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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Annalise is speaking. Dialogues: AAHH! GET THE FUCK OFF ME! PUT ME DOWN! Scene type: checkpoint; Scene 2: Benny_the_Badger is speaking. Dialogues: I ain't a bad guy, kid. I'll make you a deal. You get me the money by the end of the week, and you can have the girl back. Player can choose: Fuck you., Fine, I'll get the money.... Scene type: checkpoint; ... ; Scene 8: Paul_Callaghan is speaking. Dialogues: Clauseruntque est arca. Qui perdere rapiuntque. Fine fabulae revertetur! The ritual is complete! Player can choose: Where's her pussy?!, What the fuck!? Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"image": "e3m3_Annalise_carried_by_two_thugs"}, {"text": "AAHH! GET THE FUCK OFF ME! PUT ME DOWN!"}], "next": 48}, "2": {"type": "checkpoint", "actor": "Benny_the_Badger", "dialogues": [{"text": "I ain't a bad guy, kid. I'll make you a deal. You get me the money by the end of the week, and you can have the girl back."}], "choices": [{"text": "Fuck you.", "next": 49}, {"text": "Fine, I'll get the money.", "next": 122}, {"text": "What if it takes longer?", "next": 123}]}, "3": {"type": "dialogue", "actor": "Benny_the_Badger", "dialogues": [{"text": "That's fine, kid. You can still have her back, but at that point she'll be in tiny, little pieces."}], "next": 50}, "4": {"type": "dialogue", "actor": "Benny_the_Badger", "dialogues": [{"text": "Let's get outta here, boys!"}], "next": 51}, "5": {"type": "timer", "next": 53, "duration": 900}, "6": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Le'st begin."}], "choices": [{"text": "FATHER CALLAGHAN!", "next": 54}, {"text": "SOMEBODY CALL THE POLICE!", "next": 121}]}, "7": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Don't you \"Father Callaghan\" me, boy. If it weren't for you and people like you, I wouldn't have to do this."}], "next": 55}, "8": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Clauseruntque est arca. Qui perdere rapiuntque. Fine fabulae revertetur!"}, {"image": "e3m3_Castitas_on_ceremonial_table_with_no_vagina"}, {"text": "The ritual is complete!"}], "choices": [{"text": "Where's her pussy?!", "next": 56}, {"text": "What the fuck!?", "next": 119}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: Like a special, hand-made, Valentine Card. But... with dicks π... Scene type: checkpoint; Scene 2: Scene type: game; Scene 3: Lilith is speaking. Dialogues: THERE we go! So watcha think? Player can choose: Perfect!, Do we have anything simpler?
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Like a special, hand-made, Valentine Card."}, {"text": "But... with dicks π"}, {"text": "...and a 5000 watt battery π"}, {"text": "Luuucky for you, I got a buncha schematics for these sort of gizmos."}, {"text": "... if you can help me make sense of em?"}, {"text": "Take a look, eh?"}], "next": 15}, "2": {"type": "game", "next": 16}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "THERE we go!"}, {"image": "e7m3_sexbot_schematic"}, {"text": "So watcha think?"}], "choices": [{"text": "Perfect!", "next": 17}, {"text": "Do we have anything simpler?", "next": 155}]}}
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Continue the story with a new scene after this event.
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Promethea is speaking. Dialogues: Well I trust me boy Cody, he'd never let me down.
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{"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Well I trust me boy Cody, he'd never let me down."}], "next": 96}
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Insert a mode switch node to transition from chat to real-life tone or vice versa.
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Dina is speaking. Scene type: switch
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{"type": "switch", "actor": "Dina", "next": 110, "mode": "chat"}
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Write a scene where the player loses or ends the story badly.
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Savannah is speaking. Dialogues: And now you hit the ground... AUCH! Scene type: lose
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{"type": "lose", "actor": "Savannah", "dialogues": [{"text": "And now you hit the ground... AUCH!"}]}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Akiko is speaking. Dialogues: [$name], there's more going on than we realized. Meet me at your hotel room ASAP. It isn't safe here. Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 8: Akiko is speaking. Dialogues: Keep investigating, for now.
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "[$name], there's more going on than we realized. Meet me at your hotel room ASAP. It isn't safe here."}], "next": 94}, "2": {"type": "timer", "next": 95, "duration": 600}, "3": {"type": "switch", "actor": "Akiko", "next": 96, "mode": "real"}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "So, I see that Gulia lost the competition."}], "choices": [{"text": "Yeah, unfortunately.", "next": 97}, {"text": "Mann Fiero really didn't like her.", "next": 111}]}, "5": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "That isn't surprising in the least. He wanted her to lose."}], "choices": [{"text": "What? Why?", "next": 110}, {"text": "It's just a cooking channel.", "next": 98}]}, "6": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "I'm still investigating the details, but there's a lot more going on at Cuisine Channel than it seems."}], "next": 99}, "7": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "It appears Mann Fiero has been in charge of Cuisine Channel for years. He's been running a seemingly endless amount of clandestine operations."}, {"text": "Funneling the money from these through Cuisine Channel to fund some kind of secret organization."}], "choices": [{"text": "Why?!", "next": 100}, {"text": "What should we do?", "next": 109}]}, "8": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Keep investigating, for now."}], "next": 101}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Delphine is speaking. Player can choose: She says it's Samael. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Wrong. I know it's Jett the Vampire.; ... ; Scene 8: Lilith is speaking. Dialogues: Does Jett smell like Sandalwood? Player can choose: Yup., Not really.
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{"1": {"type": "checkpoint", "actor": "Delphine", "choices": [{"text": "She says it's Samael.", "next": 49}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Wrong. I know it's Jett the Vampire."}], "next": 50}, "3": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit."}, {"emoji": "lilith_thumb_down_s3"}], "next": 51}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Jett the Vampire, he's the one!"}], "choices": [{"text": "She said that's fiction.", "next": 52}, {"text": "She says you're right. She was just embarassed.", "next": 55}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "I knew it! But I don't believe you just yet. π₯±"}], "next": 56}, "6": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Does Jett smell like Sandalwood? "}], "choices": [{"text": "Yup.", "next": 60}, {"text": "Not really.", "next": 140}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: That remains to be seen. π; Scene 2: Lilith is speaking. Dialogues: But I chose you because I felt you had potential. Don't let me down. Did you even check the app recently? Player can choose: Yeah., I, uh... No.; ... ; Scene 8: Castitas is speaking. Dialogues: I want to fuck you, you want to fuck me. Meet me in 2 hours at 1500 W 77th st. See you then?... Player can choose: I'm looking forward to it., Okay.
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{"1": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "That remains to be seen. π"}], "next": 2}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "But I chose you because I felt you had potential. Don't let me down. Did you even check the app recently?"}], "choices": [{"text": "Yeah.", "next": 3}, {"text": "I, uh... No.", "next": 126}]}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"emoji": "lilith_dissapointed_s1"}, {"text": "Well you should probably check it because you have a message."}], "next": 4}, "4": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Hello, would you like to talk?"}, {"emoji": "castitas_angel_halo_s1"}], "choices": [{"text": "I'd like to do a lot more than talk.", "next": 5}, {"text": "To you? Definitely!", "next": 121}, {"text": "Sure.", "next": 125}]}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "You don't seem too interested. π"}], "next": 122}, "6": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I'd like to see how good you can make me feel. Are you up for it?"}], "choices": [{"text": "Okay.", "next": 123}, {"text": "I'll be happy to show you.", "next": 124}]}, "7": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "You don't seem very enthused, but fine."}], "next": 7}, "8": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I want to fuck you, you want to fuck me. Meet me in 2 hours at 1500 W 77th st."}, {"text": "See you then?"}, {"text": "π"}], "choices": [{"text": "I'm looking forward to it.", "next": 8}, {"text": "Okay.", "next": 120}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Benedetto_De_Rosa is speaking. Dialogues: You're trying my fucking patience. Do you have the cash or do you not? Player can choose: Can we set up a payment plan?, No Scene type: checkpoint; Scene 2: Benedetto_De_Rosa is speaking. Dialogues: Nobody plays games with Benny The Badger. If you ain't gonna pay with cash, then I'll just have to take her. Boys! The girl comes with us!; ... ; Scene 8: Paul_Callaghan is speaking. Dialogues: Le'st begin. Player can choose: FATHER CALLAGHAN!, SOMEBODY CALL THE POLICE! Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "You're trying my fucking patience. Do you have the cash or do you not?"}], "choices": [{"text": "Can we set up a payment plan?", "next": 44}, {"text": "No", "next": 46}]}, "2": {"type": "dialogue", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Nobody plays games with Benny The Badger."}, {"text": "If you ain't gonna pay with cash, then I'll just have to take her. Boys! The girl comes with us!"}], "next": 47}, "3": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"image": "e3m3_Annalise_carried_by_two_thugs"}, {"text": "AAHH! GET THE FUCK OFF ME! PUT ME DOWN!"}], "next": 48}, "4": {"type": "checkpoint", "actor": "Benny_the_Badger", "dialogues": [{"text": "I ain't a bad guy, kid. I'll make you a deal. You get me the money by the end of the week, and you can have the girl back."}], "choices": [{"text": "Fuck you.", "next": 49}, {"text": "Fine, I'll get the money.", "next": 122}, {"text": "What if it takes longer?", "next": 123}]}, "5": {"type": "dialogue", "actor": "Benny_the_Badger", "dialogues": [{"text": "That's fine, kid. You can still have her back, but at that point she'll be in tiny, little pieces."}], "next": 50}, "6": {"type": "dialogue", "actor": "Benny_the_Badger", "dialogues": [{"text": "Let's get outta here, boys!"}], "next": 51}, "7": {"type": "timer", "next": 53, "duration": 900}, "8": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Le'st begin."}], "choices": [{"text": "FATHER CALLAGHAN!", "next": 54}, {"text": "SOMEBODY CALL THE POLICE!", "next": 121}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Paul_Callaghan is speaking. Dialogues: Castitas. Again? And you, get out of here! This is a House of God, not a flophouse. Player can choose: Talk to you later, Castitas., Sorry, Father. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Just go.; ... ; Scene 8: Lilith is speaking. Dialogues: So she's a nun and a priest cockblocked you? HAHA, I knew you'd fuck it up somehow. π€£ Player can choose: She still wants it. I just need to get her alone., How is that my fault? Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Castitas. Again? And you, get out of here! This is a House of God, not a flophouse."}], "choices": [{"text": "Talk to you later, Castitas.", "next": 39}, {"text": "Sorry, Father.", "next": 106}]}, "2": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Just go."}], "next": 40}, "3": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"image": "e3m0_Annalise_with_clipboard_in_church"}, {"text": "I heard the commotion. Did he catch you, huh?"}], "choices": [{"text": "Yeah, he did.", "next": 41}, {"text": "How do you know what we were doing?", "next": 105}]}, "4": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Callaghan is pretty strict and keeps a real close eye on Castitas. I'm not surprised."}], "next": 42}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Well, we'll both get in trouble if I talk to you any more. But I'm on the app Castitas met you on. Look me up. I'll help you out. I'm Annalise."}], "next": 43}, "6": {"type": "timer", "next": 44, "duration": 300}, "7": {"type": "switch", "actor": "Lilith", "next": 45, "mode": "chat"}, "8": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "So she's a nun and a priest cockblocked you? HAHA, I knew you'd fuck it up somehow. π€£"}, {"emoji": "lilith_moking_tongue_s2"}], "choices": [{"text": "She still wants it. I just need to get her alone.", "next": 46}, {"text": "How is that my fault?", "next": 104}]}}
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Add a checkpoint node to mark a key turning point in the story.
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Protester_2 is speaking. Dialogues: Well, yeah... But think of the logistics. They'll be dead, so... Scene type: checkpoint
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{"type": "checkpoint", "actor": "Protester_2", "dialogues": [{"text": "Well, yeah... But think of the logistics. They'll be dead, so..."}], "next": 83}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Benny_The_Badger is speaking. Dialogues: GRRAAHHHHHHHH! Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Oh, I see. The damaged electrical panel mixed with the water electrocuted them. Did you plan that? Player can choose: I sure did., I pressed random buttons. Scene type: checkpoint; ... ; Scene 7: Annalise is speaking. Dialogues: He'll probably be back much later. You should be here then. Because if everything goes well, that might be a good time to ask him to restore Castitas. Player can choose: Hope it works., I'll be there.
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{"1": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"text": "GRRAAHHHHHHHH!"}], "next": 83}, "2": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Oh, I see. The damaged electrical panel mixed with the water electrocuted them. Did you plan that?"}], "choices": [{"text": "I sure did.", "next": 84}, {"text": "I pressed random buttons.", "next": 169}]}, "3": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "I don't know if I believe you, but let's get back home!"}], "next": 85}, "4": {"type": "timer", "next": 86, "duration": 1200}, "5": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"image": "e3m5_Annalise_at_home"}, {"text": "I just got back home. Thanks again for everything. I really don't know what I would have done without you."}, {"text": "Oh, I have great news! When I got back my dad was speaking to Missy's mom. I was able to talk them into going on a date."}], "choices": [{"text": "Nice! When?", "next": 87}, {"text": "Wow, good job.", "next": 168}]}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "They're on it now!"}], "next": 88}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "He'll probably be back much later. You should be here then. Because if everything goes well, that might be a good time to ask him to restore Castitas."}], "choices": [{"text": "Hope it works.", "next": 89}, {"text": "I'll be there.", "next": 167}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Akiko is speaking. Dialogues: My mission is complete. Did you tell her that [$stringboard_name1] was [$stringboard_role2]? Scene type: checkpoint; Scene 2: Akiko is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Helena is speaking. Dialogues: You helped me so much, I want to make you cum. I need you inside me. Player can choose: But what about your reasearch?, Our research can wait.
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "My mission is complete. Did you tell her that [$stringboard_name1] was [$stringboard_role2]?"}], "next": 82}, "2": {"type": "dialogue", "actor": "Akiko", "choices": [{"text": "Choice 1", "next": 83}, {"text": "Choice 2", "next": 130}]}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "You fool! That's exactly what we needed you to lead her away from!"}, {"text": "I'm sorry, but The Council is taking this as an act of rebellion. This is your last warning! Be careful..."}], "next": 84}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "I'm off..."}], "next": 85}, "5": {"type": "switch", "actor": "Helena", "next": 86, "mode": "real"}, "6": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Why are you on your phone while I'm giving you a blowjob?"}], "choices": [{"text": "I was making sure I wasn't being bugged.", "next": 87}, {"text": "I had to make sure my GPS scrambler is working.", "next": 129}]}, "7": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Yeah! Good thinking, neither of us need to get on the Illuminati's bad side."}], "next": 88}, "8": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "You helped me so much, I want to make you cum. I need you inside me."}], "choices": [{"text": "But what about your reasearch?", "next": 89}, {"text": "Our research can wait.", "next": 128}]}}
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Add a checkpoint node to mark a key turning point in the story.
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Caritas is speaking. Dialogues: Oh! π¨ Scene type: checkpoint
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{"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oh! π¨"}], "next": 49}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Caritas is speaking. Dialogues: Hello there, QT. π Hope you're not too busy for lil chatter. π Player can choose: I'm kind of in the middle of something..., I can spare a minute or two.... Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: Awwww, what a shame! I guess those pecks don't build themselves, huh?; ... ; Scene 8: Caritas is speaking. Player can choose: Choice 1, Choice 2...
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{"1": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Hello there, QT. π"}, {"image": "caritas_kissy_face"}, {"text": "Hope you're not too busy for lil chatter. π"}], "choices": [{"text": "I'm kind of in the middle of something...", "next": 24}, {"text": "I can spare a minute or two.", "next": 145}, {"text": "I'm all yours.", "next": 146}]}, "2": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Awwww, what a shame!"}, {"text": "I guess those pecks don't build themselves, huh?"}], "next": 25}, "3": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "OMFG, my day has been SO frustrating!"}, {"text": "I'm at this auction right now... βΉοΈ"}], "choices": [{"text": "Boooring!", "next": 26}, {"text": "What about it?", "next": 27}, {"text": "Intriguing...", "next": 144}]}, "4": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Whaa-..."}, {"text": "You're a meanie! π’"}], "next": 27}, "5": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "I don't care about auctions that much, but I practically run the local Saint Mary's charity. "}, {"text": "Let's just say I can be...very giving in many ways, hehe. π "}, {"text": "Each month we find a bunch of \"artifacts\" and showcase em to rich people. Lol..."}, {"text": "It gets us TONS of moolah!"}], "choices": [{"text": "You sound pretty charitable.", "next": 28}, {"text": "You sound pretty greedy.", "next": 143}]}, "6": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "I try to be giving. π"}], "next": 29}, "7": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Anyways...."}], "next": 30}, "8": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 31}, {"text": "Choice 2", "next": 138}, {"text": "Choice 3", "next": 142}, {"text": "Choice 4", "next": 139}]}}
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Add a checkpoint node to mark a key turning point in the story.
