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AssetViewUtils::LoadAssetsIfNeeded | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Makes sure the specified assets are loaded into memory.
false if user canceled after being warned about loading very many packages. | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::LoadAssetsIfNeeded ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & ObjectPaths, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & LoadedObjects, bool bAllowedToPromptToLoadAssets, bool bLoadRedirects ) } | [] |
AssetViewUtils::LoadColor | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Loads the color of this path from the config
The color the folder should appear as, will be NULL if not customized | AssetTools | namespace AssetViewUtils { const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > AssetViewUtils::LoadColor ( const [FString](API\Runtime\Core\Containers\FString) & FolderPath ) } | [] |
AssetViewUtils::LoadPackages | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Loads all the specified packages | AssetTools | namespace AssetViewUtils { [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > AssetViewUtils::LoadPackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PackageNames ) } | [] |
AssetViewUtils::MoveAssets | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Moves assets to a new path | AssetTools | namespace AssetViewUtils { void AssetViewUtils::MoveAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Assets, const [FString](API\Runtime\Core\Containers\FString) & DestPath, const [FString](API\Runtime\Core\Containers\FString) & SourcePath ) } | [] |
AssetViewUtils::MoveFolders | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Moves all assets in all source paths to the destination path, preserving path structure | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::MoveFolders ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InSourcePathNames, const [FString](API\Runtime\Core\Containers\FString) & DestPath ) } | [] |
AssetViewUtils::OnAlwaysShowPath | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | AssetTools | namespace AssetViewUtils { [FOnAlwaysShowPath](API\Developer\AssetTools\FOnAlwaysShowPath) & AssetViewUtils::OnAlwaysShowPath() } | [] |
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AssetViewUtils::OnFolderPathChanged | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | AssetTools | namespace AssetViewUtils { [FOnFolderPathChanged](API\Developer\AssetTools\FOnFolderPathChanged) & AssetViewUtils::OnFolderPathChanged() } | [] |
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AssetViewUtils::OnSyncStart | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | AssetTools | namespace AssetViewUtils { [FOnSyncStart](API\Developer\AssetTools\FOnSyncStart) & AssetViewUtils::OnSyncStart() } | [] |
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AssetViewUtils::OnSyncFinish | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | AssetTools | namespace AssetViewUtils { [FOnSyncFinish](API\Developer\AssetTools\FOnSyncFinish) & AssetViewUtils::OnSyncFinish() } | [] |
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AssetViewUtils::OpenEditorForAsset | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Loads the specified object if needed and opens the asset editor for it | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::OpenEditorForAsset ( const [FString](API\Runtime\Core\Containers\FString) & ObjectPath ) } | [] |
AssetViewUtils::OpenEditorForAsset | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Opens the asset editor for the specified asset | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::OpenEditorForAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) } | [] |
AssetViewUtils::OpenEditorForAsset | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Opens the asset editor for the specified assets | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::OpenEditorForAsset ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Assets ) } | [] |
AssetViewUtils::PrepareFoldersForDragDrop | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | A helper function for folder drag/drop which loads all assets in a path (including sub-paths) and returns the assets found | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::PrepareFoldersForDragDrop ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & SourcePathNames, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > > & OutSourcePathToLoadedAssets ) } | [] |
AssetViewUtils::PromptToLoadAssets | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Prompts the user to load the list of unloaded objects | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::PromptToLoadAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & UnloadedObjects ) } | [] |
AssetViewUtils::RenameFolder | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Moves all assets from the source path to the destination path, preserving path structure, deletes source path afterwards if possible | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::RenameFolder ( const [FString](API\Runtime\Core\Containers\FString) & DestPath, const [FString](API\Runtime\Core\Containers\FString) & SourcePath ) } | [] |
