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Write what happens next in structured JSON format.
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Lilith is speaking. Dialogues: Well, I'm sure you'll think of something to get to her. But don't worry, as angry as she may be, she's also kinky AF!... Player can choose: I like a bit of challenge., Oh good, I could use a break.
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{"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Well, I'm sure you'll think of something to get to her."}, {"text": "But don't worry, as angry as she may be, she's also kinky AF!"}, {"text": "So if you just get her out, it's easy-peasy after that!"}], "choices": [{"text": "I like a bit of challenge.", "next": 8}, {"text": "Oh good, I could use a break.", "next": 128}]}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Wigsy is speaking. Dialogues: Next? Player can choose: Desk drawer., Book on the shelf.... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: A buzz!; ... ; Scene 4: Wigsy is speaking. Player can choose: Choice 1, Choice 2
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "2": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "A buzz!"}], "next": 111}, "3": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}, "4": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 114}, {"text": "Choice 2", "next": 194}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Securitia is speaking. Dialogues: Now then... Show me you can use this thing!... Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 8: Securitia is speaking. Dialogues: Show me you're a REAL man! Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Securitia", "dialogues": [{"text": "Now then..."}, {"text": "Show me you can use this thing!"}, {"text": "Ram it in me haard! Let me feeel that pulse!"}], "next": 42}, "2": {"type": "game", "next": 43}, "3": {"type": "dialogue", "actor": "Securitia", "dialogues": [{"image": "securitia_live_jackrabbit"}, {"text": "OH, FUCK! That is the good stuff!"}, {"text": "But I'm afraid my pussy alone won't do..."}, {"text": "Now, bend over!"}], "choices": [{"text": "Uh, ok...", "next": 44}, {"text": "What? Why?", "next": 62}, {"text": "Fuck no!", "next": 63}]}, "4": {"type": "dialogue", "actor": "Securitia", "dialogues": [{"text": "S'cuse me!?"}, {"text": "I'M THE OFFICER HERE."}], "choices": [{"text": "Uh, ok...", "next": 44}, {"text": "NO, I GIVE ORDERS!", "next": 51}]}, "5": {"type": "dialogue", "actor": "Securitia", "dialogues": [{"text": "OH, my!"}, {"text": "You're such a brute!"}, {"text": "Well, I guess you'll have to show me how to behave..."}, {"image": "securitia_live_takingcock"}], "choices": [{"text": "Get on your knees!", "next": 52}, {"text": "Get on your back!", "next": 53}, {"text": "Get on all fours!", "next": 61}]}, "6": {"type": "dialogue", "actor": "Securitia", "dialogues": [{"text": "Yes, sir!"}, {"text": "Now stick it in me!"}, {"text": "Punish that treacherous pussy of mine!"}], "choices": [{"text": "Spread your legs!", "next": 54}, {"text": "Try to resist me.", "next": 59}]}, "7": {"type": "dialogue", "actor": "Securitia", "dialogues": [{"image": "securitia_live_onherback_onallfour"}, {"text": "Yes sir, I'm a good obedient officer!"}], "next": 56}, "8": {"type": "checkpoint", "actor": "Securitia", "dialogues": [{"text": "Show me you're a REAL man!"}], "next": 57}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Lilith is speaking. Dialogues: Darn that was a dead end π± Scene type: checkpoint; Scene 2: Lilith is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Scene type: timer
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Darn that was a dead end π±"}, {"emoji": "lilith_thumb_down_s3"}], "next": 35}, "2": {"type": "dialogue", "actor": "Lilith", "choices": [{"text": "Choice 1", "next": 47}, {"text": "Choice 2", "next": 36}]}, "3": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Drat!"}, {"text": "Both of those bastards REJECTED you!"}, {"emoji": "lilith_dissapointed_s1"}, {"text": "Good job, dipshit!"}], "choices": [{"text": "They were mean :(", "next": 48}, {"text": "You gave me shitty connections!", "next": 48}, {"text": "Fuck you!", "next": 105}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_angry_s1"}, {"text": "Bawww! π₯±"}], "next": 49}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Well, I reeeeally didn't want to do this but..."}, {"text": "...guess I'll connect u with the butler."}], "choices": [{"text": "Sounds good?", "next": 50}, {"text": "Why didn't you want to do it?", "next": 104}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "He's aaaah..."}, {"text": "...you'll see π"}], "next": 51}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Let me give u his address."}, {"text": "Meet him there and... "}, {"text": "U'll figure it out."}, {"emoji": "lilith_mischievous_grin_s1"}, {"text": "Good luck! π"}], "next": 52}, "8": {"type": "timer", "next": 55, "duration": 1200}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Dina is speaking. Dialogues: Hey, are you ok? It looks like that might have given you an extra life. Scene type: checkpoint; Scene 2: Minni is speaking. Scene type: switch; ... ; Scene 8: Minni is speaking. Dialogues: It was very nice to talk to you though. I hope to do it again some time.
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{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hey, are you ok? It looks like that might have given you an extra life."}], "next": 65}, "2": {"type": "switch", "actor": "Minni", "next": 66, "mode": "real"}, "3": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Mmmmphh, hrmmpfff!"}, {"text": "Oh, good, you're ok."}, {"text": "Sorry for taking your chips, sir. I was just so hungry."}], "choices": [{"text": "How did you get down here?", "next": 67}, {"text": "Do you work here?", "next": 108}]}, "4": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "I was studying here for my final exams 6 years ago, but I got lost. "}], "choices": [{"text": "I'm looking for something too.", "next": 68}, {"text": "Did you see The MacGuffin Guide to Finding Your Inner Motivation book?", "next": 107}]}, "5": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Oh, yes. I've been using this room as a base camp for years now. So I know where just about every book is."}, {"text": "Give me a minute..."}], "next": 69}, "6": {"type": "timer", "next": 70, "duration": 180}, "7": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Aah, there it is!"}, {"text": "I hope that helps you, sir."}], "choices": [{"text": "Thanks, I'll get going.", "next": 71}, {"text": "Come with me. I can help you get out.", "next": 101}]}, "8": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "It was very nice to talk to you though. I hope to do it again some time."}], "next": 72}}
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Insert a timer node to create urgency or suspense.
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Scene type: timer
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{"type": "timer", "next": 60, "duration": 300}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Delphine is speaking. Dialogues: But now we must begin the ritual. Player can choose: Where's everyone else?, I'm game. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Good. Now get over here.; ... ; Scene 8: Delphine is speaking. Dialogues: Cum for me now. Give me your seed! Player can choose: Fuck her deeper., Fuck her harder.
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "But now we must begin the ritual."}], "choices": [{"text": "Where's everyone else?", "next": 98}, {"text": "I'm game.", "next": 131}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Good. Now get over here."}], "next": 99}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Take what you want."}], "choices": [{"text": "Your ass.", "next": 100}, {"text": "Your pussy.", "next": 128}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Mmm, good. Then hurry up and get inside me."}, {"image": "e3m2_Delphine_bent_over_toolbench_anal"}], "next": 101}, "5": {"type": "game", "next": 102}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Oh, fuck yes! Give it to me for The Dark One! Fuck my pussy HARD!"}, {"image": "e3m2_Delphine_fuck_pussy_on_ground"}], "next": 103}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Mmm, yesss! So fucking good! How's that for you?"}], "choices": [{"text": "You feel so fucking good!", "next": 104}, {"text": "Amazing!", "next": 104}]}, "8": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Cum for me now. Give me your seed!"}], "choices": [{"text": "Fuck her deeper.", "next": 105}, {"text": "Fuck her harder.", "next": 127}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Savannah is speaking. Dialogues: Hello? Anyone there? Player can choose: Hello!, Hey there, QT!... Scene type: checkpoint; Scene 2: Savannah is speaking. Dialogues: Oh, thank god! I barely get any reception in this hole π€... Player can choose: What's going on?, Anything for you, hot cakes....; ... ; Scene 8: Savannah is speaking. Dialogues: Hmm, I do have my hunting knife, but I don't know what good that is π Player can choose: Climb out hooking your knife in the walls., Look through the murky water.
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{"1": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"text": "Hello? "}, {"text": "Anyone there?"}], "choices": [{"text": "Hello!", "next": 2}, {"text": "Hey there, QT!", "next": 2}, {"text": "Yes?", "next": 2}]}, "2": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Oh, thank god!"}, {"text": "I barely get any reception in this hole π€"}, {"text": "Please, I need your help!"}], "choices": [{"text": "What's going on?", "next": 3}, {"text": "Anything for you, hot cakes.", "next": 97}, {"text": "I'm kind of in the middle of an adventure here...", "next": 98}]}, "3": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "I'm stuck in a well!"}, {"image": "e1m2_savannah_in_well_clothes_torn"}, {"text": " It's a... "}, {"text": "Long story π"}, {"text": "Please, you need to help me get out!"}], "choices": [{"text": "Did you try climbing the walls?", "next": 4}, {"text": "Is there any rope near you?", "next": 10}, {"text": "Do you have any sharp hook-like objects?", "next": 94}]}, "4": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Err, duh?"}, {"text": "Everything is wet here, wet and slippery..."}], "choices": [{"text": "I like them wet and slippery.", "next": 5}]}, "5": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "..."}, {"text": "Ok, not the best time to get horny π "}], "choices": [{"text": "When in doubt, jerk it out!", "next": 6}, {"text": "Err, sorry. ", "next": 9}]}, "6": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Alright, then, got any clever ideas?"}], "choices": [{"text": "Is there any rope near you?", "next": 10}, {"text": "Do you have any sharp hook-like objects?", "next": 94}]}, "7": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Hmm, there's some shit on the bottom..."}, {"text": "I could dig through it, but ueeh this water is old and nasty π€’"}], "choices": [{"text": "Look in the water.", "next": 11}, {"text": "Got anything on you?", "next": 94}]}, "8": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Hmm, I do have my hunting knife, but I don't know what good that is π"}], "choices": [{"text": "Climb out hooking your knife in the walls.", "next": 95}, {"text": "Look through the murky water.", "next": 11}]}}
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Write what happens next in structured JSON format.
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Poderosa is speaking. Dialogues: Yeah, for fuck's sake Sofia, you only th- Sofia WHAT are you doin-
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{"type": "dialogue", "actor": "Poderosa", "dialogues": [{"text": "Yeah, for fuck's sake Sofia, you only th-"}, {"text": "Sofia WHAT are you doin-"}], "next": 65}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Ira is speaking. Dialogues: Hey, dipSHIT So lemme get this str8... Player can choose: Oh yeah, that happened., You're WELCOME, by the way.... Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: THEN ur mingling with the local floozie and her trailer-trash buddy π€’ Player can choose: Nice blokes, those two., We had a mutual business arrangement....; ... ; Scene 8: Ira is speaking. Dialogues: Hmm... BOLD...
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{"1": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "Hey, dipSHIT"}, {"text": "So lemme get this str8"}, {"text": "FIRST"}, {"text": "u rescue me from prison"}, {"emoji": "ira_bored_s2"}], "choices": [{"text": "Oh yeah, that happened.", "next": 2}, {"text": "You're WELCOME, by the way.", "next": 2}, {"text": "Which you never thanked me for.", "next": 2}]}, "2": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "THEN ur mingling with the local floozie and her trailer-trash buddy π€’"}], "choices": [{"text": "Nice blokes, those two.", "next": 3}, {"text": "We had a mutual business arrangement.", "next": 3}, {"text": "Means to an end.", "next": 3}]}, "3": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "N NOW I hear ur breakin bread with the Cunnilingus Emporium???"}, {"emoji": "ira_hehe_s3"}], "choices": [{"text": "I've learned a thing or two.", "next": 4}, {"text": "It was an excursion of sorts.", "next": 4}, {"text": "I taught them a thing or two.", "next": 4}]}, "4": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "all dis in MY hood!!!"}, {"text": "Wtf"}, {"text": "What kind of fuked up game ur playin' !!?!?!?"}, {"emoji": "ira_furious_s2"}], "choices": [{"text": "I was just in the neighborhood.", "next": 5}, {"text": "No game, I swear.", "next": 137}, {"text": "Man with a small cock gotta hustle, yo.", "next": 138}, {"text": "YOU are the game!", "next": 13}]}, "5": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Huh, right, just like dat?"}, {"text": "Coincidence, I think not!"}, {"text": "Bitch tell me wtf ur doing π"}], "choices": [{"text": "Nothing, I swear.", "next": 6}, {"text": "Learning new skills, picking new tools.", "next": 10}, {"text": "I'm warming up for YOU, baby.", "next": 13}]}, "6": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "What bullshit is that?"}, {"text": "New skills for WAT?"}], "choices": [{"text": "Camping.", "next": 11}, {"text": "League of Fantasy.", "next": 12}, {"text": "Pussy pleasures.", "next": 13}]}, "7": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Oooh?"}, {"text": "Hmmm..."}, {"text": "SO u think u still got a chance wit me, huh?"}, {"emoji": "ira_winktit_s2"}], "choices": [{"text": "Yes.", "next": 14}, {"text": "No.", "next": 134}]}, "8": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Hmm... "}, {"text": "BOLD"}, {"text": "I will give u dat"}, {"text": "Even with that teeny dick u haven't given up, huh?"}, {"image": "e7m5_ira_naked_on_bike"}, {"text": "As u can see I'm already warmed up, hehe"}, {"text": "All the guys here are all 'same ole, same ole'"}, {"text": "mebbe that teeny dick of urs made u bit more creative, hehe..."}, {"emoji": "ira_bottle_s3"}], "next": 15}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Avaritia is speaking. Dialogues: Anyway, time for a test to prove you are a real man... Can you guess my favorite drink? Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 8: Lilith is speaking. Dialogues: I wouldn't spawn ugly angels. I got standards, you know? Player can choose: What do you want anyway?, What are you up to?
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Anyway, time for a test to prove you are a real man..."}, {"text": "Can you guess my favorite drink?"}], "next": 31}, "2": {"type": "game", "next": 32}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Wow, you actually got it right. π"}, {"text": "I love a good Manhattan with Extra-Aged Bim Jean."}, {"image": "avaritia_airportbar_sexylegs"}, {"text": "But you'll need to work a bit harder."}, {"text": "Those legs won't spread themselves, you know? π"}, {"text": "Hold on, let me move into the lounge... π"}], "next": 33}, "4": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hi there!"}, {"text": "How's it going? π"}], "choices": [{"text": "I'm in the middle of something.", "next": 34}, {"text": "Making progress.", "next": 114}, {"text": "It's hard!", "next": 115}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Really now? And I thought you were a lost cause!"}], "next": 35}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "So did you talk to the Angel yet?"}, {"text": "She's a cute one, isn't she?"}], "choices": [{"text": "She's fugly.", "next": 36}, {"text": "She's alright.", "next": 112}, {"text": "She's smokin!", "next": 113}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Just alright? Clearly you lack a sense of judgement. π"}], "next": 37}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I wouldn't spawn ugly angels."}, {"text": "I got standards, you know?"}], "choices": [{"text": "What do you want anyway?", "next": 38}, {"text": "What are you up to?", "next": 111}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Guards is speaking. Dialogues: You won't make it out of here alive! Scene type: checkpoint; Scene 2: Lilith is speaking. Scene type: switch; Scene 3: Lilith is speaking. Player can choose: Lightning., Freeze.... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Guards", "dialogues": [{"image": "e4m5_Payer_conference_room_aiming_comb"}, {"text": "You won't make it out of here alive!"}], "next": 44}, "2": {"type": "switch", "actor": "Lilith", "next": 45, "mode": "chat"}, "3": {"type": "checkpoint", "actor": "Lilith", "choices": [{"text": "Lightning.", "next": 46}, {"text": "Freeze.", "next": 119}, {"text": "Sleep.", "next": 120}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Avaritia is speaking. Dialogues: Oh, my god! WTF!?... Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: OMG! She's chasing me! Scene type: checkpoint; ... ; Scene 8: Avaritia is speaking. Dialogues: GIVE IT BACK, YOU TWAT! Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Oh, my god!"}, {"text": "WTF!?"}, {"text": "That bitch just grabbed the dildo."}, {"text": "FUCKING CUNT! NO, YOU DON'T!"}, {"emoji": "avaritia_angry_s1"}], "next": 72}, "2": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "OMG! She's chasing me!"}], "next": 73}, "3": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Get back here, you little shit! π€"}], "next": 74}, "4": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "AAAH!"}, {"text": "She almost caught me! π¨"}], "next": 75}, "5": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "That little BITCH will pay!"}, {"text": "NO ONE DENIES AVARITIA! π‘"}], "next": 76}, "6": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Boy, isn't this fun? π€£"}], "next": 77}, "7": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "ACK!"}, {"text": "She grabbed my hair!"}], "next": 78}, "8": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "GIVE IT BACK, YOU TWAT!"}, {"image": "avaritia_caritas_fighting"}], "next": 79}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Gulia is speaking. Dialogues: Hey, you're pretty cute. Did you want to talk? Player can choose: Nah.., Yes, I did.... Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Aww, thanks cutie. What would you like to talk about? Player can choose: I was hoping to meet up with you some time., Food.; ... ; Scene 4: Lilith is speaking. Dialogues: Do you have any knowledge of food or video production? Player can choose: ...no., I made a frozen pizza once.
