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task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 202 | [
201
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_13, next object_18 object_9, next object_19 object_11, next object_20 object_8, next object_21 object_8, next object_22 object_11, next object_23 object_10, next object_5 object_8, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_8, next object_19 object_14, next object_20 object_11, next object_21 object_9, next object_22 object_15 and next object_23 object_12.
My plan is as follows:
[PLAN]
clip object_17 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_17 object_6 object_11
clip object_21 object_5 object_8
sip object_20 object_1 object_8
sip object_22 object_0 object_11
sip object_19 object_0 object_11
sip object_17 object_0 object_11
memory object_0 object_11 object_14
paltry object_22 object_0 object_14
clip object_22 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_22 object_7 object_15
paltry object_19 object_0 object_14
memory object_0 object_14 object_8
paltry object_17 object_0 object_8
clip object_17 object_5 object_8
wretched object_5 object_8 object_10 object_2
clip object_23 object_5 object_10
tightfisted object_17 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_21 object_5 object_9
clip object_18 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_23 object_5 object_8
tightfisted object_18 object_5 object_8
sip object_23 object_1 object_8
memory object_1 object_8 object_11
paltry object_23 object_1 object_11
clip object_23 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_23 object_6 object_12
paltry object_20 object_1 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_15, next object_18 object_11, next object_19 object_8, next object_20 object_16, next object_21 object_9, next object_22 object_15, next object_23 object_9, next object_5 object_8, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_14, next object_19 object_14, next object_20 object_16, next object_21 object_16, next object_22 object_16 and next object_23 object_11.
My plan is as follows:
[PLAN] | (sip o18 o1 o11)
(wretched o5 o8 o9 o2)
(clip o23 o5 o9)
(clip o21 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o23 o5 o8)
(tightfisted o21 o5 o8)
(memory o1 o11 o8)
(sip o23 o1 o8)
(sip o21 o1 o8)
(sip o19 o1 o8)
(memory o1 o8 o14)
(paltry o21 o1 o14)
(paltry o19 o1 o14)
(paltry o18 o1 o14)
(wretched o7 o16 o15 o4)
(clip o22 o7 o15)
(clip o17 o7 o15)
(wretched o7 o15 o14 o4)
(clip o21 o7 o14)
(tightfisted o17 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o22 o7 o16)
(tightfisted o21 o7 o16)
(sip o17 o1 o14)
(memory o1 o14 o11)
(paltry o23 o1 o11)
(paltry o17 o1 o11)
(wretched o6 o13 o11 o3)
(clip o17 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o17 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 203 | [
202
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_15, next object_18 object_11, next object_19 object_8, next object_20 object_16, next object_21 object_9, next object_22 object_15, next object_23 object_9, next object_5 object_8, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_14, next object_19 object_14, next object_20 object_16, next object_21 object_16, next object_22 object_16 and next object_23 object_11.
My plan is as follows:
[PLAN]
sip object_18 object_1 object_11
wretched object_5 object_8 object_9 object_2
clip object_23 object_5 object_9
clip object_21 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_23 object_5 object_8
tightfisted object_21 object_5 object_8
memory object_1 object_11 object_8
sip object_23 object_1 object_8
sip object_21 object_1 object_8
sip object_19 object_1 object_8
memory object_1 object_8 object_14
paltry object_21 object_1 object_14
paltry object_19 object_1 object_14
paltry object_18 object_1 object_14
wretched object_7 object_16 object_15 object_4
clip object_22 object_7 object_15
clip object_17 object_7 object_15
wretched object_7 object_15 object_14 object_4
clip object_21 object_7 object_14
tightfisted object_17 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_22 object_7 object_16
tightfisted object_21 object_7 object_16
sip object_17 object_1 object_14
memory object_1 object_14 object_11
paltry object_23 object_1 object_11
paltry object_17 object_1 object_11
wretched object_6 object_13 object_11 object_3
clip object_17 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_17 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_10, next object_18 object_12, next object_19 object_10, next object_20 object_15, next object_21 object_15, next object_22 object_15, next object_23 object_16, next object_5 object_9, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_15, next object_19 object_10, next object_20 object_13, next object_21 object_12, next object_22 object_15 and next object_23 object_14.
My plan is as follows:
[PLAN] | (clip o23 o7 o16)
(wretched o7 o16 o15 o4)
(clip o21 o7 o15)
(clip o20 o7 o15)
(wretched o5 o9 o10 o2)
(clip o17 o5 o10)
(wretched o5 o10 o8 o2)
(wretched o7 o15 o14 o4)
(tightfisted o23 o7 o14)
(tightfisted o21 o7 o14)
(tightfisted o20 o7 o14)
(tightfisted o17 o5 o8)
(sip o17 o1 o8)
(memory o1 o8 o14)
(sip o21 o1 o14)
(sip o20 o1 o14)
(memory o1 o14 o11)
(paltry o21 o1 o11)
(clip o21 o6 o11)
(paltry o20 o1 o11)
(clip o20 o6 o11)
(paltry o17 o1 o11)
(wretched o6 o11 o12 o3)
(tightfisted o21 o6 o12)
(clip o18 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o18 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o20 o6 o13)
(sip o18 o1 o11)
(memory o1 o11 o14)
(paltry o18 o1 o14)
(clip o18 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o18 o7 o15)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 204 | [
203
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_10, next object_18 object_12, next object_19 object_10, next object_20 object_15, next object_21 object_15, next object_22 object_15, next object_23 object_16, next object_5 object_9, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_15, next object_19 object_10, next object_20 object_13, next object_21 object_12, next object_22 object_15 and next object_23 object_14.
My plan is as follows:
[PLAN]
clip object_23 object_7 object_16
wretched object_7 object_16 object_15 object_4
clip object_21 object_7 object_15
clip object_20 object_7 object_15
wretched object_5 object_9 object_10 object_2
clip object_17 object_5 object_10
wretched object_5 object_10 object_8 object_2
wretched object_7 object_15 object_14 object_4
tightfisted object_23 object_7 object_14
tightfisted object_21 object_7 object_14
tightfisted object_20 object_7 object_14
tightfisted object_17 object_5 object_8
sip object_17 object_1 object_8
memory object_1 object_8 object_14
sip object_21 object_1 object_14
sip object_20 object_1 object_14
memory object_1 object_14 object_11
paltry object_21 object_1 object_11
clip object_21 object_6 object_11
paltry object_20 object_1 object_11
clip object_20 object_6 object_11
paltry object_17 object_1 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_21 object_6 object_12
clip object_18 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_18 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_20 object_6 object_13
sip object_18 object_1 object_11
memory object_1 object_11 object_14
paltry object_18 object_1 object_14
clip object_18 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_18 object_7 object_15
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_16, next object_18 object_8, next object_19 object_10, next object_20 object_9, next object_21 object_9, next object_22 object_14, next object_23 object_14, next object_5 object_8, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_11, next object_19 object_13, next object_20 object_8, next object_21 object_11, next object_22 object_14 and next object_23 object_12.
My plan is as follows:
[PLAN] | (sip o23 o1 o14)
(memory o1 o14 o8)
(sip o18 o1 o8)
(wretched o5 o8 o10 o2)
(clip o19 o5 o10)
(wretched o5 o10 o9 o2)
(clip o21 o5 o9)
(clip o20 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o21 o5 o8)
(tightfisted o20 o5 o8)
(tightfisted o19 o5 o8)
(sip o21 o1 o8)
(sip o19 o1 o8)
(memory o1 o8 o11)
(paltry o23 o1 o11)
(paltry o21 o1 o11)
(paltry o19 o1 o11)
(paltry o18 o1 o11)
(wretched o6 o13 o11 o3)
(clip o23 o6 o11)
(clip o19 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o23 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o19 o6 o13)
(wretched o7 o14 o16 o4)
(clip o17 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o17 o7 o14)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 205 | [
204
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_16, next object_18 object_8, next object_19 object_10, next object_20 object_9, next object_21 object_9, next object_22 object_14, next object_23 object_14, next object_5 object_8, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_11, next object_19 object_13, next object_20 object_8, next object_21 object_11, next object_22 object_14 and next object_23 object_12.
My plan is as follows:
[PLAN]
sip object_23 object_1 object_14
memory object_1 object_14 object_8
sip object_18 object_1 object_8
wretched object_5 object_8 object_10 object_2
clip object_19 object_5 object_10
wretched object_5 object_10 object_9 object_2
clip object_21 object_5 object_9
clip object_20 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_21 object_5 object_8
tightfisted object_20 object_5 object_8
tightfisted object_19 object_5 object_8
sip object_21 object_1 object_8
sip object_19 object_1 object_8
memory object_1 object_8 object_11
paltry object_23 object_1 object_11
paltry object_21 object_1 object_11
paltry object_19 object_1 object_11
paltry object_18 object_1 object_11
wretched object_6 object_13 object_11 object_3
clip object_23 object_6 object_11
clip object_19 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_23 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_19 object_6 object_13
wretched object_7 object_14 object_16 object_4
clip object_17 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_17 object_7 object_14
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_9, next object_18 object_9, next object_19 object_14, next object_20 object_10, next object_21 object_15, next object_22 object_8, next object_23 object_16, next object_5 object_10, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_9, next object_19 object_8, next object_20 object_12, next object_21 object_13, next object_22 object_16 and next object_23 object_13.
My plan is as follows:
[PLAN] | (clip o21 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o21 o7 o14)
(clip o20 o5 o10)
(wretched o5 o10 o9 o2)
(clip o17 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o20 o5 o8)
(tightfisted o17 o5 o8)
(sip o21 o1 o14)
(sip o19 o1 o14)
(memory o1 o14 o8)
(sip o22 o1 o8)
(sip o20 o1 o8)
(paltry o19 o1 o8)
(sip o17 o1 o8)
(memory o1 o8 o14)
(paltry o22 o1 o14)
(clip o22 o7 o14)
(paltry o17 o1 o14)
(clip o17 o7 o14)
(wretched o7 o14 o16 o4)
(clip o23 o7 o16)
(tightfisted o22 o7 o16)
(tightfisted o17 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o23 o7 o14)
(sip o23 o1 o14)
(memory o1 o14 o11)
(paltry o23 o1 o11)
(paltry o21 o1 o11)
(paltry o20 o1 o11)
(wretched o6 o12 o11 o3)
(clip o23 o6 o11)
(clip o21 o6 o11)
(clip o20 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o20 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o23 o6 o13)
(tightfisted o21 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 206 | [
205
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_9, next object_18 object_9, next object_19 object_14, next object_20 object_10, next object_21 object_15, next object_22 object_8, next object_23 object_16, next object_5 object_10, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_9, next object_19 object_8, next object_20 object_12, next object_21 object_13, next object_22 object_16 and next object_23 object_13.
My plan is as follows:
[PLAN]
clip object_21 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_21 object_7 object_14
clip object_20 object_5 object_10
wretched object_5 object_10 object_9 object_2
clip object_17 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_20 object_5 object_8
tightfisted object_17 object_5 object_8
sip object_21 object_1 object_14
sip object_19 object_1 object_14
memory object_1 object_14 object_8
sip object_22 object_1 object_8
sip object_20 object_1 object_8
paltry object_19 object_1 object_8
sip object_17 object_1 object_8
memory object_1 object_8 object_14
paltry object_22 object_1 object_14
clip object_22 object_7 object_14
paltry object_17 object_1 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_16 object_4
clip object_23 object_7 object_16
tightfisted object_22 object_7 object_16
tightfisted object_17 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_23 object_7 object_14
sip object_23 object_1 object_14
memory object_1 object_14 object_11
paltry object_23 object_1 object_11
paltry object_21 object_1 object_11
paltry object_20 object_1 object_11
wretched object_6 object_12 object_11 object_3
clip object_23 object_6 object_11
clip object_21 object_6 object_11
clip object_20 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_20 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_23 object_6 object_13
tightfisted object_21 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_15, next object_18 object_9, next object_19 object_14, next object_20 object_11, next object_21 object_9, next object_22 object_11, next object_23 object_11, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_13, next object_19 object_9, next object_20 object_9, next object_21 object_11, next object_22 object_9 and next object_23 object_9.
My plan is as follows:
[PLAN] | (clip o21 o5 o9)
(clip o18 o5 o9)
(sip o23 o1 o11)
(sip o22 o1 o11)
(sip o20 o1 o11)
(wretched o7 o14 o15 o4)
(clip o17 o7 o15)
(wretched o7 o15 o14 o4)
(memory o1 o11 o14)
(sip o19 o1 o14)
(tightfisted o17 o7 o14)
(sip o17 o1 o14)
(memory o1 o14 o8)
(paltry o23 o1 o8)
(paltry o22 o1 o8)
(paltry o20 o1 o8)
(paltry o19 o1 o8)
(wretched o5 o9 o8 o2)
(clip o23 o5 o8)
(clip o22 o5 o8)
(tightfisted o21 o5 o8)
(clip o20 o5 o8)
(clip o19 o5 o8)
(tightfisted o18 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o23 o5 o9)
(tightfisted o22 o5 o9)
(tightfisted o20 o5 o9)
(tightfisted o19 o5 o9)
(sip o21 o1 o8)
(sip o18 o1 o8)
(memory o1 o8 o11)
(paltry o21 o1 o11)
(paltry o18 o1 o11)
(clip o18 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o18 o6 o13)
(paltry o17 o1 o11)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 207 | [
206
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_15, next object_18 object_9, next object_19 object_14, next object_20 object_11, next object_21 object_9, next object_22 object_11, next object_23 object_11, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_13, next object_19 object_9, next object_20 object_9, next object_21 object_11, next object_22 object_9 and next object_23 object_9.
My plan is as follows:
[PLAN]
clip object_21 object_5 object_9
clip object_18 object_5 object_9
sip object_23 object_1 object_11
sip object_22 object_1 object_11
sip object_20 object_1 object_11
wretched object_7 object_14 object_15 object_4
clip object_17 object_7 object_15
wretched object_7 object_15 object_14 object_4
memory object_1 object_11 object_14
sip object_19 object_1 object_14
tightfisted object_17 object_7 object_14
sip object_17 object_1 object_14
memory object_1 object_14 object_8
paltry object_23 object_1 object_8
paltry object_22 object_1 object_8
paltry object_20 object_1 object_8
paltry object_19 object_1 object_8
wretched object_5 object_9 object_8 object_2
clip object_23 object_5 object_8
clip object_22 object_5 object_8
tightfisted object_21 object_5 object_8
clip object_20 object_5 object_8
clip object_19 object_5 object_8
tightfisted object_18 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_23 object_5 object_9
tightfisted object_22 object_5 object_9
tightfisted object_20 object_5 object_9
tightfisted object_19 object_5 object_9
sip object_21 object_1 object_8
sip object_18 object_1 object_8
memory object_1 object_8 object_11
paltry object_21 object_1 object_11
paltry object_18 object_1 object_11
clip object_18 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_18 object_6 object_13
paltry object_17 object_1 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_15, next object_18 object_15, next object_19 object_11, next object_20 object_14, next object_21 object_9, next object_22 object_13, next object_23 object_15, next object_5 object_10, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_11, next object_19 object_8, next object_20 object_8, next object_21 object_10, next object_22 object_16 and next object_23 object_12.
My plan is as follows:
[PLAN] | (clip o23 o7 o15)
(clip o18 o7 o15)
(clip o17 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o23 o7 o14)
(sip o20 o1 o14)
(tightfisted o18 o7 o14)
(tightfisted o17 o7 o14)
(sip o23 o1 o14)
(sip o18 o1 o14)
(sip o17 o1 o14)
(memory o1 o14 o11)
(paltry o23 o1 o11)
(sip o19 o1 o11)
(paltry o18 o1 o11)
(paltry o17 o1 o11)
(memory o1 o11 o8)
(paltry o20 o1 o8)
(paltry o19 o1 o8)
(wretched o6 o12 o13 o3)
(clip o22 o6 o13)
(wretched o6 o13 o11 o3)
(clip o23 o6 o11)
(tightfisted o22 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o23 o6 o12)
(sip o22 o0 o11)
(memory o0 o11 o14)
(paltry o22 o0 o14)
(clip o22 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o22 o7 o16)
(wretched o5 o10 o9 o2)
(clip o21 o5 o9)
(wretched o5 o9 o10 o2)
(tightfisted o21 o5 o10)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 208 | [
207
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_15, next object_18 object_15, next object_19 object_11, next object_20 object_14, next object_21 object_9, next object_22 object_13, next object_23 object_15, next object_5 object_10, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_11, next object_19 object_8, next object_20 object_8, next object_21 object_10, next object_22 object_16 and next object_23 object_12.
My plan is as follows:
[PLAN]
clip object_23 object_7 object_15
clip object_18 object_7 object_15
clip object_17 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_23 object_7 object_14
sip object_20 object_1 object_14
tightfisted object_18 object_7 object_14
tightfisted object_17 object_7 object_14
sip object_23 object_1 object_14
sip object_18 object_1 object_14
sip object_17 object_1 object_14
memory object_1 object_14 object_11
paltry object_23 object_1 object_11
sip object_19 object_1 object_11
paltry object_18 object_1 object_11
paltry object_17 object_1 object_11
memory object_1 object_11 object_8
paltry object_20 object_1 object_8
paltry object_19 object_1 object_8
wretched object_6 object_12 object_13 object_3
clip object_22 object_6 object_13
wretched object_6 object_13 object_11 object_3
clip object_23 object_6 object_11
tightfisted object_22 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_23 object_6 object_12
sip object_22 object_0 object_11
memory object_0 object_11 object_14
paltry object_22 object_0 object_14
clip object_22 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_22 object_7 object_16
wretched object_5 object_10 object_9 object_2
clip object_21 object_5 object_9
wretched object_5 object_9 object_10 object_2
tightfisted object_21 object_5 object_10
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_13, next object_18 object_16, next object_19 object_16, next object_20 object_10, next object_21 object_11, next object_22 object_9, next object_23 object_10, next object_5 object_8, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_13, next object_19 object_8, next object_20 object_13, next object_21 object_13, next object_22 object_8 and next object_23 object_8.
My plan is as follows:
[PLAN] | (clip o19 o7 o16)
(clip o18 o7 o16)
(wretched o7 o16 o14 o4)
(clip o17 o6 o13)
(tightfisted o19 o7 o14)
(wretched o5 o8 o10 o2)
(clip o23 o5 o10)
(clip o20 o5 o10)
(wretched o5 o10 o9 o2)
(clip o22 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o18 o7 o14)
(tightfisted o23 o5 o8)
(tightfisted o22 o5 o8)
(sip o19 o1 o14)
(sip o18 o1 o14)
(tightfisted o20 o5 o8)
(memory o1 o14 o8)
(sip o20 o1 o8)
(paltry o19 o1 o8)
(memory o1 o8 o11)
(paltry o20 o1 o11)
(paltry o18 o1 o11)
(wretched o6 o13 o11 o3)
(clip o21 o6 o11)
(clip o20 o6 o11)
(clip o18 o6 o11)
(tightfisted o17 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o21 o6 o13)
(tightfisted o20 o6 o13)
(tightfisted o18 o6 o13)
(sip o17 o1 o11)
(memory o1 o11 o14)
(paltry o17 o1 o14)
(clip o17 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o17 o7 o15)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 209 | [
208
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_13, next object_18 object_16, next object_19 object_16, next object_20 object_10, next object_21 object_11, next object_22 object_9, next object_23 object_10, next object_5 object_8, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_13, next object_19 object_8, next object_20 object_13, next object_21 object_13, next object_22 object_8 and next object_23 object_8.
My plan is as follows:
[PLAN]
clip object_19 object_7 object_16
clip object_18 object_7 object_16
wretched object_7 object_16 object_14 object_4
clip object_17 object_6 object_13
tightfisted object_19 object_7 object_14
wretched object_5 object_8 object_10 object_2
clip object_23 object_5 object_10
clip object_20 object_5 object_10
wretched object_5 object_10 object_9 object_2
clip object_22 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_18 object_7 object_14
tightfisted object_23 object_5 object_8
tightfisted object_22 object_5 object_8
sip object_19 object_1 object_14
sip object_18 object_1 object_14
tightfisted object_20 object_5 object_8
memory object_1 object_14 object_8
sip object_20 object_1 object_8
paltry object_19 object_1 object_8
memory object_1 object_8 object_11
paltry object_20 object_1 object_11
paltry object_18 object_1 object_11
wretched object_6 object_13 object_11 object_3
clip object_21 object_6 object_11
clip object_20 object_6 object_11
clip object_18 object_6 object_11
tightfisted object_17 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_21 object_6 object_13
tightfisted object_20 object_6 object_13
tightfisted object_18 object_6 object_13
sip object_17 object_1 object_11
memory object_1 object_11 object_14
paltry object_17 object_1 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_17 object_7 object_15
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_14, next object_17 object_12, next object_18 object_8, next object_19 object_11, next object_20 object_8, next object_21 object_13, next object_22 object_13, next object_23 object_8, next object_5 object_10, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_9, next object_19 object_16, next object_20 object_8, next object_21 object_9, next object_22 object_10 and next object_23 object_15.
My plan is as follows:
[PLAN] | (clip o22 o6 o13)
(clip o21 o6 o13)
(wretched o6 o13 o12 o3)
(clip o17 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o22 o6 o11)
(tightfisted o21 o6 o11)
(tightfisted o17 o6 o11)
(memory o1 o14 o11)
(sip o22 o1 o11)
(sip o21 o1 o11)
(sip o19 o1 o11)
(memory o1 o11 o8)
(sip o23 o1 o8)
(paltry o22 o1 o8)
(paltry o21 o1 o8)
(memory o1 o8 o14)
(paltry o23 o1 o14)
(paltry o19 o1 o14)
(wretched o5 o10 o8 o2)
(clip o22 o5 o8)
(clip o21 o5 o8)
(clip o18 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o22 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o21 o5 o9)
(tightfisted o18 o5 o9)
(wretched o7 o16 o14 o4)
(clip o23 o7 o14)
(clip o19 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o23 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o19 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 210 | [
209
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_14, next object_17 object_12, next object_18 object_8, next object_19 object_11, next object_20 object_8, next object_21 object_13, next object_22 object_13, next object_23 object_8, next object_5 object_10, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_9, next object_19 object_16, next object_20 object_8, next object_21 object_9, next object_22 object_10 and next object_23 object_15.
My plan is as follows:
[PLAN]
clip object_22 object_6 object_13
clip object_21 object_6 object_13
wretched object_6 object_13 object_12 object_3
clip object_17 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_22 object_6 object_11
tightfisted object_21 object_6 object_11
tightfisted object_17 object_6 object_11
memory object_1 object_14 object_11
sip object_22 object_1 object_11
sip object_21 object_1 object_11
sip object_19 object_1 object_11
memory object_1 object_11 object_8
sip object_23 object_1 object_8
paltry object_22 object_1 object_8
paltry object_21 object_1 object_8
memory object_1 object_8 object_14
paltry object_23 object_1 object_14
paltry object_19 object_1 object_14
wretched object_5 object_10 object_8 object_2
clip object_22 object_5 object_8
clip object_21 object_5 object_8
clip object_18 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_22 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_21 object_5 object_9
tightfisted object_18 object_5 object_9
wretched object_7 object_16 object_14 object_4
clip object_23 object_7 object_14
clip object_19 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_23 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_19 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_14, next object_17 object_13, next object_18 object_11, next object_19 object_10, next object_20 object_10, next object_21 object_14, next object_22 object_12, next object_23 object_16, next object_5 object_10, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_12, next object_19 object_9, next object_20 object_13, next object_21 object_10, next object_22 object_12 and next object_23 object_9.
My plan is as follows:
[PLAN] | (clip o20 o5 o10)
(clip o19 o5 o10)
(sip o21 o1 o14)
(wretched o7 o15 o16 o4)
(clip o23 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o23 o7 o14)
(sip o23 o1 o14)
(wretched o5 o10 o8 o2)
(memory o1 o14 o8)
(paltry o23 o1 o8)
(clip o23 o5 o8)
(paltry o21 o1 o8)
(clip o21 o5 o8)
(tightfisted o20 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o21 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o23 o5 o9)
(tightfisted o19 o5 o9)
(sip o20 o1 o8)
(memory o1 o8 o11)
(paltry o20 o1 o11)
(wretched o6 o12 o13 o3)
(clip o17 o6 o13)
(wretched o6 o13 o11 o3)
(clip o20 o6 o11)
(clip o18 o6 o11)
(tightfisted o17 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o18 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o20 o6 o13)
(sip o17 o1 o11)
(memory o1 o11 o14)
(paltry o17 o1 o14)
(clip o17 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o17 o7 o15)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 211 | [
210
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_14, next object_17 object_13, next object_18 object_11, next object_19 object_10, next object_20 object_10, next object_21 object_14, next object_22 object_12, next object_23 object_16, next object_5 object_10, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_12, next object_19 object_9, next object_20 object_13, next object_21 object_10, next object_22 object_12 and next object_23 object_9.
My plan is as follows:
[PLAN]
clip object_20 object_5 object_10
clip object_19 object_5 object_10
sip object_21 object_1 object_14
wretched object_7 object_15 object_16 object_4
clip object_23 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_23 object_7 object_14
sip object_23 object_1 object_14
wretched object_5 object_10 object_8 object_2
memory object_1 object_14 object_8
paltry object_23 object_1 object_8
clip object_23 object_5 object_8
paltry object_21 object_1 object_8
clip object_21 object_5 object_8
tightfisted object_20 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_21 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_23 object_5 object_9
tightfisted object_19 object_5 object_9
sip object_20 object_1 object_8
memory object_1 object_8 object_11
paltry object_20 object_1 object_11
wretched object_6 object_12 object_13 object_3
clip object_17 object_6 object_13
wretched object_6 object_13 object_11 object_3
clip object_20 object_6 object_11
clip object_18 object_6 object_11
tightfisted object_17 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_18 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_20 object_6 object_13
sip object_17 object_1 object_11
memory object_1 object_11 object_14
paltry object_17 object_1 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_17 object_7 object_15
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_15, next object_18 object_15, next object_19 object_10, next object_20 object_16, next object_21 object_10, next object_22 object_11, next object_23 object_8, next object_5 object_8, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_16, next object_19 object_14, next object_20 object_11, next object_21 object_13, next object_22 object_8 and next object_23 object_8.