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Industria is speaking. Dialogues: Holy shit, you handle yourself well. Fuck, that really made me wet. You really earned that one. Player can choose: I'll be over there soon., You're in danger. Scene type: checkpoint
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{"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Holy shit, you handle yourself well. Fuck, that really made me wet."}, {"image": "industria_tattoing_chilli"}, {"text": "You really earned that one."}], "choices": [{"text": "I'll be over there soon.", "next": 122}, {"text": "You're in danger.", "next": 128}]}
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Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
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Wigsy is speaking. Dialogues: Hmm, where could it be... There's a potted plant, the chandalier up, and an old armor. Player can choose: Plant, Chandalier....
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{"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Hmm, where could it be..."}, {"text": "There's a potted plant, the chandalier up, and an old armor."}], "choices": [{"text": "Plant", "next": 14}, {"text": "Chandalier.", "next": 21}, {"text": "Armor.", "next": 121}]}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Wigsy is speaking. Dialogues: Shall we dance... Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: ...a dance of stealth and intrigue? Player can choose: You would snoop for me?, What do you want in return?... Scene type: checkpoint; ... ; Scene 8: Bigsy is speaking. Dialogues: We'll find a ways up, n' switch to the app for communication. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Shall we dance..."}], "next": 54}, "2": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "...a dance of stealth and intrigue?"}], "choices": [{"text": "You would snoop for me?", "next": 55}, {"text": "What do you want in return?", "next": 244}, {"text": "How can I help?", "next": 245}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "In a way..."}], "next": 56}, "4": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_sexy_turned_on"}], "next": 57}, "5": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_sexy_turned_on"}, {"text": "You have quite the physique."}], "next": 58}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And we are starved of attention."}], "next": 59}, "7": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite starved."}], "next": 60}, "8": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "We'll find a ways up, n' switch to the app for communication."}], "next": 61}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Akiko is speaking. Dialogues: There. We've gained her trust, for the most part. π Player can choose: Now what?, What was the secret? Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Now you just keep talking to her and pretend you have access to ancient and esoteric knowledge.; Scene 3: Helena is speaking. Dialogues: Wow! I can't believe you're actually for real. I was investigating it for so long. Player can choose: Are you ready to listen?, Do you need more proof? Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "There. We've gained her trust, for the most part. π"}], "choices": [{"text": "Now what?", "next": 28}, {"text": "What was the secret?", "next": 169}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Now you just keep talking to her and pretend you have access to ancient and esoteric knowledge."}], "next": 29}, "3": {"type": "checkpoint", "actor": "Helena", "dialogues": [{"text": "Wow! I can't believe you're actually for real. I was investigating it for so long."}], "choices": [{"text": "Are you ready to listen?", "next": 30}, {"text": "Do you need more proof?", "next": 168}]}}
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Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
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Trish is speaking. Dialogues: Bug-ZING! And off we go!
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{"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Bug-ZING!"}, {"text": "And off we go!"}], "next": 23}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Minni is speaking. Dialogues: The entrance to the floor below is right over here. It's a trapdoor under these books. Are you ready to go, [$name]? Player can choose: As long as I get to be near you, I'll go anywhere, Ready! Scene type: checkpoint; Scene 2: Minni is speaking. Dialogues: Honestly, I'm a little scared. The ladder is pretty rickety. You lead the way, okay? Player can choose: No problem!, No, you go first. You're the one that wants to go.; ... ; Scene 6: Minni is speaking. Dialogues: Is there anything else you wanted to look at? Player can choose: Let's go., Examine the plaque on the side....
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{"1": {"type": "checkpoint", "actor": "Minni", "dialogues": [{"text": "The entrance to the floor below is right over here. It's a trapdoor under these books."}, {"text": "Are you ready to go, [$name]?"}], "choices": [{"text": "As long as I get to be near you, I'll go anywhere", "next": 19}, {"text": "Ready!", "next": 20}]}, "2": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Honestly, I'm a little scared. The ladder is pretty rickety. You lead the way, okay?"}], "choices": [{"text": "No problem!", "next": 21}, {"text": "No, you go first. You're the one that wants to go.", "next": 166}]}, "3": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Oh, I'm sorry. Yes, you're right. Okay, I'll go first."}, {"text": "It should take just a moment."}], "next": 167}, "4": {"type": "timer", "next": 25, "duration": 120}, "5": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Ok, we made it. It looks like it used to be a sewer. But there's just old furniture and stuff everywhere."}, {"text": "There are three passages here. I'll take you to where I feel something calling me. It's to the left."}, {"text": "Here it is. There's something on the other side of that door I have to get to."}, {"text": "Please take a look at it. We need to figure out how to open it."}], "next": 26}, "6": {"type": "dialogue", "actor": "Minni", "dialogues": [{"text": "Is there anything else you wanted to look at?"}], "choices": [{"text": "Let's go.", "next": 27}, {"text": "Examine the plaque on the side.", "next": 156}, {"text": "Examine the door.", "next": 26}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Trish is speaking. Dialogues: OH Fuck! shit shit he's... ... Player can choose: Just drive as fast as you can!, Get that gun and shoot the fucker! Scene type: checkpoint; Scene 2: Trish is speaking. Dialogues: Wtf do you THINK im doing, dumbass? π€ He's been catching up with me but I see a bunch of traffic ahead... Player can choose: Go off-road around it., Go between it!; ... ; Scene 5: Trish is speaking. Dialogues: fuck, it's tight squeeze here. He followed me, I see an opening... Player can choose: Stay between traffic., Get out of the traffic.
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{"1": {"type": "checkpoint", "actor": "Trish", "dialogues": [{"text": "OH Fuck!"}, {"text": "shit shit he's... "}, {"image": "e1m1_black_truck_rams_trish_car"}, {"text": "HE'S TRYING TO PUSH ME OFF THE ROAD π¨"}, {"text": "HALP!"}], "choices": [{"text": "Just drive as fast as you can!", "next": 32}, {"text": "Get that gun and shoot the fucker!", "next": 85}]}, "2": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Wtf do you THINK im doing, dumbass? π€"}, {"text": "He's been catching up with me but I see a bunch of traffic ahead..."}], "choices": [{"text": "Go off-road around it.", "next": 33}, {"text": "Go between it!", "next": 79}]}, "3": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Shit, hold on..."}], "next": 80}, "4": {"type": "timer", "next": 81, "duration": 180}, "5": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "fuck, it's tight squeeze here. "}, {"text": "He followed me, I see an opening..."}], "choices": [{"text": "Stay between traffic.", "next": 36}, {"text": "Get out of the traffic.", "next": 82}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Dialogues: Do you see my eyes rolling? Cuz those are my eyes rolling. ... Player can choose: Now that you put it that way..., It's something....; Scene 2: Lilith is speaking. Dialogues: Hmm, if you say so... Avaritia is a greedy bitch....; ... ; Scene 8: Avaritia is speaking. Player can choose: Baby, I was BORN to stalk you!, You're not that interesting....
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{"1": {"type": "dialogue", "dialogues": [{"image": "lilith_eyes_rolling"}, {"text": "Do you see my eyes rolling?"}, {"text": "Cuz those are my eyes rolling. "}, {"text": "Lemme get it straight, boy."}, {"text": "You spent 948 fucking dollars JUST to get a ticket to Panama JUST to spend a few hours alone with Avaritia?! π±"}], "choices": [{"text": "Now that you put it that way...", "next": 2}, {"text": "It's something.", "next": 90}, {"text": "I know what I'm doing.", "next": 91}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hmm, if you say so..."}, {"text": "Avaritia is a greedy bitch."}, {"text": "I guess she might appreciate your overspending. π€"}], "next": 3}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Anyways, lemme get out of the way. "}, {"text": "You should probably text her now. π"}], "next": 4}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Uh, hello, can you explain something to me?"}, {"text": "Why the fuck does the dating app suddenly say you're \"nearby\"?"}, {"emoji": "avaritia_surprised_s4"}], "choices": [{"text": "You tell me.", "next": 5}, {"text": "Surprise!", "next": 88}, {"text": "I'm a few seats behind you.", "next": 89}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "As best as I can tell, we happen to be on the same flight."}, {"text": "This is...intriguing. π"}], "next": 6}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Why are you flying to Panama?"}], "choices": [{"text": "Because you are.", "next": 7}, {"text": "Vacation.", "next": 86}, {"text": "I'm working on a...deal.", "next": 87}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, yeah?"}, {"text": "Interesting. "}, {"text": "That deal wouldn't happen to have something to do with...stalking me? π"}], "next": 8}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"emoji": "avaritia_serious_s5"}], "choices": [{"text": "Baby, I was BORN to stalk you!", "next": 11}, {"text": "You're not that interesting.", "next": 11}, {"text": "Stalkery is the greatest form of flattery.", "next": 11}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Annalise is speaking. Dialogues: Hey, you're the guy that got caught with his dick out at the church today, right? π Player can choose: Yeah. Hi, I'm [$name]., My name is [$name]. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Nice to meet you, [$name].; ... ; Scene 8: Annalise is speaking. Dialogues: If you mellow him out a bit I'm sure Castitas will be up for fucking you all you want. And, honestly, so would I. π₯Ί Player can choose: You?, Ah, okay, now I'm game.
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{"1": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Hey, you're the guy that got caught with his dick out at the church today, right? π"}], "choices": [{"text": "Yeah. Hi, I'm [$name].", "next": 49}, {"text": "My name is [$name].", "next": 103}]}, "2": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Nice to meet you, [$name]."}], "next": 50}, "3": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Sorry about what happened today. Castitas is a bit of a nympho and Callaghan is always watching over her, trying to bring her back to the right path. π"}], "choices": [{"text": "How can we get him to be more lenient?", "next": 51}, {"text": "How can we get Castitas out of there?", "next": 100}, {"text": "How can I sneak in there?", "next": 102}]}, "4": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I have a theory about that. I think he just needs to get laid. π¬"}, {"emoji": "castitas_nc_dick_crying_s5"}], "choices": [{"text": "That's all?", "next": 52}, {"text": "Well I'm not fucking him.", "next": 99}]}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "It's a tall order for a man of the cloth. Maybe you can help."}], "choices": [{"text": "Why don't you do it?", "next": 53}, {"text": "It's tiresome enough getting myself laid.", "next": 55}]}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "EW! Gross! First off, he's old. Second, and this is the important one, HE'S MY DAD. π€’"}], "choices": [{"text": "Oh, I see.", "next": 54}, {"text": "Hey, some people are into that.", "next": 98}]}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Ew, shut up! π"}], "next": 55}, "8": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "If you mellow him out a bit I'm sure Castitas will be up for fucking you all you want. And, honestly, so would I. π₯Ί"}], "choices": [{"text": "You?", "next": 56}, {"text": "Ah, okay, now I'm game.", "next": 95}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Cunnilinga is speaking. Dialogues: Heyoooo! I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.... Player can choose: Lilith? Oh yeah, we go way back., Lilith and I are strictly a relationship of necessity. ... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Mm, platonic... That's how me and my last gimp started, didn't take long....; ... ; Scene 6: Cunnilinga is speaking. Dialogues: Hmm, do u know? And how many girls have you brought to orgams? Player can choose: A few., Enough....
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{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "Heyoooo!"}, {"text": "I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral."}, {"text": "π"}], "choices": [{"text": "Lilith? Oh yeah, we go way back.", "next": 9}, {"text": "Lilith and I are strictly a relationship of necessity. ", "next": 155}, {"text": "Fuck Lilith and whatever little game she's playing now.", "next": 156}]}, "2": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Mm, platonic..."}, {"text": "That's how me and my last gimp started, didn't take long."}, {"text": "But I'm getting ahead of myself."}], "next": 10}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "The referral may get you into my door, but you still have to prove a worthwhile pupil... π"}], "choices": [{"text": "Wait, pupil for WHAT?", "next": 11}, {"text": "I'm sure I'll graduate with flying colors.", "next": 153}, {"text": "Bitch, I don't need to prove anything!", "next": 154}]}, "4": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'll be the judge of that."}], "next": 12}, "5": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'm Cunnilinga, the Headmistress of the Cunnilingus Emporium."}, {"text": "Where we turn lil' boys like YOU π₯Έ into real men! π"}, {"text": "I see a note on your referral sayin': \"dont know how to suck a clit.\""}, {"text": "Ur a hard case, aren'tcha?"}], "choices": [{"text": "I could use some guidance.", "next": 13}, {"text": "I know what I'm doing.", "next": 144}, {"text": "I've licked more clits than your lesbo ass.", "next": 145}]}, "6": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Hmm, do u know?"}, {"text": "And how many girls have you brought to orgams?"}], "choices": [{"text": "A few.", "next": 13}, {"text": "Enough.", "next": 145}, {"text": "A LOT.", "next": 149}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: Oh, I took a little nap and you're already playing Mr Lover Boy with the library assistant? π But, of course, it can be fun fucking her tight little hole, it doesn't help your predicament. Player can choose: Yeah, yeah. I know., It's all a means to an end. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Man, you may be pragmatic, but you're not very fun. Are you telling me you aren't enjoying this? At least a little bit... Player can choose: Nope. This is all against my will., I mean... Yeah, maybe a bit.; ... ; Scene 7: Lilith is speaking. Dialogues: Hahaha, that never gets old. You should have seen the look on your face. Being a demon is so fucking rad.... Player can choose: I know. Look at all the cobwebs., Tell me about it. Look at all the grime.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Oh, I took a little nap and you're already playing Mr Lover Boy with the library assistant? π"}, {"text": "But, of course, it can be fun fucking her tight little hole, it doesn't help your predicament."}], "choices": [{"text": "Yeah, yeah. I know.", "next": 7}, {"text": "It's all a means to an end.", "next": 168}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Man, you may be pragmatic, but you're not very fun. Are you telling me you aren't enjoying this? At least a little bit..."}], "choices": [{"text": "Nope. This is all against my will.", "next": 169}, {"text": "I mean... Yeah, maybe a bit.", "next": 170}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Oh, please... Most guys would give their left ball to be in your situation."}], "next": 7}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "So you're snooping around the basement for that book now, eh?"}], "choices": [{"text": "It's the way to win Industria's heart.", "next": 8}, {"text": "Yes... How did you know?", "next": 167}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Demonic intuition."}, {"text": "Also, I'm right behind you."}], "next": 12}, "6": {"type": "switch", "actor": "Lilith", "next": 13, "mode": "real"}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hahaha, that never gets old. You should have seen the look on your face."}, {"text": "Being a demon is so fucking rad."}, {"text": "Wow, this basement is disgusting."}], "choices": [{"text": "I know. Look at all the cobwebs.", "next": 14}, {"text": "Tell me about it. Look at all the grime.", "next": 14}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Annalise is speaking. Dialogues: Are you there? π Player can choose: Annalise! I'm here., Where are you?! Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Good! I don't know where they brought me, but I hear casino sounds. π Player can choose: We're coming to get you., Are you okay?; ... ; Scene 8: Castitas is speaking. Dialogues: Very well. Meet me in the alley next to the building and we'll figure out our plan.
