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Add a new scene in the story following this context.
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Bigsy is speaking. Dialogues: Suppose that makes sense...
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{"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Suppose that makes sense..."}], "next": 99}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: Hey, not bad. Not masterful, but not bad. You might get laid. Player can choose: But she's so busy!, She was nice. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: That's simple, we just make her un-busy. I'll explain later. Right now you got bigger concerns. Player can choose: The erectile disfunction?, Like what?; ... ; Scene 8: Lilith is speaking. Dialogues: Oh, hey, you're alive! That's great for you, but I just lost my 50 dollars bet to Lilim that you were stone dead. Oh, well... π₯± Player can choose: How did you even know she was in my house?, Thanks for the vote of confidence. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hey, not bad. Not masterful, but not bad. You might get laid."}], "choices": [{"text": "But she's so busy!", "next": 29}, {"text": "She was nice.", "next": 120}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "That's simple, we just make her un-busy. I'll explain later. Right now you got bigger concerns."}], "choices": [{"text": "The erectile disfunction?", "next": 30}, {"text": "Like what?", "next": 119}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Plenty, but primarily the person who snuck into your apartment. It looks like they're going to kill you and they are currently standing behind you. π±"}], "next": 32}, "4": {"type": "switch", "actor": "Akiko_(masked)", "next": 33, "mode": "real"}, "5": {"type": "dialogue", "actor": "Akiko_(masked)", "dialogues": [{"text": "Nothing personal."}], "next": 34}, "6": {"type": "timer", "next": 35, "duration": 1200}, "7": {"type": "switch", "actor": "Lilith", "next": 36, "mode": "chat"}, "8": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Oh, hey, you're alive! That's great for you, but I just lost my 50 dollars bet to Lilim that you were stone dead. Oh, well... π₯±"}], "choices": [{"text": "How did you even know she was in my house?", "next": 37}, {"text": "Thanks for the vote of confidence.", "next": 118}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Benedetto_De_Rosa is speaking. Dialogues: Hey, this is Benedetto. I understand you need to get yourself a roulette table. I got one. I can rent it out for $275. Player can choose: Do you think you can lower that price?, Can you do $250? Scene type: checkpoint; Scene 2: Benedetto_De_Rosa is speaking. Dialogues: Alright kid, alright. I'll hold it for you. Just shoot me a message and let me know when you need it. I got boys that'll take care of you, and bring it over to your church. π; ... ; Scene 8: Annalise is speaking. Dialogues: Well, I'm going to go start the preparations for tomorrow and go run a few laps. Talk to you tomorrow. π
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{"1": {"type": "checkpoint", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Hey, this is Benedetto. I understand you need to get yourself a roulette table. I got one. I can rent it out for $275."}], "choices": [{"text": "Do you think you can lower that price?", "next": 23}, {"text": "Can you do $250?", "next": 27}]}, "2": {"type": "dialogue", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Alright kid, alright. I'll hold it for you. Just shoot me a message and let me know when you need it. I got boys that'll take care of you, and bring it over to your church. π"}], "next": 28}, "3": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "How did it go?"}], "choices": [{"text": "We're good.", "next": 29}, {"text": "When do you want it?", "next": 130}]}, "4": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "You're so good at this."}], "next": 30}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"image": "e3m1_Annalise_leg_up_inserting_statue_dick_pussy"}, {"text": "A token of my appreciation. π"}, {"text": "My dad wants to hold the Monte Carlo night tomorrow. Will you be there to help?"}], "choices": [{"text": "That soon?", "next": 31}, {"text": "Sure.", "next": 129}]}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Yeah, he said he has a bill due this week that can't be put off. He knows everyone in this city though. He can do it."}, {"text": "You can run the roulette table. π"}], "choices": [{"text": "Okay.", "next": 32}, {"text": "What about your dad?", "next": 128}]}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I explained to him that you understand that you sinned. And that you repented from the bottom of your heart."