My plan is as follows:
[PLAN] | (wretched o7 o14 o15 o4)
(clip o18 o7 o15)
(clip o17 o7 o15)
(wretched o7 o15 o16 o4)
(clip o20 o7 o16)
(tightfisted o18 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o17 o7 o14)
(wretched o5 o8 o10 o2)
(clip o21 o5 o10)
(clip o19 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o21 o5 o8)
(tightfisted o19 o5 o8)
(sip o21 o1 o8)
(sip o19 o1 o8)
(memory o1 o8 o14)
(paltry o19 o1 o14)
(sip o17 o1 o14)
(tightfisted o20 o7 o14)
(sip o20 o1 o14)
(memory o1 o14 o11)
(sip o22 o1 o11)
(paltry o21 o1 o11)
(paltry o20 o1 o11)
(paltry o17 o1 o11)
(memory o1 o11 o8)
(paltry o22 o1 o8)
(wretched o6 o13 o11 o3)
(clip o21 o6 o11)
(clip o17 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o17 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o21 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 212 | [
211
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_15, next object_18 object_15, next object_19 object_10, next object_20 object_16, next object_21 object_10, next object_22 object_11, next object_23 object_8, next object_5 object_8, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_16, next object_19 object_14, next object_20 object_11, next object_21 object_13, next object_22 object_8 and next object_23 object_8.
My plan is as follows:
[PLAN]
wretched object_7 object_14 object_15 object_4
clip object_18 object_7 object_15
clip object_17 object_7 object_15
wretched object_7 object_15 object_16 object_4
clip object_20 object_7 object_16
tightfisted object_18 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_17 object_7 object_14
wretched object_5 object_8 object_10 object_2
clip object_21 object_5 object_10
clip object_19 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_21 object_5 object_8
tightfisted object_19 object_5 object_8
sip object_21 object_1 object_8
sip object_19 object_1 object_8
memory object_1 object_8 object_14
paltry object_19 object_1 object_14
sip object_17 object_1 object_14
tightfisted object_20 object_7 object_14
sip object_20 object_1 object_14
memory object_1 object_14 object_11
sip object_22 object_1 object_11
paltry object_21 object_1 object_11
paltry object_20 object_1 object_11
paltry object_17 object_1 object_11
memory object_1 object_11 object_8
paltry object_22 object_1 object_8
wretched object_6 object_13 object_11 object_3
clip object_21 object_6 object_11
clip object_17 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_17 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_21 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_16, next object_18 object_12, next object_19 object_8, next object_20 object_8, next object_21 object_11, next object_22 object_9, next object_23 object_8, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_11, next object_19 object_14, next object_20 object_9, next object_21 object_8, next object_22 object_16 and next object_23 object_9.
My plan is as follows:
[PLAN] | (clip o22 o5 o9)
(sip o19 o1 o8)
(wretched o5 o9 o8 o2)
(clip o23 o5 o8)
(tightfisted o22 o5 o8)
(clip o20 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o23 o5 o9)
(tightfisted o20 o5 o9)
(sip o22 o1 o8)
(memory o1 o8 o14)
(paltry o22 o1 o14)
(clip o22 o7 o14)
(paltry o19 o1 o14)
(wretched o7 o14 o16 o4)
(tightfisted o22 o7 o16)
(clip o17 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o17 o7 o14)
(wretched o6 o11 o12 o3)
(clip o18 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o18 o6 o11)
(memory o1 o14 o11)
(sip o21 o1 o11)
(memory o1 o11 o8)
(paltry o21 o1 o8)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 213 | [
212
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_16, next object_18 object_12, next object_19 object_8, next object_20 object_8, next object_21 object_11, next object_22 object_9, next object_23 object_8, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_11, next object_19 object_14, next object_20 object_9, next object_21 object_8, next object_22 object_16 and next object_23 object_9.
My plan is as follows:
[PLAN]
clip object_22 object_5 object_9
sip object_19 object_1 object_8
wretched object_5 object_9 object_8 object_2
clip object_23 object_5 object_8
tightfisted object_22 object_5 object_8
clip object_20 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_23 object_5 object_9
tightfisted object_20 object_5 object_9
sip object_22 object_1 object_8
memory object_1 object_8 object_14
paltry object_22 object_1 object_14
clip object_22 object_7 object_14
paltry object_19 object_1 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_22 object_7 object_16
clip object_17 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_17 object_7 object_14
wretched object_6 object_11 object_12 object_3
clip object_18 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_18 object_6 object_11
memory object_1 object_14 object_11
sip object_21 object_1 object_11
memory object_1 object_11 object_8
paltry object_21 object_1 object_8
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_10, next object_18 object_9, next object_19 object_15, next object_20 object_8, next object_21 object_8, next object_22 object_9, next object_23 object_16, next object_5 object_8, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_9, next object_19 object_10, next object_20 object_14, next object_21 object_8, next object_22 object_16 and next object_23 object_13.
My plan is as follows:
[PLAN] | (clip o19 o7 o15)
(wretched o7 o15 o16 o4)
(clip o23 o7 o16)
(sip o20 o0 o8)
(wretched o7 o16 o14 o4)
(tightfisted o19 o7 o14)
(memory o0 o8 o14)
(paltry o20 o0 o14)
(sip o19 o0 o14)
(memory o0 o14 o8)
(paltry o19 o0 o8)
(clip o19 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o19 o5 o10)
(clip o17 o5 o10)
(wretched o5 o10 o9 o2)
(clip o22 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o22 o5 o8)
(tightfisted o17 o5 o8)
(sip o22 o0 o8)
(sip o17 o0 o8)
(memory o0 o8 o14)
(paltry o22 o0 o14)
(clip o22 o7 o14)
(paltry o17 o0 o14)
(tightfisted o23 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o22 o7 o16)
(sip o23 o0 o14)
(memory o0 o14 o11)
(paltry o23 o0 o11)
(wretched o6 o13 o11 o3)
(clip o23 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o23 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 214 | [
213
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_10, next object_18 object_9, next object_19 object_15, next object_20 object_8, next object_21 object_8, next object_22 object_9, next object_23 object_16, next object_5 object_8, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_9, next object_19 object_10, next object_20 object_14, next object_21 object_8, next object_22 object_16 and next object_23 object_13.
My plan is as follows:
[PLAN]
clip object_19 object_7 object_15
wretched object_7 object_15 object_16 object_4
clip object_23 object_7 object_16
sip object_20 object_0 object_8
wretched object_7 object_16 object_14 object_4
tightfisted object_19 object_7 object_14
memory object_0 object_8 object_14
paltry object_20 object_0 object_14
sip object_19 object_0 object_14
memory object_0 object_14 object_8
paltry object_19 object_0 object_8
clip object_19 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_19 object_5 object_10
clip object_17 object_5 object_10
wretched object_5 object_10 object_9 object_2
clip object_22 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_22 object_5 object_8
tightfisted object_17 object_5 object_8
sip object_22 object_0 object_8
sip object_17 object_0 object_8
memory object_0 object_8 object_14
paltry object_22 object_0 object_14
clip object_22 object_7 object_14
paltry object_17 object_0 object_14
tightfisted object_23 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_22 object_7 object_16
sip object_23 object_0 object_14
memory object_0 object_14 object_11
paltry object_23 object_0 object_11
wretched object_6 object_13 object_11 object_3
clip object_23 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_23 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_8, next object_18 object_8, next object_19 object_12, next object_20 object_8, next object_21 object_16, next object_22 object_10, next object_23 object_10, next object_5 object_10, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_10, next object_19 object_14, next object_20 object_14, next object_21 object_14, next object_22 object_12 and next object_23 object_10.
My plan is as follows:
[PLAN] | (wretched o7 o15 o16 o4)
(clip o21 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o21 o7 o14)
(clip o22 o5 o10)
(sip o20 o1 o8)
(wretched o5 o10 o8 o2)
(tightfisted o22 o5 o8)
(clip o18 o5 o8)
(clip o17 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o18 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o17 o5 o9)
(sip o22 o1 o8)
(memory o1 o8 o11)
(paltry o22 o1 o11)
(clip o22 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o22 o6 o12)
(clip o19 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o19 o6 o11)
(sip o19 o1 o11)
(memory o1 o11 o14)
(paltry o20 o1 o14)
(paltry o19 o1 o14)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 215 | [
214
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_8, next object_18 object_8, next object_19 object_12, next object_20 object_8, next object_21 object_16, next object_22 object_10, next object_23 object_10, next object_5 object_10, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_10, next object_19 object_14, next object_20 object_14, next object_21 object_14, next object_22 object_12 and next object_23 object_10.
My plan is as follows:
[PLAN]
wretched object_7 object_15 object_16 object_4
clip object_21 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_21 object_7 object_14
clip object_22 object_5 object_10
sip object_20 object_1 object_8
wretched object_5 object_10 object_8 object_2
tightfisted object_22 object_5 object_8
clip object_18 object_5 object_8
clip object_17 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_18 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_17 object_5 object_9
sip object_22 object_1 object_8
memory object_1 object_8 object_11
paltry object_22 object_1 object_11
clip object_22 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_22 object_6 object_12
clip object_19 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_19 object_6 object_11
sip object_19 object_1 object_11
memory object_1 object_11 object_14
paltry object_20 object_1 object_14
paltry object_19 object_1 object_14
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_10, next object_18 object_15, next object_19 object_13, next object_20 object_15, next object_21 object_14, next object_22 object_9, next object_23 object_15, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_10, next object_19 object_10, next object_20 object_8, next object_21 object_13, next object_22 object_11 and next object_23 object_11.
My plan is as follows:
[PLAN] | (clip o23 o7 o15)
(clip o20 o7 o15)
(clip o18 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o23 o7 o14)
(tightfisted o20 o7 o14)
(tightfisted o18 o7 o14)
(clip o22 o5 o9)
(memory o1 o11 o14)
(sip o21 o1 o14)
(sip o20 o1 o14)
(sip o23 o1 o14)
(sip o18 o1 o14)
(memory o1 o14 o11)
(paltry o23 o1 o11)
(paltry o21 o1 o11)
(clip o21 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o21 o6 o13)
(clip o19 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o19 o6 o11)
(sip o19 o1 o11)
(wretched o5 o9 o8 o2)
(memory o1 o11 o8)
(paltry o20 o1 o8)
(paltry o19 o1 o8)
(clip o19 o5 o8)
(paltry o18 o1 o8)
(clip o18 o5 o8)
(tightfisted o22 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o19 o5 o10)
(tightfisted o18 o5 o10)
(clip o17 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o17 o5 o9)
(sip o22 o1 o8)
(memory o1 o8 o11)
(paltry o22 o1 o11)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 216 | [
215
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_10, next object_18 object_15, next object_19 object_13, next object_20 object_15, next object_21 object_14, next object_22 object_9, next object_23 object_15, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_10, next object_19 object_10, next object_20 object_8, next object_21 object_13, next object_22 object_11 and next object_23 object_11.
My plan is as follows:
[PLAN]
clip object_23 object_7 object_15
clip object_20 object_7 object_15
clip object_18 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_23 object_7 object_14
tightfisted object_20 object_7 object_14
tightfisted object_18 object_7 object_14
clip object_22 object_5 object_9
memory object_1 object_11 object_14
sip object_21 object_1 object_14
sip object_20 object_1 object_14
sip object_23 object_1 object_14
sip object_18 object_1 object_14
memory object_1 object_14 object_11
paltry object_23 object_1 object_11
paltry object_21 object_1 object_11
clip object_21 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_21 object_6 object_13
clip object_19 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_19 object_6 object_11
sip object_19 object_1 object_11
wretched object_5 object_9 object_8 object_2
memory object_1 object_11 object_8
paltry object_20 object_1 object_8
paltry object_19 object_1 object_8
clip object_19 object_5 object_8
paltry object_18 object_1 object_8
clip object_18 object_5 object_8
tightfisted object_22 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_19 object_5 object_10
tightfisted object_18 object_5 object_10
clip object_17 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_17 object_5 object_9
sip object_22 object_1 object_8
memory object_1 object_8 object_11
paltry object_22 object_1 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_16, next object_18 object_11, next object_19 object_8, next object_20 object_11, next object_21 object_11, next object_22 object_9, next object_23 object_14, next object_5 object_9, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_16, next object_19 object_11, next object_20 object_13, next object_21 object_12, next object_22 object_9 and next object_23 object_15.
My plan is as follows:
[PLAN] | (sip o19 o0 o8)
(sip o18 o1 o11)
(memory o0 o8 o11)
(paltry o19 o0 o11)
(wretched o7 o15 o14 o4)
(clip o23 o7 o14)
(memory o1 o11 o14)
(paltry o18 o1 o14)
(clip o18 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o23 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o18 o7 o16)
(clip o17 o7 o16)
(wretched o7 o16 o14 o4)
(wretched o6 o12 o11 o3)
(clip o21 o6 o11)
(clip o20 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o21 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o20 o6 o13)
(tightfisted o17 o7 o14)
(sip o17 o1 o14)
(memory o1 o14 o11)
(paltry o17 o1 o11)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 217 | [
216
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_16, next object_18 object_11, next object_19 object_8, next object_20 object_11, next object_21 object_11, next object_22 object_9, next object_23 object_14, next object_5 object_9, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_16, next object_19 object_11, next object_20 object_13, next object_21 object_12, next object_22 object_9 and next object_23 object_15.
My plan is as follows:
[PLAN]
sip object_19 object_0 object_8
sip object_18 object_1 object_11
memory object_0 object_8 object_11
paltry object_19 object_0 object_11
wretched object_7 object_15 object_14 object_4
clip object_23 object_7 object_14
memory object_1 object_11 object_14
paltry object_18 object_1 object_14
clip object_18 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_23 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_18 object_7 object_16
clip object_17 object_7 object_16
wretched object_7 object_16 object_14 object_4
wretched object_6 object_12 object_11 object_3
clip object_21 object_6 object_11
clip object_20 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_21 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_20 object_6 object_13
tightfisted object_17 object_7 object_14
sip object_17 object_1 object_14
memory object_1 object_14 object_11
paltry object_17 object_1 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_14, next object_17 object_13, next object_18 object_14, next object_19 object_13, next object_20 object_9, next object_21 object_12, next object_22 object_9, next object_23 object_12, next object_5 object_10, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_16, next object_19 object_16, next object_20 object_14, next object_21 object_16, next object_22 object_13 and next object_23 object_16.
My plan is as follows:
[PLAN] | (wretched o5 o10 o9 o2)
(clip o22 o5 o9)
(clip o20 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o22 o5 o8)
(memory o1 o14 o8)
(sip o22 o1 o8)
(memory o1 o8 o11)
(paltry o22 o1 o11)
(clip o22 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o22 o6 o13)
(clip o19 o6 o13)
(clip o17 o6 o13)
(wretched o6 o13 o12 o3)
(clip o23 o6 o12)
(clip o21 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o21 o6 o11)
(tightfisted o19 o6 o11)
(tightfisted o17 o6 o11)
(tightfisted o20 o5 o8)
(sip o19 o1 o11)
(sip o17 o1 o11)
(tightfisted o23 o6 o11)
(sip o23 o1 o11)
(sip o21 o1 o11)
(memory o1 o11 o8)
(sip o20 o1 o8)
(paltry o17 o1 o8)
(clip o17 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o17 o5 o10)
(memory o1 o8 o14)
(paltry o23 o1 o14)
(paltry o21 o1 o14)
(paltry o20 o1 o14)
(paltry o19 o1 o14)
(wretched o7 o16 o14 o4)
(clip o23 o7 o14)
(clip o21 o7 o14)
(clip o19 o7 o14)
(clip o18 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o23 o7 o16)
(tightfisted o21 o7 o16)
(tightfisted o19 o7 o16)
(tightfisted o18 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 218 | [
217
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_14, next object_17 object_13, next object_18 object_14, next object_19 object_13, next object_20 object_9, next object_21 object_12, next object_22 object_9, next object_23 object_12, next object_5 object_10, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_16, next object_19 object_16, next object_20 object_14, next object_21 object_16, next object_22 object_13 and next object_23 object_16.
My plan is as follows:
[PLAN]
wretched object_5 object_10 object_9 object_2
clip object_22 object_5 object_9
clip object_20 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_22 object_5 object_8
memory object_1 object_14 object_8
sip object_22 object_1 object_8
memory object_1 object_8 object_11
paltry object_22 object_1 object_11
clip object_22 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_22 object_6 object_13
clip object_19 object_6 object_13
clip object_17 object_6 object_13
wretched object_6 object_13 object_12 object_3
clip object_23 object_6 object_12
clip object_21 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_21 object_6 object_11
tightfisted object_19 object_6 object_11
tightfisted object_17 object_6 object_11
tightfisted object_20 object_5 object_8
sip object_19 object_1 object_11
sip object_17 object_1 object_11
tightfisted object_23 object_6 object_11
sip object_23 object_1 object_11
sip object_21 object_1 object_11
memory object_1 object_11 object_8
sip object_20 object_1 object_8
paltry object_17 object_1 object_8
clip object_17 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_17 object_5 object_10
memory object_1 object_8 object_14
paltry object_23 object_1 object_14
paltry object_21 object_1 object_14
paltry object_20 object_1 object_14
paltry object_19 object_1 object_14
wretched object_7 object_16 object_14 object_4
clip object_23 object_7 object_14
clip object_21 object_7 object_14
clip object_19 object_7 object_14
clip object_18 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_23 object_7 object_16
tightfisted object_21 object_7 object_16
tightfisted object_19 object_7 object_16
tightfisted object_18 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_9, next object_18 object_16, next object_19 object_8, next object_20 object_16, next object_21 object_16, next object_22 object_8, next object_23 object_11, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_12, next object_19 object_9, next object_20 object_15, next object_21 object_12, next object_22 object_13 and next object_23 object_15.
My plan is as follows:
[PLAN] | (wretched o5 o10 o8 o2)
(clip o19 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o19 o5 o9)
(wretched o7 o14 o16 o4)
(clip o21 o7 o16)
(clip o20 o7 o16)
(clip o18 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o21 o7 o14)
(tightfisted o18 o7 o14)
(sip o21 o1 o14)
(sip o18 o1 o14)
(memory o1 o14 o8)
(sip o22 o1 o8)
(memory o1 o8 o11)
(sip o23 o1 o11)
(paltry o22 o1 o11)
(paltry o21 o1 o11)
(paltry o18 o1 o11)
(memory o1 o11 o14)
(paltry o23 o1 o14)
(clip o23 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o23 o7 o15)
(tightfisted o20 o7 o15)
(wretched o6 o13 o11 o3)
(clip o22 o6 o11)
(clip o21 o6 o11)
(clip o18 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o21 o6 o12)
(tightfisted o18 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o22 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 219 | [
218
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_9, next object_18 object_16, next object_19 object_8, next object_20 object_16, next object_21 object_16, next object_22 object_8, next object_23 object_11, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_12, next object_19 object_9, next object_20 object_15, next object_21 object_12, next object_22 object_13 and next object_23 object_15.
My plan is as follows:
[PLAN]
wretched object_5 object_10 object_8 object_2
clip object_19 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_19 object_5 object_9
wretched object_7 object_14 object_16 object_4
clip object_21 object_7 object_16
clip object_20 object_7 object_16
clip object_18 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_21 object_7 object_14
tightfisted object_18 object_7 object_14
sip object_21 object_1 object_14
sip object_18 object_1 object_14
memory object_1 object_14 object_8
sip object_22 object_1 object_8
memory object_1 object_8 object_11
sip object_23 object_1 object_11
paltry object_22 object_1 object_11
paltry object_21 object_1 object_11
paltry object_18 object_1 object_11
memory object_1 object_11 object_14
paltry object_23 object_1 object_14
clip object_23 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_23 object_7 object_15
tightfisted object_20 object_7 object_15
wretched object_6 object_13 object_11 object_3
clip object_22 object_6 object_11
clip object_21 object_6 object_11
clip object_18 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_21 object_6 object_12
tightfisted object_18 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_22 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_12, next object_18 object_13, next object_19 object_14, next object_20 object_13, next object_21 object_14, next object_22 object_8, next object_23 object_15, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_14, next object_19 object_10, next object_20 object_8, next object_21 object_14, next object_22 object_11 and next object_23 object_12.
My plan is as follows:
[PLAN] | (clip o23 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o23 o7 o14)
(wretched o5 o9 o8 o2)
(sip o23 o0 o14)
(sip o19 o0 o14)
(memory o0 o14 o11)
(paltry o23 o0 o11)
(clip o23 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o23 o6 o12)
(clip o17 o6 o12)
(wretched o6 o12 o13 o3)
(clip o20 o6 o13)
(clip o18 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o20 o6 o11)
(tightfisted o18 o6 o11)
(tightfisted o17 o6 o11)
(sip o18 o1 o11)
(sip o17 o1 o11)
(memory o1 o11 o14)
(paltry o18 o1 o14)
(paltry o17 o1 o14)
(clip o17 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o17 o7 o16)
(sip o20 o0 o11)
(memory o0 o11 o8)
(sip o22 o0 o8)
(paltry o20 o0 o8)
(paltry o19 o0 o8)
(clip o19 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o19 o5 o10)
(memory o0 o8 o11)
(paltry o22 o0 o11)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 220 | [
219
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_12, next object_18 object_13, next object_19 object_14, next object_20 object_13, next object_21 object_14, next object_22 object_8, next object_23 object_15, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_14, next object_19 object_10, next object_20 object_8, next object_21 object_14, next object_22 object_11 and next object_23 object_12.
My plan is as follows:
[PLAN]
clip object_23 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_23 object_7 object_14
wretched object_5 object_9 object_8 object_2
sip object_23 object_0 object_14
sip object_19 object_0 object_14
memory object_0 object_14 object_11
paltry object_23 object_0 object_11
clip object_23 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_23 object_6 object_12
clip object_17 object_6 object_12
wretched object_6 object_12 object_13 object_3
clip object_20 object_6 object_13
clip object_18 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_20 object_6 object_11
tightfisted object_18 object_6 object_11
tightfisted object_17 object_6 object_11
sip object_18 object_1 object_11
sip object_17 object_1 object_11
memory object_1 object_11 object_14
paltry object_18 object_1 object_14
paltry object_17 object_1 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_17 object_7 object_16
sip object_20 object_0 object_11
memory object_0 object_11 object_8
sip object_22 object_0 object_8
paltry object_20 object_0 object_8
paltry object_19 object_0 object_8
clip object_19 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_19 object_5 object_10
memory object_0 object_8 object_11
paltry object_22 object_0 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_13, next object_18 object_11, next object_19 object_11, next object_20 object_15, next object_21 object_15, next object_22 object_12, next object_23 object_15, next object_5 object_8, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_13, next object_19 object_15, next object_20 object_14, next object_21 object_8, next object_22 object_8 and next object_23 object_9.
My plan is as follows:
[PLAN] | (wretched o7 o16 o15 o4)
(clip o23 o7 o15)
(clip o21 o7 o15)
(clip o20 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o21 o7 o14)
(tightfisted o20 o7 o14)
(clip o17 o6 o13)
(wretched o6 o13 o12 o3)
(clip o22 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o22 o6 o11)
(clip o18 o6 o11)
(tightfisted o17 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o18 o6 o13)
(tightfisted o23 o7 o14)
(sip o23 o1 o14)
(sip o21 o1 o14)
(memory o1 o14 o11)
(sip o22 o1 o11)
(sip o19 o1 o11)
(memory o1 o11 o14)
(paltry o19 o1 o14)
(clip o19 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o19 o7 o15)
(memory o1 o14 o8)
(paltry o23 o1 o8)
(clip o23 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o23 o5 o9)
(paltry o22 o1 o8)
(paltry o21 o1 o8)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 221 | [
220
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_13, next object_18 object_11, next object_19 object_11, next object_20 object_15, next object_21 object_15, next object_22 object_12, next object_23 object_15, next object_5 object_8, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_13, next object_19 object_15, next object_20 object_14, next object_21 object_8, next object_22 object_8 and next object_23 object_9.
My plan is as follows:
[PLAN]
wretched object_7 object_16 object_15 object_4
clip object_23 object_7 object_15
clip object_21 object_7 object_15
clip object_20 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_21 object_7 object_14
tightfisted object_20 object_7 object_14
clip object_17 object_6 object_13
wretched object_6 object_13 object_12 object_3
clip object_22 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_22 object_6 object_11
clip object_18 object_6 object_11
tightfisted object_17 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_18 object_6 object_13
tightfisted object_23 object_7 object_14
sip object_23 object_1 object_14
sip object_21 object_1 object_14
memory object_1 object_14 object_11
sip object_22 object_1 object_11
sip object_19 object_1 object_11
memory object_1 object_11 object_14
paltry object_19 object_1 object_14
clip object_19 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_19 object_7 object_15
memory object_1 object_14 object_8
paltry object_23 object_1 object_8
clip object_23 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_23 object_5 object_9
paltry object_22 object_1 object_8
paltry object_21 object_1 object_8
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_15, next object_18 object_10, next object_19 object_13, next object_20 object_12, next object_21 object_13, next object_22 object_16, next object_23 object_16, next object_5 object_9, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_9, next object_19 object_9, next object_20 object_13, next object_21 object_14, next object_22 object_10 and next object_23 object_16.
My plan is as follows:
[PLAN] | (clip o22 o7 o16)
(clip o21 o6 o13)
(clip o19 o6 o13)
(wretched o7 o16 o15 o4)
(clip o17 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o17 o7 o16)
(wretched o7 o16 o14 o4)
(wretched o6 o13 o11 o3)
(tightfisted o21 o6 o11)
(tightfisted o19 o6 o11)
(wretched o6 o11 o12 o3)
(clip o20 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o20 o6 o13)
(memory o0 o8 o11)
(sip o21 o0 o11)
(sip o19 o0 o11)
(tightfisted o22 o7 o14)
(memory o0 o11 o14)
(sip o22 o0 o14)
(paltry o21 o0 o14)
(memory o0 o14 o8)
(paltry o22 o0 o8)
(paltry o19 o0 o8)
(wretched o5 o9 o8 o2)
(clip o22 o5 o8)
(clip o19 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o22 o5 o10)
(clip o18 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o19 o5 o9)
(tightfisted o18 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 222 | [
221
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_15, next object_18 object_10, next object_19 object_13, next object_20 object_12, next object_21 object_13, next object_22 object_16, next object_23 object_16, next object_5 object_9, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_9, next object_19 object_9, next object_20 object_13, next object_21 object_14, next object_22 object_10 and next object_23 object_16.
