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  I was experimenting with Silly Tavern lorebooks and I found a great way of implementing pre-defined random events or actions when particular circumstances occur. It allows steering the scenario automatically, simulating a TTRPG experience (rolling dice with random roleplaying results) or steering a {{char}} behavior very precisely the way we want.
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  <b>How to do it:</b>
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  <b>1. Create a lorebook in Silly Tavern (I will not teach you that, you need to understand how it's done, how it's used on your own this time. In short, it is usually used for storing and triggering actual lore information but we'll be using it uch more creatively!)</b>
 
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  I was experimenting with Silly Tavern lorebooks and I found a great way of implementing pre-defined random events or actions when particular circumstances occur. It allows steering the scenario automatically, simulating a TTRPG experience (rolling dice with random roleplaying results) or steering a {{char}} behavior very precisely the way we want.
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+ ![image/png](https://img.goodfon.com/original/1920x1080/9/8d/the-lord-of-the-rings-sauron-dark-lord-metal-helm.jpg)|
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+ |Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License (https://www.goodfon.com/fantasy/wallpaper-the-lord-of-the-rings-sauron-dark-lord-metal-helm.html)|<br>
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  <b>How to do it:</b>
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  <b>1. Create a lorebook in Silly Tavern (I will not teach you that, you need to understand how it's done, how it's used on your own this time. In short, it is usually used for storing and triggering actual lore information but we'll be using it uch more creatively!)</b>