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{"1": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Are you there? π"}], "choices": [{"text": "Annalise! I'm here.", "next": 77}, {"text": "Where are you?!", "next": 108}]}, "2": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Good! I don't know where they brought me, but I hear casino sounds. π"}], "choices": [{"text": "We're coming to get you.", "next": 78}, {"text": "Are you okay?", "next": 107}]}, "3": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Thank you! Be careful though. There's a lot of people here and everybody has a gun. π"}], "next": 79}, "4": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Shit, I hear someone coming. I'll contact you when I can. π¨"}], "next": 80}, "5": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "[$name] are you ready? Where should we look for her?"}], "choices": [{"text": "She contacted me!", "next": 81}, {"text": "She says she's at a casino.", "next": 106}]}, "6": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "She contacted you? There's not many casinos around. π"}], "choices": [{"text": "Could it be something else?", "next": 105}, {"text": "Which one do you think?", "next": 82}]}, "7": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "All the casinos nearby are on reservations. One of our parishioners recently told me about a secret casino being run nearby. π"}, {"text": "He said it was at the Di Capri bar downtown."}], "choices": [{"text": "That must be it.", "next": 83}, {"text": "Any other options?", "next": 104}]}, "8": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Very well. Meet me in the alley next to the building and we'll figure out our plan."}], "next": 84}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Savannah is speaking. Dialogues: Hello? Anyone there? Player can choose: Hello!, Hey there, QT!... Scene type: checkpoint; Scene 2: Savannah is speaking. Dialogues: Oh, thank god! I barely get any reception in this hole π€... Player can choose: What's going on?, Anything for you, hot cakes....; ... ; Scene 5: Savannah is speaking. Dialogues: Hmm, there's some shit on the bottom... I could dig through it, but ueeh this water is old and nasty π€’ Player can choose: Look in the water., Got anything on you?
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{"1": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"text": "Hello? "}, {"text": "Anyone there?"}], "choices": [{"text": "Hello!", "next": 2}, {"text": "Hey there, QT!", "next": 2}, {"text": "Yes?", "next": 2}]}, "2": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Oh, thank god!"}, {"text": "I barely get any reception in this hole π€"}, {"text": "Please, I need your help!"}], "choices": [{"text": "What's going on?", "next": 3}, {"text": "Anything for you, hot cakes.", "next": 97}, {"text": "I'm kind of in the middle of an adventure here...", "next": 98}]}, "3": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "..."}, {"text": "god one of those π"}, {"text": "Well, I guess I have no choice but trust you."}], "next": 3}, "4": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "I'm stuck in a well!"}, {"image": "e1m2_savannah_in_well_clothes_torn"}, {"text": " It's a... "}, {"text": "Long story π"}, {"text": "Please, you need to help me get out!"}], "choices": [{"text": "Did you try climbing the walls?", "next": 4}, {"text": "Is there any rope near you?", "next": 10}, {"text": "Do you have any sharp hook-like objects?", "next": 94}]}, "5": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Hmm, there's some shit on the bottom..."}, {"text": "I could dig through it, but ueeh this water is old and nasty π€’"}], "choices": [{"text": "Look in the water.", "next": 11}, {"text": "Got anything on you?", "next": 94}]}}
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Write what happens next in structured JSON format.
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Savannah is speaking. Dialogues: Well, hello there, stranger! Player can choose: Hi!, Finally...
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{"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Well, hello there, stranger!"}], "choices": [{"text": "Hi!", "next": 58}, {"text": "Finally...", "next": 74}]}
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Continue the story with a new scene after this event.
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Lilith is speaking. Dialogues: Yeeah, I dunno how those things work either.
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{"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yeeah, I dunno how those things work either."}], "next": 3}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Caritas is speaking. Dialogues: WHAT NOW? WHAT NOW? Player can choose: Go for the eyes!, Clamp her nipples!... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: That cunt! She'll mess up my foundation! Scene type: checkpoint; ... ; Scene 8: Lilith is speaking. Dialogues: You do, heu, heu. π
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{"1": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "WHAT NOW? WHAT NOW?"}], "choices": [{"text": "Go for the eyes!", "next": 82}, {"text": "Clamp her nipples!", "next": 123}, {"text": "Punch her in the vag!", "next": 84}]}, "2": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "That cunt! She'll mess up my foundation!"}], "next": 83}, "3": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Alright, this is getting too far. Time to falcon punch her in the crotch."}], "next": 84}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Urgh"}, {"text": "That was a fucking low blow..."}], "next": 85}, "5": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "OK! She's squirming on the ground. Time to make a run for it!"}, {"text": "I'll text you in a bit!"}, {"text": "Meet me at the Warriot hotel in 20!"}], "next": 86}, "6": {"type": "timer", "next": 88, "duration": 1200}, "7": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Man that was ROUGH!"}, {"text": "But hey, look at what I snapped..."}, {"image": "avaritia_caritas_fighting"}, {"text": "Your progress is quite entertaining, hehe!"}], "choices": [{"text": "I live to provide.", "next": 89}, {"text": "That wasn't my fault!", "next": 122}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You do, heu, heu. π"}], "next": 90}}
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Write what happens next in structured JSON format.
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Caritas is speaking. Dialogues: I'll try to keep pushing
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{"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "I'll try to keep pushing"}], "next": 48}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Industria is speaking. Dialogues: And they're sanctimonious as ever, I see. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: What do you think we should do? Player can choose: Throw them out of the plane., Keep a low profile until we land.... Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Dialogues: Such a dramatic ending... Scene type: lose
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{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "And they're sanctimonious as ever, I see."}], "next": 26}, "2": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "What do you think we should do?"}], "choices": [{"text": "Throw them out of the plane.", "next": 27}, {"text": "Keep a low profile until we land.", "next": 171}, {"text": "Report them to airplane staff as terrorists.", "next": 172}]}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Okay, I guess you can try. They look pretty strong though."}], "next": 28}, "4": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"text": "Oh, hey, are you trying to throw us out of the plane?"}, {"text": "The problem is you're getting too close."}], "choices": [{"text": "I'm getting closer...", "next": 29}, {"text": "Industria! Flash them your boobs!", "next": 32}]}, "5": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Hey! Is that Industria?!"}], "next": 33}, "6": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Oh, shit! We are spotted. What do we do?"}], "choices": [{"text": "Grab a parachute and jump.", "next": 34}, {"text": "Fight!", "next": 166}, {"text": "Tell them they have the wrong person.", "next": 170}]}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "All right, but I'm more of a bookworm than a fighter. Chaaarge!"}, {"text": "Take this in your balls you fucking fanatic! Boom!"}, {"text": "Ugh! He hit me right in the chest with his huge balls!"}, {"text": "I'm coughing up blood! So much blood..."}, {"text": "Everything is going dark..."}, {"text": "[$name] come here... *Cough*. Listen... *Cough*."}, {"text": "Lilith never told you who was your mother... *Cough*. I am... *Cough*. ...Your... *Cough*."}], "next": 167}, "8": {"type": "lose", "actor": "Industria", "dialogues": [{"text": "Such a dramatic ending..."}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Lilith is speaking. Dialogues: Bok bok! π Player can choose: Fuck off., WHAT!?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Tiny Cock! π€£ Player can choose: Not funny., GDIAF....; ... ; Scene 4: Lilith is speaking. Dialogues: You should update your dating app profile. "My name's [$name]. I have a tiny cock but big dreams!"... Player can choose: You're not helping., Maybe it's worth a try.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Bok bok! π"}], "choices": [{"text": "Fuck off.", "next": 2}, {"text": "WHAT!?", "next": 160}, {"text": "Yeah?", "next": 160}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Tiny Cock! π€£"}], "choices": [{"text": "Not funny.", "next": 2}, {"text": "GDIAF.", "next": 161}, {"text": "Ok, that was a little funny.", "next": 162}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Already did like 10,000 years ago."}, {"text": "Wasn't my scene, really..."}], "next": 3}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You should update your dating app profile."}, {"text": "\"My name's [$name]. I have a tiny cock but big dreams!\""}, {"text": "Bet'cha you'd get all sorts of pussy. π"}], "choices": [{"text": "You're not helping.", "next": 4}, {"text": "Maybe it's worth a try.", "next": 159}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Avaritia is speaking. Dialogues: Aaah, fuuuuuck! Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: Alright, this is getting too far. Time to falcon punch her in the crotch. Scene type: checkpoint; ... ; Scene 8: Lilith is speaking. Dialogues: You got two bitches fighting with each other. I'm not even a lesbo and THAT turned me on!...
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Aaah, fuuuuuck!"}], "next": 83}, "2": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Alright, this is getting too far. Time to falcon punch her in the crotch."}], "next": 84}, "3": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Urgh"}, {"text": "That was a fucking low blow..."}], "next": 85}, "4": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "OK! She's squirming on the ground. Time to make a run for it!"}, {"text": "I'll text you in a bit!"}, {"text": "Meet me at the Warriot hotel in 20!"}], "next": 86}, "5": {"type": "timer", "next": 88, "duration": 1200}, "6": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Man that was ROUGH!"}, {"text": "But hey, look at what I snapped..."}, {"image": "avaritia_caritas_fighting"}, {"text": "Your progress is quite entertaining, hehe!"}], "choices": [{"text": "I live to provide.", "next": 89}, {"text": "That wasn't my fault!", "next": 122}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You do, heu, heu. π"}], "next": 90}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"image": "avaritia_caritas_fighting_torn_clothes"}, {"text": "You got two bitches fighting with each other. "}, {"text": "I'm not even a lesbo and THAT turned me on!"}, {"text": "OH, hey! It looks like your next appointment is here."}, {"text": "Have fun!"}], "next": 91}}
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Add a new scene in the story following this context.
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Superbia is speaking. Dialogues: Mesmerizing!
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{"type": "dialogue", "actor": "Superbia", "dialogues": [{"emoji": "superbia_intrigued_s1"}, {"text": "Mesmerizing!"}], "next": 128}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Lilith is speaking. Dialogues: How's my wanderer doing?! Any closer yet? Player can choose: I met a farm girl!, About to jump on a tractor!... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: WHAAT! I leave you for 5 mins and u already hookin up with some floozy π ?; ... ; Scene 8: Savannah is speaking. Dialogues: Mmmmkay... ...... Player can choose: Anything looking amiss?, Any containers looking empty?
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "How's my wanderer doing?! "}, {"emoji": "lilith_airkiss_s2"}, {"text": "Any closer yet?"}], "choices": [{"text": "I met a farm girl!", "next": 34}, {"text": "About to jump on a tractor!", "next": 88}, {"text": "Had to take a little detour.", "next": 89}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "WHAAT!"}, {"emoji": "lilith_moking_laugh_s2"}, {"text": "I leave you for 5 mins and u already hookin up with some floozy π ?"}], "next": 35}, "3": {"type": "dialogue", "actor": "Lilith", "choices": [{"text": "A girl was stuck in a well, I had to help!", "next": 36}, {"text": "There's plenty of my dick to go around!", "next": 86}, {"text": "Calm down, I'll get there when I get there.", "next": 87}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "moking_tongue_s2"}, {"text": "There better be!"}], "next": 37}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Fiiine, I'll let you get back to it."}, {"text": "See you soon π"}], "next": 38}, "6": {"type": "checkpoint", "actor": "Savannah", "dialogues": [{"image": "e1m2_savannah_kinky_on_tractor"}, {"text": "Aww fudgenuggets π "}, {"text": "The tractor is borked!"}, {"text": "Any chance you know basic mechanics?"}], "next": 39}, "7": {"type": "dialogue", "actor": "Savannah", "choices": [{"text": "Check under the hood.", "next": 40}, {"text": "Check the spark plug.", "next": 82}, {"text": "Check the oil level.", "next": 44}]}, "8": {"type": "dialogue", "actor": "Savannah", "dialogues": [{"text": "Mmmmkay..."}, {"text": "..."}, {"text": "What am I looking at? π"}], "choices": [{"text": "Anything looking amiss?", "next": 41}, {"text": "Any containers looking empty?", "next": 43}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Wigsy is speaking. Dialogues: Oh my! Player can choose: Let me clamp your nipples!, Lemme play with your pussy!... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: OH, goodness gracious!; ... ; Scene 8: Bigsy is speaking. Dialogues: OOH shit, Yeah, yeah! FUCK Yeeeeaaah! Player can choose: Tightening the ropes!, Going faster!...
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m4_sister_tied_up"}, {"text": "Oh my!"}], "choices": [{"text": "Let me clamp your nipples!", "next": 91}, {"text": "Lemme play with your pussy!", "next": 106}, {"text": "Leme slap that ass!", "next": 107}]}, "2": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "OH, goodness gracious!"}], "next": 92}, "3": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Keep going!"}], "choices": [{"text": "Harder!", "next": 93}, {"text": "Softer!", "next": 105}]}, "4": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Oh fuck!"}], "next": 94}, "5": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Oh,Oh."}, {"text": "What we have here?"}, {"text": "A tasty hard erection!"}, {"image": "e8m4_sister_licking_dick"}, {"text": "Tighten those ropes!"}], "choices": [{"text": "Around your legs!", "next": 95}, {"text": "Around your arms!", "next": 104}]}, "6": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "All restrained, I am!"}], "next": 96}, "7": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Gah, i can't take it no more, put a dildo in me!"}], "choices": [{"text": "Take it all in!", "next": 97}, {"text": "Feel it inside you!", "next": 97}, {"text": "All the way to the g-spot!", "next": 97}]}, "8": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "OOH shit, Yeah, yeah!"}, {"text": "FUCK Yeeeeaaah!"}, {"image": "e8m4_mouth_full_dildo_on_sister"}], "choices": [{"text": "Tightening the ropes!", "next": 98}, {"text": "Going faster!", "next": 102}, {"text": "Adding vibrations!", "next": 103}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Lilith is speaking. Dialogues: I'm going to ask you something you probably hear a lot. Are you in yet? Player can choose: Very funny., Yeah, I'm here. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Ok, head for the conference room. His office is attached to it. Player can choose: On my way., What about the guards?; ... ; Scene 8: Lilith is speaking. Dialogues: HAHAHA! Awesome! This is going to be so fucking amazing! π€£ Hold on, I'll be right there.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "I'm going to ask you something you probably hear a lot. Are you in yet?"}], "choices": [{"text": "Very funny.", "next": 22}, {"text": "Yeah, I'm here.", "next": 23}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ok, head for the conference room. His office is attached to it."}], "choices": [{"text": "On my way.", "next": 24}, {"text": "What about the guards?", "next": 25}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I, uh... Shit. I kinda forgot about them. Uh, just shoot them, I guess"}], "choices": [{"text": "I'm not even trained.", "next": 26}, {"text": "It's 6 against 1!", "next": 27}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Ugh, fine. I guess there's too many of them."}, {"text": "Listen, I'm going to do something for you I've never done for anybody else. Don't let it go to your head."}, {"text": "I'll do what Baphomet did for Fiero. I'll let you use my powers. π"}], "choices": [{"text": "But I don't want to give you my soul.", "next": 28}, {"text": "Now we're talkin'.", "next": 129}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I didn't say it's free."}], "choices": [{"text": "How much?", "next": 128}, {"text": "Ugh, what do you want?", "next": 29}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hmm. Oh, okay, how about you have to put googly eyes on your cock next time you have sex? π€£"}], "choices": [{"text": "What?", "next": 30}, {"text": "Why?", "next": 127}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You heard me. Googly eyes or Gulia dies. π"}], "choices": [{"text": "Okay, fine, I'll do it.", "next": 31}, {"text": "I refuse.", "next": 124}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "HAHAHA! Awesome! This is going to be so fucking amazing! π€£"}, {"text": "Hold on, I'll be right there."}], "next": 32}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Lilith is speaking. Dialogues: Dude, you're screwing things up! Go talk to the fucking woman! Player can choose: Nah.., I was just kidding.... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Shitty humor! Now go try to get some juicy pussy...; ... ; Scene 8: Gulia is speaking. Dialogues: Oh! And I'd really, really appreciate it if you could go to The Cuisine Channel's website and vote for me to be their next star! π Player can choose: Sorry, I don't have time., Definitely!
