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Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Industria is speaking. Dialogues: My assistant, Dina, told me to message you. Is that you? Player can choose: Yes, that's me., Hi, I had my eye on you. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Nice to meet you. She also told me you found a guide I was looking for? Player can choose: Maybe. Is there a reward?, The MacGuffin Guide to Motivation?; ... ; Scene 8: Dina is speaking. Dialogues: Woah, woah, where are you going? Industria is a very busy lady. I can't just let anybody in there. Player can choose: Dina?! WTF?!, But I have the book! Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"emoji": "industria_hi_s1"}, {"text": "My assistant, Dina, told me to message you. Is that you?"}], "choices": [{"text": "Yes, that's me.", "next": 8}, {"text": "Hi, I had my eye on you.", "next": 179}]}, "2": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Nice to meet you. She also told me you found a guide I was looking for?"}], "choices": [{"text": "Maybe. Is there a reward?", "next": 9}, {"text": "The MacGuffin Guide to Motivation?", "next": 178}]}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Yes, that's it."}, {"text": "If you're interested in parting with it I would make sure you wouldn't go unrewarded."}, {"text": "Dina already told me all about the kind of reward you are looking for. And I can guarantee, that's exactly the kind of reward I'm happy to give."}], "next": 10}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"emoji": "industria_tits_s1"}, {"image": "industria_breasts_workout"}], "next": 11}, "5": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Meet me at the library with The Guide and we'll see what we can do about that reward. 😘"}], "choices": [{"text": "Maybe I'll sell it...", "next": 12}, {"text": "I'll be right over.", "next": 22}]}, "6": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Well, that was really easy! She just fell into your lap."}, {"text": "For now, though, get to the library and we can see what else she's willing to do."}], "next": 23}, "7": {"type": "timer", "next": 25, "duration": 900}, "8": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Woah, woah, where are you going? Industria is a very busy lady. I can't just let anybody in there."}], "choices": [{"text": "Dina?! WTF?!", "next": 26}, {"text": "But I have the book!", "next": 26}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Gulia is speaking. Dialogues: Strange, I wonder why.; Scene 2: Gulia is speaking. Dialogues: Well, I'll just keep working on my VidPipe channel. It's not the end of the world. Player can choose: But you won!, I'm going to get you on Cuisine Channel!; ... ; Scene 8: Scene type: timer
{"1": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Strange, I wonder why."}], "next": 2}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Well, I'll just keep working on my VidPipe channel. It's not the end of the world."}, {"emoji": "gulia_eating_s3"}], "choices": [{"text": "But you won!", "next": 3}, {"text": "I'm going to get you on Cuisine Channel!", "next": 155}]}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Even if I did, you helped my VidPipe channel out so much I'll be able to find some success that way. I'm already doing a lot better thanks to you."}], "next": 4}, "4": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Everything will be fine as it is now.😘😘😘 "}, {"emoji": "gulia_dancingass_s4"}], "next": 5}, "5": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "Gulia is being strong, but she's dying inside. We still need to help her."}], "choices": [{"text": "What can we do?", "next": 6}, {"text": "How?", "next": 7}]}, "6": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "I have a plan, but Gulia needs to help."}], "next": 7}, "7": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Have Gulia meet you at your hotel in an hour. I'll meet up with you both. 😏"}], "next": 8}, "8": {"type": "timer", "next": 10, "duration": 900}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Lilith is speaking. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: She's not 100% dead. Judging from the sigils around the skeleton, she was part of some occult ritual. They were attempting to fuse an elder demon with a human.... Player can choose: Will she be ok?, What can we do to help her?; ... ; Scene 4: Lilith is speaking. Dialogues: You know what? I'm sick and tired of your negative attitude. Show some optimism for fuck sake! Player can choose: Nah..., All right! Geeeez...
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "lilith_player_meets_lilith"}], "next": 96}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "She's not 100% dead. Judging from the sigils around the skeleton, she was part of some occult ritual."}, {"text": "They were attempting to fuse an elder demon with a human."}, {"text": "It looks like Minni is tough as nails, though. Because her spirit won out in the end. But the demon still fights her."}], "choices": [{"text": "Will she be ok?", "next": 97}, {"text": "What can we do to help her?", "next": 97}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Rage, in all of its forms, gives us strength. Anger, disgust, frustration. They make us stronger."}, {"text": "Right now, she's feeling a lot of rage and she had a lot of pent-up frustration being down here for so lo-..."}, {"text": "Right now, she's feeling a lot of rage and she had a lot of pent-up frustration being down here for so lo-..."}, {"text": "Wait a second! Never fear, Dr. Lillith is here and I have a great plan. Are you feeling limber?"}], "choices": [{"text": "Sure, just help her.", "next": 98}, {"text": "I hate this already.", "next": 133}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You know what? I'm sick and tired of your negative attitude."}, {"text": "Show some optimism for fuck sake!"}], "choices": [{"text": "Nah...", "next": 134}, {"text": "All right! Geeeez...", "next": 98}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Marty_the_Mastiff is speaking. Dialogues: Now, now, Benny. No need to do anything so uncouth. We have them outgunned. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Haha. Oh, my apologies for laughing. But you had such a confused look on your face. ; ... ; Scene 8: Marty_the_Mastiff is speaking. Dialogues: I didn't realize you're a man of such weak character. I can't respect anybody like that. Take care of him, Benny.
{"1": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Now, now, Benny. No need to do anything so uncouth. We have them outgunned."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Haha. Oh, my apologies for laughing. But you had such a confused look on your face. "}], "next": 20}, "3": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "4": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Sure, Benny, get him a house special highball. You'll enjoy it. Benny is a much better bartender than he looks."}], "next": 23}, "6": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}, "7": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Yes, an unfortunate matter, but a necessary one. Even banks collect collateral when giving a loan."}, {"text": "And, considering this week you damaged my business, tried to weasel out of a binding contract, and convinced my girlfriend to dump me, I think I was right not to trust you."}], "choices": [{"text": "Leave Castitas alone.", "next": 25}, {"text": "Take Castitas, leave me alone.", "next": 189}]}, "8": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "I didn't realize you're a man of such weak character. I can't respect anybody like that."}, {"text": "Take care of him, Benny."}], "next": 190}}
Add a new scene in the story following this context.
Savannah is speaking. Dialogues: ... Ok, not the best time to get horny 😠 Player can choose: When in doubt, jerk it out!, Err, sorry.
{"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "..."}, {"text": "Ok, not the best time to get horny 😠"}], "choices": [{"text": "When in doubt, jerk it out!", "next": 6}, {"text": "Err, sorry. ", "next": 9}]}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Avaritia is speaking. Dialogues: Uh, hello, can you explain something to me? Why the fuck does the dating app suddenly say you're "nearby"? Player can choose: You tell me., Surprise!... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: WTF!!! 🀨; ... ; Scene 7: Avaritia is speaking. Dialogues: Da FUCK!? You spent 948 fuckign dollars JUST to get a ticket to Panama... JUST to spend a few hours alone with me?! πŸ€‘ 😍 Player can choose: Yes!, No!
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Uh, hello, can you explain something to me?"}, {"text": "Why the fuck does the dating app suddenly say you're \"nearby\"?"}, {"emoji": "avaritia_surprised_s4"}], "choices": [{"text": "You tell me.", "next": 5}, {"text": "Surprise!", "next": 88}, {"text": "I'm a few seats behind you.", "next": 89}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "WTF!!! 🀨"}], "next": 6}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Why are you flying to Panama?"}], "choices": [{"text": "Because you are.", "next": 7}, {"text": "Vacation.", "next": 86}, {"text": "I'm working on a...deal.", "next": 87}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "The heck? "}, {"text": "That miiight coincidence..."}, {"text": "You're not stalking me, are you? 😨"}], "next": 8}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"emoji": "avaritia_serious_s5"}], "choices": [{"text": "Baby, I was BORN to stalk you!", "next": 11}, {"text": "You're not that interesting.", "next": 11}, {"text": "Stalkery is the greatest form of flattery.", "next": 11}]}, "6": {"type": "dialogue", "actor": "Avaritia", "choices": [{"text": "Choice 1", "next": 12}, {"text": "Choice 2", "next": 15}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Da FUCK!?"}, {"text": "You spent 948 fuckign dollars JUST to get a ticket to Panama... JUST to spend a few hours alone with me?! πŸ€‘ 😍"}], "choices": [{"text": "Yes!", "next": 16}, {"text": "No!", "next": 84}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Gabriela is speaking. Dialogues: Hello there, you sexy stud... 😘 How is your day going? Player can choose: Bad., Alright.... Scene type: checkpoint; Scene 2: Gabriela is speaking. Dialogues: Fantastic. It sounds like you're all ready for Gabriela. πŸ˜‰; ... ; Scene 8: Gabriela is speaking. Dialogues: Oh, well then... I suppose you'll have to bother someone else then....
{"1": {"type": "checkpoint", "actor": "Gabriela", "dialogues": [{"text": "Hello there, you sexy stud... 😘"}, {"image": "gabriela_selfie"}, {"text": "How is your day going?"}], "choices": [{"text": "Bad.", "next": 2}, {"text": "Alright.", "next": 127}, {"text": "Great.", "next": 128}, {"text": "Stellar.", "next": 129}]}, "2": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Fantastic."}, {"text": "It sounds like you're all ready for Gabriela. πŸ˜‰"}], "next": 3}, "3": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Heeey, wait a minute! Your avatar seems kind of familiar."}, {"text": "Oh, my god. 😱"}, {"text": "You're that dude that talked to my boss!"}, {"text": "What the fuck?!"}], "choices": [{"text": "Shit, unmatch, UNMATCH!", "next": 4}, {"text": "I'm sorry!", "next": 7}, {"text": "Yeah, and?", "next": 8}, {"text": "So it's like we're old pals already. ;)", "next": 126}]}, "4": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Oh..."}, {"text": "Well."}, {"text": "I suppose it breaks the ice, hehe. 😚"}], "next": 9}, "5": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Hmm, why do I have a feeling this is not a coincidence?"}], "choices": [{"text": "Nope, pure chance.", "next": 10}, {"text": "Fate works in mysterious ways.", "next": 124}, {"text": "I might have some ulterior motives.", "next": 125}]}, "6": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Straight to business. I like that."}], "next": 11}, "7": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "It's about Avaritia, isn't it? And do you want my help, don't you?"}, {"text": "Hmm... Perhaps... "}, {"text": "Perhaps I can help you in return for...a pleasurable reward of my own. πŸ˜‰"}], "choices": [{"text": "Not a chance.", "next": 12}, {"text": "What kind of reward?", "next": 15}, {"text": "Whatever you want.", "next": 16}]}, "8": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Oh, well then..."}, {"text": "I suppose you'll have to bother someone else then."}, {"text": "Your loss."}, {"text": "Good day, sir."}], "next": 13}}
Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
Ira is speaking. Dialogues: Bitch, I aint afraid of the road the road should be afraid of me! 😏
{"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Bitch, I aint afraid of the road"}, {"text": "the road should be afraid of me! 😏"}], "next": 30}
Add a new scene in the story following this context.
Savannah is speaking. Dialogues: Well, have fun! Avoid pointy things on your way down!
{"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Well, have fun!"}, {"text": "Avoid pointy things on your way down!"}], "next": 55}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Sofia is speaking. Dialogues: Deeper! Scene type: checkpoint; Scene 2: Poderosa is speaking. Dialogues: Harder! Scene type: checkpoint; ... ; Scene 8: Sofia is speaking. Dialogues: Mmhm! Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"image": "e1m3_sofia_fingered_by_player"}, {"text": "Deeper!"}], "next": 71}, "2": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"image": "e1m3_sofia_fingered_by_player"}, {"text": "Harder!"}], "next": 72}, "3": {"type": "checkpoint", "actor": "Luciana", "dialogues": [{"image": "e1m3_sofia_fingered_by_player"}, {"text": "Faster!"}], "next": 73}, "4": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"image": "e1m3_sofia_fingered_by_player"}, {"text": "Wetter!"}], "next": 74}, "5": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"image": "e1m3_sofia_fingered_by_player"}, {"text": "Aaah!"}], "next": 75}, "6": {"type": "checkpoint", "actor": "Luciana", "dialogues": [{"image": "e1m3_sofia_fingered_by_player"}, {"text": "AAAH!"}], "next": 76}, "7": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"image": "e1m3_sofia_fingered_by_player"}, {"text": "Me vengo, ME VENGO!"}, {"text": "FUUUCK!!!"}, {"image": "e1m3_Poderosa_sofia_Luciana_threesome"}, {"text": "Ay Mariaahh..."}, {"text": "QuΓ© calor..."}, {"text": "Wow..."}, {"text": "Well!"}, {"text": "I think we all needed this, ladies."}], "next": 77}, "8": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"image": "e1m3_Poderosa_sofia_Luciana_threesome"}, {"text": "Mmhm!"}], "next": 78}}
Continue the story with a new scene after this event.
Annalise is speaking. Dialogues: Just go.
{"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Just go."}], "next": 40}
Create a new branching story node after the player's decision.
Minni is speaking. Player can choose: Choice 1, Choice 2
{"type": "dialogue", "actor": "Minni", "choices": [{"text": "Choice 1", "next": 26}, {"text": "Choice 2", "next": 158}]}
Add a new scene in the story following this context.
Promethea is speaking. Dialogues: See, the [$name]Bot 9000 is... 😨😨😨
{"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "See, the [$name]Bot 9000 is... "}, {"text": "😨😨😨"}], "next": 28}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Jophiel is speaking. Dialogues: YO! Are u the new butler?... Player can choose: At your service!, I'm [$name].... Scene type: checkpoint; Scene 2: Jophiel is speaking. Dialogues: Snarky motherfucker, arentcha?; ... ; Scene 7: Jophiel is speaking. Dialogues: ...hmm u know what, I don't care. Actually, I could USE some distraction. 😏... Player can choose: I need to find Superbia., What mask is Superbia wearing?
{"1": {"type": "checkpoint", "actor": "Jophiel", "dialogues": [{"text": "YO!"}, {"text": "Are u the new butler?"}, {"text": "Baggi somethin?"}, {"text": "πŸ”"}], "choices": [{"text": "At your service!", "next": 29}, {"text": "I'm [$name].", "next": 125}, {"text": "Depends on who's asking.", "next": 126}]}, "2": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "Snarky motherfucker, arentcha?"}], "next": 30}, "3": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "They got us understaffed as always."}, {"text": "And who fa FUCK though of using a goddamn dating app for catering?"}, {"text": "πŸ˜• πŸ˜• πŸ˜•"}, {"text": "Christ almighty, this whole ball is a clusterfuck."}, {"image": "e8m1_kitchen_hot_waitress"}], "choices": [{"text": "I've seen worse.", "next": 31}, {"text": "People seem to be having a good time.", "next": 123}, {"text": "Tell me about it!", "next": 124}]}, "4": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "Hear hear."}], "next": 32}, "5": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "Anyway, ur new right? Why do they bring a newbie on the team?"}], "choices": [{"text": "I'm doing a bit of recon.", "next": 33}, {"text": "I could use your help.", "next": 121}, {"text": "I'm not really here to do butlering.", "next": 122}]}, "6": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "RECON? Ur a goddamn butler, not a spy!"}], "next": 34}, "7": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "...hmm u know what, I don't care. "}, {"text": "Actually, I could USE some distraction. 😏"}, {"text": "What u spyin' on?"}], "choices": [{"text": "I need to find Superbia.", "next": 35}, {"text": "What mask is Superbia wearing?", "next": 35}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Avaritia is speaking. Dialogues: Zing! I'm after Dillitare, a 28,000 years old dildo made from wood and leather!... Player can choose: It's worth a lot., It's kinky as fuck.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Haha, that was a tricky question. ALL OF THE ABOVE... Player can choose: I want more!, You're such a tease....; ... ; Scene 7: Caritas is speaking. Dialogues: OMFG, my day has been SO frustrating! I'm at this auction right now... ☹️ Player can choose: Boooring!, What about it?...
