ask questions by night..Use new gear, items, and combine them with your skill to slay monsters never before seen in the series. Embark on your final quest in a world still brimming with things to do: Visit a world of fairytales gone wrong and battle surreal creatures you know from children's tales and books..Dye witcher armors in different colors thanks to an all-new game mechanic..Take on knights in a grand tourney to show your true fighting skill, or set out to discover the gruesome mystery behind a spoon-collecting creature known as a.wight...Team up with powerful allies to take down the beast terrorizing the kingdom, or turn a blind eye to what's going on and play Gwent with an all-new.Skellige deck.. Gameplay: The region of Toussaint has never before been seen in.The Witcher.series and contains: Over 90 new.quests...Over 40 new.points of interest...More than.30 new weapons...More than.20 new monsters...Dynamic Points of Interest system – interacting with the main POI of a given area will affect adjacent points of interest (e.g. killing bandits in a ruined castle hideout will affect the number of enemies in surrounding camps)..14000 lines of dialogue (.Hearts of Stone.had 6000 lines)..100 individual.pieces of armour.(including.new witcher sets.)..A new witcher armor class, ‘Grandmaster’..New Game +.(NG+) maximum level increased to 100..All new armour dye mechanic – every piece of witcher gear can have its color changed by using a dye. Dyes can be obtained in various ways: they can be bought from the new dye merchant; crafted from a recipe; dropped as loot. Dyes can only be obtained in Toussaint. Mutations: The Mutation system consists of 12 new and unique combat abilities, with their true potential unleashed by playing NG+. They are first unlocked through a quest started by a letter from.Yennefer.. Example mutations: A sign can land critical hits. Enemies killed with a critical hit from a sign explode..Instead of dying, the Player is healed and gets damage immunity..Opponents knocked down by Aard freeze and die instantly. Opponents that were not knocked down become frozen. User interface: The user interface (UI) has been significantly redesigned, making greater use of space while improving content identification and information flow. Books have been moved to the glossary section and looting a readable book offers a notification that grants instant access to its contents. Geralt's model can also be rotated in the Statistics panel. Current Character panel.Redesigned Character panel Current Crafting panel.Redesigned Crafting panel Current Inventory panel.Redesigned Inventory panel Current shop interface.Redesigned shop interface Current Statistics panel.Redesigned Statistics panel .Links: For more information on obtaining the expansions, see.buy.thewitcher.com.. Videos: Gallery: Anna Henrietta.and her entourage.The outskirts of Toussaint.Lost in a fairytale world.A Beauclair feast.Geralt encounters Scolopendromorphs.A gruesome autopsy Cover art.Placeholder artwork.Early screenshot of.Toussaint.Early screenshot of.Beauclair.CDPR team wearing T-shirts with the BaW logo at GDC 2016 .References:
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35
[' ']
[' ']
Blood Gold
This particular treasure is guarded by.drowners.. Journal entry: It seems the wounded deserter never made it to Novigrad nor decided to to ask nearby villages for help. Instead, he died alone in the swamp, leaving behind his treasure. The witcher mourned his tradedy, but rejoiced in his own good luck. Bodies aren't hard to come by in Velen. But to find a corpse whose hand still grasps a note mentioning treasure – that is a rare thing indeed. Thus Geralt decided to read the carefully and investigate what strange story they might be hiding. Walkthrough: Read the.notes.you found
Treasure hunt
18
Abandoned camp in the swamp across from Oxenfurt Harbor
Velen
Blood on the Battlefield
This quest is very important to.Ciri.'s ultimate fate. The choices Geralt makes here have a major impact on the game ending. Journal entry: Ciri.'s explosion of power had frightened everyone, her most of all. Clearly these uncontrolled outbursts could not be allowed to happen again, and so when the sorceresses departed for Novigrad to gather the Lodge, Ciri,.Geralt.and.Avallac'h.remained at Kaer Morhen for a few more days. The Sage hoped to teach Ciri a few tricks for controlling her power. Sad to say, in the beginning her training was not progressing as hoped. Ciri had trouble focusing - rage and resignation would overwhelm her in turns. If Geralt tries to lift Ciri's spirits with alcohol:.Though he desperately wanted to, Geralt did not know how to help her. The only idea that came to mind was to offer her some honest conversation over a few hearty glasses of something strong. If Geralt tries to lift Ciri's spirits with a snowball fight:.Geralt, the wily old wolf, knew how to deal with this. Instead of hitting her over the head with some dry motivational lecture, he decided to resort to less conventional measures and... started a snowball fight. Pure genius! And what fun! Ah, how I would have loved to have been there... But no matter, the important thing is this moment of carefree respite worked wonders on Ciri - her discouragement slackened and she returned to her training with newfound verve. The next morning Ciri woke Geralt before dawn. She was wide-awake, a look of intense excitement on her face and urgency in her voice. What had brought her to this state? The prospect of revenge - she knew Imlerith would soon be attending a witches' sabbath on Bald Mountain. That would be their chance. Leaving the safety of protective walls behind them, Geralt and Ciri ventured to Bald Mountain to exact their revenge on Imlerith. If Geralt brings Ciri to the Emperor:.Yet Geralt felt they needed to take care of other matters first. He had promised the emperor he would bring Ciri to see him, and intended to keep his word. Ciri and Geralt thus made a detour to Vizima. Walkthrough: Talk to.Avallac'h.about what to do next.Timed decision.:."Think I know what might lift your spirits." Don't let the.snowballs.hit you (8).Defeat Ciri in a snowball fight (8).Make more snowballs."Relax. You don't have to be good at everything." Return to.Ciri.when you're ready to hit the road .Gallery: The courtyard stands empty.Vesemir is laid to rest.Ciri says goodbye.Farewell, Vesemir.Wet eyes
Main quest
20
Kaer Morhen
Kaer Morhen
Blood Run
Blood Run.is a main quest in the.Blood and Wine.expansion. Journal entry: When word of yet another murder reached the tourney participants, panic broke out among them. Geralt, affected by no such emotion, remained on the killer's tail as they rushed helter-skelter through the streets of Beauclair. The witcher finally cornered the murderer in an old, abandoned storehouse. I do not know, nor do I know of, a single soul more experienced than Geralt in his profession. To surprise the witcher takes incredible guile, yet the murderer sowing terror throughout Toussaint managed just that. The witcher caught up to the killer, there was a brief exchange, then a fight most fierce ensued. I cannot say how the duel would have ended had our old friend.Regis.not appeared and intervened. Thus, Geralt's first confrontation with the Beast went unresolved. Walkthrough: Fight the beast (50.at.L.47).Continues with.La Cage au Fou.. Items of note: At the abandoned storehouse:.Purchasing Brief.,.Love letter.. Gallery: Face to face with "The Beast of Toussaint"....Dettlaff van der Eretein...Hunting Geralt with vampiric senses..After all this time Geralt encounters his good, thought-long-dead friend.Regis..
Main quest
36
Hauteville
Toussaint
Blood Simple
Blood Simple.is a main quest in the.Blood and Wine.expansion. Geralt will get this quest, if he decides to ask.Orianna.for help during.The Night of Long Fangs.. Journal entry: Geralt had waded through the city's vampire-infested streets to reach Orianna's estate. The vampiress, however, was hardly eager to help the witcher find.the Unseen Elder.. She was on her way out, about to leave.Beauclair.for the orphanage she maintained outside the city walls. Anxious about what she might find there, she had neither the time nor the desire nor the patience to listen to the witcher's arguments. Geralt had no choice but to accompany Orianna, hoping to convince her along the way. Orianna's concerns had been completely justified. One of the vampires.Dettlaff.had summoned – a.garkain., Geralt concluded, based on the clues he found – had perpetrated a bloody massacre. Enraged by what she found, Orianna pledged to help the witcher find the Unseen Elder – on one condition. Geralt had first to bring her the head of her wards' murderer. If I know Geralt, however, he would have hunted the bastard down without the promise of any reward. Geralt had slain the garkain, but when he rejoined Orianna, he learned the old vampiress was, in fact, not much better than the brute she had asked the witcher to hunt down and kill. Though his hand itched to grab the hilt of his silver sword once more and tend to Orianna as he had tended to the garkain, he was well aware saving the city's inhabitants was far more important at the time. Nonetheless, I suspect the witcher and the vampiress will meet again one day… As the witcher met once more with.Regis., two possible paths lay before him. He now had to choose between meeting with the Unseen Elder or finding.Syanna.. Walkthrough: Search the orphanage using your Witcher Senses..Follow the scent using your Witcher Senses..Follow the tracks using your Witcher Senses..[Optional] Read the entry about.alpha garkains.in the Bestiary. (100.).Follow the wagon tracks using your Witcher Senses..Follow the wheel tracks using your Witcher Senses..Examine the cart using your Witcher Senses..Find the garkain's hideout using your Witcher Senses..Kill the garkain..Collect a trophy from the garkain. (200.).Garkain trophy.,.Letter from Orianna...Return to Orianna..Orianna: "And I gave them (the orphans) a great dead in return.".You disgust me..(×) (800.,.Magic key.).Expect me to thank you?.Tell the birds you're ready to meet Regis..At Aronnax’s Pier Regis still would prefer to free Syanna:.Won't change my mind, Period..(×).The story continues with.What Lies Unseen...Fine. Let's go find Syanna..The story continues with.Beyond Hill and Dale......(?) Notes: The name of this quest is a reference to the.Coen brothers.file ".Blood Simple.".
Main quest
47
La Compassion Orphanage
Toussaint
Blood Ties
Blood Ties.is one of the quests in.The Witcher 3: Wild Hunt...Geralt.was asked for help by a Nilfgaardian noblewoman who was looking for her missing son, a Nilfgaardian soldier with a red hair, in the.Nilfgaardian Army Group 'Center' Camp.. Journal entry: Near the Nilfgaardian camp Geralt ran into a noblewoman from far-off Nazair. She had journeyed to the front in search of her son, a soldier. The woman was worried because her son would write her often, but at some point had suddenly stopped. No one in the camp knew what had happened to him, but the woman did not believe they were truly ignorant. She offered Geralt a reward for discovering the truth. It turned out the noblewoman's son had decided to desert along with some other disgruntled soldiers. A search party had immediately been sent after them. Some were caught and killed, while others managed to escape. Sadly, the woman's son was among those hanged. When she learned this, she was overcome with grief. The.letter.Geralt had found on her son's body informed her how monstrous war can be and how hard it is to judge the actions of the soldiers taking part in it. Walkthrough: Talk to the quartermaster about the noblewoman's son.Find Hrodeberth's body using your Witcher Senses.Search the site for personal artifacts using your Witcher Senses .Notes: Suggested level for this quest is quite overstated..Geralt earns an additional.for successfully using Axii to make.Tavar Eggebracht.reveal the truth..The woman asks Geralt to tell her what he learns immediately, no matter how painful the truth is. She adds "I want no lies"..You have a choice to tell her the truth, that her son was hanged as a deserter, or lie, telling that he died in battle..If you tell the truth to the soldier's mother, she'll read the letter aloud, which will reveal more details. Her son couldn't stand killing anymore and deserted after being ordered to kill defenseless prisoners (this connects it to the executed Redanian prisoners, that you can discover during.Contract: Patrol Gone Missing.quest)..If you choose to tell the truth, and give her the letter, it will still remain in your inventory. It's probably a bug..If you lie to the.Nilfgaardian.woman about the fate of her son, the journal entry will be the same as when you tell her the truth..After the quest is complete, the.Nilfgaardian.woman will still murmur that she needs to know the truth, as if the quest is still in progress. It's probably another bug. Video:
Secondary quest
12
Nilfgaardian Army Group 'Center' Camp
Velen
Bloody Baron (quest)
Bloody Baron.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: Nilfgaard.'s agent had determined.Ciri.had stayed with the.baron.– the self-proclaimed ruler of Velen. This man was known for his violent temper and three-mile-long cruel streak, hence his monicker: the Bloody Baron. Geralt, however, was not one to be frightened by nicknames, least of all those taken form bodily fluids, and so made his way to Crow's Perch, the baron's seat, to ask about Cirilla. Geralt found his meeting with the Bloody Baron quite peculiar, and the baron himself not so bloody at all. Or did it just seem so? In any case, it turned out Ciri had indeed visited Crow's Perch some time past, but further information about her was only available at a price. Walkthrough: Go to the baron's castle.Find the baron.Follow the sergeant.Talk to the baron .Video:
Main quest
6
Crow's Perch
Velen
Brave Fools Die Young
This quest begins when Geralt happens upon two young Skelligers by the.Grymmdjarr Monument., one of whom is wounded. Journal entry: Age-old customs can be as dangerous as they are beautiful - a lesson learned the hard way by the two young fishermen Geralt encountered on Ard Skellig. As youth of their line had done for ages, the men set out to light a fire on the shoulder of a certain gigantic statue. Sadly, one of them slipped on the plinth, fell and broke his leg. Geralt decided to help the injured man. Ah, if only human bodies could tolerate witcher potions! Sadly, Geralt could not administer such a toxic brew to the fisherman in good conscience, so the injured young man had to be content with some celandine. Not much, not much at all, but still, something. Walkthrough: When Geralt stumbles upon two young men by the.Grymmdjarr Monument.on.Ard Skellig., one of which has suffered a broken leg, he can choose to help them or not.
