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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Savannah is speaking. Dialogues: Hello? Anyone there? Player can choose: Hello!, Hey there, QT!... Scene type: checkpoint; Scene 2: Savannah is speaking. Dialogues: Oh, thank god! I barely get any reception in this hole π€... Player can choose: What's going on?, Anything for you, hot cakes....; ... ; Scene 8: Savannah is speaking. Dialogues: Thanks for your help π Player can choose: I hope you are not hurt...You look hot in torn clothes., You're soaked...Mmm, that's hot.
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{"1": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"text": "Hello? "}, {"text": "Anyone there?"}], "choices": [{"text": "Hello!", "next": 2}, {"text": "Hey there, QT!", "next": 2}, {"text": "Yes?", "next": 2}]}, "2": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Oh, thank god!"}, {"text": "I barely get any reception in this hole π€"}, {"text": "Please, I need your help!"}], "choices": [{"text": "What's going on?", "next": 3}, {"text": "Anything for you, hot cakes.", "next": 97}, {"text": "I'm kind of in the middle of an adventure here...", "next": 98}]}, "3": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "I'm stuck in a well!"}, {"image": "e1m2_savannah_in_well_clothes_torn"}, {"text": " It's a... "}, {"text": "Long story π"}, {"text": "Please, you need to help me get out!"}], "choices": [{"text": "Did you try climbing the walls?", "next": 4}, {"text": "Is there any rope near you?", "next": 10}, {"text": "Do you have any sharp hook-like objects?", "next": 94}]}, "4": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Hmm, I do have my hunting knife, but I don't know what good that is π"}], "choices": [{"text": "Climb out hooking your knife in the walls.", "next": 95}, {"text": "Look through the murky water.", "next": 11}]}, "5": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"text": "This sounds crazy π€«"}, {"text": "But..."}, {"text": "...it might just work."}, {"text": "Gimme a minute."}], "next": 96}, "6": {"type": "timer", "next": 16, "duration": 600}, "7": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"text": "I'M OUT! π€£"}, {"text": "Holy shit, I am out!"}], "choices": [{"text": "Yay!", "next": 17}, {"text": "Woot!", "next": 17}]}, "8": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Thanks for your help π"}, {"image": "e1m2_savannah_selfie_farm"}], "choices": [{"text": "I hope you are not hurt...You look hot in torn clothes.", "next": 18}, {"text": "You're soaked...Mmm, that's hot.", "next": 18}]}}
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Insert a mode switch node to transition from chat to real-life tone or vice versa.
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Akiko is speaking. Scene type: switch
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{"type": "switch", "actor": "Akiko", "next": 55, "mode": "chat"}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: The_Fox is speaking. Dialogues: Oofo that is good! I'm starting to see why you defeated the bear... Scene type: checkpoint; Scene 2: The_Fox is speaking. Player can choose: Give in to the suction!; ... ; Scene 8: Cunnilinga is speaking. Dialogues: LADIES AND GENTLEMEN! THE FOX HAS BEEN SUBDUED!... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "The_Fox", "dialogues": [{"image": "e7m4_fox_lifting_skirt_showing_bush"}, {"text": "Oofo that is good!"}, {"text": "I'm starting to see why you defeated the bear..."}], "next": 98}, "2": {"type": "dialogue", "actor": "The_Fox", "choices": [{"text": "Give in to the suction!", "next": 99}]}, "3": {"type": "dialogue", "actor": "The_Fox", "dialogues": [{"text": "Oooooh !"}, {"text": "Fuuuuuuccckkkk!"}, {"text": "Shiiit!"}], "next": 83}, "4": {"type": "dialogue", "actor": "The_Fox", "dialogues": [{"text": "Keep going, ooof!"}], "choices": [{"text": "Moan for me!", "next": 84}, {"text": "Scream for me!", "next": 100}, {"text": "Squirm for me!", "next": 101}]}, "5": {"type": "dialogue", "actor": "The_Fox", "dialogues": [{"text": "AAAH FUUUUCK"}, {"text": "YEAAAA!"}, {"text": "HAAAAAA!"}], "next": 85}, "6": {"type": "dialogue", "actor": "The_Fox", "dialogues": [{"text": "Don"}, {"text": "don't stop "}, {"text": "Not now!"}, {"text": "FUCK!"}, {"text": "Imma cum!"}, {"text": "Ooooooo!"}], "choices": [{"text": "Yes, cum for me!", "next": 86}, {"text": "No, not yet!", "next": 95}]}, "7": {"type": "dialogue", "actor": "The_Fox", "dialogues": [{"text": "Ooooh! "}, {"text": "OOH"}, {"text": "FUUUCK!"}, {"text": "OH FUUUUCKKKK"}, {"image": "e7m4_fox_cumming"}, {"text": "Ooooh shit!"}, {"text": "Oooh fuuuuck,"}, {"text": "aaaahhhh..."}], "next": 87}, "8": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"image": "e7m4_cunnilinga_chamber"}, {"text": "LADIES AND GENTLEMEN!"}, {"text": "THE FOX HAS BEEN SUBDUED!"}, {"text": "[$name] is once again the victor!"}, {"text": "Give your applause!"}, {"text": "What a show we had tonight, what a show!"}, {"text": "[$name], get off the cage, and meet me in the back..."}], "next": 88}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Annalise is speaking. Dialogues: Okay I asked him. He wasn't really into the idea, but he came around when he realized how many bills he was behind on. π So poker, blackjack, that's all simple enough. You just need a table. Roulette though, we need some specialized equipment. Player can choose: Where do we get that?, We don't need that. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: I saw an ad for one online. Can you send this guy a message and set it up for me? π Player can choose: You do it., Yeah, sure.; ... ; Scene 7: Annalise is speaking. Dialogues: How did it go? Player can choose: We're good., When do you want it? Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Okay I asked him. He wasn't really into the idea, but he came around when he realized how many bills he was behind on. π"}, {"text": "So poker, blackjack, that's all simple enough. You just need a table. Roulette though, we need some specialized equipment."}], "choices": [{"text": "Where do we get that?", "next": 16}, {"text": "We don't need that.", "next": 136}]}, "2": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I saw an ad for one online. Can you send this guy a message and set it up for me? π"}], "choices": [{"text": "You do it.", "next": 17}, {"text": "Yeah, sure.", "next": 21}]}, "3": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Okay, I'll email him and have him message you with details. Our budget is $250 so try to get it for less than that. π"}, {"text": "He should be messaging you pretty soon."}], "next": 22}, "4": {"type": "checkpoint", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Hey, this is Benedetto. I understand you need to get yourself a roulette table. I got one. I can rent it out for $275."}], "choices": [{"text": "Do you think you can lower that price?", "next": 23}, {"text": "Can you do $250?", "next": 27}]}, "5": {"type": "dialogue", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Lower? Listen, there are no other casino rentals within 100 miles. How about $250?"}], "choices": [{"text": "That's still over my budget.", "next": 24}, {"text": "That's fine.", "next": 27}]}, "6": {"type": "dialogue", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Alright kid, alright. I'll hold it for you. Just shoot me a message and let me know when you need it. I got boys that'll take care of you, and bring it over to your church. π"}], "next": 28}, "7": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "How did it go?"}], "choices": [{"text": "We're good.", "next": 29}, {"text": "When do you want it?", "next": 130}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Gulia is speaking. Dialogues: Oh, my god! I choked! Player can choose: You can still win., Mann Fiero was against you. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Yeah, the other two judges seemed to like me. But he was really negative.; ... ; Scene 8: Gulia is speaking. Dialogues: It's okay. I shouldn't have gotten my hopes up.
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Oh, my god! I choked!"}], "choices": [{"text": "You can still win.", "next": 85}, {"text": "Mann Fiero was against you.", "next": 114}]}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Yeah, the other two judges seemed to like me. But he was really negative."}], "next": 86}, "3": {"type": "game", "next": 87}, "4": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Oh, oh, the last chef is done. They're going to announce the winner now."}], "choices": [{"text": "It'll be you, I know it!", "next": 88}, {"text": "Good luck!", "next": 113}]}, "5": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Thanks, cutie!"}], "next": 89}, "6": {"type": "checkpoint", "actor": "Mann_Fiero", "dialogues": [{"text": "We tallied the results and made a decision. The winner of the Cuisine Channel's VidPipe Superstar Challenge is..."}, {"text": "@BurgersWithBroderick."}, {"text": "Congratulations to you, Broderick! Here's your money!"}], "next": 90}, "7": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Oh..."}], "choices": [{"text": "I'm sorry Gulia.", "next": 91}, {"text": "Something's up.", "next": 112}]}, "8": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "It's okay. I shouldn't have gotten my hopes up."}], "next": 92}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Helena is speaking. Dialogues: Hello, are you Mister Mint? Player can choose: Were you followed?, Helena? Scene type: checkpoint; Scene 2: Helena is speaking. Dialogues: Yes, it's me. It's good to meet you in person.; ... ; Scene 5: Helena is speaking. Dialogues: Is there anything around here that they are in control of? Player can choose: That homeless shelter., That hardware store....
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{"1": {"type": "checkpoint", "actor": "Helena", "dialogues": [{"text": "Hello, are you Mister Mint?"}], "choices": [{"text": "Were you followed?", "next": 55}, {"text": "Helena?", "next": 157}]}, "2": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Yes, it's me. It's good to meet you in person."}], "next": 56}, "3": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "I have so many questions and... My, you are cute in person."}], "choices": [{"text": "Oh, thank you", "next": 57}, {"text": "And so are you.", "next": 156}]}, "4": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Let's talk more about the Illuminati and how to break their influence."}], "next": 58}, "5": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Is there anything around here that they are in control of?"}], "choices": [{"text": "That homeless shelter.", "next": 59}, {"text": "That hardware store.", "next": 154}, {"text": "That streetlight", "next": 155}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Benny_The_Badger is speaking. Dialogues: Good. Leave us. I thought it might be you, kid. I gotta say, you got balls. I respect that. Player can choose: Offer him [$g_casino_cash]., Threaten Him.... Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Hahaha, do you think you can take me on kid? Do you think you're a real tough guy? Do you think you can take me on?! You ain't the only one with a gun you know. You're outgunned, fuckface!!; ... ; Scene 8: Marty_the_Mastiff is speaking. Dialogues: Yes, an unfortunate matter, but a necessary one. Even banks collect collateral when giving a loan. And, considering this week you damaged my business, tried to weasel out of a binding contract, and convinced my girlfriend to dump me, I think I was right not to trust you. Player can choose: Leave Castitas alone., Take Castitas, leave me alone.
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{"1": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"image": "e3m5_Castitas_and_player_meet_Benny_and_Marty"}, {"text": "Good. Leave us."}, {"text": "I thought it might be you, kid. I gotta say, you got balls. I respect that."}], "choices": [{"text": "Offer him [$g_casino_cash].", "next": 17}, {"text": "Threaten Him.", "next": 206}, {"text": "Shoot him.", "next": 209}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Hahaha, do you think you can take me on kid? Do you think you're a real tough guy? Do you think you can take me on?! You ain't the only one with a gun you know. You're outgunned, fuckface!!"}], "next": 207}, "3": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Now, now, Benny. Watch your blood pressure in front of our guests."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "4": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Oh, I apologize. I didn't intend to keep you in the dark."}], "next": 20}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "6": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "7": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}, "8": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Yes, an unfortunate matter, but a necessary one. Even banks collect collateral when giving a loan."}, {"text": "And, considering this week you damaged my business, tried to weasel out of a binding contract, and convinced my girlfriend to dump me, I think I was right not to trust you."}], "choices": [{"text": "Leave Castitas alone.", "next": 25}, {"text": "Take Castitas, leave me alone.", "next": 189}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Cunnilinga is speaking. Dialogues: What a show, LADIES and GENTLEMEN. WHAT - A - SHOW! Scene type: checkpoint; Scene 2: The_Fox is speaking. Dialogues: Oofo that is good! I'm starting to see why you defeated the bear... Scene type: checkpoint; ... ; Scene 7: The_Fox is speaking. Dialogues: Don don't stop ... Player can choose: Yes, cum for me!, No, not yet!
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{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"image": "e7m4_cunnilinga_chamber"}, {"text": "What a show, LADIES and GENTLEMEN."}, {"text": "WHAT - A - SHOW!"}], "next": 80}, "2": {"type": "checkpoint", "actor": "The_Fox", "dialogues": [{"image": "e7m4_fox_lifting_skirt_showing_bush"}, {"text": "Oofo that is good!"}, {"text": "I'm starting to see why you defeated the bear..."}], "next": 98}, "3": {"type": "dialogue", "actor": "The_Fox", "choices": [{"text": "Give in to the suction!", "next": 99}]}, "4": {"type": "dialogue", "actor": "The_Fox", "dialogues": [{"text": "Oooooh !"}, {"text": "Fuuuuuuccckkkk!"}, {"text": "Shiiit!"}], "next": 83}, "5": {"type": "dialogue", "actor": "The_Fox", "dialogues": [{"text": "Keep going, ooof!"}], "choices": [{"text": "Moan for me!", "next": 84}, {"text": "Scream for me!", "next": 100}, {"text": "Squirm for me!", "next": 101}]}, "6": {"type": "dialogue", "actor": "The_Fox", "dialogues": [{"text": "Oooohh!"}, {"text": "Aaaah!"}, {"text": "Fuuuuuuu..."}, {"text": "Mmmmmm!"}], "next": 85}, "7": {"type": "dialogue", "actor": "The_Fox", "dialogues": [{"text": "Don"}, {"text": "don't stop "}, {"text": "Not now!"}, {"text": "FUCK!"}, {"text": "Imma cum!"}, {"text": "Ooooooo!"}], "choices": [{"text": "Yes, cum for me!", "next": 86}, {"text": "No, not yet!", "next": 95}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Gulia is speaking. Dialogues: Don't worry about me. If Cuisine Channel is corrupt I can just try to get on The Noms Network. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Unfortunately that isn't an option. Fiero owns The Noms Network as well, along with many of the major VidPipe culinary channels. Scene type: checkpoint; ... ; Scene 6: Akiko is speaking. Dialogues: We need to expose him to the world. Player can choose: How can I help?, What's your plan? Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Don't worry about me. If Cuisine Channel is corrupt I can just try to get on The Noms Network."}], "next": 148}, "2": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "Unfortunately that isn't an option. Fiero owns The Noms Network as well, along with many of the major VidPipe culinary channels."}], "next": 22}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Unfortunately, Miss Gulia, your career is at a standstill unless we stop him."}], "next": 23}, "4": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "What?! Are you sure? Where's the proof."}], "choices": [{"text": "Trust me, she's legit.", "next": 24}, {"text": "He had the power to rig the contest.", "next": 145}]}, "5": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Yeah, true. Okay, fine. Let's say that's all true. What do we do?"}], "next": 25}, "6": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "We need to expose him to the world."}], "choices": [{"text": "How can I help?", "next": 26}, {"text": "What's your plan?", "next": 144}]}}
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Continue the story with a new scene after this event.
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The_Gimp is speaking. Dialogues: zzxxxxxxxxcc gt me oo... Player can choose: Words, bro, use 'em., Did a cat fall on your keyboard?...
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{"type": "dialogue", "actor": "The_Gimp", "dialogues": [{"text": "zzxxxxxxxxcc"}, {"text": "gt me oo"}, {"text": "t"}, {"text": "mmmmmmmmmmmnnnnn"}], "choices": [{"text": "Words, bro, use 'em.", "next": 21}, {"text": "Did a cat fall on your keyboard?", "next": 21}, {"text": "Butt dial?", "next": 21}]}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Protester_2 is speaking. Dialogues: Yes, I get it. We all get it. But that isn't a great line. It's a shitty line. Scene type: checkpoint; Scene 2: Protester_1 is speaking. Dialogues: Well, what would you have said!? Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Dialogues: Okay. [$name], how about you take over negotiations here? Player can choose: You can have Lillith., Let's use it and we'll give it to you afterward.... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Protester_2", "dialogues": [{"text": "Yes, I get it. We all get it. But that isn't a great line. It's a shitty line."}], "next": 65}, "2": {"type": "checkpoint", "actor": "Protester_1", "dialogues": [{"text": "Well, what would you have said!?"}], "next": 66}, "3": {"type": "checkpoint", "actor": "Protester_2", "dialogues": [{"text": "I would have gone with something like..."}], "next": 67}, "4": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Are you guys good? Should we leave?"}], "next": 68}, "5": {"type": "checkpoint", "actor": "Protester_2", "dialogues": [{"text": "*Ahem*. "}, {"text": "Just give us the book and you can go."}], "next": 69}, "6": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "What other options do you have?"}], "next": 70}, "7": {"type": "checkpoint", "actor": "Protester_2", "dialogues": [{"text": "We take the book and throw you out of a moving car."}], "next": 71}, "8": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Okay. [$name], how about you take over negotiations here?"}], "choices": [{"text": "You can have Lillith.", "next": 73}, {"text": "Let's use it and we'll give it to you afterward.", "next": 141}, {"text": "But it's leather bound.", "next": 144}, {"text": "Isn't all this driving polluting?", "next": 146}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Dina is speaking. Dialogues: Hey, are you ok? It looks like that might have given you an extra life. Scene type: checkpoint; Scene 2: Minni is speaking. Scene type: switch; ... ; Scene 7: Minni is speaking. Dialogues: Aah, there it is! I hope that helps you, sir. Player can choose: Thanks, I'll get going., Come with me. I can help you get out.
