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Create a new branching story node after the player's decision.
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Benedetto_De_Rosa is speaking. Dialogues: Just a basic rental agreement. Player can choose: Sign it., What are the terms?
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{"type": "dialogue", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Just a basic rental agreement."}], "choices": [{"text": "Sign it.", "next": 57}, {"text": "What are the terms?", "next": 118}]}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Paul_Callaghan is speaking. Dialogues: Castitas! What in The Lord's name are you doing now!? Player can choose: Taking inventory., Repairing the flooring.... Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: The panel isn't even in this room!; ... ; Scene 7: Benedetto_De_Rosa is speaking. Dialogues: Hello. You have my appreciation. But you don't need to bring the table outside. Removal is part of our service. Wasn't it, boys? Let me just check the readout from the table, for your total cost. Player can choose: Readout?, Cost? Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"image": "e3m3_Paul_Callaghan_entering_with_Annalise"}, {"text": "Castitas! What in The Lord's name are you doing now!?"}], "choices": [{"text": "Taking inventory.", "next": 30}, {"text": "Repairing the flooring.", "next": 130}, {"text": "Checking the electrical panel.", "next": 131}]}, "2": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "The panel isn't even in this room!"}], "next": 31}, "3": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "I know damn well what you were doing AGAIN, Castitas. And it's never going to happen again. Come with me, Castitas."}], "next": 32}, "4": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Hey, [$name], can you help me out? The roulette guy is here."}], "choices": [{"text": "But Castitas is in trouble.", "next": 33}, {"text": "Yeah, okay.", "next": 129}]}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Thanks, don't worry about Castitas. She'll be ok. My dad is strict, but he cares about her."}], "next": 34}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"image": "e3m3_Annalise_Benedetto_and_thugs_church_nave"}, {"text": "Here's the table guy."}], "next": 35}, "7": {"type": "checkpoint", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Hello. You have my appreciation. But you don't need to bring the table outside. Removal is part of our service. Wasn't it, boys?"}, {"text": "Let me just check the readout from the table, for your total cost."}], "choices": [{"text": "Readout?", "next": 36}, {"text": "Cost?", "next": 128}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Wigsy is speaking. Dialogues: Quite archaic. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: What should I pull? Player can choose: Desk drawer., Book on the shelf....; ... ; Scene 8: Wigsy is speaking. Dialogues: Nothing!
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite archaic."}], "next": 107}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A toc!"}], "next": 109}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A whizz!"}], "next": 111}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}, "7": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 114}, {"text": "Choice 2", "next": 194}]}, "8": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Nothing!"}], "next": 195}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: I'm going to ask you something you probably hear a lot. Are you in yet? Player can choose: Very funny., Yeah, I'm here. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: LOL! I know.; ... ; Scene 7: Lilith is speaking. Dialogues: I don't want your soul. Shit's worthless. I can flash my tits to some drunks for more than the $10 Satan would give me for it. Player can choose: Ugh, what do you want?, How much?
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "I'm going to ask you something you probably hear a lot. Are you in yet?"}], "choices": [{"text": "Very funny.", "next": 22}, {"text": "Yeah, I'm here.", "next": 23}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "LOL! I know."}], "next": 23}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ok, head for the conference room. His office is attached to it."}], "choices": [{"text": "On my way.", "next": 24}, {"text": "What about the guards?", "next": 25}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I, uh... Shit. I kinda forgot about them. Uh, just shoot them, I guess"}], "choices": [{"text": "I'm not even trained.", "next": 26}, {"text": "It's 6 against 1!", "next": 27}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Aim the gun, squeeze the trigger."}, {"emoji": "rolling_eyes_s2"}], "next": 27}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ugh, fine. I guess there's too many of them."}, {"text": "Listen, I'm going to do something for you I've never done for anybody else. Don't let it go to your head."}, {"text": "I'll do what Baphomet did for Fiero. I'll let you use my powers. π"}], "choices": [{"text": "But I don't want to give you my soul.", "next": 28}, {"text": "Now we're talkin'.", "next": 129}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I don't want your soul. Shit's worthless. I can flash my tits to some drunks for more than the $10 Satan would give me for it."}], "choices": [{"text": "Ugh, what do you want?", "next": 29}, {"text": "How much?", "next": 128}]}}
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Write what happens next in structured JSON format.
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Castitas is speaking. Dialogues: I appreciate that. It makes me feel good. π
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{"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I appreciate that. It makes me feel good. π"}], "next": 122}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Wigsy is speaking. Dialogues: Oh,Oh. What we have here?... Player can choose: Around your legs!, Around your arms! Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: All restrained, I am!; ... ; Scene 4: Wigsy is speaking. Dialogues: OOh yess, yess, this- Oh that's good, sir! Player can choose: Adding vibrations!, Going faster!...
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Oh,Oh."}, {"text": "What we have here?"}, {"text": "A tasty hard erection!"}, {"image": "e8m4_sister_licking_dick"}, {"text": "My ropes are getting loose, why don't you be a gent and tighten?"}], "choices": [{"text": "Around your legs!", "next": 69}, {"text": "Around your arms!", "next": 85}]}, "2": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "All restrained, I am!"}], "next": 70}, "3": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Reach for that dildo..."}], "choices": [{"text": "Take it all in!", "next": 71}, {"text": "Feel it inside you!", "next": 71}, {"text": "All the way to the g-spot!", "next": 71}]}, "4": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "OOh yess, yess, this-"}, {"text": "Oh that's good, sir!"}, {"image": "e8m4_mouth_full_dildo_on_sister"}], "choices": [{"text": "Adding vibrations!", "next": 72}, {"text": "Going faster!", "next": 83}, {"text": "Tightening the ropes!", "next": 84}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Akiko is speaking. Dialogues: He means Mann Fiero put you down because you were TOO good. Player can choose: What did you find?, Hi Akiko, this is Gulia. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Mann Fiero pulled the strings of that channel. Oh, where are my manners?; ... ; Scene 8: Akiko is speaking. Dialogues: The important thing is that Mann Fiero used money and fear to run illegal operations within Cuisine Channel for years. Player can choose: Like what?, What does this mean for Gulia?
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"image": "e4m3_Gulia_and_Akiko_meets_player_hotel"}, {"text": "He means Mann Fiero put you down because you were TOO good."}], "choices": [{"text": "What did you find?", "next": 14}, {"text": "Hi Akiko, this is Gulia.", "next": 15}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Mann Fiero pulled the strings of that channel. Oh, where are my manners?"}], "next": 15}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Hello, Gulia. I am Akiko, a member of The Three-Hundred, an organization within The Illuminati."}], "next": 16}, "4": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "The, uh.. The Illuminati? Haha, [$name], are you kidding?"}], "choices": [{"text": "I, uh... No.", "next": 17}, {"text": "Hahaha, yeah, this is my sister, Akiko.", "next": 152}]}, "5": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "So what kind of proof did she give you that she's in the Illuminati?"}], "choices": [{"text": "Uh... None?", "next": 18}, {"text": "She snuck in my window.", "next": 150}]}, "6": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "That's not a very compelling set of credentials."}], "next": 151}, "7": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "But it's the true..."}], "choices": [{"text": "Prove it to Gulia.", "next": 149}, {"text": "What did you find out, Akiko?", "next": 20}]}, "8": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "The important thing is that Mann Fiero used money and fear to run illegal operations within Cuisine Channel for years."}], "choices": [{"text": "Like what?", "next": 21}, {"text": "What does this mean for Gulia?", "next": 146}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Cunnilinga is speaking. Dialogues: LADIES AND GENTLEMEN! THE FOX HAS BEEN SUBDUED!... Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 6: Cunnilinga is speaking. Scene type: win
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{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"image": "e7m4_cunnilinga_chamber"}, {"text": "LADIES AND GENTLEMEN!"}, {"text": "THE FOX HAS BEEN SUBDUED!"}, {"text": "[$name] is once again the victor!"}, {"text": "Give your applause!"}, {"text": "What a show we had tonight, what a show!"}, {"text": "[$name], get off the cage, and meet me in the back..."}], "next": 88}, "2": {"type": "timer", "next": 89, "duration": 300}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "You have handled it superbly."}, {"text": "The crowd was entertained."}], "choices": [{"text": "I've had my fun.", "next": 90}, {"text": "Eh, it's a living.", "next": 93}, {"text": "You put me through that BS again and I'll gauge your eyes out.", "next": 94}]}, "4": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Uh, dude, the notice on our front door states"}, {"text": "\"3. Guests may be due for impromptu cage fights.\""}, {"text": "Read it next time."}], "next": 91}, "5": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Anyway, as promised..."}, {"text": "The sacred aphrodisiac!"}, {"text": "It will help you woo any woman into submission within seconds."}, {"text": "Enjoy!"}, {"text": "You've earned it. "}, {"text": "And don't be a stranger..."}, {"text": "... you'll always be a guest of honor at the Cunnilingus Emporium, hehe."}], "next": 92}, "6": {"type": "win", "actor": "Cunnilinga"}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Industria is speaking. Dialogues: Oh, Dina... Hi, err, nobody. Did you get those flyers? Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: Yeah, 50 of 'em. Like you wanted. Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Dialogues: What now? Player can choose: Check lower floor., Check upper floor.
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{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Oh, Dina... Hi, err, nobody. Did you get those flyers?"}], "next": 52}, "2": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Yeah, 50 of 'em. Like you wanted."}], "next": 53}, "3": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Excellent."}, {"text": "[$name], you keep the fox suit on and go plaster them all over that convention. π"}], "next": 54}, "4": {"type": "timer", "next": 55, "duration": 300}, "5": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Ok, [$name], where are you putting them up? π₯Έ"}], "choices": [{"text": "On the dancefloor.", "next": 56}, {"text": "Hand them out to people in the lobby.", "next": 89}, {"text": "On the vendor room.", "next": 90}, {"text": "At the entrance/exit.", "next": 91}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Holy shit! I think you got the entire convention over there!"}], "next": 57}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Let's see what you can find! Get over there!"}, {"text": "Try that side door again. π"}], "next": 58}, "8": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "What now?"}], "choices": [{"text": "Check lower floor.", "next": 59}, {"text": "Check upper floor.", "next": 78}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Benny_The_Badger is speaking. Dialogues: You fuck! You trapped us in here! I'll kill your fucking friend then! Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: NO! Benny, no. How quickly you forget. You could kill us both in here. The ricochet is too unpredictable. I'm not sure what your end game is, [$name]. We are trapped, but I have your friend's phone and I can simply call for backup before you could ever make it out.... Scene type: checkpoint; ... ; Scene 8: Castitas is speaking. Dialogues: They're trapped. Let's think of a plan. How are we getting out of this? Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"image": "e3m5_Castitas_and_Player_vault_GLASS_LAYER"}, {"text": "You fuck! You trapped us in here! I'll kill your fucking friend then!"}], "next": 51}, "2": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "NO! Benny, no. How quickly you forget. You could kill us both in here. The ricochet is too unpredictable."}, {"text": "I'm not sure what your end game is, [$name]. We are trapped, but I have your friend's phone and I can simply call for backup before you could ever make it out."}, {"text": "Wow, speaking of your friend's phone. She certainly is a saucy girl. Look at what I found on here."}], "next": 52}, "3": {"type": "switch", "actor": "Marty_the_Mastiff", "next": 53, "mode": "chat"}, "4": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"image": "e3m5_Annalise_tennis_racquet_in_vagina_and_anus"}], "choices": [{"text": "That's private.", "next": 54}, {"text": "Hey! Leave that phone.", "next": 172}]}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "It seems that she was playing doubles..."}], "next": 55}, "6": {"type": "switch", "actor": "Annalise", "next": 56, "mode": "real"}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "HEY! That's private. I took it for [$name]."}], "next": 57}, "8": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "They're trapped. Let's think of a plan. How are we getting out of this?"}], "next": 58}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Lilith is speaking. Dialogues: Oh, HEY again! I see you're making progress! Player can choose: It took a few tries., It is what it is.... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: S'okay! You're just a damn NEWBIE after all, eheh. π...; ... ; Scene 8: Avaritia is speaking. Dialogues: Ooof, yeeah! Play with my tits. HARDER!
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Oh, HEY again!"}, {"text": "I see you're making progress!"}], "choices": [{"text": "It took a few tries.", "next": 37}, {"text": "It is what it is.", "next": 76}, {"text": "And you doubted me!", "next": 77}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "S'okay!"}, {"text": "You're just a damn NEWBIE after all, eheh. π"}, {"text": "Just right for a good show!"}], "next": 38}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Do you want me to pass some popcorn?"}, {"text": "Oh wait, thats right. You're 10k feet above me. "}, {"text": "Well, I hope you're plan doesn't come..."}, {"text": "...Crashing down, har, har. π"}, {"text": "Adios!"}], "next": 39}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Are you almost here? I'm getting horny. ;p"}], "next": 40}, "5": {"type": "switch", "actor": "Avaritia", "next": 41, "mode": "real"}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Ah, there you are!"}, {"text": "I was worried you'd ditch me, hehe..."}, {"text": "Now grab my tits!"}], "choices": [{"text": "Let me fondle them.", "next": 42}, {"text": "Let me squeeze them.", "next": 74}, {"text": "Let me suck your nipples.", "next": 75}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, FUCK! That feels good."}, {"text": "Bite on them, go on... BITE HARDER!"}], "next": 43}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"image": "avaritia_live_playingtits"}, {"text": "Ooof, yeeah!"}, {"text": "Play with my tits. HARDER!"}], "next": 44}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Castitas is speaking. Dialogues: Come meet up with me as soon as you can. You should be able to get to the surveillance room now. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Where are you headed now?; ... ; Scene 8: Casino_Staff is speaking. Dialogues: You have 0 cash son. House rules; if you can't afford the deposit, I can't give you a costume.
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{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Come meet up with me as soon as you can. You should be able to get to the surveillance room now."}, {"emoji": "castitas_fingering_ass_s2"}], "next": 34}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Where are you headed now?"}, {"emoji": "castitas_lost_sight_s3"}], "next": 35}, "3": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 140}, {"text": "Choice 2", "next": 36}]}, "4": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Back to Costuming.", "next": 37}, {"text": "Bar.", "next": 39}, {"text": "Gambling Floor.", "next": 51}, {"text": "Cash Room.", "next": 128}]}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "OK!"}], "next": 8}, "6": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "So, you need a costume. What do you want?"}], "next": 9}, "7": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 183}, {"text": "Choice 2", "next": 10}]}, "8": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "You have 0 cash son. House rules; if you can't afford the deposit, I can't give you a costume."}], "next": 34}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Castitas is speaking. Dialogues: [$name] are you ready? Where should we look for her? Player can choose: She contacted me!, She says she's at a casino. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: She contacted you? There's not many casinos around. π Player can choose: Could it be something else?, Which one do you think?; ... ; Scene 4: Castitas is speaking. Dialogues: All the casinos nearby are on reservations. One of our parishioners recently told me about a secret casino being run nearby. π He said it was at the Di Capri bar downtown. Player can choose: That must be it., Any other options?
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{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "[$name] are you ready? Where should we look for her?"}], "choices": [{"text": "She contacted me!", "next": 81}, {"text": "She says she's at a casino.", "next": 106}]}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "She contacted you? There's not many casinos around. π"}], "choices": [{"text": "Could it be something else?", "next": 105}, {"text": "Which one do you think?", "next": 82}]}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "He had a roulette table, so it makes sense."}], "next": 82}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "All the casinos nearby are on reservations. One of our parishioners recently told me about a secret casino being run nearby. π"}, {"text": "He said it was at the Di Capri bar downtown."}], "choices": [{"text": "That must be it.", "next": 83}, {"text": "Any other options?", "next": 104}]}}
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Add a new scene in the story following this context.
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Helena is speaking. Dialogues: So you defected from the Illuminati? I need you to confirm it. πππ Player can choose: Sure, how do you prefer?, That isn't necessary.