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hey, you're pretty cute. Did you want to talk?"}], "choices": [{"text": "Nah..", "next": 7}, {"text": "Yes, I did.", "next": 13}, {"text": "And you're gorgeous. I'd love to talk.", "next": 127}]}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Aww, thanks cutie."}, {"emoji": "gulia_bittinglip_s1"}, {"text": "What would you like to talk about?"}], "choices": [{"text": "I was hoping to meet up with you some time.", "next": 126}, {"text": "Food.", "next": 14}]}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ugh... π₯Ή That sounds awesome, but I'm just so busy. I have a pretty successful channel on VidPipe and I'm trying to build up my subscribers."}], "choices": [{"text": "Can I help?", "next": 123}, {"text": "Why is that?", "next": 16}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Do you have any knowledge of food or video production?"}], "choices": [{"text": "...no.", "next": 124}, {"text": "I made a frozen pizza once.", "next": 125}]}}
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Create a new branching story node after the player's decision.
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Mann_Fiero is speaking. Dialogues: Oooh that tickles! Here let me try! FIRESTORM!
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{"type": "dialogue", "actor": "Mann_Fiero", "dialogues": [{"text": "Oooh that tickles! Here let me try! FIRESTORM!"}], "next": 108}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Delphine is speaking. Player can choose: Okay, it's Samael. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Wrong. I know it's Jett the Vampire.; ... ; Scene 8: Delphine is speaking. Dialogues: OMG so, like, what is Jett like IRL? Player can choose: He's nice., He's cool.
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{"1": {"type": "checkpoint", "actor": "Delphine", "choices": [{"text": "Okay, it's Samael.", "next": 49}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Wrong. I know it's Jett the Vampire."}], "next": 50}, "3": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit."}, {"emoji": "lilith_thumb_down_s3"}], "next": 51}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Jett the Vampire, he's the one!"}], "choices": [{"text": "She said that's fiction.", "next": 52}, {"text": "She says you're right. She was just embarassed.", "next": 55}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "I knew it! But I don't believe you just yet. π₯±"}], "next": 56}, "6": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "8": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "OMG so, like, what is Jett like IRL?"}], "choices": [{"text": "He's nice.", "next": 60}, {"text": "He's cool.", "next": 60}]}}
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Insert a mode switch node to transition from chat to real-life tone or vice versa.
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Industria is speaking. Scene type: switch
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{"type": "switch", "actor": "Industria", "next": 161, "mode": "chat"}
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Create a new branching story node after the player's decision.
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Delphine is speaking. Player can choose: Let's read books about Satan., Door-knocking campaign....
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{"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Let's read books about Satan.", "next": 76}, {"text": "Door-knocking campaign.", "next": 78}, {"text": "Human sacrifice.", "next": 79}, {"text": "Orgy.", "next": 80}]}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Annalise is speaking. Dialogues: Hey, you're the guy that got caught with his dick out at the church today, right? π Player can choose: Yeah. Hi, I'm [$name]., My name is [$name]. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Nice to meet you, [$name].; ... ; Scene 8: Annalise is speaking. Dialogues: Callighan isn't only making Castitas's life harder, but mine too. He's my dad. Player can choose: Don't you have any friends he can fuck?, That makes sense.
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{"1": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Hey, you're the guy that got caught with his dick out at the church today, right? π"}], "choices": [{"text": "Yeah. Hi, I'm [$name].", "next": 49}, {"text": "My name is [$name].", "next": 103}]}, "2": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Nice to meet you, [$name]."}], "next": 50}, "3": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Sorry about what happened today. Castitas is a bit of a nympho and Callaghan is always watching over her, trying to bring her back to the right path. π"}], "choices": [{"text": "How can we get him to be more lenient?", "next": 51}, {"text": "How can we get Castitas out of there?", "next": 100}, {"text": "How can I sneak in there?", "next": 102}]}, "4": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I have a theory about that. I think he just needs to get laid. π¬"}, {"emoji": "castitas_nc_dick_crying_s5"}], "choices": [{"text": "That's all?", "next": 52}, {"text": "Well I'm not fucking him.", "next": 99}]}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "π€£ Not by YOU! By a woman."}], "choices": [{"text": "Why don't you do it?", "next": 53}, {"text": "It's tiresome enough getting myself laid.", "next": 55}]}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "If you mellow him out a bit I'm sure Castitas will be up for fucking you all you want. And, honestly, so would I. π₯Ί"}], "choices": [{"text": "You?", "next": 56}, {"text": "Ah, okay, now I'm game.", "next": 95}]}, "7": {"type": "dialogue", "actor": "Annalise", "choices": [{"text": "Choice 1", "next": 96}, {"text": "Choice 2", "next": 97}]}, "8": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Callighan isn't only making Castitas's life harder, but mine too. He's my dad."}], "choices": [{"text": "Don't you have any friends he can fuck?", "next": 88}, {"text": "That makes sense.", "next": 58}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Industria is speaking. Dialogues: My assistant, Dina, told me to message you. Is that you? Player can choose: Yes, that's me., Hi, I had my eye on you. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Nice to meet you. She also told me you found a guide I was looking for? Player can choose: Maybe. Is there a reward?, The MacGuffin Guide to Motivation?; ... ; Scene 8: Scene type: timer
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{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"emoji": "industria_hi_s1"}, {"text": "My assistant, Dina, told me to message you. Is that you?"}], "choices": [{"text": "Yes, that's me.", "next": 8}, {"text": "Hi, I had my eye on you.", "next": 179}]}, "2": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Nice to meet you. She also told me you found a guide I was looking for?"}], "choices": [{"text": "Maybe. Is there a reward?", "next": 9}, {"text": "The MacGuffin Guide to Motivation?", "next": 178}]}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Dina also told me what kind of reward you'd probably be looking for. And I can tell you there will DEFINITELY be a reward involved."}], "next": 10}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"emoji": "industria_tits_s1"}, {"image": "industria_breasts_workout"}], "next": 11}, "5": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Meet me at the library with The Guide and we'll see what we can do about that reward. π"}], "choices": [{"text": "Maybe I'll sell it...", "next": 12}, {"text": "I'll be right over.", "next": 22}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Good luck finding a buyer. Not many like that book."}, {"emoji": "industria_bored_s1"}, {"text": "But if you value money over your life, that's fine."}], "choices": [{"text": "Enemies?", "next": 13}, {"text": "Fine, you can have it.", "next": 22}]}, "7": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Well, that was really easy! She just fell into your lap."}, {"text": "For now, though, get to the library and we can see what else she's willing to do."}], "next": 23}, "8": {"type": "timer", "next": 25, "duration": 900}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Delphine is speaking. Dialogues: If you're really communicating with her you can ask her another question. Scene type: checkpoint; Scene 2: Delphine is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 7: Lilith is speaking. Dialogues: Okay, she's clearly not going to shut up. What do you need? Player can choose: You talk to her., Pay her a visit. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "2": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Do you want to read my Jett fanfiction? It stars an OC character named Zelphine."}], "choices": [{"text": "Sure.", "next": 144}, {"text": "Maybe later.", "next": 144}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Great, thanks."}], "next": 61}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Okay, okay, one more question."}], "next": 62}, "6": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 63}, {"text": "Choice 2", "next": 65}, {"text": "Choice 3", "next": 64}]}, "7": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"emoji": "lilith_rolling_eyes_s2"}, {"text": "Okay, she's clearly not going to shut up. What do you need?"}], "choices": [{"text": "You talk to her.", "next": 66}, {"text": "Pay her a visit.", "next": 138}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Casino_Staff is speaking. Dialogues: You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume. Scene type: checkpoint; Scene 2: Casino_Staff is speaking. Dialogues: So, you need a costume. What do you want?; ... ; Scene 8: Casino_Staff is speaking. Player can choose: Choice 1, Choice 2...
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{"1": {"type": "checkpoint", "actor": "Casino_Staff", "dialogues": [{"text": "You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume."}], "next": 8}, "2": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "So, you need a costume. What do you want?"}], "next": 9}, "3": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 183}, {"text": "Choice 2", "next": 10}]}, "4": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Waiter ($25)", "next": 13}, {"text": "Pit Boss ($50)", "next": 176}, {"text": "Magician ($100)", "next": 179}, {"text": "Security ($350)", "next": 181}]}, "5": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 13}, {"text": "Choice 2", "next": 178}]}, "6": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 14}, {"text": "Choice 2", "next": 173}, {"text": "Choice 3", "next": 174}, {"text": "Choice 4", "next": 175}, {"text": "Choice 5", "next": 16}]}, "7": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "I hope you had a good show, Mister Magician. Here's your $100"}], "next": 16}, "8": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 18}, {"text": "Choice 2", "next": 18}, {"text": "Choice 3", "next": 18}, {"text": "Choice 4", "next": 18}, {"text": "Choice 5", "next": 18}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Poderosa is speaking. Dialogues: We gotta get inside ahorita cutting a hole with a welder. Hold tight, it'll take a while... Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 8: Lilith is speaking. Dialogues: U keepin urself clean for me? Player can choose: I might be involved in some dirty business..., Er, always!
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{"1": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"text": "We gotta get inside ahorita cutting a hole with a welder."}, {"text": "Hold tight, it'll take a while..."}], "next": 35}, "2": {"type": "timer", "next": 37, "duration": 300}, "3": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"text": "This was exhaustin'..."}, {"text": "U know what I could use?"}, {"image": "e1m4_sofia_sucking_gun_like_a_cock"}, {"text": "π"}, {"emoji": "lilith_nc_blowjob_s5"}], "choices": [{"text": "Mmmm!", "next": 38}, {"text": "SHUT THE FUCK UP SOFIA!", "next": 88}]}, "4": {"type": "dialogue", "actor": "Sofia", "dialogues": [{"text": "π’"}], "next": 40}, "5": {"type": "timer", "next": 42, "duration": 300}, "6": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Heeeyy..."}, {"text": "Guess what I'm doin'?"}], "choices": [{"text": "Walk on the beach?", "next": 43}, {"text": "Webflix & Chill?", "next": 85}, {"text": "Clubbing?", "next": 86}, {"text": "Reading the Oxford Dictionary?", "next": 87}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "...."}, {"text": "Its called a Wikipedia these days."}, {"text": "But the article on binary search is fascinating π"}, {"text": "neeeway..."}], "next": 44}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"image": "e1m4_lilith_taking_bubbly_bath"}, {"text": "U keepin urself clean for me?"}, {"emoji": "lilith_v_fingers_s3"}], "choices": [{"text": "I might be involved in some dirty business...", "next": 45}, {"text": "Er, always!", "next": 84}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Delphine is speaking. Dialogues: If you're really communicating with her you can ask her another question. Scene type: checkpoint; Scene 2: Delphine is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 8: Lilith is speaking. Dialogues: And have my inbox explode every day from now on? HELL NO. π
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "2": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Was Jett a generous lover?"}], "choices": [{"text": "Definitely.", "next": 142}, {"text": "Kinda.", "next": 146}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "It sounds like Jett."}], "next": 61}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Okay, okay, one more question."}], "next": 62}, "6": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 63}, {"text": "Choice 2", "next": 65}, {"text": "Choice 3", "next": 64}]}, "7": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"emoji": "lilith_rolling_eyes_s2"}, {"text": "Okay, she's clearly not going to shut up. What do you need?"}], "choices": [{"text": "You talk to her.", "next": 66}, {"text": "Pay her a visit.", "next": 138}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "And have my inbox explode every day from now on? HELL NO. π"}], "next": 67}}
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Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
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Delphine is speaking. Dialogues: Good. Now get over here.
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{"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Good. Now get over here."}], "next": 99}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Avaritia is speaking. Dialogues: So if we move Mr. McCrane at 4 o'clock that should give us an extra half hour... Damn, you ARE good at this! π€¨ Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: GOD, I love a good woman who can sort her shit out. While you are here, I could use some advice on the upcoming auction.... Player can choose: Something old., Something pricey.... Scene type: checkpoint; ... ; Scene 6: Avaritia is speaking. Dialogues: Mmm, I need some help to make the time go by faster... Player can choose: Finger yourself., Play with your clit.
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "So if we move Mr. McCrane at 4 o'clock that should give us an extra half hour..."}, {"text": "Damn, you ARE good at this! π€¨"}], "next": 11}, "2": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "GOD, I love a good woman who can sort her shit out."}, {"image": "avaritia_intro_winkyselfie"}, {"text": "While you are here, I could use some advice on the upcoming auction."}, {"text": "Saint Mary's got some new artifacts I want to check out."}, {"text": "What do you think I should go for this time?"}], "choices": [{"text": "Something old.", "next": 12}, {"text": "Something pricey.", "next": 107}, {"text": "Something golden.", "next": 108}, {"text": "Something kinky.", "next": 109}]}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Gab, they're ALL pricey. That's why they're being auctioned off! "}, {"text": "They're fucking artifacts, for crying out loud!"}], "next": 13}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, hmm... Fucking artifacts..."}, {"text": "That's something I haven't considered doing yet. Hehe. π"}], "choices": [{"text": "Your pussy should be open to new things.", "next": 14}, {"text": "Any vibrating energy?", "next": 105}, {"text": "You should go for anal this time.", "next": 106}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "My pussy is very welcoming."}, {"text": "You of all the people should know this. π"}], "next": 15}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"emoji": "avaritia_yawn_s1"}, {"text": "Mmm, I need some help to make the time go by faster..."}, {"image": "avaritia_intro_got_a_good_idea"}], "choices": [{"text": "Finger yourself.", "next": 16}, {"text": "Play with your clit.", "next": 104}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: Ding, ding! So how's it going, pupper? π Player can choose: Progress!, I said I'm not your dog! Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Calm your tits, boy. It's a term of endearment! Between me sucking your soul out and calling you pupper, I think you drew a lucky card, hehe. π; ... ; Scene 8: Lilith is speaking. Dialogues: Good. I don't want anything happenign to Ira. Pick it up from the corner of Pike and Pine in 20 or this ONE demon will be veeery unhappy....