Secondary quest
['—']
Grymmdjarr Monument on Ard Skellig
Skellige
Broken Flowers
Broken Flowers.is a secondary quest in.The Witcher 3: Wild Hunt.. Journal entry: Geralt had learned from the dreamer.Corinne Tilly.that Ciri contracted me while in Novigrad. He thus made his way to the.Rosemary and Thyme., a charming establishment which I had inherited from an admirer of my poetry, for he, quite rationally, expected to find me there. His search for Cici seemed closer to a happy conclusion than ever before. Alas, fate had raised his hopes only to dash them cruelly back to the ground. Geralt did not find me at my proprietorship. His despair was partially lifted when he came across our old friend,.Zoltan Chivay.– but the dwarf had just returned from a long journey and knew nothing of my fate or that of Ciri. Concern wrinkling his brown, Zoltan helpled Geralt search every corner of the establishment for clues about where I might be. Other than a few triflings, all they found was a.planner.containing notes about the women I had met with in the days prior to my disappearance. They divided the names between then and ventured into the city to find the women and ask what they knew. Geralt conversed with the ladies whose company I had recently graced. Though each had fond memories of these encounters, none knew where I might be now. Geralt gleaned from their stories that there was one person who might know more: a famous and talented trobairitz named.Priscilla.. It so happened this ravishing starlet was still in town and performing every night at.the Kingfisher.Inn. Like it or not, the witcher was in for an evening of fine culture. at the end of which he hoped to take the artist aside for a serious chat. Priscilla told Geralt about the ruckus I had supposedly raised at.Whoreson Junior.'s headquarters, and that I had been planning to rob treasure from.Sigi Reuven., a man better known to Geralt as.Sigismund Dijkstra., former head of.Redanian intelligence.. Geralt now realized I was up the proverbial creek in a leaky boat without a paddle, surrounded by man-eating crocodiles – and he would have to swim to my rescue. Walkthrough: Go to the Rosemary and Thyme.Help Zoltan chase off the tramps.Search the ground floor for clues using your Witcher Senses.Read.Dandelion's planner When Geralt arrives at Vespula's laundry in.Farcorners., he finds her threatened by the thugs of.Whoreson Junior., who demand more money for "protection", which Vespula obviously can't pay on time. Geralt interferes, and you have several options: Pay off Vespula's debt (200.). This also gives you extra 20...Tell the thugs to get out or tell them Vespula got new protection from you. This ends in a fight..Tell the thugs that Vespula got new protection from.King of Beggars.. If you pay off the debt or tell the thugs that.Bedlam.now protects Vespula, they will leave her alone, to much relieved Vespula's joy. But if you end up killing them, Vespula will still thank you, but will also point out that she lost everything in result, since Junior won't forget what happened and unless she'll close her laundry, he'll shut it down. So she'd need to move to.Oxenfurt.. After you get rid of the thugs, talk to Vespula about Dandelion. She explains, that she threw Dandelion out, after he asked her about other washerwomen at the bathhouse, and seeing him with his "niece from Kovir". Despite being quite bitter about his behavior, Vespula asks Geralt to tell Dandelion to drop by. Elihal.(who happens to be an elven tailor from.Farcorners.who likes to dress up in all kind of costumes, and whom Dandelion mistook for a woman, while being blind drunk), tells Geralt, that when they first met, Dandelion was very eager to find.Kalkstein.. However Geralt himself it too late to find the alchemist, since sadly he recently perished at the stake, but not before sending a fiery message to the sky with insult to Radovid. Marabella.who runs.School for Tots.in.The Bits., tells Geralt, that last time she saw Dandelion, he was more interested in perusing "Illustrated guide to fungi" than in herself. He needed information about mold specifically. Molly happens to be the maid servant of baroness.Maria Louisa La Valette., who resides in her.villa in Novigrad.. Geralt meets the baroness in the company of.Morvran Voorhis.. They invite Geralt to races at.Vegelbuds Estate., where Molly is also present. If you agree to participate in the race (Morvran joins as well), you have a chance to win a.superior racing saddle.. When Geralt finally meets Molly, she tells him that she doesn't know where Dandelion is, as she didn't see him lately, since the baroness doesn't approve of their acquaintance. She points out that may be Dandelion's "sister" (whom she descries as blonde haired young woman) can help find him, and to Geralt's remarks that Dandelion doesn't have a sister, says even so, you can see that he cares for her. She also says, that last time they met, Dandelion borrowed money from her for a barge for the romantic outing, but she hasn't seen him since. She asks Geralt to tell Dandelion to come show her his etchings and is very happy when Geralt agrees. Rosa can be found in.the residence.of Nilfgaardian ambassador.Henry var Attre.in.Gildorf.. She and her sister.Edna.are his daughters. To gain access to the residence, you have two options. You either you need to convince the guard captain that you are Rosa's new fencing instructor (then he'll take you straight to her training room), or find a back way through the garden (following the later path you can find one of Rosa's admirers with a.love letter.for her, dead on a cliff). If you choose to go through the garden, you'll meet Edna who is excited to meet Dandelion's friend "from the ballads". She handles the alarmed guard captain, pretending to be Rosa, and telling him that you are her new fencing instructor Frederic Francis de Bergerac. She instructs him to lead you to the training room. Grabbing the.training sword., on the way, Geralt meets Rosa. She engages him in a sparring match. Afterwards, they talk about Dandelion, and Rosa says that they hardly had a relationship, since it was more about Dandelion chasing her. Then she demands a rematch, and after sparring again, they are joined by Edna, and Geralt has a chance to ask them more about Dandelion. Edna pokes at her sister's secret crush on the bard, while Rosa keeps denying it, telling her that she wouldn't fall for someone who is constantly praising another woman (whom she explains to be a poetess and trobairitz Dandelion calls Callonetta, who has a "melodious Koviri accent"). During the conversation, Edna also mentions, that Dandelion took them to the cemetery, to visit the graves of celebrated Oxenfurt professors, where Dandelion ended up quizzing them about Margrave Henckel, who was a patron of the arts and died recently. Before leaving, Rosa asks Geralt to give her more.private fencing lessons., which you can accept, and meet her again next day. After talking to all the women, Geralt returns to Zoltan in.Rosemary and Thyme.to discuss his findings and to hear what Zoltan discovered in turn. Notes: The lyrics for Priscilla's song 'The Wolven Storm' can be read in the in-game book.Ballads and Hymns .Gallery: Priscilla performs on stage..Geralt and Zoltan listen attentively. Video:
Secondary quest
11
Novigrad
Novigrad
Brothers in Arms: Nilfgaard
Brothers in Arms: Nilfgaard.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: Geralt realized the fight against Eredin and his soldiers would most likely be the most difficult challenge he had ever faced. In addition, the stakes were higher than ever before – this time he was not fighting for his own life, but for that of Ciri and, by extension, the entire world. Since extraordinary circumstances call for extraordinary measures, the witcher decided to swallow his pride and go to the emperor of Nilfgaard for help. His talk with Emhyr did not go as he had wanted. The clash of two strong wills resulted in neither being able to accept the other's conditions. The witcher thus walked away empty handed. Walkthrough: Talk to Emhyr var Emreis
Main quest
22
Royal Palace in Vizima
Royal Palace in Vizima
Brothers in Arms: Novigrad
Journal entry: A direct fight against Eredin and the Wild Hunt had become inevitable, and Geralt knew he could never defeat them alone. He thus decided to seek out allies – and his first steps took him to Novigrad. Geralt's conversations with friends and acquaintances had mixed results. Geralt hoped the support he had secured would be enough to defeat the Wild Hunt. There was no other option. Walkthrough: Talk to Zoltan.Talk to Roche.Talk to Dijkstra (50., 1000.,.Diagram: Tracker's gauntlets.,.Greater Stribog runestone.,.Greater Devana runestone., depending on the state of their relationship).Talk to Triss.Help Triss finish what she has to do in Novigrad.Help Roche with his problem concerning Ves
Main quest
22
Kaer MorhenNovigradTemerian Partisan hideout
Kaer MorhenNovigrad
Brothers in Arms: Skellige
Brothers in Arms: Skellige.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: Nowhere in the world can one find warriors braver than those born in Skellige, and thus Geralt set off to those isles in his hunt for allies to stand with him against the Wild Hunt. In those days everyone in Skellige was thoroughly absorbed with the matter of the succession to the throne, so Geralt had his doubts he'd find anyone at all to answer his call. Yet he did not leave the isles empty-handed, for his true friends did not let him down. Walkthrough: Talk to.Hjalmar.Talk to.Ermion.Talk to.Cerys.Talk to.Crach.Help Cerys unravel the riddle of.Udalryk.'s madness by completing the quest.Possession.Help Hjalmar with his expedition to kill the giant of.Undvik.by completing the quest.The Lord of Undvik.Help resolve the matter of succession to the Skellige throne by completing the quest.King's Gambit
Main quest
22
Ard Skellig
Skellige
Brothers in Arms: Velen
Brothers in Arms: Velen.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: The one person in Velen who could help Geralt battle the Wild Hunt was.Keira Metz.. The witcher hoped their longstanding relationship and the sorceress' concern for the fate of the world would incline her to take part in the battle. Though Keira might come off as haughty and self-obsessed to some, in her heart of hearts she was completely different. Geralt knew which cords to pluck in order to get her to agree to help. After their conversation, the sorceress promised to stand and fight at Kaer Morhen. Walkthrough: Talk to Keira Metz.Help Keira take care of her business in Velen .Note: Should Geralt not have convinced Keira to seek refuge at.Kaer Morhen., she will have gone to Radovid, and not survived. In this case the quest will not show up, i.e. will fail.
Main quest
22
[' ']
Velen
Burlap is the New Stripe
Burlap is the New Stripe.is a main quest in the.Blood and Wine.expansion. Journal entry: During her final confrontation with the Beast of Beauclair, Sylvia Anna, sister to Her Highness Anna Henrietta, had died tragically. The duchess was understandably distraught, for she had just recently been reunited with her long lost sibling. She was also understandably irate with Geralt and had the witcher thrown into the dungeon. There, in a somber mood, he awaited his sentence, expecting the worst..Though at base she is known to have a heart of gold, Anarietta is also known to be highly impetuous. The smallest misdeed can at times bring a severe penalty, especially if she deems the transgression a personal offence. Believe me, I know. Who knows what might have happened to the witcher had not our mutual friend Regis demonstrated such clarity of mind. He did the sole reasonable thing under the circumstances and sent for yours truly..Immediately, and without hesitating for even a moment to think that my life, too, could be in danger, I mounted my steed and rode post haste to Toussaint. Luckily, I managed to convince Anarietta – that is to say, Her Illustrious Highness – to spare Geralt's life and restore his freedom..The witcher, saved through my efforts, was reunited with Regis. The vampire awaited him at the prison gate only to draw him into another misadventure. For Regis had been unable to rid himself of a thought. Namely, he believed Syanna had planned five murders from the start. He was tormented and wished to know the identity of the fifth intended victim. He suggested to Geralt that they investigate the matter to its end. They first sought out the bootblack. The boy directed them to a poorhouse. It was there they learned Syanna had indeed planned five murders. All to wreak vengeance upon those who had caused her to be banished from the court and the Ducal Palace. The final victim was to have been her very own sister, Duchess Anna Henrietta. Few know the human soul and its complexities as poets do. Thus, I do not wonder why the witcher chose to inform Duchess Anna Henrietta of his findings. Driven by his sense of duty, he told her that Syanna, the sister miraculously and recently restored to her, then suddenly and irretrievably lost, had planned to have her murdered. Geralt was simply seeking to bring matters to a close. He does not, alas, possess that sixth sense that would allow him to foresee the duchess' reaction. Luckily, I was there (again) to quell the emotional outburst that might have meant the witcher's end. Geralt and Regis made their way to the vampire's crypt at the charming Mère-Lachaiselongue Cemetery. There, they indulged in some well-deserved respite while sipping Regis' exquisite (as they both assured me) mandrake hooch. Walkthrough: Play.gwent.against Prisoner for Stefan's.bread...Find and quickly collect the.Notes found in the Toussaint prison.hidden in a wall cache. (If Geralt is beaten down by the guards, he loses 50% of his coin.).Launches quest.The Perks of Being a Jailbird...Go to the laundry..Pick up the.soap...Pick up the.dirty clothes.. (2).Put the soap and the clothes in the washtub..Pick up the stick..The guys who where harassing the bootboot ended up in prison, now harassing Geralt:.Show me what you got..[Axii] Do something useful..(×) (40.).Stand down. And piss off..Defeat your opponents..Follow the guard..Damien: "Truly? Is that all you care about? Your own hide?".My Life? Yeah, I care..A few other things I care about, too....(×).Follow the guard to the exit..Retrieve your things from the chest..Exit the prison..Regis: Investigate the 5th possible victim talking to the bootblack..Fine. Let's go now..Join you later..(×).Terrible idea..Talk to the bootblack during the day..Geralt: On beggars delivering the notes..Where'd the beggars get the letters from?.(×).Remember what they looked like?.Find the.shelter...Defeat the attackers..(at the shelter).Beggar: "I still have mine. I'm to deliver it two days after the Feast of Saint Barnabas.".Give me that letter..Letter's meaningless now..(×).Letter revealing the fifth victim.Regis: "Unless, that is, you feel a witcherly duty to see the duchess and tell her what we just learned.".Let's go drink..Need to inform Anna Henrietta..(×) (~50.).Tell Anna Henrietta about your last contract..Don't want to upset the duchess..Got something to tell the duchess. About her sister..(×).At the cemetery talking to Regis, they do not end up searching for mandrake roots..And thus Geralt's adventure ends. Notes: The name of this quest is an allusion to the.Netflix.series ".Orange Is the New Black."..On collecting some of the items in the prison: trying to collect them will alert the guards who will then attack. The items become unavailable after the laundry incident though:.Notes found in the Toussaint prison.hidden in a wall cache..Small hammer and chisel for carving stone.on cart..The talk with the bootblack also takes place in.Pomp and Strange Circumstance..