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{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hey, are you ok? It looks like that might have given you an extra life."}], "next": 65}, "2": {"type": "switch", "actor": "Minni", "next": 66, "mode": "real"}, "3": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Mmmmphh, hrmmpfff!"}, {"text": "Oh, good, you're ok."}, {"text": "Sorry for taking your chips, sir. I was just so hungry."}], "choices": [{"text": "How did you get down here?", "next": 67}, {"text": "Do you work here?", "next": 108}]}, "4": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "I was studying here for my final exams 6 years ago, but I got lost. "}], "choices": [{"text": "I'm looking for something too.", "next": 68}, {"text": "Did you see The MacGuffin Guide to Finding Your Inner Motivation book?", "next": 107}]}, "5": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Oh, yes. I've been using this room as a base camp for years now. So I know where just about every book is."}, {"text": "Give me a minute..."}], "next": 69}, "6": {"type": "timer", "next": 70, "duration": 180}, "7": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Aah, there it is!"}, {"text": "I hope that helps you, sir."}], "choices": [{"text": "Thanks, I'll get going.", "next": 71}, {"text": "Come with me. I can help you get out.", "next": 101}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: That's it! Behind his desk, the big S! I detect he's using a light protection spell on it though. Break his concentration. Scene type: checkpoint; Scene 2: Mann_Fiero is speaking. Scene type: switch; ... ; Scene 7: Mann_Fiero is speaking. Dialogues: Utopia.You're standing in the birthplace of New Taste Nation. A new society where, with my supreme oversight, I can guide my people to a superior culture based on the sights and sounds of a superior time. Player can choose: Fireball, Superior time?...
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "That's it! Behind his desk, the big S! I detect he's using a light protection spell on it though. Break his concentration."}], "next": 53}, "2": {"type": "switch", "actor": "Mann_Fiero", "next": 54, "mode": "real"}, "3": {"type": "dialogue", "actor": "Mann_Fiero", "dialogues": [{"text": "Did you take out my guards? Whatever. My power is off the hook! There's no way you can defeat me."}], "choices": [{"text": "Why are you doing this?", "next": 55}, {"text": "I'll give you a chance to give up.", "next": 118}]}, "4": {"type": "dialogue", "actor": "Mann_Fiero", "dialogues": [{"text": "I got a lot to accomplish. I'll start by leveling this town and becoming its uncontested ruler."}], "choices": [{"text": "Why rule over a dirt pit?", "next": 56}, {"text": "I can't let that happen.", "next": 115}]}, "5": {"type": "dialogue", "actor": "Mann_Fiero", "dialogues": [{"text": "You know what? I surrender. I can't compete with your power. NOT! Haha, as if. "}, {"text": "If you want to stop me, come at me."}], "choices": [{"text": "Why do you want to destroy everything?", "next": 116}]}, "6": {"type": "dialogue", "actor": "Mann_Fiero", "dialogues": [{"text": "You're so shortsighted. You have to destroy in order to create, you know? And that's what I intend to do."}], "choices": [{"text": "Create what?", "next": 117}]}, "7": {"type": "dialogue", "actor": "Mann_Fiero", "dialogues": [{"text": "Utopia.You're standing in the birthplace of New Taste Nation. A new society where, with my supreme oversight, I can guide my people to a superior culture based on the sights and sounds of a superior time."}], "choices": [{"text": "Fireball", "next": 63}, {"text": "Superior time?", "next": 58}, {"text": "Sleep", "next": 111}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Lilith is speaking. Dialogues: Drat! Both of those bastards REJECTED you!... Player can choose: They were mean :(, You gave me shitty connections!... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Bawww! π₯±; ... ; Scene 8: Baggi is speaking. Dialogues: Yes, hello? Oh, you must be [$name]!... Player can choose: That's me!, She did?...
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Drat!"}, {"text": "Both of those bastards REJECTED you!"}, {"emoji": "lilith_dissapointed_s1"}, {"text": "Good job, dipshit!"}], "choices": [{"text": "They were mean :(", "next": 48}, {"text": "You gave me shitty connections!", "next": 48}, {"text": "Fuck you!", "next": 105}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_angry_s1"}, {"text": "Bawww! π₯±"}], "next": 49}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Well, I reeeeally didn't want to do this but..."}, {"text": "...guess I'll connect u with the butler."}], "choices": [{"text": "Sounds good?", "next": 50}, {"text": "Why didn't you want to do it?", "next": 104}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yeeeah..."}, {"text": "I'm sure it'll be... goood π"}], "next": 51}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Let me give u his address."}, {"text": "Meet him there and... "}, {"text": "U'll figure it out."}, {"emoji": "lilith_mischievous_grin_s1"}, {"text": "Good luck! π"}], "next": 52}, "6": {"type": "timer", "next": 55, "duration": 1200}, "7": {"type": "switch", "actor": "Baggi", "next": 56, "mode": "real"}, "8": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "Yes, hello?"}, {"text": "Oh, you must be [$name]!"}, {"text": "Miss Lilith spoke highly of you."}], "choices": [{"text": "That's me!", "next": 57}, {"text": "She did?", "next": 102}, {"text": "I already got a bad feeling about this.", "next": 103}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Dina is speaking. Dialogues: Yeah, 50 of 'em. Like you wanted. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Excellent. [$name], you keep the fox suit on and go plaster them all over that convention. π Scene type: checkpoint; ... ; Scene 7: Industria is speaking. Dialogues: What now? Player can choose: Check lower floor., Check upper floor.
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{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Yeah, 50 of 'em. Like you wanted."}], "next": 53}, "2": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Excellent."}, {"text": "[$name], you keep the fox suit on and go plaster them all over that convention. π"}], "next": 54}, "3": {"type": "timer", "next": 55, "duration": 300}, "4": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Ok, [$name], where are you putting them up? π₯Έ"}], "choices": [{"text": "On the dancefloor.", "next": 56}, {"text": "Hand them out to people in the lobby.", "next": 89}, {"text": "On the vendor room.", "next": 90}, {"text": "At the entrance/exit.", "next": 91}]}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Oh, there's a few people heading over, but not that many showed up. But it might be enough to help at least."}], "next": 57}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Let's see what you can find! Get over there!"}, {"text": "Try that side door again. π"}], "next": 58}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "What now?"}], "choices": [{"text": "Check lower floor.", "next": 59}, {"text": "Check upper floor.", "next": 78}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Delphine is speaking. Dialogues: Come over today and any hole you want belongs to you. Player can choose: I'll be there., Any hole? Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Any.; ... ; Scene 8: Delphines_Parents is speaking. Dialogues: Hi, honey. I.. Oh, I'm so sorry. I didn't know you were having one of your meetings. Who is this? Player can choose: Hi, I'm [$name]., A new initiate. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Come over today and any hole you want belongs to you."}, {"emoji": "castitas_nc_riding_cock_s4"}], "choices": [{"text": "I'll be there.", "next": 84}, {"text": "Any hole?", "next": 135}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Any."}], "next": 85}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "See you there in about an hour. π"}], "next": 86}, "4": {"type": "timer", "next": 87, "duration": 600}, "5": {"type": "switch", "actor": "Delphine", "next": 88, "mode": "real"}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Welcome, initiate. Is Lilith with you?"}], "choices": [{"text": "No, she's busy.", "next": 89}, {"text": "I can text her if you want.", "next": 134}]}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Yes, of course, that makes sense for the Night Goddess."}], "next": 90}, "8": {"type": "checkpoint", "actor": "Delphines_Parents", "dialogues": [{"image": "e3m2_Delphine_in_garage_with_pentagram_and_candles_with_parents"}, {"text": "Hi, honey. I.. Oh, I'm so sorry. I didn't know you were having one of your meetings. Who is this?"}], "choices": [{"text": "Hi, I'm [$name].", "next": 91}, {"text": "A new initiate.", "next": 133}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Caritas is speaking. Dialogues: Are you sure about this? I can still try to outbid her.... Player can choose: Let it go!, Mmmmh, on second thought... Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: I'll try to keep pushing; ... ; Scene 8: Avaritia is speaking. Dialogues: OMG! Going once...... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Are you sure about this?"}, {"text": "I can still try to outbid her."}, {"text": ""}], "choices": [{"text": "Let it go!", "next": 55}, {"text": "Mmmmh, on second thought...", "next": 58}]}, "2": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "I'll try to keep pushing"}], "next": 48}, "3": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oh! π¨"}], "next": 49}, "4": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 50}, {"text": "Choice 2", "next": 61}, {"text": "Choice 3", "next": 62}, {"text": "Choice 4", "next": 63}, {"text": "Choice 5", "next": 64}, {"text": "Choice 6", "next": 65}, {"text": "Choice 7", "next": 66}, {"text": "Choice 8", "next": 126}, {"text": "Choice 9", "next": 127}]}, "5": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "$20,000!"}, {"text": "HOLY SHIT!"}], "next": 67}, "6": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Let it go!", "next": 68}, {"text": "Raise it!", "next": 69}, {"text": "Fuck it, steal it and run!", "next": 70}]}, "7": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Umm... ok..."}], "next": 53}, "8": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "OMG!"}, {"text": "Going once..."}, {"text": "Twice..."}, {"text": "YEAH! IT'S MINE!"}, {"text": "THE DILDO IS FUCKING MIIINE! AHAHAHAHA!"}, {"text": "I guess I won't be needing YOU after all, loser! π"}, {"text": "Avaritia OUT!"}, {"text": ""}], "next": 54}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Avaritia is speaking. Dialogues: Now, where were we? π Player can choose: Enjoying a pleasant chat., Talking about your boobs.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Oh, do you like those, don't you? Perhaps there might be more some day. π; ... ; Scene 7: Avaritia is speaking. Dialogues: Oh, of course... Any special girls, at least? π Player can choose: Real Geishas., Royal Duchesses....
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Now, where were we? π"}], "choices": [{"text": "Enjoying a pleasant chat.", "next": 17}, {"text": "Talking about your boobs.", "next": 134}, {"text": "Talking about my massive dick.", "next": 135}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, do you like those, don't you?"}, {"text": "Perhaps there might be more some day. π"}], "next": 18}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Hmm, it is getting awfully late here, and my drink has gone flat."}, {"text": "It might just be time for me to hit the sack."}, {"emoji": "avaritia_yawn_s1"}], "choices": [{"text": "Sleep well!", "next": 19}, {"text": "Don't go!", "next": 22}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, do you want to cling to this gem, don't you?"}, {"text": "Give me one reason I shouldn't leave... π"}], "choices": [{"text": "You're fun to talk to.", "next": 23}, {"text": "Sleep is for losers.", "next": 130}, {"text": "You'll never know what you missed out on.", "next": 131}, {"text": "I haven't left you with enough material for kinky dreams.", "next": 133}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "So is my pet cat, but you don't see me staying up past my bedtime to impress it."}], "next": 24}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "So... What kind of things do you dream about?"}], "choices": [{"text": "Hot girls.", "next": 25}, {"text": "Random treehouse adventures.", "next": 120}, {"text": "Fast, expensive cars.", "next": 123}, {"text": "Riches beyond dreams.", "next": 127}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, of course... Any special girls, at least? π"}], "choices": [{"text": "Real Geishas.", "next": 26}, {"text": "Royal Duchesses.", "next": 26}, {"text": "Anyone from Amsterdam.", "next": 119}, {"text": "Mail-order brides.", "next": 119}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Savannah is speaking. Dialogues: Hello? Anyone there? Player can choose: Hello!, Hey there, QT!... Scene type: checkpoint; Scene 2: Savannah is speaking. Dialogues: Oh, thank god! I barely get any reception in this hole π€... Player can choose: What's going on?, Anything for you, hot cakes....; ... ; Scene 8: Savannah is speaking. Dialogues: I'M OUT! π€£ Holy shit, I am out! Player can choose: Yay!, Woot! Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"text": "Hello? "}, {"text": "Anyone there?"}], "choices": [{"text": "Hello!", "next": 2}, {"text": "Hey there, QT!", "next": 2}, {"text": "Yes?", "next": 2}]}, "2": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Oh, thank god!"}, {"text": "I barely get any reception in this hole π€"}, {"text": "Please, I need your help!"}], "choices": [{"text": "What's going on?", "next": 3}, {"text": "Anything for you, hot cakes.", "next": 97}, {"text": "I'm kind of in the middle of an adventure here...", "next": 98}]}, "3": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "..."}, {"text": "god one of those π"}, {"text": "Well, I guess I have no choice but trust you."}], "next": 3}, "4": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "I'm stuck in a well!"}, {"image": "e1m2_savannah_in_well_clothes_torn"}, {"text": " It's a... "}, {"text": "Long story π"}, {"text": "Please, you need to help me get out!"}], "choices": [{"text": "Did you try climbing the walls?", "next": 4}, {"text": "Is there any rope near you?", "next": 10}, {"text": "Do you have any sharp hook-like objects?", "next": 94}]}, "5": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Hmm, I do have my hunting knife, but I don't know what good that is π"}], "choices": [{"text": "Climb out hooking your knife in the walls.", "next": 95}, {"text": "Look through the murky water.", "next": 11}]}, "6": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"text": "This sounds crazy π€«"}, {"text": "But..."}, {"text": "...it might just work."}, {"text": "Gimme a minute."}], "next": 96}, "7": {"type": "timer", "next": 16, "duration": 600}, "8": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"text": "I'M OUT! π€£"}, {"text": "Holy shit, I am out!"}], "choices": [{"text": "Yay!", "next": 17}, {"text": "Woot!", "next": 17}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Benny_The_Badger is speaking. Dialogues: Good. Leave us. I thought it might be you, kid. I gotta say, you got balls. I respect that. Player can choose: Offer him [$g_casino_cash]., Threaten Him.... Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Hahaha, do you think you can take me on kid? Do you think you're a real tough guy? Do you think you can take me on?! You ain't the only one with a gun you know. You're outgunned, fuckface!!; ... ; Scene 8: Benny_The_Badger is speaking. Dialogues: I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive. Player can choose: Leave Castitas alone., Take Castitas, leave me alone.
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{"1": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"image": "e3m5_Castitas_and_player_meet_Benny_and_Marty"}, {"text": "Good. Leave us."}, {"text": "I thought it might be you, kid. I gotta say, you got balls. I respect that."}], "choices": [{"text": "Offer him [$g_casino_cash].", "next": 17}, {"text": "Threaten Him.", "next": 206}, {"text": "Shoot him.", "next": 209}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Hahaha, do you think you can take me on kid? Do you think you're a real tough guy? Do you think you can take me on?! You ain't the only one with a gun you know. You're outgunned, fuckface!!"}], "next": 207}, "3": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Now, now, Benny. Watch your blood pressure in front of our guests."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "4": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Haha. Oh, my apologies for laughing. But you had such a confused look on your face. "}], "next": 20}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "6": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "7": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}, "8": {"type": "dialogue", "actor": "Benny_The_Badger", "dialogues": [{"text": "I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive."}], "choices": [{"text": "Leave Castitas alone.", "next": 25}, {"text": "Take Castitas, leave me alone.", "next": 189}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Delphine is speaking. Dialogues: WHAT?! Scene type: checkpoint; Scene 2: Delphines_Parents is speaking. Dialogues: We decided we're going to join your group. It sounds fun and Satan seems like a pretty neat guy. Let us know when the next meeting is! Anyway, come get your dinner when you're hungry. Scene type: checkpoint; ... ; Scene 6: Delphine is speaking. Scene type: win
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "WHAT?!"}], "next": 118}, "2": {"type": "checkpoint", "actor": "Delphines_Parents", "dialogues": [{"text": "We decided we're going to join your group. It sounds fun and Satan seems like a pretty neat guy. Let us know when the next meeting is! Anyway, come get your dinner when you're hungry."}], "next": 119}, "3": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"image": "e3m2_Delphine_in_garage_with_pentagram_and_candles"}, {"text": "Oh my god, [$name]. Did you hear that?"}], "choices": [{"text": "Yeah, that's nice of them.", "next": 120}, {"text": "Yeah, it's awful!", "next": 123}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "No shit! This cult is fucking lame now!"}], "next": 121}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Ugh, forget it. The Order of Dusk is done. I'll just go get my GED or some shit."}, {"text": "Do you want some dinner?"}], "next": 122}, "6": {"type": "win", "actor": "Delphine"}}
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Continue the story with a new scene after this event.
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Lilith is speaking. Dialogues: THE FUCK DID YOU JUST...