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Zing!"}, {"text": "I'm after Dillitare, a 28,000 years old dildo made from wood and leather!"}, {"text": "It was excavated in Germany just recently, and it's coming up soon."}, {"text": "Since we are playing the guessing game, can you tell why I want it?"}, {"text": ""}], "choices": [{"text": "It's worth a lot.", "next": 20}, {"text": "It's kinky as fuck.", "next": 20}, {"text": "It complete's your collection.", "next": 20}, {"text": "So no one else can have it.", "next": 20}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Haha, that was a tricky question."}, {"text": "ALL OF THE ABOVE"}, {"text": "Hey, can't I be a bit greedy? 😜 "}, {"text": "Well you were a patient man, playing my games, so here's a little treat..."}, {"image": "avaritia_auction_nipslip"}, {"text": "Charity, after all, is just the other side of greed, hehe.. πŸ€‘"}], "choices": [{"text": "I want more!", "next": 21}, {"text": "You're such a tease.", "next": 147}, {"text": "Keep going...", "next": 21}]}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Mmm, naah, that's all you get for now. "}], "next": 22}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Listen, you're a clever chap. But right now the only thing that can win me over is the Dillitare."}, {"text": "I guess your penis is trite in comparison. 😜"}, {"text": "I'm gonna get that thing! 😚"}, {"text": "Unless that fucking BITCH tries to outbid me again! 😑"}], "next": 23}, "5": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Hello there, QT. 😘"}, {"image": "caritas_kissy_face"}, {"text": "Hope you're not too busy for lil chatter. πŸ˜‰"}], "choices": [{"text": "I'm kind of in the middle of something...", "next": 24}, {"text": "I can spare a minute or two.", "next": 145}, {"text": "I'm all yours.", "next": 146}]}, "6": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Now that's what I like to hear, hehe πŸ˜‰"}], "next": 25}, "7": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "OMFG, my day has been SO frustrating!"}, {"text": "I'm at this auction right now... ☹️"}], "choices": [{"text": "Boooring!", "next": 26}, {"text": "What about it?", "next": 27}, {"text": "Intriguing...", "next": 144}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Avaritia is speaking. Dialogues: Aaah, there we go. Much more comfortable. The Sky Lounge sure is worth the special membership.... Player can choose: 1,000,000, 1,000... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: That's far overshooting, but... ...I like a man who shoots for big numbers. πŸ˜‰; ... ; Scene 8: Avaritia is speaking. Dialogues: I suppose it's time we get a bit more...serious. Give me a second.
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Aaah, there we go. Much more comfortable. "}, {"text": "The Sky Lounge sure is worth the special membership."}, {"text": "Guess how many miles it takes to earn the VIP suite."}], "choices": [{"text": "1,000,000", "next": 45}, {"text": "1,000", "next": 105}, {"text": "10,000", "next": 106}, {"text": "100,000", "next": 107}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "That's far overshooting, but..."}, {"text": "...I like a man who shoots for big numbers. πŸ˜‰"}], "next": 47}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Damn, this recliner is comfortable."}, {"text": "I could just fall asleep right now, mmh..."}], "choices": [{"text": "Let's cheer with a drink together!", "next": 48}, {"text": "Get another drink!", "next": 48}, {"text": "Get up and exercise!", "next": 97}, {"text": "Yeah, me too.", "next": 104}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Tempting, tempting..."}, {"text": "What are you having?"}], "choices": [{"text": "Manhattan with Extra-Aged Bim Jean.", "next": 49}, {"text": "Bourbon Martini.", "next": 94}, {"text": "Gin & Tonic.", "next": 95}, {"text": "Whiskey Coke.", "next": 96}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Ha! I see what you did there."}], "next": 51}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "My, look at the time!"}], "next": 52}, "7": {"type": "dialogue", "actor": "Avaritia", "choices": [{"text": "Choice 1", "next": 53}, {"text": "Choice 2", "next": 91}]}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "I suppose it's time we get a bit more...serious."}, {"text": "Give me a second."}, {"emoji": "avaritia_kiss_s1"}], "next": 54}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Cunnilinga is speaking. Dialogues: My servant informed me ur here Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Cunnilinga is speaking. Dialogues: ... WHAT THE FUK 😀... Player can choose: ..., Someone let your gimp out?...
{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "My servant informed me ur here"}], "next": 55}, "2": {"type": "dialogue", "actor": "Cunnilinga", "choices": [{"text": "Choice 1", "next": 56}, {"text": "Choice 2", "next": 57}]}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Welcome to the Cunnilingus Emporium! 😍"}, {"image": "e7m2_cunnilinus_emporium_underground_club"}, {"text": "Before I can teach u, there's one more thing u need to show."}, {"text": "The true cunnilingus master needs not just the tongue, but extreme fortitude."}], "choices": [{"text": "I got a sword of +3 fortitude, actually.", "next": 58}, {"text": "I don't know that word.", "next": 111}, {"text": "I got fortitude just pouring out of my ass!", "next": 112}]}, "4": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"emoji": "ira_nc_cockabs_s5"}, {"text": "..."}, {"text": "Ok, dude I'm all into roleplay but we're done here..."}, {"text": "U know how many pathetic Dungeons & Somewhat-Oversized-Lizards nerds we get?"}, {"text": "Ur unteachable! 😀"}, {"text": "gtfo kthxbai, don't collect $200 on ur way out!"}], "choices": [{"text": "But but... fine ;(", "next": 59}, {"text": "Bitch I put my DICK in YOUR dungeon!", "next": 62}, {"text": "But but... my cloak of charisma +3 ;(", "next": 110}]}, "5": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Aha!"}, {"text": "There's that fortitude and persistance despite my insults!"}, {"text": "U show promise 😜"}, {"text": "Very well..."}], "next": 63}, "6": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "U must prove u have the stomach to handle NOT just my pussy juices..."}, {"text": "...but the squirming of THE GIMP!"}, {"text": "RELEASE THE COURTAINS!"}], "next": 64}, "7": {"type": "dialogue", "actor": "Cunnilinga", "choices": [{"text": "Choice 1", "next": 105}, {"text": "Choice 2", "next": 65}]}, "8": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"image": "e7m2_torture_room_empty"}, {"text": "..."}, {"text": "WHAT THE FUK 😀"}, {"text": "where did the gimp go?!"}, {"text": "Motherfuker!"}], "choices": [{"text": "...", "next": 106}, {"text": "Someone let your gimp out?", "next": 108}, {"text": "He escaped?", "next": 109}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Castitas is speaking. Dialogues: Good, that's where you need to be.; Scene 2: Castitas is speaking. Dialogues: I took over the surveillance room. So I'll keep an eye on what you're doing. But make sure the cameras aren't recording you. There's a costuming department back there for employees. Get over there and it might help you blend in. Player can choose: I'll look for it., I don't think this will work.; ... ; Scene 7: Benny_the_Badger is speaking. Dialogues: Hey, what the fuck are you do-... Ohh, it's you. Player can choose: Sneak out to costuming department., Bust down the door.
{"1": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Good, that's where you need to be."}], "next": 2}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I took over the surveillance room. So I'll keep an eye on what you're doing. But make sure the cameras aren't recording you."}, {"text": "There's a costuming department back there for employees. Get over there and it might help you blend in."}], "choices": [{"text": "I'll look for it.", "next": 4}, {"text": "I don't think this will work.", "next": 197}]}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Keep me posted on where you're going and I'll keep the cameras off you. 😎"}, {"text": "The cash office is to your left. There's more straight ahead."}], "choices": [{"text": "Straight.", "next": 5}, {"text": "Cash office.", "next": 193}]}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "That door is locked. Only cashiers can get in."}], "choices": [{"text": "Straight.", "next": 5}, {"text": "Try to unlock.", "next": 194}]}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "This doesn't look good, be careful. 😨"}], "next": 195}, "6": {"type": "switch", "actor": "Benny_the_Badger", "next": 196, "mode": "real"}, "7": {"type": "dialogue", "actor": "Benny_the_Badger", "dialogues": [{"text": "Hey, what the fuck are you do-... Ohh, it's you. "}], "choices": [{"text": "Sneak out to costuming department.", "next": 191}, {"text": "Bust down the door.", "next": 188}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Castitas is speaking. Dialogues: Mmm, you like that? Player can choose: I want to fuck you both., Yes. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Good, now it's time to...; ... ; Scene 7: Castitas is speaking. Dialogues: You fucked her, didn't you? Player can choose: It sounds like he did., Let's not jump to conclusions. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"image": "e3m5_Annalise_and_Castitas_suck_player_cock"}, {"text": "Mmm, you like that?"}], "choices": [{"text": "I want to fuck you both.", "next": 109}, {"text": "Yes.", "next": 161}]}, "2": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Good, now it's time to..."}], "next": 110}, "3": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Oh shit, my dad is home! Put it away, put it away!"}], "next": 111}, "4": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"image": "e3m5_Annalise_and_castitas_at_church_on_couch_watching_a_movie_with_father"}, {"text": "Hey everyone! Hi [$name], good to see you."}], "choices": [{"text": "Hi!", "next": 113}, {"text": "You seem like you're in a good mood.", "next": 160}]}, "5": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Yeah, daddy, you seem like you had a great time."}], "next": 114}, "6": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "I did, it was so amazing. I feel like my entire life improved."}], "next": 115}, "7": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "You fucked her, didn't you?"}], "choices": [{"text": "It sounds like he did.", "next": 117}, {"text": "Let's not jump to conclusions.", "next": 117}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Dialogues: Do you see my eyes rolling? Cuz those are my eyes rolling. ... Player can choose: Now that you put it that way..., It's something....; Scene 2: Lilith is speaking. Dialogues: Yeah, that's a DUMB FUCKING PLAN! But I'm not complaining....; ... ; Scene 8: Avaritia is speaking. Player can choose: Baby, I was BORN to stalk you!, You're not that interesting....
{"1": {"type": "dialogue", "dialogues": [{"image": "lilith_eyes_rolling"}, {"text": "Do you see my eyes rolling?"}, {"text": "Cuz those are my eyes rolling. "}, {"text": "Lemme get it straight, boy."}, {"text": "You spent 948 fucking dollars JUST to get a ticket to Panama JUST to spend a few hours alone with Avaritia?! 😱"}], "choices": [{"text": "Now that you put it that way...", "next": 2}, {"text": "It's something.", "next": 90}, {"text": "I know what I'm doing.", "next": 91}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yeah, that's a DUMB FUCKING PLAN!"}, {"text": "But I'm not complaining."}, {"text": "Watching you fail will be just as fun, haha!"}], "next": 3}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Anyways, lemme get out of the way. "}, {"text": "You should probably text her now. 😜"}], "next": 4}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Uh, hello, can you explain something to me?"}, {"text": "Why the fuck does the dating app suddenly say you're \"nearby\"?"}, {"emoji": "avaritia_surprised_s4"}], "choices": [{"text": "You tell me.", "next": 5}, {"text": "Surprise!", "next": 88}, {"text": "I'm a few seats behind you.", "next": 89}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Huh? Is this some big coincidence? πŸ”"}], "next": 6}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Why are you flying to Panama?"}], "choices": [{"text": "Because you are.", "next": 7}, {"text": "Vacation.", "next": 86}, {"text": "I'm working on a...deal.", "next": 87}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, yeah?"}, {"text": "Interesting. "}, {"text": "That deal wouldn't happen to have something to do with...stalking me? 😐"}], "next": 8}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"emoji": "avaritia_serious_s5"}], "choices": [{"text": "Baby, I was BORN to stalk you!", "next": 11}, {"text": "You're not that interesting.", "next": 11}, {"text": "Stalkery is the greatest form of flattery.", "next": 11}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Akiko is speaking. Dialogues: That's noble, but there's more going on. Player can choose: What did you find?, Hi Akiko, this is Gulia. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Mann Fiero pulled the strings of that channel. Oh, where are my manners?; ... ; Scene 8: Akiko is speaking. Dialogues: You will have to trust me... Player can choose: What did you find out, Akiko?, Prove it to Gulia. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"image": "e4m3_Gulia_and_Akiko_meets_player_hotel"}, {"text": "That's noble, but there's more going on."}], "choices": [{"text": "What did you find?", "next": 14}, {"text": "Hi Akiko, this is Gulia.", "next": 15}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Mann Fiero pulled the strings of that channel. Oh, where are my manners?"}], "next": 15}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Hello, Gulia. I am Akiko, a member of The Three-Hundred, an organization within The Illuminati."}], "next": 16}, "4": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "The, uh.. The Illuminati? Haha, [$name], are you kidding?"}], "choices": [{"text": "I, uh... No.", "next": 17}, {"text": "Hahaha, yeah, this is my sister, Akiko.", "next": 152}]}, "5": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "You're an awful liar."}], "next": 17}, "6": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "So what kind of proof did she give you that she's in the Illuminati?"}], "choices": [{"text": "Uh... None?", "next": 18}, {"text": "She snuck in my window.", "next": 150}]}, "7": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "[$name], you're a few tacos short of a fiesta platter."}], "next": 19}, "8": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "You will have to trust me..."}], "choices": [{"text": "What did you find out, Akiko?", "next": 20}, {"text": "Prove it to Gulia.", "next": 149}]}}
Insert a mode switch node to transition from chat to real-life tone or vice versa.
Protester_1 is speaking. Scene type: switch
{"type": "switch", "actor": "Protester_1", "next": 150, "mode": "real"}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Marty_the_Mastiff is speaking. Dialogues: Now, now, Benny. Watch your blood pressure in front of our guests. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Oh, I apologize. I didn't intend to keep you in the dark.; ... ; Scene 7: Benny_The_Badger is speaking. Dialogues: I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive. Player can choose: Leave Castitas alone., Take Castitas, leave me alone.
{"1": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Now, now, Benny. Watch your blood pressure in front of our guests."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Oh, I apologize. I didn't intend to keep you in the dark."}], "next": 20}, "3": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "4": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Absolutely. Benny, get this man a Gin and tonic. You'll love it. He doesn't look like much of a bartender, but ol' Benny makes the best Gin and Tomic in town, no question."}], "next": 23}, "6": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}, "7": {"type": "dialogue", "actor": "Benny_The_Badger", "dialogues": [{"text": "I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive."}], "choices": [{"text": "Leave Castitas alone.", "next": 25}, {"text": "Take Castitas, leave me alone.", "next": 189}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Gabriela is speaking. Dialogues: Hello there, you sexy stud... 😘 How is your day going? Player can choose: Bad., Alright.... Scene type: checkpoint; Scene 2: Gabriela is speaking. Dialogues: Just alright? Maybe Gabriela can kick it up a notch. πŸ˜‰; ... ; Scene 8: Gabriela is speaking. Dialogues: Excellent!