Main quest
49
Toussaint Prison
Toussaint
Cabaret
Cabaret.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: Ever since that fateful eve near twenty years ago when my dear friend Geralt and I visited a no-longer-extant cabaret in the once-beautiful city of.Oxenfurt., I have longed with every fiber of my being to become the owner of just such an establishment. When Alonso Wily, more commonly known as Whoreson Senior, left me the.Rosemary and Thyme.in his will, my dreams finally began to assume a more concrete form. When.Priscilla.lent her support to the endeavor, the scales tipped decidedly towards action and the ball threatened to start rolling. I needed just a few things more to begin my planned remodeling of the Rosemary and Thyme into a cabaret - and so I turned to Geralt, the fiercest fetcher in the world. With the witcher's help I was able to make my castle in the clouds a heaven on earth - I opened my cabaret and called it The Chameleon. Ah, if you'd only seen the pride in Priscilla's eyes when our hard-working dwarven remodelers hung that reptile-adorned signboard above our doors! What a tragic shame later events did not go at all as we had dreamed... At last I was free - and never had the nectar of liberty tasted so sweet. No matter how I slurped, I could not imbibe it fast enough. I filled every waking hour, and quite a few sleeping ones, with fevered activity - there was so much to do, and so little time in which to do it! Since the witcher had proven a true and reliable friend time and time again, I asked him for help, and he readily agreed to provide it. Walkthrough: Meet.Dandelion.at the Rosemary and Thyme.Talk to Dandelion.Borrow a prop sword from.Madame Irina.Meet Dandelion near.Sophronia.house after dusk.Fight the Crimson Avenger.Meet Dandelion in the morning at the Rosemary and Thyme.Find Dandelion.Look for the.key.using your Witcher Senses.Open the door to.Polly.'s home.Find.Rautlec.and get the placards from him.Deal with Rautlec's creditors.Talk to Rautlec in the Vegelbuds' residence.Win the race (80.+.mastercrafted saddle.).Return to Dandelion .Notes: During the quest because of the Dandelion absence Geralt can chose what interior design inside Rosemary and Thyme/Chameleon would be: Theater or Boudoir style. This will impact the overal look of the cabaret later in the game. Geralt may also make Priscilla decide. She choses either Theater or Boudoir. It is unclear if it is a random choice or based on some of Geralt's actions previously. Dandelion himself prefers Theater style and complains a bit if you chose Boudoir..If you beat Dandel... sorry, Crimson Avenger - you get 25., if you let him win - you get 50.for this part of the quest. Video: Gallery: Geralt as "the bandit".Sophronia and her savior, "the Crimson Avenger"
Secondary quest
14
Rosemary and Thyme
Novigrad
La Cage au Fou
La Cage au Fou.is a main quest in the.Blood and Wine.expansion. Journal entry: The Beast's and Geralt's clash had been violent albeit brief. Now With it done, Geralt could have a chat with his long lost friend Regis. A higher vampire, Regis revealed that the creature terrorizing Beauclair was none other than his dear friend Dettlaff. Geralt now understood he was pursuing a truly dangerous foe – a higher vampire, one of Regis' ilk. Then the witcher and the vampire heard a clamor. A posse was drawing near. So Geralt and Regis cut their conversation short. Preferring not to draw any attention, the vampire disappeared, but not before inviting the witcher to pay him a visit at temporary quarters he'd established at the local cemetery (you had better believe it!), Mère-Lachaiselongue. Geralt paid Regis a visit at his cemetery hideout. After a long debate, the two old friends concluded their first order of business was to find Dettlaff. Regis was to prepare a concoction to aid them in this endeavor. Called Resonance, said brew required an array of ingredients, many of them hard to find. One such component was the saliva, or salivary glands, of a spotted wight, a species thought to be long extinct. Yet it seemed that one specimen remained alive, having made its lair near Beauclair. Geralt set out to find it. If Geralt kills the spotted wight:.Geralt found the spotted wight at an old, abandoned estate. The witcher slew the monster and, its salivary glands in hand, made for the cemetery. If Geralt lifts the curse from the spotted wight (or tries to, but fails):.Geralt found the spotted wight at an old, abandoned estate. The witcher chose not to fight it, opting instead to hide in a wardrobe and await his chance, though how it would come, he could only guess. Once the wight had come and gone, Geralt collected its saliva, which the monster had added to the brew it was making in a large cauldron. If Geralt lifts the curse from the spotted wight:.Intrigued, Geralt set off in pursuit of the fleeing wight. To the witcher's surprise, the creature proved to be a woman who had been cursed centuries ago. Geralt set about lifting the curse that held her, and through his efforts the wight transformed back into someone of yore named Marlene. Once Regis received the penultimate ingredient required to brew Resonance, he said the time had come to tackle the most difficult challenge. For apart from all else, Resonance had to include the blood of a higher vampire. At first, Geralt saw this as no challenge at all, as standing before him was a representative of said species. Yet Regis revealed that the blood he needed had to have a specific chemical composition. His blood would change only under conditions of great suffering. Regis offered to endure this without hesitation. It proved quite the ordeal for Regis, a sacrifice one might say. But they obtained the last ingredient required for Resonance, and the vampire could prepare the concoction. Geralt drank a dose, and visions ensued. He saw Dettlaff, where he had recently been, what he had done. It was enough for Geralt to know he now needed to find a local bootblack. He hoped the boy would help him locate his foe. Walkthrough: Meet Regis at Mère-Lachaiselongue Cemetery..Find a way into the crypt. (450.).Waiting for the crows to return with information:.Let's drink..(×).No drinks for me. Need a nap instead..Keep to himself:.Seems you chose to misunderstand – I don't want to talk..This a set up? Trying to get me to confess something?.(×).Got a lot of secrets..Anything in particular about vampires:.Know what, let's talk later..Maybe there's something you want to ask me, something specific?.(×).If reborn would Geralt choose to be a witcher?.Yeah. I'd be a witcher..(×).Prefer to be someone else..Ever vigilant. Certain they don't administer a few of our (vampire) genes during the Trial of the Grasses?.Appreciate the compliment..(×).Not as far as I know..Bestiary entry added:.Spotted wights...[Optional] Read the bestiary entry to learn more about spotted wights. (100.).Look for the wight's lair..Use your Witcher Senses to search the wight's lair..Stained diary.,.Decaying letter...Finding the.Spoon key.and the.Spoon-key note.launches the.Spoontaneous Profits!.quest..Find the wight's cauldron..Examined tableware near cauldron..(~300.).Words of Wisdom on Beastly Curses., further down in cellar..Look into the cauldron..Hide in a place with a good view of the cauldron..[Attack the monster.].Follow the wight..Kill the wight. (32.).Wight saliva gland.(50.,.extracted gland.).Wight trophy.,.Disgusting wight key...[Try to lift the curse.].(×).Wight brew., collected from filled soup plate..The curse: "None shall sit and dine with you at your table, no spoon you have shall sate you, never again shall you wish to spy your reflection in the mirror.".Let's swap spoons..(50.,.failed.).or.Let's eat, using the spoons..(50.,.failed.).[Optional] Follow the wight..Kill the wight. (32.,.Wight saliva gland.).Let's eat, not using the spoons..(×) (50.,.worked.).[Optional] Follow the stench of the wight's brew. (50.).Bring the transformed ".Spoon Collector." to safety at.Corvo Bianco...Check on Marlene's health, this launches.The Hunger Game.quest..(1000.).Report back to Regis (400.).Spying on me?.Helpful creatures, ravens..(×).Talk to Regis when you're ready to go..Follow Regis..Human Husbandry and Care.,.Champion of Tesham Mutna.,.Battery-Cage vs. Free-Range Humans.,.Transcript of a Conversation with a Lower Being.,.Notes of a Tesham Mutna prisoner...Tesham Mutna steel sword.,.Tesham Mutna armor.,.Tesham Mutna trousers.,.Tesham Mutna boots.,.Tesham Mutna mask.,.Tesham Mutna gauntlets...Place the.bait.in each of the four tunnels. (4).Tell Regis when you're ready to fight..Kill monsters (.scurvers.) until bloodlust transforms Regis into a monster. (50.).The story continues in.Where Children Toil, Toys Waste Away.. Notes: Down in the.Trastamara Estate Ruins.cellar, in the.Spoon Collector.lair there is a locked door that leads out. Only if the collector is killed will the.Disgusting wight key.open that door. Gallery: Inside Tesham Mutna Ruins.Regis, caged.the transformation.Bloodlust
Main quest
39
HautevilleMère-Lachaiselongue CemeteryTrastamara Estate RuinsTesham Mutna Ruins
Toussaint
The Calm Before the Storm
The Calm Before the Storm.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: Craven's reanimated corpse told Geralt and Yennefer about Ciri's stay on Hindarsfjall. She had made a dramatic entrance, popping out of thin air in a narrow escape from some unknown danger. Exhausted and wounded, she was carried by a mysterious companion who then entrusted her into Craven's care. He took her home, where his family tended to her with warmth and kindness. For the first time in a very long while, Ciri had a moment to catch her breath and enjoy life's simple comforts. Sadly, she was not given long to savor these blissful moments. The Wild Hunt had caught Ciri's scent. Dark clouds gathered in the sky, puddles began to ice over and the ruthless wraiths rode towards the village. Ciri knew she was in no shape to defeat her assailants. Craven, or rather Skjall, for that was the unfortunate lad's true name, decided to help her, putting his own life and honor at risk. Ciri raced off to Drowned Dead Rock, where she rejoined her masked companion. From what Skjall could see the two got into some sort of quarrel, which the mysterious man ended by putting Ciri to sleep with a spell. He then set her down in a boat and sailed off with her into the thick fog blanketing the surrounding sea. Ciri had thus escaped the Wild Hunt once again. Skjall was less fortunate - the wraiths had wounded him and left him for dead. Yet he had life in him still and fought his way back to consciousness. When his eyes opened, he saw he was lying on the beach near a boat - the very same vessel in which Ciri and her companion had sailed away the night before. Now it bore but a single, highly unusual passenger -- the ugliest man in the world. Walkthrough: Follow Astrid to the sauna.Leave your clothes in the changing room.Follow Astrid.[Optional] Jump into the water to cool off and regenerate.[Optional] Drink a shot of Freya's Firewater to warm up.Join.Skjall.in the stable.Try to defeat the warriors of the Wild Hunt.Get on a horse and flee towards.Drowned Dead Rock.Make it to Drowned Dead Rock while avoiding the riders of the Wild Hunt .Gallery: Skjall watching over Ciri
Secondary quest
14
Hindarsfjall
Skellige
Capture the Castle
Capture the Castle.is a main quest in the.Blood and Wine.expansion. Journal entry: Ducal guardsmen commanded by Captain Damien de la Tour were to aid Geralt in storming Dun Tynne – this was the duchess' wish and command. The briefing before the assault would be held at the mill where Dettlaff had recently dispatched Count de la Croix in cold blood. Within Dun Tynne's walls, the witcher came upon Roderick. The old knight had erred many times in his life, yet never as gravely as he had when opening his castle to a group of bandits, a vandaguild. He had been persuaded to do so by none other than Syanna, Duchess Anny Henrietta's sister. The young woman had clearly captured the lord of Dun Tynne's affections, or perhaps merely aroused his passions. This achieved, she had quickly wrapped him round her finger. Interestingly, Roderick seemed to know Syanna well, yet he had heard nothing of her abduction. Having questioned the wounded knight as much as he wished, Geralt set off for the castle's keep, in a room of which he expected to find Anna Henrietta's dear sibling. While storming Dun Tynne, Geralt was surprised to find he had two allies – Regis and Dettlaff. Naturally, the witcher assisted by two higher vampires plowed through the castle's defenders about like the Nilfgaardian conflagration had plowed through Cintra. At long last they reached the room where Geralt expected to find Syanna… And he was not disappointed. Yet it turned out Syanna was not just the young lady banished from court those many years ago. No, she was also Rhena, the missing, presumed-to-be-kidnapped young woman who was Dettlaff's beloved. The witcher and company learned she had controlled the Cintrian, bidding him to steal Sangreal wine as well as the ducal jewel. She had also sent Dettlaff the names of the intended victims. The vampire needed all his strength to quell his desire to tear her to shreds then and there. He seemed a shard of ice as he set a meeting time and place – Syanna was to appear at Tesham Mutna three days hence to explain herself. The witcher found himself between a rock and a hard place. One the one hand, a vampire consumed by fury demanded he deliver Syanna to him in three days' time. On the other hand, Anna Henrietta awaited, expecting Dettlaff's head on a silver platter. Walkthrough: Meet Damien at.Count de la Croix's mill.after midnight..Search.Dun Tynne.for.Syanna.and Rhena..Defeated back door guards..(500.).Defeat.Roderick.and his men. (500.).What will become of Roderick?.I'll help you..(×).Not my problem..Meeting up with Regis and Dettlaff..(500.).Defeat the guards and reach Dun Tynne's keep..Rhena: "What's your point?".You lied to Dettlaff, used him..Just confess, why don't you..(×).Geralt solving the case:.Kidnapping was a farce..Syanna and Rhena - they're one and the same person..(×).Rhena will join up with Dettlaff:.Conscience gets to you now?.(×).Didn't expect this..Duchess: "Roderick shall answer for treason and blackmail.".Roderick had no knowledge of the blackmail..Oughta answer for being a dunce..(×).Her duchess knows of the situation that Syanna and Rhena are the same person..(1500.).Regis: "You upset?".I don't get upset. Mutations, remember?.Coulda happened to anyone..(×).Duchess: "Where is Dettlaff?".Don't know..Working on it..(×).Duchess: "My beagles might have done a better job.".We'll find him, sooner or later..(×).Maybe you should summon your beagles, then..Vampires and foxes, game in general, exhibit certain essential differences..Story continues in.The Night of Long Fangs...x = Gallery: Damien's map
Main quest
47
Dun Tynne
Toussaint
Carnal Sins