}], "next": 33}, "8": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Well, I'm going to go start the preparations for tomorrow and go run a few laps. Talk to you tomorrow. π"}], "next": 34}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Superbia is speaking. Dialogues: Hello, interloper. Sources tell me you are at my exclusive ball π Player can choose: You must be mistaken., Heavens, no!... Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Heavens, yes. ; ... ; Scene 8: Superbia is speaking. Dialogues: Mmm, nothing quite turns me on like a man of popularity. ...but can you find me in the crowds? Player can choose: I know your mask and your colors., You are the Purple Falcon. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Hello, interloper."}, {"image": "e8m3_superbia_in_darkness_towering_ominously"}, {"text": "Sources tell me you are at my exclusive ball π"}], "choices": [{"text": "You must be mistaken.", "next": 2}, {"text": "Heavens, no!", "next": 113}, {"text": "And what if I am..?", "next": 114}, {"text": "Yep.", "next": 114}]}, "2": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Heavens, yes. "}], "next": 3}, "3": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "What is it that you hope to accomplish, exactly?"}], "choices": [{"text": "Win your love.", "next": 4}, {"text": "Put you in your place.", "next": 111}, {"text": "Prove my superiority. ", "next": 112}]}, "4": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_annoyed_s2"}, {"text": "And what makes you oh so superior?"}], "choices": [{"text": "I have more Tweeter followers than you.", "next": 12}, {"text": "You will quiver from my embrace.", "next": 11}, {"text": "A woman has to know her place!", "next": 11}]}, "5": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "WHAT!"}, {"text": "Nonsense!"}, {"text": "No one is more popular than Superbia!"}], "choices": [{"text": "Look into your heart, you know it be true!", "next": 13}, {"text": "Just went viral last week.", "next": 110}]}, "6": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Let me check your prof-"}, {"text": "My god."}, {"text": "It's over 9000. "}], "next": 16}, "7": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_omg_s1"}], "next": 17}, "8": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Mmm, nothing quite turns me on like a man of popularity."}, {"image": "e8m3_superbia_naked_selfie_not_showing_head"}, {"text": "...but can you find me in the crowds?"}, {"emoji": "superbia_biting_finger_sexy_s2"}], "choices": [{"text": "I know your mask and your colors.", "next": 18}, {"text": "You are the Purple Falcon.", "next": 18}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Lilith is speaking. Dialogues: Ah, my people. Didn't you realize you're talking to such a celebrity, did you? Player can choose: You're loving this, I see., A celebrity to teenage weirdos. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Yup. Heh, "Night Goddess" I didn't use that one in awhile.; ... ; Scene 4: Delphine is speaking. Dialogues: How do I know you aren't lying? Prove it. Player can choose: She says 'Hi'., I'm talking to her now. Ask her a question. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Ah, my people. Didn't you realize you're talking to such a celebrity, did you?"}], "choices": [{"text": "You're loving this, I see.", "next": 35}, {"text": "A celebrity to teenage weirdos.", "next": 151}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_rocking_s1"}, {"text": "Yup. Heh, \"Night Goddess\" I didn't use that one in awhile."}], "next": 36}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_flaming_heart_s1"}], "next": 37}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "How do I know you aren't lying? Prove it."}], "choices": [{"text": "She says 'Hi'.", "next": 38}, {"text": "I'm talking to her now. Ask her a question.", "next": 39}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: I'll wait outside for you. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: What should we do now? Player can choose: You go in., Let's both go in. Scene type: checkpoint; ... ; Scene 7: Industria is speaking. Dialogues: Robbing is bad, m'kay? Scene type: lose