My plan is as follows:
[PLAN]
clip object_22 object_7 object_16
clip object_21 object_6 object_13
clip object_19 object_6 object_13
wretched object_7 object_16 object_15 object_4
clip object_17 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_17 object_7 object_16
wretched object_7 object_16 object_14 object_4
wretched object_6 object_13 object_11 object_3
tightfisted object_21 object_6 object_11
tightfisted object_19 object_6 object_11
wretched object_6 object_11 object_12 object_3
clip object_20 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_20 object_6 object_13
memory object_0 object_8 object_11
sip object_21 object_0 object_11
sip object_19 object_0 object_11
tightfisted object_22 object_7 object_14
memory object_0 object_11 object_14
sip object_22 object_0 object_14
paltry object_21 object_0 object_14
memory object_0 object_14 object_8
paltry object_22 object_0 object_8
paltry object_19 object_0 object_8
wretched object_5 object_9 object_8 object_2
clip object_22 object_5 object_8
clip object_19 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_22 object_5 object_10
clip object_18 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_19 object_5 object_9
tightfisted object_18 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_12, next object_18 object_11, next object_19 object_8, next object_20 object_14, next object_21 object_14, next object_22 object_13, next object_23 object_16, next object_5 object_10, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_15, next object_19 object_13, next object_20 object_10, next object_21 object_13, next object_22 object_12 and next object_23 object_13.
My plan is as follows:
[PLAN] | (clip o17 o6 o12)
(sip o18 o1 o11)
(wretched o7 o14 o16 o4)
(clip o23 o7 o16)
(wretched o7 o16 o14 o4)
(wretched o6 o12 o11 o3)
(tightfisted o17 o6 o11)
(sip o17 o1 o11)
(memory o1 o11 o14)
(sip o20 o1 o14)
(paltry o18 o1 o14)
(clip o18 o7 o14)
(tightfisted o23 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o18 o7 o15)
(sip o23 o1 o14)
(sip o21 o1 o14)
(memory o1 o14 o8)
(paltry o20 o1 o8)
(sip o19 o1 o8)
(paltry o17 o1 o8)
(memory o1 o8 o11)
(paltry o23 o1 o11)
(clip o23 o6 o11)
(paltry o21 o1 o11)
(clip o21 o6 o11)
(paltry o19 o1 o11)
(clip o19 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o23 o6 o13)
(clip o22 o6 o13)
(tightfisted o21 o6 o13)
(tightfisted o19 o6 o13)
(wretched o6 o13 o12 o3)
(tightfisted o22 o6 o12)
(wretched o5 o10 o8 o2)
(clip o20 o5 o8)
(clip o17 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o20 o5 o10)
(tightfisted o17 o5 o10)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 223 | [
222
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_12, next object_18 object_11, next object_19 object_8, next object_20 object_14, next object_21 object_14, next object_22 object_13, next object_23 object_16, next object_5 object_10, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_15, next object_19 object_13, next object_20 object_10, next object_21 object_13, next object_22 object_12 and next object_23 object_13.
My plan is as follows:
[PLAN]
clip object_17 object_6 object_12
sip object_18 object_1 object_11
wretched object_7 object_14 object_16 object_4
clip object_23 object_7 object_16
wretched object_7 object_16 object_14 object_4
wretched object_6 object_12 object_11 object_3
tightfisted object_17 object_6 object_11
sip object_17 object_1 object_11
memory object_1 object_11 object_14
sip object_20 object_1 object_14
paltry object_18 object_1 object_14
clip object_18 object_7 object_14
tightfisted object_23 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_18 object_7 object_15
sip object_23 object_1 object_14
sip object_21 object_1 object_14
memory object_1 object_14 object_8
paltry object_20 object_1 object_8
sip object_19 object_1 object_8
paltry object_17 object_1 object_8
memory object_1 object_8 object_11
paltry object_23 object_1 object_11
clip object_23 object_6 object_11
paltry object_21 object_1 object_11
clip object_21 object_6 object_11
paltry object_19 object_1 object_11
clip object_19 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_23 object_6 object_13
clip object_22 object_6 object_13
tightfisted object_21 object_6 object_13
tightfisted object_19 object_6 object_13
wretched object_6 object_13 object_12 object_3
tightfisted object_22 object_6 object_12
wretched object_5 object_10 object_8 object_2
clip object_20 object_5 object_8
clip object_17 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_20 object_5 object_10
tightfisted object_17 object_5 object_10
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_14, next object_18 object_10, next object_19 object_9, next object_20 object_9, next object_21 object_10, next object_22 object_9, next object_23 object_14, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_14, next object_19 object_10, next object_20 object_11, next object_21 object_16, next object_22 object_13 and next object_23 object_13.
My plan is as follows:
[PLAN] | (clip o21 o5 o10)
(clip o18 o5 o10)
(sip o23 o0 o14)
(wretched o5 o10 o9 o2)
(clip o22 o5 o9)
(clip o20 o5 o9)
(clip o19 o5 o9)
(wretched o5 o9 o10 o2)
(tightfisted o19 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o22 o5 o8)
(tightfisted o21 o5 o8)
(tightfisted o20 o5 o8)
(tightfisted o18 o5 o8)
(memory o0 o14 o8)
(sip o22 o0 o8)
(sip o21 o0 o8)
(sip o20 o0 o8)
(sip o18 o0 o8)
(memory o0 o8 o11)
(paltry o23 o0 o11)
(paltry o22 o0 o11)
(paltry o20 o0 o11)
(memory o0 o11 o14)
(paltry o21 o0 o14)
(clip o21 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o21 o7 o16)
(paltry o18 o0 o14)
(wretched o6 o13 o11 o3)
(clip o23 o6 o11)
(clip o22 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o23 o6 o13)
(tightfisted o22 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 224 | [
223
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_14, next object_18 object_10, next object_19 object_9, next object_20 object_9, next object_21 object_10, next object_22 object_9, next object_23 object_14, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_14, next object_19 object_10, next object_20 object_11, next object_21 object_16, next object_22 object_13 and next object_23 object_13.
My plan is as follows:
[PLAN]
clip object_21 object_5 object_10
clip object_18 object_5 object_10
sip object_23 object_0 object_14
wretched object_5 object_10 object_9 object_2
clip object_22 object_5 object_9
clip object_20 object_5 object_9
clip object_19 object_5 object_9
wretched object_5 object_9 object_10 object_2
tightfisted object_19 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_22 object_5 object_8
tightfisted object_21 object_5 object_8
tightfisted object_20 object_5 object_8
tightfisted object_18 object_5 object_8
memory object_0 object_14 object_8
sip object_22 object_0 object_8
sip object_21 object_0 object_8
sip object_20 object_0 object_8
sip object_18 object_0 object_8
memory object_0 object_8 object_11
paltry object_23 object_0 object_11
paltry object_22 object_0 object_11
paltry object_20 object_0 object_11
memory object_0 object_11 object_14
paltry object_21 object_0 object_14
clip object_21 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_21 object_7 object_16
paltry object_18 object_0 object_14
wretched object_6 object_13 object_11 object_3
clip object_23 object_6 object_11
clip object_22 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_23 object_6 object_13
tightfisted object_22 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_14, next object_18 object_8, next object_19 object_13, next object_20 object_10, next object_21 object_10, next object_22 object_13, next object_23 object_11, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_11, next object_19 object_14, next object_20 object_8, next object_21 object_12, next object_22 object_13 and next object_23 object_10.
My plan is as follows:
[PLAN] | (clip o19 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o19 o6 o11)
(clip o21 o5 o10)
(clip o20 o5 o10)
(sip o23 o1 o11)
(sip o19 o1 o11)
(memory o1 o11 o14)
(paltry o19 o1 o14)
(sip o17 o1 o14)
(memory o1 o14 o8)
(paltry o23 o1 o8)
(sip o18 o1 o8)
(paltry o17 o1 o8)
(wretched o5 o10 o8 o2)
(clip o23 o5 o8)
(tightfisted o21 o5 o8)
(tightfisted o20 o5 o8)
(clip o17 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o23 o5 o10)
(tightfisted o17 o5 o10)
(sip o21 o1 o8)
(memory o1 o8 o11)
(paltry o21 o1 o11)
(clip o21 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o21 o6 o12)
(paltry o18 o1 o11)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 225 | [
224
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_14, next object_18 object_8, next object_19 object_13, next object_20 object_10, next object_21 object_10, next object_22 object_13, next object_23 object_11, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_11, next object_19 object_14, next object_20 object_8, next object_21 object_12, next object_22 object_13 and next object_23 object_10.
My plan is as follows:
[PLAN]
clip object_19 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_19 object_6 object_11
clip object_21 object_5 object_10
clip object_20 object_5 object_10
sip object_23 object_1 object_11
sip object_19 object_1 object_11
memory object_1 object_11 object_14
paltry object_19 object_1 object_14
sip object_17 object_1 object_14
memory object_1 object_14 object_8
paltry object_23 object_1 object_8
sip object_18 object_1 object_8
paltry object_17 object_1 object_8
wretched object_5 object_10 object_8 object_2
clip object_23 object_5 object_8
tightfisted object_21 object_5 object_8
tightfisted object_20 object_5 object_8
clip object_17 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_23 object_5 object_10
tightfisted object_17 object_5 object_10
sip object_21 object_1 object_8
memory object_1 object_8 object_11
paltry object_21 object_1 object_11
clip object_21 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_21 object_6 object_12
paltry object_18 object_1 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_13, next object_18 object_15, next object_19 object_14, next object_20 object_10, next object_21 object_13, next object_22 object_16, next object_23 object_10, next object_5 object_8, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_14, next object_19 object_13, next object_20 object_11, next object_21 object_13, next object_22 object_12 and next object_23 object_14.
My plan is as follows:
[PLAN] | (clip o18 o7 o15)
(wretched o7 o15 o16 o4)
(clip o22 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o22 o7 o14)
(tightfisted o18 o7 o14)
(wretched o5 o8 o10 o2)
(clip o23 o5 o10)
(clip o20 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o23 o5 o8)
(sip o23 o1 o8)
(tightfisted o20 o5 o8)
(sip o20 o1 o8)
(memory o1 o8 o14)
(paltry o23 o1 o14)
(sip o22 o1 o14)
(sip o19 o1 o14)
(memory o1 o14 o11)
(paltry o22 o1 o11)
(paltry o20 o1 o11)
(paltry o19 o1 o11)
(wretched o6 o12 o11 o3)
(clip o22 o6 o11)
(clip o19 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o22 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o19 o6 o13)
(clip o17 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o17 o6 o11)
(sip o17 o1 o11)
(memory o1 o11 o8)
(paltry o17 o1 o8)
(clip o17 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o17 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 226 | [
225
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_13, next object_18 object_15, next object_19 object_14, next object_20 object_10, next object_21 object_13, next object_22 object_16, next object_23 object_10, next object_5 object_8, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_14, next object_19 object_13, next object_20 object_11, next object_21 object_13, next object_22 object_12 and next object_23 object_14.
My plan is as follows:
[PLAN]
clip object_18 object_7 object_15
wretched object_7 object_15 object_16 object_4
clip object_22 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_22 object_7 object_14
tightfisted object_18 object_7 object_14
wretched object_5 object_8 object_10 object_2
clip object_23 object_5 object_10
clip object_20 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_23 object_5 object_8
sip object_23 object_1 object_8
tightfisted object_20 object_5 object_8
sip object_20 object_1 object_8
memory object_1 object_8 object_14
paltry object_23 object_1 object_14
sip object_22 object_1 object_14
sip object_19 object_1 object_14
memory object_1 object_14 object_11
paltry object_22 object_1 object_11
paltry object_20 object_1 object_11
paltry object_19 object_1 object_11
wretched object_6 object_12 object_11 object_3
clip object_22 object_6 object_11
clip object_19 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_22 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_19 object_6 object_13
clip object_17 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_17 object_6 object_11
sip object_17 object_1 object_11
memory object_1 object_11 object_8
paltry object_17 object_1 object_8
clip object_17 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_17 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_11, next object_18 object_11, next object_19 object_10, next object_20 object_12, next object_21 object_15, next object_22 object_16, next object_23 object_10, next object_5 object_8, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_12, next object_19 object_10, next object_20 object_8, next object_21 object_15, next object_22 object_11 and next object_23 object_14.
My plan is as follows:
[PLAN] | (clip o18 o6 o11)
(wretched o5 o8 o10 o2)
(clip o23 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o23 o5 o8)
(sip o23 o1 o8)
(memory o1 o8 o14)
(paltry o23 o1 o14)
(wretched o6 o11 o12 o3)
(clip o20 o6 o12)
(tightfisted o18 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o20 o6 o11)
(sip o20 o0 o11)
(sip o17 o0 o11)
(memory o0 o11 o8)
(paltry o20 o0 o8)
(paltry o17 o0 o8)
(clip o17 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o17 o5 o9)
(wretched o7 o14 o16 o4)
(clip o22 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o22 o7 o14)
(sip o22 o1 o14)
(memory o1 o14 o11)
(paltry o22 o1 o11)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 227 | [
226
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_11, next object_18 object_11, next object_19 object_10, next object_20 object_12, next object_21 object_15, next object_22 object_16, next object_23 object_10, next object_5 object_8, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_12, next object_19 object_10, next object_20 object_8, next object_21 object_15, next object_22 object_11 and next object_23 object_14.
My plan is as follows:
[PLAN]
clip object_18 object_6 object_11
wretched object_5 object_8 object_10 object_2
clip object_23 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_23 object_5 object_8
sip object_23 object_1 object_8
memory object_1 object_8 object_14
paltry object_23 object_1 object_14
wretched object_6 object_11 object_12 object_3
clip object_20 object_6 object_12
tightfisted object_18 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_20 object_6 object_11
sip object_20 object_0 object_11
sip object_17 object_0 object_11
memory object_0 object_11 object_8
paltry object_20 object_0 object_8
paltry object_17 object_0 object_8
clip object_17 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_17 object_5 object_9
wretched object_7 object_14 object_16 object_4
clip object_22 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_22 object_7 object_14
sip object_22 object_1 object_14
memory object_1 object_14 object_11
paltry object_22 object_1 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_12, next object_18 object_8, next object_19 object_9, next object_20 object_10, next object_21 object_16, next object_22 object_8, next object_23 object_9, next object_5 object_10, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_8, next object_19 object_8, next object_20 object_13, next object_21 object_13, next object_22 object_12 and next object_23 object_13.
My plan is as follows:
[PLAN] | (clip o17 o6 o12)
(clip o20 o5 o10)
(wretched o5 o10 o9 o2)
(clip o23 o5 o9)
(clip o19 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o20 o5 o8)
(tightfisted o19 o5 o8)
(sip o20 o1 o8)
(wretched o7 o14 o16 o4)
(clip o21 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o21 o7 o14)
(tightfisted o23 o5 o8)
(sip o23 o1 o8)
(sip o22 o1 o8)
(memory o1 o8 o14)
(sip o21 o1 o14)
(memory o1 o14 o11)
(paltry o23 o1 o11)
(paltry o22 o1 o11)
(paltry o21 o1 o11)
(paltry o20 o1 o11)
(wretched o6 o12 o11 o3)
(clip o23 o6 o11)
(clip o22 o6 o11)
(clip o21 o6 o11)
(clip o20 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o22 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o23 o6 o13)
(tightfisted o21 o6 o13)
(tightfisted o20 o6 o13)
(tightfisted o17 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 228 | [
227
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_12, next object_18 object_8, next object_19 object_9, next object_20 object_10, next object_21 object_16, next object_22 object_8, next object_23 object_9, next object_5 object_10, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_8, next object_19 object_8, next object_20 object_13, next object_21 object_13, next object_22 object_12 and next object_23 object_13.
My plan is as follows:
[PLAN]
clip object_17 object_6 object_12
clip object_20 object_5 object_10
wretched object_5 object_10 object_9 object_2
clip object_23 object_5 object_9
clip object_19 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_20 object_5 object_8
tightfisted object_19 object_5 object_8
sip object_20 object_1 object_8
wretched object_7 object_14 object_16 object_4
clip object_21 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_21 object_7 object_14
tightfisted object_23 object_5 object_8
sip object_23 object_1 object_8
sip object_22 object_1 object_8
memory object_1 object_8 object_14
sip object_21 object_1 object_14
memory object_1 object_14 object_11
paltry object_23 object_1 object_11
paltry object_22 object_1 object_11
paltry object_21 object_1 object_11
paltry object_20 object_1 object_11
wretched object_6 object_12 object_11 object_3
clip object_23 object_6 object_11
clip object_22 object_6 object_11
clip object_21 object_6 object_11
clip object_20 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_22 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_23 object_6 object_13
tightfisted object_21 object_6 object_13
tightfisted object_20 object_6 object_13
tightfisted object_17 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_10, next object_18 object_16, next object_19 object_14, next object_20 object_12, next object_21 object_13, next object_22 object_14, next object_23 object_8, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_11, next object_19 object_13, next object_20 object_8, next object_21 object_12, next object_22 object_8 and next object_23 object_11.
My plan is as follows:
[PLAN] | (clip o21 o6 o13)
(clip o17 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o17 o5 o8)
(sip o22 o0 o14)
(sip o19 o0 o14)
(wretched o7 o14 o16 o4)
(clip o18 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o18 o7 o14)
(sip o18 o0 o14)
(memory o0 o14 o11)
(paltry o19 o0 o11)
(paltry o18 o0 o11)
(wretched o6 o13 o12 o3)
(tightfisted o21 o6 o12)
(clip o20 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o20 o6 o11)
(clip o19 o6 o11)
(sip o20 o0 o11)
(memory o0 o11 o8)
(sip o23 o0 o8)
(paltry o22 o0 o8)
(paltry o20 o0 o8)
(sip o17 o0 o8)
(memory o0 o8 o11)
(paltry o23 o0 o11)
(paltry o17 o0 o11)
(clip o17 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o19 o6 o13)
(tightfisted o17 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 229 | [
228
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_10, next object_18 object_16, next object_19 object_14, next object_20 object_12, next object_21 object_13, next object_22 object_14, next object_23 object_8, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_11, next object_19 object_13, next object_20 object_8, next object_21 object_12, next object_22 object_8 and next object_23 object_11.
My plan is as follows:
[PLAN]
clip object_21 object_6 object_13
clip object_17 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_17 object_5 object_8
sip object_22 object_0 object_14
sip object_19 object_0 object_14
wretched object_7 object_14 object_16 object_4
clip object_18 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_18 object_7 object_14
sip object_18 object_0 object_14
memory object_0 object_14 object_11
paltry object_19 object_0 object_11
paltry object_18 object_0 object_11
wretched object_6 object_13 object_12 object_3
tightfisted object_21 object_6 object_12
clip object_20 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_20 object_6 object_11
clip object_19 object_6 object_11
sip object_20 object_0 object_11
memory object_0 object_11 object_8
sip object_23 object_0 object_8
paltry object_22 object_0 object_8
paltry object_20 object_0 object_8
sip object_17 object_0 object_8
memory object_0 object_8 object_11
paltry object_23 object_0 object_11
paltry object_17 object_0 object_11
clip object_17 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_19 object_6 object_13
tightfisted object_17 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_15, next object_18 object_16, next object_19 object_9, next object_20 object_8, next object_21 object_9, next object_22 object_16, next object_23 object_15, next object_5 object_8, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_9, next object_19 object_12, next object_20 object_15, next object_21 object_13, next object_22 object_14 and next object_23 object_10.
My plan is as follows:
[PLAN] | (clip o23 o7 o15)
(clip o17 o7 o15)
(wretched o7 o15 o16 o4)
(clip o22 o7 o16)
(clip o18 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o23 o7 o14)
(tightfisted o22 o7 o14)
(tightfisted o17 o7 o14)
(memory o1 o11 o8)
(sip o20 o1 o8)
(memory o1 o8 o14)
(sip o23 o1 o14)
(paltry o20 o1 o14)
(clip o20 o7 o14)
(tightfisted o18 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o20 o7 o15)
(sip o18 o1 o14)
(memory o1 o14 o8)
(paltry o23 o1 o8)
(clip o23 o5 o8)
(paltry o18 o1 o8)
(clip o18 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o23 o5 o10)
(wretched o5 o10 o9 o2)
(clip o21 o5 o9)
(clip o19 o5 o9)
(tightfisted o18 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o21 o5 o8)
(tightfisted o19 o5 o8)
(sip o21 o1 o8)
(sip o19 o1 o8)
(memory o1 o8 o11)
(paltry o21 o1 o11)
(clip o21 o6 o11)
(paltry o19 o1 o11)
(clip o19 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o19 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o21 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 230 | [
229
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_15, next object_18 object_16, next object_19 object_9, next object_20 object_8, next object_21 object_9, next object_22 object_16, next object_23 object_15, next object_5 object_8, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_9, next object_19 object_12, next object_20 object_15, next object_21 object_13, next object_22 object_14 and next object_23 object_10.
My plan is as follows:
[PLAN]
clip object_23 object_7 object_15
clip object_17 object_7 object_15
wretched object_7 object_15 object_16 object_4
clip object_22 object_7 object_16
clip object_18 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_23 object_7 object_14
tightfisted object_22 object_7 object_14
tightfisted object_17 object_7 object_14
memory object_1 object_11 object_8
sip object_20 object_1 object_8
memory object_1 object_8 object_14
sip object_23 object_1 object_14
paltry object_20 object_1 object_14
clip object_20 object_7 object_14
tightfisted object_18 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_20 object_7 object_15
sip object_18 object_1 object_14
memory object_1 object_14 object_8
paltry object_23 object_1 object_8
clip object_23 object_5 object_8
paltry object_18 object_1 object_8
clip object_18 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_23 object_5 object_10
wretched object_5 object_10 object_9 object_2
clip object_21 object_5 object_9
clip object_19 object_5 object_9
tightfisted object_18 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_21 object_5 object_8
tightfisted object_19 object_5 object_8
sip object_21 object_1 object_8
sip object_19 object_1 object_8
memory object_1 object_8 object_11
paltry object_21 object_1 object_11
clip object_21 object_6 object_11
paltry object_19 object_1 object_11
clip object_19 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_19 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_21 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_9, next object_18 object_9, next object_19 object_14, next object_20 object_10, next object_21 object_9, next object_22 object_10, next object_23 object_11, next object_5 object_8, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_9, next object_19 object_10, next object_20 object_10, next object_21 object_12, next object_22 object_9 and next object_23 object_16.
My plan is as follows:
[PLAN] | (wretched o6 o13 o11 o3)
(sip o19 o0 o14)
(memory o0 o14 o8)
(paltry o19 o0 o8)
(clip o19 o5 o8)
(wretched o5 o8 o10 o2)
(clip o22 o5 o10)
(tightfisted o19 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o22 o5 o9)
(clip o21 o5 o9)
(clip o17 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o21 o5 o8)
(tightfisted o17 o5 o8)
(sip o21 o1 o8)
(sip o17 o1 o8)
(memory o1 o8 o11)
(sip o23 o1 o11)
(paltry o21 o1 o11)
(clip o21 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o21 o6 o12)
(memory o1 o11 o14)
(paltry o23 o1 o14)
(clip o23 o7 o14)
(paltry o17 o1 o14)
(clip o17 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o23 o7 o16)
(tightfisted o17 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 231 | [
230
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_9, next object_18 object_9, next object_19 object_14, next object_20 object_10, next object_21 object_9, next object_22 object_10, next object_23 object_11, next object_5 object_8, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_9, next object_19 object_10, next object_20 object_10, next object_21 object_12, next object_22 object_9 and next object_23 object_16.
My plan is as follows:
[PLAN]
wretched object_6 object_13 object_11 object_3
sip object_19 object_0 object_14
memory object_0 object_14 object_8
paltry object_19 object_0 object_8
clip object_19 object_5 object_8
wretched object_5 object_8 object_10 object_2
clip object_22 object_5 object_10
tightfisted object_19 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_22 object_5 object_9
clip object_21 object_5 object_9
clip object_17 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_21 object_5 object_8
tightfisted object_17 object_5 object_8
sip object_21 object_1 object_8
sip object_17 object_1 object_8
memory object_1 object_8 object_11
sip object_23 object_1 object_11
paltry object_21 object_1 object_11
clip object_21 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_21 object_6 object_12
memory object_1 object_11 object_14
paltry object_23 object_1 object_14
clip object_23 object_7 object_14
paltry object_17 object_1 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_23 object_7 object_16
tightfisted object_17 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_8, next object_18 object_14, next object_19 object_10, next object_20 object_15, next object_21 object_11, next object_22 object_13, next object_23 object_10, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_15, next object_19 object_8, next object_20 object_8, next object_21 object_16, next object_22 object_13 and next object_23 object_11.
My plan is as follows:
[PLAN] | (clip o18 o7 o14)
(wretched o5 o9 o10 o2)
(clip o23 o5 o10)
(clip o19 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o23 o5 o8)
(tightfisted o19 o5 o8)
(sip o21 o1 o11)
(memory o1 o11 o14)
(paltry o21 o1 o14)
(clip o21 o7 o14)
(sip o23 o0 o8)
(wretched o7 o14 o15 o4)
(clip o20 o7 o15)
(tightfisted o18 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o21 o7 o16)
(wretched o7 o16 o14 o4)
(sip o17 o0 o8)
(tightfisted o20 o7 o14)
(sip o20 o1 o14)
(memory o1 o14 o8)
(paltry o20 o1 o8)
(memory o0 o8 o11)
(paltry o23 o0 o11)
(paltry o17 o0 o11)
(clip o17 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o17 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 232 | [
231
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_8, next object_18 object_14, next object_19 object_10, next object_20 object_15, next object_21 object_11, next object_22 object_13, next object_23 object_10, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_15, next object_19 object_8, next object_20 object_8, next object_21 object_16, next object_22 object_13 and next object_23 object_11.
My plan is as follows:
[PLAN]
clip object_18 object_7 object_14
wretched object_5 object_9 object_10 object_2
clip object_23 object_5 object_10
clip object_19 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_23 object_5 object_8
tightfisted object_19 object_5 object_8
sip object_21 object_1 object_11
memory object_1 object_11 object_14
paltry object_21 object_1 object_14
clip object_21 object_7 object_14
sip object_23 object_0 object_8
wretched object_7 object_14 object_15 object_4
clip object_20 object_7 object_15
tightfisted object_18 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_21 object_7 object_16
wretched object_7 object_16 object_14 object_4
sip object_17 object_0 object_8
tightfisted object_20 object_7 object_14
sip object_20 object_1 object_14
memory object_1 object_14 object_8
paltry object_20 object_1 object_8
memory object_0 object_8 object_11
paltry object_23 object_0 object_11
paltry object_17 object_0 object_11
clip object_17 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_17 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_15, next object_18 object_16, next object_19 object_8, next object_20 object_8, next object_21 object_11, next object_22 object_14, next object_23 object_10, next object_5 object_8, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_16, next object_19 object_9, next object_20 object_14, next object_21 object_14, next object_22 object_16 and next object_23 object_8.