Carnal Sins.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: Telling this story, my dear reader, will tax me greatly. It is a dark and somber one, encompassing the greatest sorrow my heart has ever known. It all started the day of the grand opening of my cabaret. Everything had been spit-polished to perfection – all that was left was to wait for Priscilla, whose performance was to be the crowning moment of this glorious evening. Yet when the doors of the.Chameleon.burst open it was not she who stepped inside. Instead, it was a messenger from.Vilmerius Hospital.. His face pale and his countenance dour, he informed us.Priscilla.had been badly wounded in an assault – and was currently tottering on the brink of death. If Geralt kills Pastodi after speaking with him:.Geralt's investigation took him to Crippled Kate's, a pleasure house of questionable repute. It is there, according to the note left by the murderer in.Patricia Vegelbud.'s body, that the fiend would take his next victim – a prostitute named.Sweet Nettie.. Geralt entered the room and found the.Reverend Nathaniel., whom he had met earlier at the.morgue., inside, Though the situation seemed unambiguous – Nathanial [sic] was standing over Nettie with a white-hot poker in his hand – Geralt did not let his emotions get the better of him. He spoke calmly with the cruel pervert until he could identify the true murderer – then killed Nathaniel without batting an eye. Hubert Rejk.seemed like a kind, gentle and accommodating man – but in truth he was a bloodthirsty, brutal and murderous.vampire., hiding a twisted and fanatical mind behind his never-changing mask of eternal youth. Geralt cut him down after an extraordinarily difficult duel, avenging Priscilla's suffering and saving the lives of countless others who surely would have died by this base monster's hands. If Geralt spares Pastodi after speaking with him:.Geralt's investigation took him to Crippled Kate's, a pleasure house of dubious repute. It is there, according to the note left by the murderer on Patricia Vegelbud's body, that the fiend would take his next victim - a prostitute named Sweet Nettie. Geralt entered her room and inside he found the Reverend Nathaniel, whom he had met earlier at the morgue. Though the situation seemed unambiguous - Nathaniel was standing over Nettie with a white-hot poker in his hand - Geralt did not let his emotions get the better of him. He spoke calmly with the cruel pervert, and in this way determined the identity of the true murderer. Walkthrough: Talk to.Dandelion.Go meet with.Von Gratz.Go through the sewers to get to the mortuary.Find the.dwarven woodcarver.'s body using your Witcher Senses.Find.Eustace.the corpse collector (40.for getting extra information by using.Axii.).Talk to Eustace.Talk to the coroner.Carry out an autopsy on the woodcarver.Examine the place where the woodcarver died using your Witcher senses.Examine the woodcarver's workshop using your Witcher senses.Investigate the alley where.Priscilla.was attacked using your Witcher Senses.Go to the.Vegelbud Residence.Follow.Ingrid.to.Patricia's.room.Chase the murderer.Find.Sweet Nettie.at.Crippled Kate's.Deal with.Nathaniel.Go to the warehouse near the port.Kill the.higher vampire.Talk to Dandelion about Priscilla's condition .Video:
Secondary quest
16
Vilmerius HospitalNovigrad morgueCrippled Kate'sVegelbud Residence
Novigrad
The Cave of Dreams
The Cave of Dreams.is a quest Geralt undertakes along with.Blueboy Lugos.and his men,.Jorulf the Wolverine.and.Uve Jabberjaw.. The four men take a concoction of hemlock, poppy, nightshade, and henbane and enter a hallucinogenic state. Journal entry: Lugos, Jarl of Clan Drummond, might indeed have been as mad as they said, but when the need arose he could calculate as coolly as the sanest of men. When Geralt was brought before him to be tried, he resisted any howls for blood braying in his unhinged mind and instead let the witcher go, thus banking himself a debt of gratitude with a man well able to repay it. He then transferred that credit to his son, sending Geralt off to help Blueboy Lugos traverse the nightmarish Cave of Dreams. According to legend, those foolhardy enough to enter the Cave of Dreams must confront what they fear most. Sometimes the past returns to haunt them - others, the future, prematurely exposed, strikes terror in their hearts. Geralt, Lugos and their companions knew they must fortify their courage to face such a challenge, and so prior to penetrating the cave's bowels put themselves into a trance using a mixture of hallucinogenic herbs. This concoction proved all too potent - even Geralt, who had imbibed more psychoactive substances than most men have milk, soon lost all contact of reality... If Geralt declines payment for the task:.After a bumper crop of wild adventures (many of which, to be frank, I have a hard time believing actually took place), Geralt awoke in the same place where he had earlier partook of the brain-addling herbs. Young Lugos thanked Geralt for his help and cleared him of all debts to Clan Drummond. Geralt returned to his path, swearing that, in the future he would think twice before stepping into Skellige taverns... If Geralt demands payment for the task:.After a bumper crop of wild adventures (many of which, to be frank, I have a hard time believing actually took place), Geralt awoke in the same place where he had earlier partaken of the brain-addling herbs. He expected young Lugos, fresh from the same experience, to bid him a fond farewell. Yet the young warrior had in the meantime discovered Geralt was obliged to help him as repayment for a debt, and yet still had demanded payment for his services. Lugos gave him the promised gold, but it was clear that Geralt, though substantially richer, had lost the respect of Clan Drummond's heir. Walkthrough: Join Blueboy Lugos and his crew outside the Cave of Dreams (40.).Explore the Cave of Dreams with Blueboy Lugos.Face your nightmares in the Cave of Dreams (4x 2.) Notes: This quest automatically fails if Geralt does not complete it before the banquet during.King's Gambit.. Gallery: the cave entrance.the first totem
Secondary quest
14
Cave in southwestern Ard Skellig
Skellige
Child of the Elder Blood
This quest has a major impact on.Ciri.'s ultimate fate. The choices Geralt makes here have a major impact on the game ending. Journal entry: Ciri pulled Geralt aside for a confidential heart-to-heart. She confided to him that Avallac'h had a hidden lair, a secret place that not even Ciri, his star pupil and long-time traveling companion, had been allowed to visit. Intrigued, Geralt decided to enter this secret lair and find out what the Seer was hiding. The most important part of any conspiracy is for the co-conspirators to trust each other fully, and Ciri's revelation had cast a shadow of suspicion on Avallac'h. Geralt knew light must be shed on this shadow before it proved too late. It turned out Avallac'h's well-guarded secret was a hidden laboratory in which he carried out research on Lara Dorren's gene - the gene Ciri bore within her, the cause of her power and her misfortune. Ciri was understandably less than thrilled to see herself through Avallac'h's eyes as a subject in some twisted experiment. Meanwhile, they also discovered this secret research wasn't the only reason the Seer kept the place hidden. Avallac'h seemed to have been using it as a pleasure alcove for trysts with his elven lover. Who would have thought? It turns out even the wisest of sages is not always driven by pure reason alone. Walkthrough: Travel to the island where Avallac'h's laboratory is located.Talk to Yennefer.Wait for the door to open.Neutralize the golem.Explore Avallac'h's laboratory using your Witcher Senses.Talk to Yennefer.Talk to Ciri.Search the laboratory uing your Witcher Senses.Find.Remarks Concerning the Death of Auberon.near the genealogical tree.Talk to the.Aen Elle.woman in the other room.Find.Tales and Legends About Humans.in that room which tells the story of Talaith and the Evil Witch..Meet Ciri outside the laboratory .Gallery: Neutralized golem
Secondary quest
31
The Pali Gap Coast
Skellige
Ciri's Room
Journal entry: Having learned which room Ciri had stayed in during her time at Crow's Perch, Geralt, for whom any excuse to paw through other's possessions is a good one, decided to search it and see if she had left anything behind that might help him find her. Though Geralt failed to find any breakthrough clues in Ciri's room, he was moved near to tears by the signs of her presence that he found there. They say witchers do not experience emotions as strongly as ordinary humans, but there was a powerful bond between Geralt and Ciri, and in that moment the witcher could not keep his heart from swelling. As he searched, he realized Ciri must have left Crow's Perch in a great hurry. But where was she hurrying to? That our hero did not know. Walkthrough: Examine the room where Ciri stayed using your Witcher Sense.Read the book entitled ".The Natural Obscurity of Curses." from Ciri's room.Got to the kitchen and talk to.Gretka .Notes: Ciri's room in Crow's Perch is one of the.Stash.locations that were added with.Patch 1.07 .Video:
Secondary quest
5
Crow's Perch
Velen
Ciri's Story: Breakneck Speed
Ciri's Story: Breakneck Speed.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: Ciri had defeated.Whoreson.and freed.Dudu.– but then the real trouble started. Junior sounded the alarm and we had to flee as fast as our mounts would take us. Our only possible escape route lead to.Temple Isle.. Once on Temple Isle, our goose was truly cooked. Whoreson's men stopped being our main problem when we suddenly found ourselves surrounded by the.Temple Guard.. All possible escape routes were cut off and Ciri had no other option but to teleport herself away. As for me, while I put up a brave defense against overwhelming odds, in the end I was captured and tossed into a dungeon. Walkthrough: Flee towards Temple Isle.Kill or flee from the witch hunters.Mount another horse.Kill the witch hunters and flee through the gate .Gallery: Ciri and Dandelion try to escape from the witch hunters..Ciri slits the throat of a ruffian..Ciri during the chaotic fight..Dandelion is concerned as Ciri gets surrounded..Dandelion tries to rescue Ciri from a crossbow bolt, just before she teleports away..Ciri has teleported away..Dandelion is surrounded and captured. Video: Notes: This quest can be particularly difficult on the higher difficulties and NG+, and it can help to hide behind the barriers near the gate at the top of the hill. That way Ciri is protected from crossbow bolts, and is able to take on fewer witch hunters simultaneously.
Main quest
11
Temple Isle
Novigrad
Ciri's Story: Fleeing the Bog
Ciri's Story: Fleeing the Bog.is one of the main quests in.The Witcher 3: Wild Hunt.. Journal entry: When Ciri arrived in Velen, she found herself in the very heart of the notorious Crookback Bog. Exhausted, she sought shelter, but instead found herself in the clutches of three demonic sisters known to the local peasants as the.Ladies of the Wood.. Ciri quickly realized how poorly that name fit these blood-thirsty hags and fled. She escaped with her life by a hair's breadth, but still a long and dangerous trek through the marshes ahead of her. Crookback Bog is home to more than its fair share of horrifying beasts, but none of them hold a candle to the general of the Wild Hunt who chased Ciri now..Imlerith.– for that was his name – had arrived on the Crones' summons to take Ciri back to his king. The young witcher was able to give her pursuer the slip, but the two foes were destined to meet again in the future. Walkthrough: Escape from Crookback Bog .Video:
Main quest
5
Crookback Bog
Velen
Ciri's Story: Out of the Shadows
Ciri's Story: Out of the Shadows.is one of the main quests in.The Witcher 3: Wild Hunt.. Journal entry: Ciri and the baron were testing their mettle in a horse race when a basilisk swooped down and put an end to the competition. The beast snatched the baron up and carried him off to its nest. Ciri, sparing no time for esecond thoughts, ran to his rescue. Ciri knew that to save the baron she had to act quickly and use her special abilities. She made a desperate decision and, in the blink of an eye, teleported herself next to the monster and swiftly cut off its head. This decision had consequences, however: Eredin could sense whenever Ciri used her powers, meaning that even that short moment – in which she revealed the strength lying dormant inside her – was enough to alert the Wild Hunt. Wanting to save the area and her newfound friends from the destruction that would inevitably follow in the Red Riders' wake, Ciri quickly abandoned Crow's Perch and made her way to Novigrad, where she hoped to find Yennefer. Walkthrough: Fight the.basilisk.and damage it until it flies away with the baron.Go to the top of the tower and rescue the baron .Gallery: The basilisk..The basilisk is upset..The basilisk is dead. Video:
Main quest
5
[' ']
Velen
Ciri's Story: The King of the Wolves
Ciri's Story: The King of the Wolves.is one of the main quests in.The Witcher 3: Wild Hunt.. Journal entry: Fleeing the monsters of.Crookback Bog.,.Ciri.arrived at a dried up branch of the.Pontar.. While trekking up the former riverbed, Ciri came across a girl named.Gretka.. The child spoke in a quivering voice of a fearsome Wolf King, who, in a twist straight out of a spine-tingling ballad, prowled the very path they needed to travel. The Wolf King, it turned out, was in truth a common.werewolf.. Ciri slew it, but sustained a wound in the battle. A village whom the werewolf had been threatening just before Ciri intervened thanked her for saving his live and offered to take her and Gretka to.Crow's Perch., where the.baron.would feed them and tend to their wounds. Walkthrough: Follow the riverbed and find help.Kill the wolves.Follow Gretka.Protect Gretka from the wolves.Protect Gretka from the wolves.Gather.wolfsbane.(3).Gather.fool's parsley.(2).Kill the werewolf .Video:
Main quest
5
[' ']
Velen
Ciri's Story: The Race
Ciri's Story: The Race.is one of the quests available in.The Witcher 3: Wild Hunt.. Journal entry: The.baron.treated.Ciri.like a daughter - no, better - for slaughtering a boar is sadly a delight few fathers think to share with their daughters. His men took an immediate liking to her as well, mainly due to her hunting prowess and passion for horses. One evening, as they were celebrating a successful hunt around a bonfire, Ciri proposed a wager: if she beat the baron in a horse.race., he would give her a mount of her choosing. The baron accepted the challenge. The race was meant as a harmless diversion, but soon took a different turn. Ciri and the baron, riding neck and neck, had just caught sight of the tower serving as the finish line when suddenly a.Basilisk.landed at its base and turned its terrifying gaze upon them. Walkthrough: Beat the.Baron.in the horse race .Video:
Main quest
5
Abandoned Tower
Crow's Perch, Velen
Ciri's Story: Visiting Junior
Ciri's Story: Visiting Junior.is a main quest in.The Witcher 3: Wild Hunt.. Journal entry: After a long search,.Geralt.had at last found.Whoreson Junior.and forced him to recount the truth of his dealings with.Ciri.- events in which I, dear reader, played a not insubstantial part. Ciri and I had promised Whoreson a heap of treasure in return for his help. When we failed to deliver, he kidnapped our friend.Dudu.and started torturing him - his way of prodding us to improve our performance. But fear not, Dudu was not abandoned in his hour of need - Ciri broke into Junior's home, struck the rotten thug down and freed the doppler. Alas, Junior then struck back with overwhelming force. Dudu could simply change form and melt into the crowd, but Ciri and I had to flee the city at breakneck speed, with Junior's strongmen on our heels the entire time. In the end we were driven to Temple Isle - and into a corner. Ciri was forced to use her abilities and teleported away. I struggled valiantly, but ultimately was captured by the Temple Guard and thrown into prison. Walkthrough: Get on the roof.Get on the balcony.Enter through the window to Whoreson Junior's room.Defeat Whoreson Junior.Fight your way out and escape from Whoreson Junior's hideout .Gallery: Ciri arrives on the scene..Ciri frees Dudu. Video:
Main quest
9
Oxenfurt
Novigrad
Coast of Wrecks (quest)
The treasure is found on and around the three small islands south of.Widows' Grotto.and guarded by a seemingly endless number of.drowners.. Journal entry: One day an intriguing letter came into Geralt's possession. Even a cursory reading sufficed to reveal it was the key to some fascinating riddle... Collect the goods from the same crate as usual. If you get it to the drop-off on time, you'll get the full sum we agreed to. If you get it there no later than a week after we agreed, you'll get half. If you're later than a week, you're dead. –Hugo. P.S. Don't want any witnesses. If someone notices you – kill then first, ask questions later. Walkthrough: Read the.letter.you found.Find the cargo using your Witcher Senses (4) Video:
Treasure hunt
13
Coast of Wrecks3 islands south of Widows' Grotto
Velen
Coin Doesn't Stink
Coin Doesn't Stink.is a treasure hunt quest in the.Blood and Wine.expansion. Journal entry: While helping Liam de Coronata restore his vineyard to its former glory, Geralt, nosy as ever, came upon a letter… He learned of a worker at Coronata who had been disloyal to his employer, selling spiced wine on the side at quite a premium. The gold he had earned through his wicked ways now lay buried… beneath a pile of manure! A kayran's mucous, the excretions of grave hags – in the face of these and other forms of filth, the witcher had always remained undeterred. So a healthy, natural, rotting pile of compost could never rattle him. He plunged his arms into the heap and pulled out a hefty pouch. Its contents would be his, he decided, recompense for the nauseating stench he had had to endure. Walkthrough: Read the.letter...Find the stash in the manure pile. (Using the.Key to lockbox..) Gallery: An unfortunate merchant is the quest trigger for.Coin Doesn't Stink...the manure pile