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Ding, ding!"}, {"text": "So how's it going, pupper? π"}], "choices": [{"text": "Progress!", "next": 32}, {"text": "I said I'm not your dog!", "next": 103}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Calm your tits, boy. It's a term of endearment!"}, {"text": "Between me sucking your soul out and calling you pupper, I think you drew a lucky card, hehe. π"}], "next": 33}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I take it you could use my help, lil one, eh?"}], "choices": [{"text": "Nah!", "next": 34}, {"text": "Yes, please.", "next": 100}, {"text": "What you got?", "next": 102}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "And you say please too. A chaaaaarmer... π"}, {"text": "Now then..."}], "next": 101}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "After you get Ira out of the prison, it's not like she can just WALK off, right?"}], "next": 35}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You gonna need a car."}, {"text": "A black, unmasked car with no plates."}, {"text": "For the get-away..."}, {"text": "...And some fucking back-seats."}, {"text": "If you catch my drift."}], "choices": [{"text": "I don't think so.", "next": 36}, {"text": "Color me interested.", "next": 37}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"image": "e7m0_lilith_posing_on_black_car"}, {"text": "It's a goddamn thing of beauty!"}, {"text": "And I'm not even talkin' bout my tits."}, {"text": "Last chance to accept my offer."}], "choices": [{"text": "Meh, I don't need your help.", "next": 38}, {"text": "I'll take it!", "next": 99}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Good. I don't want anything happenign to Ira."}, {"text": "Pick it up from the corner of Pike and Pine in 20 or this ONE demon will be veeery unhappy."}, {"text": "Lilith OUT."}], "next": 40}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Annalise is speaking. Dialogues: Hey, you're the guy that got caught with his dick out at the church today, right? π Player can choose: Yeah. Hi, I'm [$name]., My name is [$name]. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Haha. Okay, okay, hi [$name].; ... ; Scene 8: Annalise is speaking. Dialogues: If you mellow him out a bit I'm sure Castitas will be up for fucking you all you want. And, honestly, so would I. π₯Ί Player can choose: You?, Ah, okay, now I'm game.
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{"1": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Hey, you're the guy that got caught with his dick out at the church today, right? π"}], "choices": [{"text": "Yeah. Hi, I'm [$name].", "next": 49}, {"text": "My name is [$name].", "next": 103}]}, "2": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Haha. Okay, okay, hi [$name]."}], "next": 50}, "3": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Sorry about what happened today. Castitas is a bit of a nympho and Callaghan is always watching over her, trying to bring her back to the right path. π"}], "choices": [{"text": "How can we get him to be more lenient?", "next": 51}, {"text": "How can we get Castitas out of there?", "next": 100}, {"text": "How can I sneak in there?", "next": 102}]}, "4": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I have a theory about that. I think he just needs to get laid. π¬"}, {"emoji": "castitas_nc_dick_crying_s5"}], "choices": [{"text": "That's all?", "next": 52}, {"text": "Well I'm not fucking him.", "next": 99}]}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "It's a tall order for a man of the cloth. Maybe you can help."}], "choices": [{"text": "Why don't you do it?", "next": 53}, {"text": "It's tiresome enough getting myself laid.", "next": 55}]}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "EW! Gross! First off, he's old. Second, and this is the important one, HE'S MY DAD. π€’"}], "choices": [{"text": "Oh, I see.", "next": 54}, {"text": "Hey, some people are into that.", "next": 98}]}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Ew, shut up! π"}], "next": 55}, "8": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "If you mellow him out a bit I'm sure Castitas will be up for fucking you all you want. And, honestly, so would I. π₯Ί"}], "choices": [{"text": "You?", "next": 56}, {"text": "Ah, okay, now I'm game.", "next": 95}]}}
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Add a new scene in the story following this context.
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Avaritia is speaking. Dialogues: What?! How dare you?! You clearly don't know how to talk to a lady. π€ Player can choose: I thought you liked big things., Oh, they'd get bigger if I fondled them. π
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{"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "What?! How dare you?!"}, {"text": "You clearly don't know how to talk to a lady. π€"}], "choices": [{"text": "I thought you liked big things.", "next": 89}, {"text": "Oh, they'd get bigger if I fondled them. π", "next": 90}]}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Avaritia is speaking. Dialogues: Mmm, that feels... FUCK!... Player can choose: Shit, that was scary., I didn't feel anything.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Hmmm, maybe I'm overreacting...; ... ; Scene 8: Avaritia is speaking. Dialogues: And there I thought you knew me by now. How disappointing...
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Mmm, that feels..."}, {"text": "FUCK!"}, {"text": "Did you feel that?"}, {"text": "Fucking turbulence! π¨"}], "choices": [{"text": "Shit, that was scary.", "next": 22}, {"text": "I didn't feel anything.", "next": 82}, {"text": "Don't worry babe, it's all normal.", "next": 83}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Hmmm, maybe I'm overreacting..."}], "next": 23}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "I've been flying for years and this shit STILL gets me."}, {"text": "Where were we?"}, {"text": "Ah yes, the veins on your..."}, {"text": "FUUUCK!"}, {"text": "THERE IT GOES AGAIN! π±"}], "choices": [{"text": "This is unnerving!", "next": 24}, {"text": "Don't think about it.", "next": 80}, {"text": "Think of it as one, big vibrator. ;)", "next": 81}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Uh, easy for you to say."}], "next": 26}, "5": {"type": "dialogue", "actor": "Avaritia", "choices": [{"text": "Choice 1", "next": 27}, {"text": "Choice 2", "next": 30}]}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Ugh... I could use the company of a strong man..."}, {"image": "avaritia_airplane_sucking_finger"}, {"text": "Why don't you come to first class and buy me..."}], "choices": [{"text": "Something old fashioned with Extra-Aged Bim Jean.", "next": 31}, {"text": "Manhattan with Extra-Aged Bim Jean.", "next": 35}, {"text": "Manhattan with Virign-aged Bim Jean.", "next": 78}, {"text": "Gin and Tonic.", "next": 79}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Virgin?"}, {"text": "EW!"}, {"text": "That shit has NO flavor! π"}], "next": 32}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "And there I thought you knew me by now. "}, {"text": "How disappointing..."}], "next": 33}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Casino_Staff is speaking. Dialogues: You there! Hold on. Player can choose: Yes?, Run! Scene type: checkpoint; Scene 2: Casino_Staff is speaking. Dialogues: Did you see the intrud-... Wait. I don't remember seeing you around. What's your ID number? Player can choose: Shit, I lost my ID., 88162901.; ... ; Scene 8: Marty_the_Mastiff is speaking. Dialogues: I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Casino_Staff", "dialogues": [{"image": "e3m5_Castitas_and_player_with_gun_near_a_large_door_guards"}, {"text": "You there! Hold on."}], "choices": [{"text": "Yes?", "next": 8}, {"text": "Run!", "next": 10}]}, "2": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "Did you see the intrud-... Wait. I don't remember seeing you around. What's your ID number?"}], "choices": [{"text": "Shit, I lost my ID.", "next": 9}, {"text": "88162901.", "next": 210}]}, "3": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "It sounds like bullshit. Our IDs are only 4 digits. Put your hands in the air and come with us."}], "choices": [{"text": "Run.", "next": 10}, {"text": "I wish to parley with your superior.", "next": 13}]}, "4": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "If that means you want to talk to the boss, don't worry. That's exactly what we're going to do. Let's go."}], "next": 14}, "5": {"type": "timer", "next": 15, "duration": 180}, "6": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "I believe we found the intruders."}], "next": 16}, "7": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"image": "e3m5_Castitas_and_player_meet_Benny_and_Marty"}, {"text": "Good. Leave us."}, {"text": "I thought it might be you, kid. I gotta say, you got balls. I respect that."}], "choices": [{"text": "Offer him [$g_casino_cash].", "next": 17}, {"text": "Threaten Him.", "next": 206}, {"text": "Shoot him.", "next": 209}]}, "8": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Akiko is speaking. Dialogues: It is an awful smell. But he's on his phone. I'll listen and see if there's anything useful. Scene type: checkpoint; Scene 2: Scene type: timer; Scene 3: Akiko is speaking. Dialogues: He just said something about Mann Fiero buying cinnamon. I'm not interested in his shopping lists. Let's move on. Player can choose: Right - Dead End., Straight - Hallway.
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "It is an awful smell. But he's on his phone. I'll listen and see if there's anything useful."}], "next": 66}, "2": {"type": "timer", "next": 67, "duration": 60}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "He just said something about Mann Fiero buying cinnamon. I'm not interested in his shopping lists. Let's move on."}], "choices": [{"text": "Right - Dead End.", "next": 68}, {"text": "Straight - Hallway.", "next": 73}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Gulia is speaking. Dialogues: Hey, you're pretty cute. Did you want to talk? Player can choose: Nah.., Yes, I did.... Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Aww, thanks cutie. What would you like to talk about? Player can choose: I was hoping to meet up with you some time., Food.; ... ; Scene 8: Gulia is speaking. Dialogues: Thanks so much! I'm @CuisineCutie on there. Once I get enough subscribers and get my channel where I want it to be, I definitely want to have a date with you! Player can choose: I'll promote you as much as possible., I look forward to it. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hey, you're pretty cute. Did you want to talk?"}], "choices": [{"text": "Nah..", "next": 7}, {"text": "Yes, I did.", "next": 13}, {"text": "And you're gorgeous. I'd love to talk.", "next": 127}]}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Aww, thanks cutie."}, {"emoji": "gulia_bittinglip_s1"}, {"text": "What would you like to talk about?"}], "choices": [{"text": "I was hoping to meet up with you some time.", "next": 126}, {"text": "Food.", "next": 14}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "gulia_yummy_s1"}, {"text": "I already like you! What kind? Breakfast? Dinner? EntrΓ©es? Dessert? Barbecue? Japanese Fusion? Molecular gastronomy?"}], "choices": [{"text": "You sure know your stuff!", "next": 15}, {"text": "I just wanted to go get some with you.", "next": 126}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yup! I have a pretty successful cooking show on VidPipe so I have to. I'm trying to increase my subscribers now."}], "choices": [{"text": "Why is that?", "next": 16}, {"text": "Can I help?", "next": 123}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Do you have any knowledge of food or video production?"}], "choices": [{"text": "...no.", "next": 124}, {"text": "I made a frozen pizza once.", "next": 125}]}, "6": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ohh, great job... Well, how about you subscribe to me on VidPipe? That's a great way to help me!"}], "next": 17}, "7": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Oh! And I'd really, really appreciate it if you could go to The Cuisine Channel's website and vote for me to be their next star! π"}], "choices": [{"text": "Sorry, I don't have time.", "next": 18}, {"text": "Definitely!", "next": 25}]}, "8": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Thanks so much! I'm @CuisineCutie on there. Once I get enough subscribers and get my channel where I want it to be, I definitely want to have a date with you!"}, {"emoji": "gulia_candy_s1"}], "choices": [{"text": "I'll promote you as much as possible.", "next": 26}, {"text": "I look forward to it.", "next": 121}]}}
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Insert a timer node to create urgency or suspense.
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Scene type: timer
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{"type": "timer", "next": 82, "duration": 60}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Delphine is speaking. Dialogues: Come over today and any hole you want belongs to you. Player can choose: I'll be there., Any hole? Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Good. I'm at 62 Highland St. We meet in the garage.; ... ; Scene 8: Delphines_Parents is speaking. Dialogues: Hi, honey. I.. Oh, I'm so sorry. I didn't know you were having one of your meetings. Who is this? Player can choose: Hi, I'm [$name]., A new initiate. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Come over today and any hole you want belongs to you."}, {"emoji": "castitas_nc_riding_cock_s4"}], "choices": [{"text": "I'll be there.", "next": 84}, {"text": "Any hole?", "next": 135}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Good. I'm at 62 Highland St. We meet in the garage."}], "next": 85}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "See you there in about an hour. π"}], "next": 86}, "4": {"type": "timer", "next": 87, "duration": 600}, "5": {"type": "switch", "actor": "Delphine", "next": 88, "mode": "real"}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Welcome, initiate. Is Lilith with you?"}], "choices": [{"text": "No, she's busy.", "next": 89}, {"text": "I can text her if you want.", "next": 134}]}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Yes, of course, that makes sense for the Night Goddess."}], "next": 90}, "8": {"type": "checkpoint", "actor": "Delphines_Parents", "dialogues": [{"image": "e3m2_Delphine_in_garage_with_pentagram_and_candles_with_parents"}, {"text": "Hi, honey. I.. Oh, I'm so sorry. I didn't know you were having one of your meetings. Who is this?"}], "choices": [{"text": "Hi, I'm [$name].", "next": 91}, {"text": "A new initiate.", "next": 133}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Industria is speaking. Dialogues: Ah, hi. You must be [$name], right? Not bad. Player can choose: Are you ready to fuck?, That's me. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Hi, I'm Industria, the head librarian around here. Of course, you already knew that. May I see the books? Player can choose: Here it is., Books? Plural?; ... ; Scene 8: Industria is speaking. Dialogues: It does if you want that...reward. π Player can choose: I'm all ears., Not worth it.
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{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Ah, hi. You must be [$name], right? Not bad."}], "choices": [{"text": "Are you ready to fuck?", "next": 28}, {"text": "That's me.", "next": 29}]}, "2": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Hi, I'm Industria, the head librarian around here. Of course, you already knew that."}, {"emoji": "industria_kiss_s1"}, {"text": "May I see the books?"}], "choices": [{"text": "Here it is.", "next": 30}, {"text": "Books? Plural?", "next": 177}]}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Yes, The MacGuffin Guide to Motivation, a four-part series by Arthur MacGuffin."}], "next": 31}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "π π π"}], "choices": [{"text": "I got this one.", "next": 32}, {"text": "Who really needs all of them?", "next": 176}]}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "The first one is mainly an introduction to his methods. It's arguably the least important in the series."}], "next": 32}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Shit, that's all you have? Sorry, that's barely enough for a handjob."}], "choices": [{"text": "Barely? So... Does it still qualify?", "next": 33}, {"text": "So where are the others?", "next": 34}]}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"emoji": "industria_book_s2"}, {"text": "I was tracking down leads. But there's no way to be sure."}, {"text": "Well, actually, there is ONE way."}], "choices": [{"text": "Order it online?", "next": 35}, {"text": "This involves me, doesn't it?", "next": 172}]}, "8": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "It does if you want that...reward. π"}], "choices": [{"text": "I'm all ears.", "next": 36}, {"text": "Not worth it.", "next": 173}]}}
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Continue the story with a new scene after this event.
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Promethea is speaking. Dialogues: Da machine is still not operating. We haven't finished everything, ey?
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{"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Da machine is still not operating. "}, {"text": "We haven't finished everything, ey?"}], "next": 50}
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Add a checkpoint node to mark a key turning point in the story.
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Annalise is speaking. Dialogues: Well, I'm tied up, so I don't have much cho-... Ohhhh, I see what you're doing. Scene type: checkpoint
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{"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Well, I'm tied up, so I don't have much cho-... Ohhhh, I see what you're doing."}], "next": 81}
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Write what happens next in structured JSON format.
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Jophiel is speaking. Dialogues: There you are! Man, all this running is getting me really sweaty...... Player can choose: Rip it open!, Unbutton it ...
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{"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "There you are!"}, {"text": "Man, all this running is getting me really sweaty..."}, {"text": "How bout we take this suffocatin' shirt off..."}], "choices": [{"text": "Rip it open!", "next": 56}, {"text": "Unbutton it ...", "next": 75}]}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Industria is speaking. Dialogues: What do you think we should do? Player can choose: Throw them out of the plane., Keep a low profile until we land.... Scene type: checkpoint; Scene 2: Protesters is speaking. Dialogues: Protocol in that situation is to return the plane back to the departing airport. We need that book ASAP.; ... ; Scene 8: Industria is speaking. Dialogues: OH, SHIT! OH, SHIT! MINE ISN'T A PARACHUTE! IT IS A BAG FULL OF AIRLINE PEANUTS! YOU NEED TO HELP ME!... Player can choose: Hope for the best., Cut your 'chute.