My plan is as follows:
[PLAN] | (clip o19 o5 o8)
(sip o21 o1 o11)
(sip o20 o0 o8)
(wretched o7 o16 o15 o4)
(clip o17 o7 o15)
(wretched o7 o15 o14 o4)
(clip o22 o7 o14)
(tightfisted o17 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o22 o7 o16)
(wretched o5 o8 o9 o2)
(tightfisted o19 o5 o9)
(wretched o5 o9 o10 o2)
(clip o23 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o23 o5 o8)
(memory o0 o8 o14)
(paltry o20 o0 o14)
(memory o1 o11 o14)
(paltry o21 o1 o14)
(sip o17 o1 o14)
(memory o1 o14 o11)
(paltry o17 o1 o11)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 233 | [
232
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_15, next object_18 object_16, next object_19 object_8, next object_20 object_8, next object_21 object_11, next object_22 object_14, next object_23 object_10, next object_5 object_8, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_16, next object_19 object_9, next object_20 object_14, next object_21 object_14, next object_22 object_16 and next object_23 object_8.
My plan is as follows:
[PLAN]
clip object_19 object_5 object_8
sip object_21 object_1 object_11
sip object_20 object_0 object_8
wretched object_7 object_16 object_15 object_4
clip object_17 object_7 object_15
wretched object_7 object_15 object_14 object_4
clip object_22 object_7 object_14
tightfisted object_17 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_22 object_7 object_16
wretched object_5 object_8 object_9 object_2
tightfisted object_19 object_5 object_9
wretched object_5 object_9 object_10 object_2
clip object_23 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_23 object_5 object_8
memory object_0 object_8 object_14
paltry object_20 object_0 object_14
memory object_1 object_11 object_14
paltry object_21 object_1 object_14
sip object_17 object_1 object_14
memory object_1 object_14 object_11
paltry object_17 object_1 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_8, next object_18 object_10, next object_19 object_16, next object_20 object_13, next object_21 object_8, next object_22 object_15, next object_23 object_9, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_8, next object_18 object_14, next object_19 object_13, next object_20 object_13, next object_21 object_10, next object_22 object_11 and next object_23 object_15.
My plan is as follows:
[PLAN] | (clip o22 o7 o15)
(clip o23 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o23 o5 o8)
(clip o21 o5 o8)
(sip o23 o1 o8)
(wretched o7 o15 o16 o4)
(clip o19 o7 o16)
(wretched o7 o16 o14 o4)
(wretched o5 o8 o10 o2)
(tightfisted o21 o5 o10)
(clip o18 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o18 o5 o8)
(sip o18 o1 o8)
(memory o1 o8 o14)
(paltry o23 o1 o14)
(clip o23 o7 o14)
(paltry o18 o1 o14)
(tightfisted o22 o7 o14)
(tightfisted o19 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o23 o7 o15)
(sip o22 o1 o14)
(sip o19 o1 o14)
(memory o1 o14 o11)
(paltry o22 o1 o11)
(paltry o19 o1 o11)
(clip o19 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o19 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 234 | [
233
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_8, next object_18 object_10, next object_19 object_16, next object_20 object_13, next object_21 object_8, next object_22 object_15, next object_23 object_9, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_8, next object_18 object_14, next object_19 object_13, next object_20 object_13, next object_21 object_10, next object_22 object_11 and next object_23 object_15.
My plan is as follows:
[PLAN]
clip object_22 object_7 object_15
clip object_23 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_23 object_5 object_8
clip object_21 object_5 object_8
sip object_23 object_1 object_8
wretched object_7 object_15 object_16 object_4
clip object_19 object_7 object_16
wretched object_7 object_16 object_14 object_4
wretched object_5 object_8 object_10 object_2
tightfisted object_21 object_5 object_10
clip object_18 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_18 object_5 object_8
sip object_18 object_1 object_8
memory object_1 object_8 object_14
paltry object_23 object_1 object_14
clip object_23 object_7 object_14
paltry object_18 object_1 object_14
tightfisted object_22 object_7 object_14
tightfisted object_19 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_23 object_7 object_15
sip object_22 object_1 object_14
sip object_19 object_1 object_14
memory object_1 object_14 object_11
paltry object_22 object_1 object_11
paltry object_19 object_1 object_11
clip object_19 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_19 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_15, next object_18 object_14, next object_19 object_9, next object_20 object_13, next object_21 object_12, next object_22 object_15, next object_23 object_8, next object_5 object_10, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_8, next object_19 object_13, next object_20 object_14, next object_21 object_10, next object_22 object_16 and next object_23 object_13.
My plan is as follows:
[PLAN] | (sip o23 o1 o8)
(wretched o5 o10 o9 o2)
(clip o19 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o19 o5 o8)
(sip o19 o1 o8)
(memory o1 o8 o11)
(paltry o23 o1 o11)
(clip o23 o6 o11)
(paltry o19 o1 o11)
(clip o19 o6 o11)
(wretched o6 o11 o12 o3)
(clip o21 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o23 o6 o13)
(clip o20 o6 o13)
(tightfisted o19 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o20 o6 o11)
(sip o20 o1 o11)
(tightfisted o21 o6 o11)
(sip o21 o1 o11)
(memory o1 o11 o14)
(paltry o20 o1 o14)
(sip o18 o1 o14)
(memory o1 o14 o8)
(paltry o21 o1 o8)
(clip o21 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o21 o5 o10)
(paltry o18 o1 o8)
(wretched o7 o14 o15 o4)
(clip o22 o7 o15)
(clip o17 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o17 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o22 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 235 | [
234
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_15, next object_18 object_14, next object_19 object_9, next object_20 object_13, next object_21 object_12, next object_22 object_15, next object_23 object_8, next object_5 object_10, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_8, next object_19 object_13, next object_20 object_14, next object_21 object_10, next object_22 object_16 and next object_23 object_13.
My plan is as follows:
[PLAN]
sip object_23 object_1 object_8
wretched object_5 object_10 object_9 object_2
clip object_19 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_19 object_5 object_8
sip object_19 object_1 object_8
memory object_1 object_8 object_11
paltry object_23 object_1 object_11
clip object_23 object_6 object_11
paltry object_19 object_1 object_11
clip object_19 object_6 object_11
wretched object_6 object_11 object_12 object_3
clip object_21 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_23 object_6 object_13
clip object_20 object_6 object_13
tightfisted object_19 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_20 object_6 object_11
sip object_20 object_1 object_11
tightfisted object_21 object_6 object_11
sip object_21 object_1 object_11
memory object_1 object_11 object_14
paltry object_20 object_1 object_14
sip object_18 object_1 object_14
memory object_1 object_14 object_8
paltry object_21 object_1 object_8
clip object_21 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_21 object_5 object_10
paltry object_18 object_1 object_8
wretched object_7 object_14 object_15 object_4
clip object_22 object_7 object_15
clip object_17 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_17 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_22 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_12, next object_18 object_12, next object_19 object_15, next object_20 object_11, next object_21 object_13, next object_22 object_10, next object_23 object_16, next object_5 object_9, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_8, next object_19 object_16, next object_20 object_13, next object_21 object_13, next object_22 object_14 and next object_23 object_12.
My plan is as follows:
[PLAN] | (clip o23 o7 o16)
(wretched o7 o16 o14 o4)
(wretched o5 o9 o10 o2)
(clip o22 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o23 o7 o14)
(wretched o7 o14 o15 o4)
(clip o19 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o19 o7 o16)
(sip o23 o0 o14)
(wretched o6 o13 o12 o3)
(clip o18 o6 o12)
(clip o17 o6 o12)
(wretched o6 o12 o11 o3)
(clip o20 o6 o11)
(tightfisted o18 o6 o11)
(tightfisted o17 o6 o11)
(memory o0 o14 o11)
(paltry o23 o0 o11)
(clip o23 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o23 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o20 o6 o13)
(sip o18 o0 o11)
(sip o17 o0 o11)
(tightfisted o22 o5 o8)
(memory o0 o11 o8)
(sip o22 o0 o8)
(paltry o18 o0 o8)
(memory o0 o8 o14)
(paltry o22 o0 o14)
(paltry o17 o0 o14)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 236 | [
235
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_12, next object_18 object_12, next object_19 object_15, next object_20 object_11, next object_21 object_13, next object_22 object_10, next object_23 object_16, next object_5 object_9, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_8, next object_19 object_16, next object_20 object_13, next object_21 object_13, next object_22 object_14 and next object_23 object_12.
My plan is as follows:
[PLAN]
clip object_23 object_7 object_16
wretched object_7 object_16 object_14 object_4
wretched object_5 object_9 object_10 object_2
clip object_22 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_23 object_7 object_14
wretched object_7 object_14 object_15 object_4
clip object_19 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_19 object_7 object_16
sip object_23 object_0 object_14
wretched object_6 object_13 object_12 object_3
clip object_18 object_6 object_12
clip object_17 object_6 object_12
wretched object_6 object_12 object_11 object_3
clip object_20 object_6 object_11
tightfisted object_18 object_6 object_11
tightfisted object_17 object_6 object_11
memory object_0 object_14 object_11
paltry object_23 object_0 object_11
clip object_23 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_23 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_20 object_6 object_13
sip object_18 object_0 object_11
sip object_17 object_0 object_11
tightfisted object_22 object_5 object_8
memory object_0 object_11 object_8
sip object_22 object_0 object_8
paltry object_18 object_0 object_8
memory object_0 object_8 object_14
paltry object_22 object_0 object_14
paltry object_17 object_0 object_14
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_14, next object_18 object_9, next object_19 object_8, next object_20 object_16, next object_21 object_8, next object_22 object_8, next object_23 object_16, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_8, next object_19 object_9, next object_20 object_8, next object_21 object_10, next object_22 object_9 and next object_23 object_13.
My plan is as follows:
[PLAN] | (clip o17 o7 o14)
(clip o18 o5 o9)
(wretched o5 o9 o8 o2)
(clip o22 o5 o8)
(clip o21 o5 o8)
(clip o19 o5 o8)
(tightfisted o18 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o21 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o22 o5 o9)
(tightfisted o19 o5 o9)
(wretched o7 o14 o16 o4)
(clip o23 o7 o16)
(clip o20 o7 o16)
(tightfisted o17 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o23 o7 o14)
(tightfisted o20 o7 o14)
(memory o0 o8 o14)
(sip o23 o0 o14)
(sip o20 o0 o14)
(memory o0 o14 o11)
(paltry o23 o0 o11)
(clip o23 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o23 o6 o13)
(memory o0 o11 o8)
(paltry o20 o0 o8)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 237 | [
236
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_14, next object_18 object_9, next object_19 object_8, next object_20 object_16, next object_21 object_8, next object_22 object_8, next object_23 object_16, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_8, next object_19 object_9, next object_20 object_8, next object_21 object_10, next object_22 object_9 and next object_23 object_13.
My plan is as follows:
[PLAN]
clip object_17 object_7 object_14
clip object_18 object_5 object_9
wretched object_5 object_9 object_8 object_2
clip object_22 object_5 object_8
clip object_21 object_5 object_8
clip object_19 object_5 object_8
tightfisted object_18 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_21 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_22 object_5 object_9
tightfisted object_19 object_5 object_9
wretched object_7 object_14 object_16 object_4
clip object_23 object_7 object_16
clip object_20 object_7 object_16
tightfisted object_17 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_23 object_7 object_14
tightfisted object_20 object_7 object_14
memory object_0 object_8 object_14
sip object_23 object_0 object_14
sip object_20 object_0 object_14
memory object_0 object_14 object_11
paltry object_23 object_0 object_11
clip object_23 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_23 object_6 object_13
memory object_0 object_11 object_8
paltry object_20 object_0 object_8
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_13, next object_18 object_11, next object_19 object_16, next object_20 object_10, next object_21 object_10, next object_22 object_9, next object_23 object_16, next object_5 object_9, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_14, next object_19 object_8, next object_20 object_16, next object_21 object_15, next object_22 object_10 and next object_23 object_12.
My plan is as follows:
[PLAN] | (clip o22 o5 o9)
(wretched o5 o9 o10 o2)
(tightfisted o22 o5 o10)
(clip o21 o5 o10)
(clip o20 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o21 o5 o8)
(tightfisted o20 o5 o8)
(sip o18 o1 o11)
(memory o1 o11 o8)
(sip o21 o1 o8)
(sip o20 o1 o8)
(memory o1 o8 o14)
(paltry o21 o1 o14)
(clip o21 o7 o14)
(paltry o20 o1 o14)
(clip o20 o7 o14)
(wretched o7 o14 o16 o4)
(clip o23 o7 o16)
(tightfisted o20 o7 o16)
(clip o19 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o19 o7 o14)
(tightfisted o23 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o21 o7 o15)
(paltry o18 o1 o14)
(sip o23 o1 o14)
(sip o19 o1 o14)
(memory o1 o14 o11)
(paltry o23 o1 o11)
(memory o1 o11 o8)
(paltry o19 o1 o8)
(wretched o6 o12 o11 o3)
(clip o23 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o23 o6 o12)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 238 | [
237
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_13, next object_18 object_11, next object_19 object_16, next object_20 object_10, next object_21 object_10, next object_22 object_9, next object_23 object_16, next object_5 object_9, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_14, next object_19 object_8, next object_20 object_16, next object_21 object_15, next object_22 object_10 and next object_23 object_12.
My plan is as follows:
[PLAN]
clip object_22 object_5 object_9
wretched object_5 object_9 object_10 object_2
tightfisted object_22 object_5 object_10
clip object_21 object_5 object_10
clip object_20 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_21 object_5 object_8
tightfisted object_20 object_5 object_8
sip object_18 object_1 object_11
memory object_1 object_11 object_8
sip object_21 object_1 object_8
sip object_20 object_1 object_8
memory object_1 object_8 object_14
paltry object_21 object_1 object_14
clip object_21 object_7 object_14
paltry object_20 object_1 object_14
clip object_20 object_7 object_14
wretched object_7 object_14 object_16 object_4
clip object_23 object_7 object_16
tightfisted object_20 object_7 object_16
clip object_19 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_19 object_7 object_14
tightfisted object_23 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_21 object_7 object_15
paltry object_18 object_1 object_14
sip object_23 object_1 object_14
sip object_19 object_1 object_14
memory object_1 object_14 object_11
paltry object_23 object_1 object_11
memory object_1 object_11 object_8
paltry object_19 object_1 object_8
wretched object_6 object_12 object_11 object_3
clip object_23 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_23 object_6 object_12
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_14, next object_18 object_11, next object_19 object_12, next object_20 object_8, next object_21 object_14, next object_22 object_10, next object_23 object_12, next object_5 object_9, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_13, next object_19 object_14, next object_20 object_10, next object_21 object_9, next object_22 object_15 and next object_23 object_12.
My plan is as follows:
[PLAN] | (clip o17 o7 o14)
(wretched o6 o13 o12 o3)
(clip o19 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o19 o6 o11)
(clip o18 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o18 o6 o13)
(wretched o5 o9 o8 o2)
(clip o20 o5 o8)
(wretched o5 o8 o10 o2)
(clip o22 o5 o10)
(tightfisted o20 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o22 o5 o8)
(sip o22 o1 o8)
(memory o1 o8 o11)
(sip o19 o1 o11)
(memory o1 o11 o14)
(paltry o22 o1 o14)
(clip o22 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o22 o7 o15)
(tightfisted o17 o7 o15)
(sip o21 o1 o14)
(paltry o19 o1 o14)
(memory o1 o14 o8)
(paltry o21 o1 o8)
(clip o21 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o21 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 239 | [
238
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_14, next object_18 object_11, next object_19 object_12, next object_20 object_8, next object_21 object_14, next object_22 object_10, next object_23 object_12, next object_5 object_9, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_13, next object_19 object_14, next object_20 object_10, next object_21 object_9, next object_22 object_15 and next object_23 object_12.
My plan is as follows:
[PLAN]
clip object_17 object_7 object_14
wretched object_6 object_13 object_12 object_3
clip object_19 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_19 object_6 object_11
clip object_18 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_18 object_6 object_13
wretched object_5 object_9 object_8 object_2
clip object_20 object_5 object_8
wretched object_5 object_8 object_10 object_2
clip object_22 object_5 object_10
tightfisted object_20 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_22 object_5 object_8
sip object_22 object_1 object_8
memory object_1 object_8 object_11
sip object_19 object_1 object_11
memory object_1 object_11 object_14
paltry object_22 object_1 object_14
clip object_22 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_22 object_7 object_15
tightfisted object_17 object_7 object_15
sip object_21 object_1 object_14
paltry object_19 object_1 object_14
memory object_1 object_14 object_8
paltry object_21 object_1 object_8
clip object_21 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_21 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_11, next object_18 object_14, next object_19 object_12, next object_20 object_15, next object_21 object_13, next object_22 object_9, next object_23 object_10, next object_5 object_9, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_12, next object_19 object_15, next object_20 object_15, next object_21 object_11, next object_22 object_9 and next object_23 object_12.
My plan is as follows:
[PLAN] | (clip o21 o6 o13)
(wretched o5 o9 o10 o2)
(clip o23 o5 o10)
(wretched o5 o10 o8 o2)
(wretched o6 o13 o12 o3)
(clip o19 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o21 o6 o11)
(tightfisted o19 o6 o11)
(clip o17 o6 o11)
(sip o19 o1 o11)
(memory o1 o11 o14)
(paltry o19 o1 o14)
(clip o19 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o19 o7 o15)
(sip o18 o1 o14)
(memory o1 o14 o11)
(paltry o18 o1 o11)
(clip o18 o6 o11)
(tightfisted o23 o5 o8)
(sip o23 o0 o8)
(memory o0 o8 o11)
(paltry o23 o0 o11)
(clip o23 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o23 o6 o12)
(tightfisted o18 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o17 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 240 | [
239
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_11, next object_18 object_14, next object_19 object_12, next object_20 object_15, next object_21 object_13, next object_22 object_9, next object_23 object_10, next object_5 object_9, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_12, next object_19 object_15, next object_20 object_15, next object_21 object_11, next object_22 object_9 and next object_23 object_12.
My plan is as follows:
[PLAN]
clip object_21 object_6 object_13
wretched object_5 object_9 object_10 object_2
clip object_23 object_5 object_10
wretched object_5 object_10 object_8 object_2
wretched object_6 object_13 object_12 object_3
clip object_19 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_21 object_6 object_11
tightfisted object_19 object_6 object_11
clip object_17 object_6 object_11
sip object_19 object_1 object_11
memory object_1 object_11 object_14
paltry object_19 object_1 object_14
clip object_19 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_19 object_7 object_15
sip object_18 object_1 object_14
memory object_1 object_14 object_11
paltry object_18 object_1 object_11
clip object_18 object_6 object_11
tightfisted object_23 object_5 object_8
sip object_23 object_0 object_8
memory object_0 object_8 object_11
paltry object_23 object_0 object_11
clip object_23 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_23 object_6 object_12
tightfisted object_18 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_17 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_15, next object_18 object_10, next object_19 object_15, next object_20 object_12, next object_21 object_10, next object_22 object_10, next object_23 object_10, next object_5 object_8, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_8, next object_19 object_14, next object_20 object_16, next object_21 object_14, next object_22 object_15 and next object_23 object_15.
My plan is as follows:
[PLAN] | (wretched o5 o8 o10 o2)
(clip o23 o5 o10)
(clip o22 o5 o10)
(clip o21 o5 o10)
(clip o18 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o23 o5 o8)
(tightfisted o21 o5 o8)
(tightfisted o18 o5 o8)
(wretched o6 o13 o12 o3)
(clip o20 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o20 o6 o11)
(sip o20 o1 o11)
(memory o1 o11 o8)
(sip o23 o1 o8)
(sip o21 o1 o8)
(tightfisted o22 o5 o8)
(sip o22 o1 o8)
(memory o1 o8 o14)
(paltry o23 o1 o14)
(clip o23 o7 o14)
(paltry o22 o1 o14)
(clip o22 o7 o14)
(paltry o21 o1 o14)
(paltry o20 o1 o14)
(clip o20 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o23 o7 o15)
(tightfisted o22 o7 o15)
(clip o19 o7 o15)
(clip o17 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o19 o7 o14)
(tightfisted o17 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o20 o7 o16)
(sip o17 o1 o14)
(memory o1 o14 o11)
(paltry o17 o1 o11)
(clip o17 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o17 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 241 | [
240
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_15, next object_18 object_10, next object_19 object_15, next object_20 object_12, next object_21 object_10, next object_22 object_10, next object_23 object_10, next object_5 object_8, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_8, next object_19 object_14, next object_20 object_16, next object_21 object_14, next object_22 object_15 and next object_23 object_15.
My plan is as follows:
[PLAN]
wretched object_5 object_8 object_10 object_2
clip object_23 object_5 object_10
clip object_22 object_5 object_10
clip object_21 object_5 object_10
clip object_18 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_23 object_5 object_8
tightfisted object_21 object_5 object_8
tightfisted object_18 object_5 object_8
wretched object_6 object_13 object_12 object_3
clip object_20 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_20 object_6 object_11
sip object_20 object_1 object_11
memory object_1 object_11 object_8
sip object_23 object_1 object_8
sip object_21 object_1 object_8
tightfisted object_22 object_5 object_8
sip object_22 object_1 object_8
memory object_1 object_8 object_14
paltry object_23 object_1 object_14
clip object_23 object_7 object_14
paltry object_22 object_1 object_14
clip object_22 object_7 object_14
paltry object_21 object_1 object_14
paltry object_20 object_1 object_14
clip object_20 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_23 object_7 object_15
tightfisted object_22 object_7 object_15
clip object_19 object_7 object_15
clip object_17 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_19 object_7 object_14
tightfisted object_17 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_20 object_7 object_16
sip object_17 object_1 object_14
memory object_1 object_14 object_11
paltry object_17 object_1 object_11
clip object_17 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_17 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_16, next object_18 object_16, next object_19 object_9, next object_20 object_11, next object_21 object_10, next object_22 object_8, next object_23 object_16, next object_5 object_10, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_8, next object_18 object_16, next object_19 object_12, next object_20 object_9, next object_21 object_8, next object_22 object_12 and next object_23 object_12.
My plan is as follows:
[PLAN] | (clip o21 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o21 o5 o8)
(sip o20 o0 o11)
(wretched o7 o14 o16 o4)
(clip o23 o7 o16)
(clip o17 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o23 o7 o14)
(tightfisted o17 o7 o14)
(memory o0 o11 o14)
(sip o23 o0 o14)
(sip o17 o0 o14)
(memory o0 o14 o8)
(sip o22 o0 o8)
(paltry o20 o0 o8)
(clip o20 o5 o8)
(paltry o17 o0 o8)
(wretched o5 o8 o9 o2)
(tightfisted o20 o5 o9)
(clip o19 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o19 o5 o8)
(sip o19 o0 o8)
(memory o0 o8 o11)
(paltry o23 o0 o11)
(clip o23 o6 o11)
(paltry o22 o0 o11)
(clip o22 o6 o11)
(paltry o19 o0 o11)
(clip o19 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o23 o6 o12)
(tightfisted o22 o6 o12)
(tightfisted o19 o6 o12)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 242 | [
241
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_16, next object_18 object_16, next object_19 object_9, next object_20 object_11, next object_21 object_10, next object_22 object_8, next object_23 object_16, next object_5 object_10, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_8, next object_18 object_16, next object_19 object_12, next object_20 object_9, next object_21 object_8, next object_22 object_12 and next object_23 object_12.
My plan is as follows:
[PLAN]
clip object_21 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_21 object_5 object_8
sip object_20 object_0 object_11
wretched object_7 object_14 object_16 object_4
clip object_23 object_7 object_16
clip object_17 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_23 object_7 object_14
tightfisted object_17 object_7 object_14
memory object_0 object_11 object_14
sip object_23 object_0 object_14
sip object_17 object_0 object_14
memory object_0 object_14 object_8
sip object_22 object_0 object_8
paltry object_20 object_0 object_8
clip object_20 object_5 object_8
paltry object_17 object_0 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_20 object_5 object_9
clip object_19 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_19 object_5 object_8
sip object_19 object_0 object_8
memory object_0 object_8 object_11
paltry object_23 object_0 object_11
clip object_23 object_6 object_11
paltry object_22 object_0 object_11
clip object_22 object_6 object_11
paltry object_19 object_0 object_11
clip object_19 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_23 object_6 object_12
tightfisted object_22 object_6 object_12
tightfisted object_19 object_6 object_12
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_9, next object_18 object_13, next object_19 object_13, next object_20 object_11, next object_21 object_16, next object_22 object_14, next object_23 object_9, next object_5 object_8, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_8, next object_19 object_8, next object_20 object_12, next object_21 object_9, next object_22 object_13 and next object_23 object_14.
My plan is as follows:
[PLAN] | (wretched o7 o15 o16 o4)
(clip o21 o7 o16)
(clip o20 o6 o11)
(sip o22 o0 o14)
(wretched o7 o16 o14 o4)
(tightfisted o21 o7 o14)
(sip o21 o0 o14)
(memory o0 o14 o11)
(paltry o22 o0 o11)
(clip o22 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o20 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o22 o6 o13)
(clip o19 o6 o13)
(clip o18 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o19 o6 o11)
(tightfisted o18 o6 o11)
(sip o19 o0 o11)
(sip o18 o0 o11)
(memory o0 o11 o8)
(paltry o21 o0 o8)
(clip o21 o5 o8)
(paltry o19 o0 o8)
(paltry o18 o0 o8)
(wretched o5 o8 o9 o2)
(clip o23 o5 o9)
(tightfisted o21 o5 o9)
(clip o17 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o23 o5 o8)
(tightfisted o17 o5 o8)
(sip o23 o1 o8)
(sip o17 o1 o8)
(memory o1 o8 o14)
(paltry o23 o1 o14)
(paltry o17 o1 o14)
(clip o17 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o17 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 243 | [
242
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_9, next object_18 object_13, next object_19 object_13, next object_20 object_11, next object_21 object_16, next object_22 object_14, next object_23 object_9, next object_5 object_8, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_8, next object_19 object_8, next object_20 object_12, next object_21 object_9, next object_22 object_13 and next object_23 object_14.