AssetViewUtils::SaveColor | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Saves the color of the path to the config | AssetTools | namespace AssetViewUtils { void AssetViewUtils::SaveColor ( const [FString](API\Runtime\Core\Containers\FString) & FolderPath, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & FolderColor, bool bForceAdd ) } | [] |
AssetViewUtils::SaveDirtyPackages | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Prompts to save all modified packages | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::SaveDirtyPackages() } | [] |
AssetViewUtils::SavePackages | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Saves all the specified packages | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::SavePackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & Packages ) } | [] |
AssetViewUtils::SetPathColor | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Saves the color of the path to the config | AssetTools | namespace AssetViewUtils { void AssetViewUtils::SetPathColor ( const [FString](API\Runtime\Core\Containers\FString) & FolderPath, [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > FolderColor ) } | [] |
AssetViewUtils::ShowErrorNotifcation | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Show an error notification toast if the given error message is not empty | AssetTools | namespace AssetViewUtils { void AssetViewUtils::ShowErrorNotifcation ( const [FText](API\Runtime\Core\Internationalization\FText) & InErrorMsg ) } | [] |
AssetViewUtils::SyncLatestFromSourceControl | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Syncs latest from source control. | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::SyncLatestFromSourceControl() } | [] |
AssetViewUtils::SyncPackagesFromSourceControl | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Syncs the specified packages from source control. | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::SyncPackagesFromSourceControl ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PackageNames ) } | [] |
AssetViewUtils::SyncPackagesFromSourceControl | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Syncs the specified packages from source control. | AssetTools | namespace AssetViewUtils { void AssetViewUtils::SyncPackagesFromSourceControl ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PackageNames, bool bIsSyncLatestOperation ) } | [] |
AssetViewUtils::SyncPathsFromSourceControl | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h | Syncs the specified paths from source control. | AssetTools | namespace AssetViewUtils { bool AssetViewUtils::SyncPathsFromSourceControl ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Paths ) } | [] |
EAssetClassAction | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | enum EAssetClassAction { CreateAsset, ViewAsset, ImportAsset, ExportAsset, AllAssetActions, } | [] |
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EAssetMigrationConflict | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | enum EAssetMigrationConflict { Skip, Overwrite, Cancel, } | [] |
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EAssetRenameResult | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | enum EAssetRenameResult { Failure, Success, Pending, } | [] |
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EAssetTypeActivationMethod::Type | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | AssetTools | namespace EAssetTypeActivationMethod { enum Type { DoubleClicked, Opened, Previewed, } } | [] |
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EAssetTypeActivationOpenedMethod | /Engine/Source/Developer/AssetTools/Public/AssetTypeActivationOpenedMethod.h | (jcotton) This enum has been extracted into a separate header as it would ideally live in IAssetTypeActions.h or AssetTypeActions_Base.h, however these files are included without module linking (IncludePathModuleNames) in several other modules which makes adding a UENUM() not possible without refactoring. | AssetTools | enum EAssetTypeActivationOpenedMethod { Edit, View, } | [] |
EAssetTypeCategories::Type | /Engine/Source/Developer/AssetTools/Public/AssetTypeCategories.h | This enum has been extracted into a separate header for easier inclusion in code in other modules | AssetTools | namespace EAssetTypeCategories { enum Type { None = 0, Basic = 1 << 0, Animation = 1 << 1, Materials = 1 << 2, Sounds = 1 << 3, Physics = 1 << 4, UI = 1 << 5, Misc = 1 << 6, Gameplay = 1 << 7, Blueprint = 1 << 8, Media = 1 << 9, Textures = 1 << 10, FirstUser = 1 << 11, LastUser = 1 << 31, } } | [] |
ERedirectFixupMode | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | enum ERedirectFixupMode { DeleteFixedUpRedirectors, LeaveFixedUpRedirectors, } | [] |