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Dude, you're screwing things up! Go talk to the fucking woman!"}], "choices": [{"text": "Nah..", "next": 9}, {"text": "I was just kidding....", "next": 12}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Shitty humor! Now go try to get some juicy pussy..."}], "next": 6}, "3": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hey, you're pretty cute. Did you want to talk?"}], "choices": [{"text": "Nah..", "next": 7}, {"text": "Yes, I did.", "next": 13}, {"text": "And you're gorgeous. I'd love to talk.", "next": 127}]}, "4": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Aww, thanks cutie."}, {"emoji": "gulia_bittinglip_s1"}, {"text": "What would you like to talk about?"}], "choices": [{"text": "I was hoping to meet up with you some time.", "next": 126}, {"text": "Food.", "next": 14}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "gulia_yummy_s1"}, {"text": "I already like you! What kind? Breakfast? Dinner? EntrΓ©es? Dessert? Barbecue? Japanese Fusion? Molecular gastronomy?"}], "choices": [{"text": "You sure know your stuff!", "next": 15}, {"text": "I just wanted to go get some with you.", "next": 126}]}, "6": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ugh... π₯Ή That sounds awesome, but I'm just so busy. I have a pretty successful channel on VidPipe and I'm trying to build up my subscribers."}], "choices": [{"text": "Can I help?", "next": 123}, {"text": "Why is that?", "next": 16}]}, "7": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Well, more subscribers mean more views, and that means more money for me. But that also means that more people like my content. So if you could subscribe to me that would be amazing!"}], "next": 17}, "8": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Oh! And I'd really, really appreciate it if you could go to The Cuisine Channel's website and vote for me to be their next star! π"}], "choices": [{"text": "Sorry, I don't have time.", "next": 18}, {"text": "Definitely!", "next": 25}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Fantasy_Dina is speaking. Dialogues: Holy shit, that was amazing! π Player can choose: You were amazing too, y'know?, Thanks! Scene type: checkpoint; Scene 2: Fantasy_Dina is speaking. Dialogues: Ok, the quest is over so you can log off. We'll talk on the regular app now. I'll meet you over there. π; ... ; Scene 8: Dina is speaking. Dialogues: Hey, good to see you.
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{"1": {"type": "checkpoint", "actor": "Fantasy_Dina", "dialogues": [{"text": "Holy shit, that was amazing! π"}], "choices": [{"text": "You were amazing too, y'know?", "next": 74}, {"text": "Thanks!", "next": 75}]}, "2": {"type": "dialogue", "actor": "Fantasy_Dina", "dialogues": [{"text": "Ok, the quest is over so you can log off. We'll talk on the regular app now."}, {"text": "I'll meet you over there. π"}], "next": 76}, "3": {"type": "timer", "next": 78, "duration": 300}, "4": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "You really impressed me. Listen, you know all the stuff we just did in the game?"}, {"text": "Get back to the Library and I'll make it a reality! π"}], "choices": [{"text": "Already here. I'm the guy in the bathroom.", "next": 79}, {"text": "Oh, yeah. I'm in the park outside. I'll be there in a minute.", "next": 104}]}, "5": {"type": "timer", "next": 105, "duration": 60}, "6": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "All righty then... π"}], "next": 106}, "7": {"type": "switch", "actor": "Dina", "next": 107, "mode": "real"}, "8": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Hey, good to see you."}], "next": 83}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Protester_3 is speaking. Dialogues: Wow, that's really low. Scene type: checkpoint; Scene 2: Protester_4 is speaking. Dialogues: That's so gross. Scene type: checkpoint; ... ; Scene 6: Protester_2 is speaking. Dialogues: So, anyway, what should we do with this book? Player can choose: Let's sell it., We should donate it to the library....
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{"1": {"type": "checkpoint", "actor": "Protester_3", "dialogues": [{"text": "Wow, that's really low."}], "next": 96}, "2": {"type": "checkpoint", "actor": "Protester_4", "dialogues": [{"text": "That's so gross."}], "next": 97}, "3": {"type": "checkpoint", "actor": "Protesters", "dialogues": [{"text": "LET'S GET THE DIRTY ABLEIST!"}], "next": 98}, "4": {"type": "dialogue", "actor": "Protesters", "choices": [{"text": "Choice 1", "next": 131}, {"text": "Choice 2", "next": 99}]}, "5": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "Man, you smell like a dumpster."}, {"text": "But, I get it. Bathing is bad for the environment. I respect your dedication."}], "next": 100}, "6": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "So, anyway, what should we do with this book?"}], "choices": [{"text": "Let's sell it.", "next": 101}, {"text": "We should donate it to the library.", "next": 101}, {"text": "I'll take it.", "next": 130}, {"text": "We should destroy it.", "next": 130}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Gulia is speaking. Dialogues: Hey, you're pretty cute. Did you want to talk? Player can choose: Nah.., Yes, I did.... Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Aww, thanks cutie. What would you like to talk about? Player can choose: I was hoping to meet up with you some time., Food.; ... ; Scene 8: Gulia is speaking. Dialogues: Thanks so much! I'm @CuisineCutie on there. Once I get enough subscribers and get my channel where I want it to be, I definitely want to have a date with you! Player can choose: I'll promote you as much as possible., I look forward to it. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hey, you're pretty cute. Did you want to talk?"}], "choices": [{"text": "Nah..", "next": 7}, {"text": "Yes, I did.", "next": 13}, {"text": "And you're gorgeous. I'd love to talk.", "next": 127}]}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Aww, thanks cutie."}, {"emoji": "gulia_bittinglip_s1"}, {"text": "What would you like to talk about?"}], "choices": [{"text": "I was hoping to meet up with you some time.", "next": 126}, {"text": "Food.", "next": 14}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"emoji": "gulia_yummy_s1"}, {"text": "I already like you! What kind? Breakfast? Dinner? EntrΓ©es? Dessert? Barbecue? Japanese Fusion? Molecular gastronomy?"}], "choices": [{"text": "You sure know your stuff!", "next": 15}, {"text": "I just wanted to go get some with you.", "next": 126}]}, "4": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ugh... π₯Ή That sounds awesome, but I'm just so busy. I have a pretty successful channel on VidPipe and I'm trying to build up my subscribers."}], "choices": [{"text": "Can I help?", "next": 123}, {"text": "Why is that?", "next": 16}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Do you have any knowledge of food or video production?"}], "choices": [{"text": "...no.", "next": 124}, {"text": "I made a frozen pizza once.", "next": 125}]}, "6": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ohh, great job... Well, how about you subscribe to me on VidPipe? That's a great way to help me!"}], "next": 17}, "7": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Oh! And I'd really, really appreciate it if you could go to The Cuisine Channel's website and vote for me to be their next star! π"}], "choices": [{"text": "Sorry, I don't have time.", "next": 18}, {"text": "Definitely!", "next": 25}]}, "8": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Thanks so much! I'm @CuisineCutie on there. Once I get enough subscribers and get my channel where I want it to be, I definitely want to have a date with you!"}, {"emoji": "gulia_candy_s1"}], "choices": [{"text": "I'll promote you as much as possible.", "next": 26}, {"text": "I look forward to it.", "next": 121}]}}
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Insert a mode switch node to transition from chat to real-life tone or vice versa.
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Akiko is speaking. Scene type: switch
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{"type": "switch", "actor": "Akiko", "next": 115, "mode": "chat"}
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Add a checkpoint node to mark a key turning point in the story.
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Protester_2 is speaking. Dialogues: Fuck! It looks like we still need to teach Industria a lesson. Scene type: checkpoint
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{"type": "checkpoint", "actor": "Protester_2", "dialogues": [{"text": "Fuck! It looks like we still need to teach Industria a lesson."}], "next": 109}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Promethea is speaking. Dialogues: Aight then, mate. π Scene type: checkpoint; Scene 2: Promethea is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Promethea is speaking. Dialogues: Well, mate, lookin' like the machine is ready! Imma gonna start the printing process.... Player can choose: Better make it 200., Thanks, Promethea. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Aight then, mate. π"}], "next": 52}, "2": {"type": "dialogue", "actor": "Promethea", "choices": [{"text": "Choice 1", "next": 53}, {"text": "Choice 2", "next": 95}]}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Aye aye, I see a powerbox, alright with them 3 switches."}, {"text": "Blue, red and yellow."}, {"text": "Which one do I pull?"}], "choices": [{"text": "Blue.", "next": 96}, {"text": "Red. ", "next": 100}, {"text": "Yellow.", "next": 103}]}, "4": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Aighty, which one next?"}], "choices": [{"text": "Blue", "next": 101}, {"text": "Yellow.", "next": 102}]}, "5": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Aight, and blue last then..."}, {"text": "Oh?"}, {"text": "Ka-ching!"}, {"text": "The powers be back on, matey!"}, {"text": "Ooh, I can feel the engine pulsating."}, {"text": "Why, give a girl a second to enjoy oneself, aye? π"}], "next": 54}, "6": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"image": "e7m1_promethea_riding_vibrating_engine"}, {"text": "Aa, fuck that feels good-ah! π"}, {"text": "Well then, guess I shall go back to the main room now, aye?"}], "next": 56}, "7": {"type": "dialogue", "actor": "Promethea", "choices": [{"text": "Choice 1", "next": 57}, {"text": "Choice 2", "next": 94}]}, "8": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Well, mate, lookin' like the machine is ready!"}, {"text": "Imma gonna start the printing process."}, {"text": "Gonna make-a 100, should last ya awhile, ey mate?"}], "choices": [{"text": "Better make it 200.", "next": 58}, {"text": "Thanks, Promethea.", "next": 93}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Benny_the_Badger is speaking. Dialogues: Don't worry, sir. I'll take care of this. Give him the VODKA! Player can choose: Yes, sir., No. Scene type: checkpoint; Scene 2: Casino_Patron is speaking. Dialogues: Oh yeah, that's what I needed. Here, have $50 for that. Worth every penny! Scene type: checkpoint; ... ; Scene 5: Castitas is speaking. Player can choose: Choice 1, Choice 2
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{"1": {"type": "checkpoint", "actor": "Benny_the_Badger", "dialogues": [{"image": "e3m4_Patrons_huddled_around_blackjack_table"}, {"text": "Don't worry, sir. I'll take care of this. Give him the VODKA!"}], "choices": [{"text": "Yes, sir.", "next": 67}, {"text": "No.", "next": 70}]}, "2": {"type": "checkpoint", "actor": "Casino_Patron", "dialogues": [{"text": "Oh yeah, that's what I needed. Here, have $50 for that. Worth every penny!"}], "next": 68}, "3": {"type": "switch", "actor": "Castitas", "next": 34, "mode": "chat"}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Where are you headed now?"}, {"emoji": "castitas_lost_sight_s3"}], "next": 35}, "5": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 140}, {"text": "Choice 2", "next": 36}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Superbia is speaking. Dialogues: There you are! Let's peel off that mask of yours... Player can choose: Take it off., Not yet. Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Oh, mysterious!; ... ; Scene 8: Superbia is speaking. Dialogues: Oooh, mmmm... Little bit of mutual masturbation is good for the soul...... Player can choose: Suck my dick., Let me suck your clit.
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{"1": {"type": "checkpoint", "actor": "Superbia", "dialogues": [{"image": "e8m5_superbia_private_suite_naked_taking_mask_off"}, {"text": "There you are!"}, {"text": "Let's peel off that mask of yours..."}], "choices": [{"text": "Take it off.", "next": 51}, {"text": "Not yet.", "next": 91}]}, "2": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Oh, mysterious!"}], "next": 52}, "3": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "There is a reason I am the lady of the ball..."}, {"image": "e8m5_superbia_private_suite_handjob"}, {"text": "I know how to please and appease!"}, {"text": "How is that?"}], "choices": [{"text": "Harder!", "next": 53}, {"text": "Faster!", "next": 89}, {"text": "Gentler!", "next": 90}, {"text": "Let me finger you as well.", "next": 55}]}, "4": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Mmm, yes, feel my hard grip!"}], "next": 54}, "5": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "All your veins, bulging hard!"}], "choices": [{"text": "Let me finger you as well.", "next": 55}, {"text": "Keep stroking!", "next": 85}, {"text": "Suck it!", "next": 88}]}, "6": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "I can feel your cock pulsating in my hand!"}, {"text": "The warm, fast, hard..."}], "next": 86}, "7": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "[spits]"}, {"text": "A little lubrication..."}, {"text": "...to help grip that massive dick."}], "choices": [{"text": "Keep going.", "next": 87}, {"text": "Wrap it in your lips.", "next": 87}, {"text": "Let me finger you as well.", "next": 55}]}, "8": {"type": "dialogue", "actor": "Superbia", "dialogues": [{"text": "Oooh, mmmm..."}, {"text": "Little bit of mutual masturbation is good for the soul..."}, {"text": "Ooh that is good..."}], "choices": [{"text": "Suck my dick.", "next": 56}, {"text": "Let me suck your clit.", "next": 84}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Promethea is speaking. Dialogues: It got a mind of its own now, I tell ye, it wont stop till it fuked everyone startin' with that girl Ira π Player can choose: Can we destroy it?, Can we hack it?... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: hmm, lemme ask cody... ......; ... ; Scene 6: Ira is speaking. Dialogues: Im getting off the freeway, into the city... shit he's close by π¨ Player can choose: Go FASTER!, Swerve between cars.... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "It got a mind of its own now, I tell ye, it wont stop till it fuked everyone"}, {"text": "startin' with that girl Ira π"}], "choices": [{"text": "Can we destroy it?", "next": 39}, {"text": "Can we hack it?", "next": 121}, {"text": "Can we outrun it?", "next": 122}]}, "2": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "hmm, lemme ask cody..."}, {"text": "..."}, {"text": "...aye, we still got remote connection"}, {"text": "it runnin Linux, ya see mate, we got guest access..."}], "next": 40}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Far as we see it, tis ur only two options:"}, {"text": "hack it or outrun it."}, {"text": "π¨"}], "next": 41}, "4": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "FUCK!"}, {"text": "It just tried to take a STAB at my pussy!"}, {"text": "Ok, we need to do STH..."}, {"text": "Guide me through this!"}, {"emoji": "ira_drunk_s1"}], "choices": [{"text": "Drive faster, swerve hard, try to lose it.", "next": 42}, {"text": "Lemme try to hack it remotely.", "next": 99}]}, "5": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Alright..."}], "next": 43}, "6": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "Im getting off the freeway, into the city..."}, {"text": "shit he's close by π¨"}], "choices": [{"text": "Go FASTER!", "next": 44}, {"text": "Swerve between cars.", "next": 45}, {"text": "Drive into the alleway!", "next": 96}, {"text": "Bonk into a cop car.", "next": 52}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Caritas is speaking. Dialogues: Hello there, QT. π Hope you're not too busy for lil chatter. π Player can choose: I'm kind of in the middle of something..., I can spare a minute or two.... Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: And maybe a min or two is all I need, hehe. π; ... ; Scene 8: Caritas is speaking. Player can choose: Choice 1, Choice 2...
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{"1": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Hello there, QT. π"}, {"image": "caritas_kissy_face"}, {"text": "Hope you're not too busy for lil chatter. π"}], "choices": [{"text": "I'm kind of in the middle of something...", "next": 24}, {"text": "I can spare a minute or two.", "next": 145}, {"text": "I'm all yours.", "next": 146}]}, "2": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "And maybe a min or two is all I need, hehe. π"}], "next": 25}, "3": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "OMFG, my day has been SO frustrating!"}, {"text": "I'm at this auction right now... βΉοΈ"}], "choices": [{"text": "Boooring!", "next": 26}, {"text": "What about it?", "next": 27}, {"text": "Intriguing...", "next": 144}]}, "4": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Whaa-..."}, {"text": "You're a meanie! π’"}], "next": 27}, "5": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "I don't care about auctions that much, but I practically run the local Saint Mary's charity. "}, {"text": "Let's just say I can be...very giving in many ways, hehe. π "}, {"text": "Each month we find a bunch of \"artifacts\" and showcase em to rich people. Lol..."}, {"text": "It gets us TONS of moolah!"}], "choices": [{"text": "You sound pretty charitable.", "next": 28}, {"text": "You sound pretty greedy.", "next": 143}]}, "6": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "I try to be giving. π"}], "next": 29}, "7": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Anyways...."}], "next": 30}, "8": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 31}, {"text": "Choice 2", "next": 138}, {"text": "Choice 3", "next": 142}, {"text": "Choice 4", "next": 139}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Dialogues: Jerk off? Player can choose: Already did!, Maybe later.; Scene 2: Avaritia is speaking. Dialogues: Conserving your manjuices for a special occasion, huh? π; ... ; Scene 8: Avaritia is speaking. Dialogues: Ok, your final question! Player can choose: What are you doing?, What do you hope to get out of it?...