My plan is as follows:
[PLAN]
wretched object_7 object_15 object_16 object_4
clip object_21 object_7 object_16
clip object_20 object_6 object_11
sip object_22 object_0 object_14
wretched object_7 object_16 object_14 object_4
tightfisted object_21 object_7 object_14
sip object_21 object_0 object_14
memory object_0 object_14 object_11
paltry object_22 object_0 object_11
clip object_22 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_20 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_22 object_6 object_13
clip object_19 object_6 object_13
clip object_18 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_19 object_6 object_11
tightfisted object_18 object_6 object_11
sip object_19 object_0 object_11
sip object_18 object_0 object_11
memory object_0 object_11 object_8
paltry object_21 object_0 object_8
clip object_21 object_5 object_8
paltry object_19 object_0 object_8
paltry object_18 object_0 object_8
wretched object_5 object_8 object_9 object_2
clip object_23 object_5 object_9
tightfisted object_21 object_5 object_9
clip object_17 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_23 object_5 object_8
tightfisted object_17 object_5 object_8
sip object_23 object_1 object_8
sip object_17 object_1 object_8
memory object_1 object_8 object_14
paltry object_23 object_1 object_14
paltry object_17 object_1 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_17 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_11, next object_18 object_12, next object_19 object_12, next object_20 object_15, next object_21 object_15, next object_22 object_12, next object_23 object_12, next object_5 object_10, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_14, next object_19 object_16, next object_20 object_14, next object_21 object_12, next object_22 object_15 and next object_23 object_16.
My plan is as follows:
[PLAN] | (clip o17 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o17 o6 o13)
(wretched o6 o13 o12 o3)
(clip o23 o6 o12)
(clip o22 o6 o12)
(clip o19 o6 o12)
(clip o18 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o23 o6 o11)
(tightfisted o22 o6 o11)
(tightfisted o19 o6 o11)
(tightfisted o18 o6 o11)
(sip o23 o1 o11)
(sip o22 o1 o11)
(sip o19 o1 o11)
(sip o18 o1 o11)
(memory o1 o11 o14)
(paltry o23 o1 o14)
(clip o23 o7 o14)
(paltry o22 o1 o14)
(clip o22 o7 o14)
(paltry o19 o1 o14)
(clip o19 o7 o14)
(paltry o18 o1 o14)
(wretched o7 o14 o15 o4)
(tightfisted o22 o7 o15)
(clip o21 o7 o15)
(clip o20 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o21 o7 o14)
(tightfisted o20 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o23 o7 o16)
(tightfisted o19 o7 o16)
(sip o21 o1 o14)
(memory o1 o14 o11)
(paltry o21 o1 o11)
(clip o21 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o21 o6 o12)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 244 | [
243
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_11, next object_18 object_12, next object_19 object_12, next object_20 object_15, next object_21 object_15, next object_22 object_12, next object_23 object_12, next object_5 object_10, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_14, next object_19 object_16, next object_20 object_14, next object_21 object_12, next object_22 object_15 and next object_23 object_16.
My plan is as follows:
[PLAN]
clip object_17 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_17 object_6 object_13
wretched object_6 object_13 object_12 object_3
clip object_23 object_6 object_12
clip object_22 object_6 object_12
clip object_19 object_6 object_12
clip object_18 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_23 object_6 object_11
tightfisted object_22 object_6 object_11
tightfisted object_19 object_6 object_11
tightfisted object_18 object_6 object_11
sip object_23 object_1 object_11
sip object_22 object_1 object_11
sip object_19 object_1 object_11
sip object_18 object_1 object_11
memory object_1 object_11 object_14
paltry object_23 object_1 object_14
clip object_23 object_7 object_14
paltry object_22 object_1 object_14
clip object_22 object_7 object_14
paltry object_19 object_1 object_14
clip object_19 object_7 object_14
paltry object_18 object_1 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_22 object_7 object_15
clip object_21 object_7 object_15
clip object_20 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_21 object_7 object_14
tightfisted object_20 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_23 object_7 object_16
tightfisted object_19 object_7 object_16
sip object_21 object_1 object_14
memory object_1 object_14 object_11
paltry object_21 object_1 object_11
clip object_21 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_21 object_6 object_12
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_14, next object_17 object_16, next object_18 object_13, next object_19 object_11, next object_20 object_8, next object_21 object_8, next object_22 object_13, next object_23 object_12, next object_5 object_10, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_15, next object_19 object_8, next object_20 object_10, next object_21 object_9, next object_22 object_12 and next object_23 object_16.
My plan is as follows:
[PLAN] | (clip o17 o7 o16)
(clip o22 o6 o13)
(clip o18 o6 o13)
(wretched o6 o13 o12 o3)
(clip o23 o6 o12)
(tightfisted o22 o6 o12)
(wretched o6 o12 o11 o3)
(wretched o7 o16 o14 o4)
(tightfisted o17 o7 o14)
(sip o17 o1 o14)
(memory o1 o14 o11)
(sip o19 o1 o11)
(paltry o17 o1 o11)
(tightfisted o18 o6 o11)
(clip o17 o6 o11)
(tightfisted o23 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o17 o6 o13)
(sip o23 o1 o11)
(sip o18 o1 o11)
(memory o1 o11 o14)
(paltry o23 o1 o14)
(clip o23 o7 o14)
(paltry o18 o1 o14)
(clip o18 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o18 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o23 o7 o16)
(memory o1 o14 o8)
(paltry o19 o1 o8)
(wretched o5 o10 o8 o2)
(clip o21 o5 o8)
(clip o20 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o20 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o21 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 245 | [
244
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_14, next object_17 object_16, next object_18 object_13, next object_19 object_11, next object_20 object_8, next object_21 object_8, next object_22 object_13, next object_23 object_12, next object_5 object_10, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_15, next object_19 object_8, next object_20 object_10, next object_21 object_9, next object_22 object_12 and next object_23 object_16.
My plan is as follows:
[PLAN]
clip object_17 object_7 object_16
clip object_22 object_6 object_13
clip object_18 object_6 object_13
wretched object_6 object_13 object_12 object_3
clip object_23 object_6 object_12
tightfisted object_22 object_6 object_12
wretched object_6 object_12 object_11 object_3
wretched object_7 object_16 object_14 object_4
tightfisted object_17 object_7 object_14
sip object_17 object_1 object_14
memory object_1 object_14 object_11
sip object_19 object_1 object_11
paltry object_17 object_1 object_11
tightfisted object_18 object_6 object_11
clip object_17 object_6 object_11
tightfisted object_23 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_17 object_6 object_13
sip object_23 object_1 object_11
sip object_18 object_1 object_11
memory object_1 object_11 object_14
paltry object_23 object_1 object_14
clip object_23 object_7 object_14
paltry object_18 object_1 object_14
clip object_18 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_18 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_23 object_7 object_16
memory object_1 object_14 object_8
paltry object_19 object_1 object_8
wretched object_5 object_10 object_8 object_2
clip object_21 object_5 object_8
clip object_20 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_20 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_21 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_12, next object_18 object_16, next object_19 object_13, next object_20 object_16, next object_21 object_12, next object_22 object_11, next object_23 object_12, next object_5 object_8, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_13, next object_19 object_9, next object_20 object_14, next object_21 object_11, next object_22 object_11 and next object_23 object_12.
My plan is as follows:
[PLAN] | (wretched o7 o15 o16 o4)
(clip o20 o7 o16)
(clip o18 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o20 o7 o14)
(clip o19 o6 o13)
(wretched o6 o13 o12 o3)
(clip o21 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o21 o6 o11)
(tightfisted o19 o6 o11)
(tightfisted o18 o7 o14)
(sip o18 o1 o14)
(memory o1 o14 o11)
(sip o19 o1 o11)
(paltry o18 o1 o11)
(clip o18 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o18 o6 o13)
(memory o1 o11 o8)
(paltry o19 o1 o8)
(clip o19 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o19 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 246 | [
245
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_12, next object_18 object_16, next object_19 object_13, next object_20 object_16, next object_21 object_12, next object_22 object_11, next object_23 object_12, next object_5 object_8, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_13, next object_19 object_9, next object_20 object_14, next object_21 object_11, next object_22 object_11 and next object_23 object_12.
My plan is as follows:
[PLAN]
wretched object_7 object_15 object_16 object_4
clip object_20 object_7 object_16
clip object_18 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_20 object_7 object_14
clip object_19 object_6 object_13
wretched object_6 object_13 object_12 object_3
clip object_21 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_21 object_6 object_11
tightfisted object_19 object_6 object_11
tightfisted object_18 object_7 object_14
sip object_18 object_1 object_14
memory object_1 object_14 object_11
sip object_19 object_1 object_11
paltry object_18 object_1 object_11
clip object_18 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_18 object_6 object_13
memory object_1 object_11 object_8
paltry object_19 object_1 object_8
clip object_19 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_19 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_9, next object_18 object_12, next object_19 object_11, next object_20 object_10, next object_21 object_16, next object_22 object_8, next object_23 object_14, next object_5 object_8, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_8, next object_19 object_14, next object_20 object_12, next object_21 object_12, next object_22 object_8 and next object_23 object_14.
My plan is as follows:
[PLAN] | (clip o18 o6 o12)
(sip o19 o1 o11)
(wretched o5 o8 o10 o2)
(clip o20 o5 o10)
(wretched o5 o10 o9 o2)
(clip o17 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o20 o5 o8)
(tightfisted o17 o5 o8)
(wretched o6 o12 o11 o3)
(tightfisted o18 o6 o11)
(sip o18 o1 o11)
(memory o1 o11 o8)
(sip o20 o1 o8)
(paltry o18 o1 o8)
(sip o17 o1 o8)
(memory o1 o8 o14)
(paltry o19 o1 o14)
(wretched o7 o14 o16 o4)
(clip o21 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o21 o7 o14)
(sip o21 o1 o14)
(memory o1 o14 o11)
(paltry o21 o1 o11)
(clip o21 o6 o11)
(paltry o20 o1 o11)
(clip o20 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o21 o6 o12)
(tightfisted o20 o6 o12)
(paltry o17 o1 o11)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 247 | [
246
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_9, next object_18 object_12, next object_19 object_11, next object_20 object_10, next object_21 object_16, next object_22 object_8, next object_23 object_14, next object_5 object_8, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_8, next object_19 object_14, next object_20 object_12, next object_21 object_12, next object_22 object_8 and next object_23 object_14.
My plan is as follows:
[PLAN]
clip object_18 object_6 object_12
sip object_19 object_1 object_11
wretched object_5 object_8 object_10 object_2
clip object_20 object_5 object_10
wretched object_5 object_10 object_9 object_2
clip object_17 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_20 object_5 object_8
tightfisted object_17 object_5 object_8
wretched object_6 object_12 object_11 object_3
tightfisted object_18 object_6 object_11
sip object_18 object_1 object_11
memory object_1 object_11 object_8
sip object_20 object_1 object_8
paltry object_18 object_1 object_8
sip object_17 object_1 object_8
memory object_1 object_8 object_14
paltry object_19 object_1 object_14
wretched object_7 object_14 object_16 object_4
clip object_21 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_21 object_7 object_14
sip object_21 object_1 object_14
memory object_1 object_14 object_11
paltry object_21 object_1 object_11
clip object_21 object_6 object_11
paltry object_20 object_1 object_11
clip object_20 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_21 object_6 object_12
tightfisted object_20 object_6 object_12
paltry object_17 object_1 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_11, next object_18 object_12, next object_19 object_8, next object_20 object_13, next object_21 object_12, next object_22 object_10, next object_23 object_13, next object_5 object_9, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_16, next object_19 object_14, next object_20 object_14, next object_21 object_9, next object_22 object_16 and next object_23 object_13.
My plan is as follows:
[PLAN] | (clip o21 o6 o12)
(clip o18 o6 o12)
(wretched o6 o12 o13 o3)
(clip o20 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o21 o6 o11)
(tightfisted o20 o6 o11)
(tightfisted o18 o6 o11)
(sip o19 o0 o8)
(memory o0 o8 o11)
(sip o21 o0 o11)
(sip o20 o0 o11)
(sip o18 o0 o11)
(sip o17 o0 o11)
(memory o0 o11 o8)
(paltry o21 o0 o8)
(wretched o5 o9 o10 o2)
(clip o22 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o22 o5 o8)
(clip o21 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o21 o5 o9)
(sip o22 o0 o8)
(memory o0 o8 o14)
(paltry o22 o0 o14)
(paltry o20 o0 o14)
(paltry o19 o0 o14)
(paltry o18 o0 o14)
(paltry o17 o0 o14)
(wretched o7 o16 o14 o4)
(clip o22 o7 o14)
(clip o18 o7 o14)
(clip o17 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o22 o7 o16)
(tightfisted o18 o7 o16)
(tightfisted o17 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 248 | [
247
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_11, next object_18 object_12, next object_19 object_8, next object_20 object_13, next object_21 object_12, next object_22 object_10, next object_23 object_13, next object_5 object_9, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_16, next object_19 object_14, next object_20 object_14, next object_21 object_9, next object_22 object_16 and next object_23 object_13.
My plan is as follows:
[PLAN]
clip object_21 object_6 object_12
clip object_18 object_6 object_12
wretched object_6 object_12 object_13 object_3
clip object_20 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_21 object_6 object_11
tightfisted object_20 object_6 object_11
tightfisted object_18 object_6 object_11
sip object_19 object_0 object_8
memory object_0 object_8 object_11
sip object_21 object_0 object_11
sip object_20 object_0 object_11
sip object_18 object_0 object_11
sip object_17 object_0 object_11
memory object_0 object_11 object_8
paltry object_21 object_0 object_8
wretched object_5 object_9 object_10 object_2
clip object_22 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_22 object_5 object_8
clip object_21 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_21 object_5 object_9
sip object_22 object_0 object_8
memory object_0 object_8 object_14
paltry object_22 object_0 object_14
paltry object_20 object_0 object_14
paltry object_19 object_0 object_14
paltry object_18 object_0 object_14
paltry object_17 object_0 object_14
wretched object_7 object_16 object_14 object_4
clip object_22 object_7 object_14
clip object_18 object_7 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_22 object_7 object_16
tightfisted object_18 object_7 object_16
tightfisted object_17 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_15, next object_18 object_12, next object_19 object_11, next object_20 object_12, next object_21 object_14, next object_22 object_10, next object_23 object_8, next object_5 object_10, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_11, next object_19 object_9, next object_20 object_14, next object_21 object_11, next object_22 object_16 and next object_23 object_9.
My plan is as follows:
[PLAN] | (clip o22 o5 o10)
(wretched o5 o10 o8 o2)
(clip o23 o5 o8)
(sip o19 o1 o11)
(wretched o6 o11 o12 o3)
(clip o20 o6 o12)
(clip o18 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o20 o6 o11)
(tightfisted o18 o6 o11)
(sip o20 o1 o11)
(memory o1 o11 o8)
(paltry o19 o1 o8)
(clip o19 o5 o8)
(tightfisted o22 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o23 o5 o9)
(tightfisted o19 o5 o9)
(sip o22 o1 o8)
(memory o1 o8 o14)
(paltry o22 o1 o14)
(sip o21 o1 o14)
(paltry o20 o1 o14)
(memory o1 o14 o11)
(paltry o21 o1 o11)
(wretched o7 o16 o14 o4)
(clip o22 o7 o14)
(wretched o7 o14 o15 o4)
(clip o17 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o22 o7 o16)
(tightfisted o17 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 249 | [
248
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_15, next object_18 object_12, next object_19 object_11, next object_20 object_12, next object_21 object_14, next object_22 object_10, next object_23 object_8, next object_5 object_10, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_11, next object_19 object_9, next object_20 object_14, next object_21 object_11, next object_22 object_16 and next object_23 object_9.
My plan is as follows:
[PLAN]
clip object_22 object_5 object_10
wretched object_5 object_10 object_8 object_2
clip object_23 object_5 object_8
sip object_19 object_1 object_11
wretched object_6 object_11 object_12 object_3
clip object_20 object_6 object_12
clip object_18 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_20 object_6 object_11
tightfisted object_18 object_6 object_11
sip object_20 object_1 object_11
memory object_1 object_11 object_8
paltry object_19 object_1 object_8
clip object_19 object_5 object_8
tightfisted object_22 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_23 object_5 object_9
tightfisted object_19 object_5 object_9
sip object_22 object_1 object_8
memory object_1 object_8 object_14
paltry object_22 object_1 object_14
sip object_21 object_1 object_14
paltry object_20 object_1 object_14
memory object_1 object_14 object_11
paltry object_21 object_1 object_11
wretched object_7 object_16 object_14 object_4
clip object_22 object_7 object_14
wretched object_7 object_14 object_15 object_4
clip object_17 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_22 object_7 object_16
tightfisted object_17 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_10, next object_18 object_13, next object_19 object_8, next object_20 object_16, next object_21 object_8, next object_22 object_14, next object_23 object_8, next object_5 object_8, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_11, next object_19 object_15, next object_20 object_13, next object_21 object_8, next object_22 object_11 and next object_23 object_9.
My plan is as follows:
[PLAN] | (wretched o6 o12 o11 o3)
(clip o23 o5 o8)
(sip o19 o0 o8)
(wretched o5 o8 o10 o2)
(clip o17 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o17 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o23 o5 o9)
(sip o17 o0 o8)
(memory o0 o8 o14)
(sip o22 o0 o14)
(paltry o19 o0 o14)
(clip o19 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o19 o7 o15)
(wretched o7 o15 o16 o4)
(clip o20 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o20 o7 o14)
(sip o20 o0 o14)
(memory o0 o14 o11)
(paltry o22 o0 o11)
(paltry o20 o0 o11)
(clip o20 o6 o11)
(paltry o17 o0 o11)
(clip o17 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o20 o6 o13)
(clip o18 o6 o13)
(tightfisted o17 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o18 o6 o11)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 250 | [
249
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_10, next object_18 object_13, next object_19 object_8, next object_20 object_16, next object_21 object_8, next object_22 object_14, next object_23 object_8, next object_5 object_8, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_11, next object_19 object_15, next object_20 object_13, next object_21 object_8, next object_22 object_11 and next object_23 object_9.
My plan is as follows:
[PLAN]
wretched object_6 object_12 object_11 object_3
clip object_23 object_5 object_8
sip object_19 object_0 object_8
wretched object_5 object_8 object_10 object_2
clip object_17 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_17 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_23 object_5 object_9
sip object_17 object_0 object_8
memory object_0 object_8 object_14
sip object_22 object_0 object_14
paltry object_19 object_0 object_14
clip object_19 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_19 object_7 object_15
wretched object_7 object_15 object_16 object_4
clip object_20 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_20 object_7 object_14
sip object_20 object_0 object_14
memory object_0 object_14 object_11
paltry object_22 object_0 object_11
paltry object_20 object_0 object_11
clip object_20 object_6 object_11
paltry object_17 object_0 object_11
clip object_17 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_20 object_6 object_13
clip object_18 object_6 object_13
tightfisted object_17 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_18 object_6 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_16, next object_18 object_14, next object_19 object_10, next object_20 object_8, next object_21 object_14, next object_22 object_8, next object_23 object_15, next object_5 object_8, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_14, next object_19 object_12, next object_20 object_15, next object_21 object_15, next object_22 object_8 and next object_23 object_15.
My plan is as follows:
[PLAN] | (clip o21 o7 o14)
(wretched o5 o8 o10 o2)
(clip o19 o5 o10)
(wretched o5 o10 o8 o2)
(memory o1 o11 o8)
(sip o20 o1 o8)
(tightfisted o19 o5 o8)
(sip o19 o1 o8)
(memory o1 o8 o14)
(paltry o20 o1 o14)
(clip o20 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o21 o7 o15)
(tightfisted o20 o7 o15)
(wretched o7 o15 o16 o4)
(clip o17 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o17 o7 o14)
(sip o17 o1 o14)
(memory o1 o14 o11)
(paltry o19 o1 o11)
(paltry o17 o1 o11)
(wretched o6 o12 o11 o3)
(clip o19 o6 o11)
(clip o17 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o19 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o17 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 251 | [
250
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_16, next object_18 object_14, next object_19 object_10, next object_20 object_8, next object_21 object_14, next object_22 object_8, next object_23 object_15, next object_5 object_8, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_13, next object_18 object_14, next object_19 object_12, next object_20 object_15, next object_21 object_15, next object_22 object_8 and next object_23 object_15.
My plan is as follows:
[PLAN]
clip object_21 object_7 object_14
wretched object_5 object_8 object_10 object_2
clip object_19 object_5 object_10
wretched object_5 object_10 object_8 object_2
memory object_1 object_11 object_8
sip object_20 object_1 object_8
tightfisted object_19 object_5 object_8
sip object_19 object_1 object_8
memory object_1 object_8 object_14
paltry object_20 object_1 object_14
clip object_20 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_21 object_7 object_15
tightfisted object_20 object_7 object_15
wretched object_7 object_15 object_16 object_4
clip object_17 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_17 object_7 object_14
sip object_17 object_1 object_14
memory object_1 object_14 object_11
paltry object_19 object_1 object_11
paltry object_17 object_1 object_11
wretched object_6 object_12 object_11 object_3
clip object_19 object_6 object_11
clip object_17 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_19 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_17 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_10, next object_18 object_11, next object_19 object_10, next object_20 object_11, next object_21 object_9, next object_22 object_11, next object_23 object_12, next object_5 object_8, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_15, next object_19 object_13, next object_20 object_11, next object_21 object_13, next object_22 object_15 and next object_23 object_11.
My plan is as follows:
[PLAN] | (clip o23 o6 o12)
(wretched o5 o8 o9 o2)
(clip o21 o5 o9)
(wretched o5 o9 o10 o2)
(clip o17 o5 o10)
(clip o19 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o21 o5 o8)
(tightfisted o19 o5 o8)
(sip o21 o1 o8)
(sip o19 o1 o8)
(tightfisted o17 o5 o8)
(sip o17 o1 o8)
(memory o1 o8 o11)
(sip o22 o1 o11)
(paltry o21 o1 o11)
(paltry o19 o1 o11)
(sip o18 o1 o11)
(paltry o17 o1 o11)
(memory o1 o11 o14)
(paltry o22 o1 o14)
(paltry o18 o1 o14)
(wretched o6 o12 o11 o3)
(tightfisted o23 o6 o11)
(clip o21 o6 o11)
(clip o19 o6 o11)
(clip o17 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o17 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o21 o6 o13)
(tightfisted o19 o6 o13)
(wretched o7 o15 o14 o4)
(clip o22 o7 o14)
(clip o18 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o22 o7 o15)
(tightfisted o18 o7 o15)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 252 | [
251
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_10, next object_18 object_11, next object_19 object_10, next object_20 object_11, next object_21 object_9, next object_22 object_11, next object_23 object_12, next object_5 object_8, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_15, next object_19 object_13, next object_20 object_11, next object_21 object_13, next object_22 object_15 and next object_23 object_11.
My plan is as follows:
[PLAN]
clip object_23 object_6 object_12
wretched object_5 object_8 object_9 object_2
clip object_21 object_5 object_9
wretched object_5 object_9 object_10 object_2
clip object_17 object_5 object_10
clip object_19 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_21 object_5 object_8
tightfisted object_19 object_5 object_8
sip object_21 object_1 object_8
sip object_19 object_1 object_8
tightfisted object_17 object_5 object_8
sip object_17 object_1 object_8
memory object_1 object_8 object_11
sip object_22 object_1 object_11
paltry object_21 object_1 object_11
paltry object_19 object_1 object_11
sip object_18 object_1 object_11
paltry object_17 object_1 object_11
memory object_1 object_11 object_14
paltry object_22 object_1 object_14
paltry object_18 object_1 object_14
wretched object_6 object_12 object_11 object_3
tightfisted object_23 object_6 object_11
clip object_21 object_6 object_11
clip object_19 object_6 object_11
clip object_17 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_17 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_21 object_6 object_13
tightfisted object_19 object_6 object_13
wretched object_7 object_15 object_14 object_4
clip object_22 object_7 object_14
clip object_18 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_22 object_7 object_15
tightfisted object_18 object_7 object_15
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_14, next object_18 object_8, next object_19 object_14, next object_20 object_12, next object_21 object_14, next object_22 object_13, next object_23 object_12, next object_5 object_10, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_9, next object_19 object_14, next object_20 object_9, next object_21 object_15, next object_22 object_16 and next object_23 object_10.
My plan is as follows:
[PLAN] | (clip o21 o7 o14)
(clip o23 o6 o12)
(clip o20 o6 o12)
(wretched o6 o12 o13 o3)
(clip o22 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o23 o6 o11)
(tightfisted o22 o6 o11)
(tightfisted o20 o6 o11)
(sip o17 o0 o14)
(memory o0 o14 o11)
(sip o23 o0 o11)
(sip o22 o0 o11)
(sip o20 o0 o11)
(memory o0 o11 o14)
(paltry o22 o0 o14)
(clip o22 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o21 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o22 o7 o16)
(memory o0 o14 o8)
(paltry o23 o0 o8)
(paltry o20 o0 o8)
(paltry o17 o0 o8)
(wretched o5 o10 o8 o2)
(clip o23 o5 o8)
(clip o20 o5 o8)
(clip o18 o5 o8)
(clip o17 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o23 o5 o10)
(tightfisted o17 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o20 o5 o9)
(tightfisted o18 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 253 | [
252
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_14, next object_18 object_8, next object_19 object_14, next object_20 object_12, next object_21 object_14, next object_22 object_13, next object_23 object_12, next object_5 object_10, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_9, next object_19 object_14, next object_20 object_9, next object_21 object_15, next object_22 object_16 and next object_23 object_10.
My plan is as follows:
[PLAN]
clip object_21 object_7 object_14
clip object_23 object_6 object_12
clip object_20 object_6 object_12
wretched object_6 object_12 object_13 object_3
clip object_22 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_23 object_6 object_11
tightfisted object_22 object_6 object_11
tightfisted object_20 object_6 object_11
sip object_17 object_0 object_14
memory object_0 object_14 object_11
sip object_23 object_0 object_11
sip object_22 object_0 object_11
sip object_20 object_0 object_11
memory object_0 object_11 object_14
paltry object_22 object_0 object_14
clip object_22 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_21 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_22 object_7 object_16
memory object_0 object_14 object_8
paltry object_23 object_0 object_8
paltry object_20 object_0 object_8
paltry object_17 object_0 object_8
wretched object_5 object_10 object_8 object_2
clip object_23 object_5 object_8
clip object_20 object_5 object_8
clip object_18 object_5 object_8
clip object_17 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_23 object_5 object_10
tightfisted object_17 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_20 object_5 object_9
tightfisted object_18 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_11, next object_18 object_11, next object_19 object_11, next object_20 object_12, next object_21 object_12, next object_22 object_15, next object_23 object_15, next object_5 object_10, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_10, next object_19 object_9, next object_20 object_12, next object_21 object_13, next object_22 object_14 and next object_23 object_10.