{"1": {"type": "checkpoint", "actor": "Gabriela", "dialogues": [{"text": "Hello there, you sexy stud... 😘"}, {"image": "gabriela_selfie"}, {"text": "How is your day going?"}], "choices": [{"text": "Bad.", "next": 2}, {"text": "Alright.", "next": 127}, {"text": "Great.", "next": 128}, {"text": "Stellar.", "next": 129}]}, "2": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Just alright?"}, {"text": "Maybe Gabriela can kick it up a notch. πŸ˜‰"}], "next": 3}, "3": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Heeey, wait a minute! Your avatar seems kind of familiar."}, {"text": "Oh, my god. 😱"}, {"text": "You're that dude that talked to my boss!"}, {"text": "What the fuck?!"}], "choices": [{"text": "Shit, unmatch, UNMATCH!", "next": 4}, {"text": "I'm sorry!", "next": 7}, {"text": "Yeah, and?", "next": 8}, {"text": "So it's like we're old pals already. ;)", "next": 126}]}, "4": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Oh..."}, {"text": "Well."}, {"text": "I suppose it breaks the ice, hehe. 😚"}], "next": 9}, "5": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Hmm, why do I have a feeling this is not a coincidence?"}], "choices": [{"text": "Nope, pure chance.", "next": 10}, {"text": "Fate works in mysterious ways.", "next": 124}, {"text": "I might have some ulterior motives.", "next": 125}]}, "6": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Straight to business. I like that."}], "next": 11}, "7": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "It's about Avaritia, isn't it? And do you want my help, don't you?"}, {"text": "Hmm... Perhaps... "}, {"text": "Perhaps I can help you in return for...a pleasurable reward of my own. πŸ˜‰"}], "choices": [{"text": "Not a chance.", "next": 12}, {"text": "What kind of reward?", "next": 15}, {"text": "Whatever you want.", "next": 16}]}, "8": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"image": "gabriela_kissy_selfie"}, {"text": "Excellent!"}], "next": 17}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Industria is speaking. Dialogues: What made you change your mind? Anyways... Good choice! 😜 Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Well, that was really easy! She just fell into your lap. For now, though, get to the library and we can see what else she's willing to do. Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Dialogues: Hi, I'm Industria, the head librarian around here. Of course, you already knew that. May I see the books? Player can choose: Here it is., Books? Plural?
{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "What made you change your mind? Anyways... Good choice! 😜"}], "next": 22}, "2": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Well, that was really easy! She just fell into your lap."}, {"text": "For now, though, get to the library and we can see what else she's willing to do."}], "next": 23}, "3": {"type": "timer", "next": 25, "duration": 900}, "4": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Woah, woah, where are you going? Industria is a very busy lady. I can't just let anybody in there."}], "choices": [{"text": "Dina?! WTF?!", "next": 26}, {"text": "But I have the book!", "next": 26}]}, "5": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Hahaha, I know. I'm just fucking with you. Get in there."}], "next": 27}, "6": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Ah, hi. You must be [$name], right? Not bad."}], "choices": [{"text": "Are you ready to fuck?", "next": 28}, {"text": "That's me.", "next": 29}]}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Woah! Help yourself to the water fountain in the lobby because you seem thirsty as fuck."}, {"text": "Let's take about 12 steps back and introduce ourselves, okay?"}, {"emoji": "industria_cleaningglasses_s3"}], "next": 29}, "8": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Hi, I'm Industria, the head librarian around here. Of course, you already knew that."}, {"emoji": "industria_kiss_s1"}, {"text": "May I see the books?"}], "choices": [{"text": "Here it is.", "next": 30}, {"text": "Books? Plural?", "next": 177}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Promethea is speaking. Dialogues: OI, buddy, dis really can't wait 😨 Player can choose: Fuck off!, Fine, what is it?... Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: Well, you remember the [$name]Bot 9000 we built for them pussy pleasures, aye? Player can choose: Oh, yeah, I'm gonna need that., What about it?; ... ; Scene 8: Ira is speaking. Dialogues: I'll burn the pavement now, so I can burn ur rubber later hehe 😜
{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "OI, buddy, dis really can't wait 😨"}], "choices": [{"text": "Fuck off!", "next": 26}, {"text": "Fine, what is it?", "next": 124}, {"text": "No time, I need the [$name]Bot 9000 we built.", "next": 125}]}, "2": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Well, you remember the [$name]Bot 9000 we built for them pussy pleasures, aye?"}, {"emoji": "ira_nc_ass_s4"}], "choices": [{"text": "Oh, yeah, I'm gonna need that.", "next": 125}, {"text": "What about it?", "next": 126}]}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Well, ya, tis the problem, mate"}], "next": 126}, "4": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Cody 'n I were a-tinkerin' "}, {"text": "Trying to make ye old fuck-chap even better"}, {"text": "Smarter AI controls, vibration auto-adjust, on-demand-squirmography, u name it..."}], "choices": [{"text": "You broke it???", "next": 127}, {"text": "Please tell me it's fine.", "next": 128}, {"text": "I don't like where this is going...", "next": 129}]}, "5": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Nay nay, it well functionin'"}], "next": 27}, "6": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "See, the [$name]Bot 9000 is... "}, {"text": "😨😨😨"}], "next": 28}, "7": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "Aight, im on my way"}, {"text": "jumped on the highway by the scrapyard"}, {"text": "I'll deal with those tinkerin' methheads 'nother time..."}], "choices": [{"text": "Drive safe.", "next": 29}, {"text": "Burn the pavement!", "next": 123}]}, "8": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "I'll burn the pavement now, so I can burn ur rubber later hehe 😜"}], "next": 30}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Casino_Staff is speaking. Dialogues: You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume. Scene type: checkpoint; Scene 2: Casino_Staff is speaking. Dialogues: So, you need a costume. What do you want?; ... ; Scene 8: Casino_Staff is speaking. Player can choose: Choice 1, Choice 2...
{"1": {"type": "checkpoint", "actor": "Casino_Staff", "dialogues": [{"text": "You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume."}], "next": 8}, "2": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "So, you need a costume. What do you want?"}], "next": 9}, "3": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 183}, {"text": "Choice 2", "next": 10}]}, "4": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Waiter ($25)", "next": 13}, {"text": "Pit Boss ($50)", "next": 176}, {"text": "Magician ($100)", "next": 179}, {"text": "Security ($350)", "next": 181}]}, "5": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 13}, {"text": "Choice 2", "next": 178}]}, "6": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 14}, {"text": "Choice 2", "next": 173}, {"text": "Choice 3", "next": 174}, {"text": "Choice 4", "next": 175}, {"text": "Choice 5", "next": 16}]}, "7": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "Are you returning your waiter outfit? Here's your $25 back."}], "next": 16}, "8": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 18}, {"text": "Choice 2", "next": 18}, {"text": "Choice 3", "next": 18}, {"text": "Choice 4", "next": 18}, {"text": "Choice 5", "next": 18}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Cunnilinga is speaking. Dialogues: Heyoooo! I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.... Player can choose: Lilith? Oh yeah, we go way back., Lilith and I are strictly a relationship of necessity. ... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Mm, platonic... That's how me and my last gimp started, didn't take long....; ... ; Scene 8: Cunnilinga is speaking. Dialogues: Excellent... I'll spare you the basic phone test......
{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "Heyoooo!"}, {"text": "I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral."}, {"text": "πŸ”"}], "choices": [{"text": "Lilith? Oh yeah, we go way back.", "next": 9}, {"text": "Lilith and I are strictly a relationship of necessity. ", "next": 155}, {"text": "Fuck Lilith and whatever little game she's playing now.", "next": 156}]}, "2": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Mm, platonic..."}, {"text": "That's how me and my last gimp started, didn't take long."}, {"text": "But I'm getting ahead of myself."}], "next": 10}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "The referral may get you into my door, but you still have to prove a worthwhile pupil... πŸ˜’"}], "choices": [{"text": "Wait, pupil for WHAT?", "next": 11}, {"text": "I'm sure I'll graduate with flying colors.", "next": 153}, {"text": "Bitch, I don't need to prove anything!", "next": 154}]}, "4": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'll be the judge of that."}], "next": 12}, "5": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'm Cunnilinga, the Headmistress of the Cunnilingus Emporium."}, {"text": "Where we turn lil' boys like YOU πŸ₯Έ into real men! 😎"}, {"text": "I see a note on your referral sayin': \"dont know how to suck a clit.\""}, {"text": "Ur a hard case, aren'tcha?"}], "choices": [{"text": "I could use some guidance.", "next": 13}, {"text": "I know what I'm doing.", "next": 144}, {"text": "I've licked more clits than your lesbo ass.", "next": 145}]}, "6": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Hmm, do u know?"}, {"text": "And how many girls have you brought to orgams?"}], "choices": [{"text": "A few.", "next": 13}, {"text": "Enough.", "next": 145}, {"text": "A LOT.", "next": 149}]}, "7": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Haha, u certainely got the spirit of a cunt muncher. 😬"}, {"text": "Tell me, do you start with the finger or the tongue?"}], "choices": [{"text": "Both.", "next": 146}, {"text": "Tongue.", "next": 147}, {"text": "Finger.", "next": 148}]}, "8": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Excellent..."}, {"text": "I'll spare you the basic phone test..."}, {"text": "We can proceed straight to the next step..."}, {"image": "e7m2_cunnilinga_pussy"}, {"text": "My pussy is waiting for the real test."}, {"text": "I'll be in touch..."}, {"text": "😚"}], "next": 17}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Castitas is speaking. Dialogues: Hi, I'm waiting for you. When you get here just park in the lot and I'll be right past the chapel. πŸ˜‰ Player can choose: Okay., Sure. I, wait... What? Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Great. I'm at work and I'm all over the place, but the receptionist can help you find me. Player can choose: I'm looking forward to it., See you soon.; ... ; Scene 7: Annalise is speaking. Dialogues: Thanks. You know this is a church, right? Save that for the bar scene, okay? Player can choose: Maybe later. Is Castitas here?, Sorry, I'm looking for Castitas.
{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Hi, I'm waiting for you. When you get here just park in the lot and I'll be right past the chapel. πŸ˜‰"}], "choices": [{"text": "Okay.", "next": 16}, {"text": "Sure. I, wait... What?", "next": 114}]}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Great. I'm at work and I'm all over the place, but the receptionist can help you find me."}], "choices": [{"text": "I'm looking forward to it.", "next": 17}, {"text": "See you soon.", "next": 113}]}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I am as well."}], "next": 18}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"emoji": "castitas_sucking_finger_s1"}], "next": 20}, "5": {"type": "switch", "actor": "Annalise", "next": 21, "mode": "real"}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Can I help you with something?"}], "choices": [{"text": "I'm looking for Castitas.", "next": 22}, {"text": "No, but I'd like to help you out of those clothes.", "next": 110}]}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Thanks. You know this is a church, right? Save that for the bar scene, okay?"}], "choices": [{"text": "Maybe later. Is Castitas here?", "next": 111}, {"text": "Sorry, I'm looking for Castitas.", "next": 112}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Paul_Callaghan is speaking. Dialogues: THAT ISN'T HOW YOU RAISE MONEY IN GOD'S FUCKING HOUSE, CASTITAS! Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Fine, you deal with the money. [$name] and I will go find her. Player can choose: We what?!, Let's do it. Scene type: checkpoint; ... ; Scene 7: Annalise is speaking. Dialogues: I don't know. They forgot to take my phone, but it sounds like a casino. πŸ˜“ Player can choose: Are you okay?, We're coming to get you.
{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"image": "e3m3_Castitas_on_ceremonial_table_with_no_vagina"}, {"text": "THAT ISN'T HOW YOU RAISE MONEY IN GOD'S FUCKING HOUSE, CASTITAS!"}], "next": 71}, "2": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"image": "e3m3_Castitas_on_ceremonial_table_with_no_vagina"}, {"text": "Fine, you deal with the money. [$name] and I will go find her."}], "choices": [{"text": "We what?!", "next": 72}, {"text": "Let's do it.", "next": 73}]}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "It's best if we split up. We'll wait for nightfall. Go get ready and I'll contact you."}], "next": 74}, "4": {"type": "timer", "next": 75, "duration": 600}, "5": {"type": "switch", "actor": "Annalise", "next": 76, "mode": "chat"}, "6": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Are you there? 😟"}], "choices": [{"text": "Annalise! I'm here.", "next": 77}, {"text": "Where are you?!", "next": 108}]}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I don't know. They forgot to take my phone, but it sounds like a casino. πŸ˜“"}], "choices": [{"text": "Are you okay?", "next": 107}, {"text": "We're coming to get you.", "next": 78}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Promethea is speaking. Dialogues: Oh maaan, why you and Cody gotta be buggin me? Can't a girl have a good ol' self-love-session no mo? 😝 Player can choose: We need a battery!, Oh sorry, please continue... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Nah, mate. Mood's gone. 😟 Let's just get on with it, aight?...; ... ; Scene 7: Promethea is speaking. Dialogues: I'm at aisle [$home_deport_search], what now? Player can choose: Check it., Go to next....
{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Oh maaan, why you and Cody gotta be buggin me?"}, {"image": "e7m3_promethea_masturbating"}, {"text": "Can't a girl have a good ol' self-love-session no mo? 😝"}], "choices": [{"text": "We need a battery!", "next": 51}, {"text": "Oh sorry, please continue...", "next": 139}]}, "2": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Nah, mate. Mood's gone. 😟"}, {"text": "Let's just get on with it, aight?"}, {"text": "Cody tells me we need them batteries, right?"}], "next": 52}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "I s'pose I could run out and get one, eh?"}, {"text": "The RadioSmack is way closer, but I dunno if they got the right type."}, {"text": "There's HomeDeport, bit o-ways to go and hundreds o aisles, but I betcha they gots everythin'."}, {"text": "Watcha suggest?"}], "choices": [{"text": "RadioSmack.", "next": 53}, {"text": "HomeDeport.", "next": 131}, {"text": "Order online from Hamazon?", "next": 133}]}, "4": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Aight, Imma ping ya when I get there."}], "next": 132}, "5": {"type": "timer", "next": 69, "duration": 1200}, "6": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Aight mate, I am in them Deports."}, {"text": "Lord, over 20 aisles, I tell yee..."}, {"text": "Now, to find the battery."}, {"text": "Umm, huh."}], "next": 70}, "7": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "I'm at aisle [$home_deport_search], what now?"}], "choices": [{"text": "Check it.", "next": 71}, {"text": "Go to next.", "next": 77}, {"text": "Go to previous.", "next": 81}, {"text": "Fuck it, just ask a staffer.", "next": 85}]}}
Create a new branching story node after the player's decision.
Annalise is speaking. Dialogues: Yeah, they didn't hurt me. I'm locked in a room. 😁
{"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Yeah, they didn't hurt me. I'm locked in a room. 😁"}], "next": 79}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Dialogues: Oh? Do you know what that means? MY LITTLE MAN IS GROWING UP!...; Scene 2: Industria is speaking. Dialogues: Hey, don't bother coming to the library this morning. As much as I'm sure we'd both like to continue where we left off yesterday, there's work to be done 😜... Player can choose: Where is it?, Isn't 3 out of 4 books enough? Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Player can choose: We're going to Europe?!, Where?...
{"1": {"type": "dialogue", "dialogues": [{"text": "Oh? Do you know what that means?"}, {"text": "MY LITTLE MAN IS GROWING UP!"}, {"emoji": "industria_nc_happycock_s4"}, {"text": "My goodness, soon you'll be changing your undies all by yourself. What a good boy."}, {"emoji": "industria_nc_cumcock_s5"}], "next": 2}, "2": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Hey, don't bother coming to the library this morning."}, {"text": "As much as I'm sure we'd both like to continue where we left off yesterday, there's work to be done 😜"}, {"emoji": "industria_nc_buttplug_s5"}, {"text": "I think I have a lead for the final book πŸ”"}], "choices": [{"text": "Where is it?", "next": 3}, {"text": "Isn't 3 out of 4 books enough?", "next": 181}]}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "No! We have to have all 4 for it to be effective."}, {"emoji": "industria_tongue_s5"}], "next": 3}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "It's at a small pawn shop."}], "choices": [{"text": "Let's hop in the car and go then.", "next": 4}, {"text": "Can't you just go pick it up?", "next": 180}]}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "No, I need your help, because...reasons."}, {"text": "Besides you need your reward."}, {"emoji": "industria_facial_s4"}, {"text": "But there's a bit of a catch."}], "next": 5}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "It's in Riga. 😝"}], "choices": [{"text": "Oh, in Latvia?", "next": 6}, {"text": "Where?", "next": 177}, {"text": "Oh, in Columbia?", "next": 178}, {"text": "Oh, in Finland?", "next": 179}]}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "No, wrong continent. Try Latvia."}], "next": 7}, "8": {"type": "dialogue", "actor": "Industria", "choices": [{"text": "We're going to Europe?!", "next": 8}, {"text": "Where?", "next": 176}, {"text": "We're going to Africa?!", "next": 176}, {"text": "We're going to Asia?!", "next": 176}]}}
Add a new scene in the story following this context.