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{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "What do you think we should do?"}], "choices": [{"text": "Throw them out of the plane.", "next": 27}, {"text": "Keep a low profile until we land.", "next": 171}, {"text": "Report them to airplane staff as terrorists.", "next": 172}]}, "2": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Protocol in that situation is to return the plane back to the departing airport. We need that book ASAP."}], "next": 32}, "3": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Hey! Is that Industria?!"}], "next": 33}, "4": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Oh, shit! We are spotted. What do we do?"}], "choices": [{"text": "Grab a parachute and jump.", "next": 34}, {"text": "Fight!", "next": 166}, {"text": "Tell them they have the wrong person.", "next": 170}]}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Come with me!"}], "next": 35}, "6": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"image": "industria_airplane_open_door"}, {"text": "Here, put on this parachute! Let's go!"}, {"text": "HOOOLLYYY SHIIIIIIIITTTT!"}, {"text": "WE'RE SO HIGH UP!THIS IS FUCKING AWESOME!"}, {"text": "WE HAVE ENOUGH TIME TO HAVE SOME FUN!"}, {"image": "industria_freefall_anal_and_finger"}, {"text": "OK, OPEN YOUR PARACHUTE!"}], "choices": [{"text": "Wait.", "next": 36}, {"text": "Pull it", "next": 160}]}, "7": {"type": "switch", "actor": "Industria", "next": 161, "mode": "chat"}, "8": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "OH, SHIT! OH, SHIT! MINE ISN'T A PARACHUTE! IT IS A BAG FULL OF AIRLINE PEANUTS!"}, {"emoji": "industria_scared_s5"}, {"text": "YOU NEED TO HELP ME!"}, {"text": "<<Answertime Dialogue 7>>"}], "choices": [{"text": "Hope for the best.", "next": 162}, {"text": "Cut your 'chute.", "next": 165}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Wigsy is speaking. Dialogues: K, I'm here! It's an observatory!... Player can choose: Stay focused!, Tell me about them... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: I can see, Canes Venatici, Latin for "hunting dogs", often depicted as dogs of Bootes the Herdsman. Player can choose: We should get back on track..., Another one?; ... ; Scene 8: Wigsy is speaking. Player can choose: Choice 1, Choice 2
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "K, I'm here!"}, {"text": "It's an observatory!"}, {"image": "e8m4_observatory_stars_shaped_liked_boobs"}, {"text": "Fascinating, you can see all the stars! π"}], "choices": [{"text": "Stay focused!", "next": 200}, {"text": "Tell me about them...", "next": 205}]}, "2": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "I can see, Canes Venatici, Latin for \"hunting dogs\", often depicted as dogs of Bootes the Herdsman."}], "choices": [{"text": "We should get back on track...", "next": 200}, {"text": "Another one?", "next": 206}]}, "3": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Ok ok, let me try triangulating..."}], "next": 201}, "4": {"type": "timer", "next": 202, "duration": 60}, "5": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Rubbish!"}, {"text": "The app is having problems."}, {"text": "You're geek, aren't you?"}, {"text": "Help me get this thing working..."}], "next": 203}, "6": {"type": "game", "next": 204}, "7": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Excellent!"}, {"emoji": "superbia_nc_shaking_tits_s5"}, {"text": "3' N 48' E"}], "next": 31}, "8": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 32}, {"text": "Choice 2", "next": 115}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Casino_Staff is speaking. Dialogues: You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume. Scene type: checkpoint; Scene 2: Casino_Staff is speaking. Dialogues: So, you need a costume. What do you want?; ... ; Scene 8: Casino_Staff is speaking. Player can choose: Choice 1, Choice 2...
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{"1": {"type": "checkpoint", "actor": "Casino_Staff", "dialogues": [{"text": "You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume."}], "next": 8}, "2": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "So, you need a costume. What do you want?"}], "next": 9}, "3": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 183}, {"text": "Choice 2", "next": 10}]}, "4": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Waiter ($25)", "next": 13}, {"text": "Pit Boss ($50)", "next": 176}, {"text": "Magician ($100)", "next": 179}, {"text": "Security ($350)", "next": 181}]}, "5": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 13}, {"text": "Choice 2", "next": 178}]}, "6": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 14}, {"text": "Choice 2", "next": 173}, {"text": "Choice 3", "next": 174}, {"text": "Choice 4", "next": 175}, {"text": "Choice 5", "next": 16}]}, "7": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "Is the shift over? Have a good night. Here's your $350 back."}], "next": 16}, "8": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 18}, {"text": "Choice 2", "next": 18}, {"text": "Choice 3", "next": 18}, {"text": "Choice 4", "next": 18}, {"text": "Choice 5", "next": 18}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Delphine is speaking. Player can choose: She says it's Samael. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Wrong. I know it's Jett the Vampire.; ... ; Scene 8: Delphine is speaking. Dialogues: Was Jett a generous lover? Player can choose: Definitely., Kinda.
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{"1": {"type": "checkpoint", "actor": "Delphine", "choices": [{"text": "She says it's Samael.", "next": 49}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Wrong. I know it's Jett the Vampire."}], "next": 50}, "3": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit."}, {"emoji": "lilith_thumb_down_s3"}], "next": 51}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Jett the Vampire, he's the one!"}], "choices": [{"text": "She said that's fiction.", "next": 52}, {"text": "She says you're right. She was just embarassed.", "next": 55}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "I knew it! But I don't believe you just yet. π₯±"}], "next": 56}, "6": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "8": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Was Jett a generous lover?"}], "choices": [{"text": "Definitely.", "next": 142}, {"text": "Kinda.", "next": 146}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Superbia is speaking. Dialogues: Hello, interloper. Sources tell me you are at my exclusive ball π Player can choose: You must be mistaken., Heavens, no!... Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Heavens, yes. ; ... ; Scene 8: Superbia is speaking. Dialogues: Mmm, nothing quite turns me on like a man of popularity. ...but can you find me in the crowds? Player can choose: I know your mask and your colors., You are the Purple Falcon. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Hello, interloper."}, {"image": "e8m3_superbia_in_darkness_towering_ominously"}, {"text": "Sources tell me you are at my exclusive ball π"}], "choices": [{"text": "You must be mistaken.", "next": 2}, {"text": "Heavens, no!", "next": 113}, {"text": "And what if I am..?", "next": 114}, {"text": "Yep.", "next": 114}]}, "2": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Heavens, yes. "}], "next": 3}, "3": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "What is it that you hope to accomplish, exactly?"}], "choices": [{"text": "Win your love.", "next": 4}, {"text": "Put you in your place.", "next": 111}, {"text": "Prove my superiority. ", "next": 112}]}, "4": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_annoyed_s2"}, {"text": "My place?"}], "choices": [{"text": "You are a woman, and I am the man.", "next": 11}, {"text": "I have more Tweeter followers than you.", "next": 12}]}, "5": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "WHAT!"}, {"text": "Nonsense!"}, {"text": "No one is more popular than Superbia!"}], "choices": [{"text": "Look into your heart, you know it be true!", "next": 13}, {"text": "Just went viral last week.", "next": 110}]}, "6": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Let me check your prof-"}, {"text": "My god."}, {"text": "It's over 9000. "}], "next": 16}, "7": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_omg_s1"}], "next": 17}, "8": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Mmm, nothing quite turns me on like a man of popularity."}, {"image": "e8m3_superbia_naked_selfie_not_showing_head"}, {"text": "...but can you find me in the crowds?"}, {"emoji": "superbia_biting_finger_sexy_s2"}], "choices": [{"text": "I know your mask and your colors.", "next": 18}, {"text": "You are the Purple Falcon.", "next": 18}]}}
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Add a checkpoint node to mark a key turning point in the story.
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Gulia is speaking. Dialogues: Me? What can I do? Scene type: checkpoint
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{"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Me? What can I do?"}], "next": 28}
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Add a checkpoint node to mark a key turning point in the story.
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Castitas is speaking. Dialogues: Fuck me right now! I needed you inside me since we first talked! Scene type: checkpoint
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{"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Fuck me right now! I needed you inside me since we first talked!"}], "next": 36}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Avaritia is speaking. Dialogues: It's so cozy in first class, but a little lonely. But... A little lonely, as you can see. ;)... Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 8: Avaritia is speaking. Player can choose: Choice 1, Choice 2
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "It's so cozy in first class, but a little lonely. But..."}, {"emoji": "avaritia_boobs_s4"}, {"image": "avaritia_airplane_revealing_boobs"}, {"text": "A little lonely, as you can see. ;)"}, {"text": "Mmm, my fingers are already on my pussy."}, {"text": "...What about you?"}, {"text": "Are you stroking your hard cock, yet?"}], "next": 19}, "2": {"type": "game", "next": 20}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Aaah, yeaah! That feels good!"}, {"text": "My clit is getting all swollen, my panties all wet. "}, {"text": "I wonder if the stewards can smell my juices, hehe. π"}, {"emoji": "avaritia_fingers_s5"}, {"image": "avaritia_airplane_panties_pussy"}], "next": 21}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Mmm, that feels..."}, {"text": "FUCK!"}, {"text": "Did you feel that?"}, {"text": "Fucking turbulence! π¨"}], "choices": [{"text": "Shit, that was scary.", "next": 22}, {"text": "I didn't feel anything.", "next": 82}, {"text": "Don't worry babe, it's all normal.", "next": 83}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Aww, somehow hearing you say that makes me feel safer. π"}], "next": 23}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "I've been flying for years and this shit STILL gets me."}, {"text": "Where were we?"}, {"text": "Ah yes, the veins on your..."}, {"text": "FUUUCK!"}, {"text": "THERE IT GOES AGAIN! π±"}], "choices": [{"text": "This is unnerving!", "next": 24}, {"text": "Don't think about it.", "next": 80}, {"text": "Think of it as one, big vibrator. ;)", "next": 81}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Fuck yeah it is!"}], "next": 26}, "8": {"type": "dialogue", "actor": "Avaritia", "choices": [{"text": "Choice 1", "next": 27}, {"text": "Choice 2", "next": 30}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Superbia is speaking. Dialogues: Hello there π I am Lady Superbia, who do I have the pleasure of speaking with...? Player can choose: [$name]., Sir [$name].... Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Why, a Lord! How very distinguished π; ... ; Scene 7: Superbia is speaking. Dialogues: Well! I would love to chat further, but I do have this awfully hube ball to prepare for π₯± Player can choose: Can I come?, Why don't we meet?
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{"1": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Hello there π"}, {"image": "e8m0_superbia_in_lavish_room_on_couch"}, {"text": "I am Lady Superbia, who do I have the pleasure of speaking with...?"}], "choices": [{"text": "[$name].", "next": 8}, {"text": "Sir [$name].", "next": 12}, {"text": "Master [$name].", "next": 129}, {"text": "Lord [$name], the Third.", "next": 130}]}, "2": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Why, a Lord! "}, {"text": "How very distinguished π"}], "next": 128}, "3": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "I typicalle have my assistant screen my candidates, but with a distinguished fellow as yourself, I can make an exception."}], "next": 16}, "4": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_wink_s1"}], "next": 17}, "5": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Here, how is the lipstick?"}, {"image": "e8m0_superbia_kissing_to_camera_holding_lipstick"}], "choices": [{"text": "Beautiful!", "next": 18}, {"text": "Such red. Very lips. So kiss.", "next": 126}, {"text": "It matches your style.", "next": 18}]}, "6": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "I don't think I understand, but I will take it as a compliment."}], "next": 19}, "7": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Well!"}, {"text": "I would love to chat further, but I do have this awfully hube ball to prepare for π₯±"}], "choices": [{"text": "Can I come?", "next": 20}, {"text": "Why don't we meet?", "next": 20}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Dina is speaking. Dialogues: Hi! Player can choose: Hi!, Hey, you are gorgeous. What're you up to? Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: Are you messaging me for a reason? I'm kinda busy. Player can choose: I just wanted to say hi. You're pretty., I saw you at the library earlier. You really left an impression on me and I wanted to talk to you more.; ... ; Scene 8: Dina is speaking. Dialogues: Rethink your strategy Sherlock... Scene type: lose
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{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hi!"}], "choices": [{"text": "Hi!", "next": 136}, {"text": "Hey, you are gorgeous. What're you up to?", "next": 36}]}, "2": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Are you messaging me for a reason? I'm kinda busy."}], "choices": [{"text": "I just wanted to say hi. You're pretty.", "next": 137}, {"text": "I saw you at the library earlier. You really left an impression on me and I wanted to talk to you more.", "next": 140}]}, "3": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Oh yeah, I think I kinda remember someone cute being here earlier."}], "next": 36}, "4": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "I'm playing League of Fantasy right now. I'm in the middle of a raid. My clan is ranked 5th on the server. We can crack top 3 if I complete this."}], "choices": [{"text": "Oh, cool. I play that one too.", "next": 37}, {"text": "Oh, I was thinking of starting to play that one.", "next": 133}]}, "5": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "DO IT! Get that app and play now! I could use some more people in my clan. Especially cute ones. :P I'll make it worth your while."}], "next": 42}, "6": {"type": "dialogue", "actor": "Dina", "dialogues": [{"image": "dina_sexy_pose"}], "choices": [{"text": "Nah, maybe another time.", "next": 43}, {"text": "Ok, just a sec!", "next": 44}]}, "7": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Hmph, you clearly don't know what you're missing out on!"}, {"text": "If that's how you feel, let me play League and go read some books. "}, {"text": "Good bye."}], "next": 39}, "8": {"type": "lose", "actor": "Dina", "dialogues": [{"text": "Rethink your strategy Sherlock..."}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Caritas is speaking. Dialogues: Are you sure about this? I can still try to outbid her.... Player can choose: Let it go!, Mmmmh, on second thought... Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: I'll try to keep pushing; ... ; Scene 8: Avaritia is speaking. Dialogues: OMG! Going once...... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Are you sure about this?"}, {"text": "I can still try to outbid her."}, {"text": ""}], "choices": [{"text": "Let it go!", "next": 55}, {"text": "Mmmmh, on second thought...", "next": 58}]}, "2": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "I'll try to keep pushing"}], "next": 48}, "3": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oh! π¨"}], "next": 49}, "4": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 50}, {"text": "Choice 2", "next": 61}, {"text": "Choice 3", "next": 62}, {"text": "Choice 4", "next": 63}, {"text": "Choice 5", "next": 64}, {"text": "Choice 6", "next": 65}, {"text": "Choice 7", "next": 66}, {"text": "Choice 8", "next": 126}, {"text": "Choice 9", "next": 127}]}, "5": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Oh shit, she went for $1000. "}, {"text": "That's a lot..."}], "next": 51}, "6": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Let it go!", "next": 52}, {"text": "Raise it!", "next": 59}]}, "7": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Umm... ok..."}], "next": 53}, "8": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "OMG!"}, {"text": "Going once..."}, {"text": "Twice..."}, {"text": "YEAH! IT'S MINE!"}, {"text": "THE DILDO IS FUCKING MIIINE! AHAHAHAHA!"}, {"text": "I guess I won't be needing YOU after all, loser! π"}, {"text": "Avaritia OUT!"}, {"text": ""}], "next": 54}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Jorge is speaking. Dialogues: You see those there? Player can choose: Probably tourists., Looks dangerous. Scene type: checkpoint; Scene 2: Jorge is speaking. Dialogues: Si! Dangerous. π¨ Peligroso.; ... ; Scene 4: Jorge is speaking. Dialogues: You sure amigo? It get bumpy there. Let us know if too bumpy, aye?... Player can choose: Oh god, shit's falling on my head!, I'm going to puke!...
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{"1": {"type": "checkpoint", "actor": "Jorge", "dialogues": [{"image": "e1m3_desert_road_caravan_in_distance"}, {"text": "You see those there?"}], "choices": [{"text": "Probably tourists.", "next": 10}, {"text": "Looks dangerous.", "next": 101}]}, "2": {"type": "dialogue", "actor": "Jorge", "dialogues": [{"text": "Si! Dangerous. π¨"}, {"text": "Peligroso."}], "next": 11}, "3": {"type": "dialogue", "actor": "Jorge", "dialogues": [{"text": "No, no!"}, {"text": "They no good amigos, amigo."}, {"text": "We must avoid at all cost. "}], "choices": [{"text": "Speed up, and blaze past them.", "next": 12}, {"text": "Take the long road around them.", "next": 17}]}, "4": {"type": "dialogue", "actor": "Jorge", "dialogues": [{"text": "You sure amigo? It get bumpy there."}, {"text": "Let us know if too bumpy, aye?"}, {"text": "We push the, how u say it, metal to the pedal, yes?"}, {"text": "You good there, amigo?"}], "choices": [{"text": "Oh god, shit's falling on my head!", "next": 13}, {"text": "I'm going to puke!", "next": 13}, {"text": "Iiii cananannt Ttypyppyeeee", "next": 13}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Bigsy is speaking. Dialogues: Who should you penetrate... Player can choose: Bigsy., Wigsy. Scene type: checkpoint; Scene 2: Bigsy is speaking.; Scene 3: Bigsy is speaking. Dialogues: Oh yes, stick that dick in me.... OOH fuck!... Player can choose: Oof!, Aaah!...