My plan is as follows:
[PLAN] | (clip o21 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o21 o6 o13)
(wretched o7 o14 o15 o4)
(clip o23 o7 o15)
(clip o22 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o22 o7 o14)
(tightfisted o23 o7 o14)
(sip o23 o1 o14)
(memory o1 o14 o11)
(sip o19 o1 o11)
(sip o18 o1 o11)
(memory o1 o11 o8)
(paltry o23 o1 o8)
(paltry o19 o1 o8)
(paltry o18 o1 o8)
(wretched o5 o10 o8 o2)
(clip o23 o5 o8)
(clip o19 o5 o8)
(clip o18 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o23 o5 o10)
(tightfisted o18 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o19 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 254 | [
253
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_11, next object_18 object_11, next object_19 object_11, next object_20 object_12, next object_21 object_12, next object_22 object_15, next object_23 object_15, next object_5 object_10, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_10, next object_19 object_9, next object_20 object_12, next object_21 object_13, next object_22 object_14 and next object_23 object_10.
My plan is as follows:
[PLAN]
clip object_21 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_21 object_6 object_13
wretched object_7 object_14 object_15 object_4
clip object_23 object_7 object_15
clip object_22 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_22 object_7 object_14
tightfisted object_23 object_7 object_14
sip object_23 object_1 object_14
memory object_1 object_14 object_11
sip object_19 object_1 object_11
sip object_18 object_1 object_11
memory object_1 object_11 object_8
paltry object_23 object_1 object_8
paltry object_19 object_1 object_8
paltry object_18 object_1 object_8
wretched object_5 object_10 object_8 object_2
clip object_23 object_5 object_8
clip object_19 object_5 object_8
clip object_18 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_23 object_5 object_10
tightfisted object_18 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_19 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_9, next object_18 object_10, next object_19 object_8, next object_20 object_9, next object_21 object_15, next object_22 object_12, next object_23 object_9, next object_5 object_10, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_15, next object_19 object_11, next object_20 object_10, next object_21 object_16, next object_22 object_11 and next object_23 object_9.
My plan is as follows:
[PLAN] | (clip o21 o7 o15)
(wretched o6 o13 o12 o3)
(clip o22 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o22 o6 o11)
(clip o18 o5 o10)
(sip o19 o0 o8)
(wretched o5 o10 o9 o2)
(clip o20 o5 o9)
(clip o17 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o18 o5 o8)
(tightfisted o17 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o20 o5 o10)
(sip o18 o0 o8)
(sip o17 o0 o8)
(memory o0 o8 o11)
(paltry o19 o0 o11)
(memory o0 o11 o14)
(paltry o18 o0 o14)
(paltry o17 o0 o14)
(wretched o7 o15 o14 o4)
(clip o18 o7 o14)
(clip o17 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o18 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o21 o7 o16)
(tightfisted o17 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 255 | [
254
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_14, next object_17 object_9, next object_18 object_10, next object_19 object_8, next object_20 object_9, next object_21 object_15, next object_22 object_12, next object_23 object_9, next object_5 object_10, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_15, next object_19 object_11, next object_20 object_10, next object_21 object_16, next object_22 object_11 and next object_23 object_9.
My plan is as follows:
[PLAN]
clip object_21 object_7 object_15
wretched object_6 object_13 object_12 object_3
clip object_22 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_22 object_6 object_11
clip object_18 object_5 object_10
sip object_19 object_0 object_8
wretched object_5 object_10 object_9 object_2
clip object_20 object_5 object_9
clip object_17 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_18 object_5 object_8
tightfisted object_17 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_20 object_5 object_10
sip object_18 object_0 object_8
sip object_17 object_0 object_8
memory object_0 object_8 object_11
paltry object_19 object_0 object_11
memory object_0 object_11 object_14
paltry object_18 object_0 object_14
paltry object_17 object_0 object_14
wretched object_7 object_15 object_14 object_4
clip object_18 object_7 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_18 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_21 object_7 object_16
tightfisted object_17 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_12, next object_18 object_16, next object_19 object_15, next object_20 object_11, next object_21 object_10, next object_22 object_14, next object_23 object_11, next object_5 object_9, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_16, next object_19 object_16, next object_20 object_11, next object_21 object_15, next object_22 object_12 and next object_23 object_16.
My plan is as follows:
[PLAN] | (wretched o5 o9 o10 o2)
(clip o21 o5 o10)
(wretched o5 o10 o8 o2)
(sip o22 o0 o14)
(memory o0 o14 o11)
(sip o23 o0 o11)
(paltry o22 o0 o11)
(clip o22 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o22 o6 o12)
(clip o17 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o17 o6 o11)
(sip o17 o0 o11)
(memory o0 o11 o14)
(paltry o23 o0 o14)
(paltry o17 o0 o14)
(tightfisted o21 o5 o8)
(sip o21 o1 o8)
(memory o1 o8 o14)
(paltry o21 o1 o14)
(wretched o7 o16 o14 o4)
(clip o23 o7 o14)
(clip o21 o7 o14)
(clip o17 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o21 o7 o15)
(clip o19 o7 o15)
(tightfisted o17 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o23 o7 o16)
(tightfisted o19 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 256 | [
255
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_12, next object_18 object_16, next object_19 object_15, next object_20 object_11, next object_21 object_10, next object_22 object_14, next object_23 object_11, next object_5 object_9, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_16, next object_19 object_16, next object_20 object_11, next object_21 object_15, next object_22 object_12 and next object_23 object_16.
My plan is as follows:
[PLAN]
wretched object_5 object_9 object_10 object_2
clip object_21 object_5 object_10
wretched object_5 object_10 object_8 object_2
sip object_22 object_0 object_14
memory object_0 object_14 object_11
sip object_23 object_0 object_11
paltry object_22 object_0 object_11
clip object_22 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_22 object_6 object_12
clip object_17 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_17 object_6 object_11
sip object_17 object_0 object_11
memory object_0 object_11 object_14
paltry object_23 object_0 object_14
paltry object_17 object_0 object_14
tightfisted object_21 object_5 object_8
sip object_21 object_1 object_8
memory object_1 object_8 object_14
paltry object_21 object_1 object_14
wretched object_7 object_16 object_14 object_4
clip object_23 object_7 object_14
clip object_21 object_7 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_21 object_7 object_15
clip object_19 object_7 object_15
tightfisted object_17 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_23 object_7 object_16
tightfisted object_19 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_11, next object_18 object_13, next object_19 object_16, next object_20 object_11, next object_21 object_16, next object_22 object_13, next object_23 object_8, next object_5 object_10, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_8, next object_19 object_16, next object_20 object_12, next object_21 object_15, next object_22 object_12 and next object_23 object_13.
My plan is as follows:
[PLAN] | (clip o21 o7 o16)
(wretched o7 o16 o15 o4)
(tightfisted o21 o7 o15)
(clip o20 o6 o11)
(sip o17 o0 o11)
(wretched o6 o11 o13 o3)
(clip o22 o6 o13)
(clip o18 o6 o13)
(wretched o6 o13 o12 o3)
(tightfisted o22 o6 o12)
(tightfisted o20 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o18 o6 o11)
(sip o18 o0 o11)
(memory o0 o11 o8)
(sip o23 o0 o8)
(paltry o18 o0 o8)
(paltry o17 o0 o8)
(memory o0 o8 o11)
(paltry o23 o0 o11)
(clip o23 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o23 o6 o13)
(wretched o5 o10 o8 o2)
(clip o17 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o17 o5 o10)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 257 | [
256
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_11, next object_18 object_13, next object_19 object_16, next object_20 object_11, next object_21 object_16, next object_22 object_13, next object_23 object_8, next object_5 object_10, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_8, next object_19 object_16, next object_20 object_12, next object_21 object_15, next object_22 object_12 and next object_23 object_13.
My plan is as follows:
[PLAN]
clip object_21 object_7 object_16
wretched object_7 object_16 object_15 object_4
tightfisted object_21 object_7 object_15
clip object_20 object_6 object_11
sip object_17 object_0 object_11
wretched object_6 object_11 object_13 object_3
clip object_22 object_6 object_13
clip object_18 object_6 object_13
wretched object_6 object_13 object_12 object_3
tightfisted object_22 object_6 object_12
tightfisted object_20 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_18 object_6 object_11
sip object_18 object_0 object_11
memory object_0 object_11 object_8
sip object_23 object_0 object_8
paltry object_18 object_0 object_8
paltry object_17 object_0 object_8
memory object_0 object_8 object_11
paltry object_23 object_0 object_11
clip object_23 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_23 object_6 object_13
wretched object_5 object_10 object_8 object_2
clip object_17 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_17 object_5 object_10
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_9, next object_18 object_11, next object_19 object_10, next object_20 object_14, next object_21 object_11, next object_22 object_16, next object_23 object_9, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_14, next object_19 object_12, next object_20 object_10, next object_21 object_9, next object_22 object_10 and next object_23 object_10.
My plan is as follows:
[PLAN] | (wretched o7 o15 o16 o4)
(clip o22 o7 o16)
(wretched o7 o16 o14 o4)
(clip o23 o5 o9)
(sip o21 o1 o11)
(sip o18 o1 o11)
(memory o1 o11 o14)
(sip o20 o1 o14)
(paltry o18 o1 o14)
(tightfisted o22 o7 o14)
(sip o22 o1 o14)
(memory o1 o14 o8)
(paltry o22 o1 o8)
(paltry o21 o1 o8)
(paltry o20 o1 o8)
(wretched o5 o9 o8 o2)
(clip o22 o5 o8)
(clip o21 o5 o8)
(clip o20 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o23 o5 o10)
(tightfisted o22 o5 o10)
(tightfisted o20 o5 o10)
(clip o19 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o19 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o21 o5 o9)
(sip o19 o1 o8)
(memory o1 o8 o11)
(paltry o19 o1 o11)
(clip o19 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o19 o6 o12)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 258 | [
257
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_9, next object_18 object_11, next object_19 object_10, next object_20 object_14, next object_21 object_11, next object_22 object_16, next object_23 object_9, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_14, next object_19 object_12, next object_20 object_10, next object_21 object_9, next object_22 object_10 and next object_23 object_10.
My plan is as follows:
[PLAN]
wretched object_7 object_15 object_16 object_4
clip object_22 object_7 object_16
wretched object_7 object_16 object_14 object_4
clip object_23 object_5 object_9
sip object_21 object_1 object_11
sip object_18 object_1 object_11
memory object_1 object_11 object_14
sip object_20 object_1 object_14
paltry object_18 object_1 object_14
tightfisted object_22 object_7 object_14
sip object_22 object_1 object_14
memory object_1 object_14 object_8
paltry object_22 object_1 object_8
paltry object_21 object_1 object_8
paltry object_20 object_1 object_8
wretched object_5 object_9 object_8 object_2
clip object_22 object_5 object_8
clip object_21 object_5 object_8
clip object_20 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_23 object_5 object_10
tightfisted object_22 object_5 object_10
tightfisted object_20 object_5 object_10
clip object_19 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_19 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_21 object_5 object_9
sip object_19 object_1 object_8
memory object_1 object_8 object_11
paltry object_19 object_1 object_11
clip object_19 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_19 object_6 object_12
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_10, next object_18 object_8, next object_19 object_12, next object_20 object_9, next object_21 object_16, next object_22 object_8, next object_23 object_13, next object_5 object_9, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_10, next object_19 object_11, next object_20 object_13, next object_21 object_16, next object_22 object_11 and next object_23 object_16.
My plan is as follows:
[PLAN] | (clip o23 o6 o13)
(clip o20 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o20 o5 o8)
(clip o18 o5 o8)
(sip o22 o0 o8)
(sip o20 o0 o8)
(wretched o6 o13 o12 o3)
(clip o19 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o23 o6 o11)
(tightfisted o19 o6 o11)
(sip o23 o1 o11)
(memory o1 o11 o14)
(paltry o23 o1 o14)
(clip o23 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o23 o7 o16)
(wretched o5 o8 o10 o2)
(tightfisted o18 o5 o10)
(clip o17 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o17 o5 o8)
(sip o17 o0 o8)
(memory o0 o8 o11)
(paltry o22 o0 o11)
(paltry o20 o0 o11)
(clip o20 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o20 o6 o13)
(paltry o17 o0 o11)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 259 | [
258
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_10, next object_18 object_8, next object_19 object_12, next object_20 object_9, next object_21 object_16, next object_22 object_8, next object_23 object_13, next object_5 object_9, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_10, next object_19 object_11, next object_20 object_13, next object_21 object_16, next object_22 object_11 and next object_23 object_16.
My plan is as follows:
[PLAN]
clip object_23 object_6 object_13
clip object_20 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_20 object_5 object_8
clip object_18 object_5 object_8
sip object_22 object_0 object_8
sip object_20 object_0 object_8
wretched object_6 object_13 object_12 object_3
clip object_19 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_23 object_6 object_11
tightfisted object_19 object_6 object_11
sip object_23 object_1 object_11
memory object_1 object_11 object_14
paltry object_23 object_1 object_14
clip object_23 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_23 object_7 object_16
wretched object_5 object_8 object_10 object_2
tightfisted object_18 object_5 object_10
clip object_17 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_17 object_5 object_8
sip object_17 object_0 object_8
memory object_0 object_8 object_11
paltry object_22 object_0 object_11
paltry object_20 object_0 object_11
clip object_20 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_20 object_6 object_13
paltry object_17 object_0 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_9, next object_18 object_10, next object_19 object_14, next object_20 object_14, next object_21 object_13, next object_22 object_8, next object_23 object_10, next object_5 object_9, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_8, next object_18 object_12, next object_19 object_12, next object_20 object_10, next object_21 object_13, next object_22 object_8 and next object_23 object_16.
My plan is as follows:
[PLAN] | (clip o17 o5 o9)
(wretched o5 o9 o10 o2)
(clip o23 o5 o10)
(clip o18 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o23 o5 o8)
(tightfisted o17 o5 o8)
(memory o1 o11 o14)
(sip o20 o1 o14)
(memory o1 o14 o8)
(sip o23 o1 o8)
(paltry o20 o1 o8)
(clip o20 o5 o8)
(tightfisted o18 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o20 o5 o10)
(sip o18 o1 o8)
(memory o1 o8 o14)
(paltry o23 o1 o14)
(sip o19 o1 o14)
(memory o1 o14 o11)
(paltry o19 o1 o11)
(paltry o18 o1 o11)
(wretched o6 o12 o11 o3)
(clip o19 o6 o11)
(clip o18 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o19 o6 o12)
(tightfisted o18 o6 o12)
(wretched o7 o16 o14 o4)
(clip o23 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o23 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 260 | [
259
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_9, next object_18 object_10, next object_19 object_14, next object_20 object_14, next object_21 object_13, next object_22 object_8, next object_23 object_10, next object_5 object_9, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_8, next object_18 object_12, next object_19 object_12, next object_20 object_10, next object_21 object_13, next object_22 object_8 and next object_23 object_16.
My plan is as follows:
[PLAN]
clip object_17 object_5 object_9
wretched object_5 object_9 object_10 object_2
clip object_23 object_5 object_10
clip object_18 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_23 object_5 object_8
tightfisted object_17 object_5 object_8
memory object_1 object_11 object_14
sip object_20 object_1 object_14
memory object_1 object_14 object_8
sip object_23 object_1 object_8
paltry object_20 object_1 object_8
clip object_20 object_5 object_8
tightfisted object_18 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_20 object_5 object_10
sip object_18 object_1 object_8
memory object_1 object_8 object_14
paltry object_23 object_1 object_14
sip object_19 object_1 object_14
memory object_1 object_14 object_11
paltry object_19 object_1 object_11
paltry object_18 object_1 object_11
wretched object_6 object_12 object_11 object_3
clip object_19 object_6 object_11
clip object_18 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_19 object_6 object_12
tightfisted object_18 object_6 object_12
wretched object_7 object_16 object_14 object_4
clip object_23 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_23 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_15, next object_18 object_11, next object_19 object_14, next object_20 object_11, next object_21 object_10, next object_22 object_8, next object_23 object_11, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_13, next object_19 object_10, next object_20 object_15, next object_21 object_11, next object_22 object_10 and next object_23 object_9.
My plan is as follows:
[PLAN] | (clip o17 o7 o15)
(clip o18 o6 o11)
(sip o23 o1 o11)
(sip o20 o1 o11)
(memory o1 o11 o14)
(paltry o20 o1 o14)
(sip o19 o1 o14)
(wretched o7 o15 o14 o4)
(clip o20 o7 o14)
(tightfisted o17 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o20 o7 o15)
(sip o17 o1 o14)
(memory o1 o14 o8)
(paltry o23 o1 o8)
(paltry o19 o1 o8)
(wretched o5 o9 o8 o2)
(clip o23 o5 o8)
(clip o22 o5 o8)
(clip o19 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o22 o5 o10)
(clip o21 o5 o10)
(tightfisted o19 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o21 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o23 o5 o9)
(sip o21 o1 o8)
(memory o1 o8 o11)
(paltry o21 o1 o11)
(paltry o17 o1 o11)
(clip o17 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o17 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o18 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 261 | [
260
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_15, next object_18 object_11, next object_19 object_14, next object_20 object_11, next object_21 object_10, next object_22 object_8, next object_23 object_11, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_13, next object_19 object_10, next object_20 object_15, next object_21 object_11, next object_22 object_10 and next object_23 object_9.
My plan is as follows:
[PLAN]
clip object_17 object_7 object_15
clip object_18 object_6 object_11
sip object_23 object_1 object_11
sip object_20 object_1 object_11
memory object_1 object_11 object_14
paltry object_20 object_1 object_14
sip object_19 object_1 object_14
wretched object_7 object_15 object_14 object_4
clip object_20 object_7 object_14
tightfisted object_17 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_20 object_7 object_15
sip object_17 object_1 object_14
memory object_1 object_14 object_8
paltry object_23 object_1 object_8
paltry object_19 object_1 object_8
wretched object_5 object_9 object_8 object_2
clip object_23 object_5 object_8
clip object_22 object_5 object_8
clip object_19 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_22 object_5 object_10
clip object_21 object_5 object_10
tightfisted object_19 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_21 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_23 object_5 object_9
sip object_21 object_1 object_8
memory object_1 object_8 object_11
paltry object_21 object_1 object_11
paltry object_17 object_1 object_11
clip object_17 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_17 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_18 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_12, next object_18 object_16, next object_19 object_12, next object_20 object_10, next object_21 object_14, next object_22 object_9, next object_23 object_10, next object_5 object_10, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_10, next object_19 object_11, next object_20 object_13, next object_21 object_14, next object_22 object_9 and next object_23 object_14.
My plan is as follows:
[PLAN] | (wretched o7 o15 o16 o4)
(clip o18 o7 o16)
(wretched o7 o16 o14 o4)
(clip o19 o6 o12)
(clip o17 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o19 o6 o11)
(clip o23 o5 o10)
(clip o20 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o23 o5 o8)
(tightfisted o20 o5 o8)
(sip o23 o1 o8)
(sip o20 o1 o8)
(tightfisted o18 o7 o14)
(memory o1 o8 o11)
(paltry o20 o1 o11)
(clip o20 o6 o11)
(tightfisted o17 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o20 o6 o13)
(sip o17 o1 o11)
(memory o1 o11 o14)
(paltry o23 o1 o14)
(sip o18 o1 o14)
(paltry o17 o1 o14)
(memory o1 o14 o8)
(paltry o18 o1 o8)
(clip o18 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o18 o5 o10)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 262 | [
261
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_12, next object_18 object_16, next object_19 object_12, next object_20 object_10, next object_21 object_14, next object_22 object_9, next object_23 object_10, next object_5 object_10, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_10, next object_19 object_11, next object_20 object_13, next object_21 object_14, next object_22 object_9 and next object_23 object_14.
My plan is as follows:
[PLAN]
wretched object_7 object_15 object_16 object_4
clip object_18 object_7 object_16
wretched object_7 object_16 object_14 object_4
clip object_19 object_6 object_12
clip object_17 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_19 object_6 object_11
clip object_23 object_5 object_10
clip object_20 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_23 object_5 object_8
tightfisted object_20 object_5 object_8
sip object_23 object_1 object_8
sip object_20 object_1 object_8
tightfisted object_18 object_7 object_14
memory object_1 object_8 object_11
paltry object_20 object_1 object_11
clip object_20 object_6 object_11
tightfisted object_17 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_20 object_6 object_13
sip object_17 object_1 object_11
memory object_1 object_11 object_14
paltry object_23 object_1 object_14
sip object_18 object_1 object_14
paltry object_17 object_1 object_14
memory object_1 object_14 object_8
paltry object_18 object_1 object_8
clip object_18 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_18 object_5 object_10
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_8, next object_18 object_9, next object_19 object_9, next object_20 object_14, next object_21 object_11, next object_22 object_10, next object_23 object_10, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_15, next object_19 object_13, next object_20 object_8, next object_21 object_12, next object_22 object_9 and next object_23 object_11.
My plan is as follows:
[PLAN] | (clip o23 o5 o10)
(clip o22 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o22 o5 o9)
(clip o19 o5 o9)
(clip o18 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o23 o5 o8)
(tightfisted o18 o5 o8)
(memory o1 o11 o8)
(sip o18 o1 o8)
(sip o17 o1 o8)
(memory o1 o8 o14)
(sip o20 o1 o14)
(paltry o18 o1 o14)
(clip o18 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o18 o7 o15)
(paltry o17 o1 o14)
(memory o1 o14 o8)
(paltry o20 o1 o8)
(tightfisted o19 o5 o8)
(sip o23 o1 o8)
(sip o19 o1 o8)
(memory o1 o8 o11)
(paltry o23 o1 o11)
(paltry o19 o1 o11)
(wretched o6 o13 o11 o3)
(clip o21 o6 o11)
(clip o19 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o21 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o19 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 263 | [
262
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_11, next object_17 object_8, next object_18 object_9, next object_19 object_9, next object_20 object_14, next object_21 object_11, next object_22 object_10, next object_23 object_10, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_15, next object_19 object_13, next object_20 object_8, next object_21 object_12, next object_22 object_9 and next object_23 object_11.
My plan is as follows:
[PLAN]
clip object_23 object_5 object_10
clip object_22 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_22 object_5 object_9
clip object_19 object_5 object_9
clip object_18 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_23 object_5 object_8
tightfisted object_18 object_5 object_8
memory object_1 object_11 object_8
sip object_18 object_1 object_8
sip object_17 object_1 object_8
memory object_1 object_8 object_14
sip object_20 object_1 object_14
paltry object_18 object_1 object_14
clip object_18 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_18 object_7 object_15
paltry object_17 object_1 object_14
memory object_1 object_14 object_8
paltry object_20 object_1 object_8
tightfisted object_19 object_5 object_8
sip object_23 object_1 object_8
sip object_19 object_1 object_8
memory object_1 object_8 object_11
paltry object_23 object_1 object_11
paltry object_19 object_1 object_11
wretched object_6 object_13 object_11 object_3
clip object_21 object_6 object_11
clip object_19 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_21 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_19 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_16, next object_18 object_16, next object_19 object_10, next object_20 object_10, next object_21 object_10, next object_22 object_9, next object_23 object_12, next object_5 object_8, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_14, next object_19 object_13, next object_20 object_10, next object_21 object_16, next object_22 object_15 and next object_23 object_11.
My plan is as follows:
[PLAN] | (clip o18 o7 o16)
(clip o17 o7 o16)
(clip o23 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o23 o6 o11)
(wretched o5 o8 o10 o2)
(clip o21 o5 o10)
(clip o19 o5 o10)
(wretched o5 o10 o9 o2)
(clip o22 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o21 o5 o8)
(tightfisted o19 o5 o8)
(sip o19 o1 o8)
(tightfisted o22 o5 o8)
(sip o22 o1 o8)
(sip o21 o1 o8)
(memory o1 o8 o11)
(paltry o19 o1 o11)
(clip o19 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o19 o6 o13)
(memory o1 o11 o14)
(paltry o22 o1 o14)
(paltry o21 o1 o14)
(wretched o7 o16 o14 o4)
(clip o22 o7 o14)
(clip o21 o7 o14)
(tightfisted o18 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o22 o7 o15)
(tightfisted o17 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o21 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 264 | [
263
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_16, next object_18 object_16, next object_19 object_10, next object_20 object_10, next object_21 object_10, next object_22 object_9, next object_23 object_12, next object_5 object_8, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_14, next object_19 object_13, next object_20 object_10, next object_21 object_16, next object_22 object_15 and next object_23 object_11.
My plan is as follows:
[PLAN]
clip object_18 object_7 object_16
clip object_17 object_7 object_16
clip object_23 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_23 object_6 object_11
wretched object_5 object_8 object_10 object_2
clip object_21 object_5 object_10
clip object_19 object_5 object_10
wretched object_5 object_10 object_9 object_2
clip object_22 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_21 object_5 object_8
tightfisted object_19 object_5 object_8
sip object_19 object_1 object_8
tightfisted object_22 object_5 object_8
sip object_22 object_1 object_8
sip object_21 object_1 object_8
memory object_1 object_8 object_11
paltry object_19 object_1 object_11
clip object_19 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_19 object_6 object_13
memory object_1 object_11 object_14
paltry object_22 object_1 object_14
paltry object_21 object_1 object_14
wretched object_7 object_16 object_14 object_4
clip object_22 object_7 object_14
clip object_21 object_7 object_14
tightfisted object_18 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_22 object_7 object_15
tightfisted object_17 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_21 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_16, next object_18 object_11, next object_19 object_10, next object_20 object_9, next object_21 object_16, next object_22 object_8, next object_23 object_14, next object_5 object_10, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_11, next object_19 object_14, next object_20 object_16, next object_21 object_13, next object_22 object_11 and next object_23 object_15.
My plan is as follows:
[PLAN] | (clip o21 o7 o16)
(clip o17 o7 o16)
(clip o19 o5 o10)
(wretched o5 o10 o9 o2)
(clip o20 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o20 o5 o8)
(tightfisted o19 o5 o8)
(sip o22 o0 o8)
(sip o20 o0 o8)
(sip o19 o0 o8)
(memory o0 o8 o14)
(paltry o20 o0 o14)
(paltry o19 o0 o14)
(wretched o7 o16 o14 o4)
(clip o23 o7 o14)
(tightfisted o21 o7 o14)
(clip o20 o7 o14)
(tightfisted o17 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o23 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o20 o7 o16)
(sip o21 o0 o14)
(sip o17 o0 o14)
(memory o0 o14 o11)
(paltry o22 o0 o11)
(paltry o21 o0 o11)
(paltry o17 o0 o11)
(wretched o6 o13 o11 o3)
(clip o21 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o21 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 265 | [
264
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_16, next object_18 object_11, next object_19 object_10, next object_20 object_9, next object_21 object_16, next object_22 object_8, next object_23 object_14, next object_5 object_10, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_11, next object_19 object_14, next object_20 object_16, next object_21 object_13, next object_22 object_11 and next object_23 object_15.