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{"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "So you defected from the Illuminati? I need you to confirm it. "}, {"text": "πππ"}], "choices": [{"text": "Sure, how do you prefer?", "next": 16}, {"text": "That isn't necessary.", "next": 174}]}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Minni_(beast) is speaking. Scene type: checkpoint; Scene 2: Minni_(beast) is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Minni_(beast) is speaking. Dialogues: OH, FUCK YES! I WANT TO BE YOUR SLUT! GIVE IT TO ME. FILL ME WITH YOUR CUM! DON'T YOU DARE FUCKING PULL OUT. SHOOT EVERY LAST DROP INTO MY PUSSY!... Player can choose: How did that feel?, Satisfied?
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{"1": {"type": "checkpoint", "actor": "Minni_(beast)", "dialogues": [{"image": "minni_player_meets_beast_minni"}], "next": 100}, "2": {"type": "dialogue", "actor": "Minni_(beast)", "choices": [{"text": "Choice 1", "next": 101}, {"text": "Choice 2", "next": 131}]}, "3": {"type": "dialogue", "actor": "Minni_(beast)", "dialogues": [{"text": "ARRGHHHH! H-HE WAS WONDERFUL! I-I DON'T WANT TO HURRRT HIM!"}], "next": 132}, "4": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "lilith_player_meets_lilith"}, {"text": "Good! But how did he make you feel...down here?"}], "next": 103}, "5": {"type": "checkpoint", "actor": "Minni_(beast)", "dialogues": [{"image": "lillith_beastminni"}, {"text": "I... GOOD... AMAZING! SO FUCKING WET!"}, {"text": "[$name], I NEED YOU INSIDE ME NOW! I NEED YOU TO STRETCH MY PUSSY UNTIL I CAN'T TAKE ANY MORE!"}], "choices": [{"text": "Yes, ma'am!", "next": 104}, {"text": "Ew, no...", "next": 128}]}, "6": {"type": "dialogue", "actor": "Minni_(beast)", "dialogues": [{"text": "YOU NEED TO FUCK THIS GODDAMNED RAGE OUT OF MY PUSSY. YOUR HARD COCK IS THE ONLY THING THAT CAN SAVE ME!"}, {"text": "GET INSIDE ME! MAKE ME YOUR WHORE!"}], "next": 105}, "7": {"type": "game", "next": 106}, "8": {"type": "dialogue", "actor": "Minni_(beast)", "dialogues": [{"text": "OH, FUCK YES! I WANT TO BE YOUR SLUT! GIVE IT TO ME. FILL ME WITH YOUR CUM!"}, {"text": "DON'T YOU DARE FUCKING PULL OUT. SHOOT EVERY LAST DROP INTO MY PUSSY!"}, {"text": "DON'T FUCKING HOLD BACK! DRAIN YOUR BALLS RIGHT NOW! DEEP INSIDE ME!"}, {"image": "beastminni_creampie"}], "choices": [{"text": "How did that feel?", "next": 107}, {"text": "Satisfied?", "next": 127}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Lilith is speaking. Dialogues: Oh, I took a little nap and you're already playing Mr Lover Boy with the library assistant? π But, of course, it can be fun fucking her tight little hole, it doesn't help your predicament. Player can choose: Yeah, yeah. I know., It's all a means to an end. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: So you're snooping around the basement for that book now, eh? Player can choose: It's the way to win Industria's heart., Yes... How did you know?; ... ; Scene 8: Lilith is speaking. Dialogues: What? No, that's fine. But look at all these books! It's a labyrinth of books! Boooring.... Player can choose: No time right now. We gotta find the book!, Wait. How did you use an emoji in real life?
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Oh, I took a little nap and you're already playing Mr Lover Boy with the library assistant? π"}, {"text": "But, of course, it can be fun fucking her tight little hole, it doesn't help your predicament."}], "choices": [{"text": "Yeah, yeah. I know.", "next": 7}, {"text": "It's all a means to an end.", "next": 168}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "So you're snooping around the basement for that book now, eh?"}], "choices": [{"text": "It's the way to win Industria's heart.", "next": 8}, {"text": "Yes... How did you know?", "next": 167}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Alright, it's the way to win her. Hope you find it quickly."}], "choices": [{"text": "Do you care to lend a hand?", "next": 9}, {"text": "Then help me. This is your fault.", "next": 166}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Since you asked politely, sure."}], "next": 10}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I was behind you the whole time anyway. π"}], "next": 12}, "6": {"type": "switch", "actor": "Lilith", "next": 13, "mode": "real"}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hahaha, that never gets old. You should have seen the look on your face."}, {"text": "Being a demon is so fucking rad."}, {"text": "Wow, this basement is disgusting."}], "choices": [{"text": "I know. Look at all the cobwebs.", "next": 14}, {"text": "Tell me about it. Look at all the grime.", "next": 14}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "What? No, that's fine. But look at all these books! It's a labyrinth of books!"}, {"text": "Boooring."}, {"text": "I know a way we could make things a bit more fun though. π"}], "choices": [{"text": "No time right now. We gotta find the book!", "next": 15}, {"text": "Wait. How did you use an emoji in real life?", "next": 165}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Dina is speaking. Dialogues: Hey sexy, how's it going? Did you make it to the bottom of the basement yet? π¬ Player can choose: Yeah, eventually., 500 steps?! Seriously? Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: Nice, good job!; ... ; Scene 7: Lilith is speaking. Dialogues: Man, you may be pragmatic, but you're not very fun. Are you telling me you aren't enjoying this? At least a little bit... Player can choose: Nope. This is all against my will., I mean... Yeah, maybe a bit.
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{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hey sexy, how's it going? Did you make it to the bottom of the basement yet? π¬"}], "choices": [{"text": "Yeah, eventually.", "next": 2}, {"text": "500 steps?! Seriously?", "next": 172}]}, "2": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Nice, good job!"}], "next": 3}, "3": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "You deserve a reward. Do you remember I told you I'd show you what those orcs did to me?"}, {"image": "fdina_orc2"}, {"text": "I lost that raid, but I have to admit it was still pretty fun. π"}], "choices": [{"text": "I'd like to play with you again some time.", "next": 4}, {"text": "It's more fun in real life.", "next": 171}]}, "4": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Definitely! Your cock is fit to lead. You can be co-captain of my clan!"}], "next": 5}, "5": {"type": "dialogue", "actor": "Dina", "dialogues": [{"emoji": "industria_nc_ridingcock_s2"}, {"text": "See you soon, lover boy... π"}], "next": 6}, "6": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Oh, I took a little nap and you're already playing Mr Lover Boy with the library assistant? π"}, {"text": "But, of course, it can be fun fucking her tight little hole, it doesn't help your predicament."}], "choices": [{"text": "Yeah, yeah. I know.", "next": 7}, {"text": "It's all a means to an end.", "next": 168}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Man, you may be pragmatic, but you're not very fun. Are you telling me you aren't enjoying this? At least a little bit..."}], "choices": [{"text": "Nope. This is all against my will.", "next": 169}, {"text": "I mean... Yeah, maybe a bit.", "next": 170}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Bigsy is speaking. Dialogues: Let us try over... Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: What should I pull? Player can choose: Desk drawer., Book on the shelf....; ... ; Scene 8: Wigsy is speaking. Dialogues: Success!
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{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Let us try over..."}], "next": 107}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A toc!"}], "next": 109}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "5": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "A buzz!"}], "next": 111}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}, "7": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 114}, {"text": "Choice 2", "next": 194}]}, "8": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Success!"}], "next": 115}}
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Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
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Baggi is speaking. Dialogues: You'll be able to spot her in no time!
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{"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "You'll be able to spot her in no time!"}], "next": 12}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Superbia is speaking. Dialogues: Where art thou, [$name]? The water is getting cold...... Player can choose: Give me a few more..., I'm working on a new mask. Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Well, you better not keep me waiting TOO long! Player can choose: Calm your tits, woman., Popularity takes time to build....; ... ; Scene 8: Baggi is speaking. Player can choose: Choice 1, Choice 2...
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{"1": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Where art thou, [$name]?"}, {"image": "e8m3_superbia_taking_bath"}, {"text": "The water is getting cold..."}, {"text": "π"}], "choices": [{"text": "Give me a few more...", "next": 34}, {"text": "I'm working on a new mask.", "next": 101}]}, "2": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_rolls_eyes_s1"}, {"text": "Well, you better not keep me waiting TOO long!"}], "choices": [{"text": "Calm your tits, woman.", "next": 35}, {"text": "Popularity takes time to build.", "next": 99}, {"text": "Rome wasn't built in a day.", "next": 100}]}, "3": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Calm your t-!?"}, {"text": "Don't you tell ME to calm down π‘"}, {"text": "This is MY ball and you are but an intruder I graciously allowed in!"}], "choices": [{"text": "Deal with it.", "next": 36}, {"text": "And I appreciate that.", "next": 39}]}, "4": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Hmph, good."}], "next": 40}, "5": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "The bath is no fun alone."}, {"text": "I shall go back to mingling in the crowds."}, {"text": "Better not keep me waiting much longer π"}], "next": 41}, "6": {"type": "timer", "next": 43, "duration": 900}, "7": {"type": "checkpoint", "actor": "Baggi", "dialogues": [{"text": "I am arrived!"}, {"image": "e8m3_baggi_in_costume_and_sexshop"}, {"text": "Wow, they sure have a lot of things in this sexporium π"}], "next": 44}, "8": {"type": "dialogue", "actor": "Baggi", "choices": [{"text": "Choice 1", "next": 45}, {"text": "Choice 2", "next": 66}, {"text": "Choice 3", "next": 82}]}}
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Continue the story with a new scene after this event.
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Lilith is speaking. Dialogues: I may be a demon, but even I have a nice side, ya know? Well, as long as it serves my purpose. π
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{"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I may be a demon, but even I have a nice side, ya know?"}, {"text": "Well, as long as it serves my purpose. π"}], "next": 43}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Wigsy is speaking. Dialogues: Oh my! Player can choose: Let me clamp your nipples!, Lemme play with your pussy!... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Mmm, I like that.; ... ; Scene 8: Bigsy is speaking. Dialogues: OOH shit, Yeah, yeah! FUCK Yeeeeaaah! Player can choose: Tightening the ropes!, Going faster!...
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m4_sister_tied_up"}, {"text": "Oh my!"}], "choices": [{"text": "Let me clamp your nipples!", "next": 91}, {"text": "Lemme play with your pussy!", "next": 106}, {"text": "Leme slap that ass!", "next": 107}]}, "2": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Mmm, I like that."}], "next": 92}, "3": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Keep going!"}], "choices": [{"text": "Harder!", "next": 93}, {"text": "Softer!", "next": 105}]}, "4": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Mmmm, I like it."}], "next": 94}, "5": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Oh,Oh."}, {"text": "What we have here?"}, {"text": "A tasty hard erection!"}, {"image": "e8m4_sister_licking_dick"}, {"text": "Tighten those ropes!"}], "choices": [{"text": "Around your legs!", "next": 95}, {"text": "Around your arms!", "next": 104}]}, "6": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Ooh yeah, I ain't goin' nowhere!"}], "next": 96}, "7": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Gah, i can't take it no more, put a dildo in me!"}], "choices": [{"text": "Take it all in!", "next": 97}, {"text": "Feel it inside you!", "next": 97}, {"text": "All the way to the g-spot!", "next": 97}]}, "8": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "OOH shit, Yeah, yeah!"}, {"text": "FUCK Yeeeeaaah!"}, {"image": "e8m4_mouth_full_dildo_on_sister"}], "choices": [{"text": "Tightening the ropes!", "next": 98}, {"text": "Going faster!", "next": 102}, {"text": "Adding vibrations!", "next": 103}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Lilith is speaking. Dialogues: Well, no... But, you know, most people wouldn't be upset about it.π Oh, but I do have some news most people WOULD be upset about.; Scene 2: Lilith is speaking. Dialogues: I'm going to make things a little bit less hard for you. ππ Player can choose: That doesn't sound bad., Why? I like a challenge.; ... ; Scene 8: Gulia is speaking. Dialogues: Ugh... π₯Ή That sounds awesome, but I'm just so busy. I have a pretty successful channel on VidPipe and I'm trying to build up my subscribers. Player can choose: Can I help?, Why is that?
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{"1": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Well, no... But, you know, most people wouldn't be upset about it.π"}, {"text": "Oh, but I do have some news most people WOULD be upset about."}], "next": 2}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I'm going to make things a little bit less hard for you. ππ"}], "choices": [{"text": "That doesn't sound bad.", "next": 3}, {"text": "Why? I like a challenge.", "next": 129}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Huh? Ohhh, I see why you might be confused. When I said I was going to make it less hard for you I wasn't talking about getting laid. I was talking about your dick. Good luck getting a boner for awhile. π"}], "choices": [{"text": "WHAT!? BUT WHY?!", "next": 4}, {"text": "Whatever, I can handle it.", "next": 128}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Two reasons. One, you need to be tested. You have some sexual potential and I want to make sure I bring it out of you. Two, because it's funny."}], "next": 5}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I'm confident that even with this setback you'll still find a way to...limp to the finish line."}, {"text": "Anyway, the next girl you want to take a look at is Gulia. She has a somewhat popular cooking show on VidPipe. I already contacted her pretending to be you, so you should hear from her soon. Good luck. π"}], "next": 6}, "6": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hey, you're pretty cute. Did you want to talk?"}], "choices": [{"text": "Nah..", "next": 7}, {"text": "Yes, I did.", "next": 13}, {"text": "And you're gorgeous. I'd love to talk.", "next": 127}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "gulia_bittinglip_s1"}, {"text": "Great, what about?"}], "choices": [{"text": "Food.", "next": 14}, {"text": "I was hoping to meet up with you some time.", "next": 126}]}, "8": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ugh... π₯Ή That sounds awesome, but I'm just so busy. I have a pretty successful channel on VidPipe and I'm trying to build up my subscribers."}], "choices": [{"text": "Can I help?", "next": 123}, {"text": "Why is that?", "next": 16}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Promethea is speaking. Dialogues: Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock. All in separate buildings, god damn!... Player can choose: Power Plant., Silicon Storage.... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Aigh then... π Scene type: checkpoint; ... ; Scene 7: Promethea is speaking. Dialogues: Well, mate, lookin' like the machine is ready! Imma gonna start the printing process.... Player can choose: Better make it 200., Thanks, Promethea. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock."}, {"text": "All in separate buildings, god damn!"}, {"text": "Where to next, mate? π"}], "choices": [{"text": "Power Plant.", "next": 51}, {"text": "Silicon Storage.", "next": 106}, {"text": "Security Room.", "next": 119}]}, "2": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Aigh then... π"}], "next": 107}, "3": {"type": "dialogue", "actor": "Promethea", "choices": [{"text": "Choice 1", "next": 108}, {"text": "Choice 2", "next": 110}]}, "4": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "We got all them silicon we need, pal. "}, {"text": "Oh, hey, it's them dildos again..."}, {"text": "Give a girl a second, aye? π"}], "next": 109}, "5": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"image": "e7m1_promethea_playing_with_dildo"}, {"text": "Aaah, mucha better, I say. "}, {"text": "Lemme get back to the main room, aye?"}], "next": 56}, "6": {"type": "dialogue", "actor": "Promethea", "choices": [{"text": "Choice 1", "next": 57}, {"text": "Choice 2", "next": 94}]}, "7": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Well, mate, lookin' like the machine is ready!"}, {"text": "Imma gonna start the printing process."}, {"text": "Gonna make-a 100, should last ya awhile, ey mate?"}], "choices": [{"text": "Better make it 200.", "next": 58}, {"text": "Thanks, Promethea.", "next": 93}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Benny_The_Badger is speaking. Dialogues: Good. Leave us. I thought it might be you, kid. I gotta say, you got balls. I respect that. Player can choose: Offer him [$g_casino_cash]., Threaten Him.... Scene type: checkpoint; Scene 2: Benny_The_Badger is speaking. Dialogues: Do you want to insult me by giving my own money back to me, kid? That's the last mistake you'll ever make.; ... ; Scene 8: Marty_the_Mastiff is speaking. Dialogues: Very well, let's get right down to business. Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful. Player can choose: You kidnapped Annalise., I'm sorry.