Annalise is speaking. Dialogues: It's 3pm you lazy bastard! 🀨
{"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "It's 3pm you lazy bastard! 🀨"}], "next": 45}
Write a scene where the player wins the story arc.
Gabriela is speaking. Dialogues: Adios! Scene type: win
{"type": "win", "actor": "Gabriela", "dialogues": [{"text": "Adios!"}]}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: The_Bear is speaking. Dialogues: Why hello there sweetheart. You look absolutely dashin' today! Player can choose: What the fuck!?, You're not an animal.... Scene type: checkpoint; Scene 2: The_Bear is speaking. Dialogues: I see you're as turned on as I am, honey!; ... ; Scene 8: The_Bear is speaking. Player can choose: Let me use The Whip!
{"1": {"type": "checkpoint", "actor": "The_Bear", "dialogues": [{"image": "e7m4_player_meets_the_bear"}, {"text": "Why hello there sweetheart."}, {"text": "You look absolutely dashin' today!"}], "choices": [{"text": "What the fuck!?", "next": 25}, {"text": "You're not an animal.", "next": 136}, {"text": "Oooh... OH!", "next": 137}]}, "2": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "I see you're as turned on as I am, honey!"}], "next": 26}, "3": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Now, come to Papa Bear."}, {"text": "The crowd is waiting for a great spectacle... "}], "choices": [{"text": "That's it, I give up...", "next": 27}, {"text": "Stay away!", "next": 135}, {"text": "Bring it, bitch!", "next": 31}]}, "4": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "My my, watch your language young man!"}, {"text": "Papa Bear gonna have-ta spank ya!"}], "next": 32}, "5": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Now come into my embrace... "}], "choices": [{"text": "Shit, time to run...", "next": 33}]}, "6": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Oh honey, this cage is made of titanium-alloy."}, {"text": "Ain't no breakin those!"}, {"text": "Now, come to Papa..."}], "next": 35}, "7": {"type": "dialogue", "actor": "The_Bear", "choices": [{"text": "Choice 1", "next": 36}, {"text": "Choice 2", "next": 129}, {"text": "Choice 3", "next": 131}, {"text": "Choice 4", "next": 133}]}, "8": {"type": "dialogue", "actor": "The_Bear", "choices": [{"text": "Let me use The Whip!", "next": 37}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Gulia is speaking. Dialogues: Don't rush me! You know I love to eat. πŸ˜‰ Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Okay, we should continue on. Checking around the corner I see what appears to be conference room doors with heavily armed guards outside. We aren't getting in through there. 😠 I saw vents above the server room though. I will go in there with Gulia and see if we can navigate through there. One of the files uploaded to you were blueprints. Let me know where we're going. Scene type: checkpoint; ... ; Scene 8: Akiko is speaking. Dialogues: Very well. We will proceed straight.
{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Don't rush me! You know I love to eat. πŸ˜‰"}, {"emoji": "gulia_cherrypussy_s4"}], "next": 58}, "2": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "Okay, we should continue on. Checking around the corner I see what appears to be conference room doors with heavily armed guards outside. We aren't getting in through there. 😠"}, {"text": "I saw vents above the server room though. I will go in there with Gulia and see if we can navigate through there. One of the files uploaded to you were blueprints. Let me know where we're going."}], "next": 59}, "3": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Aaah! Listen, I didn't tell anybody about this. But I'm claustrophobic! Please help calm me down!"}, {"emoji": "gulia_crying_s2"}], "next": 60}, "4": {"type": "game", "next": 61}, "5": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Oh, thank you so much, cutie! I feel a lot better. And a little turned on, tbh. 😜"}, {"emoji": "gulia_cucumberass_s4"}], "next": 62}, "6": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "Ok, where should we go? Remember, the space is tight. We can't really go backward."}], "choices": [{"text": "Left - Bathrooms.", "next": 63}, {"text": "Straight - Hallway.", "next": 130}]}, "7": {"type": "dialogue", "actor": "Mann_Fiero", "dialogues": [{"text": "The armed guards are there. Not much else."}], "choices": [{"text": "Left - Writer's Room.", "next": 131}, {"text": "Straight - Dead End.", "next": 135}]}, "8": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Very well. We will proceed straight."}], "next": 69}}
Write what happens next in structured JSON format.
Industria is speaking. Dialogues: Come back to the car and bring that walkie talkie. We'll have to figure something else out.
{"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Come back to the car and bring that walkie talkie. We'll have to figure something else out."}], "next": 33}
Add a checkpoint node to mark a key turning point in the story.
Minni_(beast) is speaking. Dialogues: I... GOOD... AMAZING! SO FUCKING WET! [$name], I NEED YOU INSIDE ME NOW! I NEED YOU TO STRETCH MY PUSSY UNTIL I CAN'T TAKE ANY MORE! Player can choose: Yes, ma'am!, Ew, no... Scene type: checkpoint
{"type": "checkpoint", "actor": "Minni_(beast)", "dialogues": [{"image": "lillith_beastminni"}, {"text": "I... GOOD... AMAZING! SO FUCKING WET!"}, {"text": "[$name], I NEED YOU INSIDE ME NOW! I NEED YOU TO STRETCH MY PUSSY UNTIL I CAN'T TAKE ANY MORE!"}], "choices": [{"text": "Yes, ma'am!", "next": 104}, {"text": "Ew, no...", "next": 128}]}
Insert a mode switch node to transition from chat to real-life tone or vice versa.
Dina is speaking. Scene type: switch
{"type": "switch", "actor": "Dina", "next": 5, "mode": "chat"}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Industria is speaking. Dialogues: And they're sanctimonious as ever, I see. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: What do you think we should do? Player can choose: Throw them out of the plane., Keep a low profile until we land.... Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Dialogues: OH, FUCK! OH, FUCK! MINE ISN'T A PARACHUTE. IT'S A BAG FILLED WITH AIRLINE PEANUTS! DON'T PULL YOUR YET! HOLD ON TO ME!
{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "And they're sanctimonious as ever, I see."}], "next": 26}, "2": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "What do you think we should do?"}], "choices": [{"text": "Throw them out of the plane.", "next": 27}, {"text": "Keep a low profile until we land.", "next": 171}, {"text": "Report them to airplane staff as terrorists.", "next": 172}]}, "3": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Protocol in that situation is to return the plane back to the departing airport. We need that book ASAP."}], "next": 32}, "4": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Hey! Is that Industria?!"}], "next": 33}, "5": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Oh, shit! We are spotted. What do we do?"}], "choices": [{"text": "Grab a parachute and jump.", "next": 34}, {"text": "Fight!", "next": 166}, {"text": "Tell them they have the wrong person.", "next": 170}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Come with me!"}], "next": 35}, "7": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"image": "industria_airplane_open_door"}, {"text": "Here, put on this parachute! Let's go!"}, {"text": "HOOOLLYYY SHIIIIIIIITTTT!"}, {"text": "WE'RE SO HIGH UP!THIS IS FUCKING AWESOME!"}, {"text": "WE HAVE ENOUGH TIME TO HAVE SOME FUN!"}, {"image": "industria_freefall_anal_and_finger"}, {"text": "OK, OPEN YOUR PARACHUTE!"}], "choices": [{"text": "Wait.", "next": 36}, {"text": "Pull it", "next": 160}]}, "8": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "OH, FUCK! OH, FUCK! MINE ISN'T A PARACHUTE. IT'S A BAG FILLED WITH AIRLINE PEANUTS!"}, {"text": "DON'T PULL YOUR YET! HOLD ON TO ME!"}], "next": 37}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Cunnilinga is speaking. Dialogues: WELL??? Where are you?!... Player can choose: Traffic..., Looking for parking.... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Ah, yes, the road's in DT are horrendous. Our shitty mayor is a joke.; ... ; Scene 6: The_Gimp is speaking. Dialogues: C'mon dude, ur my only help. pls pls help 😟... Player can choose: Ok fine, I'll help., Whatever you did, you probably deserved it.
{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "WELL???"}, {"text": "Where are you?!"}, {"image": "e7m2_cunnilinga_naked_bar_posing"}, {"text": "I will not wait forever!"}, {"text": "πŸ˜’"}], "choices": [{"text": "Traffic...", "next": 130}, {"text": "Looking for parking.", "next": 134}, {"text": "Taco Bill stop.", "next": 135}, {"text": "Flat tire.", "next": 136}]}, "2": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Ah, yes, the road's in DT are horrendous."}, {"text": "Our shitty mayor is a joke."}], "next": 131}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Well, let me know when you get here... 😐"}], "next": 132}, "4": {"type": "timer", "next": 42, "duration": 300}, "5": {"type": "dialogue", "actor": "The_Gimp", "choices": [{"text": "Choice 1", "next": 43}, {"text": "Choice 2", "next": 126}]}, "6": {"type": "dialogue", "actor": "The_Gimp", "dialogues": [{"text": "C'mon dude, ur my only help."}, {"text": "pls pls help 😟"}, {"text": "i donno what their gonna do to me..."}], "choices": [{"text": "Ok fine, I'll help.", "next": 33}, {"text": "Whatever you did, you probably deserved it.", "next": 127}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Protester_4 is speaking. Dialogues: That's so gross. Scene type: checkpoint; Scene 2: Protesters is speaking. Dialogues: LET'S GET THE DIRTY ABLEIST! Scene type: checkpoint; ... ; Scene 8: Protester_2 is speaking. Dialogues: Jesus, do you even care about the environment? HEY! THIS GUY DOESN'T CARE ABOUT THE ENVIRONMENT! GET HIM!
{"1": {"type": "checkpoint", "actor": "Protester_4", "dialogues": [{"text": "That's so gross."}], "next": 97}, "2": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"text": "LET'S GET THE DIRTY ABLEIST!"}], "next": 98}, "3": {"type": "dialogue", "actor": "Protesters", "choices": [{"text": "Choice 1", "next": 131}, {"text": "Choice 2", "next": 99}]}, "4": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "Glad he's gone. So disgusting."}], "next": 100}, "5": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "So, anyway, what should we do with this book?"}], "choices": [{"text": "Let's sell it.", "next": 101}, {"text": "We should donate it to the library.", "next": 101}, {"text": "I'll take it.", "next": 130}, {"text": "We should destroy it.", "next": 130}]}, "6": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "Fine, I'll go with you. We can destroy it together."}], "next": 102}, "7": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "How should we do it?"}], "choices": [{"text": "Burn it.", "next": 103}, {"text": "Shred it.", "next": 106}]}, "8": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "Jesus, do you even care about the environment?"}, {"text": "HEY! THIS GUY DOESN'T CARE ABOUT THE ENVIRONMENT! GET HIM!"}], "next": 104}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Castitas is speaking. Dialogues: Good, that's where you need to be.; Scene 2: Castitas is speaking. Dialogues: I took over the surveillance room. So I'll keep an eye on what you're doing. But make sure the cameras aren't recording you. There's a costuming department back there for employees. Get over there and it might help you blend in. Player can choose: I'll look for it., I don't think this will work.; ... ; Scene 6: Casino_Staff is speaking. Dialogues: That's the hallway to the gambling hall. They know what you look like. Better not go without disguising yourself. Player can choose: Costuming., Gambling hall.
{"1": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Good, that's where you need to be."}], "next": 2}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I took over the surveillance room. So I'll keep an eye on what you're doing. But make sure the cameras aren't recording you."}, {"text": "There's a costuming department back there for employees. Get over there and it might help you blend in."}], "choices": [{"text": "I'll look for it.", "next": 4}, {"text": "I don't think this will work.", "next": 197}]}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Keep me posted on where you're going and I'll keep the cameras off you. 😎"}, {"text": "The cash office is to your left. There's more straight ahead."}], "choices": [{"text": "Straight.", "next": 5}, {"text": "Cash office.", "next": 193}]}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "That door is locked. Only cashiers can get in."}], "choices": [{"text": "Straight.", "next": 5}, {"text": "Try to unlock.", "next": 194}]}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Do you see the doors to your left? That's the bar. You need an employee pass to get in there. Costuming is to your right."}], "choices": [{"text": "Costuming.", "next": 6}, {"text": "Straight.", "next": 184}]}, "6": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "That's the hallway to the gambling hall. They know what you look like. Better not go without disguising yourself."}], "choices": [{"text": "Costuming.", "next": 6}, {"text": "Gambling hall.", "next": 185}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Protesters is speaking. Dialogues: Hey, waitress, are these peanuts honey-roasted? Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: The protesters! They're on this plane. They know! Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Dialogues: Oh, shit! We are spotted. What do we do? Player can choose: Grab a parachute and jump., Fight!... Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"image": "industria_protesters_in_airplane"}, {"text": "Hey, waitress, are these peanuts honey-roasted?"}], "next": 23}, "2": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "The protesters! They're on this plane. They know!"}], "next": 24}, "3": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"text": "What do you mean you don't know? You don't know if these were made with honey made by SLAVE BEES or not? Disgusting."}], "next": 25}, "4": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "And they're sanctimonious as ever, I see."}], "next": 26}, "5": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "What do you think we should do?"}], "choices": [{"text": "Throw them out of the plane.", "next": 27}, {"text": "Keep a low profile until we land.", "next": 171}, {"text": "Report them to airplane staff as terrorists.", "next": 172}]}, "6": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Protocol in that situation is to return the plane back to the departing airport. We need that book ASAP."}], "next": 32}, "7": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Hey! Is that Industria?!"}], "next": 33}, "8": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Oh, shit! We are spotted. What do we do?"}], "choices": [{"text": "Grab a parachute and jump.", "next": 34}, {"text": "Fight!", "next": 166}, {"text": "Tell them they have the wrong person.", "next": 170}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Lilith is speaking. Dialogues: Drat! Both of those bastards REJECTED you!... Player can choose: They were mean :(, You gave me shitty connections!... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Eventually... 😜; ... ; Scene 8: Baggi is speaking. Dialogues: Yes, hello? Oh, you must be [$name]!... Player can choose: That's me!, She did?...
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Drat!"}, {"text": "Both of those bastards REJECTED you!"}, {"emoji": "lilith_dissapointed_s1"}, {"text": "Good job, dipshit!"}], "choices": [{"text": "They were mean :(", "next": 48}, {"text": "You gave me shitty connections!", "next": 48}, {"text": "Fuck you!", "next": 105}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_v_fingers_s3"}, {"text": "Eventually... 😜"}], "next": 49}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Well, I reeeeally didn't want to do this but..."}, {"text": "...guess I'll connect u with the butler."}], "choices": [{"text": "Sounds good?", "next": 50}, {"text": "Why didn't you want to do it?", "next": 104}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yeeeah..."}, {"text": "I'm sure it'll be... goood πŸ˜•"}], "next": 51}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Let me give u his address."}, {"text": "Meet him there and... "}, {"text": "U'll figure it out."}, {"emoji": "lilith_mischievous_grin_s1"}, {"text": "Good luck! 😝"}], "next": 52}, "6": {"type": "timer", "next": 55, "duration": 1200}, "7": {"type": "switch", "actor": "Baggi", "next": 56, "mode": "real"}, "8": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "Yes, hello?"}, {"text": "Oh, you must be [$name]!"}, {"text": "Miss Lilith spoke highly of you."}], "choices": [{"text": "That's me!", "next": 57}, {"text": "She did?", "next": 102}, {"text": "I already got a bad feeling about this.", "next": 103}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Wigsy is speaking. Dialogues: K, I'm here Hmm... ... Player can choose: Try to hide., Confront him. Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Are you sure!?? What do I say?? Player can choose: Flirt with him., Ask why he is watching you....; ... ; Scene 8: Wigsy is speaking. Dialogues: WELL, that got him horny fast 😝 He's disappeared...