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{"1": {"type": "dialogue", "dialogues": [{"text": "Jerk off?"}], "choices": [{"text": "Already did!", "next": 2}, {"text": "Maybe later.", "next": 155}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Conserving your manjuices for a special occasion, huh? π"}], "next": 3}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Well, my day isn't all that exciting either."}], "next": 4}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Maybe I can spare a few minutes to chat if..."}, {"text": "...You can guess what I'm doing. Firstly, you get 3 questions."}, {"text": "Go."}], "choices": [{"text": "How many people are there?", "next": 5}, {"text": "How are people dressed?", "next": 153}, {"text": "What are people saying?", "next": 154}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "A whole bunch."}], "next": 6}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Question numero duo?"}], "choices": [{"text": "Is it open or closed space?", "next": 7}, {"text": "What is the venue like?", "next": 151}, {"text": "What is the layout?", "next": 152}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Lots of dinner tables, fancing a central stage with a single man and a screen behind."}], "next": 8}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Ok, your final question!"}], "choices": [{"text": "What are you doing?", "next": 9}, {"text": "What do you hope to get out of it?", "next": 149}, {"text": "What is the purpose of the event?", "next": 150}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Lilith is speaking. Dialogues: Oh, hai there! Judging by ur photo...... Player can choose: I know how to present myself., And what about you...?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Aah, fishing for my pic now, eh? Typical bois π Player can choose: C'mon, it's the whole point of this app!, So...?; ... ; Scene 8: Scene type: game
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Oh, hai there!"}, {"emoji": "lilith_rocking_s1"}, {"text": "Judging by ur photo..."}, {"text": "U look like an interesting catch π"}], "choices": [{"text": "I know how to present myself.", "next": 2}, {"text": "And what about you...?", "next": 122}, {"text": "Show me your pic!", "next": 124}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Aah, fishing for my pic now, eh?"}, {"text": "Typical bois π"}], "choices": [{"text": "C'mon, it's the whole point of this app!", "next": 123}, {"text": "So...?", "next": 3}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "How do I know ur not a crazy axe-murderer, hmmm?"}, {"text": "I meet with u once and I'm DEAD π±"}], "choices": [{"text": "I may be an axe-murderer, but I'm not crazy!", "next": 4}, {"text": "No fun fucking a corpse.", "next": 120}, {"text": "And you could be a black widow, for all I know!", "next": 121}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Haha, I guess u make a valid point."}], "next": 5}, "5": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "e1m0_lilith_selfie_cutie"}, {"text": "π₯Ί is me"}], "choices": [{"text": "Eeeeeh....", "next": 6}, {"text": "You're cute!", "next": 10}, {"text": "You're hot!", "next": 11}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Damn straight I am!"}, {"text": "Look, barely chattin' for 2 mins and ur already a nicer dude than my ex"}, {"text": "That... twerp π€"}], "choices": [{"text": "He dumped you?", "next": 12}, {"text": "He lied to you?", "next": 12}, {"text": "He cheated on you?", "next": 12}, {"text": "He wouldn't eat you out?", "next": 12}]}, "7": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hmm, I dunno if I should really tell u..."}, {"text": "...maybe if u prove ur trust. "}], "next": 13}, "8": {"type": "game", "next": 14}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: Okay, she's clearly not going to shut up. What do you need? Player can choose: You talk to her., Pay her a visit. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Normally I'd just let you deal with this, but she's sucking up all of this app's bandwidth.; ... ; Scene 6: Delphine is speaking. Dialogues: Holy shit! You're the real deal. π You're in, you're in. Player can choose: Thank you., Maybe we should shut down the group.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"emoji": "lilith_rolling_eyes_s2"}, {"text": "Okay, she's clearly not going to shut up. What do you need?"}], "choices": [{"text": "You talk to her.", "next": 66}, {"text": "Pay her a visit.", "next": 138}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Normally I'd just let you deal with this, but she's sucking up all of this app's bandwidth."}], "next": 67}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Fine, I got a plan, hold on."}], "next": 69}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "So when was Jett..."}, {"text": "OH, MY GOD!"}], "next": 70}, "5": {"type": "timer", "next": 71, "duration": 180}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Holy shit! You're the real deal. π"}, {"image": "e3m2_Delphine_fucked_in_ass_by_lilith_with_strapon"}, {"text": "You're in, you're in."}], "choices": [{"text": "Thank you.", "next": 72}, {"text": "Maybe we should shut down the group.", "next": 137}]}}
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Add a checkpoint node to mark a key turning point in the story.
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Promethea is speaking. Dialogues: Now, let ole Promethea get back to sum fun. πππ Lemme know when Cody's gots everythin' π Scene type: checkpoint
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{"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Now, let ole Promethea get back to sum fun. πππ"}, {"image": "e7m3_promethea_masturbating2"}, {"text": "Lemme know when Cody's gots everythin' π"}], "next": 61}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Trish is speaking. Dialogues: Aight, I got ur location via the app, ill be there in less than half. BUT u better not slow me down, Im already waaay late π‘ Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 7: Trish is speaking. Dialogues: Weeeelll, it wasn't exactly my car, u see π Now that I think about it, a limited edition BMW parked next to the rich district... π... Player can choose: Oh fuck., OH FUCK!
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{"1": {"type": "checkpoint", "actor": "Trish", "dialogues": [{"text": "Aight, I got ur location via the app, ill be there in less than half. "}, {"text": "BUT u better not slow me down, Im already waaay late π‘"}], "next": 24}, "2": {"type": "timer", "next": 25, "duration": 600}, "3": {"type": "checkpoint", "actor": "Trish", "dialogues": [{"text": "Aaah, FUCK!"}], "choices": [{"text": "What happened?", "next": 26}, {"text": "Did it die again?", "next": 88}, {"text": "Flat tire?", "next": 88}]}, "4": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "This fucker!"}], "next": 27}, "5": {"type": "dialogue", "actor": "Trish", "dialogues": [{"image": "e1m1_black_truck_following_trish_car"}, {"text": "Motherfucker's been tailing me since I left π€"}], "choices": [{"text": "Oh god, what did you do?!", "next": 28}, {"text": "I got a bad feeling about this...", "next": 28}]}, "6": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Well, u know the car u helped me jumpstart, yea?"}], "choices": [{"text": "Yeah?", "next": 29}, {"text": "Uh-oh...", "next": 29}]}, "7": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Weeeelll, it wasn't exactly my car, u see π"}, {"text": "Now that I think about it, a limited edition BMW parked next to the rich district... π"}, {"text": "Let me check the..."}, {"image": "e1m1_car_compartment_with_gun"}, {"text": "OH FUCK!"}, {"text": "Yep, deeeeefinitely a mafia car π"}], "choices": [{"text": "Oh fuck.", "next": 30}, {"text": "OH FUCK!", "next": 30}]}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Dialogues: Jerk off? Player can choose: Already did!, Maybe later.; Scene 2: Avaritia is speaking. Dialogues: Haha, forever alone, I see π; ... ; Scene 8: Avaritia is speaking. Dialogues: Ok, your final question! Player can choose: What are you doing?, What do you hope to get out of it?...
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{"1": {"type": "dialogue", "dialogues": [{"text": "Jerk off?"}], "choices": [{"text": "Already did!", "next": 2}, {"text": "Maybe later.", "next": 155}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Haha, forever alone, I see π"}], "next": 3}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Well, my day isn't all that exciting either."}], "next": 4}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Maybe I can spare a few minutes to chat if..."}, {"text": "...You can guess what I'm doing. Firstly, you get 3 questions."}, {"text": "Go."}], "choices": [{"text": "How many people are there?", "next": 5}, {"text": "How are people dressed?", "next": 153}, {"text": "What are people saying?", "next": 154}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Formal."}], "next": 6}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Question numero duo?"}], "choices": [{"text": "Is it open or closed space?", "next": 7}, {"text": "What is the venue like?", "next": 151}, {"text": "What is the layout?", "next": 152}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Indoor hall."}], "next": 8}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Ok, your final question!"}], "choices": [{"text": "What are you doing?", "next": 9}, {"text": "What do you hope to get out of it?", "next": 149}, {"text": "What is the purpose of the event?", "next": 150}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Lilith is speaking. Dialogues: Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Jett the Vampire, he's the one! Player can choose: She said that's fiction., She says you're right. She was just embarassed. Scene type: checkpoint; ... ; Scene 6: Delphine is speaking. Dialogues: Was Jett a generous lover? Player can choose: Definitely., Kinda.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit."}, {"emoji": "lilith_thumb_down_s3"}], "next": 51}, "2": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Jett the Vampire, he's the one!"}], "choices": [{"text": "She said that's fiction.", "next": 52}, {"text": "She says you're right. She was just embarassed.", "next": 55}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "I knew it! But I don't believe you just yet. π₯±"}], "next": 56}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "5": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Was Jett a generous lover?"}], "choices": [{"text": "Definitely.", "next": 142}, {"text": "Kinda.", "next": 146}]}}
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Add a new scene in the story following this context.
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Gulia is speaking. Dialogues: Ooh, I have to admit I was thinking about you too. And not all the thoughts have been clean. I just wish I had some time to make those thoughts a reality. π
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{"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ooh, I have to admit I was thinking about you too. And not all the thoughts have been clean."}, {"emoji": "gulia_banana_s1"}, {"text": "I just wish I had some time to make those thoughts a reality. π"}], "next": 77}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Akiko is speaking. Dialogues: [$name], I apologize, but the council is calling me away on an emergency operation. Player can choose: What do I do now?!, I'll handle it. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: You handle yourself so well. You'd make a good operative.; ... ; Scene 8: Helena is speaking. Dialogues: I kinda doubt that. Maybe they aren't telling you everything.
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "[$name], I apologize, but the council is calling me away on an emergency operation."}], "choices": [{"text": "What do I do now?!", "next": 33}, {"text": "I'll handle it.", "next": 167}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "You handle yourself so well. You'd make a good operative."}], "next": 33}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Whatever she believes now, sway her in a different direction. She wants to believe, so just make up things that sound spooky and she will."}], "next": 34}, "4": {"type": "checkpoint", "actor": "Helena", "dialogues": [{"text": "My research shows that Kelvin Hargreaves, the publishing magnate, was making some pretty large donations to an anonymous recipient. I suspect it's the Illuminati. π"}], "choices": [{"text": "No, we tried to recruit him but he refused.", "next": 35}, {"text": "I'm not sure, but I can look into it.", "next": 166}]}, "5": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Let me know! So what else I should know? Where I should be looking for major Illuminati influence? π"}], "choices": [{"text": "Film studios.", "next": 165}, {"text": "Basic television channels.", "next": 164}, {"text": "Department stores.", "next": 163}, {"text": "Fast food chains.", "next": 36}]}, "6": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Yes, you don't have to worry about the public rebelling against you when you control their art and culture. That makes sense."}], "next": 37}, "7": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "So when do they plan on finally ushering in the New World Order and starting the neutralization of dissenters? I need to be prepared."}], "choices": [{"text": "We aren't going to do that.", "next": 38}, {"text": "They're biding their time.", "next": 162}]}, "8": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "I kinda doubt that. Maybe they aren't telling you everything."}], "next": 39}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Delphine is speaking. Dialogues: If you're really communicating with her you can ask her another question. Scene type: checkpoint; Scene 2: Delphine is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 7: Delphine is speaking. Player can choose: Just one more., Fine.
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "2": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Outside of blood, what was Jett's favorite meal?"}], "choices": [{"text": "Steak tips.", "next": 142}, {"text": "Macaroni and Cheese.", "next": 146}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Are you sure?"}], "next": 61}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Okay, okay, one more question."}], "next": 62}, "6": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 63}, {"text": "Choice 2", "next": 65}, {"text": "Choice 3", "next": 64}]}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Just one more.", "next": 58}, {"text": "Fine.", "next": 58}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Player can choose: Choice 1, Choice 2...; Scene 2: Gulia is speaking. Dialogues: It's getting better. But I still don't think itΒ΄s a Cuisine Channel-worthy dish. [$g_food_verbose]. Player can choose: You can do it!, Try something else.; ... ; Scene 8: Gulia is speaking. Player can choose: Choice 1, Choice 2...
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{"1": {"type": "dialogue", "choices": [{"text": "Choice 1", "next": 3}, {"text": "Choice 2", "next": 3}, {"text": "Choice 3", "next": 3}, {"text": "Choice 4", "next": 3}, {"text": "Choice 5", "next": 3}]}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "It's getting better. But I still don't think itΒ΄s a Cuisine Channel-worthy dish. [$g_food_verbose]."}, {"emoji": "gulia_frustrated_s2"}], "choices": [{"text": "You can do it!", "next": 4}, {"text": "Try something else.", "next": 125}]}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "π¨ That's the problem. I don't have enough time! I just have to keep at it!"}], "next": 5}, "4": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "But they don't have to taste it yet. So I have time to perfect it. I need to shoot my entry video. Do you want to help me with it?"}], "choices": [{"text": "You've got this.", "next": 6}, {"text": "Sure!", "next": 9}]}, "5": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Great, thanks! I don't have too much time, but I want to spend a little extra time making this video special. What should I improve?"}], "choices": [{"text": "Close-ups.", "next": 10}, {"text": "Lighting.", "next": 122}, {"text": "Audio.", "next": 123}, {"text": "Your makeup.", "next": 124}]}, "6": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Yes, I agree! We want to get close and personal with that sexy dish."}], "next": 11}, "7": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "I have time to improve another thing. What should it be? π"}], "next": 12}, "8": {"type": "dialogue", "actor": "Gulia", "choices": [{"text": "Choice 1", "next": 120}, {"text": "Choice 2", "next": 13}, {"text": "Choice 3", "next": 118}, {"text": "Choice 4", "next": 121}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Lilith is speaking. Dialogues: Oh, hai there! Judging by ur photo...... Player can choose: I know how to present myself., And what about you...?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Aah, fishing for my pic now, eh? Typical bois π Player can choose: C'mon, it's the whole point of this app!, So...?; ... ; Scene 8: Lilith is speaking. Dialogues: Being a dick took away all your chances of using your dick! Scene type: lose
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Oh, hai there!"}, {"emoji": "lilith_rocking_s1"}, {"text": "Judging by ur photo..."}, {"text": "U look like an interesting catch π"}], "choices": [{"text": "I know how to present myself.", "next": 2}, {"text": "And what about you...?", "next": 122}, {"text": "Show me your pic!", "next": 124}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Aah, fishing for my pic now, eh?"}, {"text": "Typical bois π"}], "choices": [{"text": "C'mon, it's the whole point of this app!", "next": 123}, {"text": "So...?", "next": 3}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "How do I know ur not a crazy axe-murderer, hmmm?"}, {"text": "I meet with u once and I'm DEAD π±"}], "choices": [{"text": "I may be an axe-murderer, but I'm not crazy!", "next": 4}, {"text": "No fun fucking a corpse.", "next": 120}, {"text": "And you could be a black widow, for all I know!", "next": 121}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Haha, I like ur wit!"}], "next": 5}, "5": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "e1m0_lilith_selfie_cutie"}, {"text": "π₯Ί is me"}], "choices": [{"text": "Eeeeeh....", "next": 6}, {"text": "You're cute!", "next": 10}, {"text": "You're hot!", "next": 11}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Juuuust cute???"}, {"text": "Ppft!!! π‘"}], "choices": [{"text": "All I'm saying is, I've seen better.", "next": 7}, {"text": "I mean, you're not particularly ugly, but...", "next": 7}, {"text": "You're hot!", "next": 11}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Alright, dude..."}, {"emoji": "lilith_angry_s1"}, {"text": "U a dick!"}, {"text": "And ur definitely not seeing my bra off!"}, {"text": "Now kindly fuck off!"}], "next": 8}, "8": {"type": "lose", "actor": "Lilith", "dialogues": [{"text": "Being a dick took away all your chances of using your dick! "}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Poderosa is speaking. Dialogues: DAMN, you really aren't part of the gang, are you? Well, we can't JUST let you walk away.... Player can choose: I can be very discreet., I can make it worth your while... Scene type: checkpoint; Scene 2: Poderosa is speaking. Dialogues: Hmmm, we're gonna need a bit more than that, cuero.; ... ; Scene 7: Sofia is speaking. Dialogues: Hey, don't forget about me! You have a hand free, make use of it! Player can choose: Let me finger you!, Let me rub your clit!... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"text": "DAMN, you really aren't part of the gang, are you?"}, {"text": "Well, we can't JUST let you walk away."}, {"text": "Not after what you've seen."}], "choices": [{"text": "I can be very discreet.", "next": 57}, {"text": "I can make it worth your while...", "next": 89}]}, "2": {"type": "dialogue", "actor": "Poderosa", "dialogues": [{"text": "Hmmm,"}, {"text": "we're gonna need a bit more than that, cuero."}], "next": 58}, "3": {"type": "dialogue", "actor": "Poderosa", "dialogues": [{"text": "You're not a bad looking guy, and we've been awfully lonely on these roads here..."}, {"text": "...Maybe if you can please all of us, we can let you go."}], "choices": [{"text": "Oh, you're gonna be more than pleased!", "next": 59}, {"text": "I don't really have a choice, do I?", "next": 59}]}, "4": {"type": "dialogue", "actor": "Poderosa", "dialogues": [{"text": "Let me throw these leathers away..."}, {"image": "e1m3_poderosa_pantless_shoving_pussy_in_player_face"}, {"text": "Show me what you've got!"}], "next": 60}, "5": {"type": "game", "next": 61}, "6": {"type": "dialogue", "actor": "Poderosa", "dialogues": [{"text": "Ooh, Fuuck!"}, {"text": "Yeeaaah, move that slimey tongue of yours!"}, {"text": "MΓ‘mame la pucha."}, {"text": "AAH FUCK YEA!"}], "next": 62}, "7": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"image": "e1m3_poderosa_pantless_shoving_pussy_in_player_face"}, {"text": "Hey, don't forget about me!"}, {"text": "You have a hand free, make use of it!"}], "choices": [{"text": "Let me finger you!", "next": 63}, {"text": "Let me rub your clit!", "next": 87}, {"text": "Let me go for both the holes!", "next": 88}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Gulia is speaking. Dialogues: Hi there! I'm working on new recipes, but I wanted to say hi. βΊοΈ Player can choose: Nice to hear from you., I've been thinking about you Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Ooh, I have to admit I was thinking about you too. And not all the thoughts have been clean. I just wish I had some time to make those thoughts a reality. π; ... ; Scene 8: Scene type: game
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hi there! I'm working on new recipes, but I wanted to say hi. βΊοΈ"}, {"emoji": "gulia_candy_s1"}], "choices": [{"text": "Nice to hear from you.", "next": 76}, {"text": "I've been thinking about you", "next": 102}]}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ooh, I have to admit I was thinking about you too. And not all the thoughts have been clean."}, {"emoji": "gulia_banana_s1"}, {"text": "I just wish I had some time to make those thoughts a reality. π"}], "next": 77}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "But I need to prepare for Culinary Channel's competition."}], "choices": [{"text": "Good luck!", "next": 78}, {"text": "I want to help you.", "next": 81}]}, "4": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Hmm, yeah! Actually I'm just looking for a reason to keep talking to you anyway. π"}, {"text": "Right now I'm trying to figure out what I'll cook for my submission to the Culinary Channel contest. Any suggestions?"}], "choices": [{"text": "Japanese.", "next": 82}, {"text": "French.", "next": 99}, {"text": "Mexican.", "next": 100}, {"text": "Italian.", "next": 101}]}, "5": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ooh, yes! A nice Croquembouche pastry could be a real showstopper."}], "choices": [{"text": "What now?", "next": 83}, {"text": "Sounds great!", "next": 98}]}, "6": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "A delicious thing. Trust me."}], "next": 84}, "7": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "I'll go make that now! Cheer me on as I make it, okay?"}], "next": 85}, "8": {"type": "game", "next": 86}}
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Create a new branching story node after the player's decision.