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{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Who should you penetrate..."}], "choices": [{"text": "Bigsy.", "next": 157}, {"text": "Wigsy.", "next": 174}]}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_making_out_while_player_fingers"}], "next": 158}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Oh yes, stick that dick in me...."}, {"image": "e8m2_fucking_one_while_the_other_plays_with_player_balls"}, {"text": "OOH fuck!"}, {"text": "YEAH"}, {"text": "Do me hard-"}, {"text": "HARDER!"}], "choices": [{"text": "Oof!", "next": 159}, {"text": "Aaah!", "next": 159}, {"text": "Fuck!", "next": 159}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Protesters is speaking. Dialogues: AN ABLEIST?! Scene type: checkpoint; Scene 2: Protester_3 is speaking. Dialogues: Wow, that's really low. Scene type: checkpoint; ... ; Scene 8: Protester_2 is speaking. Dialogues: No! We need to keep this out of peoples' hands. People who are motivated pollute, get rich and eat meat....
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{"1": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"text": "AN ABLEIST?!"}], "next": 95}, "2": {"type": "checkpoint", "actor": "Protester_3", "dialogues": [{"text": "Wow, that's really low."}], "next": 96}, "3": {"type": "checkpoint", "actor": "Protester_4", "dialogues": [{"text": "That's so gross."}], "next": 97}, "4": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"text": "LET'S GET THE DIRTY ABLEIST!"}], "next": 98}, "5": {"type": "dialogue", "actor": "Protesters", "choices": [{"text": "Choice 1", "next": 131}, {"text": "Choice 2", "next": 99}]}, "6": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "Man, you smell like a dumpster."}, {"text": "But, I get it. Bathing is bad for the environment. I respect your dedication."}], "next": 100}, "7": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "So, anyway, what should we do with this book?"}], "choices": [{"text": "Let's sell it.", "next": 101}, {"text": "We should donate it to the library.", "next": 101}, {"text": "I'll take it.", "next": 130}, {"text": "We should destroy it.", "next": 130}]}, "8": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "No! We need to keep this out of peoples' hands."}, {"text": "People who are motivated pollute, get rich and eat meat."}, {"text": "People who are motivated pollute and get rich. That's wrong."}, {"text": "And, even worse, they steal our thunder by becoming more effective activists. WE CAN'T HAVE THAT."}, {"text": "We'll go destroy it together."}], "next": 102}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Dialogues: Jerk off? Player can choose: Already did!, Maybe later.; Scene 2: Avaritia is speaking. Dialogues: Conserving your manjuices for a special occasion, huh? π; ... ; Scene 8: Avaritia is speaking. Dialogues: Ok, your final question! Player can choose: What are you doing?, What do you hope to get out of it?...
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{"1": {"type": "dialogue", "dialogues": [{"text": "Jerk off?"}], "choices": [{"text": "Already did!", "next": 2}, {"text": "Maybe later.", "next": 155}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Conserving your manjuices for a special occasion, huh? π"}], "next": 3}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Well, my day isn't all that exciting either."}], "next": 4}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Maybe I can spare a few minutes to chat if..."}, {"text": "...You can guess what I'm doing. Firstly, you get 3 questions."}, {"text": "Go."}], "choices": [{"text": "How many people are there?", "next": 5}, {"text": "How are people dressed?", "next": 153}, {"text": "What are people saying?", "next": 154}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Formal."}], "next": 6}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Question numero duo?"}], "choices": [{"text": "Is it open or closed space?", "next": 7}, {"text": "What is the venue like?", "next": 151}, {"text": "What is the layout?", "next": 152}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "It's a big, fancy hall full of tables and a screen."}], "next": 8}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Ok, your final question!"}], "choices": [{"text": "What are you doing?", "next": 9}, {"text": "What do you hope to get out of it?", "next": 149}, {"text": "What is the purpose of the event?", "next": 150}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Delphines_Parents is speaking. Dialogues: Oh yes, of course. I'm so sorry honey. I didn't mean to upset you. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: God! My parents are so embarassing! They're the fucking worst! Player can choose: Yeah! So awful!, They seemed fine. Scene type: checkpoint; ... ; Scene 6: Delphine is speaking. Dialogues: Take what you want. Player can choose: Your ass., Your pussy.
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{"1": {"type": "checkpoint", "actor": "Delphines_Parents", "dialogues": [{"text": "Oh yes, of course. I'm so sorry honey. I didn't mean to upset you."}], "next": 95}, "2": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"image": "e3m2_Delphine_in_garage_with_pentagram_and_candles"}, {"text": "God! My parents are so embarassing! They're the fucking worst!"}], "choices": [{"text": "Yeah! So awful!", "next": 96}, {"text": "They seemed fine.", "next": 132}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "You don't know them like I do. Trust me."}], "next": 97}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "But now we must begin the ritual."}], "choices": [{"text": "Where's everyone else?", "next": 98}, {"text": "I'm game.", "next": 131}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Good. Now get over here."}], "next": 99}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Take what you want."}], "choices": [{"text": "Your ass.", "next": 100}, {"text": "Your pussy.", "next": 128}]}}
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Add a new scene in the story following this context.
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Gulia is speaking. Dialogues: Oh... Okay then. Bye.
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{"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Oh... Okay then. Bye."}], "next": 8}
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Write what happens next in structured JSON format.
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Paul_Callaghan is speaking. Dialogues: Don't you "Father Callaghan" me, boy. If it weren't for you and people like you, I wouldn't have to do this.
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{"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Don't you \"Father Callaghan\" me, boy. If it weren't for you and people like you, I wouldn't have to do this."}], "next": 55}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Avaritia is speaking. Dialogues: Now, where were we? π Player can choose: Enjoying a pleasant chat., Talking about your boobs.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Perhaps one day I will find out. If you can prove yourself . π; ... ; Scene 7: Avaritia is speaking. Dialogues: ....What? π Player can choose: Luxury mansions carved out of age-old-trees., My summer house in the Amazon....
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Now, where were we? π"}], "choices": [{"text": "Enjoying a pleasant chat.", "next": 17}, {"text": "Talking about your boobs.", "next": 134}, {"text": "Talking about my massive dick.", "next": 135}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Perhaps one day I will find out."}, {"text": "If you can prove yourself . π"}], "next": 18}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Hmm, it is getting awfully late here, and my drink has gone flat."}, {"text": "It might just be time for me to hit the sack."}, {"emoji": "avaritia_yawn_s1"}], "choices": [{"text": "Sleep well!", "next": 19}, {"text": "Don't go!", "next": 22}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, do you want to cling to this gem, don't you?"}, {"text": "Give me one reason I shouldn't leave... π"}], "choices": [{"text": "You're fun to talk to.", "next": 23}, {"text": "Sleep is for losers.", "next": 130}, {"text": "You'll never know what you missed out on.", "next": 131}, {"text": "I haven't left you with enough material for kinky dreams.", "next": 133}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "So is my pet cat, but you don't see me staying up past my bedtime to impress it."}], "next": 24}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "So... What kind of things do you dream about?"}], "choices": [{"text": "Hot girls.", "next": 25}, {"text": "Random treehouse adventures.", "next": 120}, {"text": "Fast, expensive cars.", "next": 123}, {"text": "Riches beyond dreams.", "next": 127}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "....What? π"}], "choices": [{"text": "Luxury mansions carved out of age-old-trees.", "next": 121}, {"text": "My summer house in the Amazon.", "next": 121}, {"text": "Pretending to be a pirate!", "next": 122}, {"text": "Treehouses, where we used to play as kids.", "next": 122}]}}
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Write what happens next in structured JSON format.
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HaremTimes is speaking. Dialogues: Ah, a customer who knows what class is! We have the Vibratron ULTRA, with an extra inch in diameter and hyper-fast motor....
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{"type": "dialogue", "actor": "HaremTimes", "dialogues": [{"text": "Ah, a customer who knows what class is!"}, {"text": "We have the Vibratron ULTRA, with an extra inch in diameter and hyper-fast motor."}, {"text": "It sure fills every nook & cranny AND it can make someone pulsate with pleasure. "}], "next": 2}
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Continue the story with a new scene after this event.
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Castitas is speaking. Dialogues: Maybe. But I don't mind things this way.
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{"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Maybe. But I don't mind things this way."}], "next": 96}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: Well, no... But, you know, most people wouldn't be upset about it.π Oh, but I do have some news most people WOULD be upset about.; Scene 2: Lilith is speaking. Dialogues: I'm going to make things a little bit less hard for you. ππ Player can choose: That doesn't sound bad., Why? I like a challenge.; ... ; Scene 8: Lilith is speaking. Dialogues: Dude, you're screwing things up! Go talk to the fucking woman! Player can choose: Nah.., I was just kidding.... Scene type: checkpoint
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{"1": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Well, no... But, you know, most people wouldn't be upset about it.π"}, {"text": "Oh, but I do have some news most people WOULD be upset about."}], "next": 2}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I'm going to make things a little bit less hard for you. ππ"}], "choices": [{"text": "That doesn't sound bad.", "next": 3}, {"text": "Why? I like a challenge.", "next": 129}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Huh? Ohhh, I see why you might be confused. When I said I was going to make it less hard for you I wasn't talking about getting laid. I was talking about your dick. Good luck getting a boner for awhile. π"}], "choices": [{"text": "WHAT!? BUT WHY?!", "next": 4}, {"text": "Whatever, I can handle it.", "next": 128}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Two reasons. One, you need to be tested. You have some sexual potential and I want to make sure I bring it out of you. Two, because it's funny."}], "next": 5}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I'm confident that even with this setback you'll still find a way to...limp to the finish line."}, {"text": "Anyway, the next girl you want to take a look at is Gulia. She has a somewhat popular cooking show on VidPipe. I already contacted her pretending to be you, so you should hear from her soon. Good luck. π"}], "next": 6}, "6": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hey, you're pretty cute. Did you want to talk?"}], "choices": [{"text": "Nah..", "next": 7}, {"text": "Yes, I did.", "next": 13}, {"text": "And you're gorgeous. I'd love to talk.", "next": 127}]}, "7": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Oh... Okay then. Bye."}], "next": 8}, "8": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Dude, you're screwing things up! Go talk to the fucking woman!"}], "choices": [{"text": "Nah..", "next": 9}, {"text": "I was just kidding....", "next": 12}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Cunnilinga is speaking. Dialogues: LADIES AND GENTLEMEN! [$name] goes for the low-blow!... Scene type: checkpoint; Scene 2: The_Bear is speaking. Dialogues: Uuugh... ...that was...... Scene type: checkpoint; ... ; Scene 8: Lilith is speaking. Dialogues: Damn, dude! Did you know they're livestreamin' this shit!... Player can choose: That's right, dammit, I am the shit., Eh, what else have I got to do on a Saturday, right?... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"image": "e7m4_cunnilinga_chamber"}, {"text": "LADIES AND GENTLEMEN!"}, {"text": "[$name] goes for the low-blow!"}, {"text": "And with one swift swing!"}, {"text": "Brings The Bear to the floor!"}], "next": 127}, "2": {"type": "checkpoint", "actor": "The_Bear", "dialogues": [{"image": "e7m4_player_meets_the_bear"}, {"text": "Uuugh..."}, {"text": "...that was..."}, {"text": "...a low...blow..."}], "next": 55}, "3": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"image": "e7m4_bear_on_the_floor_in_pain"}, {"text": "I give up Little Bear..."}, {"text": "This isn't fun."}, {"text": "Mama Bear, I want out!"}, {"text": "Mama!?"}, {"text": "MAMAAAA!!!!"}], "next": 56}, "4": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"image": "e7m4_cunnilinga_chamber"}, {"text": "LADIES AND GENTLEMEN!"}, {"text": "Against great odds, [$name] is the victor!"}, {"text": "Congratulations!"}, {"text": "What a spectacle, everyone."}, {"text": "WHAT"}, {"text": "A "}, {"text": "SPECTACLE!"}], "choices": [{"text": "Bring it on, second opponent!", "next": 57}, {"text": "This is some bull-shit.", "next": 112}, {"text": "Are we done with your retarded games?", "next": 113}]}, "5": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Oh, but the games are just beginning!"}], "next": 58}, "6": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "GIMPS!"}, {"text": "Remove the filthy Bear from the ring."}, {"text": "Let us make room for THE FOX!"}, {"text": ""}], "next": 59}, "7": {"type": "switch", "actor": "Lilith", "next": 60, "mode": "chat"}, "8": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Damn, dude!"}, {"text": "Did you know they're livestreamin' this shit!"}, {"text": "Barely 10 minutes in, and it's already trending"}, {"text": "YOU'VE GONE VIRAL, BABY! π± π± π±"}], "choices": [{"text": "That's right, dammit, I am the shit.", "next": 61}, {"text": "Eh, what else have I got to do on a Saturday, right?", "next": 110}, {"text": "I regret ever meeting you.", "next": 111}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Avaritia is speaking. Dialogues: Aaah, there we go. Much more comfortable. The Sky Lounge sure is worth the special membership.... Player can choose: 1,000,000, 1,000... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Zing! You got it.; ... ; Scene 8: Avaritia is speaking. Player can choose: Choice 1, Choice 2
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Aaah, there we go. Much more comfortable. "}, {"text": "The Sky Lounge sure is worth the special membership."}, {"text": "Guess how many miles it takes to earn the VIP suite."}], "choices": [{"text": "1,000,000", "next": 45}, {"text": "1,000", "next": 105}, {"text": "10,000", "next": 106}, {"text": "100,000", "next": 107}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Zing! You got it."}], "next": 47}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Damn, this recliner is comfortable."}, {"text": "I could just fall asleep right now, mmh..."}], "choices": [{"text": "Let's cheer with a drink together!", "next": 48}, {"text": "Get another drink!", "next": 48}, {"text": "Get up and exercise!", "next": 97}, {"text": "Yeah, me too.", "next": 104}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Pfft, what kind of lame advice is that?"}], "next": 98}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "You're not that smart, are you?"}, {"text": "Do you even have a degree?"}], "choices": [{"text": "I paid my way through school. ", "next": 99}, {"text": "I got my PhD from Yale.", "next": 101}, {"text": "I finished high school!", "next": 102}, {"text": "School isn't for me.", "next": 103}]}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Hmm. Clearly. "}, {"text": "It takes money to pay the tuition, donnit?"}], "next": 51}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "My, look at the time!"}], "next": 52}, "8": {"type": "dialogue", "actor": "Avaritia", "choices": [{"text": "Choice 1", "next": 53}, {"text": "Choice 2", "next": 91}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Avaritia is speaking. Dialogues: I can't fucking wait to lick your juices tonight! When do you think you can get here? Player can choose: What's your address?, Where's your suite, again?... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: What do you mean 'where's my address'? Same fucking place it always was! ...; ... ; Scene 4: Avaritia is speaking. Dialogues: Why does this app say [$name]? What the fuck is...... Player can choose: Oops!, Honest mistake.... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"image": "avaritia_intro_car_sexy_photo"}, {"text": "I can't fucking wait to lick your juices tonight!"}, {"image": "avaritia_intro_car_panties"}, {"text": "When do you think you can get here?"}], "choices": [{"text": "What's your address?", "next": 58}, {"text": "Where's your suite, again?", "next": 68}, {"text": "Give me 10", "next": 69}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "What do you mean 'where's my address'?"}, {"text": "Same fucking place it always was! "}, {"text": "You were here a million time-..."}], "next": 59}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Wait a minute!"}], "next": 60}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"emoji": "avaritia_angry_s1"}, {"text": "Why does this app say [$name]?"}, {"text": "What the fuck is..."}, {"text": "OH, MY GOD! YOU AREN'T GABRIELA! π± π± π±"}], "choices": [{"text": "Oops!", "next": 61}, {"text": "Honest mistake.", "next": 65}, {"text": "I tried to warn you.", "next": 66}, {"text": "Don't act like you didn't enjoy it.", "next": 67}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Akiko is speaking. Dialogues: We need to expose him to the world. Player can choose: How can I help?, What's your plan? Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Actually, I'll need Gulia for this one.; ... ; Scene 5: Gulia is speaking. Dialogues: Are you sure about this...? Player can choose: Akiko will keep you safe., Are you ready for that, Gulia? Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "We need to expose him to the world."}], "choices": [{"text": "How can I help?", "next": 26}, {"text": "What's your plan?", "next": 144}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Actually, I'll need Gulia for this one."}], "next": 27}, "3": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Me? What can I do?"}], "next": 28}, "4": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "I can sneak in there and record the information we need to get out there. But it's not worth anything if nobody watches. You have experience making compelling VidPipe content."}, {"text": "Fiero is having a meeting tonight. You need to come with me and livestream it. Then we can expose him and have the results of the contest reviewed."}], "next": 29}, "5": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Are you sure about this...?"}], "choices": [{"text": "Akiko will keep you safe.", "next": 30}, {"text": "Are you ready for that, Gulia?", "next": 143}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: I'm going to ask you something you probably hear a lot. Are you in yet? Player can choose: Very funny., Yeah, I'm here. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Ok, head for the conference room. His office is attached to it. Player can choose: On my way., What about the guards?; ... ; Scene 8: Lilith is speaking. Dialogues: HAHAHA! Awesome! This is going to be so fucking amazing! π€£ Hold on, I'll be right there.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "I'm going to ask you something you probably hear a lot. Are you in yet?"}], "choices": [{"text": "Very funny.", "next": 22}, {"text": "Yeah, I'm here.", "next": 23}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ok, head for the conference room. His office is attached to it."}], "choices": [{"text": "On my way.", "next": 24}, {"text": "What about the guards?", "next": 25}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I, uh... Shit. I kinda forgot about them. Uh, just shoot them, I guess"}], "choices": [{"text": "I'm not even trained.", "next": 26}, {"text": "It's 6 against 1!", "next": 27}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ugh, fine. I guess there's too many of them."}, {"text": "Listen, I'm going to do something for you I've never done for anybody else. Don't let it go to your head."}, {"text": "I'll do what Baphomet did for Fiero. I'll let you use my powers. π"}], "choices": [{"text": "But I don't want to give you my soul.", "next": 28}, {"text": "Now we're talkin'.", "next": 129}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I didn't say it's free."}], "choices": [{"text": "How much?", "next": 128}, {"text": "Ugh, what do you want?", "next": 29}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hmm. Oh, okay, how about you have to put googly eyes on your cock next time you have sex? π€£"}], "choices": [{"text": "What?", "next": 30}, {"text": "Why?", "next": 127}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Because it's funny. I'm giggling just thinking about it. π€£ π€£"}], "choices": [{"text": "I refuse.", "next": 124}, {"text": "Okay, fine, I'll do it.", "next": 31}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "HAHAHA! Awesome! This is going to be so fucking amazing! π€£"}, {"text": "Hold on, I'll be right there."}], "next": 32}}
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Add a new scene in the story following this context.