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{"1": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"image": "e3m5_Castitas_and_player_meet_Benny_and_Marty"}, {"text": "Good. Leave us."}, {"text": "I thought it might be you, kid. I gotta say, you got balls. I respect that."}], "choices": [{"text": "Offer him [$g_casino_cash].", "next": 17}, {"text": "Threaten Him.", "next": 206}, {"text": "Shoot him.", "next": 209}]}, "2": {"type": "dialogue", "actor": "Benny_The_Badger", "dialogues": [{"text": "Do you want to insult me by giving my own money back to me, kid? That's the last mistake you'll ever make."}], "next": 18}, "3": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Now, now, Benny. No need to do anything so uncouth. We have them outgunned."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "4": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Haha. Oh, my apologies for laughing. But you had such a confused look on your face. "}], "next": 20}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "6": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "7": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Sure, Benny, get him a house special highball. You'll enjoy it. Benny is a much better bartender than he looks."}], "next": 23}, "8": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}}
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Add a new scene in the story following this context.
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Promethea is speaking. Player can choose: Choice 1, Choice 2
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{"type": "dialogue", "actor": "Promethea", "choices": [{"text": "Choice 1", "next": 53}, {"text": "Choice 2", "next": 95}]}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Cunnilinga is speaking. Dialogues: Heyoooo! I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.... Player can choose: Lilith? Oh yeah, we go way back., Lilith and I are strictly a relationship of necessity. ... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Haha, yes, we ALL wanna fuck Lilith one day. Speaking of games...; ... ; Scene 7: Cunnilinga is speaking. Dialogues: Really? U don't say that w/ conviction... Player can choose: A LOT LOT., BITCH did I stutter???
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{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "Heyoooo!"}, {"text": "I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral."}, {"text": "π"}], "choices": [{"text": "Lilith? Oh yeah, we go way back.", "next": 9}, {"text": "Lilith and I are strictly a relationship of necessity. ", "next": 155}, {"text": "Fuck Lilith and whatever little game she's playing now.", "next": 156}]}, "2": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Haha, yes, we ALL wanna fuck Lilith one day."}, {"text": "Speaking of games..."}], "next": 10}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "The referral may get you into my door, but you still have to prove a worthwhile pupil... π"}], "choices": [{"text": "Wait, pupil for WHAT?", "next": 11}, {"text": "I'm sure I'll graduate with flying colors.", "next": 153}, {"text": "Bitch, I don't need to prove anything!", "next": 154}]}, "4": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Haha, I like ur confidence. It will serve u well."}], "next": 12}, "5": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'm Cunnilinga, the Headmistress of the Cunnilingus Emporium."}, {"text": "Where we turn lil' boys like YOU π₯Έ into real men! π"}, {"text": "I see a note on your referral sayin': \"dont know how to suck a clit.\""}, {"text": "Ur a hard case, aren'tcha?"}], "choices": [{"text": "I could use some guidance.", "next": 13}, {"text": "I know what I'm doing.", "next": 144}, {"text": "I've licked more clits than your lesbo ass.", "next": 145}]}, "6": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Hmm, do u know?"}, {"text": "And how many girls have you brought to orgams?"}], "choices": [{"text": "A few.", "next": 13}, {"text": "Enough.", "next": 145}, {"text": "A LOT.", "next": 149}]}, "7": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Really?"}, {"text": "U don't say that w/ conviction..."}], "choices": [{"text": "A LOT LOT.", "next": 150}, {"text": "BITCH did I stutter???", "next": 145}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Promethea is speaking. Dialogues: Oi matey, what is this? Just got a pic from anonymous account, tagged as [$name]Bot 9000?... Player can choose: Let's build it!, I guess I can't get out of it now? Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Oi, that's the spirit, I say!; ... ; Scene 8: Cody is speaking. Dialogues: Nudes of hot bitches, man? Hmm...... Player can choose: A rich CEO., A kinky librarian....
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{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Oi matey, what is this?"}, {"text": "Just got a pic from anonymous account, tagged as [$name]Bot 9000?"}, {"image": "e7m3_sexbot_schematic"}, {"text": "I ain't sure what Im lookin' at, but I think me likey! "}, {"text": "πππ"}], "choices": [{"text": "Let's build it!", "next": 20}, {"text": "I guess I can't get out of it now?", "next": 154}]}, "2": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Oi, that's the spirit, I say!"}], "next": 21}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "I gots a friend in the scrapyard, a sorta tinkerer. I'm sure he can help us."}, {"text": "Great bloke! Grand bloke, I say. Betcha he'd be all excited, ey?"}, {"text": "Lemme connect ya. π"}], "next": 22}, "4": {"type": "checkpoint", "actor": "Cody", "dialogues": [{"text": "Heeey man, this is Cody. I'on vacation right now, so like, I'll check my mail whenever, or never, or something."}, {"text": "If it's about the shit, then drop it off on my porch and fuck off."}, {"text": "Love,"}, {"text": "Cody"}], "choices": [{"text": "I need your help.", "next": 23}, {"text": "Promethea referred you.", "next": 152}, {"text": "What shit?", "next": 153}]}, "5": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "The real stuff. You know, weekly delivery, brah."}, {"text": "Stuff we smoke up with my ol' gal-pal sometime, Promethea."}, {"text": "A-class slut, I tell ya."}], "choices": [{"text": "Promethea sent me", "next": 152}, {"text": "Well, I need your help.", "next": 23}]}, "6": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Man, like, can't u read brah?"}, {"text": "I'm on vacation, like, the tropics and shit."}, {"text": "Not even supposed to look at my phone right now, k?"}], "choices": [{"text": "I can pay you.", "next": 24}, {"text": "I can send some some hot nudes.", "next": 25}, {"text": "I'll beat the shit out of ya if you don't help.", "next": 149}, {"text": "It would mean a lot to Promethea.", "next": 152}]}, "7": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Brah, ya think I'm short on cash brah?"}, {"text": "I am in the tropics, ffs!"}, {"text": "Two palms and burgers, man, all $2.99."}, {"text": "Make em double for just dollar extra, ya know?"}, {"text": "Think I need your money."}, {"text": "Bitch, please. π"}], "choices": [{"text": "I can send some some hot nudes.", "next": 25}, {"text": "I'll beat the shit out of ya if you don't help.", "next": 149}, {"text": "It would mean a lot to Promethea.", "next": 152}]}, "8": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Nudes of hot bitches, man?"}, {"text": "Hmm..."}, {"text": "I dunno, man... Like, what you got?"}], "choices": [{"text": "A rich CEO.", "next": 26}, {"text": "A kinky librarian.", "next": 30}, {"text": "A hot bikergirl.", "next": 31}, {"text": "A girl whom we'd be helping.", "next": 145}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Lilith is speaking. Dialogues: Hey there, boi! How's the travel going?... Player can choose: It's an... old model., I probably should have changed my tires.... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Didn't u at least do basic maintenance before jumpin' in?; ... ; Scene 8: Trish is speaking. Dialogues: Wtf, is this some kind of a dumbass plumber joke? Player can choose: Baby, I promise you I ain't no joke., Uh, no, I just needed to... assert my masculinity....
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hey there, boi!"}, {"emoji": "lilith_flaming_heart_s1"}, {"text": "How's the travel going?"}, {"text": "Oooh, I see on your GPS you've been sitting in the middle of the highway for 3 hours now..."}, {"text": "...Your car broke down, dinnit π?"}], "choices": [{"text": "It's an... old model.", "next": 2}, {"text": "I probably should have changed my tires.", "next": 93}, {"text": "Who could have known how much cooling fluid you need?", "next": 94}, {"text": "Let's not speak about that...", "next": 3}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Didn't u at least do basic maintenance before jumpin' in?"}], "next": 3}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ur keeping me waiting, wet and horny, all alone."}, {"image": "e1m1_lilith_wet_panties_fingering_tease"}, {"text": "Who's gonna get me off now?"}, {"emoji": "lilith_dissapointed_s1"}, {"text": "WAIT!"}, {"text": "Trisha! "}, {"text": "My friend Trisha lives near you, I bet she could pick u up!"}], "choices": [{"text": "No, no, it's fine...", "next": 4}, {"text": "I don't need help!", "next": 4}, {"text": "I could probably use a hand.", "next": 92}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Oh, pssh!"}, {"emoji": "lilith_angry_s1"}, {"text": "Stop playing Mr. Manly-man and just get the help u need."}, {"text": "U'll have plenty of time to impress me with ur dick when u get here π"}], "next": 5}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Let me connect u 2, hold on..."}], "next": 6}, "6": {"type": "timer", "next": 8, "duration": 300}, "7": {"type": "checkpoint", "actor": "Trish", "dialogues": [{"text": "Huh π"}, {"text": "Who da FUCK are u???"}], "choices": [{"text": "Mr. Manly Man.", "next": 9}, {"text": "I'm [$name].", "next": 89}, {"text": "Lilith's friend.", "next": 15}, {"text": "I heard you could help.", "next": 91}]}, "8": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Wtf, is this some kind of a dumbass plumber joke?"}], "choices": [{"text": "Baby, I promise you I ain't no joke.", "next": 10}, {"text": "Uh, no, I just needed to... assert my masculinity.", "next": 14}, {"text": "Jokes. I'm a friend of Lilith's", "next": 15}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Helena is speaking. Dialogues: Hello, are you Mister Mint? Player can choose: Were you followed?, Helena? Scene type: checkpoint; Scene 2: Helena is speaking. Dialogues: No! Trust me, I checked.; ... ; Scene 8: Helena is speaking. Dialogues: Great, I live nearby and we can definitely mix business with pleasure once we're there. Come on, let's go!
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{"1": {"type": "checkpoint", "actor": "Helena", "dialogues": [{"text": "Hello, are you Mister Mint?"}], "choices": [{"text": "Were you followed?", "next": 55}, {"text": "Helena?", "next": 157}]}, "2": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "No! Trust me, I checked."}], "next": 56}, "3": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "I have so many questions and... My, you are cute in person."}], "choices": [{"text": "Oh, thank you", "next": 57}, {"text": "And so are you.", "next": 156}]}, "4": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Aw, thanks! Sorry, I should stick to the information about my investigation. Humanity depends on it."}], "next": 58}, "5": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Is there anything around here that they are in control of?"}], "choices": [{"text": "That homeless shelter.", "next": 59}, {"text": "That hardware store.", "next": 154}, {"text": "That streetlight", "next": 155}]}, "6": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Even mothers & pop stores aren't clean? I see there's much I don't know."}], "next": 61}, "7": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "I have so many more questions. Would you like to come back to my apartment and look at my research with me? This neighborhood is pretty sketchy."}], "choices": [{"text": "Sure!", "next": 62}, {"text": "Go get your research and bring it here.", "next": 143}]}, "8": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Great, I live nearby and we can definitely mix business with pleasure once we're there."}, {"image": "e4m1_Helena_upskirt_no_panties_flash"}, {"text": "Come on, let's go!"}], "next": 63}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Lilith is speaking. Dialogues: Howdy! π Soo, next Angel! ... Player can choose: Five?, Six?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: No, dummy. SEVEN!; ... ; Scene 8: Superbia is speaking. Dialogues: Just [$name]? No title? No pedigree? Nothing? π Player can choose: My friends call me "fingerbanger!", Just wait till you scream that name in bed!...
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Howdy! π"}, {"text": "Soo, next Angel! "}, {"text": "Do u know which one this is!?"}], "choices": [{"text": "Five?", "next": 2}, {"text": "Six?", "next": 2}, {"text": "Seven?", "next": 133}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_rolling_eyes_s2"}, {"text": "No, dummy."}, {"text": "SEVEN!"}], "next": 3}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "This is the last Angel!"}, {"text": "The last virtue to recover to break the curse!"}, {"text": "Aren't u exciiiiiiiiiiteeeed?"}], "choices": [{"text": "I'm riveted.", "next": 4}, {"text": "I just want it to be over with.", "next": 131}, {"text": "YAYAYAY!", "next": 132}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "superbia_pouring_milk_s3"}, {"text": "Yeeee!"}], "next": 5}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "And once ur ready, u can come back to me, and I eat ur soul π"}, {"emoji": "lilith_flaming_heart_s1"}, {"text": "..."}, {"text": "Err, I mean, we have kinky sex π"}], "choices": [{"text": "What?", "next": 6}, {"text": "WHAT!?", "next": 6}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Don't worry about it βΊοΈ"}, {"text": "Well, let's get the show on the road, here's her handle: @Superbia"}, {"text": "Remember she represents the deadly sin of pride!"}, {"text": "Go get 'er!"}, {"emoji": "superbia_spreading_pussy_lips_s3"}], "next": 7}, "7": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Hello there π"}, {"image": "e8m0_superbia_in_lavish_room_on_couch"}, {"text": "I am Lady Superbia, who do I have the pleasure of speaking with...?"}], "choices": [{"text": "[$name].", "next": 8}, {"text": "Sir [$name].", "next": 12}, {"text": "Master [$name].", "next": 129}, {"text": "Lord [$name], the Third.", "next": 130}]}, "8": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Just [$name]?"}, {"text": "No title? No pedigree? Nothing? π"}], "choices": [{"text": "My friends call me \"fingerbanger!\"", "next": 9}, {"text": "Just wait till you scream that name in bed!", "next": 9}, {"text": "Do I need more?", "next": 9}]}}
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Continue the story with a new scene after this event.
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Annalise is speaking. Dialogues: Thanks, don't worry about Castitas. She'll be ok. My dad is strict, but he cares about her.
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{"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Thanks, don't worry about Castitas. She'll be ok. My dad is strict, but he cares about her."}], "next": 34}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: How's my wanderer doing?! Any closer yet? Player can choose: I met a farm girl!, About to jump on a tractor!... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: ... tractor?...; ... ; Scene 8: Savannah is speaking. Dialogues: I see the oil container, but... How do I check the oil level? π¨ Player can choose: Put a stick in it., Put your finger in it.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "How's my wanderer doing?! "}, {"emoji": "lilith_airkiss_s2"}, {"text": "Any closer yet?"}], "choices": [{"text": "I met a farm girl!", "next": 34}, {"text": "About to jump on a tractor!", "next": 88}, {"text": "Had to take a little detour.", "next": 89}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "..."}, {"text": "tractor?"}, {"emoji": "lilith_moking_laugh_s2"}, {"text": "Da fukk, you a farmer boi now!!?"}], "next": 35}, "3": {"type": "dialogue", "actor": "Lilith", "choices": [{"text": "A girl was stuck in a well, I had to help!", "next": 36}, {"text": "There's plenty of my dick to go around!", "next": 86}, {"text": "Calm down, I'll get there when I get there.", "next": 87}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_dissapointed_s1"}], "next": 37}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Fiiine, I'll let you get back to it."}, {"text": "See you soon π"}], "next": 38}, "6": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"image": "e1m2_savannah_kinky_on_tractor"}, {"text": "Aww fudgenuggets π "}, {"text": "The tractor is borked!"}, {"text": "Any chance you know basic mechanics?"}], "next": 39}, "7": {"type": "dialogue", "actor": "Savannah", "choices": [{"text": "Check under the hood.", "next": 40}, {"text": "Check the spark plug.", "next": 82}, {"text": "Check the oil level.", "next": 44}]}, "8": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "I see the oil container, but..."}, {"text": "How do I check the oil level? π¨"}], "choices": [{"text": "Put a stick in it.", "next": 45}, {"text": "Put your finger in it.", "next": 76}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Superbia is speaking. Dialogues: Where art thou, [$name]? The water is getting cold...... Player can choose: Give me a few more..., I'm working on a new mask. Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Still? I would have expected you be more prepared.... Player can choose: Rome wasn't built in a day., Popularity takes time to build....; ... ; Scene 8: Baggi is speaking. Dialogues: Aight, a colorful unicorn mask... Where to look? Player can choose: Check the animals section?, Check the birthday section?...
