|
--- |
|
viewer: false |
|
license: other |
|
license_name: interioragent-terms-of-use |
|
license_link: >- |
|
https://kloudsim-usa-cos.kujiale.com/InteriorAgent/InteriorAgent_Terms_of_Use.pdf |
|
--- |
|
# InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation |
|
|
|
**InteriorAgent** is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding. |
|
|
|
<div align="center"> |
|
<img src="https://kloudsim-usa-cos.kujiale.com/InteriorAgent/texture1.png" alt="InteriorAgent scene" width="80%"/> |
|
<p>A sample scene from the InteriorAgent dataset rendered in Isaac Sim. The scene features high-quality 3D assets such as sofas, cushions, tables, and chandeliers, all modeled with real-world scale. The bottom panel shows loaded asset files (e.g., <code>kuijiale_0021.usda</code>), and the right panel displays a hierarchical list of all 3D objects along with their <em>semantic labels</em>, supporting spatial reasoning and interaction in embodied AI tasks.</p> |
|
</div> |
|
|
|
## ๐ Features |
|
|
|
- โ
Fully compatible with **Isaac Sim 4.2** and **4.5** on both **Windows** and **Linux**. |
|
- ๐ฎ Built for real-time simulation, supports **interactive physical agents**. |
|
- ๐งฑ Material system based on **NVIDIA MDL** (Material Definition Language), ensures photorealistic rendering and cross-version compatibility. |
|
- ๐ฆ Provided in `.usd` and `.usda` format with structured folders for **materials**, **meshes**, **lighting**, and **floorplan**. |
|
|
|
--- |
|
|
|
## ๐ Directory Structure |
|
|
|
The dataset is organized per scene. Each scene folder follows the structure below: |
|
|
|
``` |
|
kujiale_xxxx/ |
|
โโโ .thumbs/ # Optional thumbnail or cache folder (can be ignored) |
|
โโโ Materials/ # Material library |
|
โ โโโ Textures/ # Texture images (optional, omitted here) |
|
โ โโโ *.mdl # MDL material and instance files |
|
โโโ Meshes/ # Mesh geometry (e.g., .usd or .obj) |
|
โโโ kujiale_xxxx.usda # Top-level USD scene file |
|
โโโ limpopo_golf_course_4k.hdr # Environment lighting HDR file |
|
โโโ rooms.json # Room-level metadata and spatial layout (JSON format) |
|
``` |
|
|
|
### ๐งญ Room Metadata (rooms.json) |
|
Each scene folder includes a rooms.json file that defines the 2D floorplan layout of the space. It contains a list of room entries, where each room is defined by: |
|
|
|
room_type: the semantic label (e.g., "living_room", "bedroom", "balcony", etc.) |
|
|
|
polygon: a list of 2D coordinates representing the room's floor boundary in world coordinates |
|
|
|
### ๐ Example |
|
``` |
|
{ |
|
"room_type": "balcony", |
|
"polygon": [ |
|
[-0.3784970703125, -6.55287060546875], |
|
[4.005734375, -6.55287060546875], |
|
[4.005734375, -4.8603486328125], |
|
[-0.3784970703125, -4.8603486328125] |
|
] |
|
} |
|
``` |
|
|
|
This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc. |
|
|
|
### ๐งช Integration Tips |
|
The coordinate system is consistent with Isaac Simโs world frame: X is forward, Y is right, Z is upward. |
|
|
|
Room geometry can be directly loaded using libraries like `Shapely` for spatial reasoning or map generation. |
|
|
|
๐ฆ Usage in Python |
|
``` |
|
from shapely.geometry import Polygon |
|
import json |
|
|
|
with open("rooms.json", "r") as f: |
|
rooms = json.load(f) |
|
|
|
for room in rooms: |
|
poly = Polygon(room["polygon"]) |
|
print(f"Room: {room['room_type']}, Area: {poly.area}") |
|
``` |
|
|
|
<div align="center"> |
|
<img src="https://kloudsim-usa-cos.kujiale.com/InteriorAgent/texture2.png" alt="InteriorAgent structure overview" width="80%"/> |
|
<p>A hierarchical view of structural elements in an InteriorAgent scene. All architectural components are grouped under four main semantic categories: <code>ceiling</code>, <code>wall</code>, <code>floor</code>, and <code>other</code> (including <code>door</code> and <code>window</code>).</p> |
|
</div> |
|
|
|
## ๐ Compatibility |
|
|
|
- โ
Tested with: |
|
- Isaac Sim v4.2 |
|
- Isaac Sim v4.5 |
|
- Operating Systems: Windows 10/11, Ubuntu 22.04 |
|
- ๐ง MDL materials tested with Omniverse RTX renderer. |
|
- ๐ All files are offline usable and require no additional dependencies. |
|
|
|
## ๐ Citation |
|
|
|
If you use InteriorAgent in your research or development, please cite or link to our project page: |
|
|
|
``` |
|
@misc{InteriorAgent2025, |
|
title = {InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation}, |
|
author = {SpatialVerse Research Team, Manycore Tech Inc.}, |
|
year = {2025}, |
|
howpublished = {\url{https://huggingface.co/datasets/spatialverse/InteriorAgent}} |
|
} |
|
``` |
|
|
|
## ๐ License |
|
This dataset is released under [InteriorAgent](https://kloudsim-usa-cos.kujiale.com/InteriorAgent/InteriorAgent_Terms_of_Use.pdf) License. |
|
|