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FAdvancedAssetCategory::FAdvancedAssetCategory | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | FAdvancedAssetCategory ( [EAssetTypeCategories::Type](API\Developer\AssetTools\EAssetTypeCategories__Type) InCategoryType, [FText](API\Runtime\Core\Internationalization\FText) InCategoryName ) | [] |
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FAdvancedAssetCategory | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | struct FAdvancedAssetCategory | [
{
"type": "FText",
"name": "CategoryName",
"description": ""
},
{
"type": "EAssetTypeCateg...",
"name": "CategoryType",
"description": ""
}
] |
|
FAdvancedCopyCompletedEvent | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | class FAdvancedCopyCompletedEvent | [] |
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FAdvancedCopyMap | /Engine/Source/Developer/AssetTools/Public/AssetToolsSettings.h | AssetTools | struct FAdvancedCopyMap | [
{
"type": "FSoftClassPath",
"name": "AdvancedCopyCustomization",
"description": "The set of dependency and destination rules to use for advanced copy"
},
{
"type": "FSoftClassPath",
"name": "ClassToCopy",
"description": "When copying this class, use a particular set of dependency and destination rules"
}
] |
|
FAdvancedCopyParams::AddCustomization | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | void AddCustomization ( [UAdvancedCopyCustomization](API\Developer\AssetTools\UAdvancedCopyCustomization) * InCustomization ) | [] |
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FAdvancedCopyParams::GetCustomizationsToUse | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | const [TArray](API\Runtime\Core\Containers\TArray)< [UAdvancedCopyCustomization](API\Developer\AssetTools\UAdvancedCopyCustomization) * > & GetCustomizationsToUse() const | [] |
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FAdvancedCopyParams::GetDropLocationForAdvancedCopy | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | const [FString](API\Runtime\Core\Containers\FString) & GetDropLocationForAdvancedCopy() const | [] |
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FAdvancedCopyParams::GetSelectedPackageNames | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Deprecated* This function has been deprecated, use GetSelectedPackageOrFolderNames | AssetTools | const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & GetSelectedPackageNames() const | [] |
FAdvancedCopyParams::GetSelectedPackageOrFolderNames | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & GetSelectedPackageOrFolderNames() const | [] |
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FAdvancedCopyParams::FAdvancedCopyParams | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | FAdvancedCopyParams() | [] |
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FAdvancedCopyParams::FAdvancedCopyParams | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | FAdvancedCopyParams ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > InSelectedPackageOrFolderNames, [FString](API\Runtime\Core\Containers\FString) InDropLocationForAdvancedCopy ) | [] |
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FAssetPostRenameEvent | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | typedef TMulticastDelegate_OneParam< void, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetRenameData](API\Developer\AssetTools\FAssetRenameData) > & > FAssetPostRenameEvent | [] |
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FAdvancedCopyParams | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | struct FAdvancedCopyParams | [
{
"type": "bool",
"name": "bCopyOverAllDestinationOverlaps",
"description": ""
},
{
"type": "bool",
"name": "bShouldCheckForDependencies",
"description": ""
},
{
"type": "bool",
"name": "bShouldForceSave",
"description": ""
},
{
"type": "bool",
"name": "bShouldSuppressUI",
"description": ""
},
{
"type": "FAdvancedCopyCo...",
"name": "OnCopyComplete",
"description": ""
}
] |
|
FAssetRenameData::FAssetRenameData | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | These constructors leave some fields empty, they are fixed up inside AssetRenameManager | AssetTools | FAssetRenameData ( const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > & InAsset, const [FString](API\Runtime\Core\Containers\FString) & InNewPackagePath, const [FString](API\Runtime\Core\Containers\FString) & InNewName ) | [] |
FAssetRenameData::FAssetRenameData | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | FAssetRenameData() | [] |
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FAssetRenameData::FAssetRenameData | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | FAssetRenameData ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InOldObjectPath, const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InNewObjectPath, bool bInOnlyFixSoftReferences ) | [] |
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FAssetRenameData | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | struct FAssetRenameData | [
{
"type": "TWeakObjectPtr<...",
"name": "Asset",
"description": "Object being renamed"
},
{
"type": "bool",
"name": "bOnlyFixSoftReferences",
"description": "If true, only fix soft references."