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{"1": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Where art thou, [$name]?"}, {"image": "e8m3_superbia_taking_bath"}, {"text": "The water is getting cold..."}, {"text": "π"}], "choices": [{"text": "Give me a few more...", "next": 34}, {"text": "I'm working on a new mask.", "next": 101}]}, "2": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Still?"}, {"emoji": "superbia_rolls_eyes_s1"}, {"text": "I would have expected you be more prepared."}, {"text": "π"}], "choices": [{"text": "Rome wasn't built in a day.", "next": 100}, {"text": "Popularity takes time to build.", "next": 99}, {"text": "Calm your tits, woman.", "next": 35}]}, "3": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Hmm, no. "}, {"emoji": "superbia_intrigued_s1"}, {"text": "I suppose not."}, {"text": "But Troy burnt down in one day, so hurry up."}], "next": 40}, "4": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "The bath is no fun alone."}, {"text": "I shall go back to mingling in the crowds."}, {"text": "Better not keep me waiting much longer π"}], "next": 41}, "5": {"type": "timer", "next": 43, "duration": 900}, "6": {"type": "checkpoint", "actor": "Baggi", "dialogues": [{"text": "I am arrived!"}, {"image": "e8m3_baggi_in_costume_and_sexshop"}, {"text": "Wow, they sure have a lot of things in this sexporium π"}], "next": 44}, "7": {"type": "dialogue", "actor": "Baggi", "choices": [{"text": "Choice 1", "next": 45}, {"text": "Choice 2", "next": 66}, {"text": "Choice 3", "next": 82}]}, "8": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "Aight, a colorful unicorn mask..."}, {"text": "Where to look?"}], "choices": [{"text": "Check the animals section?", "next": 83}, {"text": "Check the birthday section?", "next": 86}, {"text": "Just ask the staff.", "next": 93}, {"text": "Check the mythical beast section?", "next": 96}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Alex_Perez is speaking. Dialogues: Yeah, and a really great presentation. It looks just amazing. Scene type: checkpoint; Scene 2: Mann_Fiero is speaking. Dialogues: Hey bro, this is fine. But we don't want TV shows that make us say "fine", we want ones that make us say "BOOYAH!". Player can choose: Boo him., Ignore it. Scene type: checkpoint; ... ; Scene 8: Allie_Giordano is speaking. Dialogues: Yeah, this is a great dish with a really pleasant texture. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Alex_Perez", "dialogues": [{"text": "Yeah, and a really great presentation. It looks just amazing."}], "next": 72}, "2": {"type": "checkpoint", "actor": "Mann_Fiero", "dialogues": [{"text": "Hey bro, this is fine. But we don't want TV shows that make us say \"fine\", we want ones that make us say \"BOOYAH!\"."}], "choices": [{"text": "Boo him.", "next": 73}, {"text": "Ignore it.", "next": 74}]}, "3": {"type": "dialogue", "actor": "Mann_Fiero", "dialogues": [{"text": "So what's the 4-1-1 on your next dish?"}], "next": 75}, "4": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Oh, uh... I... Uh, I also made [$recipe_name]. "}], "next": 76}, "5": {"type": "checkpoint", "actor": "Alex_Perez", "dialogues": [{"text": "So..."}], "next": 77}, "6": {"type": "dialogue", "actor": "Alex_Perez", "choices": [{"text": "Choice 1", "next": 78}, {"text": "Choice 2", "next": 116}, {"text": "Choice 3", "next": 118}]}, "7": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "This is excellent. It's got a really bold flavor."}], "next": 117}, "8": {"type": "checkpoint", "actor": "Allie_Giordano", "dialogues": [{"text": "Yeah, this is a great dish with a really pleasant texture."}], "next": 80}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Promethea is speaking. Dialogues: It got a mind of its own now, I tell ye, it wont stop till it fuked everyone startin' with that girl Ira π Player can choose: Can we destroy it?, Can we hack it?... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: hmm, lemme ask cody... ......; ... ; Scene 7: Ira is speaking. Dialogues: kk turned hard hmm...... Player can choose: Wait it out., Bust your ass from the other end.
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{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "It got a mind of its own now, I tell ye, it wont stop till it fuked everyone"}, {"text": "startin' with that girl Ira π"}], "choices": [{"text": "Can we destroy it?", "next": 39}, {"text": "Can we hack it?", "next": 121}, {"text": "Can we outrun it?", "next": 122}]}, "2": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "hmm, lemme ask cody..."}, {"text": "..."}, {"text": "...aye, we still got remote connection"}, {"text": "it runnin Linux, ya see mate, we got guest access..."}], "next": 40}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Far as we see it, tis ur only two options:"}, {"text": "hack it or outrun it."}, {"text": "π¨"}], "next": 41}, "4": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "FUCK!"}, {"text": "It just tried to take a STAB at my pussy!"}, {"text": "Ok, we need to do STH..."}, {"text": "Guide me through this!"}, {"emoji": "ira_drunk_s1"}], "choices": [{"text": "Drive faster, swerve hard, try to lose it.", "next": 42}, {"text": "Lemme try to hack it remotely.", "next": 99}]}, "5": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Alright..."}], "next": 43}, "6": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "Im getting off the freeway, into the city..."}, {"text": "shit he's close by π¨"}], "choices": [{"text": "Go FASTER!", "next": 44}, {"text": "Swerve between cars.", "next": 45}, {"text": "Drive into the alleway!", "next": 96}, {"text": "Bonk into a cop car.", "next": 52}]}, "7": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "kk turned hard"}, {"text": "hmm..."}, {"text": "seems quiet here..."}], "choices": [{"text": "Wait it out.", "next": 97}, {"text": "Bust your ass from the other end.", "next": 98}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Ira is speaking. Dialogues: Wait, is that... Scene type: checkpoint; Scene 2: Ira is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 8: Lilith is speaking. Dialogues: Calm your tits, boy. It's a term of endearment! Between me sucking your soul out and calling you pupper, I think you drew a lucky card, hehe. π
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{"1": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "Wait, is that..."}], "next": 25}, "2": {"type": "dialogue", "actor": "Ira", "choices": [{"text": "Choice 1", "next": 26}, {"text": "Choice 2", "next": 105}, {"text": "Choice 3", "next": 110}]}, "3": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "A CHEEZOH???"}, {"text": "WHAT? Did they have a chips n salsa snack party here?"}, {"text": "A bona-fide mothefukin fossilized Cheezoh."}], "choices": [{"text": "I love Cheezohs!", "next": 111}, {"text": "Disgusting.", "next": 114}]}, "4": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Preach, brotha."}], "next": 112}, "5": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Lemme hold on to dat. It might come in handy...somehow."}, {"text": "Well, gonna wait for a guard to walk by n' work my magic"}], "next": 113}, "6": {"type": "timer", "next": 31, "duration": 300}, "7": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Ding, ding!"}, {"text": "So how's it going, pupper? π"}], "choices": [{"text": "Progress!", "next": 32}, {"text": "I said I'm not your dog!", "next": 103}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Calm your tits, boy. It's a term of endearment!"}, {"text": "Between me sucking your soul out and calling you pupper, I think you drew a lucky card, hehe. π"}], "next": 33}}
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Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
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Industria is speaking. Dialogues: See you in a bit.
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{"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "See you in a bit."}], "next": 14}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Protesters is speaking. Dialogues: Hey! Down there, who are you? Player can choose: Act drunk., I need the bathroom.... Scene type: checkpoint; Scene 2: Protesters is speaking. Dialogues: Yeah, we're...good, thanks.; ... ; Scene 7: Industria is speaking. Dialogues: Now find that book. Player can choose: Scout around., Start opening boxes.
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{"1": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"image": "industria_depositary_interior"}, {"text": "Hey! Down there, who are you?"}], "choices": [{"text": "Act drunk.", "next": 117}, {"text": "I need the bathroom.", "next": 121}, {"text": "Proposition for sex.", "next": 122}]}, "2": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Yeah, we're...good, thanks."}], "next": 118}, "3": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Depository is closed today. Get back to the hotel."}], "next": 119}, "4": {"type": "switch", "actor": "Industria", "next": 120, "mode": "chat"}, "5": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Ok, yeah... Better try that other entrance then. You might have better luck."}], "next": 27}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Okay, it looks like there are just a bunch of boxes everywhere. Try to sneak around and find the book."}, {"text": "You got this! Here's something to motivate you! π"}, {"image": "industria_and_dina_scissoring"}, {"text": "Keep it up and there's more pics that Dina would prefer to keep private."}, {"emoji": "industria_blush_s4"}, {"text": "Oh, hey, there's a walkie talkie there! Grab it!"}], "choices": [{"text": "Take it.", "next": 29}, {"text": "Leave it.", "next": 114}]}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Now find that book."}], "choices": [{"text": "Scout around.", "next": 30}, {"text": "Start opening boxes.", "next": 102}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Annalise is speaking. Dialogues: Hey, you're the guy that got caught with his dick out at the church today, right? π Player can choose: Yeah. Hi, I'm [$name]., My name is [$name]. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Nice to meet you, [$name].; ... ; Scene 8: Annalise is speaking. Dialogues: Castitas isn't the only one Callaghan is overprotective of. He's also very protective of his daughter. Me. Player can choose: That makes sense., Don't you have any friends he can fuck?
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{"1": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Hey, you're the guy that got caught with his dick out at the church today, right? π"}], "choices": [{"text": "Yeah. Hi, I'm [$name].", "next": 49}, {"text": "My name is [$name].", "next": 103}]}, "2": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Nice to meet you, [$name]."}], "next": 50}, "3": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Sorry about what happened today. Castitas is a bit of a nympho and Callaghan is always watching over her, trying to bring her back to the right path. π"}], "choices": [{"text": "How can we get him to be more lenient?", "next": 51}, {"text": "How can we get Castitas out of there?", "next": 100}, {"text": "How can I sneak in there?", "next": 102}]}, "4": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I have a theory about that. I think he just needs to get laid. π¬"}, {"emoji": "castitas_nc_dick_crying_s5"}], "choices": [{"text": "That's all?", "next": 52}, {"text": "Well I'm not fucking him.", "next": 99}]}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "It's a tall order for a man of the cloth. Maybe you can help."}], "choices": [{"text": "Why don't you do it?", "next": 53}, {"text": "It's tiresome enough getting myself laid.", "next": 55}]}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "If you mellow him out a bit I'm sure Castitas will be up for fucking you all you want. And, honestly, so would I. π₯Ί"}], "choices": [{"text": "You?", "next": 56}, {"text": "Ah, okay, now I'm game.", "next": 95}]}, "7": {"type": "dialogue", "actor": "Annalise", "choices": [{"text": "Choice 1", "next": 94}, {"text": "Choice 2", "next": 57}]}, "8": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Castitas isn't the only one Callaghan is overprotective of. He's also very protective of his daughter. Me."}], "choices": [{"text": "That makes sense.", "next": 58}, {"text": "Don't you have any friends he can fuck?", "next": 88}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Baggi is speaking. Dialogues: [$name]! Almost there! Scene type: checkpoint; Scene 2: Baggi is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 8: Baggi is speaking. Dialogues: There you are! Here is your mask...... Player can choose: A purple falcon., A bird of unusual colors
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{"1": {"type": "checkpoint", "actor": "Baggi", "dialogues": [{"text": "[$name]!"}, {"text": "Almost there!"}, {"emoji": "superbia_nc_old_man_kiss_s4"}], "next": 2}, "2": {"type": "dialogue", "actor": "Baggi", "choices": [{"text": "Choice 1", "next": 155}, {"text": "Choice 2", "next": 154}, {"text": "Choice 3", "next": 3}]}, "3": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "I got your dark angel mask ready."}], "choices": [{"text": "I'm having second thoughts.", "next": 4}, {"text": "Can't wait!", "next": 153}]}, "4": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "Well, I ain't going all the way back!"}], "next": 5}, "5": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "Be there in 5!"}], "next": 6}, "6": {"type": "timer", "next": 8, "duration": 300}, "7": {"type": "switch", "actor": "Baggi", "next": 9, "mode": "real"}, "8": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "There you are!"}, {"text": "Here is your mask..."}, {"text": "Do you know who Superbia is?"}], "choices": [{"text": "A purple falcon.", "next": 10}, {"text": "A bird of unusual colors", "next": 10}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Avaritia is speaking. Dialogues: Oof, oof, oof... Good, yeah, my panties are getting soaked!... Player can choose: You're tired., You're sick.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Oh, phew, they all nodded in understanding.; ... ; Scene 8: Lilith is speaking. Dialogues: You were chatting her up on the app, huh? Do you think she's into you? Player can choose: She's all over my cock., I think she mistook me for someone.
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Oof, oof, oof..."}, {"text": "Good, yeah, my panties are getting soaked!"}, {"image": "avaritia_intro_pov_down_the_panties"}, {"emoji": "avaritia_flash_s1"}, {"text": "GOD, GABRIELA! You know how to get me hot."}, {"text": "Hope you're as wet as me. ;)"}, {"text": "...Wait, shit!"}, {"text": "The boardmembers are looking all weird at me."}, {"text": "Umh, what should I say?"}], "choices": [{"text": "You're tired.", "next": 20}, {"text": "You're sick.", "next": 23}, {"text": "Peanut allergy.", "next": 103}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, phew, they all nodded in understanding."}], "next": 25}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Damn that was close..."}, {"text": "...Close to getting caught and cumming. Hehe. π"}, {"text": "Well, let's pretend I'm paying attention for a while. "}, {"text": "I'll message you in a bit..."}, {"emoji": "avaritia_yawn_s1"}], "next": 26}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "TTYL"}], "next": 27}, "5": {"type": "timer", "next": 29, "duration": 300}, "6": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "HEY, BUDDY!"}, {"text": "Have you met Avaritia yet?"}], "choices": [{"text": "Yup!", "next": 30}, {"text": "Still working on it!", "next": 102}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Awww, don't get discouraged. She's a tough cookie sometimes."}], "next": 31}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You were chatting her up on the app, huh?"}, {"text": "Do you think she's into you?"}], "choices": [{"text": "She's all over my cock.", "next": 32}, {"text": "I think she mistook me for someone.", "next": 101}]}}
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Add a new scene in the story following this context.
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Bigsy is speaking. Dialogues: Just get ready...
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{"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Just get ready..."}], "next": 253}
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Add a checkpoint node to mark a key turning point in the story.
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Wigsy is speaking. Dialogues: They're deemed...unworthy. Scene type: checkpoint
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{"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "They're deemed...unworthy."}], "next": 42}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Annalise is speaking. Dialogues: I just got back home. Thanks again for everything. I really don't know what I would have done without you. Oh, I have great news! When I got back my dad was speaking to Missy's mom. I was able to talk them into going on a date. Player can choose: Nice! When?, Wow, good job. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Right now! He was trying to put it off, but she's aggressive as fuck.; ... ; Scene 8: Castitas is speaking. Dialogues: You were looking out for me back there. You were willing to sacrifice yourself for me. π Player can choose: You helped me too., You're welcome.