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{"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "THE FUCK DID YOU JUST..."}], "next": 60}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Lilith is speaking. Dialogues: Heeeeey! Ur inside!... Player can choose: Where's superbia!?, This is packed!... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: ... it's a masquarade ball π; ... ; Scene 8: Jophiel is speaking. Dialogues: YO! Are u the new butler?... Player can choose: At your service!, I'm [$name].... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Heeeeey!"}, {"text": "Ur inside!"}, {"text": "(That's what she said, hehe)`π"}, {"text": "Show me show me!"}, {"image": "e8m1_superbia_mansion_inside_masquarade_ball"}, {"text": "Ooo, fancy π₯Ί"}], "choices": [{"text": "Where's superbia!?", "next": 21}, {"text": "This is packed!", "next": 130}, {"text": "I don't know who is who!", "next": 131}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "... it's a masquarade ball π"}], "next": 22}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "U'll have to do some snoopin' if u wanna find Superbia."}, {"emoji": "superbia_reverse_cowgirl_s3"}], "choices": [{"text": "Can't you use your black magic to tell me?", "next": 23}, {"text": "Can't I just ask someone?", "next": 128}, {"text": "I'm up for a challenge.", "next": 129}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "That's the spirit!"}, {"emoji": "lilith_rocking_s1"}], "next": 24}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Wait."}, {"text": "HOLY SHIT π¨"}, {"text": "So many ppl there are USING the app!"}, {"text": "Mebbe it's some perverse underground sex orgy...?"}, {"emoji": "lilith_double_handjob_s3"}, {"text": "U can probably use that to ur advantage, hehe"}, {"emoji": "superbia_69_s3"}], "choices": [{"text": "Anyone you can recommend?", "next": 25}, {"text": "Let me start contacting people...", "next": 127}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ur the \"butler\" so u might have some luck with the staf...."}], "next": 26}, "7": {"type": "timer", "next": 28, "duration": 180}, "8": {"type": "checkpoint", "actor": "Jophiel", "dialogues": [{"text": "YO!"}, {"text": "Are u the new butler?"}, {"text": "Baggi somethin?"}, {"text": "π"}], "choices": [{"text": "At your service!", "next": 29}, {"text": "I'm [$name].", "next": 125}, {"text": "Depends on who's asking.", "next": 126}]}}
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Create a new branching story node after the player's decision.
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Gabriela is speaking. Dialogues: Phew, that was close. Alright, I got the badges. Time to get the fuck out of here. ...
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{"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Phew, that was close."}, {"text": "Alright, I got the badges. Time to get the fuck out of here. "}, {"text": "π
"}], "next": 33}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Dina is speaking. Dialogues: Are you still there? The feed cut out. I can't see anything.... Scene type: checkpoint; Scene 2: Minni is speaking. Scene type: switch; ... ; Scene 8: Minni is speaking. Dialogues: Is there anything else you wanted to look at? Player can choose: Let's go., Examine the plaque on the side....
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{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Are you still there?"}, {"text": "The feed cut out. I can't see anything."}, {"text": "Sorry, you're on your own. Reception is too bad. See you when you get up. π"}], "next": 17}, "2": {"type": "switch", "actor": "Minni", "next": 18, "mode": "real"}, "3": {"type": "checkpoint", "actor": "Minni", "dialogues": [{"text": "The entrance to the floor below is right over here. It's a trapdoor under these books."}, {"text": "Are you ready to go, [$name]?"}], "choices": [{"text": "As long as I get to be near you, I'll go anywhere", "next": 19}, {"text": "Ready!", "next": 20}]}, "4": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Honestly, I'm a little scared. The ladder is pretty rickety. You lead the way, okay?"}], "choices": [{"text": "No problem!", "next": 21}, {"text": "No, you go first. You're the one that wants to go.", "next": 166}]}, "5": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Oh, I'm sorry. Yes, you're right. Okay, I'll go first."}, {"text": "It should take just a moment."}], "next": 167}, "6": {"type": "timer", "next": 25, "duration": 120}, "7": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Ok, we made it. It looks like it used to be a sewer. But there's just old furniture and stuff everywhere."}, {"text": "There are three passages here. I'll take you to where I feel something calling me. It's to the left."}, {"text": "Here it is. There's something on the other side of that door I have to get to."}, {"text": "Please take a look at it. We need to figure out how to open it."}], "next": 26}, "8": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Is there anything else you wanted to look at?"}], "choices": [{"text": "Let's go.", "next": 27}, {"text": "Examine the plaque on the side.", "next": 156}, {"text": "Examine the door.", "next": 26}]}}
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Add a checkpoint node to mark a key turning point in the story.
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Gulia is speaking. Dialogues: Hrrmmphhh! Scene type: checkpoint
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{"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hrrmmphhh!"}], "next": 51}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Lilith is speaking. Dialogues: I'll wait outside for you. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: What should we do now? Player can choose: You go in., Let's both go in. Scene type: checkpoint; ... ; Scene 7: Protester_1 is speaking. Dialogues: Hi, Industria, long time no see. Player can choose: Keep rolling, cool as a cat..., They recognized you! Change of plan! Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "I'll wait outside for you."}], "next": 54}, "2": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "What should we do now?"}], "choices": [{"text": "You go in.", "next": 55}, {"text": "Let's both go in.", "next": 157}]}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Yeah, fine, better to be sure."}], "next": 56}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Hello?"}, {"text": "There's nobody here."}, {"text": "Holy shit, on the counter. There's the book!"}], "next": 57}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "I don't want to steal it! What should I do?"}], "choices": [{"text": "We'll mail them payment. Just take it.", "next": 58}, {"text": "Trade them for it.", "next": 147}, {"text": "Look for the owner.", "next": 148}, {"text": "Rob the cash register!", "next": 154}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Maybe the owner is in the back."}, {"text": "I hear something back here."}, {"text": "The owner is tied up!"}], "next": 149}, "7": {"type": "checkpoint", "actor": "Protester_1", "dialogues": [{"text": "Hi, Industria, long time no see."}], "choices": [{"text": "Keep rolling, cool as a cat...", "next": 150}, {"text": "They recognized you! Change of plan!", "next": 57}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Lilith is speaking. Dialogues: Hey there, boi! How's the travel going?... Player can choose: It's an... old model., I probably should have changed my tires.... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Yeeah, I dunno how those things work either.; ... ; Scene 8: Trish is speaking. Dialogues: Oh, ma sista from another mista! Should-a said that from the start π¬...
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hey there, boi!"}, {"emoji": "lilith_flaming_heart_s1"}, {"text": "How's the travel going?"}, {"text": "Oooh, I see on your GPS you've been sitting in the middle of the highway for 3 hours now..."}, {"text": "...Your car broke down, dinnit π?"}], "choices": [{"text": "It's an... old model.", "next": 2}, {"text": "I probably should have changed my tires.", "next": 93}, {"text": "Who could have known how much cooling fluid you need?", "next": 94}, {"text": "Let's not speak about that...", "next": 3}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yeeah, I dunno how those things work either."}], "next": 3}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ur keeping me waiting, wet and horny, all alone."}, {"image": "e1m1_lilith_wet_panties_fingering_tease"}, {"text": "Who's gonna get me off now?"}, {"emoji": "lilith_dissapointed_s1"}, {"text": "WAIT!"}, {"text": "Trisha! "}, {"text": "My friend Trisha lives near you, I bet she could pick u up!"}], "choices": [{"text": "No, no, it's fine...", "next": 4}, {"text": "I don't need help!", "next": 4}, {"text": "I could probably use a hand.", "next": 92}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Great!"}, {"emoji": "lilith_nc_fb_like_s4"}], "next": 5}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Let me connect u 2, hold on..."}], "next": 6}, "6": {"type": "timer", "next": 8, "duration": 300}, "7": {"type": "checkpoint", "actor": "Trish", "dialogues": [{"text": "Huh π"}, {"text": "Who da FUCK are u???"}], "choices": [{"text": "Mr. Manly Man.", "next": 9}, {"text": "I'm [$name].", "next": 89}, {"text": "Lilith's friend.", "next": 15}, {"text": "I heard you could help.", "next": 91}]}, "8": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Oh, ma sista from another mista!"}, {"text": "Should-a said that from the start π¬"}, {"text": "Lemme guess, u need a ride, huh? "}, {"text": "Bitch always hit me up for rides π "}], "next": 16}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Promethea is speaking. Dialogues: Well, mate, lookin' like the machine is ready! Imma gonna start the printing process.... Player can choose: Better make it 200., Thanks, Promethea. Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Nay nay, I still await me reward, siree. π; ... ; Scene 8: Scene type: timer
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{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Well, mate, lookin' like the machine is ready!"}, {"text": "Imma gonna start the printing process."}, {"text": "Gonna make-a 100, should last ya awhile, ey mate?"}], "choices": [{"text": "Better make it 200.", "next": 58}, {"text": "Thanks, Promethea.", "next": 93}]}, "2": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Nay nay, I still await me reward, siree. π"}], "next": 59}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Say now, why don't I print these while you get yerself here, aye?"}, {"text": "You got all these condoms, now yee gotta test 'em, if you know what I mean?"}, {"text": "Get yer ass here, toot toot!"}, {"emoji": "ira_nc_dogs_s5"}], "next": 60}, "4": {"type": "timer", "next": 62, "duration": 600}, "5": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hey, hey, are you driving?"}, {"text": "Silly, you have to be at least 15 to drive."}, {"text": "15 milimeters that is."}, {"text": "I don't think you're even that big right now!"}, {"text": "Oh dear..."}, {"text": "π π π"}], "choices": [{"text": "Fuck off!", "next": 63}, {"text": "Whatever, I'm getting laid.", "next": 91}, {"text": "Don't need to rub it in.", "next": 92}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Aww, why don't I rub it out for ya, hehe ;*"}, {"text": ""}], "next": 64}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Girl's just playin', you know old Lilith."}, {"text": "Well, you drive safe, Mr. SmallCocks. π "}, {"text": "Have fun!"}], "next": 65}, "8": {"type": "timer", "next": 67, "duration": 600}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Delphine is speaking. Dialogues: If you're really communicating with her you can ask her another question. Scene type: checkpoint; Scene 2: Delphine is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 8: Lilith is speaking. Dialogues: Okay, she's clearly not going to shut up. What do you need? Player can choose: You talk to her., Pay her a visit. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "2": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "So, how did Jett feel inside you? Don't spare any details."}], "choices": [{"text": "Good.", "next": 142}, {"text": "Not bad.", "next": 140}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Hmm. Interesting."}], "next": 61}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Okay, okay, one more question."}], "next": 62}, "6": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 63}, {"text": "Choice 2", "next": 65}, {"text": "Choice 3", "next": 64}]}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Hold on, I'll have Lilith contact you directly.", "next": 65}, {"text": "Just one more.", "next": 58}]}, "8": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"emoji": "lilith_rolling_eyes_s2"}, {"text": "Okay, she's clearly not going to shut up. What do you need?"}], "choices": [{"text": "You talk to her.", "next": 66}, {"text": "Pay her a visit.", "next": 138}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Delphine is speaking. Player can choose: Okay, it's Samael. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Wrong. I know it's Jett the Vampire.; ... ; Scene 8: Delphine is speaking. Dialogues: Outside of blood, what was Jett's favorite meal? Player can choose: Steak tips., Macaroni and Cheese.
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{"1": {"type": "checkpoint", "actor": "Delphine", "choices": [{"text": "Okay, it's Samael.", "next": 49}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Wrong. I know it's Jett the Vampire."}], "next": 50}, "3": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit."}, {"emoji": "lilith_thumb_down_s3"}], "next": 51}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Jett the Vampire, he's the one!"}], "choices": [{"text": "She said that's fiction.", "next": 52}, {"text": "She says you're right. She was just embarassed.", "next": 55}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "I knew it! But I don't believe you just yet. π₯±"}], "next": 56}, "6": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "8": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Outside of blood, what was Jett's favorite meal?"}], "choices": [{"text": "Steak tips.", "next": 142}, {"text": "Macaroni and Cheese.", "next": 146}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: Bok bok! π Player can choose: Fuck off., WHAT!?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Tiny Cock! π€£ Player can choose: Not funny., GDIAF....; ... ; Scene 6: Lilith is speaking. Dialogues: But hey, just cause you can't use your dick, don't mean you can't use your tongue! πππππ... Player can choose: Of course!, Yeah?...
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Bok bok! π"}], "choices": [{"text": "Fuck off.", "next": 2}, {"text": "WHAT!?", "next": 160}, {"text": "Yeah?", "next": 160}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Tiny Cock! π€£"}], "choices": [{"text": "Not funny.", "next": 2}, {"text": "GDIAF.", "next": 161}, {"text": "Ok, that was a little funny.", "next": 162}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Psssh, make a guy's dick small and they get all pussy all of a sudden. "}, {"text": "I swear to god..."}], "next": 3}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You should update your dating app profile."}, {"text": "\"My name's [$name]. I have a tiny cock but big dreams!\""}, {"text": "Bet'cha you'd get all sorts of pussy. π"}], "choices": [{"text": "You're not helping.", "next": 4}, {"text": "Maybe it's worth a try.", "next": 159}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Was I supposed to?"}, {"text": "...Ooops!"}], "next": 5}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "But hey, just cause you can't use your dick, don't mean you can't use your tongue!"}, {"text": "πππππ"}, {"image": "e7m2_ira_tongueplay_suggestive"}, {"text": "You do know how to please a laay-dee with a tongue, right?"}], "choices": [{"text": "Of course!", "next": 6}, {"text": "Yeah?", "next": 157}, {"text": "I've done it once or twice.", "next": 158}, {"text": "Well, actually...", "next": 158}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Marty_the_Mastiff is speaking. Dialogues: I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Haha. Oh, my apologies for laughing. But you had such a confused look on your face. ; ... ; Scene 5: Marty_the_Mastiff is speaking. Dialogues: Very well, let's get right down to business. Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful. Player can choose: You kidnapped Annalise., I'm sorry.
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{"1": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Haha. Oh, my apologies for laughing. But you had such a confused look on your face. "}], "next": 20}, "3": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "4": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Unknown is speaking. Dialogues: [$name], you don't know me, but I am a friend. Player can choose: Who is this?, Christ, what now? Scene type: checkpoint; Scene 2: Unknown is speaking. Dialogues: I'm sorry, I can't reveal that, I'd be putting myself in harm's way.; ... ; Scene 8: Unknown is speaking. Dialogues: I suggest you sabotage their current plans. Gulia is a wonderful chef and she'll find success on her own. But they want to control her once she is in Cuisine Channel. She will live as their thrall. Player can choose: Okay, I'll sabotage it., I won't do that.
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{"1": {"type": "checkpoint", "actor": "Unknown", "dialogues": [{"text": "[$name], you don't know me, but I am a friend."}], "choices": [{"text": "Who is this?", "next": 47}, {"text": "Christ, what now?", "next": 109}]}, "2": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "I'm sorry, I can't reveal that, I'd be putting myself in harm's way."}], "next": 48}, "3": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "I feel that your life, as well, could be in danger. π¨"}], "choices": [{"text": "Why?", "next": 49}, {"text": "By whom?", "next": 108}]}, "4": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "The Illuminati, of course."}], "next": 50}, "5": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "You are currently working with a dangerous secret society to help them grow their power. What do you believe will be the next move once this goal would have been completed?"}], "choices": [{"text": "Maybe I can join them?", "next": 51}, {"text": "They'll leave me alone?", "next": 106}, {"text": "I was just hoping to get laid.", "next": 107}]}, "6": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "I respect a man who knows what he wants in life. But I doubt their goal was to get your dick wet."}], "next": 52}, "7": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "The reality is you are the pawn in this situation and, once you are no longer useful, you will be disposed of. It's how they operate."}], "choices": [{"text": "What should I do?", "next": 53}, {"text": "I don't believe you", "next": 105}]}, "8": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "I suggest you sabotage their current plans. Gulia is a wonderful chef and she'll find success on her own."}, {"text": "But they want to control her once she is in Cuisine Channel. She will live as their thrall."}], "choices": [{"text": "Okay, I'll sabotage it.", "next": 54}, {"text": "I won't do that.", "next": 104}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Gabriela is speaking. Dialogues: Ok, I'm right here. The conference room is all empty. Where the fuck are you? π... Scene type: checkpoint; Scene 2: Gabriela is speaking. Scene type: switch; ... ; Scene 7: Gabriela is speaking. Dialogues: Going through this whole scheme and Avaritia's things made me quite horny. She's been out traveling for a while lately, and I have...needs, you know?... Player can choose: Let my hold your neck..., Let me hold your hips......