My plan is as follows:
[PLAN]
clip object_21 object_7 object_16
clip object_17 object_7 object_16
clip object_19 object_5 object_10
wretched object_5 object_10 object_9 object_2
clip object_20 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_20 object_5 object_8
tightfisted object_19 object_5 object_8
sip object_22 object_0 object_8
sip object_20 object_0 object_8
sip object_19 object_0 object_8
memory object_0 object_8 object_14
paltry object_20 object_0 object_14
paltry object_19 object_0 object_14
wretched object_7 object_16 object_14 object_4
clip object_23 object_7 object_14
tightfisted object_21 object_7 object_14
clip object_20 object_7 object_14
tightfisted object_17 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_23 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_20 object_7 object_16
sip object_21 object_0 object_14
sip object_17 object_0 object_14
memory object_0 object_14 object_11
paltry object_22 object_0 object_11
paltry object_21 object_0 object_11
paltry object_17 object_0 object_11
wretched object_6 object_13 object_11 object_3
clip object_21 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_21 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_11, next object_18 object_16, next object_19 object_8, next object_20 object_13, next object_21 object_11, next object_22 object_8, next object_23 object_13, next object_5 object_10, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_14, next object_19 object_10, next object_20 object_10, next object_21 object_16, next object_22 object_14 and next object_23 object_14.
My plan is as follows:
[PLAN] | (clip o18 o7 o16)
(wretched o6 o12 o13 o3)
(clip o23 o6 o13)
(clip o20 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o23 o6 o11)
(tightfisted o20 o6 o11)
(sip o23 o1 o11)
(sip o21 o1 o11)
(sip o20 o1 o11)
(sip o17 o1 o11)
(memory o1 o11 o8)
(sip o22 o1 o8)
(paltry o20 o1 o8)
(memory o1 o8 o14)
(paltry o23 o1 o14)
(paltry o22 o1 o14)
(paltry o21 o1 o14)
(paltry o17 o1 o14)
(wretched o5 o10 o8 o2)
(clip o20 o5 o8)
(clip o19 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o20 o5 o10)
(tightfisted o19 o5 o10)
(wretched o7 o16 o14 o4)
(clip o21 o7 o14)
(tightfisted o18 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o21 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 266 | [
265
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_11, next object_18 object_16, next object_19 object_8, next object_20 object_13, next object_21 object_11, next object_22 object_8, next object_23 object_13, next object_5 object_10, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_14, next object_19 object_10, next object_20 object_10, next object_21 object_16, next object_22 object_14 and next object_23 object_14.
My plan is as follows:
[PLAN]
clip object_18 object_7 object_16
wretched object_6 object_12 object_13 object_3
clip object_23 object_6 object_13
clip object_20 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_23 object_6 object_11
tightfisted object_20 object_6 object_11
sip object_23 object_1 object_11
sip object_21 object_1 object_11
sip object_20 object_1 object_11
sip object_17 object_1 object_11
memory object_1 object_11 object_8
sip object_22 object_1 object_8
paltry object_20 object_1 object_8
memory object_1 object_8 object_14
paltry object_23 object_1 object_14
paltry object_22 object_1 object_14
paltry object_21 object_1 object_14
paltry object_17 object_1 object_14
wretched object_5 object_10 object_8 object_2
clip object_20 object_5 object_8
clip object_19 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_20 object_5 object_10
tightfisted object_19 object_5 object_10
wretched object_7 object_16 object_14 object_4
clip object_21 object_7 object_14
tightfisted object_18 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_21 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_8, next object_18 object_15, next object_19 object_15, next object_20 object_13, next object_21 object_14, next object_22 object_11, next object_23 object_11, next object_5 object_9, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_10, next object_19 object_11, next object_20 object_13, next object_21 object_11, next object_22 object_9 and next object_23 object_10.
My plan is as follows:
[PLAN] | (wretched o7 o16 o15 o4)
(clip o19 o7 o15)
(clip o18 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o19 o7 o14)
(sip o21 o0 o14)
(sip o19 o0 o14)
(tightfisted o18 o7 o14)
(sip o18 o0 o14)
(memory o0 o14 o11)
(sip o23 o0 o11)
(sip o22 o0 o11)
(paltry o21 o0 o11)
(paltry o19 o0 o11)
(memory o0 o11 o8)
(paltry o23 o0 o8)
(paltry o22 o0 o8)
(paltry o18 o0 o8)
(wretched o5 o9 o8 o2)
(clip o23 o5 o8)
(clip o22 o5 o8)
(clip o18 o5 o8)
(clip o17 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o23 o5 o10)
(tightfisted o18 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o22 o5 o9)
(tightfisted o17 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 267 | [
266
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_8, next object_18 object_15, next object_19 object_15, next object_20 object_13, next object_21 object_14, next object_22 object_11, next object_23 object_11, next object_5 object_9, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_9, next object_18 object_10, next object_19 object_11, next object_20 object_13, next object_21 object_11, next object_22 object_9 and next object_23 object_10.
My plan is as follows:
[PLAN]
wretched object_7 object_16 object_15 object_4
clip object_19 object_7 object_15
clip object_18 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_19 object_7 object_14
sip object_21 object_0 object_14
sip object_19 object_0 object_14
tightfisted object_18 object_7 object_14
sip object_18 object_0 object_14
memory object_0 object_14 object_11
sip object_23 object_0 object_11
sip object_22 object_0 object_11
paltry object_21 object_0 object_11
paltry object_19 object_0 object_11
memory object_0 object_11 object_8
paltry object_23 object_0 object_8
paltry object_22 object_0 object_8
paltry object_18 object_0 object_8
wretched object_5 object_9 object_8 object_2
clip object_23 object_5 object_8
clip object_22 object_5 object_8
clip object_18 object_5 object_8
clip object_17 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_23 object_5 object_10
tightfisted object_18 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_22 object_5 object_9
tightfisted object_17 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_9, next object_18 object_13, next object_19 object_13, next object_20 object_15, next object_21 object_12, next object_22 object_16, next object_23 object_14, next object_5 object_8, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_15, next object_19 object_16, next object_20 object_15, next object_21 object_12, next object_22 object_11 and next object_23 object_9.
My plan is as follows:
[PLAN] | (clip o22 o7 o16)
(wretched o6 o11 o13 o3)
(clip o19 o6 o13)
(clip o18 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o18 o6 o11)
(wretched o7 o16 o14 o4)
(tightfisted o22 o7 o14)
(memory o1 o8 o14)
(sip o23 o1 o14)
(sip o22 o1 o14)
(memory o1 o14 o11)
(paltry o22 o1 o11)
(tightfisted o19 o6 o11)
(sip o19 o1 o11)
(sip o18 o1 o11)
(memory o1 o11 o8)
(paltry o23 o1 o8)
(clip o23 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o23 o5 o9)
(clip o17 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o17 o5 o8)
(sip o17 o1 o8)
(memory o1 o8 o14)
(paltry o19 o1 o14)
(clip o19 o7 o14)
(paltry o18 o1 o14)
(clip o18 o7 o14)
(paltry o17 o1 o14)
(clip o17 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o18 o7 o15)
(tightfisted o17 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o19 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 268 | [
267
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_9, next object_18 object_13, next object_19 object_13, next object_20 object_15, next object_21 object_12, next object_22 object_16, next object_23 object_14, next object_5 object_8, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_15, next object_19 object_16, next object_20 object_15, next object_21 object_12, next object_22 object_11 and next object_23 object_9.
My plan is as follows:
[PLAN]
clip object_22 object_7 object_16
wretched object_6 object_11 object_13 object_3
clip object_19 object_6 object_13
clip object_18 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_18 object_6 object_11
wretched object_7 object_16 object_14 object_4
tightfisted object_22 object_7 object_14
memory object_1 object_8 object_14
sip object_23 object_1 object_14
sip object_22 object_1 object_14
memory object_1 object_14 object_11
paltry object_22 object_1 object_11
tightfisted object_19 object_6 object_11
sip object_19 object_1 object_11
sip object_18 object_1 object_11
memory object_1 object_11 object_8
paltry object_23 object_1 object_8
clip object_23 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_23 object_5 object_9
clip object_17 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_17 object_5 object_8
sip object_17 object_1 object_8
memory object_1 object_8 object_14
paltry object_19 object_1 object_14
clip object_19 object_7 object_14
paltry object_18 object_1 object_14
clip object_18 object_7 object_14
paltry object_17 object_1 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_18 object_7 object_15
tightfisted object_17 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_19 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_11, next object_18 object_8, next object_19 object_15, next object_20 object_12, next object_21 object_10, next object_22 object_14, next object_23 object_8, next object_5 object_9, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_10, next object_19 object_11, next object_20 object_12, next object_21 object_15, next object_22 object_15 and next object_23 object_12.
My plan is as follows:
[PLAN] | (clip o19 o7 o15)
(wretched o5 o9 o10 o2)
(clip o21 o5 o10)
(sip o23 o1 o8)
(wretched o5 o10 o8 o2)
(tightfisted o21 o5 o8)
(clip o18 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o18 o5 o10)
(sip o21 o1 o8)
(memory o1 o8 o14)
(paltry o21 o1 o14)
(wretched o7 o15 o14 o4)
(clip o22 o7 o14)
(clip o21 o7 o14)
(tightfisted o19 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o22 o7 o15)
(tightfisted o21 o7 o15)
(sip o19 o1 o14)
(memory o1 o14 o11)
(paltry o23 o1 o11)
(paltry o19 o1 o11)
(wretched o6 o12 o11 o3)
(clip o23 o6 o11)
(clip o17 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o23 o6 o12)
(tightfisted o17 o6 o12)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 269 | [
268
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_11, next object_18 object_8, next object_19 object_15, next object_20 object_12, next object_21 object_10, next object_22 object_14, next object_23 object_8, next object_5 object_9, next object_6 object_12, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_10, next object_19 object_11, next object_20 object_12, next object_21 object_15, next object_22 object_15 and next object_23 object_12.
My plan is as follows:
[PLAN]
clip object_19 object_7 object_15
wretched object_5 object_9 object_10 object_2
clip object_21 object_5 object_10
sip object_23 object_1 object_8
wretched object_5 object_10 object_8 object_2
tightfisted object_21 object_5 object_8
clip object_18 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_18 object_5 object_10
sip object_21 object_1 object_8
memory object_1 object_8 object_14
paltry object_21 object_1 object_14
wretched object_7 object_15 object_14 object_4
clip object_22 object_7 object_14
clip object_21 object_7 object_14
tightfisted object_19 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_22 object_7 object_15
tightfisted object_21 object_7 object_15
sip object_19 object_1 object_14
memory object_1 object_14 object_11
paltry object_23 object_1 object_11
paltry object_19 object_1 object_11
wretched object_6 object_12 object_11 object_3
clip object_23 object_6 object_11
clip object_17 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_23 object_6 object_12
tightfisted object_17 object_6 object_12
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_13, next object_18 object_11, next object_19 object_9, next object_20 object_12, next object_21 object_14, next object_22 object_9, next object_23 object_9, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_12, next object_19 object_9, next object_20 object_11, next object_21 object_10, next object_22 object_15 and next object_23 object_10.
My plan is as follows:
[PLAN] | (clip o18 o6 o11)
(clip o23 o5 o9)
(clip o22 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o22 o5 o8)
(sip o21 o0 o14)
(memory o0 o14 o8)
(sip o22 o0 o8)
(paltry o21 o0 o8)
(clip o21 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o23 o5 o10)
(tightfisted o21 o5 o10)
(memory o0 o8 o14)
(paltry o22 o0 o14)
(wretched o6 o11 o13 o3)
(clip o17 o6 o13)
(wretched o6 o13 o12 o3)
(clip o20 o6 o12)
(tightfisted o18 o6 o12)
(tightfisted o17 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o20 o6 o11)
(wretched o7 o15 o14 o4)
(clip o22 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o22 o7 o15)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 270 | [
269
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_13, next object_18 object_11, next object_19 object_9, next object_20 object_12, next object_21 object_14, next object_22 object_9, next object_23 object_9, next object_5 object_9, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_12, next object_19 object_9, next object_20 object_11, next object_21 object_10, next object_22 object_15 and next object_23 object_10.
My plan is as follows:
[PLAN]
clip object_18 object_6 object_11
clip object_23 object_5 object_9
clip object_22 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_22 object_5 object_8
sip object_21 object_0 object_14
memory object_0 object_14 object_8
sip object_22 object_0 object_8
paltry object_21 object_0 object_8
clip object_21 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_23 object_5 object_10
tightfisted object_21 object_5 object_10
memory object_0 object_8 object_14
paltry object_22 object_0 object_14
wretched object_6 object_11 object_13 object_3
clip object_17 object_6 object_13
wretched object_6 object_13 object_12 object_3
clip object_20 object_6 object_12
tightfisted object_18 object_6 object_12
tightfisted object_17 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_20 object_6 object_11
wretched object_7 object_15 object_14 object_4
clip object_22 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_22 object_7 object_15
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_16, next object_18 object_8, next object_19 object_11, next object_20 object_13, next object_21 object_9, next object_22 object_10, next object_23 object_9, next object_5 object_10, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_12, next object_19 object_14, next object_20 object_15, next object_21 object_10, next object_22 object_10 and next object_23 object_14.
My plan is as follows:
[PLAN] | (clip o17 o7 o16)
(wretched o7 o16 o14 o4)
(sip o18 o1 o8)
(wretched o5 o10 o9 o2)
(clip o23 o5 o9)
(clip o21 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o23 o5 o8)
(sip o23 o1 o8)
(memory o1 o8 o11)
(sip o19 o1 o11)
(paltry o18 o1 o11)
(clip o18 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o18 o6 o12)
(wretched o6 o12 o13 o3)
(clip o20 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o20 o6 o11)
(sip o20 o1 o11)
(memory o1 o11 o14)
(paltry o23 o1 o14)
(paltry o20 o1 o14)
(clip o20 o7 o14)
(paltry o19 o1 o14)
(tightfisted o17 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o20 o7 o15)
(sip o17 o1 o14)
(memory o1 o14 o8)
(paltry o17 o1 o8)
(clip o17 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o21 o5 o10)
(tightfisted o17 o5 o10)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 271 | [
270
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_16, next object_18 object_8, next object_19 object_11, next object_20 object_13, next object_21 object_9, next object_22 object_10, next object_23 object_9, next object_5 object_10, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_10, next object_18 object_12, next object_19 object_14, next object_20 object_15, next object_21 object_10, next object_22 object_10 and next object_23 object_14.
My plan is as follows:
[PLAN]
clip object_17 object_7 object_16
wretched object_7 object_16 object_14 object_4
sip object_18 object_1 object_8
wretched object_5 object_10 object_9 object_2
clip object_23 object_5 object_9
clip object_21 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_23 object_5 object_8
sip object_23 object_1 object_8
memory object_1 object_8 object_11
sip object_19 object_1 object_11
paltry object_18 object_1 object_11
clip object_18 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_18 object_6 object_12
wretched object_6 object_12 object_13 object_3
clip object_20 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_20 object_6 object_11
sip object_20 object_1 object_11
memory object_1 object_11 object_14
paltry object_23 object_1 object_14
paltry object_20 object_1 object_14
clip object_20 object_7 object_14
paltry object_19 object_1 object_14
tightfisted object_17 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_20 object_7 object_15
sip object_17 object_1 object_14
memory object_1 object_14 object_8
paltry object_17 object_1 object_8
clip object_17 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_21 object_5 object_10
tightfisted object_17 object_5 object_10
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_9, next object_18 object_11, next object_19 object_16, next object_20 object_10, next object_21 object_15, next object_22 object_9, next object_23 object_16, next object_5 object_8, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_14, next object_19 object_15, next object_20 object_14, next object_21 object_14, next object_22 object_10 and next object_23 object_10.
My plan is as follows:
[PLAN] | (clip o23 o7 o16)
(clip o19 o7 o16)
(wretched o7 o16 o15 o4)
(clip o21 o7 o15)
(tightfisted o19 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o21 o7 o14)
(wretched o5 o8 o9 o2)
(clip o22 o5 o9)
(clip o17 o5 o9)
(wretched o5 o9 o10 o2)
(tightfisted o22 o5 o10)
(clip o20 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o20 o5 o8)
(sip o20 o0 o8)
(tightfisted o23 o7 o14)
(tightfisted o17 o5 o8)
(sip o17 o0 o8)
(memory o0 o8 o11)
(sip o18 o0 o11)
(paltry o17 o0 o11)
(memory o0 o11 o14)
(sip o23 o0 o14)
(paltry o20 o0 o14)
(paltry o18 o0 o14)
(memory o0 o14 o8)
(paltry o23 o0 o8)
(clip o23 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o23 o5 o10)
(wretched o6 o12 o11 o3)
(clip o17 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o17 o6 o12)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 272 | [
271
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_9, next object_18 object_11, next object_19 object_16, next object_20 object_10, next object_21 object_15, next object_22 object_9, next object_23 object_16, next object_5 object_8, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_14, next object_19 object_15, next object_20 object_14, next object_21 object_14, next object_22 object_10 and next object_23 object_10.
My plan is as follows:
[PLAN]
clip object_23 object_7 object_16
clip object_19 object_7 object_16
wretched object_7 object_16 object_15 object_4
clip object_21 object_7 object_15
tightfisted object_19 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_21 object_7 object_14
wretched object_5 object_8 object_9 object_2
clip object_22 object_5 object_9
clip object_17 object_5 object_9
wretched object_5 object_9 object_10 object_2
tightfisted object_22 object_5 object_10
clip object_20 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_20 object_5 object_8
sip object_20 object_0 object_8
tightfisted object_23 object_7 object_14
tightfisted object_17 object_5 object_8
sip object_17 object_0 object_8
memory object_0 object_8 object_11
sip object_18 object_0 object_11
paltry object_17 object_0 object_11
memory object_0 object_11 object_14
sip object_23 object_0 object_14
paltry object_20 object_0 object_14
paltry object_18 object_0 object_14
memory object_0 object_14 object_8
paltry object_23 object_0 object_8
clip object_23 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_23 object_5 object_10
wretched object_6 object_12 object_11 object_3
clip object_17 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_17 object_6 object_12
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_11, next object_18 object_10, next object_19 object_13, next object_20 object_13, next object_21 object_8, next object_22 object_11, next object_23 object_10, next object_5 object_9, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_13, next object_19 object_11, next object_20 object_8, next object_21 object_9, next object_22 object_11 and next object_23 object_11.
My plan is as follows:
[PLAN] | (clip o20 o6 o13)
(clip o19 o6 o13)
(sip o17 o1 o11)
(wretched o5 o9 o10 o2)
(clip o23 o5 o10)
(clip o18 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o23 o5 o8)
(clip o21 o5 o8)
(tightfisted o18 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o21 o5 o9)
(wretched o6 o13 o11 o3)
(tightfisted o20 o6 o11)
(tightfisted o19 o6 o11)
(sip o20 o1 o11)
(memory o1 o11 o14)
(paltry o17 o1 o14)
(clip o17 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o17 o7 o16)
(memory o1 o14 o8)
(sip o23 o1 o8)
(paltry o20 o1 o8)
(sip o18 o1 o8)
(memory o1 o8 o11)
(paltry o23 o1 o11)
(paltry o18 o1 o11)
(clip o18 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o18 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 273 | [
272
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_11, next object_18 object_10, next object_19 object_13, next object_20 object_13, next object_21 object_8, next object_22 object_11, next object_23 object_10, next object_5 object_9, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_13, next object_19 object_11, next object_20 object_8, next object_21 object_9, next object_22 object_11 and next object_23 object_11.
My plan is as follows:
[PLAN]
clip object_20 object_6 object_13
clip object_19 object_6 object_13
sip object_17 object_1 object_11
wretched object_5 object_9 object_10 object_2
clip object_23 object_5 object_10
clip object_18 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_23 object_5 object_8
clip object_21 object_5 object_8
tightfisted object_18 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_21 object_5 object_9
wretched object_6 object_13 object_11 object_3
tightfisted object_20 object_6 object_11
tightfisted object_19 object_6 object_11
sip object_20 object_1 object_11
memory object_1 object_11 object_14
paltry object_17 object_1 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_17 object_7 object_16
memory object_1 object_14 object_8
sip object_23 object_1 object_8
paltry object_20 object_1 object_8
sip object_18 object_1 object_8
memory object_1 object_8 object_11
paltry object_23 object_1 object_11
paltry object_18 object_1 object_11
clip object_18 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_18 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_13, next object_18 object_9, next object_19 object_11, next object_20 object_13, next object_21 object_12, next object_22 object_12, next object_23 object_14, next object_5 object_8, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_16, next object_19 object_9, next object_20 object_8, next object_21 object_13, next object_22 object_16 and next object_23 object_15.
My plan is as follows:
[PLAN] | (clip o20 o6 o13)
(clip o17 o6 o13)
(sip o19 o0 o11)
(wretched o6 o13 o12 o3)
(clip o22 o6 o12)
(clip o21 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o20 o6 o11)
(tightfisted o17 o6 o11)
(sip o20 o0 o11)
(tightfisted o22 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o21 o6 o13)
(sip o22 o0 o11)
(memory o0 o11 o8)
(paltry o20 o0 o8)
(paltry o19 o0 o8)
(clip o19 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o19 o5 o9)
(clip o18 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o18 o5 o8)
(sip o18 o0 o8)
(memory o0 o8 o14)
(paltry o22 o0 o14)
(paltry o18 o0 o14)
(wretched o7 o15 o14 o4)
(clip o23 o7 o14)
(clip o22 o7 o14)
(clip o18 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o23 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o22 o7 o16)
(tightfisted o18 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 274 | [
273
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_13, next object_18 object_9, next object_19 object_11, next object_20 object_13, next object_21 object_12, next object_22 object_12, next object_23 object_14, next object_5 object_8, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_16, next object_19 object_9, next object_20 object_8, next object_21 object_13, next object_22 object_16 and next object_23 object_15.
My plan is as follows:
[PLAN]
clip object_20 object_6 object_13
clip object_17 object_6 object_13
sip object_19 object_0 object_11
wretched object_6 object_13 object_12 object_3
clip object_22 object_6 object_12
clip object_21 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_20 object_6 object_11
tightfisted object_17 object_6 object_11
sip object_20 object_0 object_11
tightfisted object_22 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_21 object_6 object_13
sip object_22 object_0 object_11
memory object_0 object_11 object_8
paltry object_20 object_0 object_8
paltry object_19 object_0 object_8
clip object_19 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_19 object_5 object_9
clip object_18 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_18 object_5 object_8
sip object_18 object_0 object_8
memory object_0 object_8 object_14
paltry object_22 object_0 object_14
paltry object_18 object_0 object_14
wretched object_7 object_15 object_14 object_4
clip object_23 object_7 object_14
clip object_22 object_7 object_14
clip object_18 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_23 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_22 object_7 object_16
tightfisted object_18 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_16, next object_18 object_10, next object_19 object_16, next object_20 object_13, next object_21 object_14, next object_22 object_9, next object_23 object_8, next object_5 object_9, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_8, next object_19 object_14, next object_20 object_13, next object_21 object_16, next object_22 object_9 and next object_23 object_16.
My plan is as follows:
[PLAN] | (wretched o5 o9 o10 o2)
(clip o18 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o18 o5 o8)
(wretched o7 o15 o16 o4)
(clip o19 o7 o16)
(clip o17 o7 o16)
(wretched o7 o16 o15 o4)
(tightfisted o17 o7 o15)
(wretched o7 o15 o14 o4)
(clip o21 o7 o14)
(tightfisted o19 o7 o14)
(memory o1 o11 o8)
(sip o23 o1 o8)
(memory o1 o8 o14)
(paltry o23 o1 o14)
(clip o23 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o23 o7 o16)
(tightfisted o21 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 275 | [
274
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_16, next object_18 object_10, next object_19 object_16, next object_20 object_13, next object_21 object_14, next object_22 object_9, next object_23 object_8, next object_5 object_9, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_8, next object_19 object_14, next object_20 object_13, next object_21 object_16, next object_22 object_9 and next object_23 object_16.
My plan is as follows:
[PLAN]
wretched object_5 object_9 object_10 object_2
clip object_18 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_18 object_5 object_8
wretched object_7 object_15 object_16 object_4
clip object_19 object_7 object_16
clip object_17 object_7 object_16
wretched object_7 object_16 object_15 object_4
tightfisted object_17 object_7 object_15
wretched object_7 object_15 object_14 object_4
clip object_21 object_7 object_14
tightfisted object_19 object_7 object_14
memory object_1 object_11 object_8
sip object_23 object_1 object_8
memory object_1 object_8 object_14
paltry object_23 object_1 object_14
clip object_23 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_23 object_7 object_16
tightfisted object_21 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_16, next object_18 object_15, next object_19 object_15, next object_20 object_8, next object_21 object_15, next object_22 object_12, next object_23 object_15, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_10, next object_19 object_9, next object_20 object_10, next object_21 object_8, next object_22 object_13 and next object_23 object_9.
My plan is as follows:
[PLAN] | (wretched o6 o11 o12 o3)
(clip o22 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o22 o6 o13)
(wretched o7 o14 o16 o4)
(clip o17 o7 o16)
(wretched o7 o16 o15 o4)
(clip o23 o7 o15)
(clip o21 o7 o15)
(clip o19 o7 o15)
(clip o18 o7 o15)
(tightfisted o17 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o23 o7 o14)
(tightfisted o21 o7 o14)
(tightfisted o19 o7 o14)
(tightfisted o18 o7 o14)
(sip o23 o1 o14)
(sip o21 o1 o14)
(sip o19 o1 o14)
(sip o18 o1 o14)
(memory o1 o14 o8)
(paltry o23 o1 o8)
(paltry o21 o1 o8)
(paltry o19 o1 o8)
(paltry o18 o1 o8)
(wretched o5 o9 o8 o2)
(clip o23 o5 o8)
(clip o20 o5 o8)
(clip o19 o5 o8)
(clip o18 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o20 o5 o10)
(tightfisted o18 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o23 o5 o9)
(tightfisted o19 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 276 | [
275
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_14, next object_17 object_16, next object_18 object_15, next object_19 object_15, next object_20 object_8, next object_21 object_15, next object_22 object_12, next object_23 object_15, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_15, next object_18 object_10, next object_19 object_9, next object_20 object_10, next object_21 object_8, next object_22 object_13 and next object_23 object_9.