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Sofia is speaking. Dialogues: MmmMMmmmMmmMmMmmm
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{"type": "dialogue", "actor": "Sofia", "dialogues": [{"text": "MmmMMmmmMmmMmMmmm"}], "next": 68}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Cunnilinga is speaking. Dialogues: Heyoooo! I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.... Player can choose: Lilith? Oh yeah, we go way back., Lilith and I are strictly a relationship of necessity. ... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Haha, yes, we ALL wanna fuck Lilith one day. Speaking of games...; ... ; Scene 8: Cunnilinga is speaking. Dialogues: Lies and weakness is what I detect in ur tone. Ur not even worth my time at this rate....
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{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "Heyoooo!"}, {"text": "I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral."}, {"text": "π"}], "choices": [{"text": "Lilith? Oh yeah, we go way back.", "next": 9}, {"text": "Lilith and I are strictly a relationship of necessity. ", "next": 155}, {"text": "Fuck Lilith and whatever little game she's playing now.", "next": 156}]}, "2": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Haha, yes, we ALL wanna fuck Lilith one day."}, {"text": "Speaking of games..."}], "next": 10}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "The referral may get you into my door, but you still have to prove a worthwhile pupil... π"}], "choices": [{"text": "Wait, pupil for WHAT?", "next": 11}, {"text": "I'm sure I'll graduate with flying colors.", "next": 153}, {"text": "Bitch, I don't need to prove anything!", "next": 154}]}, "4": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'll be the judge of that."}], "next": 12}, "5": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'm Cunnilinga, the Headmistress of the Cunnilingus Emporium."}, {"text": "Where we turn lil' boys like YOU π₯Έ into real men! π"}, {"text": "I see a note on your referral sayin': \"dont know how to suck a clit.\""}, {"text": "Ur a hard case, aren'tcha?"}], "choices": [{"text": "I could use some guidance.", "next": 13}, {"text": "I know what I'm doing.", "next": 144}, {"text": "I've licked more clits than your lesbo ass.", "next": 145}]}, "6": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Hmm, do u know?"}, {"text": "And how many girls have you brought to orgams?"}], "choices": [{"text": "A few.", "next": 13}, {"text": "Enough.", "next": 145}, {"text": "A LOT.", "next": 149}]}, "7": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Really?"}, {"text": "U don't say that w/ conviction..."}], "choices": [{"text": "A LOT LOT.", "next": 150}, {"text": "BITCH did I stutter???", "next": 145}]}, "8": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Lies and weakness is what I detect in ur tone."}, {"text": "Ur not even worth my time at this rate."}, {"text": "Give Lilith my regards!"}, {"text": "Adieu, fucker π€"}], "next": 151}}
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Create a new branching story node after the player's decision.
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Delphine is speaking. Dialogues: To spread his glory!
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{"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "To spread his glory!"}], "next": 74}
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Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
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Minni is speaking. Player can choose: Good luck!, I can help you with that.
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{"type": "dialogue", "actor": "Minni", "choices": [{"text": "Good luck!", "next": 104}, {"text": "I can help you with that.", "next": 105}]}
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Add a new scene in the story following this context.
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Ira is speaking. Dialogues: Oh, rly? She DID mention sum1 comming......
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{"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Oh, rly?"}, {"text": "She DID mention sum1 comming..."}, {"text": "A handsome fella."}], "next": 123}
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Insert a timer node to create urgency or suspense.
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Scene type: timer
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{"type": "timer", "next": 81, "duration": 180}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Wigsy is speaking. Dialogues: Quite archaic. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: What should I pull? Player can choose: Desk drawer., Book on the shelf....; ... ; Scene 7: Wigsy is speaking. Player can choose: Choice 1, Choice 2
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{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite archaic."}], "next": 107}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A click!"}], "next": 109}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Silence?"}], "next": 111}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}, "7": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 114}, {"text": "Choice 2", "next": 194}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Caritas is speaking. Dialogues: ACK! She grabbed my hair! Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: GIVE IT BACK, YOU TWAT! Scene type: checkpoint; ... ; Scene 5: Caritas is speaking. Dialogues: WHAT NOW? WHAT NOW? Player can choose: Go for the eyes!, Clamp her nipples!... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "ACK!"}, {"text": "She grabbed my hair!"}], "next": 78}, "2": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "GIVE IT BACK, YOU TWAT!"}, {"image": "avaritia_caritas_fighting"}], "next": 79}, "3": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "HELP, HELP! π₯Ή"}], "choices": [{"text": "Punch her!", "next": 80}, {"text": "Uppercut to the jaw!", "next": 124}, {"text": "Twist her boobs!", "next": 125}, {"text": "Kick her in her tummy!", "next": 84}]}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Ouch, a mean punch from a dirty slut."}], "next": 81}, "5": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "WHAT NOW? WHAT NOW?"}], "choices": [{"text": "Go for the eyes!", "next": 82}, {"text": "Clamp her nipples!", "next": 123}, {"text": "Punch her in the vag!", "next": 84}]}}
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Create a sequence of connected scenes that form a satisfying narrative progression.
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Scene 1: Gulia is speaking. Dialogues: Thanks, cutie! You're a real hero. Seeing you take him on was so hot. I need you inside me RIGHT NOW! Player can choose: I can't yet., My dick is still broken. Scene type: checkpoint; Scene 2: Gulia is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Gulia is speaking. Dialogues: There we go! Give this a try. See if it does anything for you. I can't tell if it worked. Well only one way to find out....
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Thanks, cutie! You're a real hero."}, {"text": "Seeing you take him on was so hot. I need you inside me RIGHT NOW!"}], "choices": [{"text": "I can't yet.", "next": 106}, {"text": "My dick is still broken.", "next": 105}]}, "2": {"type": "dialogue", "actor": "Gulia", "choices": [{"text": "Choice 1", "next": 84}, {"text": "Choice 2", "next": 104}]}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Fiiine, I'll wait until we get home. But let's hurry!"}], "next": 85}, "4": {"type": "timer", "next": 87, "duration": 600}, "5": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"image": "e4m3_Gulia_and_Akiko_meets_player_hotel"}, {"text": "So we got all the necessary ingredients. Maybe Gulia can help."}], "next": 88}, "6": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"image": "e4m3_Gulia_and_Akiko_meets_player_hotel"}, {"text": "I can take a look. I'm not really familiar with these ingredients. But based on the smell I might be able to figure something out. Help me out, [$name]."}], "next": 89}, "7": {"type": "game", "next": 90}, "8": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "There we go! Give this a try. See if it does anything for you."}, {"text": "I can't tell if it worked. Well only one way to find out."}, {"image": "e4m5_Gulia_player_titjob"}, {"text": "It works! It's so good to finally see you hard! Please, fuck me now."}], "next": 91}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Gulia is speaking. Dialogues: Thanks so much! I'm @CuisineCutie on there. Once I get enough subscribers and get my channel where I want it to be, I definitely want to have a date with you! Player can choose: I'll promote you as much as possible., I look forward to it. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Aw, you're so nice! You earned this. π; ... ; Scene 4: Lilith is speaking. Dialogues: Hey, not bad. Not masterful, but not bad. You might get laid. Player can choose: But she's so busy!, She was nice. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Thanks so much! I'm @CuisineCutie on there. Once I get enough subscribers and get my channel where I want it to be, I definitely want to have a date with you!"}, {"emoji": "gulia_candy_s1"}], "choices": [{"text": "I'll promote you as much as possible.", "next": 26}, {"text": "I look forward to it.", "next": 121}]}, "2": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Aw, you're so nice! You earned this. π"}, {"image": "e4m0_Gulia_topless_just_apron"}], "next": 27}, "3": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Let's talk again soon, cutie!"}, {"text": "π₯Ίπ₯Ίπ₯Ί"}], "next": 28}, "4": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hey, not bad. Not masterful, but not bad. You might get laid."}], "choices": [{"text": "But she's so busy!", "next": 29}, {"text": "She was nice.", "next": 120}]}}
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Add a checkpoint node to mark a key turning point in the story.
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Wigsy is speaking. Dialogues: North is the study, which is closed to guests and may be tricky to get into. East is the IT rooms, so there may be some interference with the routers all there.... Scene type: checkpoint
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{"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "North is the study, which is closed to guests and may be tricky to get into."}, {"text": "East is the IT rooms, so there may be some interference with the routers all there."}, {"text": "South is the main hall with all the guest - but the kidnappers may be there watching me."}, {"text": "West is the... well, I don't actually know what's west, so that would be a blind guess."}], "next": 6}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Dina is speaking. Dialogues: Hey, you're that asshole that just came into my library. Player can choose: You're the asshole. I just wanted to see Industria., Sorry about that. I was just frustrated.... Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: Hmmph... Well, I can understand you can get heated sometimes.; ... ; Scene 8: Fantasy_Dina is speaking. Dialogues: Welcome to the Knights of Nephthys clan! I told you you'd get a reward for joining me. Check your messages for your sign-up bonus. I would have let you see more, but someone's hogging the bathroom here. Player can choose: I can't wait to see more in person., FOR NEPHTHYS! Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hey, you're that asshole that just came into my library."}], "choices": [{"text": "You're the asshole. I just wanted to see Industria.", "next": 28}, {"text": "Sorry about that. I was just frustrated.", "next": 31}, {"text": "It was just some banter. I thought you could handle it. I get passionate in the heat of the moment.", "next": 134}]}, "2": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Hmmph... "}, {"text": "Well, I can understand you can get heated sometimes."}], "next": 36}, "3": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "I'm playing League of Fantasy right now. I'm in the middle of a raid. My clan is ranked 5th on the server. We can crack top 3 if I complete this."}], "choices": [{"text": "Oh, cool. I play that one too.", "next": 37}, {"text": "Oh, I was thinking of starting to play that one.", "next": 133}]}, "4": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "DO IT! Get that app and play now! I could use some more people in my clan. Especially cute ones. :P I'll make it worth your while."}], "next": 42}, "5": {"type": "dialogue", "actor": "Dina", "dialogues": [{"image": "dina_sexy_pose"}], "choices": [{"text": "Nah, maybe another time.", "next": 43}, {"text": "Ok, just a sec!", "next": 44}]}, "6": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Awesome! Once it's installed join the \"Thoth's Tome\" server and I'll meet you there."}], "next": 45}, "7": {"type": "timer", "next": 47, "duration": 600}, "8": {"type": "checkpoint", "actor": "Fantasy_Dina", "dialogues": [{"text": "Welcome to the Knights of Nephthys clan! I told you you'd get a reward for joining me. Check your messages for your sign-up bonus."}, {"image": "dina_boobs"}, {"text": "I would have let you see more, but someone's hogging the bathroom here."}], "choices": [{"text": "I can't wait to see more in person.", "next": 48}, {"text": "FOR NEPHTHYS!", "next": 132}]}}
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Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
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Delphine is speaking. Dialogues: YOU'RE FICTION! FUCK YOU! You're worse than my parents!
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{"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "YOU'RE FICTION! FUCK YOU! You're worse than my parents!"}], "next": 53}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Caritas is speaking. Dialogues: Oh! π¨ Scene type: checkpoint; Scene 2: Caritas is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 8: Caritas is speaking. Dialogues: Your call...