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{"1": {"type": "checkpoint", "actor": "Gabriela", "dialogues": [{"text": "Ok, I'm right here. The conference room is all empty."}, {"text": "Where the fuck are you? π"}, {"text": ""}], "next": 56}, "2": {"type": "switch", "actor": "Gabriela", "next": 57, "mode": "real"}, "3": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "There you are!"}, {"text": "And for a while I thought you were gonna stand me up..."}], "choices": [{"text": "I would never!", "next": 58}, {"text": "I play by my own rules.", "next": 90}]}, "4": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Ah, a true gentlemen?"}, {"text": "A dying breed I'm afraid."}], "next": 59}, "5": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Now, do you see those prinouts? All of Avaritia's flight records?"}, {"text": "They can be yours, BUT..."}, {"text": "You still need to live up to the end of your bargain."}], "choices": [{"text": "I'm ready to fight you!", "next": 60}, {"text": "What do you want?", "next": 88}, {"text": "Let's just get it over with.", "next": 89}]}, "6": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Mmmm, what do I NOT want?"}], "next": 61}, "7": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Going through this whole scheme and Avaritia's things made me quite horny."}, {"text": "She's been out traveling for a while lately, and I have...needs, you know?"}, {"text": "Plus, hands are no substitute for a nice, big, juicy cock."}], "choices": [{"text": "Let my hold your neck...", "next": 62}, {"text": "Let me hold your hips...", "next": 85}, {"text": "Let me hold your ass...", "next": 86}, {"text": "Let me hold your breasts...", "next": 87}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Benny_The_Badger is speaking. Dialogues: That ain't gonna help you, kid. Player can choose: Press all display buttons., Back to panel. Scene type: checkpoint; Scene 2: Castitas is speaking. Player can choose: Change Display Color., Activate Sprinklers....; Scene 3: Benny_The_Badger is speaking. Dialogues: You got me all wet! You fuck! Player can choose: Hit sprinklers button again., Back to panel. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"text": "That ain't gonna help you, kid."}], "choices": [{"text": "Press all display buttons.", "next": 34}, {"text": "Back to panel.", "next": 31}]}, "2": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Change Display Color.", "next": 33}, {"text": "Activate Sprinklers.", "next": 39}, {"text": "Sound Alarm.", "next": 45}, {"text": "Bulletproof Glass.", "next": 50}]}, "3": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"image": "e3m5_Castitas_and_Player_vault_SPRINKLERS_LAYER"}, {"text": "You got me all wet! You fuck!"}], "choices": [{"text": "Hit sprinklers button again.", "next": 40}, {"text": "Back to panel.", "next": 31}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Akiko is speaking. Dialogues: [$name], I apologize, but the council is calling me away on an emergency operation. Player can choose: What do I do now?!, I'll handle it. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Whatever she believes now, sway her in a different direction. She wants to believe, so just make up things that sound spooky and she will.; ... ; Scene 8: Helena is speaking. Dialogues: It's so cool to be talking to a real member of the Illuminati. π So what's your personal life like? Are you allowed to date? Player can choose: Yes, but it's heavily monitored., I haven't been with a woman in years.
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "[$name], I apologize, but the council is calling me away on an emergency operation."}], "choices": [{"text": "What do I do now?!", "next": 33}, {"text": "I'll handle it.", "next": 167}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Whatever she believes now, sway her in a different direction. She wants to believe, so just make up things that sound spooky and she will."}], "next": 34}, "3": {"type": "checkpoint", "actor": "Helena", "dialogues": [{"text": "My research shows that Kelvin Hargreaves, the publishing magnate, was making some pretty large donations to an anonymous recipient. I suspect it's the Illuminati. π"}], "choices": [{"text": "No, we tried to recruit him but he refused.", "next": 35}, {"text": "I'm not sure, but I can look into it.", "next": 166}]}, "4": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Oh, I see. Well where I should be looking? Where does Illuminati have the most influence?"}], "choices": [{"text": "Fast food chains.", "next": 36}, {"text": "Department stores.", "next": 163}, {"text": "Basic television channels.", "next": 164}, {"text": "Film studios.", "next": 165}]}, "5": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Offer them everything and the masses will follow you anywhere. I see."}], "next": 37}, "6": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "So when do they plan on finally ushering in the New World Order and starting the neutralization of dissenters? I need to be prepared."}], "choices": [{"text": "We aren't going to do that.", "next": 38}, {"text": "They're biding their time.", "next": 162}]}, "7": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "I knew it! Let me know if you find out when."}], "next": 39}, "8": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "It's so cool to be talking to a real member of the Illuminati. π So what's your personal life like? Are you allowed to date?"}], "choices": [{"text": "Yes, but it's heavily monitored.", "next": 40}, {"text": "I haven't been with a woman in years.", "next": 161}]}}
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Continue the story with a new scene after this event.
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Lilith is speaking. Dialogues: No shit, sherlock π
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{"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "No shit, sherlock π"}], "next": 22}
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Write what happens next in structured JSON format.
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Lilith is speaking. Dialogues: Hmm ok, might cause some noise tho, we'd have to deal with that. Player can choose: Do it!, Let's rethink it!
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{"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hmm ok, might cause some noise tho, we'd have to deal with that."}], "choices": [{"text": "Do it!", "next": 113}, {"text": "Let's rethink it!", "next": 21}]}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Castitas is speaking. Dialogues: Are you ready? Did you bring a gun? Player can choose: Uh, no., Should I have? Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: You're taking on many armed gangsters. I thought you would want to.; ... ; Scene 8: Scene type: game
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{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Are you ready? Did you bring a gun?"}], "choices": [{"text": "Uh, no.", "next": 87}, {"text": "Should I have?", "next": 103}]}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "You're taking on many armed gangsters. I thought you would want to."}], "next": 88}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Well, stay hidden."}], "choices": [{"text": "I'm out for blood.", "next": 89}, {"text": "I will.", "next": 102}]}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Good."}], "next": 90}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I looked up their blueprints and this door here leads to their back offices. We can find..."}, {"text": "Someone's coming. Hide in this dumpster with me."}, {"text": "We have some time. Quickly, you need to make me cum."}], "choices": [{"text": "How are you turned on here?", "next": 91}, {"text": "In a dumpster?", "next": 101}]}, "6": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "You should be flattered."}], "next": 92}, "7": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Just do it. We have a whole week to rescue her. A few minutes won't hurt. We need to plan anyway."}], "next": 93}, "8": {"type": "game", "next": 94}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Baggi is speaking. Dialogues: Mask!? But of COURSE, it is a masquarade ball!... Player can choose: Simple White., Dark Angel.... Scene type: checkpoint; Scene 2: Baggi is speaking. Dialogues: Very well! Let me stop by the nearby costume shop, I will be in touch....; ... ; Scene 6: Superbia is speaking. Dialogues: Calm your t-!? Don't you tell ME to calm down π‘... Player can choose: Deal with it., And I appreciate that.
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{"1": {"type": "checkpoint", "actor": "Baggi", "dialogues": [{"text": "Mask!?"}, {"text": "But of COURSE, it is a masquarade ball!"}, {"text": "You need a right mask to impress Superbia π¨"}, {"text": "Hmm, I can think of 3 options..."}, {"text": "Simple white one, easiest to get, but least effective. "}, {"text": "Ornate dark angel would be bit more tricky, but would stand from the crowd."}, {"text": "And a colorful unicorn would be right up Superbia's alley, but I'd need to pull strings to get one."}, {"text": "Which one would you like?"}], "choices": [{"text": "Simple White.", "next": 30}, {"text": "Dark Angel.", "next": 30}, {"text": "Colorful Unicorn.", "next": 30}]}, "2": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "Very well!"}, {"text": "Let me stop by the nearby costume shop, I will be in touch."}, {"text": "God I am so excited to fight for SUCH LOVE π"}], "next": 31}, "3": {"type": "timer", "next": 33, "duration": 900}, "4": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Where art thou, [$name]?"}, {"image": "e8m3_superbia_taking_bath"}, {"text": "The water is getting cold..."}, {"text": "π"}], "choices": [{"text": "Give me a few more...", "next": 34}, {"text": "I'm working on a new mask.", "next": 101}]}, "5": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_rolls_eyes_s1"}, {"text": "Well, you better not keep me waiting TOO long!"}], "choices": [{"text": "Calm your tits, woman.", "next": 35}, {"text": "Popularity takes time to build.", "next": 99}, {"text": "Rome wasn't built in a day.", "next": 100}]}, "6": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Calm your t-!?"}, {"text": "Don't you tell ME to calm down π‘"}, {"text": "This is MY ball and you are but an intruder I graciously allowed in!"}], "choices": [{"text": "Deal with it.", "next": 36}, {"text": "And I appreciate that.", "next": 39}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Akiko is speaking. Dialogues: [$name], I apologize, but the council is calling me away on an emergency operation. Player can choose: What do I do now?!, I'll handle it. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Whatever she believes now, sway her in a different direction. She wants to believe, so just make up things that sound spooky and she will.; ... ; Scene 6: Helena is speaking. Dialogues: So when do they plan on finally ushering in the New World Order and starting the neutralization of dissenters? I need to be prepared. Player can choose: We aren't going to do that., They're biding their time.
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "[$name], I apologize, but the council is calling me away on an emergency operation."}], "choices": [{"text": "What do I do now?!", "next": 33}, {"text": "I'll handle it.", "next": 167}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Whatever she believes now, sway her in a different direction. She wants to believe, so just make up things that sound spooky and she will."}], "next": 34}, "3": {"type": "checkpoint", "actor": "Helena", "dialogues": [{"text": "My research shows that Kelvin Hargreaves, the publishing magnate, was making some pretty large donations to an anonymous recipient. I suspect it's the Illuminati. π"}], "choices": [{"text": "No, we tried to recruit him but he refused.", "next": 35}, {"text": "I'm not sure, but I can look into it.", "next": 166}]}, "4": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Oh, I see. Well where I should be looking? Where does Illuminati have the most influence?"}], "choices": [{"text": "Fast food chains.", "next": 36}, {"text": "Department stores.", "next": 163}, {"text": "Basic television channels.", "next": 164}, {"text": "Film studios.", "next": 165}]}, "5": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Yes, of course, a daily barrage of approved news sources right in your home."}], "next": 37}, "6": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "So when do they plan on finally ushering in the New World Order and starting the neutralization of dissenters? I need to be prepared."}], "choices": [{"text": "We aren't going to do that.", "next": 38}, {"text": "They're biding their time.", "next": 162}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: Heeeeey! Ur inside!... Player can choose: Where's superbia!?, This is packed!... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: ... it's a masquarade ball π; ... ; Scene 8: Jophiel is speaking. Dialogues: YO! Are u the new butler?... Player can choose: At your service!, I'm [$name].... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Heeeeey!"}, {"text": "Ur inside!"}, {"text": "(That's what she said, hehe)`π"}, {"text": "Show me show me!"}, {"image": "e8m1_superbia_mansion_inside_masquarade_ball"}, {"text": "Ooo, fancy π₯Ί"}], "choices": [{"text": "Where's superbia!?", "next": 21}, {"text": "This is packed!", "next": 130}, {"text": "I don't know who is who!", "next": 131}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "... it's a masquarade ball π"}], "next": 22}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "U'll have to do some snoopin' if u wanna find Superbia."}, {"emoji": "superbia_reverse_cowgirl_s3"}], "choices": [{"text": "Can't you use your black magic to tell me?", "next": 23}, {"text": "Can't I just ask someone?", "next": 128}, {"text": "I'm up for a challenge.", "next": 129}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_rolling_eyes_s2"}, {"text": "It don't work like that."}, {"text": "U never been to a masquarade ball, have ya?"}], "next": 24}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Wait."}, {"text": "HOLY SHIT π¨"}, {"text": "So many ppl there are USING the app!"}, {"text": "Mebbe it's some perverse underground sex orgy...?"}, {"emoji": "lilith_double_handjob_s3"}, {"text": "U can probably use that to ur advantage, hehe"}, {"emoji": "superbia_69_s3"}], "choices": [{"text": "Anyone you can recommend?", "next": 25}, {"text": "Let me start contacting people...", "next": 127}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Mmm, I think I know just the person..."}], "next": 26}, "7": {"type": "timer", "next": 28, "duration": 180}, "8": {"type": "checkpoint", "actor": "Jophiel", "dialogues": [{"text": "YO!"}, {"text": "Are u the new butler?"}, {"text": "Baggi somethin?"}, {"text": "π"}], "choices": [{"text": "At your service!", "next": 29}, {"text": "I'm [$name].", "next": 125}, {"text": "Depends on who's asking.", "next": 126}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Avaritia is speaking. Dialogues: OMG! Yesss!... Scene type: checkpoint; Scene 2: Avaritia is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Caritas is speaking. Player can choose: Let it go!, Raise it!
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "OMG!"}, {"text": "Yesss!"}, {"text": "They're bringing out the ancient dildo. π"}, {"emoji": "avaritia_wetpussy_s3"}], "next": 44}, "2": {"type": "dialogue", "actor": "Avaritia", "choices": [{"text": "Choice 1", "next": 45}, {"text": "Choice 2", "next": 131}]}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "How much do you think I should start my bid at?"}], "choices": [{"text": "$10.", "next": 46}, {"text": "$100.", "next": 128}, {"text": "$1000.", "next": 129}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Pfft, come on! Even I am not that cheap!"}, {"text": "Fiiine, I'll start it easy. π"}], "next": 48}, "5": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oh! π¨"}], "next": 49}, "6": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 50}, {"text": "Choice 2", "next": 61}, {"text": "Choice 3", "next": 62}, {"text": "Choice 4", "next": 63}, {"text": "Choice 5", "next": 64}, {"text": "Choice 6", "next": 65}, {"text": "Choice 7", "next": 66}, {"text": "Choice 8", "next": 126}, {"text": "Choice 9", "next": 127}]}, "7": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "She bid just $10."}, {"text": "That's spare change!"}], "next": 51}, "8": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Let it go!", "next": 52}, {"text": "Raise it!", "next": 59}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Lilith is speaking. Dialogues: Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Jett the Vampire, he's the one! Player can choose: She said that's fiction., She says you're right. She was just embarassed. Scene type: checkpoint; ... ; Scene 8: Delphine is speaking. Dialogues: Okay, okay, one more question.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit."}, {"emoji": "lilith_thumb_down_s3"}], "next": 51}, "2": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Jett the Vampire, he's the one!"}], "choices": [{"text": "She said that's fiction.", "next": 52}, {"text": "She says you're right. She was just embarassed.", "next": 55}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "I knew it! But I don't believe you just yet. π₯±"}], "next": 56}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "5": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Should I were to get Jett a birthday present what should it be?"}], "choices": [{"text": "Shoes.", "next": 142}, {"text": "Books.", "next": 140}]}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Hmm. Interesting."}], "next": 61}, "8": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Okay, okay, one more question."}], "next": 62}}
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Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
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Industria is speaking. Dialogues: Do you think so? Then maybe you should put your hand under this blanket. It might make the time go by a bit faster. Soon that will be your cock. For now, eyes on the prize.
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{"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Do you think so? Then maybe you should put your hand under this blanket. It might make the time go by a bit faster."}, {"image": "industria_fingers_self_with_players_hand"}, {"text": "Soon that will be your cock. For now, eyes on the prize."}], "next": 17}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Protesters is speaking. Dialogues: What do you mean you don't know? You don't know if these were made with honey made by SLAVE BEES or not? Disgusting. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: And they're sanctimonious as ever, I see. Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Dialogues: Such a dramatic ending... Scene type: lose
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{"1": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"text": "What do you mean you don't know? You don't know if these were made with honey made by SLAVE BEES or not? Disgusting."}], "next": 25}, "2": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "And they're sanctimonious as ever, I see."}], "next": 26}, "3": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "What do you think we should do?"}], "choices": [{"text": "Throw them out of the plane.", "next": 27}, {"text": "Keep a low profile until we land.", "next": 171}, {"text": "Report them to airplane staff as terrorists.", "next": 172}]}, "4": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Yeah, hopefully they don't see us."}], "next": 32}, "5": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Hey! Is that Industria?!"}], "next": 33}, "6": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Oh, shit! We are spotted. What do we do?"}], "choices": [{"text": "Grab a parachute and jump.", "next": 34}, {"text": "Fight!", "next": 166}, {"text": "Tell them they have the wrong person.", "next": 170}]}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "All right, but I'm more of a bookworm than a fighter. Chaaarge!"}, {"text": "Take this in your balls you fucking fanatic! Boom!"}, {"text": "Ugh! He hit me right in the chest with his huge balls!"}, {"text": "I'm coughing up blood! So much blood..."}, {"text": "Everything is going dark..."}, {"text": "[$name] come here... *Cough*. Listen... *Cough*."}, {"text": "Lilith never told you who was your mother... *Cough*. I am... *Cough*. ...Your... *Cough*."}], "next": 167}, "8": {"type": "lose", "actor": "Industria", "dialogues": [{"text": "Such a dramatic ending..."}]}}
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Write what happens next in structured JSON format.
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Wigsy is speaking. Dialogues: Alright, I'm gona connec to her app... 33' S, 22' E....
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{"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Alright, I'm gona connec to her app..."}, {"text": "33' S, 22' E."}, {"text": "Ok, got us a direction!"}, {"text": "Back to the drawing board."}], "next": 31}
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Add a checkpoint node to mark a key turning point in the story.