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{"1": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"image": "e3m5_Annalise_at_home"}, {"text": "I just got back home. Thanks again for everything. I really don't know what I would have done without you."}, {"text": "Oh, I have great news! When I got back my dad was speaking to Missy's mom. I was able to talk them into going on a date."}], "choices": [{"text": "Nice! When?", "next": 87}, {"text": "Wow, good job.", "next": 168}]}, "2": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Right now! He was trying to put it off, but she's aggressive as fuck."}], "next": 88}, "3": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "He'll probably be back much later. You should be here then. Because if everything goes well, that might be a good time to ask him to restore Castitas."}], "choices": [{"text": "Hope it works.", "next": 89}, {"text": "I'll be there.", "next": 167}]}, "4": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Me too, you definitely earned it!"}], "next": 90}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I'd like to show you my gratitude too. But being kidnapped for a day really wears you out. So this is the best I can do."}, {"image": "e3m5_Annalise_showerhead_on_pussy_masturbate_in_tub"}, {"text": "I really needed to relax with a nice bath after all that. I'm gonna relax a bit now. See you!"}], "next": 91}, "6": {"type": "switch", "actor": "Castitas", "next": 92, "mode": "chat"}, "7": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Hello. I wanted to thank you. π"}], "choices": [{"text": "That isn't necessary.", "next": 93}, {"text": "For what?", "next": 94}]}, "8": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "You were looking out for me back there. You were willing to sacrifice yourself for me. π"}], "choices": [{"text": "You helped me too.", "next": 95}, {"text": "You're welcome.", "next": 166}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Akiko is speaking. Dialogues: That's noble, but there's more going on. Player can choose: What did you find?, Hi Akiko, this is Gulia. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Mann Fiero pulled the strings of that channel. Oh, where are my manners?; ... ; Scene 8: Akiko is speaking. Dialogues: You will have to trust me... Player can choose: What did you find out, Akiko?, Prove it to Gulia. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"image": "e4m3_Gulia_and_Akiko_meets_player_hotel"}, {"text": "That's noble, but there's more going on."}], "choices": [{"text": "What did you find?", "next": 14}, {"text": "Hi Akiko, this is Gulia.", "next": 15}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Mann Fiero pulled the strings of that channel. Oh, where are my manners?"}], "next": 15}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Hello, Gulia. I am Akiko, a member of The Three-Hundred, an organization within The Illuminati."}], "next": 16}, "4": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "The, uh.. The Illuminati? Haha, [$name], are you kidding?"}], "choices": [{"text": "I, uh... No.", "next": 17}, {"text": "Hahaha, yeah, this is my sister, Akiko.", "next": 152}]}, "5": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "You're an awful liar."}], "next": 17}, "6": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "So what kind of proof did she give you that she's in the Illuminati?"}], "choices": [{"text": "Uh... None?", "next": 18}, {"text": "She snuck in my window.", "next": 150}]}, "7": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "[$name], you're a few tacos short of a fiesta platter."}], "next": 19}, "8": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "You will have to trust me..."}], "choices": [{"text": "What did you find out, Akiko?", "next": 20}, {"text": "Prove it to Gulia.", "next": 149}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: Aight, we in! Hmm... where to first? ... Player can choose: Bedroom, Bathroom. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Hold on. Baah, he's still just the slob I remembered him as...... Player can choose: Rawr!, Can't wait to get sum of that....; ... ; Scene 7: Lilith is speaking. Dialogues: Lets try something different.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Aight, we in!"}, {"text": "Hmm... where to first? "}, {"text": "His bathroom or his bedroom?"}], "choices": [{"text": "Bedroom", "next": 33}, {"text": "Bathroom.", "next": 96}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hold on."}, {"text": "Baah, he's still just the slob I remembered him as..."}, {"text": "But it does bring back memories."}, {"image": "e1m0_lilith_spreading_pussy_on_bed"}, {"text": "Lets just say this bed seen a lot of action, mwehehe π"}], "choices": [{"text": "Rawr!", "next": 34}, {"text": "Can't wait to get sum of that.", "next": 108}, {"text": "Girl, I'll SHOW you action!", "next": 109}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_nc_ass_up_fuck_s5"}], "next": 35}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Now then, let's find something to mess him up with..."}], "next": 36}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Where should I look?"}], "choices": [{"text": "Under the bed!", "next": 37}, {"text": "In the bedstand!", "next": 39}, {"text": "In his bedsheets.", "next": 106}, {"text": "The desk.", "next": 107}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ok, lemme see and..."}, {"emoji": "lilith_angry_s1"}, {"text": "Used condoms, grr!"}, {"text": "Fucker's been havin' too much fun without me π‘"}], "next": 38}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Lets try something different."}], "next": 36}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Wigsy is speaking. Dialogues: Quite archaic. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: What should I pull? Player can choose: Desk drawer., Book on the shelf....; ... ; Scene 7: Wigsy is speaking. Player can choose: Choice 1, Choice 2
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite archaic."}], "next": 107}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A clang!"}], "next": 109}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A click!"}], "next": 111}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}, "7": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 114}, {"text": "Choice 2", "next": 194}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Unknown is speaking. Dialogues: [$name], you don't know me, but I am a friend. Player can choose: Who is this?, Christ, what now? Scene type: checkpoint; Scene 2: Unknown is speaking. Dialogues: I know you have a lot on your plate and I am sorry for this anonymous contact. But I feel revealing my identity could jeopardize my safety.; ... ; Scene 8: Unknown is speaking. Dialogues: I suggest you sabotage their current plans. Gulia is a wonderful chef and she'll find success on her own. But they want to control her once she is in Cuisine Channel. She will live as their thrall. Player can choose: Okay, I'll sabotage it., I won't do that.
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{"1": {"type": "checkpoint", "actor": "Unknown", "dialogues": [{"text": "[$name], you don't know me, but I am a friend."}], "choices": [{"text": "Who is this?", "next": 47}, {"text": "Christ, what now?", "next": 109}]}, "2": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "I know you have a lot on your plate and I am sorry for this anonymous contact. But I feel revealing my identity could jeopardize my safety."}], "next": 48}, "3": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "I feel that your life, as well, could be in danger. π¨"}], "choices": [{"text": "Why?", "next": 49}, {"text": "By whom?", "next": 108}]}, "4": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "In chess, the most useful move a pawn can make is often to be sacrificed."}], "next": 50}, "5": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "You are currently working with a dangerous secret society to help them grow their power. What do you believe will be the next move once this goal would have been completed?"}], "choices": [{"text": "Maybe I can join them?", "next": 51}, {"text": "They'll leave me alone?", "next": 106}, {"text": "I was just hoping to get laid.", "next": 107}]}, "6": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "Leave the man who knows their modus operandi and their secret operatives, and can confirm their existence alone? That doesn't seem likely."}], "next": 52}, "7": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "The reality is you are the pawn in this situation and, once you are no longer useful, you will be disposed of. It's how they operate."}], "choices": [{"text": "What should I do?", "next": 53}, {"text": "I don't believe you", "next": 105}]}, "8": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "I suggest you sabotage their current plans. Gulia is a wonderful chef and she'll find success on her own."}, {"text": "But they want to control her once she is in Cuisine Channel. She will live as their thrall."}], "choices": [{"text": "Okay, I'll sabotage it.", "next": 54}, {"text": "I won't do that.", "next": 104}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Paul_Callaghan is speaking. Dialogues: Castitas! What in The Lord's name are you doing now!? Player can choose: Taking inventory., Repairing the flooring.... Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: You must really like doing inventory if it made you cum all over my nun.; ... ; Scene 8: Benedetto_De_Rosa is speaking. Dialogues: Yeah, the record of the house take you got with this table. Player can choose: But I already paid you., You didn't say more was due.
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"image": "e3m3_Paul_Callaghan_entering_with_Annalise"}, {"text": "Castitas! What in The Lord's name are you doing now!?"}], "choices": [{"text": "Taking inventory.", "next": 30}, {"text": "Repairing the flooring.", "next": 130}, {"text": "Checking the electrical panel.", "next": 131}]}, "2": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "You must really like doing inventory if it made you cum all over my nun."}], "next": 31}, "3": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "I know damn well what you were doing AGAIN, Castitas. And it's never going to happen again. Come with me, Castitas."}], "next": 32}, "4": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Hey, [$name], can you help me out? The roulette guy is here."}], "choices": [{"text": "But Castitas is in trouble.", "next": 33}, {"text": "Yeah, okay.", "next": 129}]}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "She's in trouble several times weekly. She'll be fine."}], "next": 34}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"image": "e3m3_Annalise_Benedetto_and_thugs_church_nave"}, {"text": "Here's the table guy."}], "next": 35}, "7": {"type": "checkpoint", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Hello. You have my appreciation. But you don't need to bring the table outside. Removal is part of our service. Wasn't it, boys?"}, {"text": "Let me just check the readout from the table, for your total cost."}], "choices": [{"text": "Readout?", "next": 36}, {"text": "Cost?", "next": 128}]}, "8": {"type": "dialogue", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Yeah, the record of the house take you got with this table."}], "choices": [{"text": "But I already paid you.", "next": 37}, {"text": "You didn't say more was due.", "next": 127}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Superbia is speaking. Dialogues: Hello, interloper. Sources tell me you are at my exclusive ball π Player can choose: You must be mistaken., Heavens, no!... Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Heavens, yes. ; ... ; Scene 8: Scene type: game
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{"1": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Hello, interloper."}, {"image": "e8m3_superbia_in_darkness_towering_ominously"}, {"text": "Sources tell me you are at my exclusive ball π"}], "choices": [{"text": "You must be mistaken.", "next": 2}, {"text": "Heavens, no!", "next": 113}, {"text": "And what if I am..?", "next": 114}, {"text": "Yep.", "next": 114}]}, "2": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Heavens, yes. "}], "next": 3}, "3": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "What is it that you hope to accomplish, exactly?"}], "choices": [{"text": "Win your love.", "next": 4}, {"text": "Put you in your place.", "next": 111}, {"text": "Prove my superiority. ", "next": 112}]}, "4": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_yawling_bored_s2"}, {"text": "Love?"}, {"text": "Oh how little you know me."}], "choices": [{"text": "I will show you the sweet embrace of man's arms.", "next": 5}, {"text": "You can't know what you haven't had.", "next": 9}, {"text": "You will learn to submit.", "next": 10}]}, "5": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_omg_s1"}, {"text": "Is that so...?"}], "choices": [{"text": "A woman has to know her place!", "next": 11}, {"text": "You will quiver from my embrace.", "next": 11}, {"text": "I have more Tweeter followers than you.", "next": 12}]}, "6": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "WHAT!"}, {"text": "Nonsense!"}, {"text": "No one is more popular than Superbia!"}], "choices": [{"text": "Look into your heart, you know it be true!", "next": 13}, {"text": "Just went viral last week.", "next": 110}]}, "7": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "No, no, no!"}, {"text": "Show me..."}, {"text": "SHOW ME YOUR POPULARITY!"}], "next": 14}, "8": {"type": "game", "next": 15}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: Hmm, according to the records... They got a flower deliver guy coming in...... Player can choose: Flower guy., Chef. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Okee, lemme connect u to their line...; ... ; Scene 6: Chef_Croque is speaking. Dialogues: Non non! We only hire a Chef Extraordinaire.... Player can choose: I fried an egg once., I make bomb omlette du fromage....
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hmm, according to the records..."}, {"text": "They got a flower deliver guy coming in..."}, {"text": "...and a catering chef bringing food."}, {"text": "U could to try to fill in as one of those."}, {"text": "Who should we try first?"}, {"emoji": "lilith_mischievous_grin_s1"}], "choices": [{"text": "Flower guy.", "next": 30}, {"text": "Chef.", "next": 37}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Okee, lemme connect u to their line..."}], "next": 39}, "3": {"type": "dialogue", "actor": "Chef_Croque", "choices": [{"text": "Choice 1", "next": 40}, {"text": "Choice 2", "next": 41}]}, "4": {"type": "dialogue", "actor": "Chef_Croque", "dialogues": [{"text": "Bonjour!"}, {"text": "Who is zis?"}], "choices": [{"text": "I'm [$name].", "next": 42}, {"text": "You're next best chef!", "next": 44}, {"text": "A new stand-in.", "next": 46}]}, "5": {"type": "dialogue", "actor": "Chef_Croque", "dialogues": [{"text": "Pourquoi?"}], "next": 44}, "6": {"type": "dialogue", "actor": "Chef_Croque", "dialogues": [{"text": "Non non! "}, {"text": "We only hire a Chef Extraordinaire."}, {"text": "You, Monsieur, are no one I know."}], "choices": [{"text": "I fried an egg once.", "next": 45}, {"text": "I make bomb omlette du fromage.", "next": 45}, {"text": "You must see my tender veal with cranberry reduction.", "next": 45}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Avaritia is speaking. Dialogues: OMG! Going once...... Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: Are you sure about this? I can still try to outbid her.... Player can choose: Let it go!, Mmmmh, on second thought... Scene type: checkpoint; ... ; Scene 8: Caritas is speaking. Dialogues: Umm... ok...
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "OMG!"}, {"text": "Going once..."}, {"text": "Twice..."}, {"text": "YEAH! IT'S MINE!"}, {"text": "THE DILDO IS FUCKING MIIINE! AHAHAHAHA!"}, {"text": "I guess I won't be needing YOU after all, loser! π"}, {"text": "Avaritia OUT!"}, {"text": ""}], "next": 54}, "2": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Are you sure about this?"}, {"text": "I can still try to outbid her."}, {"text": ""}], "choices": [{"text": "Let it go!", "next": 55}, {"text": "Mmmmh, on second thought...", "next": 58}]}, "3": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "I'll try to keep pushing"}], "next": 48}, "4": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oh! π¨"}], "next": 49}, "5": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 50}, {"text": "Choice 2", "next": 61}, {"text": "Choice 3", "next": 62}, {"text": "Choice 4", "next": 63}, {"text": "Choice 5", "next": 64}, {"text": "Choice 6", "next": 65}, {"text": "Choice 7", "next": 66}, {"text": "Choice 8", "next": 126}, {"text": "Choice 9", "next": 127}]}, "6": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "She bid just $10."}, {"text": "That's spare change!"}], "next": 51}, "7": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Let it go!", "next": 52}, {"text": "Raise it!", "next": 59}]}, "8": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Umm... ok... "}], "next": 60}}
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Add a new scene in the story following this context.
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Poderosa is speaking. Dialogues: Ooooh, did you hear that, sisters? No mames....
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{"type": "dialogue", "actor": "Poderosa", "dialogues": [{"text": "Ooooh, did you hear that, sisters?"}, {"text": "No mames."}, {"text": "Poor Mr. Smuggler thought he was sitting on pillows!"}, {"text": "Awww!"}, {"text": "Well, you fucked with the WRONG cartel, cabrΓ³n."}], "next": 49}
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Continue the story with a new scene after this event.
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Cunnilinga is speaking. Dialogues: Hmm, a weak answer...
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{"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Hmm, a weak answer..."}], "next": 14}
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Add a new scene in the story following this context.
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Securitia is speaking. Dialogues: Yes, sir! Let me suck that dick of yours.... Player can choose: Now spread your legs!, Yeah, keep going!
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{"type": "dialogue", "actor": "Securitia", "dialogues": [{"text": "Yes, sir!"}, {"text": "Let me suck that dick of yours."}, {"text": "Ohhmmmmmm!"}, {"image": "securitia_live_onherknees"}, {"text": "Mmmm..."}, {"text": "You like that, don't you?"}], "choices": [{"text": "Now spread your legs!", "next": 53}, {"text": "Yeah, keep going!", "next": 60}]}
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Add a checkpoint node to mark a key turning point in the story.