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "I'll wait outside for you."}], "next": 54}, "2": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "What should we do now?"}], "choices": [{"text": "You go in.", "next": 55}, {"text": "Let's both go in.", "next": 157}]}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "We both can, okay?"}], "next": 56}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Hello?"}, {"text": "There's nobody here."}, {"text": "Holy shit, on the counter. There's the book!"}], "next": 57}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "I don't want to steal it! What should I do?"}], "choices": [{"text": "We'll mail them payment. Just take it.", "next": 58}, {"text": "Trade them for it.", "next": 147}, {"text": "Look for the owner.", "next": 148}, {"text": "Rob the cash register!", "next": 154}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "What? No! I don't want to solve my moral dilemma by creating an even bigger one."}, {"text": "Tsk, tsk, tsk. Robbing from a small business owner? It looks like I'm going to have to make a citizens arrest. And I'm authorized to use deadly force. I'll be seen as a hero!"}], "next": 155}, "7": {"type": "lose", "actor": "Industria", "dialogues": [{"text": "Robbing is bad, m'kay?"}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: And the other surprise is that she's half-demon. Player can choose: What?! Ruuun!, I don't believe you! Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Hahaha! Nice survival instincts!; ... ; Scene 5: Lilith is speaking. Dialogues: PLEASE! I DON'T WANT TO HUUURT YOU! Player can choose: I want to help you., Back away.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "lilith_player_meets_lilith"}, {"text": "And the other surprise is that she's half-demon."}], "choices": [{"text": "What?! Ruuun!", "next": 149}, {"text": "I don't believe you!", "next": 151}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hahaha! Nice survival instincts!"}], "next": 150}, "3": {"type": "checkpoint", "actor": "Minni_(beast)", "dialogues": [{"image": "minni_player_meets_beast_minni"}], "next": 140}, "4": {"type": "dialogue", "actor": "Minni_(beast)", "dialogues": [{"text": "STAY AWAY, I-I CAN'T CONTROL MYSEEELF!"}], "choices": [{"text": "What's happening to her?", "next": 141}, {"text": "Look at the skeleton.", "next": 142}, {"text": "Talk to her.", "next": 143}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "PLEASE! I DON'T WANT TO HUUURT YOU!"}], "choices": [{"text": "I want to help you.", "next": 144}, {"text": "Back away.", "next": 146}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Promethea is speaking. Dialogues: Oi oi oi, [$name], me mate, how's it goin'? π Player can choose: Uh, kinda in the middle of something., Making progress! Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: aye feel ye, things-a been busy here too lil' too busy, if ya catch me drift; ... ; Scene 7: Ira is speaking. Dialogues: Ahaha, excellent... So tell me, what do u plan on doin' with ur teeny cock? ππ Player can choose: See, the first thing I will do is..., You'll have to wait to find out.
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{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Oi oi oi, [$name], me mate, how's it goin'? π"}], "choices": [{"text": "Uh, kinda in the middle of something.", "next": 16}, {"text": "Making progress!", "next": 133}]}, "2": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "aye feel ye, things-a been busy here too"}, {"text": "lil' too busy, if ya catch me drift"}], "next": 17}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "n there's sumthin we need ur help wit"}], "choices": [{"text": "Uh I'm on the phone with someone...", "next": 18}, {"text": "Crap, I can't have Ira see me shmoozing with you again.", "next": 131}, {"text": "Can it wait?", "next": 132}]}, "4": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "S'okay, me an Ira go back n forth like dat"}, {"text": "all goot banter, ya see"}], "next": 19}, "5": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "we got bit o' situation 'ere, Cody and I an..."}, {"text": "..."}, {"text": "...[$name]?"}, {"text": "..."}, {"text": "[$name], ole chap, ole bloke, you der?"}, {"text": "'ello? π±"}], "next": 20}, "6": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "Very well. "}, {"text": "ONE FUCK"}, {"text": "one fuck is all I give u"}, {"text": "prove it ur still a man π¬"}, {"text": "and mebbe we'll have an amicable relationship"}], "choices": [{"text": "I'm ready for this.", "next": 21}, {"text": "One fuck is all I need.", "next": 21}, {"text": "Ur gonna want more than just one fuck.", "next": 21}]}, "7": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Ahaha, excellent..."}, {"emoji": "ira_sexyok_s2"}, {"text": "So tell me, what do u plan on doin' with ur teeny cock? ππ"}], "choices": [{"text": "See, the first thing I will do is...", "next": 22}, {"text": "You'll have to wait to find out.", "next": 130}]}}
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Continue the story with a new scene after this event.