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Caritas is speaking. Dialogues: Come on! FUCK ME LIKE A MAN! Scene type: checkpoint
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{"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Come on! FUCK ME LIKE A MAN!"}], "next": 99}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Akiko is speaking. Dialogues: My name is Akiko Maruayama. I am part of The Three-Hundred, an organization within The Illuminati. Player can choose: What?! What could they possibly want with me., The Illuminati? Is this one of Lillith's pranks? Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: To be frank, something a little precious.; ... ; Scene 8: Akiko is speaking. Dialogues: Our influence over mass media is vast, but there are forces within Cuisine Channel that even we are not in control of. If Gulia is there we can use her. Player can choose: What is my role in this?, So you're just using Gulia?
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"image": "e4m0_akiko_unmasked_tied_player"}, {"text": "My name is Akiko Maruayama. I am part of The Three-Hundred, an organization within The Illuminati."}], "choices": [{"text": "What?! What could they possibly want with me.", "next": 45}, {"text": "The Illuminati? Is this one of Lillith's pranks?", "next": 115}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "To be frank, something a little precious."}], "next": 46}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "But we do have great interest in Gulia, the culinarian you were recently in touch with."}], "choices": [{"text": "How can I help?", "next": 47}, {"text": "Why?", "next": 114}]}, "4": {"type": "dialogue", "actor": "Akiko", "choices": [{"text": "Choice 1", "next": 48}, {"text": "Choice 2", "next": 113}]}, "5": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "There's that cooperation again, [$name]. When you make my job easier, you endear me to you more."}], "next": 49}, "6": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "It's of grave importance to us that Miss Gulia not only improves her VidPipe standing, so that she can participate in that Culinary Channel contest. But she also has to win that contest."}], "choices": [{"text": "I'll help however I can.", "next": 50}, {"text": "Why do you care?", "next": 51}]}, "7": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Your obedience is noted, and appreciated."}], "next": 51}, "8": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Our influence over mass media is vast, but there are forces within Cuisine Channel that even we are not in control of. If Gulia is there we can use her."}], "choices": [{"text": "What is my role in this?", "next": 53}, {"text": "So you're just using Gulia?", "next": 112}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Lilith is speaking. Dialogues: I'm going to ask you something you probably hear a lot. Are you in yet? Player can choose: Very funny., Yeah, I'm here. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Ok, head for the conference room. His office is attached to it. Player can choose: On my way., What about the guards?; ... ; Scene 8: Lilith is speaking. Dialogues: You heard me. Googly eyes or Gulia dies. π Player can choose: Okay, fine, I'll do it., I refuse.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "I'm going to ask you something you probably hear a lot. Are you in yet?"}], "choices": [{"text": "Very funny.", "next": 22}, {"text": "Yeah, I'm here.", "next": 23}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ok, head for the conference room. His office is attached to it."}], "choices": [{"text": "On my way.", "next": 24}, {"text": "What about the guards?", "next": 25}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Oh, are there guards?"}], "next": 25}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I, uh... Shit. I kinda forgot about them. Uh, just shoot them, I guess"}], "choices": [{"text": "I'm not even trained.", "next": 26}, {"text": "It's 6 against 1!", "next": 27}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ugh, fine. I guess there's too many of them."}, {"text": "Listen, I'm going to do something for you I've never done for anybody else. Don't let it go to your head."}, {"text": "I'll do what Baphomet did for Fiero. I'll let you use my powers. π"}], "choices": [{"text": "But I don't want to give you my soul.", "next": 28}, {"text": "Now we're talkin'.", "next": 129}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I didn't say it's free."}], "choices": [{"text": "How much?", "next": 128}, {"text": "Ugh, what do you want?", "next": 29}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hmm. Oh, okay, how about you have to put googly eyes on your cock next time you have sex? π€£"}], "choices": [{"text": "What?", "next": 30}, {"text": "Why?", "next": 127}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You heard me. Googly eyes or Gulia dies. π"}], "choices": [{"text": "Okay, fine, I'll do it.", "next": 31}, {"text": "I refuse.", "next": 124}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Akiko_(masked) is speaking. Dialogues: I don't put my trust in people often, [$name], but I thought you may be worthy of it. We can't let this incident jeopardize the mission.... Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Hello cutie Oh, my god! I have [$curr_views] subscribers! WE DID IT! π... Player can choose: Me too!, Pls send pics anyway. Scene type: checkpoint; ... ; Scene 7: Akiko is speaking. Dialogues: You really did a commendable job today. I wanted to visit you to thank you personally. Player can choose: I was happy to help., It's fine, just leave now. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Akiko_(masked)", "dialogues": [{"text": "I don't put my trust in people often, [$name], but I thought you may be worthy of it."}, {"text": "We can't let this incident jeopardize the mission."}, {"text": "I'm changing the stats so you'll be able to continue with the story."}, {"text": "Also, the screenwriters of this game screwed this part of the script and put the players in a Game Over loop impossible to avoid."}, {"text": "So I'm forced to give you a free pass and keep playing the story, you're welcome..."}], "next": 82}, "2": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hello cutie"}, {"text": "Oh, my god! I have [$curr_views] subscribers! WE DID IT! π"}, {"text": "I'm tired of sending you pics! I just want to fuck you. I want to be your cream-filled cannoli."}, {"emoji": "gulia_hungry_s2"}], "choices": [{"text": "Me too!", "next": 83}, {"text": "Pls send pics anyway.", "next": 93}]}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Hehe, of course."}], "next": 84}, "4": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"image": "e4m2_Gulia_hand_mixer_dildo"}, {"text": "You were so amazing! I have to go make some travel preparations.Thanks for all your help. π"}], "next": 85}, "5": {"type": "switch", "actor": "Akiko", "next": 86, "mode": "chat"}, "6": {"type": "switch", "actor": "Akiko", "next": 87, "mode": "real"}, "7": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "You really did a commendable job today. I wanted to visit you to thank you personally."}], "choices": [{"text": "I was happy to help.", "next": 88}, {"text": "It's fine, just leave now.", "next": 89}]}}
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Continue the story with a new scene after this event.
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Bigsy is speaking. Dialogues: No one knows.
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{"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "No one knows."}], "next": 30}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Lilith is speaking. Dialogues: Well, that was really easy! She just fell into your lap. For now, though, get to the library and we can see what else she's willing to do. Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 8: Industria is speaking. Dialogues: π π π Player can choose: I got this one., Who really needs all of them?
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Well, that was really easy! She just fell into your lap."}, {"text": "For now, though, get to the library and we can see what else she's willing to do."}], "next": 23}, "2": {"type": "timer", "next": 25, "duration": 900}, "3": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Woah, woah, where are you going? Industria is a very busy lady. I can't just let anybody in there."}], "choices": [{"text": "Dina?! WTF?!", "next": 26}, {"text": "But I have the book!", "next": 26}]}, "4": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Hahaha, I know. I'm just fucking with you. Get in there."}], "next": 27}, "5": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Ah, hi. You must be [$name], right? Not bad."}], "choices": [{"text": "Are you ready to fuck?", "next": 28}, {"text": "That's me.", "next": 29}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Hi, I'm Industria, the head librarian around here. Of course, you already knew that."}, {"emoji": "industria_kiss_s1"}, {"text": "May I see the books?"}], "choices": [{"text": "Here it is.", "next": 30}, {"text": "Books? Plural?", "next": 177}]}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Yes, The MacGuffin Guide to Motivation, a four-part series by Arthur MacGuffin."}], "next": 31}, "8": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "π π π"}], "choices": [{"text": "I got this one.", "next": 32}, {"text": "Who really needs all of them?", "next": 176}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Avaritia is speaking. Dialogues: So if we move Mr. McCrane at 4 o'clock that should give us an extra half hour... Damn, you ARE good at this! π€¨ Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: GOD, I love a good woman who can sort her shit out. While you are here, I could use some advice on the upcoming auction.... Player can choose: Something old., Something pricey.... Scene type: checkpoint; ... ; Scene 8: Avaritia is speaking. Dialogues: Hey, let me imagine it's your hand for a bit, while I play with your pussy... Guide me through this, won't ya?
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "So if we move Mr. McCrane at 4 o'clock that should give us an extra half hour..."}, {"text": "Damn, you ARE good at this! π€¨"}], "next": 11}, "2": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "GOD, I love a good woman who can sort her shit out."}, {"image": "avaritia_intro_winkyselfie"}, {"text": "While you are here, I could use some advice on the upcoming auction."}, {"text": "Saint Mary's got some new artifacts I want to check out."}, {"text": "What do you think I should go for this time?"}], "choices": [{"text": "Something old.", "next": 12}, {"text": "Something pricey.", "next": 107}, {"text": "Something golden.", "next": 108}, {"text": "Something kinky.", "next": 109}]}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Gab, they're ALL old. That's why they're called fucking artifacts!"}], "next": 13}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, hmm... Fucking artifacts..."}, {"text": "That's something I haven't considered doing yet. Hehe. π"}], "choices": [{"text": "Your pussy should be open to new things.", "next": 14}, {"text": "Any vibrating energy?", "next": 105}, {"text": "You should go for anal this time.", "next": 106}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, god, that'd be amazing, wouldn't it?"}, {"text": "I can imagine getting my juices flowing. π"}], "next": 15}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"emoji": "avaritia_yawn_s1"}, {"text": "Mmm, I need some help to make the time go by faster..."}, {"image": "avaritia_intro_got_a_good_idea"}], "choices": [{"text": "Finger yourself.", "next": 16}, {"text": "Play with your clit.", "next": 104}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "I've just talked with you and my clit is already buildging. Hehe. π"}, {"text": "Let me massage the little girl through my panties."}, {"text": "Mmm..."}], "next": 17}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Hey, let me imagine it's your hand for a bit, while I play with your pussy..."}, {"text": "Guide me through this, won't ya?"}, {"emoji": "avaritia_flash_s1"}], "next": 18}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Promethea is speaking. Dialogues: Lemme put them tiny condoms on yer weenie, ey? Hold steady, this will require some precision...... Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 8: Promethea is speaking. Dialogues: Now, well, I might need a few mins to lie here convulsing for a wee bit. The printed condoms are all on the shelf over there, aye. ... Scene type: win
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{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Lemme put them tiny condoms on yer weenie, ey?"}, {"text": "Hold steady, this will require some precision..."}, {"text": "Hmm, I might need some guidance. "}], "next": 76}, "2": {"type": "game", "next": 77}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "There-a we go! A perfect fit."}, {"text": "Let us not waste no time, ram it in me!"}, {"text": "Ram it in!"}, {"text": "OOFFFF!"}, {"text": "Stroke that cock inside me!"}, {"text": "It is tinee, but it sure can move!"}, {"text": "Wiggle it, wiggle OOH!"}, {"image": "e7m1_promethea_fucked_by_tiny_cock"}, {"text": "Oh my gosh, that is something different!"}, {"text": "It's like a hot pulsating finger!"}, {"text": "I am gettin' fingerbanged by your cock"}, {"text": "LORD FUCK!"}], "choices": [{"text": "Take it!", "next": 78}, {"text": "Take it all in!", "next": 78}, {"text": "Clench harder!", "next": 78}]}, "4": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "That is NOVEL!"}, {"text": "My goodness, OFFFF!"}, {"text": "You got them mo..."}, {"text": "OH!"}, {"text": "You got them MOVES!"}], "choices": [{"text": "Get on your back!", "next": 79}, {"text": "Get on your front!", "next": 85}, {"text": "Get on all 4s!", "next": 86}]}, "5": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Oh, yeahhhh!"}, {"text": "Push it in me, will yee!"}], "next": 80}, "6": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "OH, YEAH!"}, {"text": "MY GOD, I AM CUM..."}, {"text": "FUU"}, {"text": "AAAAAAAAAAAAA!"}, {"image": "e7m1_promethea_creampie"}, {"text": "Fuuuuuckk..."}, {"text": "Aye mate"}, {"text": "Wow"}, {"text": "Might be a teeny cock, but it sure shoot like a massive one."}, {"text": "I am spent!"}, {"text": "Lad, that was one helluva fuck, I tell ya."}, {"text": "Can't imagine what you'd do with a BIG cock..."}], "choices": [{"text": "We should do that again when I unjinx it.", "next": 81}, {"text": "You wouldn't believe...", "next": 83}, {"text": "Can I take my condoms and go now?", "next": 84}]}, "7": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Oh, laddy, if there is sum surgery to help your cause, please do reach out, aye?"}, {"text": "Don't keep a girl in the dark."}], "next": 82}, "8": {"type": "win", "actor": "Promethea", "dialogues": [{"text": "Now, well, I might need a few mins to lie here convulsing for a wee bit."}, {"text": "The printed condoms are all on the shelf over there, aye. "}, {"text": "Make a good use of 'em, pal, I'm sure you will."}, {"text": "Cheerio!"}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Avaritia is speaking. Dialogues: Now, where were we? π Player can choose: Enjoying a pleasant chat., Talking about your boobs.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Oh, do you like those, don't you? Perhaps there might be more some day. π; ... ; Scene 7: Avaritia is speaking. Dialogues: Oh yeah? What kind of riches? π€ Player can choose: Diamonds., Rubies....
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Now, where were we? π"}], "choices": [{"text": "Enjoying a pleasant chat.", "next": 17}, {"text": "Talking about your boobs.", "next": 134}, {"text": "Talking about my massive dick.", "next": 135}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, do you like those, don't you?"}, {"text": "Perhaps there might be more some day. π"}], "next": 18}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Hmm, it is getting awfully late here, and my drink has gone flat."}, {"text": "It might just be time for me to hit the sack."}, {"emoji": "avaritia_yawn_s1"}], "choices": [{"text": "Sleep well!", "next": 19}, {"text": "Don't go!", "next": 22}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, do you want to cling to this gem, don't you?"}, {"text": "Give me one reason I shouldn't leave... π"}], "choices": [{"text": "You're fun to talk to.", "next": 23}, {"text": "Sleep is for losers.", "next": 130}, {"text": "You'll never know what you missed out on.", "next": 131}, {"text": "I haven't left you with enough material for kinky dreams.", "next": 133}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "So are lame comebacks."}], "next": 24}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "So... What kind of things do you dream about?"}], "choices": [{"text": "Hot girls.", "next": 25}, {"text": "Random treehouse adventures.", "next": 120}, {"text": "Fast, expensive cars.", "next": 123}, {"text": "Riches beyond dreams.", "next": 127}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh yeah? What kind of riches? π€"}], "choices": [{"text": "Diamonds.", "next": 128}, {"text": "Rubies.", "next": 129}, {"text": "Emeralds.", "next": 129}, {"text": "Gold.", "next": 128}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Avaritia is speaking. Dialogues: Anyway, time for a test to prove you are a real man... Can you guess my favorite drink? Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 4: Lilith is speaking. Dialogues: Hi there! How's it going? π Player can choose: I'm in the middle of something., Making progress.... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Anyway, time for a test to prove you are a real man..."}, {"text": "Can you guess my favorite drink?"}], "next": 31}, "2": {"type": "game", "next": 32}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Wow, you actually got it right. π"}, {"text": "I love a good Manhattan with Extra-Aged Bim Jean."}, {"image": "avaritia_airportbar_sexylegs"}, {"text": "But you'll need to work a bit harder."}, {"text": "Those legs won't spread themselves, you know? π"}, {"text": "Hold on, let me move into the lounge... π"}], "next": 33}, "4": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hi there!"}, {"text": "How's it going? π"}], "choices": [{"text": "I'm in the middle of something.", "next": 34}, {"text": "Making progress.", "next": 114}, {"text": "It's hard!", "next": 115}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Casino_Staff is speaking. Dialogues: You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume. Scene type: checkpoint; Scene 2: Casino_Staff is speaking. Dialogues: So, you need a costume. What do you want?; ... ; Scene 8: Casino_Staff is speaking. Player can choose: Choice 1, Choice 2...
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{"1": {"type": "checkpoint", "actor": "Casino_Staff", "dialogues": [{"text": "You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume."}], "next": 8}, "2": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "So, you need a costume. What do you want?"}], "next": 9}, "3": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 183}, {"text": "Choice 2", "next": 10}]}, "4": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Waiter ($25)", "next": 13}, {"text": "Pit Boss ($50)", "next": 176}, {"text": "Magician ($100)", "next": 179}, {"text": "Security ($350)", "next": 181}]}, "5": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 13}, {"text": "Choice 2", "next": 178}]}, "6": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 14}, {"text": "Choice 2", "next": 173}, {"text": "Choice 3", "next": 174}, {"text": "Choice 4", "next": 175}, {"text": "Choice 5", "next": 16}]}, "7": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "Are you returning your waiter outfit? Here's your $25 back."}], "next": 16}, "8": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 18}, {"text": "Choice 2", "next": 18}, {"text": "Choice 3", "next": 18}, {"text": "Choice 4", "next": 18}, {"text": "Choice 5", "next": 18}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Akiko is speaking. Dialogues: Don't worry. I'll keep her well motivated. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Well, if we aren't going to make fun of your limp dick, I'm out of here. Scene type: checkpoint; ... ; Scene 6: Akiko is speaking. Dialogues: We're in. I see a server room and a series of offices. What should I investigate? Player can choose: Offices., Janitor's closet.