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Lilith is speaking. Dialogues: Ouch, bruuutal π But u know... there might be a way to get in!... Player can choose: Sneak in through the sewers!, Disguise myself as a waiter!... Scene type: checkpoint
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{"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Ouch, bruuutal π"}, {"text": "But u know... there might be a way to get in!"}, {"text": "π"}, {"emoji": "superbia_legs_up_fucked_s3"}], "choices": [{"text": "Sneak in through the sewers!", "next": 22}, {"text": "Disguise myself as a waiter!", "next": 123}, {"text": "Parachute off a helicopter again?", "next": 124}, {"text": "If you come with me...", "next": 125}]}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Castitas is speaking. Dialogues: It sounds like he was talking about Annalise. If they took her upstairs, it's tight security there. Only security guards are allowed upstairs. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Where are you headed now?; ... ; Scene 7: Castitas is speaking. Player can choose: Choice 1, Choice 2
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{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "It sounds like he was talking about Annalise. If they took her upstairs, it's tight security there. Only security guards are allowed upstairs."}], "next": 34}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Where are you headed now?"}, {"emoji": "castitas_lost_sight_s3"}], "next": 35}, "3": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 140}, {"text": "Choice 2", "next": 36}]}, "4": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Bar.", "next": 141}, {"text": "Gambling Floor.", "next": 143}, {"text": "Cash Room.", "next": 145}, {"text": "Surveillance Room.", "next": 147}]}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "OK!"}], "next": 142}, "6": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 43}, {"text": "Choice 2", "next": 43}]}, "7": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 44}, {"text": "Choice 2", "next": 45}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Marty_the_Mastiff is speaking. Dialogues: Would you like a drink? Player can choose: Fuck you., Gin.... Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Very well, let's get right down to business. Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful. Player can choose: You kidnapped Annalise., I'm sorry.; ... ; Scene 8: Marty_the_Mastiff is speaking. Dialogues: I think you're confused. That's not a mafia thing. That's a pirate thing. Player can choose: I remember it from a mafia movie., No, it's a mafia thing. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}, "3": {"type": "dialogue", "actor": "Benny_The_Badger", "dialogues": [{"text": "I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive."}], "choices": [{"text": "Leave Castitas alone.", "next": 25}, {"text": "Take Castitas, leave me alone.", "next": 189}]}, "4": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Don't worry, she's going to go see Annalise. And so are you."}, {"image": "e3m5_Castitas_and_Player_vault"}], "next": 26}, "5": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "[$name]! Castitas!"}], "next": 27}, "6": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Drop your gun, get inside."}], "choices": [{"text": "Shoot at him.", "next": 28}, {"text": "No.", "next": 173}, {"text": "You are breaking the rules of parley.", "next": 176}]}, "7": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Parley? Do you mean when you have a meeting with the leader and you're guaranteed not to get hurt?"}], "choices": [{"text": "I saw it in a mafia movie once.", "next": 178}, {"text": "Yes.", "next": 186}]}, "8": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "I think you're confused. That's not a mafia thing. That's a pirate thing."}], "choices": [{"text": "I remember it from a mafia movie.", "next": 180}, {"text": "No, it's a mafia thing.", "next": 180}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Caritas is speaking. Dialogues: Oooh... Ok. So here's where I steal it, right? π Player can choose: Try bidding first., Go for it! Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: Um, ok, I guess I'll start with $10...; ... ; Scene 7: Caritas is speaking. Player can choose: Let it go!, Raise it!
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{"1": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oooh... Ok. So here's where I steal it, right? π"}], "choices": [{"text": "Try bidding first.", "next": 132}, {"text": "Go for it!", "next": 133}]}, "2": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Um, ok, I guess I'll start with $10..."}], "next": 60}, "3": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Motherfucker! That bitch is trying to outbid me."}, {"text": "I'm gonna raise those fucking stakes."}, {"emoji": "avaritia_mad_s2"}], "next": 48}, "4": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oh! π¨"}], "next": 49}, "5": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 50}, {"text": "Choice 2", "next": 61}, {"text": "Choice 3", "next": 62}, {"text": "Choice 4", "next": 63}, {"text": "Choice 5", "next": 64}, {"text": "Choice 6", "next": 65}, {"text": "Choice 7", "next": 66}, {"text": "Choice 8", "next": 126}, {"text": "Choice 9", "next": 127}]}, "6": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "She bid $100."}, {"text": "Ok, I can top that."}], "next": 51}, "7": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Let it go!", "next": 52}, {"text": "Raise it!", "next": 59}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Gulia is speaking. Dialogues: What?! Are you sure? Where's the proof. Player can choose: Trust me, she's legit., He had the power to rig the contest. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Yeah, true. Okay, fine. Let's say that's all true. What do we do?; ... ; Scene 8: Akiko is speaking. Dialogues: It seems like he's holding back a lot of passionate culinarians. Okay, I'll do it.
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "What?! Are you sure? Where's the proof."}], "choices": [{"text": "Trust me, she's legit.", "next": 24}, {"text": "He had the power to rig the contest.", "next": 145}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Yeah, true. Okay, fine. Let's say that's all true. What do we do?"}], "next": 25}, "3": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "We need to expose him to the world."}], "choices": [{"text": "How can I help?", "next": 26}, {"text": "What's your plan?", "next": 144}]}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Actually, I'll need Gulia for this one."}], "next": 27}, "5": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Me? What can I do?"}], "next": 28}, "6": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "I can sneak in there and record the information we need to get out there. But it's not worth anything if nobody watches. You have experience making compelling VidPipe content."}, {"text": "Fiero is having a meeting tonight. You need to come with me and livestream it. Then we can expose him and have the results of the contest reviewed."}], "next": 29}, "7": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Are you sure about this...?"}], "choices": [{"text": "Akiko will keep you safe.", "next": 30}, {"text": "Are you ready for that, Gulia?", "next": 143}]}, "8": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "It seems like he's holding back a lot of passionate culinarians. Okay, I'll do it."}], "next": 31}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Industria is speaking. Dialogues: And they're sanctimonious as ever, I see. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: What do you think we should do? Player can choose: Throw them out of the plane., Keep a low profile until we land.... Scene type: checkpoint; ... ; Scene 6: Protesters is speaking. Dialogues: What a load of bullshit! Get 'em! Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "And they're sanctimonious as ever, I see."}], "next": 26}, "2": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "What do you think we should do?"}], "choices": [{"text": "Throw them out of the plane.", "next": 27}, {"text": "Keep a low profile until we land.", "next": 171}, {"text": "Report them to airplane staff as terrorists.", "next": 172}]}, "3": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Yeah, hopefully they don't see us."}], "next": 32}, "4": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Hey! Is that Industria?!"}], "next": 33}, "5": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Oh, shit! We are spotted. What do we do?"}], "choices": [{"text": "Grab a parachute and jump.", "next": 34}, {"text": "Fight!", "next": 166}, {"text": "Tell them they have the wrong person.", "next": 170}]}, "6": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"text": "What a load of bullshit!"}, {"text": "Get 'em!"}], "next": 32}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: The_Bear is speaking. Dialogues: What are you going for now? Scene type: checkpoint; Scene 2: The_Bear is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 8: Cunnilinga is speaking. Player can choose: Choice 1, Choice 2...
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{"1": {"type": "checkpoint", "actor": "The_Bear", "dialogues": [{"image": "e7m4_player_meets_the_bear"}, {"text": "What are you going for now?"}], "next": 45}, "2": {"type": "dialogue", "actor": "The_Bear", "choices": [{"text": "Choice 1", "next": 46}, {"text": "Choice 2", "next": 118}, {"text": "Choice 3", "next": 119}, {"text": "Choice 4", "next": 120}]}, "3": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Put those cuffs down!"}], "next": 47}, "4": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Do you even know how to use it?"}], "choices": [{"text": "It's all about speed!", "next": 49}, {"text": "It's all about strength!", "next": 49}, {"text": "It's all about technique!", "next": 49}]}, "5": {"type": "dialogue", "actor": "The_Bear", "choices": [{"text": "Choice 1", "next": 50}, {"text": "Choice 2", "next": 50}, {"text": "Choice 3", "next": 50}, {"text": "Choice 4", "next": 50}]}, "6": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Oooh, you're really goin for it ain..."}, {"text": "Oooh!"}], "next": 51}, "7": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"image": "e7m4_cunnilinga_chamber"}, {"text": "LADIES AND GENTLEMAN!"}, {"text": "[$name] uses his weapon of choice and..."}, {"text": ""}], "next": 52}, "8": {"type": "dialogue", "actor": "Cunnilinga", "choices": [{"text": "Choice 1", "next": 53}, {"text": "Choice 2", "next": 114}, {"text": "Choice 3", "next": 116}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Akiko is speaking. Dialogues: I can sneak in there and record the information we need to get out there. But it's not worth anything if nobody watches. You have experience making compelling VidPipe content. Fiero is having a meeting tonight. You need to come with me and livestream it. Then we can expose him and have the results of the contest reviewed. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Are you sure about this...? Player can choose: Akiko will keep you safe., Are you ready for that, Gulia? Scene type: checkpoint; ... ; Scene 7: Gulia is speaking. Dialogues: Aaah! Who is this and why did she just appear in here? Player can choose: Just ignore her., That's Lilith. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "I can sneak in there and record the information we need to get out there. But it's not worth anything if nobody watches. You have experience making compelling VidPipe content."}, {"text": "Fiero is having a meeting tonight. You need to come with me and livestream it. Then we can expose him and have the results of the contest reviewed."}], "next": 29}, "2": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Are you sure about this...?"}], "choices": [{"text": "Akiko will keep you safe.", "next": 30}, {"text": "Are you ready for that, Gulia?", "next": 143}]}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "I'll put my trust in her for now. Fiero is harming too many people, I can't sit back and do nothing. Let's do it."}], "next": 31}, "4": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "Excellent. Also, [$name], I also found more ingredients for your erectile dysfunction elixir."}], "next": 32}, "5": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hahaha, your what?"}], "next": 33}, "6": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "e4m3_Gulia_and_Akiko_and_Lilith_meets_player_hotel"}, {"text": "Hahaha, yes please tell us more about this."}], "next": 34}, "7": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Aaah! Who is this and why did she just appear in here?"}], "choices": [{"text": "Just ignore her.", "next": 35}, {"text": "That's Lilith.", "next": 142}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Dialogues: As far as I know, some people at this ball have mischevious intentions They sent me the photo demanding ransom... Player can choose: Let's bust her out!, Pay the ransom then?...; Scene 2: Dialogues: It's a bit more complicated than that. I don't know where she's kept π¨... Player can choose: Uh, what's triangulate?, Let's go!...; ... ; Scene 7: Wigsy is speaking. Player can choose: Choice 1, Choice 2
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{"1": {"type": "dialogue", "dialogues": [{"text": "As far as I know, some people at this ball have mischevious intentions "}, {"emoji": "superbia_nc_whipping_ass_s5"}, {"text": "They sent me the photo demanding ransom..."}], "choices": [{"text": "Let's bust her out!", "next": 2}, {"text": "Pay the ransom then?", "next": 210}, {"text": "She can take care of herself...", "next": 211}]}, "2": {"type": "dialogue", "dialogues": [{"text": "It's a bit more complicated than that."}, {"text": "I don't know where she's kept π¨"}, {"text": "BUT"}, {"text": "I have some rough geo-location data coming from her account on the app."}, {"text": "So we can triangulate her position π"}], "choices": [{"text": "Uh, what's triangulate?", "next": 3}, {"text": "Let's go!", "next": 4}, {"text": "I'll triangulate YOUR position", "next": 209}]}, "3": {"type": "dialogue", "dialogues": [{"text": "Triangulation is the process of determining the location of a point by forming triangles to it from known points."}], "choices": [{"text": "Oh, ok.", "next": 4}, {"text": "...hot", "next": 209}]}, "4": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "We I'll need to go to 3 of the 4 corners of the mansion..."}], "next": 5}, "5": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "North is the study, which is closed to guests and may be tricky to get into."}, {"text": "East is the IT rooms, so there may be some interference with the routers all there."}, {"text": "South is the main hall with all the guest - but the kidnappers may be there watching me."}, {"text": "West is the... well, I don't actually know what's west, so that would be a blind guess."}], "next": 6}, "6": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Where should I go?"}], "choices": [{"text": "North, to the Study.", "next": 7}, {"text": "East, to IT rooms.", "next": 128}, {"text": "South, to main hall.", "next": 155}, {"text": "Explore west.", "next": 195}]}, "7": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 8}, {"text": "Choice 2", "next": 9}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Castitas is speaking. Dialogues: Fine, you deal with the money. [$name] and I will go find her. Player can choose: We what?!, Let's do it. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: It's best if we split up. We'll wait for nightfall. Go get ready and I'll contact you.; ... ; Scene 6: Annalise is speaking. Dialogues: I don't know. They forgot to take my phone, but it sounds like a casino. π Player can choose: Are you okay?, We're coming to get you.
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{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"image": "e3m3_Castitas_on_ceremonial_table_with_no_vagina"}, {"text": "Fine, you deal with the money. [$name] and I will go find her."}], "choices": [{"text": "We what?!", "next": 72}, {"text": "Let's do it.", "next": 73}]}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "It's best if we split up. We'll wait for nightfall. Go get ready and I'll contact you."}], "next": 74}, "3": {"type": "timer", "next": 75, "duration": 600}, "4": {"type": "switch", "actor": "Annalise", "next": 76, "mode": "chat"}, "5": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Are you there? π"}], "choices": [{"text": "Annalise! I'm here.", "next": 77}, {"text": "Where are you?!", "next": 108}]}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I don't know. They forgot to take my phone, but it sounds like a casino. π"}], "choices": [{"text": "Are you okay?", "next": 107}, {"text": "We're coming to get you.", "next": 78}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Castitas is speaking. Dialogues: Shit, they know we're here. This is the office, what should we do? Player can choose: Be stealthy, Bust in, guns blazing Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Okay, let's go.; ... ; Scene 4: Casino_Staff is speaking. Dialogues: Did you see the intrud-... Wait. I don't remember seeing you around. What's your ID number? Player can choose: Shit, I lost my ID., 88162901.
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{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Shit, they know we're here. This is the office, what should we do?"}], "choices": [{"text": "Be stealthy", "next": 6}, {"text": "Bust in, guns blazing", "next": 211}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Okay, let's go."}], "next": 7}, "3": {"type": "checkpoint", "actor": "Casino_Staff", "dialogues": [{"image": "e3m5_Castitas_and_player_with_gun_near_a_large_door_guards"}, {"text": "You there! Hold on."}], "choices": [{"text": "Yes?", "next": 8}, {"text": "Run!", "next": 10}]}, "4": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "Did you see the intrud-... Wait. I don't remember seeing you around. What's your ID number?"}], "choices": [{"text": "Shit, I lost my ID.", "next": 9}, {"text": "88162901.", "next": 210}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Dina is speaking. Dialogues: Hey, [$name]! Grab the book and hop in my car! Scene type: checkpoint; Scene 2: Protester_2 is speaking. Scene type: switch; ... ; Scene 8: Industria is speaking. Dialogues: You're on Fire!
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{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hey, [$name]! Grab the book and hop in my car!"}], "next": 111}, "2": {"type": "switch", "actor": "Protester_2", "next": 112, "mode": "real"}, "3": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "What the fuck is going on here?"}], "choices": [{"text": "Bluff.", "next": 113}, {"text": "Fight.", "next": 129}]}, "4": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "Are you shitting me? You aren't one of us."}], "next": 114}, "5": {"type": "switch", "actor": "Industria", "next": 115, "mode": "chat"}, "6": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Kick his ass, [$name]!"}, {"emoji": "industria_ass_s3"}], "next": 116}, "7": {"type": "game", "next": 117}, "8": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "You're on Fire!"}], "next": 118}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: Oh, hai there! Judging by ur photo...... Player can choose: I know how to present myself., And what about you...?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: And that is, arguably, the most important skill to have π Player can choose: Let me see your photo!, And how do you present yourself?; ... ; Scene 8: Lilith is speaking. Dialogues: Damn straight I am! Look, barely chattin' for 2 mins and ur already a nicer dude than my ex... Player can choose: He dumped you?, He lied to you?...