Treasure hunt
37
Pittapatte River Crossing,Coronata Vineyard
Toussaint
Collect 'Em All
Collect 'Em All.is one of the secondary quests in.The Witcher 3: Wild Hunt.. The goal is to collect all 166 of the cards in the four.Gwent.decks and all 29 of the neutral cards. Northern Realms Gwent deck.(40 cards).Nilfgaardian Empire Gwent deck.(41 cards).Monsters Gwent deck.(44 cards).Scoia'tael Gwent deck.(41 cards).Neutral Gwent cards.(29 cards) Journal entry: In his previous adventures, Geralt had gained fame as a master dice poker player. Yet having mastered all challengers in this arena, he had no choice but to find another in which to garner more laurels. He thus decided to take up gwent, and since he aimed to play at the highest levels, he felt he had to gather a complete collection of all the cards available – including some which could only be had by winning them off the best players around. Walkthrough: Complete your collection of Gwent cards
Secondary quest
['—']
Multiple locations
All regions
Contract: An Elusive Thief
Contract: An Elusive Thief.is one of the quests in.The Witcher 3: Wild Hunt.. Journal entry: A Novigrad merchant by the name of Sylvester Amello had hung a notice on the Novigrad board asking for help in tracking down a thieving imp. It seemed the merchants' guild was being pestered by a mysterious creature who kept stealing wares from its members stalls. Geralt accepted the job. The thief's trail took Geralt to Novigrad's extramural paupers' district. The thought of venturing into that tough quarter makes me wince. Not so much because of the danger - I have braved much meaner places - but because of the smell, which can be so rank as to bring vomit to one's lips upon strolling within ten paces of it. Geralt, however, braved the worst and soon determined the imp was in fact a doppler, one who changed his form more often than other men change their knickers - although, given the hygienic habits of men in this particular district, that was not saying much. The doppler had no choice but to seek salvation in flight. It seemed Geralt was in for a footrace. If Geralt spares the doppler: Geralt has a soft heart. Though this does not always move him to mercy, this time it led him to spare the thieving doppler - under the condition that the shapeshifter leave the city at once. After that was settled, Geralt talked to the merchant who had issued the contract and brought the matter of the doppler thief to a close. If Geralt kills the doppler: To this day I think Geralt did wrong in killing that doppler. In my opinion, his crimes did not match the punishment meted out to him - but, in the end, I am no witcher, and so it is not my place to judge. The merchant Sylvester was, unlike me, thrilled with how the witcher resolved the matter and gave him the promised reward without a second thought. Walkthrough: Go to the marketplace during the day and talk to Sylvester Amello..Follow the imp using your witcher senses.The tracks will lead Geralt to a house in the outskirts of Novigrad, close to Amello's market stand..Search the house. A.short letter.from a Louis to a.Janne.can be found on a table..After that, Geralt should follow the strong scent of lavender. He'll soon run into an elf and a temple guard having a friendly chat. The thief, finding himself trapped, will change his appearance again and flee..Follow the thief and catch him..Geralt either can kill the "imp" - who is actually a.Doppler.- or talk him into leaving Novigrad.Geralt can receive the.Diagram: Gnomish Gwyhyr.from the "imp", if he convinced him to leave. Geralt also will gain 25.He'll also receive 215.from the Doppler..While Mr. Amello promised to pay Geralt's price earlier, he is not satisfied with the result, because Geralt comes without any proof. Geralt has his ways in convincing the merchant, who'll pay up half the sum finally. The Witcher has lost a client, though. Note: Letting the doppler go results in only half the reward money..This quest is a nod to Geralt's meeting with the doppler.Dudu.in the short story.Eternal Flame.(Wieczny ogień).in the book.Sword of Destiny.. In particular, the imp takes on Geralt's shape, but in the end, despite having the same skills as the witcher, he does not have the killer instinct necessary to defeat Geralt. Video:
Witcher contract
13
Novigrad
Novigrad
Contract: Bovine Blues
Urgently needed: specialist used to the strange and extraordinary. Must be fast and reliable. Sorcerer, druid or witcher preferred. Problem involves cattle (sic) falling out of sky at night and must be cleared up fast – work must resume at quarry soon as we’re up against tight deadlines. For details, see foreman of Ardaiso quarry. This quest is launched either when Geralt has read the notice board posting in.Flovive.or after speaking with the Foreman at.Ardaiso Quarry.. Journal entry: A witcher's life is never dull. If there ever comes a point when he's had his fill of cockatrices, strigas or nekkers, he can always count on the world throwing something unusual in his Path. As was the case on this occasion, when a bovine crashed to the ground from the sky, landing right on top of a quarry worker! At last, here was a contract that would surely tear the witcher free of the fetters of the quotidian that so often held him! Upon inspecting the cow's carcass and the worker's corpse, Geralt established that no plague had caused the incident (as the quarry workers had vehemently claimed), nor was it the result of a distorted portal (as Geralt himself had suspected). Instead, the witcher discovered the cause to be relatively banal. A draconid had been carrying the cow back to its nest. Yet the beast had either lost its grip of overestimated its strength, and the cow had landed in the quarry – and in doing so had crushed one of the workers. The witcher, an expert in all matters monstrous, was quick to divine that the draconid he sought was a slyzard. All signs seemed to suggest it was a relatively young specimen, that had not only lost its quarry but also been heavily wounded as it accidentally destroyed one of the cranes standing in the quarry. The wound meant the witcher could track the beast easily. He found it quickly, following the trail of its blood. Along the way it turned out the young slyzard's mother had come to help it. Unmoved by this evidence of affection between the beasts, admittedly rare among reptiles in general, Geralt reached the monsters' nest and slew them all. Having slain the two slyzards, Geralt also incinerated the nest full of slyzard eggs. For as the locals proclaim, "Lebioda helps those who help themselves." With his hunt done, the witcher informed the quarry workers that he had removed the threat – said threat having been no more than a juvenile slyzard. The foreman breathed a sigh of relief, for his crew could get back to its job – erecting a gigantic statue of the Prophet Lebioda. Walkthrough: Find the quarry foreman..Examine the cow carcass and the workman's body..Use your Witcher Senses to investigate how the crane was damaged. (2.).Using your Witcher Senses, follow the wounded draconid's trail..Using your Witcher Senses to look for clues by the abandoned still..Bootlegger's notes.on table at distillery..Use your Witcher Senses to follow the draconid's trail..Climb to the top of the hill to reach the slyzards..Defeat both slyzards. (7.).[Optional] Destroy the nest and the slyzard eggs..Collect a reward for solving the cow mystery. (10., 300.).At the Prophet Lebioda Monument, statue is finished..(150., 800.) Gallery: The workers are the quarry are spooked by a strange incident, fearing some form of plague..Geralt investigates the cow that fell from the sky, crushing one very unfortunate worker, Emile..A crane was damaged as well..Geralt tracks down the culprit, a young.slyzard.nesting up on the old.Fort Ussar Ruins...Geralt may help to put the final part of the.Prophet Lebioda Monument.into place.
Witcher contract
38
Ardaiso QuarryFort Ussar RuinsProphet Lebioda Statue
Toussaint
Contract: Deadly Delights
Contract: Deadly Delights.is one of the contracts available in.The Witcher 3: Wild Hunt.. Contract: Monster in the Bits.By order of the City Council number 1408/DZ/185, a reward has been set aside for the killing of the monster which torments and murders residents of the Bits after dark..The only acceptable proof of having performed this deed shall be a trophy taken from the monster's body..Yes, this means your mother's or cousin's or aunt's eyewitness testimony will not suffice, nor will the sworn word of any other person, regardless of his or her claimed relationship to you, the Hierarch or anyone else, and also without caring one whit for his or her alleged trustworthiness, which supposedly can be attested to by anyone at your favorite drinking hall..For more information and/or to collect the reward, see the District Superintendent for the Bits..–.Lund.By writ of the City Council.Superintendent of the Bits Journal entry: During a conversation with a certain guardsman, Geralt learned that members of the city watch had been disappearing under murky circumstances. He accepted the task of looking into the matter. Geralt spied something on the city notice board that intrigued him. It seemed keeping the peace in Novigrad was not the city guard's only problem. The clues Geralt found led him to a house of ill-repute. As is often the case in such establishments, more than lovemaking was taking place within its walls... <unsure what circumstances give this entry>: Geralt's investigation revealed a succubus had been responsible for the city guardsmen's murder. I've dealt with more than one such creature in my life and I must say, if anyone is under the misconception that encounters with these creatures are pleasant - well, I would disabuse him of it myself, but I know that is a task only unfortunate experience can accomplish. Suffice it to say death from a surfeit of pleasure leaves one no less dead. If Geralt spares the succubus: After talking to the succubus, Geralt decided to spare its life. When he told me this, I was at first outraged, but then he explained the arguments the succubus had given him and convinced me the guards she had killed had earned their fate. If Geralt kills the succubus: Geralt tracked down the succubus. They had a brief conversation, during which the succubus tried to justify herself by providing motives for her murders. Geralt remained unmoved and the succubus met with due punishment for her crimes. Walkthrough: Talk to the guard.Get information from the medic.Examine the crime scene using your Witcher Senses.Follow the tracks using your Witcher Senses.Talk to the brothel owner.Investigate the brothel and its surroundings using your Witcher Senses.Follow the scent of perfume using your Witcher Senses.Find a way into the house.Confront the succubus .Notes: The way into the house is around to the back, then up a ladder into the attic. From there, Geralt can drop down into her quarters..With high enough.Delusion.level, Geralt can avoid climbing and get the key to the house from.Crippled Kate's madame., who will also tell him that.succubus.draws more customers to the brothel. Gallery: Novigrad guard by the fish market.Medic.Enchanted townsman
Witcher contract
15
Novigrad
Novigrad
Contract: Devil by the Well
Contract: Devil by the Well.is one of the first contracts available in.The Witcher 3: Wild Hunt.. Contract: Devil by the Well.Good folk,.I know there's a war on and every man's got trouble enough of his own, but perhaps there's one of you who could help a father in need..You all surely know the well in the ruined village, and the devil that guards it with a jealous fury - and if you don't know, well, come ask and I'll tell you all about it..Whoever drives that monster away from the well will get a fat purse full of gold. Just don't tarry, for it's an urgent matter..- Odolan Journal entry: In White Orchard Geralt happened across a notice posted by a certain Odolan residing in the village. The man wanted to take out the monster who was haunting the area around an old well – and doing so required a professional. This was as typical of witcher work as they come, so Geralt decided to talk to the man. Malicious beings usually haunt the ruins of castles, fortresses or, as a last resort, towers. The wraith of White Orchard, however, chose a much more quotidian site for its haunting: a well. A White Orchard peasant by the name of Odolan wanted someone to chase off the phantom and Geralt accepted the job. Though Geralt had rid the village of the noonwraith, he could not stop thinking about the unfortunate woman the phantom had once been. Who was responsible for her untimely death? What had she done to bring this upon herself? Just who was she? Thanks to the dedication inscribed on the bracelet he found in the cave, Geralt was able to get answers to these questions from White Orchard's herbalist. She recounted to him the story of the area's troubled past. It turned out the devil haunting the well was a noonwraith: the ghost of a young woman who had died a sudden and cruel death. The witcher found her body hanging from the well's bucket rope and, nearby, a bracelet that must have belonged to her while she lived. Destroying this object broke the tie binding the poor woman's ghost to this world and allowed Geralt to chase it off once and for all. Walkthrough: Ask Odolan about the contract.Find the spirit that haunts the well.Read.the diary from the ruined house.User your Witcher Sense to examine the well.Read the entry about.noonwraiths.in the Bestiary.Find out what binds the noonwraith to the ruined village.Go down the well and look for something that belonged to the dead woman using your Witcher Sense.Leave the cave.Defeat the noonwraith Upon completing this quest you get.Noonwraith trophy.that provides 5% Bonus experience from humans and nonhumans. Notes: After completing the quest you can get additional details and reward if you talk with.Tomira.about Claer who turns out to have been her closest friend. Video: Gallery:
Witcher contract
2 (NG+: 32)
Abandoned Village
White Orchard
Contract: Doors Slamming Shut
Contract: Doors Slamming Shut.is one of the contracts available in.The Witcher 3: Wild Hunt.. Contract: Haunted House.I seek a witcher of unsullied reputation (documentation regarding prior achievements and written references preferred) who will undertake the task of combing the residence on the outskirts of the city recently acquired by the undersigned, Count Kurt Dysart, in order to find and drive off or kill the creature which is haunting it. A sizable reward is guaranteed..Sincerely,.–.Kurt Dysart., Count of Anchor by writ of King Foltest (temporarily in residence at the Kingfisher) Journal entry: Sprawling out-of-town manors always hide their fair share of mysteries, and the residence on Novigrad's outskirts were [sic] no exception. When Geralt found out about a haunted manor owned by a certain Kurt Dysart, he agreed at once to look into the matter. Geralt discovered the haunted house hid secrets not within its walls, but underneath its foundations. A.powerful earth elemental., also known as a d'ao, had been imprisoned in its basement. Geralt knew the creature would destroy the entire neighborhood in the blink of an eye were it ever to break free. He had to act quickly. Geralt deactivated the magic barrier which had kept the elemental imprisoned and then destroyed it. Once this was done, he had but to visit the manor's owner to collect his reward. Walkthrough: Talk to Kurt Dysart.Travel to the haunted mansion.Investigate the haunted mansion using your Witcher Senses.Find some details on the history of the house from the.previous tenants' journal.that's located in one the chests.Investigate the basement using your Witcher Senses.Find.Amaverick of Sorano's journal.Find the earth elemental.Deactivate the magical barrier.Kill the earth elemental.Take a trophy from the earth elemental.Collect your reward from Kurt Dysart Note: Upon returning to the.Moldavie Residence.you learn that.Kurt Dysart.died inspecting the cellar. If Geralt tries to enter the cellar again the path is gone.