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "Don't worry. I'll keep her well motivated."}], "next": 43}, "2": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "e4m3_Lilith_meets_player_hotel"}, {"text": "Well, if we aren't going to make fun of your limp dick, I'm out of here."}], "next": 44}, "3": {"type": "timer", "next": 45, "duration": 600}, "4": {"type": "switch", "actor": "Akiko", "next": 46, "mode": "chat"}, "5": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "We're at the building. Don't start broadcasting until I tell you."}], "choices": [{"text": "Is Gulia ok?", "next": 47}, {"text": "Just say the word.", "next": 48}]}, "6": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "We're in. I see a server room and a series of offices. What should I investigate?"}], "choices": [{"text": "Offices.", "next": 49}, {"text": "Janitor's closet.", "next": 140}]}}
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Create a new branching story node after the player's decision.
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Superbia is speaking. Dialogues: Darling, we barely spoke! π There will be many patrons there I must make impressions with, I couldn't possibly afford to bring an extra....
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{"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Darling, we barely spoke! π"}, {"text": "There will be many patrons there I must make impressions with, I couldn't possibly afford to bring an extra."}, {"text": "The path to fame goes through the poweder room, as they say."}, {"text": "Tha-tha!"}], "next": 21}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Paul_Callaghan is speaking. Dialogues: That isn't what I mean. Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Player can choose: Annalise is in trouble!, Restore Castitas!; ... ; Scene 7: Paul_Callaghan is speaking. Dialogues: You got that table from the fucking mafia?! Player can choose: Now that you mention it. He seems a mafioso., Not intentionally.
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "That isn't what I mean."}], "next": 59}, "2": {"type": "dialogue", "actor": "Paul_Callaghan", "choices": [{"text": "Annalise is in trouble!", "next": 60}, {"text": "Restore Castitas!", "next": 113}]}, "3": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "She always is. She's barely better than Castitas."}], "choices": [{"text": "No, she was kidnapped by the roulette table guy!", "next": 61}, {"text": "No, she got taken!", "next": 112}]}, "4": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Taken? By who?!"}], "next": 62}, "5": {"type": "dialogue", "actor": "Paul_Callaghan", "choices": [{"text": "Benny the Badger.", "next": 63}, {"text": "Benedetto De Rosa.", "next": 111}]}, "6": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Oh hell, that's Benny the Badger, the infamous mobster!"}], "next": 64}, "7": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "You got that table from the fucking mafia?!"}], "choices": [{"text": "Now that you mention it. He seems a mafioso.", "next": 65}, {"text": "Not intentionally.", "next": 110}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Paul_Callaghan is speaking. Dialogues: Clauseruntque est arca. Qui perdere rapiuntque. Fine fabulae revertetur! The ritual is complete! Player can choose: Where's her pussy?!, What the fuck!? Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: I closed down that gaping cave of sin. Player can choose: Gaping? It looked pretty tight.; ... ; Scene 7: Paul_Callaghan is speaking. Dialogues: Oh, sure, now you want to follow a rigteous path. Hey, where's Annalise? Player can choose: Annalise is in trouble!, She got kidnapped by that roulette table guy.
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Clauseruntque est arca. Qui perdere rapiuntque. Fine fabulae revertetur!"}, {"image": "e3m3_Castitas_on_ceremonial_table_with_no_vagina"}, {"text": "The ritual is complete!"}], "choices": [{"text": "Where's her pussy?!", "next": 56}, {"text": "What the fuck!?", "next": 119}]}, "2": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "I closed down that gaping cave of sin."}], "choices": [{"text": "Gaping? It looked pretty tight.", "next": 120}]}, "3": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Now it is tighter still."}], "next": 59}, "4": {"type": "dialogue", "actor": "Paul_Callaghan", "choices": [{"text": "Annalise is in trouble!", "next": 60}, {"text": "Restore Castitas!", "next": 113}]}, "5": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Absolutely not. Not until she fully reforms."}], "choices": [{"text": "How did you even do that?", "next": 114}, {"text": "Annalise is in trouble!", "next": 60}]}, "6": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Arcane religious rituals, of course."}], "choices": [{"text": "Annalise is in trouble!", "next": 60}, {"text": "Can you teach me?", "next": 115}]}, "7": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Oh, sure, now you want to follow a rigteous path. Hey, where's Annalise?"}], "choices": [{"text": "Annalise is in trouble!", "next": 60}, {"text": "She got kidnapped by that roulette table guy.", "next": 61}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Castitas is speaking. Dialogues: You can use that for a new outfit. Maybe that will help you. π¬ Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Where are you headed now?; ... ; Scene 8: Casino_Staff is speaking. Player can choose: Waiter ($25), Pit Boss ($50)...
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{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "You can use that for a new outfit. Maybe that will help you. π¬"}], "next": 34}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Where are you headed now?"}, {"emoji": "castitas_lost_sight_s3"}], "next": 35}, "3": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 140}, {"text": "Choice 2", "next": 36}]}, "4": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Back to Costuming.", "next": 37}, {"text": "Bar.", "next": 39}, {"text": "Gambling Floor.", "next": 51}, {"text": "Cash Room.", "next": 128}]}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "OK!"}], "next": 8}, "6": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "So, you need a costume. What do you want?"}], "next": 9}, "7": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 183}, {"text": "Choice 2", "next": 10}]}, "8": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Waiter ($25)", "next": 13}, {"text": "Pit Boss ($50)", "next": 176}, {"text": "Magician ($100)", "next": 179}, {"text": "Security ($350)", "next": 181}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Unknown is speaking. Dialogues: [$name], you don't know me, but I am a friend. Player can choose: Who is this?, Christ, what now? Scene type: checkpoint; Scene 2: Unknown is speaking. Dialogues: I know you have a lot on your plate and I am sorry for this anonymous contact. But I feel revealing my identity could jeopardize my safety.; ... ; Scene 8: Unknown is speaking. Dialogues: I suggest you sabotage their current plans. Gulia is a wonderful chef and she'll find success on her own. But they want to control her once she is in Cuisine Channel. She will live as their thrall. Player can choose: Okay, I'll sabotage it., I won't do that.
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{"1": {"type": "checkpoint", "actor": "Unknown", "dialogues": [{"text": "[$name], you don't know me, but I am a friend."}], "choices": [{"text": "Who is this?", "next": 47}, {"text": "Christ, what now?", "next": 109}]}, "2": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "I know you have a lot on your plate and I am sorry for this anonymous contact. But I feel revealing my identity could jeopardize my safety."}], "next": 48}, "3": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "I feel that your life, as well, could be in danger. π¨"}], "choices": [{"text": "Why?", "next": 49}, {"text": "By whom?", "next": 108}]}, "4": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "The Illuminati, of course."}], "next": 50}, "5": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "You are currently working with a dangerous secret society to help them grow their power. What do you believe will be the next move once this goal would have been completed?"}], "choices": [{"text": "Maybe I can join them?", "next": 51}, {"text": "They'll leave me alone?", "next": 106}, {"text": "I was just hoping to get laid.", "next": 107}]}, "6": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "A secret society will allow a new member in because they're good at VidPipe promotion? I doubt that's their criteria."}], "next": 52}, "7": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "The reality is you are the pawn in this situation and, once you are no longer useful, you will be disposed of. It's how they operate."}], "choices": [{"text": "What should I do?", "next": 53}, {"text": "I don't believe you", "next": 105}]}, "8": {"type": "dialogue", "actor": "Unknown", "dialogues": [{"text": "I suggest you sabotage their current plans. Gulia is a wonderful chef and she'll find success on her own."}, {"text": "But they want to control her once she is in Cuisine Channel. She will live as their thrall."}], "choices": [{"text": "Okay, I'll sabotage it.", "next": 54}, {"text": "I won't do that.", "next": 104}]}}
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Insert a mode switch node to transition from chat to real-life tone or vice versa.
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Gulia is speaking. Scene type: switch
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{"type": "switch", "actor": "Gulia", "next": 91, "mode": "real"}
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Write what happens next in structured JSON format.
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Cunnilinga is speaking. Dialogues: Thx for the Taco Bill π
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{"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Thx for the Taco Bill π"}], "next": 57}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Dialogues: Oh? Do you know what that means? MY LITTLE MAN IS GROWING UP!...; Scene 2: Industria is speaking. Dialogues: Hey, don't bother coming to the library this morning. As much as I'm sure we'd both like to continue where we left off yesterday, there's work to be done π... Player can choose: Where is it?, Isn't 3 out of 4 books enough? Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Dialogues: We're going to Riga. The largest city in Latvia. Which is in Europe. Which is on Earth.
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{"1": {"type": "dialogue", "dialogues": [{"text": "Oh? Do you know what that means?"}, {"text": "MY LITTLE MAN IS GROWING UP!"}, {"emoji": "industria_nc_happycock_s4"}, {"text": "My goodness, soon you'll be changing your undies all by yourself. What a good boy."}, {"emoji": "industria_nc_cumcock_s5"}], "next": 2}, "2": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Hey, don't bother coming to the library this morning."}, {"text": "As much as I'm sure we'd both like to continue where we left off yesterday, there's work to be done π"}, {"emoji": "industria_nc_buttplug_s5"}, {"text": "I think I have a lead for the final book π"}], "choices": [{"text": "Where is it?", "next": 3}, {"text": "Isn't 3 out of 4 books enough?", "next": 181}]}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "It's at a small pawn shop."}], "choices": [{"text": "Let's hop in the car and go then.", "next": 4}, {"text": "Can't you just go pick it up?", "next": 180}]}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Hehehe... The funny thing is... You see..."}, {"text": "We can't actually drive there."}], "next": 5}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "It's in Riga. π"}], "choices": [{"text": "Oh, in Latvia?", "next": 6}, {"text": "Where?", "next": 177}, {"text": "Oh, in Columbia?", "next": 178}, {"text": "Oh, in Finland?", "next": 179}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "In Latvia."}], "next": 7}, "7": {"type": "dialogue", "actor": "Industria", "choices": [{"text": "We're going to Europe?!", "next": 8}, {"text": "Where?", "next": 176}, {"text": "We're going to Africa?!", "next": 176}, {"text": "We're going to Asia?!", "next": 176}]}, "8": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "We're going to Riga. The largest city in Latvia. Which is in Europe. Which is on Earth."}], "next": 10}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Akiko is speaking. Dialogues: This is Akiko. I've spoken to the council. Our immediate goal is to have Gulia win the Culinary Channel's contest. Player can choose: How do we help Gulia?, How do we help my cock? Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: We could easily adjust the viewer numbers on her video But Cuisine Channel's technology team is surprisingly sophisticated and can track such a change. π₯Έπ₯Έπ₯Έ Player can choose: Can't you make it untrackable?, How can we increase viewership?; ... ; Scene 5: Akiko is speaking. Dialogues: However, I spoke to the council about your...condition as well. We have our chemists working on a cure. We should have something shortly. π Player can choose: How else can I help?, What now?
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "This is Akiko. I've spoken to the council. Our immediate goal is to have Gulia win the Culinary Channel's contest."}], "choices": [{"text": "How do we help Gulia?", "next": 67}, {"text": "How do we help my cock?", "next": 105}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "We could easily adjust the viewer numbers on her video"}, {"text": "But Cuisine Channel's technology team is surprisingly sophisticated and can track such a change. π₯Έπ₯Έπ₯Έ"}], "choices": [{"text": "Can't you make it untrackable?", "next": 68}, {"text": "How can we increase viewership?", "next": 104}]}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Cuisine Channel has very high-level technology. It has a much higher level than the one of a basic channel."}], "next": 69}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Your primary goal is to bring up her numbers however you can."}], "next": 70}, "5": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "However, I spoke to the council about your...condition as well. We have our chemists working on a cure. We should have something shortly. π"}], "choices": [{"text": "How else can I help?", "next": 71}, {"text": "What now?", "next": 103}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Casino_Staff is speaking. Dialogues: You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume. Scene type: checkpoint; Scene 2: Casino_Staff is speaking. Dialogues: So, you need a costume. What do you want?; ... ; Scene 8: Casino_Staff is speaking. Player can choose: Choice 1, Choice 2...
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{"1": {"type": "checkpoint", "actor": "Casino_Staff", "dialogues": [{"text": "You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume."}], "next": 8}, "2": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "So, you need a costume. What do you want?"}], "next": 9}, "3": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 183}, {"text": "Choice 2", "next": 10}]}, "4": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Waiter ($25)", "next": 13}, {"text": "Pit Boss ($50)", "next": 176}, {"text": "Magician ($100)", "next": 179}, {"text": "Security ($350)", "next": 181}]}, "5": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 13}, {"text": "Choice 2", "next": 178}]}, "6": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 14}, {"text": "Choice 2", "next": 173}, {"text": "Choice 3", "next": 174}, {"text": "Choice 4", "next": 175}, {"text": "Choice 5", "next": 16}]}, "7": {"type": "dialogue", "actor": "Casino_Staff", "dialogues": [{"text": "All done with that pit boss outfit? Heres your $50 deposit."}], "next": 16}, "8": {"type": "dialogue", "actor": "Casino_Staff", "choices": [{"text": "Choice 1", "next": 18}, {"text": "Choice 2", "next": 18}, {"text": "Choice 3", "next": 18}, {"text": "Choice 4", "next": 18}, {"text": "Choice 5", "next": 18}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Gulia is speaking. Dialogues: The, uh.. The Illuminati? Haha, [$name], are you kidding? Player can choose: I, uh... No., Hahaha, yeah, this is my sister, Akiko. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: You're an awful liar.; ... ; Scene 8: Akiko is speaking. Dialogues: Unfortunately, Miss Gulia, your career is at a standstill unless we stop him.
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "The, uh.. The Illuminati? Haha, [$name], are you kidding?"}], "choices": [{"text": "I, uh... No.", "next": 17}, {"text": "Hahaha, yeah, this is my sister, Akiko.", "next": 152}]}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "You're an awful liar."}], "next": 17}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "So what kind of proof did she give you that she's in the Illuminati?"}], "choices": [{"text": "Uh... None?", "next": 18}, {"text": "She snuck in my window.", "next": 150}]}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "That's not a very compelling set of credentials."}], "next": 151}, "5": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "But it's the true..."}], "choices": [{"text": "Prove it to Gulia.", "next": 149}, {"text": "What did you find out, Akiko?", "next": 20}]}, "6": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "The important thing is that Mann Fiero used money and fear to run illegal operations within Cuisine Channel for years."}], "choices": [{"text": "Like what?", "next": 21}, {"text": "What does this mean for Gulia?", "next": 146}]}, "7": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Drugs, arms smuggling, murder-for-hire, you name it. He also owns many other media outlets like The Noms Network and all major VidPipe culinary channels."}], "next": 22}, "8": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Unfortunately, Miss Gulia, your career is at a standstill unless we stop him."}], "next": 23}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Lilith is speaking. Dialogues: Howdy! π Soo, next Angel! ... Player can choose: Five?, Six?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: No, dummy. SEVEN!; ... ; Scene 8: Superbia is speaking. Dialogues: A master? Master of... what exactly? π Player can choose: The Kink., Perfume Emporium....
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Howdy! π"}, {"text": "Soo, next Angel! "}, {"text": "Do u know which one this is!?"}], "choices": [{"text": "Five?", "next": 2}, {"text": "Six?", "next": 2}, {"text": "Seven?", "next": 133}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_rolling_eyes_s2"}, {"text": "No, dummy."}, {"text": "SEVEN!"}], "next": 3}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "This is the last Angel!"}, {"text": "The last virtue to recover to break the curse!"}, {"text": "Aren't u exciiiiiiiiiiteeeed?"}], "choices": [{"text": "I'm riveted.", "next": 4}, {"text": "I just want it to be over with.", "next": 131}, {"text": "YAYAYAY!", "next": 132}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "superbia_pouring_milk_s3"}, {"text": "Yeeee!"}], "next": 5}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "And once ur ready, u can come back to me, and I eat ur soul π"}, {"emoji": "lilith_flaming_heart_s1"}, {"text": "..."}, {"text": "Err, I mean, we have kinky sex π"}], "choices": [{"text": "What?", "next": 6}, {"text": "WHAT!?", "next": 6}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Don't worry about it βΊοΈ"}, {"text": "Well, let's get the show on the road, here's her handle: @Superbia"}, {"text": "Remember she represents the deadly sin of pride!"}, {"text": "Go get 'er!"}, {"emoji": "superbia_spreading_pussy_lips_s3"}], "next": 7}, "7": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"text": "Hello there π"}, {"image": "e8m0_superbia_in_lavish_room_on_couch"}, {"text": "I am Lady Superbia, who do I have the pleasure of speaking with...?"}], "choices": [{"text": "[$name].", "next": 8}, {"text": "Sir [$name].", "next": 12}, {"text": "Master [$name].", "next": 129}, {"text": "Lord [$name], the Third.", "next": 130}]}, "8": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "A master?"}, {"text": "Master of... what exactly? π"}], "choices": [{"text": "The Kink.", "next": 9}, {"text": "Perfume Emporium.", "next": 13}, {"text": "Politics and power play. ", "next": 127}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Lilith is speaking. Dialogues: Howdy! π Soo, next Angel! ... Player can choose: Five?, Six?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: No, dummy. SEVEN!; ... ; Scene 5: Lilith is speaking. Dialogues: And once ur ready, u can come back to me, and I eat ur soul π ...... Player can choose: What?, WHAT!?