},
{
"type": "FString",
"name": "NewName",
"description": "New package and asset name, new object path will be PackagePath/NewName.NewName"
},
{
"type": "FSoftObjectPath",
"name": "NewObjectPath",
"description": "New full path, may be a SubObject"
},
{
"type": "FString",
"name": "NewPackagePath",
"description": "New path to package without package name, ie /Game/SubDirectory"
},
{
"type": "FSoftObjectPath",
"name": "OldObjectPath",
"description": "Full path to old name, in form /Game/SubDirectory/OldName.OldName:SubPath"
}
] |
|
FAssetToolsModule::GetModule | /Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | AssetTools | static [FAssetToolsModule](API\Developer\AssetTools\FAssetToolsModule) & GetModule() | [] |
FAssetToolsModule::Get | /Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h | AssetTools | virtual [IAssetTools](API\Developer\AssetTools\IAssetTools) & Get() const | [] |
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FAssetToolsModule::IsModuleLoaded | /Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h | AssetTools | static bool IsModuleLoaded() | [] |
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FAssetToolsModule::ShutdownModule | /Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | AssetTools | virtual void ShutdownModule() | [] |
FAssetToolsModule::StartupModule | /Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | AssetTools | virtual void StartupModule() | [] |
FAssetToolsModule | /Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h | AssetTools | class FAssetToolsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
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FAssetTypeActions_Base::AssetsActivatedOverride | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Allows overriding asset activation to perform asset type specific activation for the supplied assets. This happens when the user double clicks, presses enter, or presses space. Return true if you have overridden the behavior. | AssetTools | virtual bool AssetsActivatedOverride ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [EAssetTypeActivationMethod::Type](API\Developer\AssetTools\EAssetTypeActivationMethod__Type) ActivationType ) | [] |
FAssetTypeActions_Base::BuildBackendFilter | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Builds the filter for this class | AssetTools | virtual void BuildBackendFilter ( [FARFilter](API\Runtime\CoreUObject\AssetRegistry\FARFilter) & InFilter ) | [] |
FAssetTypeActions_Base::CanDuplicate | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns true if this asset can be duplicated | AssetTools | virtual bool CanDuplicate ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAsset, [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMsg ) const | [] |
FAssetTypeActions_Base::CanFilter | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns true if this class can be used as a filter in the content browser | AssetTools | virtual bool CanFilter() | [] |
FAssetTypeActions_Base::CanLocalize | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns true if this class can be localized | AssetTools | virtual bool CanLocalize() const | [] |
FAssetTypeActions_Base::CanMerge | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns true if this class can be merged (either manually or automatically) | AssetTools | virtual bool CanMerge() const | [] |
FAssetTypeActions_Base::CanRename | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns true if this asset can be renamed | AssetTools | virtual bool CanRename ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAsset, [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMsg ) const | [] |
FAssetTypeActions_Base::CreateUniqueAssetName | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Creates a unique package and asset name taking the form InBasePackageName+InSuffix | AssetTools | virtual void CreateUniqueAssetName ( const [FString](API\Runtime\Core\Containers\FString) & InBasePackageName, const [FString](API\Runtime\Core\Containers\FString) & InSuffix, [FString](API\Runtime\Core\Containers\FString) & OutPackageName, [FString](API\Runtime\Core\Containers\FString) & OutAssetName ) const | [] |
FAssetTypeActions_Base::DumpAssetToTempFile | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Util for dumping an asset to a temporary text file. Returns absolute filename to temp file | AssetTools | virtual [FString](API\Runtime\Core\Containers\FString) DumpAssetToTempFile ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const | [] |
FAssetTypeActions_Base::GetAssetDescription | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns additional tooltip information for the specified asset, if it has any (otherwise return the null widget) | AssetTools | virtual [FText](API\Runtime\Core\Internationalization\FText) GetAssetDescription ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const | [] |
FAssetTypeActions_Base::GetClassPathName | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns class path name as a package + classFNamepair | AssetTools | virtual [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) GetClassPathName() const | [] |
FAssetTypeActions_Base::GetDefaultThumbnailPrimitiveType | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns the default thumbnail type that should be rendered when rendering primitive shapes. This does not need to be implemented if the asset does not render a primitive shape | AssetTools | virtual EThumbnailPrimType GetDefaultThumbnailPrimitiveType ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const | [] |