{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "K, I'm here"}, {"text": "Hmm... "}, {"text": "I think the man in the octopus mask is watching me 😨"}], "choices": [{"text": "Try to hide.", "next": 160}, {"text": "Confront him.", "next": 182}]}, "2": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"emoji": "superbia_nc_scared_s4"}, {"text": "Are you sure!??"}, {"text": "What do I say??"}], "choices": [{"text": "Flirt with him.", "next": 183}, {"text": "Ask why he is watching you.", "next": 190}, {"text": "Kick him the the balls!", "next": 193}]}, "3": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Here goes nothing..."}], "next": 184}, "4": {"type": "timer", "next": 185, "duration": 60}, "5": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Alright, I think I am charming him!"}], "choices": [{"text": "Tell him to meet you in a \"private\" room.", "next": 186}, {"text": "Kick him the the balls!", "next": 189}]}, "6": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Ok..."}], "next": 187}, "7": {"type": "timer", "next": 188, "duration": 60}, "8": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "WELL, that got him horny fast 😝"}, {"text": "He's disappeared"}, {"text": "Excellent!"}], "next": 170}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Castitas is speaking. Dialogues: I kept this for a special occasion. Do you like it? Player can choose: I will fuck you until you cum., Sure, it's perfect to fuck you harder.... Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Finally. I can't wait any more. No more anal, no blowjobs, just get in my pussy. NOW!; ... ; Scene 6: Castitas is speaking. Dialogues: Ohh! Fuck YES. I'll finger my asshole! Fuck me hardeeeer.... Player can choose: Grab her tits., Spank her thigh.
{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"image": "e3m5_Castitas_harness_ready_to_fuck"}, {"text": "I kept this for a special occasion."}, {"text": "Do you like it?"}], "choices": [{"text": " I will fuck you until you cum.", "next": 133}, {"text": "Sure, it's perfect to fuck you harder.", "next": 133}, {"text": "Come on, my cock is on fire.", "next": 133}]}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Finally. I can't wait any more. No more anal, no blowjobs, just get in my pussy. NOW!"}], "next": 134}, "3": {"type": "game", "next": 135}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Oh, god, YES! That's what I needed so fucking badly!"}, {"image": "e3m5_Castitas_doggystyle_fuck"}, {"text": "It's my turn to cum with you. Any suggestion?"}], "choices": [{"text": "Finger your ass.", "next": 136}, {"text": "Rub your clit.", "next": 151}]}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Mmmm, I'm so close to cumming!"}], "next": 136}, "6": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Ohh! Fuck YES. I'll finger my asshole!"}, {"text": "Fuck me hardeeeer."}, {"image": "e3m5_Castitas_side_fuck"}, {"text": "OHH, I'M SO CLOSE! MAKE ME CUM! MAKE ME YOUR SLUT!"}], "choices": [{"text": "Grab her tits.", "next": 137}, {"text": "Spank her thigh.", "next": 137}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Lilith is speaking. Dialogues: So she's a nun and a priest cockblocked you? HAHA, I knew you'd fuck it up somehow. 🀣 Player can choose: She still wants it. I just need to get her alone., How is that my fault? Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Good luck with that. The monastery is attached to the church. She's there 24/7.; ... ; Scene 8: Annalise is speaking. Dialogues: I have a theory about that. I think he just needs to get laid. 😬 Player can choose: That's all?, Well I'm not fucking him.
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "So she's a nun and a priest cockblocked you? HAHA, I knew you'd fuck it up somehow. 🀣"}, {"emoji": "lilith_moking_tongue_s2"}], "choices": [{"text": "She still wants it. I just need to get her alone.", "next": 46}, {"text": "How is that my fault?", "next": 104}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Good luck with that. The monastery is attached to the church. She's there 24/7."}], "next": 47}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Your only hope is to talk to that Annalise girl. πŸ₯Ί"}, {"emoji": "lilith_airkiss_s2"}], "next": 48}, "4": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Hey, you're the guy that got caught with his dick out at the church today, right? πŸ˜“"}], "choices": [{"text": "Yeah. Hi, I'm [$name].", "next": 49}, {"text": "My name is [$name].", "next": 103}]}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Haha. Okay, okay, hi [$name]."}], "next": 50}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Sorry about what happened today. Castitas is a bit of a nympho and Callaghan is always watching over her, trying to bring her back to the right path. 😐"}], "choices": [{"text": "How can we get him to be more lenient?", "next": 51}, {"text": "How can we get Castitas out of there?", "next": 100}, {"text": "How can I sneak in there?", "next": 102}]}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "She's not allowed to leave. Callaghan said she's a special case and needs to be saved before she can leave."}, {"text": "He's got surveillance everywhere because of her. You'd probably have better luck softening him up."}], "choices": [{"text": "Softening him up?", "next": 51}]}, "8": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I have a theory about that. I think he just needs to get laid. 😬"}, {"emoji": "castitas_nc_dick_crying_s5"}], "choices": [{"text": "That's all?", "next": 52}, {"text": "Well I'm not fucking him.", "next": 99}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Marty_the_Mastiff is speaking. Dialogues: Would you like a drink? Player can choose: Fuck you., Gin.... Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Absolutely. Benny, get this man a Gin and tonic. You'll love it. He doesn't look like much of a bartender, but ol' Benny makes the best Gin and Tomic in town, no question.; ... ; Scene 6: Benny_The_Badger is speaking. Dialogues: I was hoping you'd say that. Player can choose: Shoot him., Shoot Martin.... Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Absolutely. Benny, get this man a Gin and tonic. You'll love it. He doesn't look like much of a bartender, but ol' Benny makes the best Gin and Tomic in town, no question."}], "next": 23}, "3": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}, "4": {"type": "dialogue", "actor": "Benny_The_Badger", "dialogues": [{"text": "I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive."}], "choices": [{"text": "Leave Castitas alone.", "next": 25}, {"text": "Take Castitas, leave me alone.", "next": 189}]}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "I didn't realize you're a man of such weak character. I can't respect anybody like that."}, {"text": "Take care of him, Benny."}], "next": 190}, "6": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"text": "I was hoping you'd say that."}], "choices": [{"text": "Shoot him.", "next": 192}, {"text": "Shoot Martin.", "next": 197}, {"text": "Run.", "next": 200}]}}
Create a new branching story node after the player's decision.
Castitas is speaking. Player can choose: Choice 1, Choice 2...
{"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 87}, {"text": "Choice 2", "next": 101}, {"text": "Choice 3", "next": 103}, {"text": "Choice 4", "next": 104}]}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Baggi is speaking. Dialogues: Look! You shall WIN HER HEART, I can feel it 😭 Player can choose: Hot., Wait, how do you have that photo!?... Scene type: checkpoint; Scene 2: Baggi is speaking. Dialogues: I shall make UTTER haste to deliver this MASK OF LOVE. Oh god this story is SO beautiful I can't even πŸ₯Ή; ... ; Scene 5: Wigsy is speaking. Dialogues: We could use your help... ...if you're interested. Player can choose: Sorry, busy right now., Where do I sign up?
{"1": {"type": "checkpoint", "actor": "Baggi", "dialogues": [{"text": "Look!"}, {"image": "e8m3_superbia_stool_anal"}, {"text": "You shall WIN HER HEART, I can feel it 😭"}], "choices": [{"text": "Hot.", "next": 51}, {"text": "Wait, how do you have that photo!?", "next": 62}, {"text": "Hurry up and bring the mask!", "next": 63}]}, "2": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "I shall make UTTER haste to deliver this MASK OF LOVE."}, {"text": "Oh god this story is SO beautiful I can't even πŸ₯Ή"}], "next": 52}, "3": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Hello, again charmer!"}, {"text": "My sister Bigsy is in a bit of a... bind."}], "choices": [{"text": "Trouble?", "next": 53}, {"text": "Bind?", "next": 60}, {"text": "She can take care of herself.", "next": 61}]}, "4": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Quite."}], "next": 54}, "5": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "We could use your help..."}, {"text": "...if you're interested."}], "choices": [{"text": "Sorry, busy right now.", "next": 55}, {"text": "Where do I sign up?", "next": 59}]}}
Add a checkpoint node to mark a key turning point in the story.
Trish is speaking. Dialogues: Aaah, FUCK! Player can choose: What happened?, Did it die again?... Scene type: checkpoint
{"type": "checkpoint", "actor": "Trish", "dialogues": [{"text": "Aaah, FUCK!"}], "choices": [{"text": "What happened?", "next": 26}, {"text": "Did it die again?", "next": 88}, {"text": "Flat tire?", "next": 88}]}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Securitia is speaking. Dialogues: Mm, hello? I see a referral from HaremTimes.... Player can choose: It's just, er... An action figure., It's a vibrator. Scene type: checkpoint; Scene 2: Securitia is speaking. Dialogues: Uh... huh....; ... ; Scene 7: Securitia is speaking. Player can choose: Choice 1, Choice 2
{"1": {"type": "checkpoint", "actor": "Securitia", "dialogues": [{"text": "Mm, hello?"}, {"text": "I see a referral from HaremTimes."}, {"text": "Another special package, right?"}], "choices": [{"text": "It's just, er... An action figure.", "next": 11}, {"text": "It's a vibrator.", "next": 75}]}, "2": {"type": "dialogue", "actor": "Securitia", "dialogues": [{"text": "Uh... huh...."}], "next": 12}, "3": {"type": "dialogue", "actor": "Securitia", "dialogues": [{"text": "Is there a particular reason you are bringing it onboard? πŸ”"}], "choices": [{"text": "It's a family heirloom.", "next": 13}, {"text": "I will be...needing it.", "next": 74}]}, "4": {"type": "dialogue", "actor": "Securitia", "dialogues": [{"text": "Mmmhmm..."}], "next": 14}, "5": {"type": "dialogue", "actor": "Securitia", "dialogues": [{"text": "And do you plan to use it during the flight?"}], "choices": [{"text": "I wouldn't do such things!", "next": 16}, {"text": "Probably.", "next": 16}]}, "6": {"type": "dialogue", "actor": "Securitia", "dialogues": [{"text": "Ok, then..."}], "next": 17}, "7": {"type": "dialogue", "actor": "Securitia", "choices": [{"text": "Choice 1", "next": 18}, {"text": "Choice 2", "next": 21}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Akiko is speaking. Dialogues: This is very abnormal. Gulia's views are dropping by the second. Someone is behind this. 😑 Player can choose: I don't know why this is happening., I was contacted by somebody. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: But that's impossible. I can see all your messages. If they were able to cloak their transmission from us, then this is someone with some serious technological resources. I'll work to have this person traced. 😀; ... ; Scene 8: Unknown is speaking. Dialogues: Gulias subscribers number is at [$curr_views].
{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "This is very abnormal. Gulia's views are dropping by the second. Someone is behind this. 😑"}], "choices": [{"text": "I don't know why this is happening.", "next": 69}, {"text": "I was contacted by somebody.", "next": 101}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "But that's impossible. I can see all your messages. If they were able to cloak their transmission from us, then this is someone with some serious technological resources."}, {"text": "I'll work to have this person traced. 😀"}], "next": 70}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "In the meantime we must mount a counterattack and promote her channel. What method of advertisement do you feel would be best?"}], "choices": [{"text": "Radio Ads.", "next": 72}, {"text": "Billboards.", "next": 72}, {"text": "TV Ads.", "next": 72}, {"text": "Internet Ads.", "next": 72}]}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Affirmative, I will ensure that word of @CuisineCutie is spread across [$promo2_type] targeted to major metropolitan areas."}, {"text": "As an aside, I researched your...personal disfunction. As your affliction is of demonic in nature, so too must be the cure."}], "choices": [{"text": "There's no helping it then?", "next": 73}, {"text": "What can we do?", "next": 74}]}, "5": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "We have many in our organization that are specialized in forbidden occult knowledge."}, {"text": "They are working on providing us with a recipe of their own to cure your problem."}, {"text": "Let us see how our efforts pan out. We'll keep trying to undermine whoever is sabotaging Gulia."}, {"text": "BTW, I was looking over my photo gallery and I've found a picture that might interest you."}, {"image": "e4m2_Akiko_girl_bus_blowjob"}], "next": 75}, "6": {"type": "checkpoint", "actor": "Unknown", "dialogues": [{"text": "Hello again."}], "choices": [{"text": "I'm still helping Gulia.", "next": 76}, {"text": "I helped stop Gulia.", "next": 97}]}, "7": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "A wise move."}], "next": 77}, "8": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "Gulias subscribers number is at [$curr_views]."}], "next": 78}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Bigsy is speaking. Dialogues: Hmmmppffff... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Mmmmm... Scene type: checkpoint; ... ; Scene 6: Wigsy is speaking. Dialogues: EKHEM! Forgetting someone? Player can choose: Let me grab yours too!, I would never! Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Hmmmppffff..."}], "next": 139}, "2": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Mmmmm..."}], "next": 140}, "3": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Don't just stand 'er starin'"}], "next": 141}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Show us your magic fingers."}], "choices": [{"text": "Let me grab your pussy.", "next": 142}, {"text": "Let me grab Bigy's pussy.", "next": 187}, {"text": "Let me grab both your pussies!", "next": 191}]}, "5": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_in_private_room"}, {"text": "OOh!"}, {"text": "Yeeeah!"}, {"text": "That's right, fist me hard, come on, you wont tear it in half!"}], "next": 188}, "6": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_in_private_room"}, {"text": "EKHEM!"}, {"text": "Forgetting someone?"}], "choices": [{"text": "Let me grab yours too!", "next": 189}, {"text": "I would never!", "next": 189}]}}
Add a checkpoint node to mark a key turning point in the story.
Dina is speaking. Dialogues: Hey, you're that asshole that just came into my library. Player can choose: You're the asshole. I just wanted to see Industria., Sorry about that. I was just frustrated.... Scene type: checkpoint
{"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hey, you're that asshole that just came into my library."}], "choices": [{"text": "You're the asshole. I just wanted to see Industria.", "next": 28}, {"text": "Sorry about that. I was just frustrated.", "next": 31}, {"text": "It was just some banter. I thought you could handle it. I get passionate in the heat of the moment.", "next": 134}]}
Insert a timer node to create urgency or suspense.
Scene type: timer
{"type": "timer", "next": 163, "duration": 60}
Add a minigame node here based on the story context.
Scene type: game
{"type": "game", "next": 97}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: The_Bear is speaking. Dialogues: Why hello there sweetheart. You look absolutely dashin' today! Player can choose: What the fuck!?, You're not an animal.... Scene type: checkpoint; Scene 2: The_Bear is speaking. Dialogues: Oh honey, I can *BE* an animal in bed, ha ha!; ... ; Scene 8: The_Bear is speaking. Player can choose: Let me use The Whip!
{"1": {"type": "checkpoint", "actor": "The_Bear", "dialogues": [{"image": "e7m4_player_meets_the_bear"}, {"text": "Why hello there sweetheart."}, {"text": "You look absolutely dashin' today!"}], "choices": [{"text": "What the fuck!?", "next": 25}, {"text": "You're not an animal.", "next": 136}, {"text": "Oooh... OH!", "next": 137}]}, "2": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Oh honey, I can *BE* an animal in bed, ha ha!"}], "next": 26}, "3": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Now, come to Papa Bear."}, {"text": "The crowd is waiting for a great spectacle... "}], "choices": [{"text": "That's it, I give up...", "next": 27}, {"text": "Stay away!", "next": 135}, {"text": "Bring it, bitch!", "next": 31}]}, "4": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "My my, watch your language young man!"}, {"text": "Papa Bear gonna have-ta spank ya!"}], "next": 32}, "5": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Now come into my embrace... "}], "choices": [{"text": "Shit, time to run...", "next": 33}]}, "6": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Oh honey, this cage is made of titanium-alloy."}, {"text": "Ain't no breakin those!"}, {"text": "Now, come to Papa..."}], "next": 35}, "7": {"type": "dialogue", "actor": "The_Bear", "choices": [{"text": "Choice 1", "next": 36}, {"text": "Choice 2", "next": 129}, {"text": "Choice 3", "next": 131}, {"text": "Choice 4", "next": 133}]}, "8": {"type": "dialogue", "actor": "The_Bear", "choices": [{"text": "Let me use The Whip!", "next": 37}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Akiko is speaking. Dialogues: Mmm, I need to keep you around to motivate ME, Miss Gulia. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Do you like watching us, [$name]? Player can choose: YES!, I'd rather participate. Scene type: checkpoint; ... ; Scene 8: Akiko is speaking. Dialogues: Oh, I forgot to mention. One benefit to Fiero being in the league with demons is that he had a bag of powered goblin cap in his office I was able to take for you. That's the final ingredient we need for your elixir. Player can choose: Let's make it!, What do we do with it?