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Lilith is speaking. Dialogues: It's a goddamn thing of beauty! And I'm not even talkin' bout my tits.... Player can choose: Meh, I don't need your help., I'll take it!
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{"type": "dialogue", "actor": "Lilith", "dialogues": [{"image": "e7m0_lilith_posing_on_black_car"}, {"text": "It's a goddamn thing of beauty!"}, {"text": "And I'm not even talkin' bout my tits."}, {"text": "Last chance to accept my offer."}], "choices": [{"text": "Meh, I don't need your help.", "next": 38}, {"text": "I'll take it!", "next": 99}]}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Gabriela is speaking. Dialogues: Well then, do you want to hook up with Avaritia? Your best bet is getting her alone, but she is terribly busy.... Player can choose: When is her next flight?, Tell me more! Scene type: checkpoint; Scene 2: Gabriela is speaking. Dialogues: Hold on cowboy! How do I even know I can trust you?...; ... ; Scene 4: Gabriela is speaking. Dialogues: Alright, alright, I see you are a man of your word! ...and as you can see, I have a lot to offer myself. Hehe. π... Player can choose: Steal., Convince. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Gabriela", "dialogues": [{"text": "Well then, do you want to hook up with Avaritia?"}, {"text": "Your best bet is getting her alone, but she is terribly busy."}, {"text": "Hmm... Although... She tends to go on those like 5 hour airplane flights."}, {"text": "I bet she could use some company, if you catch my drift. π"}], "choices": [{"text": "When is her next flight?", "next": 18}, {"text": "Tell me more!", "next": 18}]}, "2": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Hold on cowboy!"}, {"text": "How do I even know I can trust you?"}, {"text": "You need to prove your word, first..."}], "next": 19}, "3": {"type": "game", "next": 20}, "4": {"type": "checkpoint", "actor": "Gabriela", "dialogues": [{"text": "Alright, alright, I see you are a man of your word!"}, {"image": "gabriela_suggestive_selfie"}, {"text": "...and as you can see, I have a lot to offer myself. Hehe. π"}, {"text": "Now then! I don't have her flight records on me..."}, {"text": "...but they should be right in her office."}, {"text": "I can get there just fine, but YOU would need a guest pass."}, {"text": "We can try to sneak past and steal one, or convince the guard to issue one for you. "}], "choices": [{"text": "Steal.", "next": 21}, {"text": "Convince.", "next": 111}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Savannah is speaking. Dialogues: Hey, uhhh, you may want to open that chute now. π Player can choose: Shit it's stuck!, Umm, it's not working! Scene type: checkpoint; Scene 2: Savannah is speaking. Dialogues: Oh, fudge nuggets! Player can choose: WHY IS EVERYTHING YOU TOUCH BROKEN?!, OK, WTF do I do?!...; Scene 3: Savannah is speaking. Dialogues: Oh shoot, lemme consult the manual... Do you see a strap sticking out? Player can choose: The white one?, The red one?
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{"1": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"text": "Hey, uhhh, you may want to open that chute now. π"}], "choices": [{"text": "Shit it's stuck!", "next": 38}, {"text": "Umm, it's not working!", "next": 38}]}, "2": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Oh, fudge nuggets!"}], "choices": [{"text": "WHY IS EVERYTHING YOU TOUCH BROKEN?!", "next": 39}, {"text": "OK, WTF do I do?!", "next": 50}, {"text": "How do I open the emrgency one?", "next": 101}]}, "3": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Oh shoot, lemme consult the manual..."}, {"text": "Do you see a strap sticking out?"}], "choices": [{"text": "The white one?", "next": 51}, {"text": "The red one?", "next": 100}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Industria is speaking. Dialogues: Oh, shit! We are spotted. What do we do? Player can choose: Grab a parachute and jump., Fight!... Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Come with me!; ... ; Scene 6: Industria is speaking. Dialogues: I see you, you're catching up! Player can choose: Pull the backup., Hope for the best.
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{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Oh, shit! We are spotted. What do we do?"}], "choices": [{"text": "Grab a parachute and jump.", "next": 34}, {"text": "Fight!", "next": 166}, {"text": "Tell them they have the wrong person.", "next": 170}]}, "2": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Come with me!"}], "next": 35}, "3": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"image": "industria_airplane_open_door"}, {"text": "Here, put on this parachute! Let's go!"}, {"text": "HOOOLLYYY SHIIIIIIIITTTT!"}, {"text": "WE'RE SO HIGH UP!THIS IS FUCKING AWESOME!"}, {"text": "WE HAVE ENOUGH TIME TO HAVE SOME FUN!"}, {"image": "industria_freefall_anal_and_finger"}, {"text": "OK, OPEN YOUR PARACHUTE!"}], "choices": [{"text": "Wait.", "next": 36}, {"text": "Pull it", "next": 160}]}, "4": {"type": "switch", "actor": "Industria", "next": 161, "mode": "chat"}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "OH, SHIT! OH, SHIT! MINE ISN'T A PARACHUTE! IT IS A BAG FULL OF AIRLINE PEANUTS!"}, {"emoji": "industria_scared_s5"}, {"text": "YOU NEED TO HELP ME!"}, {"text": "<<Answertime Dialogue 7>>"}], "choices": [{"text": "Hope for the best.", "next": 162}, {"text": "Cut your 'chute.", "next": 165}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "I see you, you're catching up!"}], "choices": [{"text": "Pull the backup.", "next": 37}, {"text": "Hope for the best.", "next": 162}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Dialogues: As far as I know, some people at this ball have mischevious intentions They sent me the photo demanding ransom... Player can choose: Let's bust her out!, Pay the ransom then?...; Scene 2: Dialogues: It's a bit more complicated than that. I don't know where she's kept π¨... Player can choose: Uh, what's triangulate?, Let's go!...; ... ; Scene 8: Wigsy is speaking. Dialogues: Alright, give me a few...
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{"1": {"type": "dialogue", "dialogues": [{"text": "As far as I know, some people at this ball have mischevious intentions "}, {"emoji": "superbia_nc_whipping_ass_s5"}, {"text": "They sent me the photo demanding ransom..."}], "choices": [{"text": "Let's bust her out!", "next": 2}, {"text": "Pay the ransom then?", "next": 210}, {"text": "She can take care of herself...", "next": 211}]}, "2": {"type": "dialogue", "dialogues": [{"text": "It's a bit more complicated than that."}, {"text": "I don't know where she's kept π¨"}, {"text": "BUT"}, {"text": "I have some rough geo-location data coming from her account on the app."}, {"text": "So we can triangulate her position π"}], "choices": [{"text": "Uh, what's triangulate?", "next": 3}, {"text": "Let's go!", "next": 4}, {"text": "I'll triangulate YOUR position", "next": 209}]}, "3": {"type": "dialogue", "dialogues": [{"text": "Triangulation is the process of determining the location of a point by forming triangles to it from known points."}], "choices": [{"text": "Oh, ok.", "next": 4}, {"text": "...hot", "next": 209}]}, "4": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "We I'll need to go to 3 of the 4 corners of the mansion..."}], "next": 5}, "5": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "North is the study, which is closed to guests and may be tricky to get into."}, {"text": "East is the IT rooms, so there may be some interference with the routers all there."}, {"text": "South is the main hall with all the guest - but the kidnappers may be there watching me."}, {"text": "West is the... well, I don't actually know what's west, so that would be a blind guess."}], "next": 6}, "6": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Where should I go?"}], "choices": [{"text": "North, to the Study.", "next": 7}, {"text": "East, to IT rooms.", "next": 128}, {"text": "South, to main hall.", "next": 155}, {"text": "Explore west.", "next": 195}]}, "7": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 8}, {"text": "Choice 2", "next": 129}]}, "8": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Alright, give me a few..."}], "next": 130}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Promethea is speaking. Dialogues: Oi oi oi, [$name], me mate, how's it goin'? π Player can choose: Uh, kinda in the middle of something., Making progress! Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: oi nice, we been makin' them progress too, see perchance too much progress actually...; ... ; Scene 7: Ira is speaking. Dialogues: Ahaha, excellent... So tell me, what do u plan on doin' with ur teeny cock? ππ Player can choose: See, the first thing I will do is..., You'll have to wait to find out.
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{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Oi oi oi, [$name], me mate, how's it goin'? π"}], "choices": [{"text": "Uh, kinda in the middle of something.", "next": 16}, {"text": "Making progress!", "next": 133}]}, "2": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "oi nice, we been makin' them progress too, see"}, {"text": "perchance too much progress actually..."}], "next": 17}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "n there's sumthin we need ur help wit"}], "choices": [{"text": "Uh I'm on the phone with someone...", "next": 18}, {"text": "Crap, I can't have Ira see me shmoozing with you again.", "next": 131}, {"text": "Can it wait?", "next": 132}]}, "4": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "S'okay, but tis is kinda big deal, oi"}], "next": 19}, "5": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "we got bit o' situation 'ere, Cody and I an..."}, {"text": "..."}, {"text": "...[$name]?"}, {"text": "..."}, {"text": "[$name], ole chap, ole bloke, you der?"}, {"text": "'ello? π±"}], "next": 20}, "6": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "Very well. "}, {"text": "ONE FUCK"}, {"text": "one fuck is all I give u"}, {"text": "prove it ur still a man π¬"}, {"text": "and mebbe we'll have an amicable relationship"}], "choices": [{"text": "I'm ready for this.", "next": 21}, {"text": "One fuck is all I need.", "next": 21}, {"text": "Ur gonna want more than just one fuck.", "next": 21}]}, "7": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Ahaha, excellent..."}, {"emoji": "ira_sexyok_s2"}, {"text": "So tell me, what do u plan on doin' with ur teeny cock? ππ"}], "choices": [{"text": "See, the first thing I will do is...", "next": 22}, {"text": "You'll have to wait to find out.", "next": 130}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Paul_Callaghan is speaking. Dialogues: Okay, okay... Go off somewhere private, you two. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Yay, wait for me guys. Scene type: checkpoint; ... ; Scene 5: Castitas is speaking. Dialogues: I kept this for a special occasion. Do you like it? Player can choose: I will fuck you until you cum., Sure, it's perfect to fuck you harder.... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Okay, okay... Go off somewhere private, you two."}], "next": 128}, "2": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Yay, wait for me guys."}], "next": 129}, "3": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "No, you sit right there. I didn't go so far off the debauchery deep end that I'm going to send my daughter off to participate in a threesome in my church."}], "next": 130}, "4": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Awww, fine, have fun guys."}], "choices": [{"text": "We will.", "next": 132}, {"text": "See you in a bit.", "next": 132}]}, "5": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"image": "e3m5_Castitas_harness_ready_to_fuck"}, {"text": "I kept this for a special occasion."}, {"text": "Do you like it?"}], "choices": [{"text": " I will fuck you until you cum.", "next": 133}, {"text": "Sure, it's perfect to fuck you harder.", "next": 133}, {"text": "Come on, my cock is on fire.", "next": 133}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Lilith is speaking. Dialogues: Hey, you awake? Answer me! Player can choose: Yeah, I'm here., Ugh, let me sleep for another hour, mommy. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Good, glad to see you're alive. Time to get going, though. There's fucking to do.; ... ; Scene 7: Akiko is speaking. Dialogues: However, I spoke to the council about your...condition as well. We have our chemists working on a cure. We should have something shortly. π Player can choose: How else can I help?, What now?
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hey, you awake? Answer me!"}], "choices": [{"text": "Yeah, I'm here.", "next": 64}, {"text": "Ugh, let me sleep for another hour, mommy.", "next": 106}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Good, glad to see you're alive. Time to get going, though. There's fucking to do."}], "next": 66}, "3": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "This is Akiko. I've spoken to the council. Our immediate goal is to have Gulia win the Culinary Channel's contest."}], "choices": [{"text": "How do we help Gulia?", "next": 67}, {"text": "How do we help my cock?", "next": 105}]}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "We could easily adjust the viewer numbers on her video"}, {"text": "But Cuisine Channel's technology team is surprisingly sophisticated and can track such a change. π₯Έπ₯Έπ₯Έ"}], "choices": [{"text": "Can't you make it untrackable?", "next": 68}, {"text": "How can we increase viewership?", "next": 104}]}, "5": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "People are easily led. Follow culinary trends. Right now French pastry is getting very popular. I would focus on that."}], "next": 69}, "6": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Your primary goal is to bring up her numbers however you can."}], "next": 70}, "7": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "However, I spoke to the council about your...condition as well. We have our chemists working on a cure. We should have something shortly. π"}], "choices": [{"text": "How else can I help?", "next": 71}, {"text": "What now?", "next": 103}]}}
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Write what happens next in structured JSON format.