Witcher contract
24
NovigradMoldavie Residence
Novigrad
Contract: Dragon
Contract: Dragon.is one of the contracts available in.The Witcher 3: Wild Hunt.. Contract: Dragon.Listen careful, folks!.A dragon to top all dragons, a terror straight from the skjalds' tales, has infested the lands about Fyresdal. It's fifty foot long, a hundred foot tall and can incinerate a man with fire from a hundred spans off or maybe even more - it's hard to say exactly, for no man's been anywhere near that close to the creature and escaped with his life..Yet I've faith that there's a son of Skellige brave enough to defend us from this evil by slaying the dragon. In exchange, he'll get more than just a reward - he'll have the right to take the gold which, as every fool knows, those foul beasts guard in their lairs..-.Vagn., village elder Journal entry: Geralt caught word that the villagers of.Fyresdal.had caught sight of a dragon. Though the witcher codex barred him from killing these noble and intelligent creatures, he decided to investigate the matter all the same. His investigation uncovered that what the Fyresdal residents had seen was not a dragon but a.forktail.– a beast that, while undoubtedly dangerous, has about as much in common with a dragon as do dragonflies. Geralt tracked down the monster's nest (which it had made in an abandoned siege tower), but the forktail itself was nowhere to be found. Geralt decided that, rather than wait for the beast to return, he would lure it back home using bait. The village elder honored Geralt with the gift of a lamb – though the animal he gave was certainly not the choicest member of the flock. From what Geralt later told me, the poor creature looked like a furry.water hag.and had an even worse temperament. If Geralt is honest about the forktail: Geralt defeated the monster and returned to the village to collect his reward. This turned out to be smaller than first offered – having learned that the beast was no dragon but a much less dangerous forktail, the village elder decided the witcher's honorarium should likewise be proportionally smaller. This was not the first time honesty had lightened the witcher's purse. If Geralt is not honest about the forktail: Geralt defeated the monster and returned to collect his reward. Not wanting to take from the villagers their story about the dragon (which had already made them the envy of all the isles) Geralt decided to hide the true identity of the beast he had slain. Walkthrough: Talk to the village elder of Fyresdal.Talk to the victims' mother.Examine the victims' bodies using your Witcher Senses.Use your Witcher Senses to follow the monster's tracks to the site of the attack.Follow the monster's tracks using your Witcher Senses (25.).Talk to the village elder in Fyresdal about bait.Guide the sheep to the forktail's nest.Kill the forktail.Take a trophy from the forktail.Return to the village elder in Fyresdal for your reward .Gallery: Vagn, the village elder.Victims of the "dragon".Karli, mother of the victims.the "dragon's" nest .Notes: When asking for a sheep as bait, the village elder asks Geralt if he plans on stuffing the sheep with sulfur. To which the witcher replies, "Ahh, another ally of the brave little shoemaker… No, I'll manage without sulfur. Just need a sheep. Unseasoned." This is a clear reference to.Sheepbagger.'s plan in the short story ".The Bounds of Reason." in the.Sword of Destiny.collection..Herding the sheep, Mia, "like a dog" as the elder suggests can be frustrating at best. An easier way is to cast Axii on her and she will follow Geralt to the Dragon's location and, if spared, will follow Geralt around the island while he is there.
Witcher contract
28
Fyresdal / Ard Skellig
Skellige
Contract: Here Comes the Groom
Contract: Here Comes the Groom.is one of the contracts available in.The Witcher 3: Wild Hunt.. Contract: Nils' Disappearance.To anyone who might know anything!.Nils from our village – he's disappeared! It's been many a day now and he's still nowheres to be seen. So if you know what's become of him, don't keep it to yourself, come see me and let me know, even if the truth's grim and dark, for my sister,.Britt., who was his betrothed, she's going out of her mind with worry, crying seas of tears and such. I swear to Hemdall, whoever brings me news will get an honorable reward..–.Kevan Journal entry: In Clan Brokvar's village on Spikeroog Geralt took on a search-and-rescue contract. Kevan, the man offering the bounty, claimed the missing man had developed cold feet and fled from his betrothed, yet the woman herself - Britt - insisted her lover had been snatched away by a monster. During his time on the isle of Spikeroog, Geralt came across a cave in which he found some unusual tracks. Suspecting a monster, he decided to look into the matter. Geralt searched the cave and discovered that he was dealing with an ekhidna. He defeated the beast and went to the village to collect his reward. Kevan accepted Geralt's conclusions with a sad heart, yet did not let his disappointment keep him from paying the promised bounty. The hardest part, however, was informing Britt, the dead man's betrothed. Though her voice shook, she kept herself together and gave Geralt a gift by way of thanks for his trouble. Walkthrough: Ask Kevan about the contract.Talk to Britt.Explore the caves on.Spikeroog.using your Witcher Senses.Find.Melusine.in the caves.Kill the monster.Take a trophy from the monster.Collect your reward from Kevan .Notes: An additional 25.can be obtained by letting.Britt.know what happened to Nils. Gallery: the remains of Nils.Melusine
Witcher contract
19
Spikeroog
Skellige
Contract: Jenny o' the Woods
Contract: Jenny o' the Woods.is one of the contracts available in.The Witcher 3: Wild Hunt.. Despite the suggested level, this quest can prove quite challenging. Waiting until level 15 – 16 is wiser. Hark! Some devilry's taken hold of our fields, something neither spirit nor phantom. Old Wil swears on his mother's grave it's like to be Jenny o' the Woods. Whether it is or it ain't, be careful and don't go into the fields alone, and most certainly not without scythe or rake in hand. But if you've the courage to drive the foul thing off, you'll receive a handsome reward. —.Bolko., ealdorman of.Midcopse .Journal entry: While in the area around the village of Midcopse, Geralt decided to look around and see if there wasn't anyone in need of a witcher. It just so happened there was - on the local notice board hung an offer of a bounty for ridding the area of a monster called.Jenny o' the Woods.. Geralt decided this was something he should look into. Geralt discovered that the monster the locals called Jenny o' the Woods was in fact a common.nightwraith.. This unfortunate being had been born of a woman murdered by her rejected lover. The story of their star-crossed fate moved me to pen a tear-jerking ballad... but the witcher was mainly moved to find a way to bait and destroy the wraith. Geralt drove off the nightwraith that the unfortunate Zula had become. I derive some small pleasure in knowing that a person to whom life had been so cruel found at least this measure of relief after death..." Walkthrough: Talk to the ealdorman of Midcopse..Interrogate the witnesses. (.Agneta.).Search the nearby fields using your Witcher Senses..Use your Witcher Senses to determine what happened to the dragged body..Read the.letter you found in the shallow grave...Ask the ealdorman about the lovers..Find the lovers' meeting spot..Burn Zula's letter and the dried blood from the.knife...Kill the monster.Take a trophy from the monster..Collect your reward. Video:
Witcher contract
10
Midcopse
Velen
Contract: Lord of the Wood
Contract: Lord of the Wood.is one of the contracts available in.The Witcher 3: Wild Hunt.. Contract: Devil in the Woods.Dear witcher, sir (if any be present hereabouts, that is).I've a hunch – eh, what am I saying – I'm dead certain that the woods I was lucky enough to gain possession of – or at least, I felt lucky about that till recently – that these woods are home to a cruel creature, a devil of some kind. I hired a gang of dwarven loggers not long back to harvest lumber. Strapping lads, every last one having cut down many a mighty tree in his life. So you can imagine my surprise when said loggers all disappeared, all save one, and he claimed to have seen a monster. I've marked out a bounty for freeing my stretch of woods from all foul creatures, and dearly hope that soon I will have the pleasure of giving it to someone..Sincerely,.– Brean Hotsch .Journal entry: A certain halfling named Brean Hotsch had hung a notice stating he was in need of a professional monster slayer. Geralt decided to see what was the matter. After a detailed investigation of the shrubbery and thicketry lining the forest floor (what exactly he looks for during such investigations is a complete mystery to me - I see nothing but endless chances to tear one's hose), Geralt concluded he was tracking a leshen. In order to defeat this elusive monster, he would first need to provoke it into attacking him. That's right, dear reader: he planned to deliberately provoke a leshen - the very thought sends shivers down my spine. Once Geralt had defeated the leshen, the halfling paid up without making any fuss. There's no denying it: Brean Hotsch proved himself an honorable individual. Walkthrough: Talk to Brean Hotsch.Use your Witcher Senses to follow the wagon tracks to where the monster attacked.Find the site of the attack using your Witcher Senses.Find the.woodcutter's hut.where Hotsch is staying.Investigate the site of the monster's attack (25.).Talk to witnesses.Use your Witcher Senses to follow the sounds and find the.leshen.'s totem.Lure the leshen out by destroying its totem.Kill the leshen.Take a trophy.Collect your reward from Brean Hotsch .Gallery: Brean Hotsch.Louis Closster, the lone surviving lumberjack
Witcher contract
25
Cunny of the GooseForests near Logger's Hut
Novigrad
Contract: Missing Brother
Contract: Missing Brother.is one of the contracts available in.The Witcher 3: Wild Hunt.. Missing: Mikel.My true-born brother, Mikel, is missing. Anyone who finds him or at least finds out what fate has met him will be generously rewarded – and I'll slip a good word to the baron about you as well..You'll find me at the.Inn at the Crossroads.. –Bruno .Journal entry: Though Geralt had plenty of other worries, he had not forgotten about his trade – which is, let I remind you, slaying monsters. While striving to practice his profession he cam across a contract offering an altogether attractive sum in return for tracking down a certain missing individual. No mention of monsters, true, but Geralt had seen enough incidents of its like to suspect one might turn up – and besides, when it comes down to it, coin is coin... In my experience, mines either hold precious metals or (more frequently) deadly monsters. The latter, in the form of arachasae, were present in great abundance in the Velen pits. Geralt knew he had to annihilate them for good - meaning he had to kill the female and destroy all the eggs she had lain. Arachasae are incredibly dangerous beasts, but a witcher is not just some run-of-the-mill adventure seeker. In a bloody battle whose echoes could be heard throughout all of Velen, Geralt killed the old arachas queen and put an end to her vile line. Walkthrough: Talk to Bruno.Find the missing brother in the mine near the.Inn at the Crossroads.Explore the mine using your Witcher Senses.Find out where the monsters in the mine are coming from using your Witcher Senses.Use witcher Signs to destroy all the eggs (12).Investigate the.arachas'.lair using your Witcher Senses.Kill the arachas.Take a trophy from the arachas' body.Collect your reward
Witcher contract
33
Mine southwest of the Border Post
Velen
Contract: Missing Miners
Contract: Missing Miners.is one of the 16 free DLCs for.The Witcher 3: Wild Hunt.. Contract: Missing Miners.It'll not come as news to most, but let me repeat for the ignorant: a few of our lads went looking for ore in the mountains and never returned. They must've run into trouble, and since those brave warriors couldn't handle it themselves, it must've been serious trouble indeed. That's why I'm looking for a brave man to go up and suss out what's become of them. Whoever does so will get gold to match his glory..-.Gjarr., village elder of.Blandare .Journal entry: Young men from the village of Blandare had ventured into the nearby mountains in search of silver. It seemed their expedition ad taken an unfortunate turn, however – and the witcher was tasked with uncovering their fate. It turned out a.rock troll.had taken residence in the caves near Blandare. Though such trolls are, in a certain sense, reasoning beings, they are often unthinkingly cruel and violent in their dealings with men. If Geralt spares the troll:.It seemed the rock troll was responsible for the Blandare miners' deaths. Though they knew the cave was inhabited and the troll warned them he did not take kindly to uninvited guests, the miners were not deterred. Greed had driven them to risk their lives for a few hunks of ore. Geralt decided that the troll had a right to defend its home and did not deserve to die. This naturally did not sit well with the villagers who had issued the contract, and they refused to pay the witcher a single copper. And so, not for the first time, Geralt walked away from a job empty handed, save for the solace of having listened to his conscience..(25., 50.+ 2x.Silver ore.) If Geralt kills the troll:.It turned out that Odhen's son and his friends had not just gone missing, but had been murdered, torn to pieces by a fiend. Geralt arrived too late to save the boys - but just in time to face the beast who had killed them. Sensing that it stood no chance in this fight, the beast fled - but there's no hiding from a witcher... Walkthrough: Talk to the village elder in Blandare.Travel to the missing.miners' camp.Investigate the are around the missing miners' camp using your Witcher Senses (25.).Kill the rock troll.Talk to the rock troll and decide his fate (25., 50.and 2x.silver ore.for reasoning with him).Tell the village elder in Blandare what happened to the missing miners (100.) Notes: Originally, although the contract was signed by "Gjarr, village elder of Svorlag" both the contract and Gjarr couldn't to be found in the village.Svorlag.(.Spikeroog.) but in.Blandare.on.Ard Skellig.. This has since been fixed.