FAssetTypeActions_Base::GetDisplayNameFromAssetData | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_) | AssetTools | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const | [] |
FAssetTypeActions_Base::GetFilterName | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns name to use for filter in the content browser | AssetTools | virtual [FName](API\Runtime\Core\UObject\FName) GetFilterName() const | [] |
FAssetTypeActions_Base::GetIconBrush | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns icon brush unique for the given asset data. Returning null falls back to class icon brush. | AssetTools | virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIconBrush ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, const [FName](API\Runtime\Core\UObject\FName) InClassName ) const | [] |
FAssetTypeActions_Base::GetResolvedSourceFilePaths | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Collects the resolved source paths for the imported assets | AssetTools | virtual void GetResolvedSourceFilePaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & TypeAssets, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSourceFilePaths ) const | [] |
FAssetTypeActions_Base::GetSourceFileLabels | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Collects the source file labels for the imported assets | AssetTools | virtual void GetSourceFileLabels ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & TypeAssets, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSourceFileLabels ) const | [] |
FAssetTypeActions_Base::GetSubMenus | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns array of sub-menu names that this asset type is parented under in the Asset Creation Context Menu. | AssetTools | virtual const [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & GetSubMenus() const | [] |
FAssetTypeActions_Base::GetThumbnailBrush | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns thumbnail brush unique for the given asset data. Returning null falls back to class thumbnail brush. | AssetTools | virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetThumbnailBrush ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, const [FName](API\Runtime\Core\UObject\FName) InClassName ) const | [] |
FAssetTypeActions_Base::GetThumbnailInfo | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns the thumbnail info for the specified asset, if it has one. | AssetTools | virtual [UThumbnailInfo](API\Runtime\Engine\EditorFramework\UThumbnailInfo) * GetThumbnailInfo ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const | [] |
FAssetTypeActions_Base::GetThumbnailOverlay | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Optionally returns a custom widget to overlay on top of this assets' thumbnail | AssetTools | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetThumbnailOverlay ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const | [] |
FAssetTypeActions_Base::GetTypedObjectPtrs | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | AssetTools | template<typename T> static [TArray](API\Runtime\Core\Containers\TArray)< T * > GetTypedObjectPtrs ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects ) | [] |
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FAssetTypeActions_Base::GetObjectDisplayName | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns the display name for that object. | AssetTools | virtual [FString](API\Runtime\Core\Containers\FString) GetObjectDisplayName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
FAssetTypeActions_Base::GetTypedSoftObjectPtrs | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | AssetTools | template<typename T> static [TArray](API\Runtime\Core\Containers\TArray)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< T > > GetTypedSoftObjectPtrs ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects ) | [] |
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FAssetTypeActions_Base::GetTypedWeakObjectPtrs | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Helper function to convert the input for GetActions to a list that can be used for delegates | AssetTools | template<typename T> static [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< T > > GetTypedWeakObjectPtrs ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects ) | [] |
FAssetTypeActions_Base::GetValidAssetsForPreviewOrEdit | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns the set of asset data that is valid to load. | AssetTools | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetValidAssetsForPreviewOrEdit ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetDatas, bool bIsPreview ) | [] |
FAssetTypeActions_Base::IsImportedAsset | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Returns whether the asset was imported from an external source | AssetTools | virtual bool IsImportedAsset() const | [] |
FAssetTypeActions_Base::Merge | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Begins a merge operation for InObject (automatically determines remote/base versions needed to resolve) | AssetTools | virtual void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | [] |