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Akiko is speaking. Dialogues: As always Go fix this issue!
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{"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "As always"}, {"text": "Go fix this issue!"}], "next": 36}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: [$name]! I'm shocked. SHOCKED! π± You talk to me that way. After all I dId for you. π₯Ή Are you buying it? π...; Scene 2: Lilith is speaking. Dialogues: She's on the app now. Just send her a mess-...; ... ; Scene 8: Industria is speaking. Dialogues: My assistant, Dina, told me to message you. Is that you? Player can choose: Yes, that's me., Hi, I had my eye on you. Scene type: checkpoint
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{"1": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "[$name]! I'm shocked. SHOCKED! π± You talk to me that way. After all I dId for you. π₯Ή"}, {"text": "Are you buying it? π"}, {"text": "Hahaha, whatever."}], "next": 2}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "She's on the app now. Just send her a mess-..."}], "next": 3}, "3": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hey! I just told Industria to message you. I told her you have the book."}], "choices": [{"text": "Thanks!", "next": 4}, {"text": "You're the best!", "next": 180}]}, "4": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "I am, aren't I? π₯Ί"}], "next": 4}, "5": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Of course, I'm not running a charity here. I have a lot of ideas on how you can pay me back later with that massive cock of yours."}, {"emoji": "industria_nc_pussyfingers_s3"}, {"text": "TYL. π"}], "next": 5}, "6": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Hi, is this [$name]?"}], "next": 6}, "7": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Jackpot! Don't fuck this up. Lillith out! π€"}], "next": 7}, "8": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"emoji": "industria_hi_s1"}, {"text": "My assistant, Dina, told me to message you. Is that you?"}], "choices": [{"text": "Yes, that's me.", "next": 8}, {"text": "Hi, I had my eye on you.", "next": 179}]}}
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Write a scene where the player wins the story arc.
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Industria is speaking. Dialogues: But for now... Tualetes.... Scene type: win
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{"type": "win", "actor": "Industria", "dialogues": [{"text": "But for now..."}, {"text": "Tualetes."}, {"text": "That's Latvian for \"goodbye\"."}, {"text": "I think. I saw it on the wall of the airport."}]}
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Write what happens next in structured JSON format.
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Lilith is speaking. Dialogues: There better be!
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{"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "moking_tongue_s2"}, {"text": "There better be!"}], "next": 37}
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Insert a mode switch node to transition from chat to real-life tone or vice versa.
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Protesters is speaking. Scene type: switch
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{"type": "switch", "actor": "Protesters", "next": 65, "mode": "chat"}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Minni is speaking. Dialogues: I-I'm so sorry everybody! Esepecially you, [$name]. That was so embarrassing and I'm sorry for making you do that. Player can choose: I enjoyed it!, Don't be embarrassed! Scene type: checkpoint; Scene 2: Minni is speaking. Dialogues: Well I'm very glad for that, at least. ...And, uh, t-to be honest. I did too....; ... ; Scene 8: Minni is speaking. Dialogues: It was scary, but now that I have more control I think that side of me could be fun.