{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"image": "e4m4_Gulia_make_out_with_akiko_while_fingering"}, {"text": "Mmm, I need to keep you around to motivate ME, Miss Gulia."}], "next": 97}, "2": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Do you like watching us, [$name]?"}], "choices": [{"text": "YES!", "next": 98}, {"text": "I'd rather participate.", "next": 111}]}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Soon, I hope!"}], "next": 99}, "4": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Help me cum, cutie!"}], "next": 100}, "5": {"type": "game", "next": 101}, "6": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ooooh That's goooooood..."}, {"image": "e4m4_Akiko_and_Gulia_69_while_player_fingers_Gulia"}, {"text": "Mmmm, that felt so amazing! You are both great!"}], "next": 102}, "7": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "Yes, that really helped to de-stress me."}], "choices": [{"text": "I hope I can fuck you both soon.", "next": 103}, {"text": "It was nice to watch, at least.", "next": 103}]}, "8": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Oh, I forgot to mention. One benefit to Fiero being in the league with demons is that he had a bag of powered goblin cap in his office I was able to take for you. That's the final ingredient we need for your elixir."}], "choices": [{"text": "Let's make it!", "next": 104}, {"text": "What do we do with it?", "next": 110}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Gulia is speaking. Dialogues: Hi there! I'm working on new recipes, but I wanted to say hi. ☺️ Player can choose: Nice to hear from you., I've been thinking about you Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Ooh, I have to admit I was thinking about you too. And not all the thoughts have been clean. I just wish I had some time to make those thoughts a reality. πŸ˜‰; ... ; Scene 8: Scene type: game
{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hi there! I'm working on new recipes, but I wanted to say hi. ☺️"}, {"emoji": "gulia_candy_s1"}], "choices": [{"text": "Nice to hear from you.", "next": 76}, {"text": "I've been thinking about you", "next": 102}]}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ooh, I have to admit I was thinking about you too. And not all the thoughts have been clean."}, {"emoji": "gulia_banana_s1"}, {"text": "I just wish I had some time to make those thoughts a reality. πŸ˜‰"}], "next": 77}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "But I need to prepare for Culinary Channel's competition."}], "choices": [{"text": "Good luck!", "next": 78}, {"text": "I want to help you.", "next": 81}]}, "4": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Hmm, yeah! Actually I'm just looking for a reason to keep talking to you anyway. πŸ˜‰"}, {"text": "Right now I'm trying to figure out what I'll cook for my submission to the Culinary Channel contest. Any suggestions?"}], "choices": [{"text": "Japanese.", "next": 82}, {"text": "French.", "next": 99}, {"text": "Mexican.", "next": 100}, {"text": "Italian.", "next": 101}]}, "5": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Yeah, a Hokkaidō-style Jingisukan might do the trick."}], "choices": [{"text": "What now?", "next": 83}, {"text": "Sounds great!", "next": 98}]}, "6": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "A delicious thing. Trust me."}], "next": 84}, "7": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "I'll go make that now! Cheer me on as I make it, okay?"}], "next": 85}, "8": {"type": "game", "next": 86}}
Continue the story with a new scene after this event.
Gulia is speaking. Dialogues: Ignore her?! She just appeard out of nowhere!
{"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ignore her?! She just appeard out of nowhere!"}], "next": 36}
Create a new branching story node after the player's decision.
The_Gimp is speaking. Player can choose: Choice 1, Choice 2
{"type": "dialogue", "actor": "The_Gimp", "choices": [{"text": "Choice 1", "next": 40}, {"text": "Choice 2", "next": 128}]}
Add a checkpoint node to mark a key turning point in the story.
Lilith is speaking. Dialogues: Alright, hold on, fuckers! Scene type: checkpoint
{"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Alright, hold on, fuckers!"}], "next": 52}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Protesters is speaking. Dialogues: Hey! Down there, who are you? Player can choose: Act drunk., I need the bathroom.... Scene type: checkpoint; Scene 2: Protesters is speaking. Dialogues: Try the hotel. Depository is closed today.; ... ; Scene 8: Industria is speaking. Player can choose: Choice 1, Choice 2
{"1": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"image": "industria_depositary_interior"}, {"text": "Hey! Down there, who are you?"}], "choices": [{"text": "Act drunk.", "next": 117}, {"text": "I need the bathroom.", "next": 121}, {"text": "Proposition for sex.", "next": 122}]}, "2": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Try the hotel. Depository is closed today."}], "next": 119}, "3": {"type": "switch", "actor": "Industria", "next": 120, "mode": "chat"}, "4": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Ok, yeah... Better try that other entrance then. You might have better luck."}], "next": 27}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Okay, it looks like there are just a bunch of boxes everywhere. Try to sneak around and find the book."}, {"text": "You got this! Here's something to motivate you! 😜"}, {"image": "industria_and_dina_scissoring"}, {"text": "Keep it up and there's more pics that Dina would prefer to keep private."}, {"emoji": "industria_blush_s4"}, {"text": "Oh, hey, there's a walkie talkie there! Grab it!"}], "choices": [{"text": "Take it.", "next": 29}, {"text": "Leave it.", "next": 114}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Now find that book."}], "choices": [{"text": "Scout around.", "next": 30}, {"text": "Start opening boxes.", "next": 102}]}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Oh shit, there got to be at least 20 of them scouting around. They'll have the book in no time and find you before you can make any progress. 😨"}], "next": 31}, "8": {"type": "dialogue", "actor": "Industria", "choices": [{"text": "Choice 1", "next": 32}, {"text": "Choice 2", "next": 101}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Wigsy is speaking. Dialogues: I am Wigsy. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: It is a pleasure to meet yer. Player can choose: Pleasure is all mine., I am Lord [$name] the Third. Scene type: checkpoint; ... ; Scene 8: Wigsy is speaking. Dialogues: She is quite peculiar with her colors. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "I am Wigsy."}], "next": 23}, "2": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "It is a pleasure to meet yer."}], "choices": [{"text": "Pleasure is all mine.", "next": 25}, {"text": "I am Lord [$name] the Third.", "next": 25}]}, "3": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "How delightful."}], "next": 26}, "4": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_bowing_showing_ass"}, {"text": "Hmm, I sense yer searchin' for something, don'tcha think so, sister?"}], "next": 27}, "5": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_bowing_showing_ass"}, {"text": "Indeed there is an aura of mystery around him."}], "next": 28}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Does it hafta to do with Superbia?"}], "choices": [{"text": "Do you know who she is?", "next": 29}, {"text": "What color is her mask?", "next": 247}, {"text": "What can you tell me about her?", "next": 248}]}, "7": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Very little, except..."}], "next": 30}, "8": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "She is quite peculiar with her colors."}], "next": 31}}
Write what happens next in structured JSON format.
Annalise is speaking. Dialogues: Ah, now I understand. Through the chapel in the office on the right. Player can choose: Thanks., Talk to you later.
{"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Ah, now I understand. Through the chapel in the office on the right."}], "choices": [{"text": "Thanks.", "next": 23}, {"text": "Talk to you later.", "next": 109}]}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Avaritia is speaking. Dialogues: Mmmm... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Keep going... Player can choose: Reach in deep., Massage your boobs....; ... ; Scene 5: Avaritia is speaking. Dialogues: Yeaah, yeeeaaah! It feels sooo...good! Player can choose: Go faster!, Go slower!
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Mmmm..."}, {"image": "avaritia_airportbar_wetfingers"}], "next": 67}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Keep going..."}, {"emoji": "avaritia_wetpussy_s1"}], "choices": [{"text": "Reach in deep.", "next": 68}, {"text": "Massage your boobs.", "next": 77}, {"text": "Rub your clit.", "next": 78}]}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Mmmmmm!"}], "next": 70}, "4": {"type": "dialogue", "actor": "Avaritia", "choices": [{"text": "Choice 1", "next": 71}, {"text": "Choice 2", "next": 67}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Yeaah, yeeeaaah!"}, {"text": "It feels sooo...good!"}, {"emoji": "avaritia_cum_s2"}], "choices": [{"text": "Go faster!", "next": 72}, {"text": "Go slower!", "next": 76}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Delphine is speaking. Dialogues: Yes? Do you seek audience with me? πŸ˜’ Player can choose: I want to join your cult., Is this High Priestess Delphine? Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Yes, of course. What do you want? Player can choose: I want to worship you, High Priestess., I want to join The Order of Dusk.; ... ; Scene 8: Lilith is speaking. Dialogues: Ah, my people. Didn't you realize you're talking to such a celebrity, did you? Player can choose: You're loving this, I see., A celebrity to teenage weirdos. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Yes? Do you seek audience with me? πŸ˜’"}], "choices": [{"text": "I want to join your cult.", "next": 14}, {"text": "Is this High Priestess Delphine?", "next": 160}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Yes, of course. What do you want?"}], "choices": [{"text": "I want to worship you, High Priestess.", "next": 159}, {"text": "I want to join The Order of Dusk.", "next": 15}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Nobody comes to the dark lord before they come to me. And I don't accept new members unless they can bring value to our group."}], "choices": [{"text": "I seek angels.", "next": 16}, {"text": "I can speak to demons.", "next": 156}, {"text": "I'll fuck you.", "next": 157}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Then you're barking up the wrong tree. We'll all about demons here."}], "choices": [{"text": "I'll fuck you.", "next": 17}, {"text": "I can speak to demons.", "next": 30}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Yeah, so can Evan. He has tarot cards and everything..."}], "next": 31}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Which ones are you in contact with?"}], "choices": [{"text": "Satan himself.", "next": 32}, {"text": "Lilith.", "next": 33}]}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Lilith? THE Lilith? Lilith the Night Goddess? 😱"}], "next": 34}, "8": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Ah, my people. Didn't you realize you're talking to such a celebrity, did you?"}], "choices": [{"text": "You're loving this, I see.", "next": 35}, {"text": "A celebrity to teenage weirdos.", "next": 151}]}}
Add a checkpoint node to mark a key turning point in the story.
Bigsy is speaking. Dialogues: How archaic! Scene type: checkpoint
{"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "How archaic!"}], "next": 105}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Caritas is speaking. Dialogues: You sure know how to please a lady, hehe. Player can choose: Pleasure is all mine., I do what I can. Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: Hmm, I still have that ancient dildo... Mmm, you should keep it....; ... ; Scene 8: Gabriela is speaking. Dialogues: Excellent! Go to HaremTimes then......
{"1": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"image": "caritas_live_creampie"}, {"text": "You sure know how to please a lady, hehe."}, {"text": ""}], "choices": [{"text": "Pleasure is all mine.", "next": 106}, {"text": "I do what I can.", "next": 106}]}, "2": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Hmm, I still have that ancient dildo..."}, {"text": "Mmm, you should keep it."}, {"text": "A little souvenir to remind you of me, hehe."}, {"text": "Mmmm I can still feel your blood pulsing through your dick."}, {"text": "Mmmmmmm..."}], "next": 107}, "3": {"type": "checkpoint", "actor": "Gabriela", "dialogues": [{"text": "Hey, hey, [$name]!"}, {"text": "You know, I had a dream about you last night."}, {"text": "We ran out of condoms, so we just went raw doggie, hehe..."}, {"emoji": "avaritia_ass_s5"}], "choices": [{"text": "That's risky!", "next": 108}, {"text": "That's hot!", "next": 117}]}, "4": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "I know, riiight? 😍"}], "next": 109}, "5": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Anyway, I assume you're at the airport, right? "}, {"text": "Avaritia is flying out to Panama, and it's your best bet to get some one-on-one with her."}], "choices": [{"text": "I'm ready!", "next": 110}, {"text": "My dick is ready!", "next": 116}]}, "6": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Haha, slow down there, cowboy!"}, {"emoji": "avaritia_cock_s5"}], "next": 111}, "7": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Avaritia is a...needy woman. "}, {"text": "You could prolly use a little bit of help."}, {"text": "Like, a 200-watt vibrating kind of help, if you get what I mean."}, {"text": "The HaremTimes store at the airport can hook you up with...something special. πŸ˜‰"}, {"text": "But it will cost you a bit of cash and you may need to negotiate with the TSA agent to get it in."}, {"text": "Are you interested?"}], "choices": [{"text": "I'll pass.", "next": 112}, {"text": "Lemme get something special!", "next": 115}]}, "8": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Excellent!"}, {"text": "Go to HaremTimes then..."}, {"text": "Good luck, you sex-demon. 😘"}], "next": 113}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Avaritia is speaking. Dialogues: FUCK! That was MEAN! Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: WHAT NOW? WHAT NOW? Player can choose: Go for the eyes!, Clamp her nipples!... Scene type: checkpoint; ... ; Scene 8: Lilith is speaking. Dialogues: Man that was ROUGH! But hey, look at what I snapped...... Player can choose: I live to provide., That wasn't my fault! Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "FUCK! That was MEAN!"}], "next": 81}, "2": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "WHAT NOW? WHAT NOW?"}], "choices": [{"text": "Go for the eyes!", "next": 82}, {"text": "Clamp her nipples!", "next": 123}, {"text": "Punch her in the vag!", "next": 84}]}, "3": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Aaah, fuuuuuck!"}], "next": 83}, "4": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Alright, this is getting too far. Time to falcon punch her in the crotch."}], "next": 84}, "5": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Urgh"}, {"text": "That was a fucking low blow..."}], "next": 85}, "6": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "OK! She's squirming on the ground. Time to make a run for it!"}, {"text": "I'll text you in a bit!"}, {"text": "Meet me at the Warriot hotel in 20!"}], "next": 86}, "7": {"type": "timer", "next": 88, "duration": 1200}, "8": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Man that was ROUGH!"}, {"text": "But hey, look at what I snapped..."}, {"image": "avaritia_caritas_fighting"}, {"text": "Your progress is quite entertaining, hehe!"}], "choices": [{"text": "I live to provide.", "next": 89}, {"text": "That wasn't my fault!", "next": 122}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Savannah is speaking. Dialogues: Hello? Anyone there? Player can choose: Hello!, Hey there, QT!... Scene type: checkpoint; Scene 2: Savannah is speaking. Dialogues: Oh, thank god! I barely get any reception in this hole 😀... Player can choose: What's going on?, Anything for you, hot cakes....; ... ; Scene 8: Savannah is speaking. Dialogues: Hmm, there's some shit on the bottom... I could dig through it, but ueeh this water is old and nasty 🀒 Player can choose: Look in the water., Got anything on you?