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Oh, hai there!"}, {"emoji": "lilith_rocking_s1"}, {"text": "Judging by ur photo..."}, {"text": "U look like an interesting catch π"}], "choices": [{"text": "I know how to present myself.", "next": 2}, {"text": "And what about you...?", "next": 122}, {"text": "Show me your pic!", "next": 124}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "And that is, arguably, the most important skill to have π"}], "choices": [{"text": "Let me see your photo!", "next": 3}, {"text": "And how do you present yourself?", "next": 122}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Aah, fishing for my pic now, eh?"}, {"text": "Typical bois π"}], "choices": [{"text": "C'mon, it's the whole point of this app!", "next": 123}, {"text": "So...?", "next": 3}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "How do I know ur not a crazy axe-murderer, hmmm?"}, {"text": "I meet with u once and I'm DEAD π±"}], "choices": [{"text": "I may be an axe-murderer, but I'm not crazy!", "next": 4}, {"text": "No fun fucking a corpse.", "next": 120}, {"text": "And you could be a black widow, for all I know!", "next": 121}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Haha, I like ur wit!"}], "next": 5}, "6": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "e1m0_lilith_selfie_cutie"}, {"text": "π₯Ί is me"}], "choices": [{"text": "Eeeeeh....", "next": 6}, {"text": "You're cute!", "next": 10}, {"text": "You're hot!", "next": 11}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Juuuust cute???"}, {"text": "Ppft!!! π‘"}], "choices": [{"text": "All I'm saying is, I've seen better.", "next": 7}, {"text": "I mean, you're not particularly ugly, but...", "next": 7}, {"text": "You're hot!", "next": 11}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Damn straight I am!"}, {"text": "Look, barely chattin' for 2 mins and ur already a nicer dude than my ex"}, {"text": "That... twerp π€"}], "choices": [{"text": "He dumped you?", "next": 12}, {"text": "He lied to you?", "next": 12}, {"text": "He cheated on you?", "next": 12}, {"text": "He wouldn't eat you out?", "next": 12}]}}
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Create a new branching story node after the player's decision.
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Minni is speaking. Dialogues: I-Is something supposed to happen? I don't think it did anything.... Player can choose: Yes., Leave.
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{"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "I-Is something supposed to happen?"}, {"text": "I don't think it did anything."}, {"text": "Do you want to try something else?"}], "choices": [{"text": "Yes.", "next": 69}, {"text": "Leave.", "next": 74}]}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Bigsy is speaking. Dialogues: I need no lessons, sis! Player can choose: How do I get to the paints?, Where is her paint room? Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: Oh, but you can't!; ... ; Scene 8: Bigsy is speaking. Dialogues: BUT! Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "I need no lessons, sis!"}], "choices": [{"text": "How do I get to the paints?", "next": 38}, {"text": "Where is her paint room?", "next": 246}]}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Oh, but you can't!"}], "next": 39}, "3": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite inaccessible."}], "next": 40}, "4": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Superbia don't let her staff up to her room."}], "next": 41}, "5": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "They're deemed...unworthy."}], "next": 42}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "If yee were to go upstairs, you'd be drawin' lots of unnecessary attention."}], "next": 43}, "7": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite unnecesary."}], "next": 44}, "8": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "BUT!"}], "next": 45}}
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Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
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Helena is speaking. Dialogues: Great, I live nearby and we can definitely mix business with pleasure once we're there. Come on, let's go!
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{"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Great, I live nearby and we can definitely mix business with pleasure once we're there."}, {"image": "e4m1_Helena_upskirt_no_panties_flash"}, {"text": "Come on, let's go!"}], "next": 63}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Caritas is speaking. Dialogues: You sure know how to please a lady, hehe. Player can choose: Pleasure is all mine., I do what I can. Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: Hmm, I still have that ancient dildo... Mmm, you should keep it....; ... ; Scene 8: Gabriela is speaking. Dialogues: Excellent! Go to HaremTimes then......
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{"1": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"image": "caritas_live_creampie"}, {"text": "You sure know how to please a lady, hehe."}, {"text": ""}], "choices": [{"text": "Pleasure is all mine.", "next": 106}, {"text": "I do what I can.", "next": 106}]}, "2": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Hmm, I still have that ancient dildo..."}, {"text": "Mmm, you should keep it."}, {"text": "A little souvenir to remind you of me, hehe."}, {"text": "Mmmm I can still feel your blood pulsing through your dick."}, {"text": "Mmmmmmm..."}], "next": 107}, "3": {"type": "checkpoint", "actor": "Gabriela", "dialogues": [{"text": "Hey, hey, [$name]!"}, {"text": "You know, I had a dream about you last night."}, {"text": "We ran out of condoms, so we just went raw doggie, hehe..."}, {"emoji": "avaritia_ass_s5"}], "choices": [{"text": "That's risky!", "next": 108}, {"text": "That's hot!", "next": 117}]}, "4": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "And that's exactly what makes it so kinky. π"}, {"text": "Plus I'm on the pill, silly!"}], "next": 109}, "5": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Anyway, I assume you're at the airport, right? "}, {"text": "Avaritia is flying out to Panama, and it's your best bet to get some one-on-one with her."}], "choices": [{"text": "I'm ready!", "next": 110}, {"text": "My dick is ready!", "next": 116}]}, "6": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Haha, slow down there, cowboy!"}, {"emoji": "avaritia_cock_s5"}], "next": 111}, "7": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Avaritia is a...needy woman. "}, {"text": "You could prolly use a little bit of help."}, {"text": "Like, a 200-watt vibrating kind of help, if you get what I mean."}, {"text": "The HaremTimes store at the airport can hook you up with...something special. π"}, {"text": "But it will cost you a bit of cash and you may need to negotiate with the TSA agent to get it in."}, {"text": "Are you interested?"}], "choices": [{"text": "I'll pass.", "next": 112}, {"text": "Lemme get something special!", "next": 115}]}, "8": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Excellent!"}, {"text": "Go to HaremTimes then..."}, {"text": "Good luck, you sex-demon. π"}], "next": 113}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Gulia is speaking. Dialogues: Hahaha, your what? Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Hahaha, yes please tell us more about this. Scene type: checkpoint; Scene 3: Gulia is speaking. Dialogues: Aaah! Who is this and why did she just appear in here? Player can choose: Just ignore her., That's Lilith. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hahaha, your what?"}], "next": 33}, "2": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "e4m3_Gulia_and_Akiko_and_Lilith_meets_player_hotel"}, {"text": "Hahaha, yes please tell us more about this."}], "next": 34}, "3": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Aaah! Who is this and why did she just appear in here?"}], "choices": [{"text": "Just ignore her.", "next": 35}, {"text": "That's Lilith.", "next": 142}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Cunnilinga is speaking. Dialogues: Heyoooo! I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.... Player can choose: Lilith? Oh yeah, we go way back., Lilith and I are strictly a relationship of necessity. ... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: I'm sure u have a colorful past. I give no shits about it right now.; ... ; Scene 6: Cunnilinga is speaking. Dialogues: Hmm, do u know? And how many girls have you brought to orgams? Player can choose: A few., Enough....
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{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "Heyoooo!"}, {"text": "I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral."}, {"text": "π"}], "choices": [{"text": "Lilith? Oh yeah, we go way back.", "next": 9}, {"text": "Lilith and I are strictly a relationship of necessity. ", "next": 155}, {"text": "Fuck Lilith and whatever little game she's playing now.", "next": 156}]}, "2": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'm sure u have a colorful past. I give no shits about it right now."}], "next": 10}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "The referral may get you into my door, but you still have to prove a worthwhile pupil... π"}], "choices": [{"text": "Wait, pupil for WHAT?", "next": 11}, {"text": "I'm sure I'll graduate with flying colors.", "next": 153}, {"text": "Bitch, I don't need to prove anything!", "next": 154}]}, "4": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'll be the judge of that."}], "next": 12}, "5": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'm Cunnilinga, the Headmistress of the Cunnilingus Emporium."}, {"text": "Where we turn lil' boys like YOU π₯Έ into real men! π"}, {"text": "I see a note on your referral sayin': \"dont know how to suck a clit.\""}, {"text": "Ur a hard case, aren'tcha?"}], "choices": [{"text": "I could use some guidance.", "next": 13}, {"text": "I know what I'm doing.", "next": 144}, {"text": "I've licked more clits than your lesbo ass.", "next": 145}]}, "6": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Hmm, do u know?"}, {"text": "And how many girls have you brought to orgams?"}], "choices": [{"text": "A few.", "next": 13}, {"text": "Enough.", "next": 145}, {"text": "A LOT.", "next": 149}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Promethea is speaking. Dialogues: Aight then, the bot is off to lo settin' Oi, mate, this feels nice, aah... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Mmmmm Player can choose: Yeah let the bot fuck ya., SUDO faster...; ... ; Scene 8: Promethea is speaking. Dialogues: Ooh, oooo! Yeeeahhhh!... Player can choose: SUDO restart, SUDO end Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Aight then, the bot is off to lo settin'"}, {"text": "Oi, mate, this feels nice, aah..."}, {"image": "e7m3_promethea_fucks_fuckbot_low"}], "next": 101}, "2": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Mmmmm"}], "choices": [{"text": "Yeah let the bot fuck ya.", "next": 102}, {"text": "SUDO faster", "next": 103}, {"text": "SUDO vibration on", "next": 124}]}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Oooh yeeeah! That's going faster, I tell ya!"}], "next": 105}, "4": {"type": "dialogue", "actor": "Promethea", "choices": [{"text": "Choice 1", "next": 111}, {"text": "Choice 2", "next": 108}, {"text": "Choice 3", "next": 109}, {"text": "Choice 4", "next": 110}, {"text": "Choice 5", "next": 106}]}, "5": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "OOOH FUCKIN HELL"}, {"text": "Dis Bot is hittin me good spot juuuust right, aye!"}, {"image": "e7m3_promethea_fucks_fuckbot_med"}, {"text": "Don' stop now, aye!"}], "choices": [{"text": "SUDO double penetrator", "next": 112}, {"text": "SUDO oscilator on", "next": 120}, {"text": "SUDO anal", "next": 120}]}, "6": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Oooh ooh"}, {"text": "fuuuck yeeaah"}], "next": 121}, "7": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Switch to manual mode!"}, {"text": "Make me squirm!"}], "choices": [{"text": "SUDO manual", "next": 122}, {"text": "SUDO double penetrator", "next": 112}]}, "8": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Ooh, oooo!"}, {"text": "Yeeeahhhh!"}, {"text": "IM CUMMIN! O FUCK IM CUMMIIIIIN"}, {"image": "e7m3_promethea_fucks_fuckbot_orgasm"}, {"text": "FUUUCKKKKK "}, {"text": "Aaaah shiiiit!"}, {"text": "I musta squirted a bit. Fuuck!"}, {"text": "I need a break..."}], "choices": [{"text": "SUDO restart", "next": 113}, {"text": "SUDO end", "next": 114}]}}
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Write what happens next in structured JSON format.
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Lilith is speaking. Dialogues: Omg I can't wait π! Player can choose: It will be a fuck of the century!, You'll cum like you've never cummed before!...
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{"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Omg I can't wait π!"}], "choices": [{"text": "It will be a fuck of the century!", "next": 70}, {"text": "You'll cum like you've never cummed before!", "next": 70}, {"text": "Your pussy will be ravaged!", "next": 70}]}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Wigsy is speaking. Dialogues: K, I'm here Hmm... ... Player can choose: Try to hide., Confront him. Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Where!? Player can choose: Behind a column., Is there a haystack handy?; ... ; Scene 8: Wigsy is speaking. Dialogues: There, I'm in the haystack, I think I lost him π
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "K, I'm here"}, {"text": "Hmm... "}, {"text": "I think the man in the octopus mask is watching me π¨"}], "choices": [{"text": "Try to hide.", "next": 160}, {"text": "Confront him.", "next": 182}]}, "2": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Where!?"}], "choices": [{"text": "Behind a column.", "next": 161}, {"text": "Is there a haystack handy?", "next": 179}]}, "3": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Alright."}], "next": 162}, "4": {"type": "timer", "next": 163, "duration": 60}, "5": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Shit, he moved to see me again π±"}], "choices": [{"text": "Disappear into the crowds.", "next": 164}, {"text": "Is there a haystack handy?", "next": 179}, {"text": "Confront him.", "next": 182}]}, "6": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "What, why would..."}, {"text": "..."}, {"text": "Oh."}, {"text": "What do you know, apparently it's a themed party π"}, {"text": "Hold on"}], "next": 180}, "7": {"type": "timer", "next": 181, "duration": 60}, "8": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "There, I'm in the haystack, I think I lost him π"}], "next": 170}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: The_Bear is speaking. Dialogues: Why hello there sweetheart. You look absolutely dashin' today! Player can choose: What the fuck!?, You're not an animal.... Scene type: checkpoint; Scene 2: The_Bear is speaking. Dialogues: Oh honey, I can *BE* an animal in bed, ha ha!; Scene 3: The_Bear is speaking. Dialogues: Now, come to Papa Bear. The crowd is waiting for a great spectacle... Player can choose: That's it, I give up..., Stay away!...
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{"1": {"type": "checkpoint", "actor": "The_Bear", "dialogues": [{"image": "e7m4_player_meets_the_bear"}, {"text": "Why hello there sweetheart."}, {"text": "You look absolutely dashin' today!"}], "choices": [{"text": "What the fuck!?", "next": 25}, {"text": "You're not an animal.", "next": 136}, {"text": "Oooh... OH!", "next": 137}]}, "2": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Oh honey, I can *BE* an animal in bed, ha ha!"}], "next": 26}, "3": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Now, come to Papa Bear."}, {"text": "The crowd is waiting for a great spectacle... "}], "choices": [{"text": "That's it, I give up...", "next": 27}, {"text": "Stay away!", "next": 135}, {"text": "Bring it, bitch!", "next": 31}]}}
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Add a checkpoint node to mark a key turning point in the story.
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Wigsy is speaking. Dialogues: Ah, condolences. Scene type: checkpoint
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{"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "Ah, condolences."}], "next": 19}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Delphines_Parents is speaking. Dialogues: Hi, honey. I.. Oh, I'm so sorry. I didn't know you were having one of your meetings. Who is this? Player can choose: Hi, I'm [$name]., A new initiate. Scene type: checkpoint; Scene 2: Delphines_Parents is speaking. Dialogues: Well it's so nice to meet you, [$name].; ... ; Scene 8: Delphine is speaking. Dialogues: But now we must begin the ritual. Player can choose: Where's everyone else?, I'm game. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Delphines_Parents", "dialogues": [{"image": "e3m2_Delphine_in_garage_with_pentagram_and_candles_with_parents"}, {"text": "Hi, honey. I.. Oh, I'm so sorry. I didn't know you were having one of your meetings. Who is this?"}], "choices": [{"text": "Hi, I'm [$name].", "next": 91}, {"text": "A new initiate.", "next": 133}]}, "2": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"text": "Well it's so nice to meet you, [$name]."}], "next": 92}, "3": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"text": "I just wanted to tell you, Heather, that dinner will be ready soon. Your friend is more than welcome to join us, there's plenty."}], "next": 93}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "OH, MY GOD! MY NAME IS DELPHINE! I AM A HIGH PRIESTESS!"}], "next": 94}, "5": {"type": "checkpoint", "actor": "Delphines_Parents", "dialogues": [{"text": "Oh yes, of course. I'm so sorry honey. I didn't mean to upset you."}], "next": 95}, "6": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"image": "e3m2_Delphine_in_garage_with_pentagram_and_candles"}, {"text": "God! My parents are so embarassing! They're the fucking worst!"}], "choices": [{"text": "Yeah! So awful!", "next": 96}, {"text": "They seemed fine.", "next": 132}]}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "I know, right."}], "next": 97}, "8": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "But now we must begin the ritual."}], "choices": [{"text": "Where's everyone else?", "next": 98}, {"text": "I'm game.", "next": 131}]}}
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Continue the story with a new scene after this event.
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Akiko is speaking. Dialogues: I'm still investigating the details, but there's a lot more going on at Cuisine Channel than it seems.
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{"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "I'm still investigating the details, but there's a lot more going on at Cuisine Channel than it seems."}], "next": 99}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Paul_Callaghan is speaking. Dialogues: That isn't what I mean. Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Player can choose: Annalise is in trouble!, Restore Castitas!; ... ; Scene 7: Paul_Callaghan is speaking. Dialogues: You got that table from the fucking mafia?! Player can choose: Now that you mention it. He seems a mafioso., Not intentionally.