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{"1": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oh! π¨"}], "next": 49}, "2": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 50}, {"text": "Choice 2", "next": 61}, {"text": "Choice 3", "next": 62}, {"text": "Choice 4", "next": 63}, {"text": "Choice 5", "next": 64}, {"text": "Choice 6", "next": 65}, {"text": "Choice 7", "next": 66}, {"text": "Choice 8", "next": 126}, {"text": "Choice 9", "next": 127}]}, "3": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Oh shit, she went for $1000. "}, {"text": "That's a lot..."}], "next": 51}, "4": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Let it go!", "next": 52}, {"text": "Raise it!", "next": 59}]}, "5": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Umm... ok..."}], "next": 53}, "6": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "OMG!"}, {"text": "Going once..."}, {"text": "Twice..."}, {"text": "YEAH! IT'S MINE!"}, {"text": "THE DILDO IS FUCKING MIIINE! AHAHAHAHA!"}, {"text": "I guess I won't be needing YOU after all, loser! π"}, {"text": "Avaritia OUT!"}, {"text": ""}], "next": 54}, "7": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Are you sure about this?"}, {"text": "I can still try to outbid her."}, {"text": ""}], "choices": [{"text": "Let it go!", "next": 55}, {"text": "Mmmmh, on second thought...", "next": 58}]}, "8": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Your call..."}], "next": 56}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Poderosa is speaking. Dialogues: Ok, I think we verified it works... Scene type: checkpoint; Scene 2: Sofia is speaking. Dialogues: AY SANTISIMA! Oooh yeeah, this is SOO GOOD Scene type: checkpoint; ... ; Scene 8: Sofia is speaking. Dialogues: Me vengo, me vengo, ME VEENGO... ... FUUU- Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"image": "e1m4_sofia_naked_riding_sybian_machine"}, {"text": "Ok, I think we verified it works..."}], "next": 69}, "2": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"text": "AY SANTISIMA!"}, {"text": "Oooh yeeah, this is SOO GOOD"}], "next": 70}, "3": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"text": "Sofia..."}], "next": 71}, "4": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"text": "DAMN THE GOLD MAKES THE VIBRATION SO MUCH MORE INTENSE"}], "next": 72}, "5": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"text": "Sofiaaaa..."}], "next": 73}, "6": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"text": "Ayayayyyyy..."}, {"text": "Can FEEL IT ALL THE WAY UP TO MY G-SPOT"}], "next": 74}, "7": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"text": "SOFIA!"}], "next": 75}, "8": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"text": "Me vengo, me vengo, ME VEENGO..."}, {"text": "... FUUU-"}], "next": 76}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Avaritia is speaking. Dialogues: Now, where were we? π Player can choose: Enjoying a pleasant chat., Talking about your boobs.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Hmm, I suppose pleasant enough. ; ... ; Scene 8: Avaritia is speaking. Dialogues: Oh, how... ...Ordinary. π₯±
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Now, where were we? π"}], "choices": [{"text": "Enjoying a pleasant chat.", "next": 17}, {"text": "Talking about your boobs.", "next": 134}, {"text": "Talking about my massive dick.", "next": 135}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Hmm, I suppose pleasant enough. "}], "next": 18}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Hmm, it is getting awfully late here, and my drink has gone flat."}, {"text": "It might just be time for me to hit the sack."}, {"emoji": "avaritia_yawn_s1"}], "choices": [{"text": "Sleep well!", "next": 19}, {"text": "Don't go!", "next": 22}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, do you want to cling to this gem, don't you?"}, {"text": "Give me one reason I shouldn't leave... π"}], "choices": [{"text": "You're fun to talk to.", "next": 23}, {"text": "Sleep is for losers.", "next": 130}, {"text": "You'll never know what you missed out on.", "next": 131}, {"text": "I haven't left you with enough material for kinky dreams.", "next": 133}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, really?"}, {"text": "Is that a promise? π "}], "next": 24}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "So... What kind of things do you dream about?"}], "choices": [{"text": "Hot girls.", "next": 25}, {"text": "Random treehouse adventures.", "next": 120}, {"text": "Fast, expensive cars.", "next": 123}, {"text": "Riches beyond dreams.", "next": 127}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh yeah? What kind of riches? π€"}], "choices": [{"text": "Diamonds.", "next": 128}, {"text": "Rubies.", "next": 129}, {"text": "Emeralds.", "next": 129}, {"text": "Gold.", "next": 128}]}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, how..."}, {"text": "...Ordinary. π₯±"}], "next": 27}}
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Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
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Scene 1: Paul_Callaghan is speaking. Dialogues: Clauseruntque est arca. Qui perdere rapiuntque. Fine fabulae revertetur! The ritual is complete! Player can choose: Where's her pussy?!, What the fuck!? Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: Her vagina was a factory of pure sin. I closed it. Player can choose: Restore her!; ... ; Scene 8: Paul_Callaghan is speaking. Dialogues: Arcane religious rituals, of course. Player can choose: Annalise is in trouble!, Can you teach me?
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Clauseruntque est arca. Qui perdere rapiuntque. Fine fabulae revertetur!"}, {"image": "e3m3_Castitas_on_ceremonial_table_with_no_vagina"}, {"text": "The ritual is complete!"}], "choices": [{"text": "Where's her pussy?!", "next": 56}, {"text": "What the fuck!?", "next": 119}]}, "2": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Her vagina was a factory of pure sin. I closed it."}], "choices": [{"text": "Restore her!", "next": 116}]}, "3": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "I'm a priest. My job is to vanquish sin, not loose it."}], "next": 117}, "4": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "It wasn't loose!"}], "next": 118}, "5": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "That isn't what I mean."}], "next": 59}, "6": {"type": "dialogue", "actor": "Paul_Callaghan", "choices": [{"text": "Annalise is in trouble!", "next": 60}, {"text": "Restore Castitas!", "next": 113}]}, "7": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Absolutely not. Not until she fully reforms."}], "choices": [{"text": "How did you even do that?", "next": 114}, {"text": "Annalise is in trouble!", "next": 60}]}, "8": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Arcane religious rituals, of course."}], "choices": [{"text": "Annalise is in trouble!", "next": 60}, {"text": "Can you teach me?", "next": 115}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Delphine is speaking. Dialogues: But now we must begin the ritual. Player can choose: Where's everyone else?, I'm game. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: They were busy. But who cares? Fuck me.; ... ; Scene 8: Delphine is speaking. Dialogues: Cum for me now. Give me your seed! Player can choose: Fuck her deeper., Fuck her harder.
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{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "But now we must begin the ritual."}], "choices": [{"text": "Where's everyone else?", "next": 98}, {"text": "I'm game.", "next": 131}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "They were busy. But who cares? Fuck me."}], "next": 99}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Take what you want."}], "choices": [{"text": "Your ass.", "next": 100}, {"text": "Your pussy.", "next": 128}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Mmm, good. Then hurry up and get inside me."}, {"image": "e3m2_Delphine_fuck_pussy_on_ground"}], "next": 129}, "5": {"type": "game", "next": 130}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Oh, fuck yes! Give it to me for The Dark One! Fuck my ass HARD!"}, {"image": "e3m2_Delphine_bent_over_toolbench_anal"}], "next": 103}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Mmm, yesss! So fucking good! How's that for you?"}], "choices": [{"text": "You feel so fucking good!", "next": 104}, {"text": "Amazing!", "next": 104}]}, "8": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Cum for me now. Give me your seed!"}], "choices": [{"text": "Fuck her deeper.", "next": 105}, {"text": "Fuck her harder.", "next": 127}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Cody is speaking. Dialogues: Heeey man, this is Cody. I'on vacation right now, so like, I'll check my mail whenever, or never, or something. If it's about the shit, then drop it off on my porch and fuck off.... Player can choose: I need your help., Promethea referred you.... Scene type: checkpoint; Scene 2: Cody is speaking. Dialogues: The real stuff. You know, weekly delivery, brah. Stuff we smoke up with my ol' gal-pal sometime, Promethea.... Player can choose: Promethea sent me, Well, I need your help.; ... ; Scene 8: Cody is speaking. Dialogues: I carry that shit in my wallet, man. I'd do anything for my lil lady, ya know? π Player can choose: Uh, thanks., Hot....
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{"1": {"type": "checkpoint", "actor": "Cody", "dialogues": [{"text": "Heeey man, this is Cody. I'on vacation right now, so like, I'll check my mail whenever, or never, or something."}, {"text": "If it's about the shit, then drop it off on my porch and fuck off."}, {"text": "Love,"}, {"text": "Cody"}], "choices": [{"text": "I need your help.", "next": 23}, {"text": "Promethea referred you.", "next": 152}, {"text": "What shit?", "next": 153}]}, "2": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "The real stuff. You know, weekly delivery, brah."}, {"text": "Stuff we smoke up with my ol' gal-pal sometime, Promethea."}, {"text": "A-class slut, I tell ya."}], "choices": [{"text": "Promethea sent me", "next": 152}, {"text": "Well, I need your help.", "next": 23}]}, "3": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Man, like, can't u read brah?"}, {"text": "I'm on vacation, like, the tropics and shit."}, {"text": "Not even supposed to look at my phone right now, k?"}], "choices": [{"text": "I can pay you.", "next": 24}, {"text": "I can send some some hot nudes.", "next": 25}, {"text": "I'll beat the shit out of ya if you don't help.", "next": 149}, {"text": "It would mean a lot to Promethea.", "next": 152}]}, "4": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Nudes of hot bitches, man?"}, {"text": "Hmm..."}, {"text": "I dunno, man... Like, what you got?"}], "choices": [{"text": "A rich CEO.", "next": 26}, {"text": "A kinky librarian.", "next": 30}, {"text": "A hot bikergirl.", "next": 31}, {"text": "A girl whom we'd be helping.", "next": 145}]}, "5": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Oh?"}, {"image": "e7m1_promethea_kissyface_swinging_panties_on_finger"}, {"text": "OH SHIT!"}, {"text": "Promethea???"}], "next": 146}, "6": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Dude, why you don't say that from the start, man. Anythin for my Promethea. π"}, {"text": "Me and her go way back, WAY back!"}], "choices": [{"text": "How far back?", "next": 147}, {"text": "I'd rather not know.", "next": 148}]}, "7": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "Man, you got no idea!"}, {"text": "Girl can suck a cock like a vacuum!"}, {"text": "Back in high school we had this little club where"}, {"text": "Hold on, lemme show ya some pics..."}], "next": 32}, "8": {"type": "dialogue", "actor": "Cody", "dialogues": [{"image": "e7m3_promethea_double_penetration"}, {"text": "I carry that shit in my wallet, man."}, {"text": "I'd do anything for my lil lady, ya know? π"}], "choices": [{"text": "Uh, thanks.", "next": 33}, {"text": "Hot.", "next": 143}, {"text": "Brb, jerking off.", "next": 144}]}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Akiko is speaking. Dialogues: [$name], I apologize, but the council is calling me away on an emergency operation. Player can choose: What do I do now?!, I'll handle it. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: You handle yourself so well. You'd make a good operative.; ... ; Scene 8: Helena is speaking. Dialogues: I kinda doubt that. Maybe they aren't telling you everything.
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{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "[$name], I apologize, but the council is calling me away on an emergency operation."}], "choices": [{"text": "What do I do now?!", "next": 33}, {"text": "I'll handle it.", "next": 167}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "You handle yourself so well. You'd make a good operative."}], "next": 33}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Whatever she believes now, sway her in a different direction. She wants to believe, so just make up things that sound spooky and she will."}], "next": 34}, "4": {"type": "checkpoint", "actor": "Helena", "dialogues": [{"text": "My research shows that Kelvin Hargreaves, the publishing magnate, was making some pretty large donations to an anonymous recipient. I suspect it's the Illuminati. π"}], "choices": [{"text": "No, we tried to recruit him but he refused.", "next": 35}, {"text": "I'm not sure, but I can look into it.", "next": 166}]}, "5": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Let me know! So what else I should know? Where I should be looking for major Illuminati influence? π"}], "choices": [{"text": "Film studios.", "next": 165}, {"text": "Basic television channels.", "next": 164}, {"text": "Department stores.", "next": 163}, {"text": "Fast food chains.", "next": 36}]}, "6": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Offer them everything and the masses will follow you anywhere. I see."}], "next": 37}, "7": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "So when do they plan on finally ushering in the New World Order and starting the neutralization of dissenters? I need to be prepared."}], "choices": [{"text": "We aren't going to do that.", "next": 38}, {"text": "They're biding their time.", "next": 162}]}, "8": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "I kinda doubt that. Maybe they aren't telling you everything."}], "next": 39}}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Bigsy is speaking. Dialogues: But an exciting one. Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Quite exciting. Scene type: checkpoint; ... ; Scene 8: Wigsy is speaking. Dialogues: You have quite the physique. Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "But an exciting one."}], "next": 51}, "2": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite exciting."}], "next": 52}, "3": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "What do you say, sister?"}], "next": 53}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Shall we dance..."}], "next": 54}, "5": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "...a dance of stealth and intrigue?"}], "choices": [{"text": "You would snoop for me?", "next": 55}, {"text": "What do you want in return?", "next": 244}, {"text": "How can I help?", "next": 245}]}, "6": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Nothing you cannot give."}], "next": 56}, "7": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_sexy_turned_on"}], "next": 57}, "8": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_sexy_turned_on"}, {"text": "You have quite the physique."}], "next": 58}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Avaritia is speaking. Dialogues: So if we move Mr. McCrane at 4 o'clock that should give us an extra half hour... Damn, you ARE good at this! π€¨ Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: GOD, I love a good woman who can sort her shit out. While you are here, I could use some advice on the upcoming auction.... Player can choose: Something old., Something pricey.... Scene type: checkpoint; ... ; Scene 8: Avaritia is speaking. Dialogues: Hey, let me imagine it's your hand for a bit, while I play with your pussy... Guide me through this, won't ya?
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "So if we move Mr. McCrane at 4 o'clock that should give us an extra half hour..."}, {"text": "Damn, you ARE good at this! π€¨"}], "next": 11}, "2": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "GOD, I love a good woman who can sort her shit out."}, {"image": "avaritia_intro_winkyselfie"}, {"text": "While you are here, I could use some advice on the upcoming auction."}, {"text": "Saint Mary's got some new artifacts I want to check out."}, {"text": "What do you think I should go for this time?"}], "choices": [{"text": "Something old.", "next": 12}, {"text": "Something pricey.", "next": 107}, {"text": "Something golden.", "next": 108}, {"text": "Something kinky.", "next": 109}]}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Gab, they're ALL pricey. That's why they're being auctioned off! "}, {"text": "They're fucking artifacts, for crying out loud!"}], "next": 13}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, hmm... Fucking artifacts..."}, {"text": "That's something I haven't considered doing yet. Hehe. π"}], "choices": [{"text": "Your pussy should be open to new things.", "next": 14}, {"text": "Any vibrating energy?", "next": 105}, {"text": "You should go for anal this time.", "next": 106}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, damn, that's a good idea."}, {"text": "It's definitely going into the good idea folder. π"}], "next": 15}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"emoji": "avaritia_yawn_s1"}, {"text": "Mmm, I need some help to make the time go by faster..."}, {"image": "avaritia_intro_got_a_good_idea"}], "choices": [{"text": "Finger yourself.", "next": 16}, {"text": "Play with your clit.", "next": 104}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "I've just talked with you and my clit is already buildging. Hehe. π"}, {"text": "Let me massage the little girl through my panties."}, {"text": "Mmm..."}], "next": 17}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Hey, let me imagine it's your hand for a bit, while I play with your pussy..."}, {"text": "Guide me through this, won't ya?"}, {"emoji": "avaritia_flash_s1"}], "next": 18}}
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Create a new branching story node after the player's decision.
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Annalise is speaking. Dialogues: Well don't. The guy was a real asshole. π
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{"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Well don't. The guy was a real asshole. π"}], "next": 94}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Lilith is speaking. Dialogues: Hi there! How's it going? π Player can choose: I'm in the middle of something., Making progress.... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: The dating game or just your dick? Ha, ha, ha!; ... ; Scene 8: Lilith is speaking. Dialogues: Good, good. As much as I want to see you fail, it's more entertaining to keep your hopes up. Hehe.
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hi there!"}, {"text": "How's it going? π"}], "choices": [{"text": "I'm in the middle of something.", "next": 34}, {"text": "Making progress.", "next": 114}, {"text": "It's hard!", "next": 115}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "The dating game or just your dick?"}, {"text": "Ha, ha, ha!"}], "next": 35}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "So did you talk to the Angel yet?"}, {"text": "She's a cute one, isn't she?"}], "choices": [{"text": "She's fugly.", "next": 36}, {"text": "She's alright.", "next": 112}, {"text": "She's smokin!", "next": 113}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You might want to get your eyes checked, bro. π"}], "next": 37}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I wouldn't spawn ugly angels."}, {"text": "I got standards, you know?"}], "choices": [{"text": "What do you want anyway?", "next": 38}, {"text": "What are you up to?", "next": 111}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Seducing man, slaughtering children, ordering my demons."}, {"text": "Usual Friday night, really."}], "next": 39}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Anyway, you're not getting discouraged, are you?"}], "choices": [{"text": "I'm doing just fine!", "next": 40}, {"text": "I could use some advice.", "next": 110}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Good, good. "}, {"text": "As much as I want to see you fail, it's more entertaining to keep your hopes up. Hehe."}], "next": 41}}
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Write what happens next in structured JSON format.
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Ira is speaking. Dialogues: N NOW I hear ur breakin bread with the Cunnilingus Emporium??? Player can choose: I've learned a thing or two., It was an excursion of sorts....