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Howdy! π"}, {"text": "Soo, next Angel! "}, {"text": "Do u know which one this is!?"}], "choices": [{"text": "Five?", "next": 2}, {"text": "Six?", "next": 2}, {"text": "Seven?", "next": 133}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_rolling_eyes_s2"}, {"text": "No, dummy."}, {"text": "SEVEN!"}], "next": 3}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "This is the last Angel!"}, {"text": "The last virtue to recover to break the curse!"}, {"text": "Aren't u exciiiiiiiiiiteeeed?"}], "choices": [{"text": "I'm riveted.", "next": 4}, {"text": "I just want it to be over with.", "next": 131}, {"text": "YAYAYAY!", "next": 132}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "lilith_dissapointed_s1"}, {"text": "U dont really sound it like it."}], "next": 5}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "And once ur ready, u can come back to me, and I eat ur soul π"}, {"emoji": "lilith_flaming_heart_s1"}, {"text": "..."}, {"text": "Err, I mean, we have kinky sex π"}], "choices": [{"text": "What?", "next": 6}, {"text": "WHAT!?", "next": 6}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Wigsy is speaking. Dialogues: Pull two switches at the same time? Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: How archaic! Scene type: checkpoint; ... ; Scene 8: Bigsy is speaking. Dialogues: And... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Pull two switches at the same time?"}], "next": 104}, "2": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "How archaic!"}], "next": 105}, "3": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite archaic."}], "next": 107}, "4": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A creak!"}], "next": 109}, "6": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "7": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Silence?"}], "next": 111}, "8": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}}
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Write a scene where the player loses or ends the story badly.
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Avaritia is speaking. Dialogues: A lady's time is precious, like a ring on Gollum's finger. There you go... Scene type: lose
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{"type": "lose", "actor": "Avaritia", "dialogues": [{"text": "A lady's time is precious, like a ring on Gollum's finger. There you go..."}]}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Delphine is speaking. Dialogues: If you're really communicating with her you can ask her another question. Scene type: checkpoint; Scene 2: Delphine is speaking. Player can choose: Choice 1, Choice 2...; Scene 3: Delphine is speaking. Dialogues: Outside of blood, what was Jett's favorite meal? Player can choose: Steak tips., Macaroni and Cheese.
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "2": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Outside of blood, what was Jett's favorite meal?"}], "choices": [{"text": "Steak tips.", "next": 142}, {"text": "Macaroni and Cheese.", "next": 146}]}}
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Create a new branching story node after the player's decision.
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Lilith is speaking. Dialogues: God damn, and my pussy is all wet Who will fill me now π ??? Player can choose: I'll travel to meet you!, I shall embark on the journey to find you!...
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{"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "God damn, and my pussy is all wet"}, {"image": "e1m0_wet_pussy"}, {"text": "Who will fill me now π ???"}], "choices": [{"text": "I'll travel to meet you!", "next": 68}, {"text": "I shall embark on the journey to find you!", "next": 68}, {"text": "Hold on, 42hrs is not that long of a drive.", "next": 68}]}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Paul_Callaghan is speaking. Dialogues: I did, it was so amazing. I feel like my entire life improved. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: You fucked her, didn't you? Player can choose: It sounds like he did., Let's not jump to conclusions. Scene type: checkpoint; ... ; Scene 6: Castitas is speaking. Dialogues: Am I getting my pussy back? Player can choose: Do it for me., She deserves it. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "I did, it was so amazing. I feel like my entire life improved."}], "next": 115}, "2": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "You fucked her, didn't you?"}], "choices": [{"text": "It sounds like he did.", "next": 117}, {"text": "Let's not jump to conclusions.", "next": 117}]}, "3": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Castitas! I am a man of the cloth. I didn't just... I mean, I wouldn't... It's just that..."}, {"text": "Okay! Yes, I fucked her. It was amazing! I feel like part of me awakened."}], "next": 118}, "4": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Gross. But good. I'm glad it was so good for you. But what about Castitas? Why can't she enjoy herself too?"}], "choices": [{"text": "You should seal up your genitals too.", "next": 120}, {"text": "Castitas deserves the same pleasure.", "next": 157}]}, "5": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Err... Yes, but I think I have a better solution. Come onto the altar with me, Castitas."}], "next": 121}, "6": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Am I getting my pussy back?"}], "choices": [{"text": "Do it for me.", "next": 123}, {"text": "She deserves it.", "next": 155}]}}
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Add a new scene in the story following this context.
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Paul_Callaghan is speaking. Dialogues: I closed down that gaping cave of sin. Player can choose: Gaping? It looked pretty tight.
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{"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "I closed down that gaping cave of sin."}], "choices": [{"text": "Gaping? It looked pretty tight.", "next": 120}]}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Delphine is speaking. Player can choose: She says it's Samael. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Wrong. I know it's Jett the Vampire.; ... ; Scene 8: Delphine is speaking. Dialogues: Who was Jett's sire? Player can choose: Dracula., Some guy named Elwood.
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{"1": {"type": "checkpoint", "actor": "Delphine", "choices": [{"text": "She says it's Samael.", "next": 49}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Wrong. I know it's Jett the Vampire."}], "next": 50}, "3": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit."}, {"emoji": "lilith_thumb_down_s3"}], "next": 51}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Jett the Vampire, he's the one!"}], "choices": [{"text": "She said that's fiction.", "next": 52}, {"text": "She says you're right. She was just embarassed.", "next": 55}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "I knew it! But I don't believe you just yet. π₯±"}], "next": 56}, "6": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "8": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Who was Jett's sire?"}], "choices": [{"text": "Dracula.", "next": 60}, {"text": "Some guy named Elwood.", "next": 146}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Baggi is speaking. Dialogues: [$name]! Almost there! Scene type: checkpoint; Scene 2: Baggi is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 8: Baggi is speaking. Dialogues: There you are! Here is your mask...... Player can choose: A purple falcon., A bird of unusual colors
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{"1": {"type": "checkpoint", "actor": "Baggi", "dialogues": [{"text": "[$name]!"}, {"text": "Almost there!"}, {"emoji": "superbia_nc_old_man_kiss_s4"}], "next": 2}, "2": {"type": "dialogue", "actor": "Baggi", "choices": [{"text": "Choice 1", "next": 155}, {"text": "Choice 2", "next": 154}, {"text": "Choice 3", "next": 3}]}, "3": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "I got your white mask ready."}], "choices": [{"text": "I'm having second thoughts.", "next": 4}, {"text": "Can't wait!", "next": 153}]}, "4": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "π"}], "next": 5}, "5": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "Be there in 5!"}], "next": 6}, "6": {"type": "timer", "next": 8, "duration": 300}, "7": {"type": "switch", "actor": "Baggi", "next": 9, "mode": "real"}, "8": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "There you are!"}, {"text": "Here is your mask..."}, {"text": "Do you know who Superbia is?"}], "choices": [{"text": "A purple falcon.", "next": 10}, {"text": "A bird of unusual colors", "next": 10}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Bigsy is speaking. Dialogues: Let's tie up... Player can choose: Bigsy., Wigsy. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: Oh yeah, make 'em tight. Player can choose: Let me clamp your nipples!, Lemme play with your pussy!...; ... ; Scene 8: Wigsy is speaking. Dialogues: Reach for that dildo... Player can choose: Take it all in!, Feel it inside you!...
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{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Let's tie up..."}], "choices": [{"text": "Bigsy.", "next": 64}, {"text": "Wigsy.", "next": 90}]}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"image": "e8m4_sister_tied_up"}, {"text": "Oh yeah, make 'em tight."}], "choices": [{"text": "Let me clamp your nipples!", "next": 65}, {"text": "Lemme play with your pussy!", "next": 87}, {"text": "Leme slap that ass!", "next": 88}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Bit o tease, aren'tcha?"}], "next": 66}, "4": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Keep going!"}], "choices": [{"text": "Harder!", "next": 67}, {"text": "Softer!", "next": 86}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "OOH FUCK!"}], "next": 68}, "6": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Oh,Oh."}, {"text": "What we have here?"}, {"text": "A tasty hard erection!"}, {"image": "e8m4_sister_licking_dick"}, {"text": "My ropes are getting loose, why don't you be a gent and tighten?"}], "choices": [{"text": "Around your legs!", "next": 69}, {"text": "Around your arms!", "next": 85}]}, "7": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Wooh, I am full-bound!"}], "next": 70}, "8": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Reach for that dildo..."}], "choices": [{"text": "Take it all in!", "next": 71}, {"text": "Feel it inside you!", "next": 71}, {"text": "All the way to the g-spot!", "next": 71}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Caritas is speaking. Dialogues: Oh! π¨ Scene type: checkpoint; Scene 2: Caritas is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 8: Caritas is speaking. Dialogues: I'll try to keep pushing
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{"1": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oh! π¨"}], "next": 49}, "2": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 50}, {"text": "Choice 2", "next": 61}, {"text": "Choice 3", "next": 62}, {"text": "Choice 4", "next": 63}, {"text": "Choice 5", "next": 64}, {"text": "Choice 6", "next": 65}, {"text": "Choice 7", "next": 66}, {"text": "Choice 8", "next": 126}, {"text": "Choice 9", "next": 127}]}, "3": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "$20,000!"}, {"text": "HOLY SHIT!"}], "next": 67}, "4": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Let it go!", "next": 68}, {"text": "Raise it!", "next": 69}, {"text": "Fuck it, steal it and run!", "next": 70}]}, "5": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Umm... ok..."}], "next": 53}, "6": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "OMG!"}, {"text": "Going once..."}, {"text": "Twice..."}, {"text": "YEAH! IT'S MINE!"}, {"text": "THE DILDO IS FUCKING MIIINE! AHAHAHAHA!"}, {"text": "I guess I won't be needing YOU after all, loser! π"}, {"text": "Avaritia OUT!"}, {"text": ""}], "next": 54}, "7": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Are you sure about this?"}, {"text": "I can still try to outbid her."}, {"text": ""}], "choices": [{"text": "Let it go!", "next": 55}, {"text": "Mmmmh, on second thought...", "next": 58}]}, "8": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "I'll try to keep pushing"}], "next": 48}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Marty_the_Mastiff is speaking. Dialogues: Now, now, Benny. No need to do anything so uncouth. We have them outgunned. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Haha. Oh, my apologies for laughing. But you had such a confused look on your face. ; ... ; Scene 5: Marty_the_Mastiff is speaking. Dialogues: Very well, let's get right down to business. Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful. Player can choose: You kidnapped Annalise., I'm sorry.
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{"1": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Now, now, Benny. No need to do anything so uncouth. We have them outgunned."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Haha. Oh, my apologies for laughing. But you had such a confused look on your face. "}], "next": 20}, "3": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "4": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Bigsy is speaking. Dialogues: Perhaps we ought to... take a souvenir? Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Nay, sister, we must be like ghosts. Scene type: checkpoint; ... ; Scene 8: Wigsy is speaking. Dialogues: Vanity knows no limits. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Perhaps we ought to... take a souvenir?"}, {"emoji": "superbia_nc_wiggling_dildos_in_hands_s5"}], "next": 90}, "2": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Nay, sister, we must be like ghosts."}], "next": 91}, "3": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "You are no fun π"}], "next": 92}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Pragmatic, sister, pragmatic."}], "next": 93}, "5": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Anyways, hmm, I see no painting gear."}], "next": 94}, "6": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Perhaps she keeps it in a secret chamber?"}], "next": 95}, "7": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Of course she would π"}], "next": 96}, "8": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Vanity knows no limits."}], "next": 97}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Cunnilinga is speaking. Dialogues: Now then, my dear pupil! π₯Ί I'll need you to make ur way to Cunnilingus Emporium... Player can choose: Got it., Why so secretive? Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Good, ur an obedient one.; ... ; Scene 8: The_Gimp is speaking. Dialogues: Sum shady undeground club Im tied up, barely can type on the phone dude... Player can choose: What can I do?, I'd rather not get involved
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{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "Now then, my dear pupil! π₯Ί"}, {"text": "I'll need you to make ur way to Cunnilingus Emporium"}, {"text": "DT, corner of Pike and Pine."}, {"text": "Walk into the rustic-looking noodle shop & ask for the double-chowdown w/ soy sauce on the side."}], "choices": [{"text": "Got it.", "next": 25}, {"text": "Why so secretive?", "next": 143}]}, "2": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Good, ur an obedient one."}], "next": 26}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "U will be taken to our basement..."}], "next": 27}, "4": {"type": "checkpoint", "actor": "The_Gimp", "dialogues": [{"text": "frrrrrrrrrrtttttttttttt"}], "choices": [{"text": "Hush, I'm busy!", "next": 28}, {"text": "You again?", "next": 28}]}, "5": {"type": "dialogue", "actor": "The_Gimp", "dialogues": [{"text": "adjjjgjgjjj"}, {"text": "fuuk"}, {"text": "ok"}, {"text": "fuk i got one hand free"}, {"text": "dude u gotta help me"}, {"text": "π¨"}], "choices": [{"text": "Who are you?", "next": 29}, {"text": "How did you get my number?", "next": 141}, {"text": "Who sent you?", "next": 142}]}, "6": {"type": "dialogue", "actor": "The_Gimp", "dialogues": [{"text": "wat?"}, {"text": "no no, no one, im just a dude whos trapped"}], "next": 30}, "7": {"type": "dialogue", "actor": "The_Gimp", "dialogues": [{"text": "I was scanning for nearby networks, tryin to find a way to contact sum1"}, {"text": "theres no signal here, everything is blocked"}, {"text": "except this dam gay dating app"}], "choices": [{"text": "Where are you?", "next": 31}, {"text": "I'm not gay!", "next": 140}]}, "8": {"type": "dialogue", "actor": "The_Gimp", "dialogues": [{"image": "e7m2_cunnilinus_emporium_underground_club"}, {"text": "Sum shady undeground club"}, {"text": "Im tied up, barely can type on the phone dude"}, {"text": "plz ur my only way out"}, {"text": "help"}, {"text": ":scared:"}], "choices": [{"text": "What can I do?", "next": 32}, {"text": "I'd rather not get involved", "next": 137}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Gulia is speaking. Dialogues: Why do these shows even need writers? People just want to see the delicious food. Oh! On a completely unrelated note, you'll enjoy this.... Player can choose: Left - Hallway., Straight - Conference Room. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Great, I see everybody gathered here except Fiero. He'll probably make a showy entrance. Do you want to start the stream now or wait for him? Player can choose: Wait., Start it.; ... ; Scene 8: Mann_Fiero is speaking. Dialogues: You'll want to wait until Fiero is distracted. Scene type: lose
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Why do these shows even need writers? People just want to see the delicious food."}, {"emoji": "gulia_creamcock_s4"}, {"text": "Oh! On a completely unrelated note, you'll enjoy this."}, {"image": "e4m4_Gulia_oral_on_Akiko_in_vent"}, {"text": "Akiko says there's nothing of value here. Where should we go?"}], "choices": [{"text": "Left - Hallway.", "next": 70}, {"text": "Straight - Conference Room.", "next": 74}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Great, I see everybody gathered here except Fiero. He'll probably make a showy entrance. Do you want to start the stream now or wait for him?"}], "choices": [{"text": "Wait.", "next": 75}, {"text": "Start it.", "next": 122}]}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "I will have Gulia indroduce our situation to her viewers."}], "next": 123}, "4": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"image": "e4m4_gulia_live_streaming"}, {"text": "Hello Culinary Cuties, this is Gulia and I'm doing a special stream today. We're in big trouble."}, {"text": "We are streaming live from..."}], "next": 124}, "5": {"type": "switch", "actor": "Mann_Fiero", "next": 125, "mode": "chat"}, "6": {"type": "checkpoint", "actor": "Mann_Fiero", "dialogues": [{"text": "Oops, sorry. I had to cut the stream. Right before she got to the good stuff too."}], "choices": [{"text": "Keep Rolling Gulia!", "next": 126}, {"text": "Hold right there Gulia!", "next": 76}]}, "7": {"type": "dialogue", "actor": "Mann_Fiero", "dialogues": [{"text": "I was fine with letting Gulia go but now I have to jack her up and your other little friend. And don't think I don't know where you live [$name]. Time to throw down."}], "next": 127}, "8": {"type": "lose", "actor": "Mann_Fiero", "dialogues": [{"text": "You'll want to wait until Fiero is distracted."}]}}
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Write a scene where the player loses or ends the story badly.