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{"1": {"type": "checkpoint", "actor": "Minni", "dialogues": [{"image": "minni_sublevel"}, {"text": "I-I'm so sorry everybody!"}, {"text": "Esepecially you, [$name]. That was so embarrassing and I'm sorry for making you do that."}], "choices": [{"text": "I enjoyed it!", "next": 111}, {"text": "Don't be embarrassed!", "next": 125}]}, "2": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Well I'm very glad for that, at least."}, {"text": "...And, uh, t-to be honest. I did too."}, {"text": "...A lot."}], "next": 112}, "3": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "So, Miss Lillith, what happens to me now? Where should I live? Do I have to go to Heaven now? Or Hell? Or back to the regular world?"}], "next": 113}, "4": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "lilith_player_meets_lilith"}, {"text": "Well, in the world of demons we have an old saying..."}, {"text": "\"Do whatever, see if we give a shit\"."}, {"text": "Basically it means, \"Do whatever, see if I give a shit\"."}, {"text": "I hang out all over the place. Now you can too."}, {"text": "So it's all up to you."}, {"text": "Just make sure you get fucked regularly to let that beast rage out."}], "choices": [{"text": "You're very cute, that shouldn't be a problem!", "next": 114}, {"text": "I VOLUNTEER AS TRIBUTE!", "next": 123}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Very well..."}], "next": 115}, "6": {"type": "checkpoint", "actor": "Minni", "dialogues": [{"image": "minni_sublevel"}, {"text": "Oh, thank you, [$name]. I hope not."}], "next": 116}, "7": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "I already feel like I have better control over my new demonic powers."}, {"text": "Can I ask you, [$name]. Which did you like better? The real me or my beast form?"}], "choices": [{"text": "Regular Minni.", "next": 117}, {"text": "Beast Minni.", "next": 122}]}, "8": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "It was scary, but now that I have more control I think that side of me could be fun."}], "next": 118}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Wigsy is speaking. Dialogues: Pull two switches at the same time? Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: How archaic! Scene type: checkpoint; ... ; Scene 8: Bigsy is speaking. Dialogues: And... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Pull two switches at the same time?"}], "next": 104}, "2": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "How archaic!"}], "next": 105}, "3": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite archaic."}], "next": 107}, "4": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A click!"}], "next": 109}, "6": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "7": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "A buzz!"}], "next": 111}, "8": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Delphine is speaking. Player can choose: Okay, it's Samael. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Wrong. I know it's Jett the Vampire.; ... ; Scene 8: Lilith is speaking. Dialogues: Does Jett smell like Sandalwood? Player can choose: Yup., Not really.
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{"1": {"type": "checkpoint", "actor": "Delphine", "choices": [{"text": "Okay, it's Samael.", "next": 49}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Wrong. I know it's Jett the Vampire."}], "next": 50}, "3": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit."}, {"emoji": "lilith_thumb_down_s3"}], "next": 51}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Jett the Vampire, he's the one!"}], "choices": [{"text": "She said that's fiction.", "next": 52}, {"text": "She says you're right. She was just embarassed.", "next": 55}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "I knew it! But I don't believe you just yet. π₯±"}], "next": 56}, "6": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Does Jett smell like Sandalwood? "}], "choices": [{"text": "Yup.", "next": 60}, {"text": "Not really.", "next": 140}]}}
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Add a new scene in the story following this context.
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Securitia is speaking. Dialogues: Aww, don't be such a sourpuss. I'm sure we'll both have a...great time.
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{"type": "dialogue", "actor": "Securitia", "dialogues": [{"text": "Aww, don't be such a sourpuss. "}, {"text": "I'm sure we'll both have a...great time."}], "next": 41}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Cunnilinga is speaking. Dialogues: The Gimp has been a VERY bad boi! π Can you handle the well-deserved anal torture?... Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 8: Cunnilinga is speaking. Dialogues: A fair start mmmm ...