Witcher contract
27
BlandareMiners' Camp
Skellige
Contract: Missing Son
Contract: Missing Son.is one of the contracts available in.The Witcher 3: Wild Hunt.. Journal entry: As Geralt passed through the village of Rannvaig, a man by the name of Odhen stopped him and asked for help in finding his missing son. The witcher, hearing honest fatherly despair in the man's voice and, no less importantly, feeling the lightness of his own purse, decided to look into the matter. It turned out that Odhen's son and his friends had not just gone missing, but had been murdered, torn to pieces by a fiend. Geralt arrived too late to save the boys – but just in time to face the beast who had killed them. Sensing that it stood no chance in this fight, the beast fled – but there's no hiding from a witcher... Geralt tracked down and killed the fiend – avenging the death of Odhen's son and making sure no more Skelligers would share the boy's fate. Walkthrough: Talk to Odhen of Rannvaig.Examine.Kaer Nyssen.ruins using your Witcher Senses.Fight the.fiend...Find the fiend's lair in.Boxholm.using your Witcher Senses.Kill the fiend..Collect a trophy from the fiend.Search the fiend's lair using your Witcher Senses.Collect your reward from Odhen .Gallery: Notice as it appeared on the notice board
Witcher contract
29
Rannvaig
Skellige
Contract: Muire D'yaeblen
Contract: Muire D'yaeblen.is one of the contracts available in.The Witcher 3.. After speaking with.Bjorg., Geralt must interrogate some other witnesses including.Rurik., the.Boatwright's Apprentice.and.Tove., the widow of one of the missing men. Contract: Muire D'yaeblen.Craving glory and gold? Got a sharp blade and not afeared of death? Them come see.Bjorg.the master boatbuilder, for he's got work for you..It's the muire d'yeablen in the Kaer Trolde bay – they need to be killed, for they've multiplied and grown so fierce you run into them every time you leave the harbor..Kill the beasts, and you'll become famed throughout all the isles, and your purse'll be heavy with gold! Journal entry: The sea is a source of endless riches for the inhabitants of Skellige. It offers up a near-endless bounty of fish, pearls and amber. At times, however, the archipelago's icy waters also spew out monsters whom even the fierce warriors of the island's [sic] cannot slay. The village at the foot of Kaer Trolde, for example, found itself plagued by some particularly aggressive.drowners.. The local shipbuilder promised Geralt a reward if he could solve this problem for them. Geralt, for whom killing drowners was as simple and effortless as relieving his bladder, was certain he was in for some easy coin. The caves under the cliffs of.Ard Skellig.were indeed chock full of drowners, but they were not the true danger. Far more troublesome was the hater hag with which these lesser evils dwelled in close proximity. Making the most of this fact, Geralt brewed a.scent from the glands., counting on it masking his own (which meant it was quite powerful indeed, I must add, having had personal experience with the strongly pungent aroma Geralt develops after several days in the saddle). After doing this, the witcher hid in the darkest corner of the lair and waited for the monster to return to its home... Geralt slew the.water hag.and returned for the promised coin. Not for the first time, he was in for an unpleasant surprise: when the bill came due, the.boatbuilder.regretted the generosity he had felt while drafting his notice. Walkthrough: Talk to the.shipbuilder.near the Kaer Trolde bay.Talk to.witnesses.of the drowners' activities (25.).Investigate the place where the drowners were seen using your Witcher Senses.Search for the drowners' lair using your Witcher Senses.Prepare a potion using drowner pheromones and use it to hide your scent.Hide in the water hag's lair and wait for the monster to return.Kill the water hag.Take a trophy from the water hag.Collect your reward from the shipbuilder
Witcher contract
18
Kaer Trolde
Skellige
Contract: Mysterious Tracks
Contract on... Gods Know What On!.Good Folk!.Walking the woods recently I spied some odd tracks and couldn't for the life of me figure out what left them, even though I've many a hunt under my belt. You know me, I'm not one to make a ffuss, but I can't help but reckon they bode ill and we all should be on guard. And f anyone's seen something or figures he can identify the tracks, come see me, There's a reward..—.Huntsman of Lindenvale .Journal entry: In the village of Lindenvale Geralt came across a highly unusual contract. A certain hunter was worried by some strange tracks he had found in the woods and sought someone who could help him determine to whom - or what - they belonged. The tracks took the witcher straight to a fiend's lair. Geralt quickly determined, however, that this monster was not the true threat to the local populace - not compared to what had killed it. That's right, something had beaten him to his initial task and slain the fiend, and he suspected this something was a chort attacking in an act of territorial warfare. Geralt had no other choice but to lure this powerful monster to him and attempt to slay it. Walkthrough: Talk to the hunter.Search the forest using your Witcher Senses.Find out where the scent is coming from using your Witcher Senses.Find a way into the cave.Explore the cave using your Witcher Senses.Prepare some bait based on the.alchemy formula.Pour the.bait.around the hill (4).Wait in the cave for the.chort.to catch the scent.Kill the chort.Collect your reward for killing the chort
Witcher contract
20
Lindenvale
Velen
Contract: Patrol Gone Missing
Contract: Patrol Gone Missing.is one of the quests in.The Witcher 3: Wild Hunt.. In this contract, the.Nilfgaardian.quartermaster.Tavar Eggebracht.tasks.Geralt.with finding a scout party that did not return to camp for unknown reasons. Journal entry: Those who stray off the beaten tracks in the bogs of Velen rarely live to amend their error. Even the Nilfgaardian soldiers stationed in the Army Group 'Center' camp would at times disappear in the marshes without a trace. After yet another patrol failed to return, the quartermaster of the camp posted a call for some brave soul to search them out and bring them back, or, barring that, at least determine their fate. From footprint to muddled footprint, from one broken branch to another, Geralt retraced what had happened in the woods outside the Nilfgaardian camp. Oblivious to the danger, the Nilfgaardian soldiers had strayed into a wyvern's hunting grounds. Their thick plate did not stop the ferocious beast from tearing them to shreds. Further investigation revealed this already rather gloomy story had an even gloomier twist. They fallen Nilfgaardians had not been wandering the Velen woods on a run-of-the-mill patrol - they had gone there to kill Redanian prisoners of war and hide their bodies. What they did not realize was that the monsters of the swamp could sense the stench of rotting corpses even through thick layers of soil - and never pass up the chance to feed on the dead. The Nilfgaardian quartermaster brushed off Geralt's accusations of war crimes with a shrug of his shoulders. The witcher was disgusted by this response, but felt outbursts of indignation would not do much to change the course of the conflict, whereas a purse of gold would do a great deal to change his material circumstances. He thus took his pay and marched straight out of camp. Walkthrough: Talk to the contract issuer.Go to the abandoned camp.Search the area using your Witcher Senses.Kill the.draconid.Take a trophy.Return to the Nilfgaardian camp .Note: Geralt can find a note saying ".Patrol Gone Missing - Reward." on one of the.Notice boards...Once the.draconid.has been slain, you can continue to investigate the surrounding area to find more clues about the missing Nilfgaardian soldiers. This can open up new conversation with.Tavar Eggebracht.at the Nilfgaardian camp regarding the Redanian prisoners of war ..The fate of the Redanian prisoners of war found during this quest is also connected to the ".Blood Ties." quest. Video: Map location:
Witcher contract
7
Northwest of the Nilfgaardian Army Group 'Center' Camp
Velen
Contract: Phantom of the Trade Route
Taking on this quest also provides the bestiary entry for.royal wyverns.. The cave where the two surviving refugees are hiding is located northeast of.Benek.. Journal entry: Once upon a time, Geralt took a contract from a group of refugees. I don't know if he felt sorry for the poor souls or if his witcher blood was simply itching for some action - one way or the other, he promised to find their missing companions, who had set off with a caravan headed north. All signs seemed to indicate a beast had attacked them en route. North of the Nilfgaardian camp Geralt came across tracks left by a large beast. He decided to check where, and most importantly to whom, they would lead him. Geralt found the refugees in a cave where they had sought shelter from a monster. Such is the fate of refugees all too often - they are forever jumping out of the frying pan and into the fire. They told the witcher about the beast that had attacked them during their travels and asked him for help. It didn't take much for an old hand like Geralt to find out that the monster which had attacked the refugees was a wyvern. And not just any wyvern - a royal wyvern, though I doubt knowing they had come in close contact with royalty was much comfort to them. Walkthrough: Find the missing caravan.Explore the cave using your Witcher Senses (30 + 25.).Find the wyvern's nest (2).Destoy the wyvern's nest.Kill the.royal wyvern.Take a trophy from the royal wyvern.Collect your reward .Gallery: one of the missing refugees.his companion
Witcher contract
23
Area around Benek
Velen
Contract: Shrieker
Contract: Shrieker.is one of the contracts available in.The Witcher 3: Wild Hunt.. To Whom It May Concern:.Let it hereby be known that whoever kills the shrieker, the monster that's wove its nest near Crow's Perch and has taken to killing both men and beasts, will be given a sizable reward. Take heed that she's a dreadful dangerous creature and killing it'll take a trained fighter, not just a pack of peasants with pitchforks..–Chet at Crow's Perch Journal entry: One thing about Geralt - he loves to meander. Instead of sitting in an inn near a warm stove, he is always putzing around fields and woods looking for gods-know-what. During one such stroll through the charming environs of Velen, he happened across tracks left by some kind of monster. Though he had no contract to kill any such beast, his witcher heart started racing at once... Not only did the people of Crow's Perch live in constant fear of the baron's mad impulses and the greed of his band of toughs, but they also had to deal with a vicious monster. They had given this beast a lovely, full-of-wholesome-folk-character name: ".shrieker.." It had tormented them so terribly that they had decided to pay for a witcher to take eradicate it. Geralt, who was far from deal to the concerns of simple folk (and also was forever in need of more coin), decided to take the contract on this mysterious beast. It turned out a cockatrice had left the tracks. As this beast's name implies, it looks something like a rooster crossed with a basilisk and, according to Geralt, tastes a bit like chicken. The cockatrice slain, Geralt took a trophy from its corpse and went to collect his well-deserved reward. Walkthrough: Talk to the.contract issuer.Talk to.the person.who witnessed the shrieker's attack.Go to the.burned ruin.east of Crow's Perch.Use your Witcher Senses to follow the monster's tracks.Enter the monster cave and use the bombs to scare the monster out.Follow the.Basilisk.(technically, it is a.cockatrice.) and fight it..Get the reward or show pity for the orphaned boy .Video: Notes: Geralt also can find a part of the enhanced Griffin Armor Diagram in a chest..If you calm down orphan.Symko.with Axii during dialogue, you'll get additional 40..
Witcher contract
8
Burned Ruins (Cave north of Crow's Perch)
Velen
Contract: Skellige's Most Wanted
Witcher Needed!.I – the writer of this notice – see the help of a witcher. The work on offer's tough, true, but for a witcher, it should be a breeze. Time's short, so don't tarry. Any interested withcers, look for me outside the inn in.Fyresdal...Uggo, son of Olaf This quest was added as part of the free DLC published shortly after the game came out. When Geralt meets the "Skelliger" who posted the notice, the man's story seems strangely inconsistent, but the witcher can still decide to take the contract. Journal entry: During his time in the village of Fyresdal Geralt learned of a contract on a monster said to have attacked a merchant and his cart. The merchant in question was very insistent that a witcher investigate this matter and kill the beast. The trail ended as had so many before it - in a cave. This cave was different from its predecessors, however - inside were crude drawings showing a carefully planned attempt to take Geralt's life. From the last of these the witcher gleaned the location of a meeting of his would-be assassins. He decided to attend... If Geralt has shown other monsters mercy previously:.Geralt found the monsters who had plotted a deadly trap for him, but soon realized these misguided beasts did not deserve death. Yet the pack's aggressive leader, a werewolf, burned with such hatred for Geralt that he attacked, even though his companions refused to join. The witcher quickly slew the werewolf, but left the other monsters unharmed. If Geralt has not shown other monsters mercy previously:.Geralt found the monsters who had plotted a deadly trap for him. The pack's aggressive leader, a werewolf, burned with such hatred for Geralt that he convinced two of the others - a doppler and a troll - to join him in attacking Geralt. The entire threesome died from the witcher's sword. Of the conspirators, only the godling survived, having snuck off somewhere before the fighting grew fierce. Walkthrough: Find the person who posted the contract.Find the site of the monsters' attack.Search the attack site using your Witcher Senses.Find the place where the boulder started.Follow the monster's tracks using your Witcher Senses.Defeat an.arachas.and several.endregas.Go to the conspirators' meeting spot at night.Defeat the werewolf (boss fight) Gallery: Geralt."Accidental" rockslide.Insectoids.Nekker surgery.Meeting place.One of the consiprators - a godling
Witcher contract
29
Fyresdal
Skellige
Contract: Strange Beast
Contract: Strange Beast.is one of the contracts available in.The Witcher 3: Wild Hunt.. Contract: Monster on the High Road.I need a hero. A man favored by the gods. Or a witcher. Anyone, really, who's not afraid to stand up to the ghastly creature what's been attacking folk walking the main road to Larvik..A reward's been set aside..If you don't fear death and long for fame in ballads, come see the village elder..–.Thorleif., son of Bear Haugs.P.S..Sverre., you stay home. You've done enough as it is. Journal entry: If Geralt investigates the ambush site along the road to Larvik before reading the notice:.On the isle of.Hindarsfjall., not far from the village known as Larvik, Geralt spied some monster tracks. Where there's a monster, there's work for a witcher. And where there's work for a witcher, there's coin to be made. Geralt decided to look into the matter. If Geralt reads the notice first:.Skellige warriors are the hearty, adventure-loving sort, so surely they handle their own monster problems? No, not as it turns out. Geralt found a notice in a village called Larvik requesting assistance with clearing the area of some troublesome beasts. Geralt discovered that the nekkers dwelling in the nearby wood were led by a particularly strong.nekker warrior.. Its presence had made the others more aggressive and daring. The only way to solve this problem was to enter the nekkers' lair and kill their leader. In the end the alpha nekker fell to the witcher's blade. Geralt took its head as a trophy and went to Larvik to collect his reward. Walkthrough: Check the Larvik notice board.Investigate the ambush site using your Witcher Senses.Follow the tracks using your Witcher Senses.Explore the cave (located just west-northwest of the village).Kill the.nekkers.in the nest to provoke their pack leader.Kill the.pack leader.Take a trophy from the nekker warrior.Collect your reward
Witcher contract
16
Larvik / Hindarsfjall
Skellige
Contract: Swamp Thing
Contract: Swamp Thing.is one of the contracts in.The Witcher 3.. Contract: Monster from the Swamp.Anyone knows how to read, read this, and read it careful, so that it's known far and wide, or at least throughout the whole village..Out in the bog, by where we dig peat, there's a beast what feeds on men and spurts out deadly mists all around itself. If you're good with a sword and looking for coin, know that I'll pay and pay well for that beast's head. And to everyone else, stay out of that accursed bog if you value your lives. Don't say I didn't warn you..-Leslav Journal entry: Near the village called Downwarren, Geralt came across a man who dug peat for a living. One glance was enough to know something was ailing the poor fellow. He warned the witcher about a strangling fog which had sprung up in the nearby swamp. The man's story convinced Geralt a monster was at work and so he decided to look into the matter. Geralt's investigation took him to the very heart of the swamp. As he was walking an exceptionally hideous foglet suddenly jumped out at him from an unusually thick patch of fog. The monster was old and strong, making defeating of it no easy labor. Geralt managed the task, however, and a few moments after the foglet breathed its last, the poisonous fog dispersed and the witcher could at last fill his lungs safely. If Geralt insists on payment immediately:.Hoping to find someone who would offer him a reward, Geralt went to Downwarren. A peat digger residing in that village was grateful Geralt had enabled a return to his labors and so handed the witcher some coin. If Geralt waits a week for payment:.Hoping to find someone who would offer him a reward, Geralt went to Downwarren. A peat digger residing there was grateful to the witcher for enabling him to return to his labors and promised the witcher a generous reward - if he could stand to wait a few days while he gathered more funds. Geralt agreed, and in return for his patience received a purse full of gold crowns. Walkthrough: Find out what's killing people in the fog.Navigate the illusions to find the.foglet.(25.).Use.the Eye of Nehaleni.to see through the illusion.Kill the foglet.Take a trophy from the foglet's body.Collect the reward for the foglet (mutually exclusive).Return in a week to collect the agreed-on reward plus interest.Collect the agreed-on reward from the contract issuer .Gallery: Geralt and Ignis Fatuus. Video: Notes: Upon completing the quest, Geralt has the option of agreeing to wait one week in order to receive double the payment offered, or demanding payment on the spot, which results in less than the original offer.