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Securitia is speaking. Dialogues: And so your ass was vandalized, and your manliness lost... Scene type: lose
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{"type": "lose", "actor": "Securitia", "dialogues": [{"text": "And so your ass was vandalized, and your manliness lost..."}]}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Poderosa is speaking. Dialogues: ME CAGO EN DIEZ! WHAT SHOULD WE DO?! Player can choose: KEEP SHOOTING!, Fuck this! HIDE! Scene type: checkpoint; Scene 2: Sofia is speaking. Dialogues: Γrale, jumpin in...; ... ; Scene 8: Sofia is speaking. Dialogues: Ok, looks clear βΊοΈ
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{"1": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"text": "ME CAGO EN DIEZ!"}, {"text": "WHAT SHOULD WE DO?!"}], "choices": [{"text": "KEEP SHOOTING!", "next": 108}, {"text": "Fuck this! HIDE!", "next": 93}]}, "2": {"type": "dialogue", "actor": "Sofia", "dialogues": [{"text": "Γrale, jumpin in..."}], "next": 94}, "3": {"type": "timer", "next": 95, "duration": 60}, "4": {"type": "dialogue", "actor": "Sofia", "dialogues": [{"text": "Ok, I think he left..."}], "choices": [{"text": "Wait a little longer to be safe.", "next": 96}, {"text": "Get out of there asap!", "next": 104}]}, "5": {"type": "dialogue", "actor": "Sofia", "dialogues": [{"text": "Mmk..."}], "next": 97}, "6": {"type": "timer", "next": 98, "duration": 60}, "7": {"type": "dialogue", "actor": "Sofia", "dialogues": [{"text": "OK, this is damp and dingy and not how I imagined my sunday"}, {"text": "Fuck it, im gettin out π‘"}], "choices": [{"text": "GOD DAMMIT, SOFIA!", "next": 99}, {"text": "Fine, it's prolly safe.", "next": 103}]}, "8": {"type": "dialogue", "actor": "Sofia", "dialogues": [{"text": "Ok, looks clear βΊοΈ"}], "next": 100}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Lilith is speaking. Dialogues: Ding, ding! So how's it going, pupper? π Player can choose: Progress!, I said I'm not your dog! Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Calm your tits, boy. It's a term of endearment! Between me sucking your soul out and calling you pupper, I think you drew a lucky card, hehe. π; ... ; Scene 8: Lilith is speaking. Dialogues: Fine. SUIT YOURSELF!...
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Ding, ding!"}, {"text": "So how's it going, pupper? π"}], "choices": [{"text": "Progress!", "next": 32}, {"text": "I said I'm not your dog!", "next": 103}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Calm your tits, boy. It's a term of endearment!"}, {"text": "Between me sucking your soul out and calling you pupper, I think you drew a lucky card, hehe. π"}], "next": 33}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I take it you could use my help, lil one, eh?"}], "choices": [{"text": "Nah!", "next": 34}, {"text": "Yes, please.", "next": 100}, {"text": "What you got?", "next": 102}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "And you say please too. A chaaaaarmer... π"}, {"text": "Now then..."}], "next": 101}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "After you get Ira out of the prison, it's not like she can just WALK off, right?"}], "next": 35}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You gonna need a car."}, {"text": "A black, unmasked car with no plates."}, {"text": "For the get-away..."}, {"text": "...And some fucking back-seats."}, {"text": "If you catch my drift."}], "choices": [{"text": "I don't think so.", "next": 36}, {"text": "Color me interested.", "next": 37}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"image": "e7m0_lilith_posing_on_black_car"}, {"text": "It's a goddamn thing of beauty!"}, {"text": "And I'm not even talkin' bout my tits."}, {"text": "Last chance to accept my offer."}], "choices": [{"text": "Meh, I don't need your help.", "next": 38}, {"text": "I'll take it!", "next": 99}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Fine."}, {"text": "SUIT YOURSELF!"}, {"text": "But if something happens to Ira, there's gonna be one PISSED OFF demon on your ass."}, {"text": "And I don't mean it in a kinky way. "}, {"text": "Lilith OUT!"}], "next": 40}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Annalise is speaking. Dialogues: She's definitely into some wild shit. π± Player can choose: What's her number?, She seems like the one. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Hey! You're already probably going to be fucking me AND Castitas. Don't get greedy! π€; Scene 3: Annalise is speaking. Dialogues: There is one problem though. She has a boyfriend. Player can choose: Let's break them up., She can cheat on him.
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{"1": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "She's definitely into some wild shit. π±"}], "choices": [{"text": "What's her number?", "next": 4}, {"text": "She seems like the one.", "next": 139}]}, "2": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Hey! You're already probably going to be fucking me AND Castitas. Don't get greedy! π€"}], "next": 5}, "3": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "There is one problem though. She has a boyfriend."}], "choices": [{"text": "Let's break them up.", "next": 6}, {"text": "She can cheat on him.", "next": 138}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Gabriela is speaking. Dialogues: Hello there, you sexy stud... π How is your day going? Player can choose: Bad., Alright.... Scene type: checkpoint; Scene 2: Gabriela is speaking. Dialogues: Awww, you poor thing. Maybe Gabriela can make it alllll better, hehe. π; ... ; Scene 8: Gabriela is speaking. Dialogues: You'll find out when the time is right π Player can choose: Pass., Ok.
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{"1": {"type": "checkpoint", "actor": "Gabriela", "dialogues": [{"text": "Hello there, you sexy stud... π"}, {"image": "gabriela_selfie"}, {"text": "How is your day going?"}], "choices": [{"text": "Bad.", "next": 2}, {"text": "Alright.", "next": 127}, {"text": "Great.", "next": 128}, {"text": "Stellar.", "next": 129}]}, "2": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Awww, you poor thing."}, {"text": "Maybe Gabriela can make it alllll better, hehe. π"}], "next": 3}, "3": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Heeey, wait a minute! Your avatar seems kind of familiar."}, {"text": "Oh, my god. π±"}, {"text": "You're that dude that talked to my boss!"}, {"text": "What the fuck?!"}], "choices": [{"text": "Shit, unmatch, UNMATCH!", "next": 4}, {"text": "I'm sorry!", "next": 7}, {"text": "Yeah, and?", "next": 8}, {"text": "So it's like we're old pals already. ;)", "next": 126}]}, "4": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Oh..."}, {"text": "Well."}, {"text": "I suppose it breaks the ice, hehe. π"}], "next": 9}, "5": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Hmm, why do I have a feeling this is not a coincidence?"}], "choices": [{"text": "Nope, pure chance.", "next": 10}, {"text": "Fate works in mysterious ways.", "next": 124}, {"text": "I might have some ulterior motives.", "next": 125}]}, "6": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Straight to business. I like that."}], "next": 11}, "7": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "It's about Avaritia, isn't it? And do you want my help, don't you?"}, {"text": "Hmm... Perhaps... "}, {"text": "Perhaps I can help you in return for...a pleasurable reward of my own. π"}], "choices": [{"text": "Not a chance.", "next": 12}, {"text": "What kind of reward?", "next": 15}, {"text": "Whatever you want.", "next": 16}]}, "8": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "You'll find out when the time is right π"}], "choices": [{"text": "Pass.", "next": 12}, {"text": "Ok.", "next": 16}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: Hey bubba, how's the life with a tiny penis going? π Player can choose: I'm coping., It's all your goddamn fault. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Ooopsies!; ... ; Scene 8: Promethea is speaking. Dialogues: Oy, mate, whysa me phone vibrating like crazy, sharing locations and whatnot? I am changing, cantcha see?... Player can choose: Yup!, I wish you'd stop calling it that. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hey bubba, how's the life with a tiny penis going? π"}], "choices": [{"text": "I'm coping.", "next": 16}, {"text": "It's all your goddamn fault.", "next": 133}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ooopsies!"}], "next": 17}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Well, I guess I should've warned you. Ira got some...anger issues. "}, {"text": "Here, lemme throw ya a bone, pupper. "}, {"text": "Let's see the last log of..."}, {"text": "WHAT, WHAT?"}], "choices": [{"text": "Are you still spying on me?", "next": 18}, {"text": "Oh god, what now?", "next": 19}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Honey, it's my job to make sure you play clean."}, {"text": "Not that I do, but I'm a succubs. I can get away with that shit π"}, {"text": "Now..."}], "next": 19}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "So Ira is still not talking to you. And now you're chatting up some new bimbo. π€’"}, {"text": "Tsk, tsk, so much for staying on track!"}], "choices": [{"text": "Sorry...", "next": 20}, {"text": "I just needed a small break.", "next": 131}, {"text": "She messaged me!", "next": 132}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Uuuh, uuuh. Whatever you say, creeper. "}, {"text": "I'm suuuuuuure she's just dying for your teensy cock. "}, {"text": "Speakin of..."}], "next": 21}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You're gonna need some tiny condoms aren'tcha?"}, {"text": "Lucky for you, I see there's a SevenHelleven near her place. "}, {"text": "Little demon convenience store with mad discounts. "}, {"text": "I'll ping the lady some deets. "}, {"text": "Least I can do for you, pupper. "}, {"text": "Have fun. This one's on me!"}], "next": 22}, "8": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Oy, mate, whysa me phone vibrating like crazy, sharing locations and whatnot?"}, {"text": "I am changing, cantcha see?"}, {"image": "e7m1_promethea_changing"}, {"text": "SevenHelleven, ya say? π"}, {"text": "Ah, to pick 'em condoms for your teeny cock?"}], "choices": [{"text": "Yup!", "next": 23}, {"text": "I wish you'd stop calling it that.", "next": 130}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Paul_Callaghan is speaking. Dialogues: Alright everybody, we're wrapping it up now. Let's all head into the main hall for our prize drawings! Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Nice job tonight, [$name]. We were able to bring in $16,000 for the church! π€ Player can choose: Awesome!, Where's my cut? Scene type: checkpoint; ... ; Scene 6: Annalise is speaking. Dialogues: But there's still one problem. Player can choose: Count me out., What now?
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Alright everybody, we're wrapping it up now. Let's all head into the main hall for our prize drawings!"}], "next": 90}, "2": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Nice job tonight, [$name]. We were able to bring in $16,000 for the church! π€"}], "choices": [{"text": "Awesome!", "next": 91}, {"text": "Where's my cut?", "next": 104}]}, "3": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "We couldn't have done it without you."}], "next": 92}, "4": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Oh! I just got a reply back from Missy's mom. I sent her that picture. She said she's dumping the bastard the second he gets home!"}], "choices": [{"text": "Great!", "next": 93}, {"text": "I feel bad.", "next": 103}]}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Well don't. The guy was a real asshole. π"}], "next": 94}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "But there's still one problem."}], "choices": [{"text": "Count me out.", "next": 95}, {"text": "What now?", "next": 96}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Bigsy is speaking. Dialogues: Let us try over... Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: What should I pull? Player can choose: Desk drawer., Book on the shelf....; ... ; Scene 8: Wigsy is speaking. Dialogues: Nothing!
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{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Let us try over..."}], "next": 107}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A click!"}], "next": 109}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A click!"}], "next": 111}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}, "7": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 114}, {"text": "Choice 2", "next": 194}]}, "8": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Nothing!"}], "next": 195}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Gabriela is speaking. Dialogues: Hello there, you sexy stud... π How is your day going? Player can choose: Bad., Alright.... Scene type: checkpoint; Scene 2: Gabriela is speaking. Dialogues: That's good to hear. Maybe Gabriela can make it even greater. π; ... ; Scene 8: Gabriela is speaking. Dialogues: You'll find out when the time is right π Player can choose: Pass., Ok.
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{"1": {"type": "checkpoint", "actor": "Gabriela", "dialogues": [{"text": "Hello there, you sexy stud... π"}, {"image": "gabriela_selfie"}, {"text": "How is your day going?"}], "choices": [{"text": "Bad.", "next": 2}, {"text": "Alright.", "next": 127}, {"text": "Great.", "next": 128}, {"text": "Stellar.", "next": 129}]}, "2": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "That's good to hear. "}, {"text": "Maybe Gabriela can make it even greater. π"}], "next": 3}, "3": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Heeey, wait a minute! Your avatar seems kind of familiar."}, {"text": "Oh, my god. π±"}, {"text": "You're that dude that talked to my boss!"}, {"text": "What the fuck?!"}], "choices": [{"text": "Shit, unmatch, UNMATCH!", "next": 4}, {"text": "I'm sorry!", "next": 7}, {"text": "Yeah, and?", "next": 8}, {"text": "So it's like we're old pals already. ;)", "next": 126}]}, "4": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "And, and..."}, {"text": "..."}, {"text": "Well, you're right. "}, {"text": "Things just got kinkier. π"}], "next": 9}, "5": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Hmm, why do I have a feeling this is not a coincidence?"}], "choices": [{"text": "Nope, pure chance.", "next": 10}, {"text": "Fate works in mysterious ways.", "next": 124}, {"text": "I might have some ulterior motives.", "next": 125}]}, "6": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "Straight to business. I like that."}], "next": 11}, "7": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "It's about Avaritia, isn't it? And do you want my help, don't you?"}, {"text": "Hmm... Perhaps... "}, {"text": "Perhaps I can help you in return for...a pleasurable reward of my own. π"}], "choices": [{"text": "Not a chance.", "next": 12}, {"text": "What kind of reward?", "next": 15}, {"text": "Whatever you want.", "next": 16}]}, "8": {"type": "dialogue", "actor": "Gabriela", "dialogues": [{"text": "You'll find out when the time is right π"}], "choices": [{"text": "Pass.", "next": 12}, {"text": "Ok.", "next": 16}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Protesters is speaking. Dialogues: Hey! Down there, who are you? Player can choose: Act drunk., I need the bathroom.... Scene type: checkpoint; Scene 2: Protesters is speaking. Dialogues: Try the hotel. Depository is closed today.; ... ; Scene 8: Industria is speaking. Player can choose: Choice 1, Choice 2
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{"1": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"image": "industria_depositary_interior"}, {"text": "Hey! Down there, who are you?"}], "choices": [{"text": "Act drunk.", "next": 117}, {"text": "I need the bathroom.", "next": 121}, {"text": "Proposition for sex.", "next": 122}]}, "2": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Try the hotel. Depository is closed today."}], "next": 119}, "3": {"type": "switch", "actor": "Industria", "next": 120, "mode": "chat"}, "4": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Ok, yeah... Better try that other entrance then. You might have better luck."}], "next": 27}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Okay, it looks like there are just a bunch of boxes everywhere. Try to sneak around and find the book."}, {"text": "You got this! Here's something to motivate you! π"}, {"image": "industria_and_dina_scissoring"}, {"text": "Keep it up and there's more pics that Dina would prefer to keep private."}, {"emoji": "industria_blush_s4"}, {"text": "Oh, hey, there's a walkie talkie there! Grab it!"}], "choices": [{"text": "Take it.", "next": 29}, {"text": "Leave it.", "next": 114}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Now find that book."}], "choices": [{"text": "Scout around.", "next": 30}, {"text": "Start opening boxes.", "next": 102}]}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Oh shit, there got to be at least 20 of them scouting around. They'll have the book in no time and find you before you can make any progress. π¨"}], "next": 31}, "8": {"type": "dialogue", "actor": "Industria", "choices": [{"text": "Choice 1", "next": 32}, {"text": "Choice 2", "next": 101}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Bigsy is speaking. Dialogues: Let us try over... Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: What should I pull? Player can choose: Desk drawer., Book on the shelf....; ... ; Scene 8: Wigsy is speaking. Dialogues: Success!
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{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Let us try over..."}], "next": 107}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A toc!"}], "next": 109}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Silence?"}], "next": 111}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}, "7": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 114}, {"text": "Choice 2", "next": 194}]}, "8": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Success!"}], "next": 115}}
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Continue the story with a new scene after this event.
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Castitas is speaking. Dialogues: OK!
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{"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "OK!"}], "next": 129}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Delphine is speaking. Dialogues: If you're really communicating with her you can ask her another question. Scene type: checkpoint; Scene 2: Delphine is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 7: Delphine is speaking. Player can choose: Hold on, I'll have Lilith contact you directly., Just one more.
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "2": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Outside of blood, what was Jett's favorite meal?"}], "choices": [{"text": "Steak tips.", "next": 142}, {"text": "Macaroni and Cheese.", "next": 146}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Are you sure?"}], "next": 61}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Okay, okay, one more question."}], "next": 62}, "6": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 63}, {"text": "Choice 2", "next": 65}, {"text": "Choice 3", "next": 64}]}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Hold on, I'll have Lilith contact you directly.", "next": 65}, {"text": "Just one more.", "next": 58}]}}
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