FAssetTypeActions_Base::Merge | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Begins a merge between the specified assets | AssetTools | virtual void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * BaseAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * RemoteAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * LocalAsset, const [FOnMergeResolved](API\Developer\Merge\FOnMergeResolved) & ResolutionCallback ) | [] |
FAssetTypeActions_Base::OpenAssetEditor | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used. | AssetTools | virtual void OpenAssetEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor ) | [] |
FAssetTypeActions_Base::OpenAssetEditor | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used. | AssetTools | virtual void OpenAssetEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, const [EAssetTypeActivationOpenedMethod](API\Developer\AssetTools\EAssetTypeActivationOpenedMethod) OpenedMethod, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor ) | [] |
FAssetTypeActions_Base::PerformAssetDiff | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Performs asset-specific diff on the supplied asset | AssetTools | virtual void PerformAssetDiff ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * OldAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewAsset, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & OldRevision, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & NewRevision ) const | [] |
FAssetTypeActions_Base::ShouldForceWorldCentric | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | True if we should force world-centric mode for newly-opened assets | AssetTools | virtual bool ShouldForceWorldCentric() | [] |
FAssetTypeActions_Base::SupportsOpenedMethod | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | Does this asset support edit or view methods? | AssetTools | virtual bool SupportsOpenedMethod ( const [EAssetTypeActivationOpenedMethod](API\Developer\AssetTools\EAssetTypeActivationOpenedMethod) OpenedMethod ) const | [] |
FAssetTypeActions_Base | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h | A base class for all AssetTypeActions. Provides helper functions useful for many types. Deriving from this class is optional. | AssetTools | class FAssetTypeActions_Base : public [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) | [] |
FAssetTypeActions_CSVAssetBase::CanExecuteFindSourceFileInExplorer | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_CSVAssetBase.h | Determine whether the find source file in explorer editor command can execute or not | AssetTools | bool CanExecuteFindSourceFileInExplorer ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > Filenames, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > OverrideExtensions ) const | [] |
FAssetTypeActions_CSVAssetBase::GetCategories | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_CSVAssetBase.h | Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories. | AssetTools | virtual uint32 GetCategories() | [] |
FAssetTypeActions_CSVAssetBase::ExecuteFindSourceFileInExplorer | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_CSVAssetBase.h | Handler for opening the source file for this asset | AssetTools | void ExecuteFindSourceFileInExplorer ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > Filenames, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > OverrideExtensions ) | [] |
FAssetTypeActions_CSVAssetBase::GetTypeColor | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_CSVAssetBase.h | Returns the color associated with this type | AssetTools | virtual [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const | [] |
FAssetTypeActions_CSVAssetBase::IsImportedAsset | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_CSVAssetBase.h | Returns whether the asset was imported from an external source | AssetTools | virtual bool IsImportedAsset() const | [] |
FAssetTypeActions_CSVAssetBase::VerifyFileExists | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_CSVAssetBase.h | Verify the specified filename exists | AssetTools | bool VerifyFileExists ( const [FString](API\Runtime\Core\Containers\FString) & InFileName ) const | [] |
FAssetTypeActions_CSVAssetBase | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_CSVAssetBase.h | AssetTools | class FAssetTypeActions_CSVAssetBase : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base) | [] |
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FCanMigrateAsset | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | typedef TBaseDelegate_OneParam< bool, [FName](API\Runtime\Core\UObject\FName) > FCanMigrateAsset | [] |
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FClassTypeActions_Base::GetThumbnailOverlay | /Engine/Source/Developer/AssetTools/Public/ClassTypeActions_Base.h | BeginIClassTypeActionsimplementation. | AssetTools | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetThumbnailOverlay ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const | [] |
FCollectionAssetManagement::AddCurrentAssetsToCollection | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h | Add the current assets to the given collection | AssetTools | void AddCurrentAssetsToCollection ( [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) InCollectionKey ) | [] |
FClassTypeActions_Base | /Engine/Source/Developer/AssetTools/Public/ClassTypeActions_Base.h | A base class for all ClassTypeActions. Provides helper functions useful for many types. Deriving from this class is optional. | AssetTools | class FClassTypeActions_Base : public [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) | [] |
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