Witcher contract
12
Crookback Bog
Velen
Contract: The Apiarian Phantom
Contract: The Apiarian Phantom.Calling all bounty-hunters, trackers and witchers!.Misfortune has fallen on Honeyfill and the apiary which for five generations has provided a livelihood for the entire Meiersdorf family! The apiarian phantom has descended upon us and has begun to destroy our hives, slay our bees and wreak general havoc all around! I shall be grateful for any help you can provide and guarantee a reward awaits you for work well done..-Holoferens Meiersdorf & Sons .Journal entry: If Geralt finds the.notice.first:.While traversing the outskirts of Novigrad, Geralt happened across a contract on a creature known as the Apiarian Phantom. It had been hung by a certain Holofernes Meiersdorf, owner of the Honeyfill beekeeping plantation. Geralt decided to pursue the bounty. If Geralt finds.Holofernus Meiersdorf.first:.While traversing the outskirts of Novigrad, Geralt came across a beekeeping plantation called Honeyfill tucked amidst some flowering meadows and fields. The owner of these lands, a halfling named Holofernes Meiersdorf, told Geralt that his apiary had been haunted for some time by the Apiarian Phantom, a wraith which kills the bees and destroys the hives of wayward beekeepers. Geralt decided to look into the matter. If Geralt finds the tracks left by.the Apiarian Phantom.first:.While traversing the outskirts of Novigrad, Geralt came cross tracks which did not resemble those of any creature he knew from his world. His witcher instincts buzzing, he decided to investigate what had left them. Geralt's investigation revealed the monster was hiding in the basement of an unfinished home near the Meiersdorf estate. What Geralt had to do was clear: enter the basement and kill the beast. Once Geralt had forced his way in, he was greeted to an unexpected sight: the house's interior was completely frozen, and standing amidst the frost - a giant and terrifying creature Geralt knew to be one of the Wild Hunt's hounds. The beast put up quite the fight, but in the end Geralt proved stronger and bested his opponent. When he showed the beekeeper the trophy he had taken from the hound, he received a handsome reward. Walkthrough: Ask Holofernes Meiersdorf about the contract on the Apiarian Phantom.Follow the halfling.Examine the area in search of clues using your Witcher Senses.Follow the footprints using your Witcher Senses.Search the area around the lake using your Witcher Senses.Follow the tracks using your Witcher Senses.Open the basement.Defeat the hound of the Wild Hunt.Take a trophy from the hound of the Wild Hunt.Collect your reward from Holofernes Meiersdorf .Video:
Witcher contract
14
Honeyfill Meadworks
Novigrad
Contract: The Beast of Honorton
Contract: the Beast of Honorton.Good Folk!.There's a vile and dangerous spook, beast or devil of sorts causing no end of trouble near our village, Honorton. We promise our profoundest gratitude – and a sizeable reward – to any brave lad who can slay it..If you're looking to learn more, come pay us a visit. Ask for the ealdorman, Sobemir. Journal entry: The inhabitants of Honorton had a problem – one only a witcher could resolve. A monster they unhelpfully called a "spook" was haunting the woods near their village. Geralt decided to see what kind of beast it really was. And then kill it. Walkthrough: Talk to the ealdorman of Honorton about his contract for a witcher..Kill the.necrophages..
Witcher contract
25
OretonHonorton
Velen
Contract: The Creature from Oxenfurt Forest
Contract: Beast in the Oxenfurt Forest.If you know no fear and seek work, read this notice, for the call contained therein will be of great interest to you..Hans of Cidaris, soldier of fortune and veteran of many wars, hereby makes known the following: Being greatly concerned about the fate of the local peasantry, which suffers horribly from the attacks of some monster nesting in the forest near Oxenfurt, I have decided to grant a purse of Novigrad crowns to the man who slays this beast..Yet may it be known that nay man who comes to me without a trophy shall receive no gold, but instead shall be tossed out on his arse so hard he shan't sit again till the end of his days..Hans of Cidaris.,.World-famous soldier of fortune,.veteran of numerous wars,.Honored member of the Order of the Lily .Journal entry: Mercenaries are usually the ones getting paid for killing things. This time, however, the shoe was on the other foot: a certain Hans of Cidaris, a soldier of fortune by trade, had made it known far and wide that he would pay a handsome sum to whoever could defeat the beast that had made its nest in the forest outside Oxenfurt. Geralt decided to take on the job. Walkthrough: Examine where the monster attacked using your Witcher Senses (25.).Talk about the contract with the mercenary, Hans .Note: You can find an.interesting document.at the broken body which in archgriffin's lair. This will reveal Hans's little secret why he as a menchery would spend money to hire a witcher..If you mentioned.the letter.to Hans after you slay archgriffin, you can earn more coins..After Geralt finishes talking to Hans and the quests closes, the broken body in archgriffin's lair will be gone together with the.interesting document.. There are no more clues to the story, but you may conclude that Hans cleaned up the lair to hide his little secret and/or he buried his good friend.
Witcher contract
35
Oxenfurt
Novigrad
Contract: The Griffin from the Highlands
Contract: The Griffin from the Highlands.is one of the contracts available in.The Witcher 3: Wild Hunt.. Griffin in the Highlands.Read close if you want to earn good coin and help your fellow men!.In the hills north of Crow's Perch, there's some sort of beast lurking about, a.griffin., it would seem. If you kill it, bring the trophy to the quartermaster of Crow's Perch and you'll get a fitting reward..And if you don't give a whit about your fellow men and don't have the bollocks to face a griffin, stay far away from that place, or else you'll end up as the beast's dinner..Which I suppose means if you're feeling suicidal, you can go right ahead, waltz up to the monster and end your sorry life..-.Quartermaster.of Crow's Perch .Journal entry: A true master armorer is a rare bird indeed, so we can honestly speak of delight sparking in Geralt's heart when he first met Yoana. Yet before she could forge him new armor, she was in need of some assistance. The witcher would have to hunt down an archgriffin and extract from it some ingredients required for the forging of the finest armors. An archgriffin is not a foe to be taken lightly, a fact Geralt knew full well. Yet in the end he was able to defeat the beast and took from it not just the ingredients for the armorer, but also a trophy he could turn in to the quartermaster of Crow's Perch for a reward. Walkthrough: Find the archgriffin using your Witcher Senses and kill it.Take a trophy from the archgriffin.Take the archgriffin trophy to the baron's quartermaster
Witcher contract
24
North of Crow's Perch
Velen
Contract: The Merry Widow
Contract: Monster in the Cemetery People of Lindenvale and thereabouts!.If you've got any notion of wandering over to the graveyard, rid yourself of it at once, for some evil's taken it over, digging up graves and doing other such damage. Lately it's begin preying on any who enter, and has even kidnapped the miller's lad..So if you've an ounce of sense, stay far from it, and if you've the courage and skill, slay the monster for us, and your efforts will surely be rewarded. Journal entry: Geralt took a contract the gravedigger of Lindenvale had hung on the village's notice board. It seemed the village cemetery was full of monsters who siezed children as their victims. Geralt investigated the matter and discovered a.grave hag.hunted nearby. With the investigation part of his task complete, it was on to the luring-out-and-slicing-to-ribbons phase. After ridding the village of the monster, Geralt collected a trophy from its body and went to the gravedigger for the promised bounty. Walkthrough: Talk to the gravedigger..Go to the cemetery..Defeat all the enemies in the cemetery (.Rabid dogs.)..Explore the cemetery using your.Witcher Senses...Follow the scent of cadaverine using your Witcher senses..Investigate the lair (formerly an abandoned hut) using your Witcher Senses..Take the.skulls...Put the skulls in the cemetery and wait for the grave hag to come (midnight)..Kill the grave hag.Mourntart...Take a.trophy...Collect your reward from the gravedigger. Video: Map location:
Witcher contract
10
Lindenvale cemetery
Velen
Contract: The Mystery of the Byways Murders
Contract: The Mystery of the Byways Murders.is one of the contracts available in.The Witcher 3: Wild Hunt.. Contract: Missing Soldiers.Let it be known the the Imperial Army is in need of a man who knows the area – a hunter or a scout, for example – to help us find a missing patrol..It is possible the soldiers fell prey to a monster. If this suspicion is confirmed, anyone delivering the beast's head will be paid a reward by the undersigned. Address any and all question to the same individual..Glory to the Emperor!.–Milan Noran, command of the division stationed in Oreton .Journal entry: A Nilfgaardian patrol had gone missing near the village of Byways. Geralt took an interest in the matter, for the local Nilfgaardian commander suspected a monster was involved and Geralt knew imperial soldiers were always upfront and honest when it came to pay. Geralt discovered that local villagers had decided to make a few extra crowns by digging in an ancient elven mine. Since the old underground complex hid its fair share of unpleasant surprises, it wasn't long before they ran into trouble. The self-taught treasure hunters had awakened a particularly nasty kind of vampire known as an ekimmara, and this enraged beast had attacked the Nilfgaardian patrol as it passed through Byways. Geralt decided to eradicate the beast and tracked it to the ruins outside the village. The villagers were grateful to the witcher for his help in slaying the ekimmara, so much so they even agreed to pay Geralt a reward. The Nilfgaardian soldiers proved themselves honorable men and paid the witcher without a murmur, handing him not only what he was owed for killing the ekimmara, but also a reward for having discovered the truth of what had happened to their missing patrol. Walkthrough: Explore the village using your Witcher Senses.Follow the scent of blood using your Witcher Senses.Explore the tunnels under Byways using your Witcher Senses.Find out what happened in Byways.Deal with the ghouls prowling the village.Find the surviving villages.Talk to.Bytomir.Find and kill the.ekimmara.Take a trophy from the ekimmara
Witcher contract
22
Byways
Velen
Contract: The Oxenfurt Drunk
Contract: The Oxenfurt Drunk.is one of the contracts available in.The Witcher 3: Wild Hunt.. Monster in Oxenfurt.By orders of our most magnanimous rule, King Radovid V, any itinerant monster slayer reading this notice is obliged to abandon any currently unresolved contracts immediately and devote himself to tracking and slaying this monster. The beast in question has befouled the cradle of human intellect, the city within whose territory lies the oldest of academies of learning, namely: Oxenfurt. The swordsman who puts an end to its criminal doings will be rewarded with the King's full generosity. –Commander of the Oxenfurt City Regiment .Journal entry: Oxenfurt the academy may be my alma mater, but Oxenfurt the town - that is where I received my true education. The experiences I had in its inns and alleyways often left me a trembling wreck, overwhelmed by the majesty of the world opening up before me. Sadly, during the Third Nilfgaardian War the town became a shadow of its former self, and the few who remained in its inns and alleyways risked not enlightenment but death at the hands of a mysterious murderer. Geralt, bless his heart, decided to investigate the matter, suspecting that the responsible party might be a monster... Geralt had dealt with a great variety of beasts over the course of his career as a witcher, but an alcoholic vampire...? That was a first (well, except for maybe that one - but that was long ago)..This katakan.(as witchers call this manner of beast) had taken a liking to the blood of drunk men. Once Geralt figured this out, he knew exactly how to lure it out of hiding. Walkthrough: Talk to the.Redanian officer.(he's somewhere close to.Radovid V.'s ship).Talk to the witness (additional 40.if Geralt uses Axii to get her to talk).Talk to the medic.Examine the site where the monster was seen using your Witcher Senses.Look over the victim's bodies using your Witcher Senses.Talk to the innkeep and get drunk in order to bait the katakan.Walk around near the tavern in order to provoke the katakan.Kill the katakan.Track down the katakan using your Witcher Sense.Get inside the katakan's hideout.Kill the katakan (25.).Take a trophy.Collect your reward from the Redanian officer .Gallery: Nikolas Friedman.the witness.the morgue.the medic
Witcher contract
26
Oxenfurt
Novigrad
Contract: The Phantom of Eldberg
Contract: The Phantom of Eldberg.is one of the.contracts.available in.The Witcher 3: Wild Hunt.. Geralt can first hear about it after defeating.Madman Lugos.at fisticuffs during the banquet at.Kaer Trolde keep.. Otherwise, reading the notice outside the inn in.Arinbjorn.will also trigger the quest. Contract: The Phantom of Eldberg.If you got this far, clearly you know how to read, so read the rest, and read it well..A wraith's sprung up on Eldberg and covered the whole isle in fog and put out the light in our.lighthouse.. If you're afraid to face a ghost in battle, stay far from Eldberg, for there you'll fund neither gold nor glory, only death. But if you've faced such phantoms before, then know that I, Jorund of Arinbjorn, will pay my own gold to you if you drive off the spirits from our clan's territories. Journal entry: Geralt learned that the village called Arinbjorn was suffering from a wraith problem. The ghost haunted the nearby islet of Eldberg, a barren rock of no interest to anyone save for the lighthouse erected upon it. This lighthouse's light had gone out simultaneously with the phantom's appearance. This meant it had become nigh unto impossible to safely navigate a ship into Arinbjorn harbor after dark. The witcher's task was to chase off the phantom and find out what had happened to the lighthouse keeper. It turned out the monster of Eldberg was a Penitent - a dangerous wraith which haunted particularly foul sinners. It seems it was the lighthouse keeper,.Mikkjal., who was at fault. Working in cahoots with pirates, he would lure ships into the rocks and loot them after they wrecked. These misdeeds were what had drawn the phantom. Geralt dealt with situation as he saw fit and then went to collect his reward. Walkthrough: Explore the lighthouse using your.Witcher Senses.Read the letter from the lighthouse.Investigate the isle of Eldberg and find.Mikkjal., the lighthouse keeper (25.).Defend.Mikkjal.from the.penitent.until he lights the lighthouse brazier.Kill the.penitent.Take a trophy from the.penitent.Collect your reward from.Jorund.Talk about the contract with Jorund from.Arinbjorn.Talk to.Mikkjal.about the penitent .Gallery: Jorund and Geralt at the inn
Witcher contract
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Skellige
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