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Akiko is speaking. Dialogues: No, not at all.
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{"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "No, not at all."}], "next": 27}
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Write what happens next in structured JSON format.
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Dina is speaking. Dialogues: Oooh, you are speaking my language.
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{"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Oooh, you are speaking my language."}], "next": 76}
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Insert a mode switch node to transition from chat to real-life tone or vice versa.
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Protester_2 is speaking. Scene type: switch
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{"type": "switch", "actor": "Protester_2", "next": 91, "mode": "real"}
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Insert a mode switch node to transition from chat to real-life tone or vice versa.
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Poderosa is speaking. Scene type: switch
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{"type": "switch", "actor": "Poderosa", "next": 60, "mode": "real"}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Protesters is speaking. Dialogues: Hey! Down there, who are you? Player can choose: Act drunk., I need the bathroom.... Scene type: checkpoint; Scene 2: Protesters is speaking. Dialogues: Sleep it off, pal.; ... ; Scene 7: Industria is speaking. Dialogues: Now find that book. Player can choose: Scout around., Start opening boxes.
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{"1": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"image": "industria_depositary_interior"}, {"text": "Hey! Down there, who are you?"}], "choices": [{"text": "Act drunk.", "next": 117}, {"text": "I need the bathroom.", "next": 121}, {"text": "Proposition for sex.", "next": 122}]}, "2": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Sleep it off, pal."}], "next": 118}, "3": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Depository is closed today. Get back to the hotel."}], "next": 119}, "4": {"type": "switch", "actor": "Industria", "next": 120, "mode": "chat"}, "5": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Ok, yeah... Better try that other entrance then. You might have better luck."}], "next": 27}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Okay, it looks like there are just a bunch of boxes everywhere. Try to sneak around and find the book."}, {"text": "You got this! Here's something to motivate you! π"}, {"image": "industria_and_dina_scissoring"}, {"text": "Keep it up and there's more pics that Dina would prefer to keep private."}, {"emoji": "industria_blush_s4"}, {"text": "Oh, hey, there's a walkie talkie there! Grab it!"}], "choices": [{"text": "Take it.", "next": 29}, {"text": "Leave it.", "next": 114}]}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Now find that book."}], "choices": [{"text": "Scout around.", "next": 30}, {"text": "Start opening boxes.", "next": 102}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Promethea is speaking. Dialogues: It got a mind of its own now, I tell ye, it wont stop till it fuked everyone startin' with that girl Ira π Player can choose: Can we destroy it?, Can we hack it?... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: hmm, lemme ask cody... ......; ... ; Scene 8: Promethea is speaking. Dialogues: Huh, it says c drive not found, mate
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{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "It got a mind of its own now, I tell ye, it wont stop till it fuked everyone"}, {"text": "startin' with that girl Ira π"}], "choices": [{"text": "Can we destroy it?", "next": 39}, {"text": "Can we hack it?", "next": 121}, {"text": "Can we outrun it?", "next": 122}]}, "2": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "hmm, lemme ask cody..."}, {"text": "..."}, {"text": "...aye, we still got remote connection"}, {"text": "it runnin Linux, ya see mate, we got guest access..."}], "next": 40}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Far as we see it, tis ur only two options:"}, {"text": "hack it or outrun it."}, {"text": "π¨"}], "next": 41}, "4": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "FUCK!"}, {"text": "It just tried to take a STAB at my pussy!"}, {"text": "Ok, we need to do STH..."}, {"text": "Guide me through this!"}, {"emoji": "ira_drunk_s1"}], "choices": [{"text": "Drive faster, swerve hard, try to lose it.", "next": 42}, {"text": "Lemme try to hack it remotely.", "next": 99}]}, "5": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "U better hurry ur ass!"}, {"text": "If sth happens to my boobs, i swear to god u'll never see them again"}, {"text": "cause I'll GAUGE UR EYES π‘"}], "next": 100}, "6": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Oi oi, Cody got into the bot's internal file system π₯Έ"}], "next": 101}, "7": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "what u propose"}], "choices": [{"text": "SUDO shutdown.", "next": 103}, {"text": "chkdsk", "next": 117}, {"text": "rm -rf /", "next": 103}, {"text": "format c:", "next": 120}]}, "8": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Huh, it says c drive not found, mate"}], "next": 118}}
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Insert a mode switch node to transition from chat to real-life tone or vice versa.
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Minni is speaking. Scene type: switch
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{"type": "switch", "actor": "Minni", "next": 9, "mode": "real"}
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Create a new branching story node after the player's decision.
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Dina is speaking. Dialogues: Good, you may still have a chance to come out of this alive.
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{"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Good, you may still have a chance to come out of this alive. "}, {"text": ""}], "next": 94}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Gabriela is speaking. Dialogues: Ok, I'm right here. The conference room is all empty. Where the fuck are you? π... Scene type: checkpoint; Scene 2: Gabriela is speaking. Scene type: switch; ... ; Scene 8: Gabriela is speaking. Dialogues: Closing the proximity gap. Now then...
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{"1": {"type": "checkpoint", "actor": "Gabriela", "dialogues": [{"text": "Ok, I'm right here. The conference room is all empty."}, {"text": "Where the fuck are you? π"}, {"text": ""}], "next": 56}, "2": {"type": "switch", "actor": "Gabriela", "next": 57, "mode": "real"}, "3": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "There you are!"}, {"text": "And for a while I thought you were gonna stand me up..."}], "choices": [{"text": "I would never!", "next": 58}, {"text": "I play by my own rules.", "next": 90}]}, "4": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Ah, a true gentlemen?"}, {"text": "A dying breed I'm afraid."}], "next": 59}, "5": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Now, do you see those prinouts? All of Avaritia's flight records?"}, {"text": "They can be yours, BUT..."}, {"text": "You still need to live up to the end of your bargain."}], "choices": [{"text": "I'm ready to fight you!", "next": 60}, {"text": "What do you want?", "next": 88}, {"text": "Let's just get it over with.", "next": 89}]}, "6": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Now that's the spirit!"}], "next": 61}, "7": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Going through this whole scheme and Avaritia's things made me quite horny."}, {"text": "She's been out traveling for a while lately, and I have...needs, you know?"}, {"text": "Plus, hands are no substitute for a nice, big, juicy cock."}], "choices": [{"text": "Let my hold your neck...", "next": 62}, {"text": "Let me hold your hips...", "next": 85}, {"text": "Let me hold your ass...", "next": 86}, {"text": "Let me hold your breasts...", "next": 87}]}, "8": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Closing the proximity gap. "}, {"text": "Now then..."}], "next": 63}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Gulia is speaking. Dialogues: Do you like watching us, [$name]? Player can choose: YES!, I'd rather participate. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Soon, I hope!; ... ; Scene 7: Akiko is speaking. Dialogues: Oh, I forgot to mention. One benefit to Fiero being in the league with demons is that he had a bag of powered goblin cap in his office I was able to take for you. That's the final ingredient we need for your elixir. Player can choose: Let's make it!, What do we do with it?
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Do you like watching us, [$name]?"}], "choices": [{"text": "YES!", "next": 98}, {"text": "I'd rather participate.", "next": 111}]}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Soon, I hope!"}], "next": 99}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Help me cum, cutie!"}], "next": 100}, "4": {"type": "game", "next": 101}, "5": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ooooh That's goooooood..."}, {"image": "e4m4_Akiko_and_Gulia_69_while_player_fingers_Gulia"}, {"text": "Mmmm, that felt so amazing! You are both great!"}], "next": 102}, "6": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "Yes, that really helped to de-stress me."}], "choices": [{"text": "I hope I can fuck you both soon.", "next": 103}, {"text": "It was nice to watch, at least.", "next": 103}]}, "7": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Oh, I forgot to mention. One benefit to Fiero being in the league with demons is that he had a bag of powered goblin cap in his office I was able to take for you. That's the final ingredient we need for your elixir."}], "choices": [{"text": "Let's make it!", "next": 104}, {"text": "What do we do with it?", "next": 110}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Lilith is speaking. Dialogues: Heeeeey! Ur inside!... Player can choose: Where's superbia!?, This is packed!... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: No shit, sherlock π; ... ; Scene 5: Lilith is speaking. Dialogues: Wait. HOLY SHIT π¨... Player can choose: Anyone you can recommend?, Let me start contacting people...
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Heeeeey!"}, {"text": "Ur inside!"}, {"text": "(That's what she said, hehe)`π"}, {"text": "Show me show me!"}, {"image": "e8m1_superbia_mansion_inside_masquarade_ball"}, {"text": "Ooo, fancy π₯Ί"}], "choices": [{"text": "Where's superbia!?", "next": 21}, {"text": "This is packed!", "next": 130}, {"text": "I don't know who is who!", "next": 131}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "No shit, sherlock π"}], "next": 22}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "U'll have to do some snoopin' if u wanna find Superbia."}, {"emoji": "superbia_reverse_cowgirl_s3"}], "choices": [{"text": "Can't you use your black magic to tell me?", "next": 23}, {"text": "Can't I just ask someone?", "next": 128}, {"text": "I'm up for a challenge.", "next": 129}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "..."}, {"text": "bro, I can conjure demons and suck souls."}, {"emoji": "lilith_flaming_heart_s1"}, {"text": "I can't spy on people's private thoughts."}, {"text": "I ain't no Faceboobβ’"}], "next": 24}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Wait."}, {"text": "HOLY SHIT π¨"}, {"text": "So many ppl there are USING the app!"}, {"text": "Mebbe it's some perverse underground sex orgy...?"}, {"emoji": "lilith_double_handjob_s3"}, {"text": "U can probably use that to ur advantage, hehe"}, {"emoji": "superbia_69_s3"}], "choices": [{"text": "Anyone you can recommend?", "next": 25}, {"text": "Let me start contacting people...", "next": 127}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Lilith is speaking. Dialogues: Hey there, boi! How's the travel going?... Player can choose: It's an... old model., I probably should have changed my tires.... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Yeeah, I dunno how those things work either.; ... ; Scene 8: Trish is speaking. Dialogues: Wtf, is this some kind of a dumbass plumber joke? Player can choose: Baby, I promise you I ain't no joke., Uh, no, I just needed to... assert my masculinity....
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hey there, boi!"}, {"emoji": "lilith_flaming_heart_s1"}, {"text": "How's the travel going?"}, {"text": "Oooh, I see on your GPS you've been sitting in the middle of the highway for 3 hours now..."}, {"text": "...Your car broke down, dinnit π?"}], "choices": [{"text": "It's an... old model.", "next": 2}, {"text": "I probably should have changed my tires.", "next": 93}, {"text": "Who could have known how much cooling fluid you need?", "next": 94}, {"text": "Let's not speak about that...", "next": 3}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yeeah, I dunno how those things work either."}], "next": 3}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ur keeping me waiting, wet and horny, all alone."}, {"image": "e1m1_lilith_wet_panties_fingering_tease"}, {"text": "Who's gonna get me off now?"}, {"emoji": "lilith_dissapointed_s1"}, {"text": "WAIT!"}, {"text": "Trisha! "}, {"text": "My friend Trisha lives near you, I bet she could pick u up!"}], "choices": [{"text": "No, no, it's fine...", "next": 4}, {"text": "I don't need help!", "next": 4}, {"text": "I could probably use a hand.", "next": 92}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Oh, pssh!"}, {"emoji": "lilith_angry_s1"}, {"text": "Stop playing Mr. Manly-man and just get the help u need."}, {"text": "U'll have plenty of time to impress me with ur dick when u get here π"}], "next": 5}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Let me connect u 2, hold on..."}], "next": 6}, "6": {"type": "timer", "next": 8, "duration": 300}, "7": {"type": "checkpoint", "actor": "Trish", "dialogues": [{"text": "Huh π"}, {"text": "Who da FUCK are u???"}], "choices": [{"text": "Mr. Manly Man.", "next": 9}, {"text": "I'm [$name].", "next": 89}, {"text": "Lilith's friend.", "next": 15}, {"text": "I heard you could help.", "next": 91}]}, "8": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Wtf, is this some kind of a dumbass plumber joke?"}], "choices": [{"text": "Baby, I promise you I ain't no joke.", "next": 10}, {"text": "Uh, no, I just needed to... assert my masculinity.", "next": 14}, {"text": "Jokes. I'm a friend of Lilith's", "next": 15}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: Are you some kind of goddamn wizard? You aren't supposed to be getting laid this quickly! Player can choose: Guess I'm just that good., Sorry? Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Yeah, we'll see about that. π Player can choose: We will., I may surprise you.; ... ; Scene 8: Castitas is speaking.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Are you some kind of goddamn wizard? You aren't supposed to be getting laid this quickly!"}, {"emoji": "lilith_angry_s1"}], "choices": [{"text": "Guess I'm just that good.", "next": 11}, {"text": "Sorry?", "next": 119}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yeah, we'll see about that. π"}], "choices": [{"text": "We will.", "next": 12}, {"text": "I may surprise you.", "next": 12}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yeah, yeah. Well go get ready for your \"date\". I know you well enough by now to know you probably need a shower."}, {"emoji": "lilith_moking_laugh_s2"}], "next": 13}, "4": {"type": "timer", "next": 15, "duration": 1200}, "5": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Hi, I'm waiting for you. When you get here just park in the lot and I'll be right past the chapel. π"}], "choices": [{"text": "Okay.", "next": 16}, {"text": "Sure. I, wait... What?", "next": 114}]}, "6": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "It's a church. I hope that isn't a problem."}], "choices": [{"text": "It is a problem.", "next": 115}, {"text": "That's fine.", "next": 118}]}, "7": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Good. You'll have a much different experience at this church than at others. π"}], "next": 18}, "8": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"emoji": "castitas_sucking_finger_s1"}], "next": 20}}
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Write what happens next in structured JSON format.
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Wigsy is speaking. Dialogues: A buzz!
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{"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "A buzz!"}], "next": 111}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Baggi is speaking. Dialogues: Look! You shall WIN HER HEART, I can feel it π Player can choose: Hot., Wait, how do you have that photo!?... Scene type: checkpoint; Scene 2: Baggi is speaking. Dialogues: SIR YES SIR!; ... ; Scene 6: Wigsy is speaking. Dialogues: We could use your help... ...if you're interested. Player can choose: Sorry, busy right now., Where do I sign up?
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{"1": {"type": "checkpoint", "actor": "Baggi", "dialogues": [{"text": "Look!"}, {"image": "e8m3_superbia_stool_anal"}, {"text": "You shall WIN HER HEART, I can feel it π"}], "choices": [{"text": "Hot.", "next": 51}, {"text": "Wait, how do you have that photo!?", "next": 62}, {"text": "Hurry up and bring the mask!", "next": 63}]}, "2": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "SIR YES SIR!"}], "next": 51}, "3": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "I shall make UTTER haste to deliver this MASK OF LOVE."}, {"text": "Oh god this story is SO beautiful I can't even π₯Ή"}], "next": 52}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Hello, again charmer!"}, {"text": "My sister Bigsy is in a bit of a... bind."}], "choices": [{"text": "Trouble?", "next": 53}, {"text": "Bind?", "next": 60}, {"text": "She can take care of herself.", "next": 61}]}, "5": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Usually yes, but this time is a bit tricky."}], "next": 54}, "6": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "We could use your help..."}, {"text": "...if you're interested."}], "choices": [{"text": "Sorry, busy right now.", "next": 55}, {"text": "Where do I sign up?", "next": 59}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Dina is speaking. Dialogues: What happened? I just saw some white hair flash by! Hello?! Don't you die before you fuck my ass! Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 8: Minni is speaking. Dialogues: Aah, there it is! I hope that helps you, sir. Player can choose: Thanks, I'll get going., Come with me. I can help you get out.