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{"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "N NOW I hear ur breakin bread with the Cunnilingus Emporium???"}, {"emoji": "ira_hehe_s3"}], "choices": [{"text": "I've learned a thing or two.", "next": 4}, {"text": "It was an excursion of sorts.", "next": 4}, {"text": "I taught them a thing or two.", "next": 4}]}
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Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
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Marty_the_Mastiff is speaking. Dialogues: Absolutely. Benny, get this man a Gin and tonic. You'll love it. He doesn't look like much of a bartender, but ol' Benny makes the best Gin and Tomic in town, no question.
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{"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Absolutely. Benny, get this man a Gin and tonic. You'll love it. He doesn't look like much of a bartender, but ol' Benny makes the best Gin and Tomic in town, no question."}], "next": 23}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Avaritia is speaking. Dialogues: OMG! Yesss!... Scene type: checkpoint; Scene 2: Avaritia is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Caritas is speaking. Player can choose: Let it go!, Raise it!
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{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "OMG!"}, {"text": "Yesss!"}, {"text": "They're bringing out the ancient dildo. π"}, {"emoji": "avaritia_wetpussy_s3"}], "next": 44}, "2": {"type": "dialogue", "actor": "Avaritia", "choices": [{"text": "Choice 1", "next": 45}, {"text": "Choice 2", "next": 131}]}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "How much do you think I should start my bid at?"}], "choices": [{"text": "$10.", "next": 46}, {"text": "$100.", "next": 128}, {"text": "$1000.", "next": 129}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "It sounds like a good start."}], "next": 48}, "5": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oh! π¨"}], "next": 49}, "6": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 50}, {"text": "Choice 2", "next": 61}, {"text": "Choice 3", "next": 62}, {"text": "Choice 4", "next": 63}, {"text": "Choice 5", "next": 64}, {"text": "Choice 6", "next": 65}, {"text": "Choice 7", "next": 66}, {"text": "Choice 8", "next": 126}, {"text": "Choice 9", "next": 127}]}, "7": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "We're at $2000, what now?"}], "next": 51}, "8": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Let it go!", "next": 52}, {"text": "Raise it!", "next": 59}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Lilith is speaking. Dialogues: Man that was ROUGH! But hey, look at what I snapped...... Player can choose: I live to provide., That wasn't my fault! Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: You do, heu, heu. π; ... ; Scene 8: Caritas is speaking. Dialogues: Let me take those torn clothes off! Aah... There we go.... Player can choose: Put your hands around me!, Kiss me!...
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{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Man that was ROUGH!"}, {"text": "But hey, look at what I snapped..."}, {"image": "avaritia_caritas_fighting"}, {"text": "Your progress is quite entertaining, hehe!"}], "choices": [{"text": "I live to provide.", "next": 89}, {"text": "That wasn't my fault!", "next": 122}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You do, heu, heu. π"}], "next": 90}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"image": "avaritia_caritas_fighting_torn_clothes"}, {"text": "You got two bitches fighting with each other. "}, {"text": "I'm not even a lesbo and THAT turned me on!"}, {"text": "OH, hey! It looks like your next appointment is here."}, {"text": "Have fun!"}], "next": 91}, "4": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "OK, I'm coming into the room."}, {"text": "Are you there? π₯Ί"}], "next": 92}, "5": {"type": "switch", "actor": "Caritas", "next": 93, "mode": "real"}, "6": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Hello there!"}, {"text": "You look even kinkier than in the photos, hehe."}, {"text": "Well, I'm gonna need some GOOD lovin' after all that bullshit you put me through."}], "choices": [{"text": "Let me rub your feet.", "next": 94}, {"text": "Let me play with you boobs.", "next": 120}, {"text": "Let me get straight to the point.", "next": 121}]}, "7": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Oooh yeeah, you're getting my nipples so hard!"}], "next": 95}, "8": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Let me take those torn clothes off!"}, {"text": "Aah... There we go."}, {"image": "caritas_live_massage"}, {"text": "Now shove that fist right inside."}, {"text": "FUUUCK!"}], "choices": [{"text": "Put your hands around me!", "next": 96}, {"text": "Kiss me!", "next": 118}, {"text": "Play with my dick!", "next": 119}]}}
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Write what happens next in structured JSON format.
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Akiko is speaking. Dialogues: Oh, I forgot to mention. One benefit to Fiero being in the league with demons is that he had a bag of powered goblin cap in his office I was able to take for you. That's the final ingredient we need for your elixir. Player can choose: Let's make it!, What do we do with it?
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{"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Oh, I forgot to mention. One benefit to Fiero being in the league with demons is that he had a bag of powered goblin cap in his office I was able to take for you. That's the final ingredient we need for your elixir."}], "choices": [{"text": "Let's make it!", "next": 104}, {"text": "What do we do with it?", "next": 110}]}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Baggi is speaking. Dialogues: HEY! YOU COCKTEASE π€ Player can choose: Uh-oh., Ooohhh... hhheee-yyyy.... Scene type: checkpoint; Scene 2: Baggi is speaking. Dialogues: Stealing my heart is one thing, but now I hear you stole my clothes to pose as me at the ball π¨ !? Player can choose: Sorry!, Don't take it personally....; ... ; Scene 8: Baggi is speaking. Dialogues: Mask!? But of COURSE, it is a masquarade ball!... Player can choose: Simple White., Dark Angel.... Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Baggi", "dialogues": [{"text": "HEY!"}, {"text": "YOU COCKTEASE π€"}], "choices": [{"text": "Uh-oh.", "next": 21}, {"text": "Ooohhh... hhheee-yyyy.", "next": 21}, {"text": "Impeccable timing.", "next": 21}]}, "2": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "Stealing my heart is one thing, but now I hear you stole my clothes to pose as me at the ball π¨ !?"}], "choices": [{"text": "Sorry!", "next": 22}, {"text": "Don't take it personally.", "next": 22}, {"text": "I'll...wash them?", "next": 22}]}, "3": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "WHY!"}, {"text": "Why would YOU do THIS to ME π"}], "choices": [{"text": "To bone Superbia.", "next": 23}, {"text": "To undo a curse.", "next": 106}, {"text": "Ok, so a few weeks ago I met this demon, right...", "next": 107}]}, "4": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "A curse of loneliness??"}], "next": 24}, "5": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "My god, of course!"}, {"text": "It ALL makes sense π"}, {"text": "Your lies, your deception..."}, {"text": "...the whole clever ruse is just a NOBLE quest for TRUE LOVE π"}], "choices": [{"text": "Err, sure?", "next": 25}, {"text": "That's not...", "next": 25}, {"text": ". . .", "next": 25}]}, "6": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "SAY NO MORE!"}, {"image": "e8m3_baggi_glowing_eyes"}, {"text": "I know what it's like to fall MADLY with someone! "}, {"text": "To RISK everything for a mere touch!"}, {"text": "To SACRIFICE so much for a kiss!"}], "choices": [{"text": "Alright, let's go with that.", "next": 26}, {"text": "Something like that.", "next": 26}, {"text": "Cool story, bro.", "next": 26}]}, "7": {"type": "dialogue", "actor": "Baggi", "dialogues": [{"text": "I am honored to help complete this romantic tale!"}, {"text": "Please, how can I serve you π₯Ί"}], "choices": [{"text": "I need a good mask...", "next": 28}, {"text": "Superbia mentioned something about masks.", "next": 28}, {"text": "MASK, BRO, YOU GOT A MASK!?", "next": 28}]}, "8": {"type": "checkpoint", "actor": "Baggi", "dialogues": [{"text": "Mask!?"}, {"text": "But of COURSE, it is a masquarade ball!"}, {"text": "You need a right mask to impress Superbia π¨"}, {"text": "Hmm, I can think of 3 options..."}, {"text": "Simple white one, easiest to get, but least effective. "}, {"text": "Ornate dark angel would be bit more tricky, but would stand from the crowd."}, {"text": "And a colorful unicorn would be right up Superbia's alley, but I'd need to pull strings to get one."}, {"text": "Which one would you like?"}], "choices": [{"text": "Simple White.", "next": 30}, {"text": "Dark Angel.", "next": 30}, {"text": "Colorful Unicorn.", "next": 30}]}}
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Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
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Scene 1: Paul_Callaghan is speaking. Dialogues: Annalise, there you are. I need you in the kitchen. We're opening the doors now and we need some help with the hors d'oeuvres. [$name], was it? You just get to the roulette table and be ready. Player can choose: Okay., I need to clean it first. Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: Alright, get over there.; ... ; Scene 7: Annalise is speaking. Dialogues: Just drop a ball and spin a wheel. It sounds boring. π΄ Well, either way. It's wrapping up soon and I just saw Martin heading your way. I'm having Castitas give him some drinks. Player can choose: What can I do?, And then what?
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{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"image": "e3m1_Paul_Annalise_roulette_table"}, {"text": "Annalise, there you are. I need you in the kitchen. We're opening the doors now and we need some help with the hors d'oeuvres."}, {"text": "[$name], was it? You just get to the roulette table and be ready."}], "choices": [{"text": "Okay.", "next": 72}, {"text": "I need to clean it first.", "next": 110}]}, "2": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Alright, get over there."}], "next": 73}, "3": {"type": "switch", "actor": "Annalise", "next": 74, "mode": "chat"}, "4": {"type": "timer", "next": 75, "duration": 600}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "How's the roulette going?"}], "choices": [{"text": "It's fun.", "next": 76}, {"text": "It's boring.", "next": 109}]}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Really?"}], "next": 77}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Just drop a ball and spin a wheel. It sounds boring. π΄"}, {"text": "Well, either way. It's wrapping up soon and I just saw Martin heading your way. I'm having Castitas give him some drinks."}], "choices": [{"text": "What can I do?", "next": 78}, {"text": "And then what?", "next": 108}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Trish is speaking. Dialogues: OH Fuck! shit shit he's... ... Player can choose: Just drive as fast as you can!, Get that gun and shoot the fucker! Scene type: checkpoint; Scene 2: Trish is speaking. Dialogues: Wtf do you THINK im doing, dumbass? π€ He's been catching up with me but I see a bunch of traffic ahead... Player can choose: Go off-road around it., Go between it!; ... ; Scene 8: Trish is speaking. Dialogues: FUCK I got LODGED in the cars!... Player can choose: Run!, Hide!
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{"1": {"type": "checkpoint", "actor": "Trish", "dialogues": [{"text": "OH Fuck!"}, {"text": "shit shit he's... "}, {"image": "e1m1_black_truck_rams_trish_car"}, {"text": "HE'S TRYING TO PUSH ME OFF THE ROAD π¨"}, {"text": "HALP!"}], "choices": [{"text": "Just drive as fast as you can!", "next": 32}, {"text": "Get that gun and shoot the fucker!", "next": 85}]}, "2": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Wtf do you THINK im doing, dumbass? π€"}, {"text": "He's been catching up with me but I see a bunch of traffic ahead..."}], "choices": [{"text": "Go off-road around it.", "next": 33}, {"text": "Go between it!", "next": 79}]}, "3": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Shit, hold on..."}], "next": 34}, "4": {"type": "timer", "next": 35, "duration": 180}, "5": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Shit shit he's right on my ass!"}], "choices": [{"text": "Swerve back between traffic.", "next": 36}, {"text": "Stay off-road.", "next": 43}]}, "6": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Uuuh, ok..."}], "next": 37}, "7": {"type": "timer", "next": 38, "duration": 60}, "8": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "FUCK"}, {"text": "I got LODGED in the cars!"}, {"text": "I can't move!"}], "choices": [{"text": "Run!", "next": 39}, {"text": "Hide!", "next": 39}]}}
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Design a series of scenes that flow naturally from the beginning to a conclusion.
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Scene 1: Benny_the_Badger is speaking. Dialogues: I ain't a bad guy, kid. I'll make you a deal. You get me the money by the end of the week, and you can have the girl back. Player can choose: Fuck you., Fine, I'll get the money.... Scene type: checkpoint; Scene 2: Benny_the_Badger is speaking. Dialogues: That's fine, kid. You can still have her back, but at that point she'll be in tiny, little pieces.; ... ; Scene 8: Paul_Callaghan is speaking. Dialogues: I closed down that gaping cave of sin. Player can choose: Gaping? It looked pretty tight.
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{"1": {"type": "checkpoint", "actor": "Benny_the_Badger", "dialogues": [{"text": "I ain't a bad guy, kid. I'll make you a deal. You get me the money by the end of the week, and you can have the girl back."}], "choices": [{"text": "Fuck you.", "next": 49}, {"text": "Fine, I'll get the money.", "next": 122}, {"text": "What if it takes longer?", "next": 123}]}, "2": {"type": "dialogue", "actor": "Benny_the_Badger", "dialogues": [{"text": "That's fine, kid. You can still have her back, but at that point she'll be in tiny, little pieces."}], "next": 50}, "3": {"type": "dialogue", "actor": "Benny_the_Badger", "dialogues": [{"text": "Let's get outta here, boys!"}], "next": 51}, "4": {"type": "timer", "next": 53, "duration": 900}, "5": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Le'st begin."}], "choices": [{"text": "FATHER CALLAGHAN!", "next": 54}, {"text": "SOMEBODY CALL THE POLICE!", "next": 121}]}, "6": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Don't you \"Father Callaghan\" me, boy. If it weren't for you and people like you, I wouldn't have to do this."}], "next": 55}, "7": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Clauseruntque est arca. Qui perdere rapiuntque. Fine fabulae revertetur!"}, {"image": "e3m3_Castitas_on_ceremonial_table_with_no_vagina"}, {"text": "The ritual is complete!"}], "choices": [{"text": "Where's her pussy?!", "next": 56}, {"text": "What the fuck!?", "next": 119}]}, "8": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "I closed down that gaping cave of sin."}], "choices": [{"text": "Gaping? It looked pretty tight.", "next": 120}]}}
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Continue the story with a new scene after this event.
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Poderosa is speaking. Dialogues: Umm... Player can choose: It compares the target value to the middle element of the array...
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{"type": "dialogue", "actor": "Poderosa", "dialogues": [{"text": "Umm..."}], "choices": [{"text": "It compares the target value to the middle element of the array...", "next": 120}]}
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Add a checkpoint node to mark a key turning point in the story.
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Paul_Callaghan is speaking. Dialogues: Annalise, there you are. I need you in the kitchen. We're opening the doors now and we need some help with the hors d'oeuvres. [$name], was it? You just get to the roulette table and be ready. Player can choose: Okay., I need to clean it first. Scene type: checkpoint
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{"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"image": "e3m1_Paul_Annalise_roulette_table"}, {"text": "Annalise, there you are. I need you in the kitchen. We're opening the doors now and we need some help with the hors d'oeuvres."}, {"text": "[$name], was it? You just get to the roulette table and be ready."}], "choices": [{"text": "Okay.", "next": 72}, {"text": "I need to clean it first.", "next": 110}]}
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Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
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Scene 1: Bigsy is speaking. Dialogues: Mmmm, this episode gave me a taste for some... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: ...bondage. Scene type: checkpoint; ... ; Scene 8: Wigsy is speaking. Dialogues: Oh,Oh. What we have here?... Player can choose: Around your legs!, Around your arms! Scene type: checkpoint
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{"1": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Mmmm, this episode gave me a taste for some..."}], "next": 62}, "2": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "...bondage."}], "next": 63}, "3": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Let's tie up..."}], "choices": [{"text": "Bigsy.", "next": 64}, {"text": "Wigsy.", "next": 90}]}, "4": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"image": "e8m4_sister_tied_up"}, {"text": "Oh yeah, make 'em tight."}], "choices": [{"text": "Let me clamp your nipples!", "next": 65}, {"text": "Lemme play with your pussy!", "next": 87}, {"text": "Leme slap that ass!", "next": 88}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Ohhh, yahh, clamp 'em hard!"}], "next": 66}, "6": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Keep going!"}], "choices": [{"text": "Harder!", "next": 67}, {"text": "Softer!", "next": 86}]}, "7": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Come on, don't be a pussy!"}], "next": 68}, "8": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Oh,Oh."}, {"text": "What we have here?"}, {"text": "A tasty hard erection!"}, {"image": "e8m4_sister_licking_dick"}, {"text": "My ropes are getting loose, why don't you be a gent and tighten?"}], "choices": [{"text": "Around your legs!", "next": 69}, {"text": "Around your arms!", "next": 85}]}}
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