{"1": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"text": "Hello? "}, {"text": "Anyone there?"}], "choices": [{"text": "Hello!", "next": 2}, {"text": "Hey there, QT!", "next": 2}, {"text": "Yes?", "next": 2}]}, "2": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Oh, thank god!"}, {"text": "I barely get any reception in this hole 😀"}, {"text": "Please, I need your help!"}], "choices": [{"text": "What's going on?", "next": 3}, {"text": "Anything for you, hot cakes.", "next": 97}, {"text": "I'm kind of in the middle of an adventure here...", "next": 98}]}, "3": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "..."}, {"text": "god one of those 😐"}, {"text": "Well, I guess I have no choice but trust you."}], "next": 3}, "4": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "I'm stuck in a well!"}, {"image": "e1m2_savannah_in_well_clothes_torn"}, {"text": " It's a... "}, {"text": "Long story πŸ˜“"}, {"text": "Please, you need to help me get out!"}], "choices": [{"text": "Did you try climbing the walls?", "next": 4}, {"text": "Is there any rope near you?", "next": 10}, {"text": "Do you have any sharp hook-like objects?", "next": 94}]}, "5": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Err, duh?"}, {"text": "Everything is wet here, wet and slippery..."}], "choices": [{"text": "I like them wet and slippery.", "next": 5}]}, "6": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "..."}, {"text": "Ok, not the best time to get horny 😠"}], "choices": [{"text": "When in doubt, jerk it out!", "next": 6}, {"text": "Err, sorry. ", "next": 9}]}, "7": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Alright, then, got any clever ideas?"}], "choices": [{"text": "Is there any rope near you?", "next": 10}, {"text": "Do you have any sharp hook-like objects?", "next": 94}]}, "8": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Hmm, there's some shit on the bottom..."}, {"text": "I could dig through it, but ueeh this water is old and nasty 🀒"}], "choices": [{"text": "Look in the water.", "next": 11}, {"text": "Got anything on you?", "next": 94}]}}
Create a new branching story node after the player's decision.
Akiko is speaking. Dialogues: We have many in our organization that are specialized in forbidden occult knowledge. They are working on providing us with a recipe of their own to cure your problem....
{"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "We have many in our organization that are specialized in forbidden occult knowledge."}, {"text": "They are working on providing us with a recipe of their own to cure your problem."}, {"text": "Let us see how our efforts pan out. We'll keep trying to undermine whoever is sabotaging Gulia."}, {"text": "BTW, I was looking over my photo gallery and I've found a picture that might interest you."}, {"image": "e4m2_Akiko_girl_bus_blowjob"}], "next": 75}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Avaritia is speaking. Dialogues: Maybe I can spare a few minutes to chat if... ...You can guess what I'm doing. Firstly, you get 3 questions.... Player can choose: How many people are there?, How are people dressed?... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Numbers.; ... ; Scene 8: Avaritia is speaking. Dialogues: BZZZZT You lose....
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Maybe I can spare a few minutes to chat if..."}, {"text": "...You can guess what I'm doing. Firstly, you get 3 questions."}, {"text": "Go."}], "choices": [{"text": "How many people are there?", "next": 5}, {"text": "How are people dressed?", "next": 153}, {"text": "What are people saying?", "next": 154}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Numbers."}], "next": 6}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Question numero duo?"}], "choices": [{"text": "Is it open or closed space?", "next": 7}, {"text": "What is the venue like?", "next": 151}, {"text": "What is the layout?", "next": 152}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Indoor hall."}], "next": 8}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Ok, your final question!"}], "choices": [{"text": "What are you doing?", "next": 9}, {"text": "What do you hope to get out of it?", "next": 149}, {"text": "What is the purpose of the event?", "next": 150}]}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Watching the stage, playing with my stick, waiting for the right moment."}], "next": 10}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "OK, that's it! Where am I?"}], "choices": [{"text": "Theater!", "next": 11}, {"text": "Live performance!", "next": 11}, {"text": "Auction!", "next": 14}, {"text": "Political rally!", "next": 11}]}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "BZZZZT"}, {"text": "You lose."}, {"text": "Good day, sir!"}, {"text": "😬"}], "next": 12}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Casino_Staff is speaking. Dialogues: You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume. Scene type: checkpoint; Scene 2: Casino_Staff is speaking. Dialogues: So, you need a costume. What do you want?; ... ; Scene 7: Casino_Staff is speaking. Player can choose: Choice 1, Choice 2...
{"1": {"type": "checkpoint", "actor": "Casino_Staff", "dialogues": [{"text": "You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume."}], "next": 8}, "2": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "So, you need a costume. What do you want?"}], "next": 9}, "3": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 183}, {"text": "Choice 2", "next": 10}]}, "4": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Waiter ($25)", "next": 13}, {"text": "Pit Boss ($50)", "next": 176}, {"text": "Magician ($100)", "next": 179}, {"text": "Security ($350)", "next": 181}]}, "5": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 14}, {"text": "Choice 2", "next": 173}, {"text": "Choice 3", "next": 174}, {"text": "Choice 4", "next": 175}, {"text": "Choice 5", "next": 16}]}, "6": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "I hope you had a good show, Mister Magician. Here's your $100"}], "next": 16}, "7": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 18}, {"text": "Choice 2", "next": 18}, {"text": "Choice 3", "next": 18}, {"text": "Choice 4", "next": 18}, {"text": "Choice 5", "next": 18}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Castitas is speaking. Dialogues: I'd happily fuck strangers for money. But you took my pussy away. Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: THAT ISN'T HOW YOU RAISE MONEY IN GOD'S FUCKING HOUSE, CASTITAS! Scene type: checkpoint; Scene 3: Castitas is speaking. Dialogues: Fine, you deal with the money. [$name] and I will go find her. Player can choose: We what?!, Let's do it. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"image": "e3m3_Castitas_on_ceremonial_table_with_no_vagina"}, {"text": "I'd happily fuck strangers for money. But you took my pussy away."}], "next": 70}, "2": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"image": "e3m3_Castitas_on_ceremonial_table_with_no_vagina"}, {"text": "THAT ISN'T HOW YOU RAISE MONEY IN GOD'S FUCKING HOUSE, CASTITAS!"}], "next": 71}, "3": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"image": "e3m3_Castitas_on_ceremonial_table_with_no_vagina"}, {"text": "Fine, you deal with the money. [$name] and I will go find her."}], "choices": [{"text": "We what?!", "next": 72}, {"text": "Let's do it.", "next": 73}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Delphine is speaking. Dialogues: Yes? Do you seek audience with me? πŸ˜’ Player can choose: I want to join your cult., Is this High Priestess Delphine? Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship. Player can choose: I want to join The Order of Dusk., I want to worship you, High Priestess.; ... ; Scene 6: Delphine is speaking. Dialogues: You're lying. 😑 The Dark One never speaks to humanity through anything, but video games or backward music. Player can choose: Okay, fine, but I can talk to Lilith., Nope, I can really talk to Satan.
{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Yes? Do you seek audience with me? πŸ˜’"}], "choices": [{"text": "I want to join your cult.", "next": 14}, {"text": "Is this High Priestess Delphine?", "next": 160}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship."}], "choices": [{"text": "I want to join The Order of Dusk.", "next": 15}, {"text": "I want to worship you, High Priestess.", "next": 159}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Nobody comes to the dark lord before they come to me. And I don't accept new members unless they can bring value to our group."}], "choices": [{"text": "I seek angels.", "next": 16}, {"text": "I can speak to demons.", "next": 156}, {"text": "I'll fuck you.", "next": 157}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Yeah, so can Evan. He has tarot cards and everything. Which ones are you in contact with?"}], "next": 31}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Which ones are you in contact with?"}], "choices": [{"text": "Satan himself.", "next": 32}, {"text": "Lilith.", "next": 33}]}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "You're lying. 😑 The Dark One never speaks to humanity through anything, but video games or backward music."}], "choices": [{"text": "Okay, fine, but I can talk to Lilith.", "next": 33}, {"text": "Nope, I can really talk to Satan.", "next": 152}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Delphine is speaking. Dialogues: Mmmm, that was so goddamned good. The Dark One would be very pleased. Scene type: checkpoint; Scene 2: Delphines_Parents is speaking. Dialogues: Honey, dinner is all rea-... OH, MY GOODNESS! I'm so sorry, I should have respected your privacy. So sorry. Scene type: checkpoint; ... ; Scene 8: Delphines_Parents is speaking. Dialogues: Is Heather, er, Delphine... Is she alright? She tells me she has some kind of club, but she doesn't tell us what it is. Player can choose: Book club., Satan cult.
{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Mmmm, that was so goddamned good. The Dark One would be very pleased."}], "next": 108}, "2": {"type": "checkpoint", "actor": "Delphines_Parents", "dialogues": [{"image": "e3m2_Delphine_cum_on_pussy_with_parents"}, {"text": "Honey, dinner is all rea-..."}, {"text": "OH, MY GOODNESS! I'm so sorry, I should have respected your privacy. So sorry."}], "next": 109}, "3": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "MOM, DAD, COME ON! YOU'RE THE WORST! I FUCKING HATE YOU! I'M SO FUCKING EMBARRASSED."}], "next": 110}, "4": {"type": "checkpoint", "actor": "Delphines_Parents", "dialogues": [{"text": "I'm sorry, Heath-... I mean Delphine."}], "choices": [{"text": "Sorry, I'll leave now.", "next": 111}, {"text": "It's not what it looks like.", "next": 126}]}, "5": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"text": "Don't worry. Delphine is an adult now, she can do what she likes."}], "next": 112}, "6": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"text": "Would you mind speaking to us for a moment in private?"}], "choices": [{"text": "I guess so.", "next": 113}, {"text": "Sure.", "next": 125}]}, "7": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"text": "Thank you."}], "next": 114}, "8": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"image": "e3m2_Delphine_parents_player_comversation"}, {"text": "Is Heather, er, Delphine... Is she alright? She tells me she has some kind of club, but she doesn't tell us what it is."}], "choices": [{"text": "Book club.", "next": 115}, {"text": "Satan cult.", "next": 124}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Mann_Fiero is speaking. Dialogues: We tallied the results and made a decision. The winner of the Cuisine Channel's VidPipe Superstar Challenge is... @BurgersWithBroderick.... Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Oh... Player can choose: I'm sorry Gulia., Something's up. Scene type: checkpoint; ... ; Scene 8: Akiko is speaking. Dialogues: So, I see that Gulia lost the competition. Player can choose: Yeah, unfortunately., Mann Fiero really didn't like her.
{"1": {"type": "checkpoint", "actor": "Mann_Fiero", "dialogues": [{"text": "We tallied the results and made a decision. The winner of the Cuisine Channel's VidPipe Superstar Challenge is..."}, {"text": "@BurgersWithBroderick."}, {"text": "Congratulations to you, Broderick! Here's your money!"}], "next": 90}, "2": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Oh..."}], "choices": [{"text": "I'm sorry Gulia.", "next": 91}, {"text": "Something's up.", "next": 112}]}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "No. I'm just not good enough. I'll keep at it, I guess."}], "next": 92}, "4": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "I'm off"}], "next": 93}, "5": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "[$name], there's more going on than we realized. Meet me at your hotel room ASAP. It isn't safe here."}], "next": 94}, "6": {"type": "timer", "next": 95, "duration": 600}, "7": {"type": "switch", "actor": "Akiko", "next": 96, "mode": "real"}, "8": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "So, I see that Gulia lost the competition."}], "choices": [{"text": "Yeah, unfortunately.", "next": 97}, {"text": "Mann Fiero really didn't like her.", "next": 111}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Helena is speaking. Dialogues: Hello, are you Mister Mint? Player can choose: Were you followed?, Helena? Scene type: checkpoint; Scene 2: Helena is speaking. Dialogues: Yes, it's me. It's good to meet you in person.; ... ; Scene 7: Helena is speaking. Dialogues: I have so many more questions. Would you like to come back to my apartment and look at my research with me? This neighborhood is pretty sketchy. Player can choose: Sure!, Go get your research and bring it here.
{"1": {"type": "checkpoint", "actor": "Helena", "dialogues": [{"text": "Hello, are you Mister Mint?"}], "choices": [{"text": "Were you followed?", "next": 55}, {"text": "Helena?", "next": 157}]}, "2": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Yes, it's me. It's good to meet you in person."}], "next": 56}, "3": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "I have so many questions and... My, you are cute in person."}], "choices": [{"text": "Oh, thank you", "next": 57}, {"text": "And so are you.", "next": 156}]}, "4": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Let's talk more about the Illuminati and how to break their influence."}], "next": 58}, "5": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Is there anything around here that they are in control of?"}], "choices": [{"text": "That homeless shelter.", "next": 59}, {"text": "That hardware store.", "next": 154}, {"text": "That streetlight", "next": 155}]}, "6": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Even mothers & pop stores aren't clean? I see there's much I don't know."}], "next": 61}, "7": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "I have so many more questions. Would you like to come back to my apartment and look at my research with me? This neighborhood is pretty sketchy."}], "choices": [{"text": "Sure!", "next": 62}, {"text": "Go get your research and bring it here.", "next": 143}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Wigsy is speaking. Dialogues: Quite archaic. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: What should I pull? Player can choose: Desk drawer., Book on the shelf....; ... ; Scene 7: Wigsy is speaking. Player can choose: Choice 1, Choice 2
{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite archaic."}], "next": 107}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A creak!"}], "next": 109}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A click!"}], "next": 111}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}, "7": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 114}, {"text": "Choice 2", "next": 194}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Castitas is speaking. Dialogues: They're trapped. Let's think of a plan. How are we getting out of this? Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 6: Castitas is speaking. Dialogues: Okay. Better? What now?
{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "They're trapped. Let's think of a plan. How are we getting out of this?"}], "next": 58}, "2": {"type": "game", "next": 59}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Did you come up with something?"}], "next": 60}, "4": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Change Display Color.", "next": 61}, {"text": "Sound Alarm.", "next": 65}, {"text": "Bulletproof Glass.", "next": 71}, {"text": "Activate Sprinklers.", "next": 76}]}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Why?"}], "choices": [{"text": "Red.", "next": 62}, {"text": "Blue.", "next": 62}, {"text": "Green.", "next": 63}]}, "6": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Okay. Better?"}, {"text": "What now?"}], "next": 60}}
Write what happens next in structured JSON format.
Avaritia is speaking. Dialogues: Uuuh, they are looking at me weird, but... I think they bought it.
{"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Uuuh, they are looking at me weird, but..."}, {"text": "I think they bought it."}], "next": 25}
Add a new scene in the story following this context.
Wigsy is speaking. Dialogues: Something like that.
{"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Something like that."}], "next": 54}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Protesters is speaking. Dialogues: Oh, hey, are you trying to throw us out of the plane? The problem is you're getting too close. Player can choose: I'm getting closer..., Industria! Flash them your boobs! Scene type: checkpoint; Scene 2: Protesters is speaking. Dialogues: Hey! Is that Industria?!; ... ; Scene 5: Industria is speaking. Dialogues: Such a dramatic ending... Scene type: lose
{"1": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"text": "Oh, hey, are you trying to throw us out of the plane?"}, {"text": "The problem is you're getting too close."}], "choices": [{"text": "I'm getting closer...", "next": 29}, {"text": "Industria! Flash them your boobs!", "next": 32}]}, "2": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Hey! Is that Industria?!"}], "next": 33}, "3": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Oh, shit! We are spotted. What do we do?"}], "choices": [{"text": "Grab a parachute and jump.", "next": 34}, {"text": "Fight!", "next": 166}, {"text": "Tell them they have the wrong person.", "next": 170}]}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "All right, but I'm more of a bookworm than a fighter. Chaaarge!"}, {"text": "Take this in your balls you fucking fanatic! Boom!"}, {"text": "Ugh! He hit me right in the chest with his huge balls!"}, {"text": "I'm coughing up blood! So much blood..."}, {"text": "Everything is going dark..."}, {"text": "[$name] come here... *Cough*. Listen... *Cough*."}, {"text": "Lilith never told you who was your mother... *Cough*. I am... *Cough*. ...Your... *Cough*."}], "next": 167}, "5": {"type": "lose", "actor": "Industria", "dialogues": [{"text": "Such a dramatic ending..."}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Jophiel is speaking. Dialogues: YO! Are u the new butler?... Player can choose: At your service!, I'm [$name].... Scene type: checkpoint; Scene 2: Jophiel is speaking. Dialogues: [$name], Baggi, u can be Lord William the Third for all I care.; ... ; Scene 7: Jophiel is speaking. Dialogues: ...hmm u know what, I don't care. Actually, I could USE some distraction. 😏... Player can choose: I need to find Superbia., What mask is Superbia wearing?
