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|Oversteer, less stability.
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Softer- | Stiffer-
More roll, less resistance. | More resistance, less roll
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|Stability, understeer.
To explain roll and resistance, you don't want to much of each. If you have too
much roll, weight shifts further and you'll end up sliding. But more resistance
means the car will not absorb shock and can't handle jumps well. Plus it makes
the car resist so much it could just slide in a turn. What you should aiming for
is that more power should have more stiffness and the more corners the more you
stiffen the front. Since you have more power, the weight will shift when going
in the general forward direction. The stiffer the more resistace against weight
shift, saving you tenths of a second on a straight.
================================================================================
6)DRIVETRAIN:
Not much to tune here. Only with 4WD cars. The power distribution has a rather
big affect. More in the rear results in oversteer, more in the front gets you
stability. I'm sure I don't have to show you a chart. But anyways, the setup
recommended is that you put more power in the rear.
*Think, the car has its engine in the front. If you put more power in the rear
the power distribution is pretty much equal and more frictionless(sorta).
Usually people use 30F/70R. That makes the car become frictionless and makes it
more manueverable. Something they don't know though. With aiming more power in
the rear, you're likely to get wheelspin and will have to tune from there.
There are higher odds of wheelspin becase every 4WD car in this game gets
high power. It WILL happen.
How I see it is:
Smooth distribution with Greater aim towards the rear
more a oversteer suspension > with a stable setup.
setup.
===============================================================================
7)TRANSMISSION:
Yes, we do have a gear ratio FAQ but that mostly stresses on high speed. Sure,
boost up the final, but from how I've been doing my ratios, I've gone way
faster. Charts...again(for anyone who doesn't get the concept):
More speed Higher numbers/ratio---> More torque
----------------------------------------------------------------------
<---Lower numbers/ratio
Some may wonder why I said torque instead of acceleration.
Here's my reasoning in a short science lesson:
It's really torque and speed that are opposites, not
acceleration. Speed is the rate at which an object travels. Accleration
is the rate in which speed increases. Torque is the rate in which how
much force is applied. In order to get acceleration, is to add more torque.
Therefore, acceleration is more a result rather than a factor.
Back to the tuning. In order to get the ratios you want,go do a 1000m test.
Then look carefully. Which gears seem to have a lower rate of acceleration?
Once you find them, you can do one of following:
-Increase the ratio in that gear(s).
-Decrease the ratio in the previous gear so then it gets more speed. With
more speed it will set the next gear to engage at a higher rpm.
-Increase the final if none works.
One thing you should always do is to decrease the ratio of first gear all the
way because first, that gear has so much damn torque and creates wheelspin.
Eliminating that wheelspin has a large effect in drag races. You could save as
much as a second. Second, you never use 1st gear in a race. You always start
in second. And in big crashes, its useless to keep racing anyway.
Another thing you might do is make second gear have a low ratio too. 1st gear
gives off a lot of speed to support 2nd and 2nd has a good amount of torque too.
3rd gear is also pretty fast then with all the gained speed so you could
decrease it a bit. 4th and on is where you'll need the torque more. Pretty much
that's it.
================================================================================
8)TECHNIQUES:
-a)Shifting:
Basically this is for shift points. Do a few 1000m drags and use trial and
error to find the best shift points. There is a thing though with back pressure