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{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"image": "e7m2_torture_room_gimp_tied_up"}, {"text": "The Gimp has been a VERY bad boi! π"}, {"text": "Can you handle the well-deserved anal torture?"}, {"text": "Can u watch without squirming?"}, {"text": "This shall be ur test..."}], "next": 66}, "2": {"type": "game", "next": 67}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "EXCELLENT!"}, {"text": "Ur strong in the brains!"}, {"text": "We'll make a man out of u yet!"}, {"emoji": "ira_nc_bouncingboobs_s4"}], "choices": [{"text": "Let me meet you, already!", "next": 68}, {"text": "Soo... what happens to the gimp?", "next": 104}]}, "4": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Enter my chambers!"}], "next": 70}, "5": {"type": "switch", "actor": "Cunnilinga", "next": 71, "mode": "real"}, "6": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Ah, yesss, you're not a bad looking dude. "}, {"text": "Now then. Show me what I have to work with. "}, {"text": "Nothing but the tongue."}, {"text": "BEGIN!"}], "choices": [{"text": "Let me taste your lips...", "next": 72}, {"text": "Let me stick my tongue in...", "next": 102}, {"text": "Let me fiddle your clit...", "next": 103}, {"text": "Let me suck your clit...", "next": 102}]}, "7": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "a-a-ah!"}, {"text": "too soon, my young child."}, {"text": "You must build up to it first!"}, {"text": "Begin with some teases..."}], "choices": [{"text": "Let me taste your lips...", "next": 72}, {"text": "Let me fiddle your clit...", "next": 103}]}, "8": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "A fair start"}, {"text": "mmmm "}, {"text": "yess "}, {"text": "That feels fine..."}, {"text": "Slow, but fine..."}], "next": 73}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Lilith is speaking. Dialogues: Hey there, boi! How's the travel going?... Player can choose: It's an... old model., I probably should have changed my tires.... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Damn, what do u drive, a horse carriage? π; ... ; Scene 8: Trish is speaking. Dialogues: WOW, rly? What am I, a fukin' charity? Player can choose: Today is a day of giving!, Lilith said you could help.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hey there, boi!"}, {"emoji": "lilith_flaming_heart_s1"}, {"text": "How's the travel going?"}, {"text": "Oooh, I see on your GPS you've been sitting in the middle of the highway for 3 hours now..."}, {"text": "...Your car broke down, dinnit π?"}], "choices": [{"text": "It's an... old model.", "next": 2}, {"text": "I probably should have changed my tires.", "next": 93}, {"text": "Who could have known how much cooling fluid you need?", "next": 94}, {"text": "Let's not speak about that...", "next": 3}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Damn, what do u drive, a horse carriage? π"}], "next": 3}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ur keeping me waiting, wet and horny, all alone."}, {"image": "e1m1_lilith_wet_panties_fingering_tease"}, {"text": "Who's gonna get me off now?"}, {"emoji": "lilith_dissapointed_s1"}, {"text": "WAIT!"}, {"text": "Trisha! "}, {"text": "My friend Trisha lives near you, I bet she could pick u up!"}], "choices": [{"text": "No, no, it's fine...", "next": 4}, {"text": "I don't need help!", "next": 4}, {"text": "I could probably use a hand.", "next": 92}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Oh, pssh!"}, {"emoji": "lilith_angry_s1"}, {"text": "Stop playing Mr. Manly-man and just get the help u need."}, {"text": "U'll have plenty of time to impress me with ur dick when u get here π"}], "next": 5}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Let me connect u 2, hold on..."}], "next": 6}, "6": {"type": "timer", "next": 8, "duration": 300}, "7": {"type": "checkpoint", "actor": "Trish", "dialogues": [{"text": "Huh π"}, {"text": "Who da FUCK are u???"}], "choices": [{"text": "Mr. Manly Man.", "next": 9}, {"text": "I'm [$name].", "next": 89}, {"text": "Lilith's friend.", "next": 15}, {"text": "I heard you could help.", "next": 91}]}, "8": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "WOW, rly? "}, {"text": "What am I, a fukin' charity?"}], "choices": [{"text": "Today is a day of giving!", "next": 11}, {"text": "Lilith said you could help.", "next": 15}]}}
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Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
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Avaritia is speaking. Dialogues: Oh, yeah! I am so fucking turned on! Mmmmm, you sh-...... Player can choose: I brought a certain...ancient dildo., I've got my fingers......
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{"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, yeah! I am so fucking turned on!"}, {"text": "Mmmmm, you sh-..."}, {"text": "FUCK!"}, {"text": "FUCKING TURBULANCE AGAIN!"}, {"text": "Ugh, I'll need something to calm me down now..."}], "choices": [{"text": "I brought a certain...ancient dildo.", "next": 46}, {"text": "I've got my fingers...", "next": 70}, {"text": "How about this...Vibratron?", "next": 73}]}
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