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{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "What happened? I just saw some white hair flash by! Hello?! Don't you die before you fuck my ass!"}], "next": 112}, "2": {"type": "timer", "next": 65, "duration": 600}, "3": {"type": "switch", "actor": "Minni", "next": 66, "mode": "real"}, "4": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Mmmmphh, hrmmpfff!"}, {"text": "Oh, good, you're ok."}, {"text": "Sorry for taking your chips, sir. I was just so hungry."}], "choices": [{"text": "How did you get down here?", "next": 67}, {"text": "Do you work here?", "next": 108}]}, "5": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "I was studying here for my final exams 6 years ago, but I got lost. "}], "choices": [{"text": "I'm looking for something too.", "next": 68}, {"text": "Did you see The MacGuffin Guide to Finding Your Inner Motivation book?", "next": 107}]}, "6": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Oh, yes. I've been using this room as a base camp for years now. So I know where just about every book is."}, {"text": "Give me a minute..."}], "next": 69}, "7": {"type": "timer", "next": 70, "duration": 180}, "8": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Aah, there it is!"}, {"text": "I hope that helps you, sir."}], "choices": [{"text": "Thanks, I'll get going.", "next": 71}, {"text": "Come with me. I can help you get out.", "next": 101}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: Hi there! How's it going? π Player can choose: I'm in the middle of something., Making progress.... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Masturbating to low quality porn again? Tsk, tsk!; ... ; Scene 5: Lilith is speaking. Dialogues: I wouldn't spawn ugly angels. I got standards, you know? Player can choose: What do you want anyway?, What are you up to?
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hi there!"}, {"text": "How's it going? π"}], "choices": [{"text": "I'm in the middle of something.", "next": 34}, {"text": "Making progress.", "next": 114}, {"text": "It's hard!", "next": 115}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Masturbating to low quality porn again?"}, {"text": "Tsk, tsk!"}], "next": 35}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "So did you talk to the Angel yet?"}, {"text": "She's a cute one, isn't she?"}], "choices": [{"text": "She's fugly.", "next": 36}, {"text": "She's alright.", "next": 112}, {"text": "She's smokin!", "next": 113}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Just alright? Clearly you lack a sense of judgement. π"}], "next": 37}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I wouldn't spawn ugly angels."}, {"text": "I got standards, you know?"}], "choices": [{"text": "What do you want anyway?", "next": 38}, {"text": "What are you up to?", "next": 111}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Lilith is speaking. Dialogues: Howdy! How's my little pupper doing? π₯Ί Player can choose: I'm doing just fine!, I'm not your dog. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Awww, don't be like that! You know I mean it out of love, hehe. π; ... ; Scene 8: Lilith is speaking. Dialogues: Totes, dude. π
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Howdy!"}, {"text": "How's my little pupper doing? π₯Ί"}], "choices": [{"text": "I'm doing just fine!", "next": 2}, {"text": "I'm not your dog.", "next": 133}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Awww, don't be like that!"}, {"text": "You know I mean it out of love, hehe. π"}], "next": 3}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "So I take it you are going after Ira now, ey?"}, {"text": "She's always been the troublesome in the fam, ya know?"}], "choices": [{"text": "Nothing I can't handle.", "next": 4}, {"text": "Troublesome how?", "next": 131}, {"text": "Uh, oh...", "next": 132}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Oh, I'm sure you can do it, you big stud with big dick!"}, {"text": "Dreamy..."}], "next": 5}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"image": "e7m0_lilith_teasing_player_dick_size"}, {"text": "Anywaaaay, it might be a tad bit difficult getting to Ira, you see..."}, {"text": "She's in prison."}, {"text": "Again..."}], "choices": [{"text": "Been there myself.", "next": 6}, {"text": "Do I need to get her out?", "next": 129}, {"text": "Do I want to know why?", "next": 130}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Oh, good. Then you'll be back on familiar grounds! π¬"}], "next": 7}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Well, I'm sure you'll think of something to get to her."}, {"text": "But don't worry, as angry as she may be, she's also kinky AF!"}, {"text": "So if you just get her out, it's easy-peasy after that!"}], "choices": [{"text": "I like a bit of challenge.", "next": 8}, {"text": "Oh good, I could use a break.", "next": 128}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Totes, dude. π"}], "next": 9}}
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Add a minigame node here based on the story context.
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Scene type: game
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{"type": "game", "next": 37}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Bigsy is speaking. Dialogues: You are no fun π Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Pragmatic, sister, pragmatic. Scene type: checkpoint; ... ; Scene 8: Bigsy is speaking. Dialogues: Lemme try the giant armor, it's ALWAYS the giant armor...
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{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "You are no fun π"}], "next": 92}, "2": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Pragmatic, sister, pragmatic."}], "next": 93}, "3": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Anyways, hmm, I see no painting gear."}], "next": 94}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Perhaps she keeps it in a secret chamber?"}], "next": 95}, "5": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Of course she would π"}], "next": 96}, "6": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Vanity knows no limits."}], "next": 97}, "7": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "What do yee suggest?"}], "choices": [{"text": "Check for secret compartments.", "next": 98}, {"text": "Check for secret switches.", "next": 202}, {"text": "Just open the desk drawer.", "next": 203}]}, "8": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Lemme try the giant armor, it's ALWAYS the giant armor..."}], "next": 99}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: Soooo... Did u die?... Player can choose: I'm almost there!, I'm in a chopper!... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Reeeaaally?! I guess I will be the judge of that, hue hue...; ... ; Scene 7: Savannah is speaking. Dialogues: Alright! Looks like we're approaching your destination...... Player can choose: Wait, WHAT?!, No worries, I got it.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Soooo..."}, {"text": "Did u die?"}, {"emoji": "lilith_crying_s4"}, {"text": "I bet u died..."}], "choices": [{"text": "I'm almost there!", "next": 26}, {"text": "I'm in a chopper!", "next": 105}, {"text": "I am invincible!", "next": 106}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Reeeaaally?!"}, {"emoji": "lilith_fucking_s4"}, {"text": "I guess I will be the judge of that, hue hue..."}], "next": 27}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hey, tell me..."}, {"image": "e1m5_lilith_holding_green_and_red_panties"}, {"text": "Green or red?"}], "choices": [{"text": "Green.", "next": 28}, {"text": "Red.", "next": 103}, {"text": "Doesn't matter, I'll rip either one off.", "next": 104}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hmmm... I like it."}, {"text": "But naah, I think I'll keep them off π"}], "next": 29}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_dildo_cowgirl_riding_s4"}, {"text": "Well, aaanyway..."}, {"text": "Hope u get here soon."}, {"text": "Better make a spectacular entry after makin me wait all this time π‘"}], "next": 31}, "6": {"type": "switch", "actor": "Savannah", "next": 32, "mode": "real"}, "7": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Alright!"}, {"text": "Looks like we're approaching your destination..."}, {"text": "Hmmm..."}, {"text": "I don't see a landing pad. "}, {"text": "Oh well, here, grab the parachute."}], "choices": [{"text": "Wait, WHAT?!", "next": 33}, {"text": "No worries, I got it.", "next": 102}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: Ding, ding! So how's it going, pupper? π Player can choose: Progress!, I said I'm not your dog! Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Whoop-da-doo, aren't you a resourceful guy? Right up my alley, hehe. π; ... ; Scene 7: Lilith is speaking. Dialogues: It's a goddamn thing of beauty! And I'm not even talkin' bout my tits.... Player can choose: Meh, I don't need your help., I'll take it!
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Ding, ding!"}, {"text": "So how's it going, pupper? π"}], "choices": [{"text": "Progress!", "next": 32}, {"text": "I said I'm not your dog!", "next": 103}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Whoop-da-doo, aren't you a resourceful guy?"}, {"text": "Right up my alley, hehe. π"}], "next": 33}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I take it you could use my help, lil one, eh?"}], "choices": [{"text": "Nah!", "next": 34}, {"text": "Yes, please.", "next": 100}, {"text": "What you got?", "next": 102}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Oh, yeah? "}, {"text": "So after you get Ira out, she just gonna walk down the pavement away from jail?"}, {"text": "Maybe even hitch a ride with one of the nice Mr. Cops, huh?"}], "next": 35}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You gonna need a car."}, {"text": "A black, unmasked car with no plates."}, {"text": "For the get-away..."}, {"text": "...And some fucking back-seats."}, {"text": "If you catch my drift."}], "choices": [{"text": "I don't think so.", "next": 36}, {"text": "Color me interested.", "next": 37}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "BITCH, LOOK AT THIS THING!"}], "next": 37}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"image": "e7m0_lilith_posing_on_black_car"}, {"text": "It's a goddamn thing of beauty!"}, {"text": "And I'm not even talkin' bout my tits."}, {"text": "Last chance to accept my offer."}], "choices": [{"text": "Meh, I don't need your help.", "next": 38}, {"text": "I'll take it!", "next": 99}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Castitas is speaking. Dialogues: You must be [$name]. Player can choose: A-Are you a nun?, Yes, I am. And I'm ready to give you what you wanted. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Yes. But I'm still a woman and right now I want to suck your cock. Sit over in that chair, okay? Player can choose: But we just met., Happy to help.; ... ; Scene 8: Paul_Callaghan is speaking. Dialogues: What in the name of Our Lord is going on here!? Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"image": "e3m0_Castitas_clothed_sitting_on_desk"}, {"text": "You must be [$name]."}], "choices": [{"text": "A-Are you a nun?", "next": 25}, {"text": "Yes, I am. And I'm ready to give you what you wanted.", "next": 107}]}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Yes. But I'm still a woman and right now I want to suck your cock. Sit over in that chair, okay?"}], "choices": [{"text": "But we just met.", "next": 26}, {"text": "Happy to help.", "next": 30}]}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "That's what I like to hear."}, {"image": "e3m0_Castitas_player_POV_sucking_cock"}, {"text": "Does that feel good?"}], "choices": [{"text": "You're great at that.", "next": 31}, {"text": "Amazing!", "next": 32}]}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Don't hold back! Cum for me and fuck me when you finished. You better have the stamina to go twice."}], "next": 33}, "5": {"type": "game", "next": 34}, "6": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Mmm, I can feel you throbbing in my mouth. You must be close! Do it! Cum for me!"}, {"image": "e3m0_Castitas_cum_on_face_ready_to_fuck"}, {"text": "Mmm, that was fun. Now it's my turn!"}], "next": 35}, "7": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Fuck me right now! I needed you inside me since we first talked!"}], "next": 36}, "8": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"image": "e3m0_Castitas_legs_spread_on_desk_cum_on_face_Paul_Callaghan_walks_in"}, {"text": "What in the name of Our Lord is going on here!?"}], "next": 37}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: Oh, by the way... BOOM! π Player can choose: Huh?, WTF?! Scene type: checkpoint; Scene 2: Avaritia is speaking. Scene type: switch; ... ; Scene 6: Avaritia is speaking. Dialogues: Uh, you sure about that? What if we distract the pilots fromt heir job... Player can choose: Put your mask on and breathe., Fuck it, let's go!
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Oh, by the way..."}, {"image": "avaritia_airplane_engine_explode"}, {"text": "BOOM! π"}], "choices": [{"text": "Huh?", "next": 50}, {"text": "WTF?!", "next": 50}]}, "2": {"type": "switch", "actor": "Avaritia", "next": 51, "mode": "real"}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "FUCK, FUCK! WTF WAS THAT? AN EXPLOSION?!"}, {"text": "The whole PLANE is banking! WTF?!"}, {"text": "OMG! THE AIRMASKS ARE DOWN!"}, {"text": "HOLY FUCK! HOLY FUCK!"}], "choices": [{"text": "Calm the fuck down!", "next": 52}, {"text": "Relax, I got you.", "next": 69}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Alright, breathe, breathe...."}], "next": 53}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Shit! Why is the airplane BANKING?"}, {"text": "The pilot must have gone unconscious. FUCK!"}], "choices": [{"text": "We should stay put.", "next": 54}, {"text": "We should go up and check.", "next": 68}]}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Uh, you sure about that?"}, {"text": "What if we distract the pilots fromt heir job..."}], "choices": [{"text": "Put your mask on and breathe.", "next": 55}, {"text": "Fuck it, let's go!", "next": 58}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Lilith is speaking. Dialogues: Oh, I took a little nap and you're already playing Mr Lover Boy with the library assistant? π But, of course, it can be fun fucking her tight little hole, it doesn't help your predicament. Player can choose: Yeah, yeah. I know., It's all a means to an end. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: So you're snooping around the basement for that book now, eh? Player can choose: It's the way to win Industria's heart., Yes... How did you know?; ... ; Scene 8: Lilith is speaking. Player can choose: Do you think you can use any of your powers to help me out?, What's the best way for us to navigate this place?
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Oh, I took a little nap and you're already playing Mr Lover Boy with the library assistant? π"}, {"text": "But, of course, it can be fun fucking her tight little hole, it doesn't help your predicament."}], "choices": [{"text": "Yeah, yeah. I know.", "next": 7}, {"text": "It's all a means to an end.", "next": 168}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "So you're snooping around the basement for that book now, eh?"}], "choices": [{"text": "It's the way to win Industria's heart.", "next": 8}, {"text": "Yes... How did you know?", "next": 167}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Demonic intuition."}, {"text": "Also, I'm right behind you."}], "next": 12}, "4": {"type": "switch", "actor": "Lilith", "next": 13, "mode": "real"}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hahaha, that never gets old. You should have seen the look on your face."}, {"text": "Being a demon is so fucking rad."}, {"text": "Wow, this basement is disgusting."}], "choices": [{"text": "I know. Look at all the cobwebs.", "next": 14}, {"text": "Tell me about it. Look at all the grime.", "next": 14}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "What? No, that's fine. But look at all these books! It's a labyrinth of books!"}, {"text": "Boooring."}, {"text": "I know a way we could make things a bit more fun though. π"}], "choices": [{"text": "No time right now. We gotta find the book!", "next": 15}, {"text": "Wait. How did you use an emoji in real life?", "next": 165}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Just another one of my dark, demonic powers."}], "next": 16}, "8": {"type": "dialogue", "actor": "Lilith", "choices": [{"text": "Do you think you can use any of your powers to help me out?", "next": 17}, {"text": "What's the best way for us to navigate this place?", "next": 164}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Delphine is speaking. Dialogues: MOM, DAD, COME ON! YOU'RE THE WORST! I FUCKING HATE YOU! I'M SO FUCKING EMBARRASSED. Scene type: checkpoint; Scene 2: Delphines_Parents is speaking. Dialogues: I'm sorry, Heath-... I mean Delphine. Player can choose: Sorry, I'll leave now., It's not what it looks like. Scene type: checkpoint; ... ; Scene 8: Delphines_Parents is speaking. Dialogues: Honey? Delphine?
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "MOM, DAD, COME ON! YOU'RE THE WORST! I FUCKING HATE YOU! I'M SO FUCKING EMBARRASSED."}], "next": 110}, "2": {"type": "checkpoint", "actor": "Delphines_Parents", "dialogues": [{"text": "I'm sorry, Heath-... I mean Delphine."}], "choices": [{"text": "Sorry, I'll leave now.", "next": 111}, {"text": "It's not what it looks like.", "next": 126}]}, "3": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"text": "No, no, that's okay."}], "next": 112}, "4": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"text": "Would you mind speaking to us for a moment in private?"}], "choices": [{"text": "I guess so.", "next": 113}, {"text": "Sure.", "next": 125}]}, "5": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"text": "Thank you."}], "next": 114}, "6": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"image": "e3m2_Delphine_parents_player_comversation"}, {"text": "Is Heather, er, Delphine... Is she alright? She tells me she has some kind of club, but she doesn't tell us what it is."}], "choices": [{"text": "Book club.", "next": 115}, {"text": "Satan cult.", "next": 124}]}, "7": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"text": "I see a lot of books about Satan. She must be into Satanism. I guess if we want to support her we should join her as well."}], "next": 116}, "8": {"type": "dialogue", "actor": "Delphines_Parents", "dialogues": [{"text": "Honey? Delphine?"}], "next": 117}}
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