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|Oversteer, less stability. |
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Softer- | Stiffer- |
More roll, less resistance. | More resistance, less roll |
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|Rear- |
|Stability, understeer. |
To explain roll and resistance, you don't want to much of each. If you have too |
much roll, weight shifts further and you'll end up sliding. But more resistance |
means the car will not absorb shock and can't handle jumps well. Plus it makes |
the car resist so much it could just slide in a turn. What you should aiming for |
is that more power should have more stiffness and the more corners the more you |
stiffen the front. Since you have more power, the weight will shift when going |
in the general forward direction. The stiffer the more resistace against weight |
shift, saving you tenths of a second on a straight. |
================================================================================ |
6)DRIVETRAIN: |
Not much to tune here. Only with 4WD cars. The power distribution has a rather |
big affect. More in the rear results in oversteer, more in the front gets you |
stability. I'm sure I don't have to show you a chart. But anyways, the setup |
recommended is that you put more power in the rear. |
*Think, the car has its engine in the front. If you put more power in the rear |
the power distribution is pretty much equal and more frictionless(sorta). |
Usually people use 30F/70R. That makes the car become frictionless and makes it |
more manueverable. Something they don't know though. With aiming more power in |
the rear, you're likely to get wheelspin and will have to tune from there. |
There are higher odds of wheelspin becase every 4WD car in this game gets |
high power. It WILL happen. |
How I see it is: |
Smooth distribution with Greater aim towards the rear |
more a oversteer suspension > with a stable setup. |
setup. |
=============================================================================== |
7)TRANSMISSION: |
Yes, we do have a gear ratio FAQ but that mostly stresses on high speed. Sure, |
boost up the final, but from how I've been doing my ratios, I've gone way |
faster. Charts...again(for anyone who doesn't get the concept): |
More speed Higher numbers/ratio---> More torque |
---------------------------------------------------------------------- |
<---Lower numbers/ratio |
Some may wonder why I said torque instead of acceleration. |
Here's my reasoning in a short science lesson: |
It's really torque and speed that are opposites, not |
acceleration. Speed is the rate at which an object travels. Accleration |
is the rate in which speed increases. Torque is the rate in which how |
much force is applied. In order to get acceleration, is to add more torque. |
Therefore, acceleration is more a result rather than a factor. |
Back to the tuning. In order to get the ratios you want,go do a 1000m test. |
Then look carefully. Which gears seem to have a lower rate of acceleration? |
Once you find them, you can do one of following: |
-Increase the ratio in that gear(s). |
-Decrease the ratio in the previous gear so then it gets more speed. With |
more speed it will set the next gear to engage at a higher rpm. |
-Increase the final if none works. |
One thing you should always do is to decrease the ratio of first gear all the |
way because first, that gear has so much damn torque and creates wheelspin. |
Eliminating that wheelspin has a large effect in drag races. You could save as |
much as a second. Second, you never use 1st gear in a race. You always start |
in second. And in big crashes, its useless to keep racing anyway. |
Another thing you might do is make second gear have a low ratio too. 1st gear |
gives off a lot of speed to support 2nd and 2nd has a good amount of torque too. |
3rd gear is also pretty fast then with all the gained speed so you could |
decrease it a bit. 4th and on is where you'll need the torque more. Pretty much |
that's it. |
================================================================================ |
8)TECHNIQUES: |
-a)Shifting: |
Basically this is for shift points. Do a few 1000m drags and use trial and |
error to find the best shift points. There is a thing though with back pressure |
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