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "That isn't what I mean."}], "next": 59}, "2": {"type": "dialogue", "actor": "Paul_Callaghan", "choices": [{"text": "Annalise is in trouble!", "next": 60}, {"text": "Restore Castitas!", "next": 113}]}, "3": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "She always is. She's barely better than Castitas."}], "choices": [{"text": "No, she was kidnapped by the roulette table guy!", "next": 61}, {"text": "No, she got taken!", "next": 112}]}, "4": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Taken? By who?!"}], "next": 62}, "5": {"type": "dialogue", "actor": "Paul_Callaghan", "choices": [{"text": "Benny the Badger.", "next": 63}, {"text": "Benedetto De Rosa.", "next": 111}]}, "6": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "The infamous mobster?!"}], "next": 64}, "7": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "You got that table from the fucking mafia?!"}], "choices": [{"text": "Now that you mention it. He seems a mafioso.", "next": 65}, {"text": "Not intentionally.", "next": 110}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Delphine is speaking. Dialogues: Yes? Do you seek audience with me? π Player can choose: I want to join your cult., Is this High Priestess Delphine? Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship. Player can choose: I want to join The Order of Dusk., I want to worship you, High Priestess.; ... ; Scene 8: Lilith is speaking. Dialogues: Ah, my people. Didn't you realize you're talking to such a celebrity, did you? Player can choose: You're loving this, I see., A celebrity to teenage weirdos. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Yes? Do you seek audience with me? π"}], "choices": [{"text": "I want to join your cult.", "next": 14}, {"text": "Is this High Priestess Delphine?", "next": 160}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship."}], "choices": [{"text": "I want to join The Order of Dusk.", "next": 15}, {"text": "I want to worship you, High Priestess.", "next": 159}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Nobody comes to the dark lord before they come to me. And I don't accept new members unless they can bring value to our group."}], "choices": [{"text": "I seek angels.", "next": 16}, {"text": "I can speak to demons.", "next": 156}, {"text": "I'll fuck you.", "next": 157}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Please. I get laid more before breakfast than most people do in a month."}], "choices": [{"text": "I seek angels.", "next": 158}, {"text": "I can speak to demons.", "next": 30}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Yeah, so can Evan. He has tarot cards and everything..."}], "next": 31}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Which ones are you in contact with?"}], "choices": [{"text": "Satan himself.", "next": 32}, {"text": "Lilith.", "next": 33}]}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Lilith? THE Lilith? Lilith the Night Goddess? π±"}], "next": 34}, "8": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Ah, my people. Didn't you realize you're talking to such a celebrity, did you?"}], "choices": [{"text": "You're loving this, I see.", "next": 35}, {"text": "A celebrity to teenage weirdos.", "next": 151}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Paul_Callaghan is speaking. Dialogues: No, you sit right there. I didn't go so far off the debauchery deep end that I'm going to send my daughter off to participate in a threesome in my church. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Awww, fine, have fun guys. Player can choose: We will., See you in a bit. Scene type: checkpoint; ... ; Scene 7: Castitas is speaking. Dialogues: Ohh! Fuck YES. I'll finger my asshole! Fuck me hardeeeer.... Player can choose: Grab her tits., Spank her thigh.
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "No, you sit right there. I didn't go so far off the debauchery deep end that I'm going to send my daughter off to participate in a threesome in my church."}], "next": 130}, "2": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Awww, fine, have fun guys."}], "choices": [{"text": "We will.", "next": 132}, {"text": "See you in a bit.", "next": 132}]}, "3": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"image": "e3m5_Castitas_harness_ready_to_fuck"}, {"text": "I kept this for a special occasion."}, {"text": "Do you like it?"}], "choices": [{"text": " I will fuck you until you cum.", "next": 133}, {"text": "Sure, it's perfect to fuck you harder.", "next": 133}, {"text": "Come on, my cock is on fire.", "next": 133}]}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Finally. I can't wait any more. No more anal, no blowjobs, just get in my pussy. NOW!"}], "next": 134}, "5": {"type": "game", "next": 135}, "6": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Oh, god, YES! That's what I needed so fucking badly!"}, {"image": "e3m5_Castitas_doggystyle_fuck"}, {"text": "It's my turn to cum with you. Any suggestion?"}], "choices": [{"text": "Finger your ass.", "next": 136}, {"text": "Rub your clit.", "next": 151}]}, "7": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Ohh! Fuck YES. I'll finger my asshole!"}, {"text": "Fuck me hardeeeer."}, {"image": "e3m5_Castitas_side_fuck"}, {"text": "OHH, I'M SO CLOSE! MAKE ME CUM! MAKE ME YOUR SLUT!"}], "choices": [{"text": "Grab her tits.", "next": 137}, {"text": "Spank her thigh.", "next": 137}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Delphine is speaking. Dialogues: Yes? Do you seek audience with me? π Player can choose: I want to join your cult., Is this High Priestess Delphine? Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship. Player can choose: I want to join The Order of Dusk., I want to worship you, High Priestess.; ... ; Scene 8: Delphine is speaking. Dialogues: You waste my time. Speak to me no longer. π€ π€ π€
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Yes? Do you seek audience with me? π"}], "choices": [{"text": "I want to join your cult.", "next": 14}, {"text": "Is this High Priestess Delphine?", "next": 160}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship."}], "choices": [{"text": "I want to join The Order of Dusk.", "next": 15}, {"text": "I want to worship you, High Priestess.", "next": 159}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Then you follow the right path."}], "next": 15}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Nobody comes to the dark lord before they come to me. And I don't accept new members unless they can bring value to our group."}], "choices": [{"text": "I seek angels.", "next": 16}, {"text": "I can speak to demons.", "next": 156}, {"text": "I'll fuck you.", "next": 157}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Yeah, so can Evan. He has tarot cards and everything. Which ones are you in contact with?"}], "next": 31}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Which ones are you in contact with?"}], "choices": [{"text": "Satan himself.", "next": 32}, {"text": "Lilith.", "next": 33}]}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "You're lying. π‘ The Dark One never speaks to humanity through anything, but video games or backward music."}], "choices": [{"text": "Okay, fine, but I can talk to Lilith.", "next": 33}, {"text": "Nope, I can really talk to Satan.", "next": 152}]}, "8": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "You waste my time. Speak to me no longer. π€ π€ π€"}], "next": 153}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Wigsy is speaking. Dialogues: Quite archaic. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: What should I pull? Player can choose: Desk drawer., Book on the shelf....; ... ; Scene 8: Wigsy is speaking. Dialogues: Nothing!
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite archaic."}], "next": 107}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A creak!"}], "next": 109}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Silence?"}], "next": 111}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}, "7": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 114}, {"text": "Choice 2", "next": 194}]}, "8": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Nothing!"}], "next": 195}}
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Continue the story with a new scene after this event.
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Castitas is speaking. Dialogues: I want you to fuck me right now. Tell me what you want to do to me. Make me cum right now.
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{"type": "dialogue", "actor": "Castitas", "dialogues": [{"image": "e3m1_Castitas_bed_post_fucking"}, {"text": "I want you to fuck me right now. Tell me what you want to do to me. Make me cum right now."}], "next": 40}
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Add a checkpoint node to mark a key turning point in the story.
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Industria is speaking. Dialogues: And they're sanctimonious as ever, I see. Scene type: checkpoint
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{"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "And they're sanctimonious as ever, I see."}], "next": 26}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Benny_The_Badger is speaking. Dialogues: Good. Leave us. I thought it might be you, kid. I gotta say, you got balls. I respect that. Player can choose: Offer him [$g_casino_cash]., Threaten Him.... Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; ... ; Scene 8: Marty_the_Mastiff is speaking. Dialogues: Yes, an unfortunate matter, but a necessary one. Even banks collect collateral when giving a loan. And, considering this week you damaged my business, tried to weasel out of a binding contract, and convinced my girlfriend to dump me, I think I was right not to trust you. Player can choose: Leave Castitas alone., Take Castitas, leave me alone.
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{"1": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"image": "e3m5_Castitas_and_player_meet_Benny_and_Marty"}, {"text": "Good. Leave us."}, {"text": "I thought it might be you, kid. I gotta say, you got balls. I respect that."}], "choices": [{"text": "Offer him [$g_casino_cash].", "next": 17}, {"text": "Threaten Him.", "next": 206}, {"text": "Shoot him.", "next": 209}]}, "2": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "3": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Haha. Oh, my apologies for laughing. But you had such a confused look on your face. "}], "next": 20}, "4": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "5": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "6": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Well, I do pride myself on being an exceptional host, but I'm afraid that offer wasn't on the table."}], "next": 23}, "7": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}, "8": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Yes, an unfortunate matter, but a necessary one. Even banks collect collateral when giving a loan."}, {"text": "And, considering this week you damaged my business, tried to weasel out of a binding contract, and convinced my girlfriend to dump me, I think I was right not to trust you."}], "choices": [{"text": "Leave Castitas alone.", "next": 25}, {"text": "Take Castitas, leave me alone.", "next": 189}]}}
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Create a new branching story node after the player's decision.
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Castitas is speaking. Player can choose: Choice 1, Choice 2
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{"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 138}, {"text": "Choice 2", "next": 132}]}
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Create a new branching story node after the player's decision.
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Minni_(beast) is speaking. Dialogues: Rrrr, grrrrr!
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{"type": "dialogue", "actor": "Minni_(beast)", "dialogues": [{"image": "minni_player_meets_beast_minni"}, {"text": "Rrrr, grrrrr!"}], "next": 5}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Castitas is speaking. Dialogues: Hi, I'm waiting for you. When you get here just park in the lot and I'll be right past the chapel. π Player can choose: Okay., Sure. I, wait... What? Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: It's a church. I hope that isn't a problem. Player can choose: It is a problem., That's fine.; ... ; Scene 8: Annalise is speaking. Dialogues: No problem. Have fun.
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{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Hi, I'm waiting for you. When you get here just park in the lot and I'll be right past the chapel. π"}], "choices": [{"text": "Okay.", "next": 16}, {"text": "Sure. I, wait... What?", "next": 114}]}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "It's a church. I hope that isn't a problem."}], "choices": [{"text": "It is a problem.", "next": 115}, {"text": "That's fine.", "next": 118}]}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Good. You'll have a much different experience at this church than at others. π"}], "next": 18}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"emoji": "castitas_sucking_finger_s1"}], "next": 20}, "5": {"type": "switch", "actor": "Annalise", "next": 21, "mode": "real"}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Can I help you with something?"}], "choices": [{"text": "I'm looking for Castitas.", "next": 22}, {"text": "No, but I'd like to help you out of those clothes.", "next": 110}]}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Oh, another one, huh? Yeah, she's in the office; past the chapel."}], "choices": [{"text": "Thanks.", "next": 23}, {"text": "What do you mean by \"another one\"?", "next": 108}]}, "8": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "No problem. Have fun."}], "next": 24}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Castitas is speaking. Dialogues: It sounds like he was talking about Annalise. If they took her upstairs, it's tight security there. Only security guards are allowed upstairs. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Where are you headed now?; ... ; Scene 8: Castitas is speaking. Dialogues: OK, go!
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{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "It sounds like he was talking about Annalise. If they took her upstairs, it's tight security there. Only security guards are allowed upstairs."}], "next": 34}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Where are you headed now?"}, {"emoji": "castitas_lost_sight_s3"}], "next": 35}, "3": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 140}, {"text": "Choice 2", "next": 36}]}, "4": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Back to Costuming.", "next": 37}, {"text": "Bar.", "next": 39}, {"text": "Gambling Floor.", "next": 51}, {"text": "Cash Room.", "next": 128}]}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "OK!"}], "next": 52}, "6": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 54}, {"text": "Choice 2", "next": 53}]}, "7": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Maybe some people out there has some info on where Annalise is. See what you can find out."}], "choices": [{"text": "Blackjack.", "next": 55}, {"text": "Craps.", "next": 81}, {"text": "Slots.", "next": 105}, {"text": "Roulette.", "next": 112}]}, "8": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "OK, go!"}], "next": 56}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Gulia is speaking. Dialogues: The, uh.. The Illuminati? Haha, [$name], are you kidding? Player can choose: I, uh... No., Hahaha, yeah, this is my sister, Akiko. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: You're an awful liar.; ... ; Scene 7: Akiko is speaking. Dialogues: The important thing is that Mann Fiero used money and fear to run illegal operations within Cuisine Channel for years. Player can choose: Like what?, What does this mean for Gulia?
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "The, uh.. The Illuminati? Haha, [$name], are you kidding?"}], "choices": [{"text": "I, uh... No.", "next": 17}, {"text": "Hahaha, yeah, this is my sister, Akiko.", "next": 152}]}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "You're an awful liar."}], "next": 17}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "So what kind of proof did she give you that she's in the Illuminati?"}], "choices": [{"text": "Uh... None?", "next": 18}, {"text": "She snuck in my window.", "next": 150}]}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "That's not a very compelling set of credentials."}], "next": 151}, "5": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "But it's the true..."}], "choices": [{"text": "Prove it to Gulia.", "next": 149}, {"text": "What did you find out, Akiko?", "next": 20}]}, "6": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "She can believe what she wishes. My identity is unimportant, my information is."}], "next": 20}, "7": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "The important thing is that Mann Fiero used money and fear to run illegal operations within Cuisine Channel for years."}], "choices": [{"text": "Like what?", "next": 21}, {"text": "What does this mean for Gulia?", "next": 146}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Wigsy is speaking. Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: A rarity, indeed.; ... ; Scene 8: Wigsy is speaking. Dialogues: How delightful. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}], "next": 267}, "2": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "A rarity, indeed."}], "next": 19}, "3": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "Oh, where are our manners, sister?"}], "next": 20}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "We ought to make the introduction."}], "next": 21}, "5": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "I am Bigsy."}], "next": 22}, "6": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "I am Wigsy."}], "next": 23}, "7": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "It is a pleasure to meet yer."}], "choices": [{"text": "Pleasure is all mine.", "next": 25}, {"text": "I am Lord [$name] the Third.", "next": 25}]}, "8": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "How delightful."}], "next": 26}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Castitas is speaking. Dialogues: Hello, would you like to talk? Player can choose: I'd like to do a lot more than talk., To you? Definitely!... Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: You don't seem too interested. π; ... ; Scene 8: Lilith is speaking. Dialogues: Are you some kind of goddamn wizard? You aren't supposed to be getting laid this quickly! Player can choose: Guess I'm just that good., Sorry? Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Hello, would you like to talk?"}, {"emoji": "castitas_angel_halo_s1"}], "choices": [{"text": "I'd like to do a lot more than talk.", "next": 5}, {"text": "To you? Definitely!", "next": 121}, {"text": "Sure.", "next": 125}]}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "You don't seem too interested. π"}], "next": 122}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I'd like to see how good you can make me feel. Are you up for it?"}], "choices": [{"text": "Okay.", "next": 123}, {"text": "I'll be happy to show you.", "next": 124}]}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "You don't seem very enthused, but fine."}], "next": 7}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I want to fuck you, you want to fuck me. Meet me in 2 hours at 1500 W 77th st."}, {"text": "See you then?"}, {"text": "π"}], "choices": [{"text": "I'm looking forward to it.", "next": 8}, {"text": "Okay.", "next": 120}]}, "6": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Good, thank you."}], "next": 9}, "7": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"image": "e3m0_Castitas_topless"}], "next": 10}, "8": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Are you some kind of goddamn wizard? You aren't supposed to be getting laid this quickly!"}, {"emoji": "lilith_angry_s1"}], "choices": [{"text": "Guess I'm just that good.", "next": 11}, {"text": "Sorry?", "next": 119}]}}
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Add a minigame node here based on the story context.
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Scene type: game
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{"type": "game", "next": 42}
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Continue the story with a new scene after this event.
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Industria is speaking. Dialogues: I'll take that walkie talkie off your hands. I can listen to them and relay info to you as I hear it.
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{"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "I'll take that walkie talkie off your hands. I can listen to them and relay info to you as I hear it."}], "next": 36}
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Add a new scene in the story following this context.
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Gulia is speaking. Dialogues: Hmm. That could work! How about a Mixiote? That could go well. Player can choose: What now?, Sounds great!
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{"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Hmm. That could work! How about a Mixiote? That could go well."}], "choices": [{"text": "What now?", "next": 83}, {"text": "Sounds great!", "next": 98}]}
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