{"1": {"type": "checkpoint", "actor": "Jophiel", "dialogues": [{"text": "YO!"}, {"text": "Are u the new butler?"}, {"text": "Baggi somethin?"}, {"text": "πŸ”"}], "choices": [{"text": "At your service!", "next": 29}, {"text": "I'm [$name].", "next": 125}, {"text": "Depends on who's asking.", "next": 126}]}, "2": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "[$name], Baggi, u can be Lord William the Third for all I care."}], "next": 30}, "3": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "They got us understaffed as always."}, {"text": "And who fa FUCK though of using a goddamn dating app for catering?"}, {"text": "πŸ˜• πŸ˜• πŸ˜•"}, {"text": "Christ almighty, this whole ball is a clusterfuck."}, {"image": "e8m1_kitchen_hot_waitress"}], "choices": [{"text": "I've seen worse.", "next": 31}, {"text": "People seem to be having a good time.", "next": 123}, {"text": "Tell me about it!", "next": 124}]}, "4": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "Hear hear."}], "next": 32}, "5": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "Anyway, ur new right? Why do they bring a newbie on the team?"}], "choices": [{"text": "I'm doing a bit of recon.", "next": 33}, {"text": "I could use your help.", "next": 121}, {"text": "I'm not really here to do butlering.", "next": 122}]}, "6": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "RECON? Ur a goddamn butler, not a spy!"}], "next": 34}, "7": {"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "...hmm u know what, I don't care. "}, {"text": "Actually, I could USE some distraction. 😏"}, {"text": "What u spyin' on?"}], "choices": [{"text": "I need to find Superbia.", "next": 35}, {"text": "What mask is Superbia wearing?", "next": 35}]}}
Continue the story with a new scene after this event.
Dina is speaking. Dialogues: Ugh, yeah, I get it.
{"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Ugh, yeah, I get it."}], "next": 2}
Add a checkpoint node to mark a key turning point in the story.
Casino_Patron is speaking. Dialogues: Oh yeah, that's what I needed. Here, have $50 for that. Worth every penny! Scene type: checkpoint
{"type": "checkpoint", "actor": "Casino_Patron", "dialogues": [{"text": "Oh yeah, that's what I needed. Here, have $50 for that. Worth every penny!"}], "next": 68}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Cody is speaking. Dialogues: Heeey man, this is Cody. I'on vacation right now, so like, I'll check my mail whenever, or never, or something. If it's about the shit, then drop it off on my porch and fuck off.... Player can choose: I need your help., Promethea referred you.... Scene type: checkpoint; Scene 2: Cody is speaking. Dialogues: Man, like, can't u read brah? I'm on vacation, like, the tropics and shit.... Player can choose: I can pay you., I can send some some hot nudes....; ... ; Scene 6: Cody is speaking. Dialogues: Worst targetability ever! Scene type: lose
{"1": {"type": "checkpoint", "actor": "Cody", "dialogues": [{"text": "Heeey man, this is Cody. I'on vacation right now, so like, I'll check my mail whenever, or never, or something."}, {"text": "If it's about the shit, then drop it off on my porch and fuck off."}, {"text": "Love,"}, {"text": "Cody"}], "choices": [{"text": "I need your help.", "next": 23}, {"text": "Promethea referred you.", "next": 152}, {"text": "What shit?", "next": 153}]}, "2": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Man, like, can't u read brah?"}, {"text": "I'm on vacation, like, the tropics and shit."}, {"text": "Not even supposed to look at my phone right now, k?"}], "choices": [{"text": "I can pay you.", "next": 24}, {"text": "I can send some some hot nudes.", "next": 25}, {"text": "I'll beat the shit out of ya if you don't help.", "next": 149}, {"text": "It would mean a lot to Promethea.", "next": 152}]}, "3": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Nudes of hot bitches, man?"}, {"text": "Hmm..."}, {"text": "I dunno, man... Like, what you got?"}], "choices": [{"text": "A rich CEO.", "next": 26}, {"text": "A kinky librarian.", "next": 30}, {"text": "A hot bikergirl.", "next": 31}, {"text": "A girl whom we'd be helping.", "next": 145}]}, "4": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Oh?"}, {"image": "avaritia_intro_winkyselfie"}], "next": 27}, "5": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Oh."}, {"text": "She cute, man, but like, not my type, bro."}, {"text": "Like, no thanks dude."}, {"text": "Just leave the shit on the porch and stop messaging me."}, {"text": "Cheers bruh"}], "next": 28}, "6": {"type": "lose", "actor": "Cody", "dialogues": [{"text": "Worst targetability ever!"}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Superbia is speaking. Dialogues: There you are! Let's peel off that mask of yours... Player can choose: Take it off., Not yet. Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Oh, mysterious!; ... ; Scene 5: Superbia is speaking. Dialogues: All your veins, bulging hard! Player can choose: Let me finger you as well., Keep stroking!...
{"1": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"image": "e8m5_superbia_private_suite_naked_taking_mask_off"}, {"text": "There you are!"}, {"text": "Let's peel off that mask of yours..."}], "choices": [{"text": "Take it off.", "next": 51}, {"text": "Not yet.", "next": 91}]}, "2": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Oh, mysterious!"}], "next": 52}, "3": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "There is a reason I am the lady of the ball..."}, {"image": "e8m5_superbia_private_suite_handjob"}, {"text": "I know how to please and appease!"}, {"text": "How is that?"}], "choices": [{"text": "Harder!", "next": 53}, {"text": "Faster!", "next": 89}, {"text": "Gentler!", "next": 90}, {"text": "Let me finger you as well.", "next": 55}]}, "4": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Mmm, yes, feel my hard grip!"}], "next": 54}, "5": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "All your veins, bulging hard!"}], "choices": [{"text": "Let me finger you as well.", "next": 55}, {"text": "Keep stroking!", "next": 85}, {"text": "Suck it!", "next": 88}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Castitas is speaking. Dialogues: Fine, you deal with the money. [$name] and I will go find her. Player can choose: We what?!, Let's do it. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: She's your friend, isn't she? She's mine too. Let's go find her.; ... ; Scene 7: Annalise is speaking. Dialogues: I don't know. They forgot to take my phone, but it sounds like a casino. πŸ˜“ Player can choose: Are you okay?, We're coming to get you.
{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"image": "e3m3_Castitas_on_ceremonial_table_with_no_vagina"}, {"text": "Fine, you deal with the money. [$name] and I will go find her."}], "choices": [{"text": "We what?!", "next": 72}, {"text": "Let's do it.", "next": 73}]}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "She's your friend, isn't she? She's mine too. Let's go find her."}], "next": 73}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "It's best if we split up. We'll wait for nightfall. Go get ready and I'll contact you."}], "next": 74}, "4": {"type": "timer", "next": 75, "duration": 600}, "5": {"type": "switch", "actor": "Annalise", "next": 76, "mode": "chat"}, "6": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Are you there? 😟"}], "choices": [{"text": "Annalise! I'm here.", "next": 77}, {"text": "Where are you?!", "next": 108}]}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I don't know. They forgot to take my phone, but it sounds like a casino. πŸ˜“"}], "choices": [{"text": "Are you okay?", "next": 107}, {"text": "We're coming to get you.", "next": 78}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Superbia is speaking. Dialogues: Hello, interloper. Sources tell me you are at my exclusive ball πŸ˜’ Player can choose: You must be mistaken., Heavens, no!... Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: So you confirms it.; ... ; Scene 8: Superbia is speaking. Dialogues: Mmm, nothing quite turns me on like a man of popularity. ...but can you find me in the crowds? Player can choose: I know your mask and your colors., You are the Purple Falcon. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Hello, interloper."}, {"image": "e8m3_superbia_in_darkness_towering_ominously"}, {"text": "Sources tell me you are at my exclusive ball πŸ˜’"}], "choices": [{"text": "You must be mistaken.", "next": 2}, {"text": "Heavens, no!", "next": 113}, {"text": "And what if I am..?", "next": 114}, {"text": "Yep.", "next": 114}]}, "2": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "So you confirms it."}], "next": 3}, "3": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "What is it that you hope to accomplish, exactly?"}], "choices": [{"text": "Win your love.", "next": 4}, {"text": "Put you in your place.", "next": 111}, {"text": "Prove my superiority. ", "next": 112}]}, "4": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_annoyed_s2"}, {"text": "My place?"}], "choices": [{"text": "You are a woman, and I am the man.", "next": 11}, {"text": "I have more Tweeter followers than you.", "next": 12}]}, "5": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "WHAT!"}, {"text": "Nonsense!"}, {"text": "No one is more popular than Superbia!"}], "choices": [{"text": "Look into your heart, you know it be true!", "next": 13}, {"text": "Just went viral last week.", "next": 110}]}, "6": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Let me check your prof-"}, {"text": "My god."}, {"text": "It's over 9000. "}], "next": 16}, "7": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_omg_s1"}], "next": 17}, "8": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Mmm, nothing quite turns me on like a man of popularity."}, {"image": "e8m3_superbia_naked_selfie_not_showing_head"}, {"text": "...but can you find me in the crowds?"}, {"emoji": "superbia_biting_finger_sexy_s2"}], "choices": [{"text": "I know your mask and your colors.", "next": 18}, {"text": "You are the Purple Falcon.", "next": 18}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Casino_Patron is speaking. Dialogues: Fuck yeah, that's what I needed. Top shelf stuff, too. Here, $50 for the drink and a tip. Scene type: checkpoint; Scene 2: Castitas is speaking. Scene type: switch; ... ; Scene 8: Castitas is speaking. Player can choose: Choice 1, Choice 2
{"1": {"type": "checkpoint", "actor": "Casino_Patron", "dialogues": [{"text": "Fuck yeah, that's what I needed. Top shelf stuff, too. Here, $50 for the drink and a tip."}], "next": 96}, "2": {"type": "switch", "actor": "Castitas", "next": 97, "mode": "chat"}, "3": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "You can use that for a new outfit. Maybe that will help you. 😬"}], "next": 34}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Where are you headed now?"}, {"emoji": "castitas_lost_sight_s3"}], "next": 35}, "5": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 140}, {"text": "Choice 2", "next": 36}]}, "6": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Bar.", "next": 141}, {"text": "Gambling Floor.", "next": 143}, {"text": "Cash Room.", "next": 145}, {"text": "Surveillance Room.", "next": 147}]}, "7": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "OK!"}], "next": 144}, "8": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 54}, {"text": "Choice 2", "next": 53}]}}
Add a new scene in the story following this context.
Wigsy is speaking. Dialogues: Good call, [$name]. We shall proceed further...
{"type": "dialogue", "actor": "Wigsy", "dialogues": [{"emoji": "superbia_nc_shaking_tits_s5"}, {"text": "Good call, [$name]."}, {"text": "We shall proceed further..."}], "next": 87}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Helena is speaking. Dialogues: Welcome to my humble abode. Would you like some coffee? Player can choose: No, thanks., Decaf, please.... Scene type: checkpoint; Scene 2: Helena is speaking. Dialogues: Decaf? That's an affront to God and man.; Scene 3: Helena is speaking. Dialogues: So, you see I plotted out my theories on the wall here. Does it all look correct? Player can choose: Looks right to me., There's a lot of inaccuracies.
{"1": {"type": "checkpoint", "actor": "Helena", "dialogues": [{"image": "e4m1_helena_player_meets_helena_house"}, {"text": "Welcome to my humble abode. Would you like some coffee?"}], "choices": [{"text": "No, thanks.", "next": 65}, {"text": "Decaf, please.", "next": 141}, {"text": "Definitely", "next": 142}]}, "2": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Decaf? That's an affront to God and man."}], "next": 66}, "3": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "So, you see I plotted out my theories on the wall here. Does it all look correct?"}], "choices": [{"text": "Looks right to me.", "next": 67}, {"text": "There's a lot of inaccuracies.", "next": 140}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Paul_Callaghan is speaking. Dialogues: Annalise, there you are. I need you in the kitchen. We're opening the doors now and we need some help with the hors d'oeuvres. [$name], was it? You just get to the roulette table and be ready. Player can choose: Okay., I need to clean it first. Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: Clean it? It just got here. Go get to work.; ... ; Scene 7: Annalise is speaking. Dialogues: Just drop a ball and spin a wheel. It sounds boring. 😴 Well, either way. It's wrapping up soon and I just saw Martin heading your way. I'm having Castitas give him some drinks. Player can choose: What can I do?, And then what?
{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"image": "e3m1_Paul_Annalise_roulette_table"}, {"text": "Annalise, there you are. I need you in the kitchen. We're opening the doors now and we need some help with the hors d'oeuvres."}, {"text": "[$name], was it? You just get to the roulette table and be ready."}], "choices": [{"text": "Okay.", "next": 72}, {"text": "I need to clean it first.", "next": 110}]}, "2": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Clean it? It just got here. Go get to work."}], "next": 73}, "3": {"type": "switch", "actor": "Annalise", "next": 74, "mode": "chat"}, "4": {"type": "timer", "next": 75, "duration": 600}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "How's the roulette going?"}], "choices": [{"text": "It's fun.", "next": 76}, {"text": "It's boring.", "next": 109}]}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Yeah, that makes sense."}], "next": 77}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Just drop a ball and spin a wheel. It sounds boring. 😴"}, {"text": "Well, either way. It's wrapping up soon and I just saw Martin heading your way. I'm having Castitas give him some drinks."}], "choices": [{"text": "What can I do?", "next": 78}, {"text": "And then what?", "next": 108}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Lilith is speaking. Dialogues: Look at the name tag on the backpack the skeleton wore. "Minni Torr". Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Minni just found out a terrible truth.; ... ; Scene 8: Lilith is speaking. Dialogues: Minni! Listen to me! How did [$name] make you feel?
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "lilith_player_meets_lilith"}, {"text": "Look at the name tag on the backpack the skeleton wore."}, {"text": "\"Minni Torr\"."}], "next": 93}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Minni just found out a terrible truth."}], "next": 94}, "3": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "That skeleton is what's left of her."}, {"text": "Do you know what this means?"}, {"text": "It means that you..."}, {"text": "ARE A TOTAL FUCKIN' NECROPHILE!"}, {"text": "Hahaha, and a high school girl too!"}, {"text": "Robbing the cradle and the grave all in one go. You, sir, are a real renaissance man!"}], "choices": [{"text": "Fuck off.", "next": 95}, {"text": "Forget that. She needs help!", "next": 95}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Meh, chill out. Everything's fine."}], "next": 96}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "She's not 100% dead. Judging from the sigils around the skeleton, she was part of some occult ritual."}, {"text": "They were attempting to fuse an elder demon with a human."}, {"text": "It looks like Minni is tough as nails, though. Because her spirit won out in the end. But the demon still fights her."}], "choices": [{"text": "Will she be ok?", "next": 97}, {"text": "What can we do to help her?", "next": 97}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Rage, in all of its forms, gives us strength. Anger, disgust, frustration. They make us stronger."}, {"text": "Right now, she's feeling a lot of rage and she had a lot of pent-up frustration being down here for so lo-..."}, {"text": "Right now, she's feeling a lot of rage and she had a lot of pent-up frustration being down here for so lo-..."}, {"text": "Wait a second! Never fear, Dr. Lillith is here and I have a great plan. Are you feeling limber?"}], "choices": [{"text": "Sure, just help her.", "next": 98}, {"text": "I hate this already.", "next": 133}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You know what? I'm sick and tired of your negative attitude."}, {"text": "Show some optimism for fuck sake!"}], "choices": [{"text": "Nah...", "next": 134}, {"text": "All right! Geeeez...", "next": 98}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Minni! Listen to me! How did [$name] make you feel?"}], "next": 99}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Bigsy is speaking. Dialogues: How archaic! Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Quite archaic. Scene type: checkpoint; ... ; Scene 8: Wigsy is speaking. Player can choose: Choice 1, Choice 2
{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "How archaic!"}], "next": 105}, "2": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite archaic."}], "next": 107}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "4": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A click!"}], "next": 109}, "5": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "6": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A whizz!"}], "next": 111}, "7": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}, "8": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 114}, {"text": "Choice 2", "next": 194}]}}