My plan is as follows:
[PLAN]
wretched object_6 object_11 object_12 object_3
clip object_22 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_22 object_6 object_13
wretched object_7 object_14 object_16 object_4
clip object_17 object_7 object_16
wretched object_7 object_16 object_15 object_4
clip object_23 object_7 object_15
clip object_21 object_7 object_15
clip object_19 object_7 object_15
clip object_18 object_7 object_15
tightfisted object_17 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_23 object_7 object_14
tightfisted object_21 object_7 object_14
tightfisted object_19 object_7 object_14
tightfisted object_18 object_7 object_14
sip object_23 object_1 object_14
sip object_21 object_1 object_14
sip object_19 object_1 object_14
sip object_18 object_1 object_14
memory object_1 object_14 object_8
paltry object_23 object_1 object_8
paltry object_21 object_1 object_8
paltry object_19 object_1 object_8
paltry object_18 object_1 object_8
wretched object_5 object_9 object_8 object_2
clip object_23 object_5 object_8
clip object_20 object_5 object_8
clip object_19 object_5 object_8
clip object_18 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_20 object_5 object_10
tightfisted object_18 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_23 object_5 object_9
tightfisted object_19 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_15, next object_18 object_13, next object_19 object_14, next object_20 object_14, next object_21 object_8, next object_22 object_9, next object_23 object_13, next object_5 object_9, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_10, next object_19 object_16, next object_20 object_14, next object_21 object_11, next object_22 object_15 and next object_23 object_12.
My plan is as follows:
[PLAN] | (clip o19 o7 o14)
(clip o23 o6 o13)
(clip o18 o6 o13)
(wretched o6 o13 o11 o3)
(clip o22 o5 o9)
(wretched o5 o9 o8 o2)
(tightfisted o22 o5 o8)
(sip o22 o0 o8)
(tightfisted o18 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o23 o6 o12)
(sip o18 o1 o11)
(memory o0 o8 o14)
(paltry o22 o0 o14)
(clip o22 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o22 o7 o15)
(clip o17 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o19 o7 o16)
(tightfisted o17 o7 o16)
(memory o1 o11 o8)
(sip o21 o1 o8)
(paltry o18 o1 o8)
(clip o18 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o18 o5 o10)
(memory o1 o8 o11)
(paltry o21 o1 o11)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 277 | [
276
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_15, next object_18 object_13, next object_19 object_14, next object_20 object_14, next object_21 object_8, next object_22 object_9, next object_23 object_13, next object_5 object_9, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_10, next object_19 object_16, next object_20 object_14, next object_21 object_11, next object_22 object_15 and next object_23 object_12.
My plan is as follows:
[PLAN]
clip object_19 object_7 object_14
clip object_23 object_6 object_13
clip object_18 object_6 object_13
wretched object_6 object_13 object_11 object_3
clip object_22 object_5 object_9
wretched object_5 object_9 object_8 object_2
tightfisted object_22 object_5 object_8
sip object_22 object_0 object_8
tightfisted object_18 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_23 object_6 object_12
sip object_18 object_1 object_11
memory object_0 object_8 object_14
paltry object_22 object_0 object_14
clip object_22 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_22 object_7 object_15
clip object_17 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_19 object_7 object_16
tightfisted object_17 object_7 object_16
memory object_1 object_11 object_8
sip object_21 object_1 object_8
paltry object_18 object_1 object_8
clip object_18 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_18 object_5 object_10
memory object_1 object_8 object_11
paltry object_21 object_1 object_11
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_13, next object_18 object_12, next object_19 object_13, next object_20 object_13, next object_21 object_9, next object_22 object_9, next object_23 object_10, next object_5 object_10, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_15, next object_19 object_16, next object_20 object_12, next object_21 object_16, next object_22 object_11 and next object_23 object_10.
My plan is as follows:
[PLAN] | (wretched o5 o10 o9 o2)
(clip o22 o5 o9)
(clip o21 o5 o9)
(wretched o5 o9 o8 o2)
(wretched o6 o11 o13 o3)
(clip o20 o6 o13)
(clip o19 o6 o13)
(clip o17 o6 o13)
(wretched o6 o13 o12 o3)
(tightfisted o20 o6 o12)
(clip o18 o6 o12)
(tightfisted o17 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o19 o6 o11)
(tightfisted o18 o6 o11)
(tightfisted o22 o5 o8)
(sip o22 o1 o8)
(tightfisted o21 o5 o8)
(sip o21 o1 o8)
(memory o1 o8 o11)
(paltry o22 o1 o11)
(sip o19 o1 o11)
(sip o18 o1 o11)
(memory o1 o11 o14)
(paltry o21 o1 o14)
(paltry o19 o1 o14)
(paltry o18 o1 o14)
(wretched o7 o16 o14 o4)
(clip o21 o7 o14)
(clip o19 o7 o14)
(clip o18 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o18 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o21 o7 o16)
(tightfisted o19 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 278 | [
277
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_13, next object_18 object_12, next object_19 object_13, next object_20 object_13, next object_21 object_9, next object_22 object_9, next object_23 object_10, next object_5 object_10, next object_6 object_11, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_12, next object_18 object_15, next object_19 object_16, next object_20 object_12, next object_21 object_16, next object_22 object_11 and next object_23 object_10.
My plan is as follows:
[PLAN]
wretched object_5 object_10 object_9 object_2
clip object_22 object_5 object_9
clip object_21 object_5 object_9
wretched object_5 object_9 object_8 object_2
wretched object_6 object_11 object_13 object_3
clip object_20 object_6 object_13
clip object_19 object_6 object_13
clip object_17 object_6 object_13
wretched object_6 object_13 object_12 object_3
tightfisted object_20 object_6 object_12
clip object_18 object_6 object_12
tightfisted object_17 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_19 object_6 object_11
tightfisted object_18 object_6 object_11
tightfisted object_22 object_5 object_8
sip object_22 object_1 object_8
tightfisted object_21 object_5 object_8
sip object_21 object_1 object_8
memory object_1 object_8 object_11
paltry object_22 object_1 object_11
sip object_19 object_1 object_11
sip object_18 object_1 object_11
memory object_1 object_11 object_14
paltry object_21 object_1 object_14
paltry object_19 object_1 object_14
paltry object_18 object_1 object_14
wretched object_7 object_16 object_14 object_4
clip object_21 object_7 object_14
clip object_19 object_7 object_14
clip object_18 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_18 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_21 object_7 object_16
tightfisted object_19 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_11, next object_18 object_10, next object_19 object_14, next object_20 object_11, next object_21 object_15, next object_22 object_13, next object_23 object_8, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_8, next object_18 object_9, next object_19 object_14, next object_20 object_14, next object_21 object_10, next object_22 object_12 and next object_23 object_9.
My plan is as follows:
[PLAN] | (wretched o6 o11 o13 o3)
(clip o22 o6 o13)
(wretched o6 o13 o12 o3)
(tightfisted o22 o6 o12)
(sip o20 o1 o11)
(sip o17 o1 o11)
(memory o1 o11 o14)
(paltry o20 o1 o14)
(wretched o7 o14 o15 o4)
(clip o21 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o21 o7 o14)
(sip o21 o1 o14)
(memory o1 o14 o8)
(paltry o21 o1 o8)
(paltry o17 o1 o8)
(wretched o5 o9 o8 o2)
(clip o23 o5 o8)
(clip o21 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o21 o5 o10)
(clip o18 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o23 o5 o9)
(tightfisted o18 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 279 | [
278
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_11, next object_18 object_10, next object_19 object_14, next object_20 object_11, next object_21 object_15, next object_22 object_13, next object_23 object_8, next object_5 object_9, next object_6 object_11, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_8, next object_18 object_9, next object_19 object_14, next object_20 object_14, next object_21 object_10, next object_22 object_12 and next object_23 object_9.
My plan is as follows:
[PLAN]
wretched object_6 object_11 object_13 object_3
clip object_22 object_6 object_13
wretched object_6 object_13 object_12 object_3
tightfisted object_22 object_6 object_12
sip object_20 object_1 object_11
sip object_17 object_1 object_11
memory object_1 object_11 object_14
paltry object_20 object_1 object_14
wretched object_7 object_14 object_15 object_4
clip object_21 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_21 object_7 object_14
sip object_21 object_1 object_14
memory object_1 object_14 object_8
paltry object_21 object_1 object_8
paltry object_17 object_1 object_8
wretched object_5 object_9 object_8 object_2
clip object_23 object_5 object_8
clip object_21 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_21 object_5 object_10
clip object_18 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_23 object_5 object_9
tightfisted object_18 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_15, next object_18 object_8, next object_19 object_11, next object_20 object_13, next object_21 object_9, next object_22 object_14, next object_23 object_14, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_9, next object_19 object_8, next object_20 object_11, next object_21 object_10, next object_22 object_8 and next object_23 object_11.
My plan is as follows:
[PLAN] | (clip o20 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o20 o6 o11)
(wretched o7 o14 o15 o4)
(clip o17 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o17 o7 o14)
(sip o23 o0 o14)
(sip o22 o0 o14)
(sip o17 o0 o14)
(memory o0 o14 o11)
(paltry o23 o0 o11)
(sip o19 o0 o11)
(paltry o17 o0 o11)
(memory o0 o11 o8)
(paltry o22 o0 o8)
(paltry o19 o0 o8)
(wretched o5 o10 o8 o2)
(clip o18 o5 o8)
(wretched o5 o8 o9 o2)
(clip o21 o5 o9)
(tightfisted o18 o5 o9)
(wretched o5 o9 o10 o2)
(tightfisted o21 o5 o10)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 280 | [
279
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_8, next object_17 object_15, next object_18 object_8, next object_19 object_11, next object_20 object_13, next object_21 object_9, next object_22 object_14, next object_23 object_14, next object_5 object_10, next object_6 object_13, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_9, next object_19 object_8, next object_20 object_11, next object_21 object_10, next object_22 object_8 and next object_23 object_11.
My plan is as follows:
[PLAN]
clip object_20 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_20 object_6 object_11
wretched object_7 object_14 object_15 object_4
clip object_17 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_17 object_7 object_14
sip object_23 object_0 object_14
sip object_22 object_0 object_14
sip object_17 object_0 object_14
memory object_0 object_14 object_11
paltry object_23 object_0 object_11
sip object_19 object_0 object_11
paltry object_17 object_0 object_11
memory object_0 object_11 object_8
paltry object_22 object_0 object_8
paltry object_19 object_0 object_8
wretched object_5 object_10 object_8 object_2
clip object_18 object_5 object_8
wretched object_5 object_8 object_9 object_2
clip object_21 object_5 object_9
tightfisted object_18 object_5 object_9
wretched object_5 object_9 object_10 object_2
tightfisted object_21 object_5 object_10
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_9, next object_18 object_10, next object_19 object_8, next object_20 object_14, next object_21 object_11, next object_22 object_15, next object_23 object_12, next object_5 object_9, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_13, next object_19 object_15, next object_20 object_16, next object_21 object_12, next object_22 object_15 and next object_23 object_11.
My plan is as follows:
[PLAN] | (clip o17 o5 o9)
(wretched o5 o9 o10 o2)
(clip o18 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o18 o5 o8)
(tightfisted o17 o5 o8)
(memory o1 o11 o8)
(sip o18 o1 o8)
(sip o19 o1 o8)
(sip o17 o1 o8)
(memory o1 o8 o11)
(paltry o18 o1 o11)
(paltry o17 o1 o11)
(memory o1 o11 o14)
(paltry o19 o1 o14)
(wretched o7 o16 o14 o4)
(clip o20 o7 o14)
(clip o19 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o19 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o20 o7 o16)
(wretched o6 o13 o11 o3)
(clip o21 o6 o11)
(clip o18 o6 o11)
(wretched o6 o11 o12 o3)
(clip o23 o6 o12)
(tightfisted o21 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o23 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o18 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 281 | [
280
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_9, next object_18 object_10, next object_19 object_8, next object_20 object_14, next object_21 object_11, next object_22 object_15, next object_23 object_12, next object_5 object_9, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_11, next object_18 object_13, next object_19 object_15, next object_20 object_16, next object_21 object_12, next object_22 object_15 and next object_23 object_11.
My plan is as follows:
[PLAN]
clip object_17 object_5 object_9
wretched object_5 object_9 object_10 object_2
clip object_18 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_18 object_5 object_8
tightfisted object_17 object_5 object_8
memory object_1 object_11 object_8
sip object_18 object_1 object_8
sip object_19 object_1 object_8
sip object_17 object_1 object_8
memory object_1 object_8 object_11
paltry object_18 object_1 object_11
paltry object_17 object_1 object_11
memory object_1 object_11 object_14
paltry object_19 object_1 object_14
wretched object_7 object_16 object_14 object_4
clip object_20 object_7 object_14
clip object_19 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_19 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_20 object_7 object_16
wretched object_6 object_13 object_11 object_3
clip object_21 object_6 object_11
clip object_18 object_6 object_11
wretched object_6 object_11 object_12 object_3
clip object_23 object_6 object_12
tightfisted object_21 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_23 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_18 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_14, next object_18 object_8, next object_19 object_16, next object_20 object_16, next object_21 object_16, next object_22 object_12, next object_23 object_15, next object_5 object_8, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_16, next object_19 object_11, next object_20 object_15, next object_21 object_13, next object_22 object_13 and next object_23 object_11.
My plan is as follows:
[PLAN] | (clip o21 o7 o16)
(clip o20 o7 o16)
(clip o19 o7 o16)
(sip o18 o1 o8)
(memory o1 o8 o14)
(paltry o18 o1 o14)
(wretched o7 o16 o15 o4)
(clip o23 o7 o15)
(tightfisted o20 o7 o15)
(wretched o7 o15 o14 o4)
(tightfisted o23 o7 o14)
(tightfisted o21 o7 o14)
(tightfisted o19 o7 o14)
(clip o18 o7 o14)
(clip o17 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o18 o7 o16)
(tightfisted o17 o7 o16)
(sip o23 o1 o14)
(sip o21 o1 o14)
(sip o19 o1 o14)
(memory o1 o14 o11)
(paltry o23 o1 o11)
(paltry o21 o1 o11)
(paltry o19 o1 o11)
(wretched o6 o13 o11 o3)
(clip o21 o6 o11)
(wretched o6 o11 o12 o3)
(clip o22 o6 o12)
(wretched o6 o12 o13 o3)
(tightfisted o22 o6 o13)
(tightfisted o21 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 282 | [
281
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_8, next object_17 object_14, next object_18 object_8, next object_19 object_16, next object_20 object_16, next object_21 object_16, next object_22 object_12, next object_23 object_15, next object_5 object_8, next object_6 object_13, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_16, next object_18 object_16, next object_19 object_11, next object_20 object_15, next object_21 object_13, next object_22 object_13 and next object_23 object_11.
My plan is as follows:
[PLAN]
clip object_21 object_7 object_16
clip object_20 object_7 object_16
clip object_19 object_7 object_16
sip object_18 object_1 object_8
memory object_1 object_8 object_14
paltry object_18 object_1 object_14
wretched object_7 object_16 object_15 object_4
clip object_23 object_7 object_15
tightfisted object_20 object_7 object_15
wretched object_7 object_15 object_14 object_4
tightfisted object_23 object_7 object_14
tightfisted object_21 object_7 object_14
tightfisted object_19 object_7 object_14
clip object_18 object_7 object_14
clip object_17 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_18 object_7 object_16
tightfisted object_17 object_7 object_16
sip object_23 object_1 object_14
sip object_21 object_1 object_14
sip object_19 object_1 object_14
memory object_1 object_14 object_11
paltry object_23 object_1 object_11
paltry object_21 object_1 object_11
paltry object_19 object_1 object_11
wretched object_6 object_13 object_11 object_3
clip object_21 object_6 object_11
wretched object_6 object_11 object_12 object_3
clip object_22 object_6 object_12
wretched object_6 object_12 object_13 object_3
tightfisted object_22 object_6 object_13
tightfisted object_21 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_14, next object_18 object_14, next object_19 object_12, next object_20 object_8, next object_21 object_16, next object_22 object_13, next object_23 object_13, next object_5 object_9, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_16, next object_19 object_13, next object_20 object_11, next object_21 object_8, next object_22 object_9 and next object_23 object_16.
My plan is as follows:
[PLAN] | (clip o21 o7 o16)
(clip o19 o6 o12)
(wretched o6 o12 o13 o3)
(clip o23 o6 o13)
(clip o22 o6 o13)
(tightfisted o19 o6 o13)
(wretched o6 o13 o11 o3)
(tightfisted o23 o6 o11)
(tightfisted o22 o6 o11)
(sip o23 o0 o11)
(sip o22 o0 o11)
(memory o0 o11 o14)
(paltry o23 o0 o14)
(sip o20 o1 o8)
(memory o1 o8 o11)
(paltry o20 o1 o11)
(wretched o7 o16 o14 o4)
(clip o23 o7 o14)
(tightfisted o21 o7 o14)
(clip o18 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o23 o7 o16)
(tightfisted o18 o7 o16)
(sip o21 o0 o14)
(memory o0 o14 o8)
(paltry o22 o0 o8)
(paltry o21 o0 o8)
(wretched o5 o9 o8 o2)
(clip o22 o5 o8)
(wretched o5 o8 o9 o2)
(tightfisted o22 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 283 | [
282
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_11, next object_1 object_8, next object_17 object_14, next object_18 object_14, next object_19 object_12, next object_20 object_8, next object_21 object_16, next object_22 object_13, next object_23 object_13, next object_5 object_9, next object_6 object_12, next object_7 object_16, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_16, next object_19 object_13, next object_20 object_11, next object_21 object_8, next object_22 object_9 and next object_23 object_16.
My plan is as follows:
[PLAN]
clip object_21 object_7 object_16
clip object_19 object_6 object_12
wretched object_6 object_12 object_13 object_3
clip object_23 object_6 object_13
clip object_22 object_6 object_13
tightfisted object_19 object_6 object_13
wretched object_6 object_13 object_11 object_3
tightfisted object_23 object_6 object_11
tightfisted object_22 object_6 object_11
sip object_23 object_0 object_11
sip object_22 object_0 object_11
memory object_0 object_11 object_14
paltry object_23 object_0 object_14
sip object_20 object_1 object_8
memory object_1 object_8 object_11
paltry object_20 object_1 object_11
wretched object_7 object_16 object_14 object_4
clip object_23 object_7 object_14
tightfisted object_21 object_7 object_14
clip object_18 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_23 object_7 object_16
tightfisted object_18 object_7 object_16
sip object_21 object_0 object_14
memory object_0 object_14 object_8
paltry object_22 object_0 object_8
paltry object_21 object_0 object_8
wretched object_5 object_9 object_8 object_2
clip object_22 object_5 object_8
wretched object_5 object_8 object_9 object_2
tightfisted object_22 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_14, next object_17 object_10, next object_18 object_12, next object_19 object_12, next object_20 object_10, next object_21 object_12, next object_22 object_9, next object_23 object_16, next object_5 object_9, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_14, next object_19 object_13, next object_20 object_11, next object_21 object_16, next object_22 object_8 and next object_23 object_13.
My plan is as follows:
[PLAN] | (clip o21 o6 o12)
(clip o19 o6 o12)
(clip o18 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o21 o6 o11)
(tightfisted o18 o6 o11)
(clip o22 o5 o9)
(wretched o5 o9 o10 o2)
(clip o20 o5 o10)
(clip o17 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o22 o5 o8)
(tightfisted o20 o5 o8)
(memory o1 o14 o8)
(sip o20 o1 o8)
(tightfisted o17 o5 o8)
(sip o17 o1 o8)
(memory o1 o8 o11)
(sip o21 o1 o11)
(paltry o20 o1 o11)
(sip o18 o1 o11)
(memory o1 o11 o14)
(paltry o21 o1 o14)
(clip o21 o7 o14)
(paltry o18 o1 o14)
(paltry o17 o1 o14)
(wretched o7 o14 o16 o4)
(clip o23 o7 o16)
(tightfisted o21 o7 o16)
(wretched o7 o16 o14 o4)
(tightfisted o23 o7 o14)
(sip o23 o1 o14)
(memory o1 o14 o11)
(paltry o23 o1 o11)
(clip o23 o6 o11)
(wretched o6 o11 o13 o3)
(tightfisted o23 o6 o13)
(tightfisted o19 o6 o13)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 284 | [
283
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_14, next object_17 object_10, next object_18 object_12, next object_19 object_12, next object_20 object_10, next object_21 object_12, next object_22 object_9, next object_23 object_16, next object_5 object_9, next object_6 object_12, next object_7 object_14, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_14, next object_19 object_13, next object_20 object_11, next object_21 object_16, next object_22 object_8 and next object_23 object_13.
My plan is as follows:
[PLAN]
clip object_21 object_6 object_12
clip object_19 object_6 object_12
clip object_18 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_21 object_6 object_11
tightfisted object_18 object_6 object_11
clip object_22 object_5 object_9
wretched object_5 object_9 object_10 object_2
clip object_20 object_5 object_10
clip object_17 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_22 object_5 object_8
tightfisted object_20 object_5 object_8
memory object_1 object_14 object_8
sip object_20 object_1 object_8
tightfisted object_17 object_5 object_8
sip object_17 object_1 object_8
memory object_1 object_8 object_11
sip object_21 object_1 object_11
paltry object_20 object_1 object_11
sip object_18 object_1 object_11
memory object_1 object_11 object_14
paltry object_21 object_1 object_14
clip object_21 object_7 object_14
paltry object_18 object_1 object_14
paltry object_17 object_1 object_14
wretched object_7 object_14 object_16 object_4
clip object_23 object_7 object_16
tightfisted object_21 object_7 object_16
wretched object_7 object_16 object_14 object_4
tightfisted object_23 object_7 object_14
sip object_23 object_1 object_14
memory object_1 object_14 object_11
paltry object_23 object_1 object_11
clip object_23 object_6 object_11
wretched object_6 object_11 object_13 object_3
tightfisted object_23 object_6 object_13
tightfisted object_19 object_6 object_13
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_8, next object_18 object_8, next object_19 object_13, next object_20 object_8, next object_21 object_8, next object_22 object_12, next object_23 object_10, next object_5 object_8, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_15, next object_19 object_13, next object_20 object_12, next object_21 object_16, next object_22 object_10 and next object_23 object_12.
My plan is as follows:
[PLAN] | (wretched o6 o11 o12 o3)
(clip o22 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o22 o6 o11)
(sip o22 o1 o11)
(memory o1 o11 o8)
(paltry o22 o1 o8)
(clip o22 o5 o8)
(sip o21 o1 o8)
(sip o20 o1 o8)
(sip o18 o1 o8)
(sip o17 o1 o8)
(wretched o5 o8 o10 o2)
(clip o23 o5 o10)
(tightfisted o22 o5 o10)
(wretched o5 o10 o8 o2)
(tightfisted o23 o5 o8)
(sip o23 o1 o8)
(memory o1 o8 o11)
(paltry o23 o1 o11)
(clip o23 o6 o11)
(paltry o20 o1 o11)
(clip o20 o6 o11)
(wretched o6 o11 o12 o3)
(tightfisted o23 o6 o12)
(tightfisted o20 o6 o12)
(memory o1 o11 o14)
(paltry o21 o1 o14)
(paltry o18 o1 o14)
(paltry o17 o1 o14)
(wretched o7 o15 o14 o4)
(clip o21 o7 o14)
(clip o18 o7 o14)
(wretched o7 o14 o15 o4)
(tightfisted o18 o7 o15)
(wretched o7 o15 o16 o4)
(tightfisted o21 o7 o16)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 285 | [
284
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_14, next object_1 object_11, next object_17 object_8, next object_18 object_8, next object_19 object_13, next object_20 object_8, next object_21 object_8, next object_22 object_12, next object_23 object_10, next object_5 object_8, next object_6 object_11, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_15, next object_19 object_13, next object_20 object_12, next object_21 object_16, next object_22 object_10 and next object_23 object_12.
My plan is as follows:
[PLAN]
wretched object_6 object_11 object_12 object_3
clip object_22 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_22 object_6 object_11
sip object_22 object_1 object_11
memory object_1 object_11 object_8
paltry object_22 object_1 object_8
clip object_22 object_5 object_8
sip object_21 object_1 object_8
sip object_20 object_1 object_8
sip object_18 object_1 object_8
sip object_17 object_1 object_8
wretched object_5 object_8 object_10 object_2
clip object_23 object_5 object_10
tightfisted object_22 object_5 object_10
wretched object_5 object_10 object_8 object_2
tightfisted object_23 object_5 object_8
sip object_23 object_1 object_8
memory object_1 object_8 object_11
paltry object_23 object_1 object_11
clip object_23 object_6 object_11
paltry object_20 object_1 object_11
clip object_20 object_6 object_11
wretched object_6 object_11 object_12 object_3
tightfisted object_23 object_6 object_12
tightfisted object_20 object_6 object_12
memory object_1 object_11 object_14
paltry object_21 object_1 object_14
paltry object_18 object_1 object_14
paltry object_17 object_1 object_14
wretched object_7 object_15 object_14 object_4
clip object_21 object_7 object_14
clip object_18 object_7 object_14
wretched object_7 object_14 object_15 object_4
tightfisted object_18 object_7 object_15
wretched object_7 object_15 object_16 object_4
tightfisted object_21 object_7 object_16
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_12, next object_18 object_16, next object_19 object_15, next object_20 object_16, next object_21 object_16, next object_22 object_14, next object_23 object_14, next object_5 object_9, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_9, next object_19 object_9, next object_20 object_10, next object_21 object_16, next object_22 object_16 and next object_23 object_11.
My plan is as follows:
[PLAN] | (clip o19 o7 o15)
(wretched o7 o15 o14 o4)
(clip o22 o7 o14)
(wretched o7 o14 o16 o4)
(tightfisted o22 o7 o16)
(clip o20 o7 o16)
(clip o18 o7 o16)
(wretched o7 o16 o14 o4)
(wretched o6 o13 o12 o3)
(clip o17 o6 o12)
(wretched o6 o12 o11 o3)
(tightfisted o17 o6 o11)
(sip o17 o1 o11)
(tightfisted o20 o7 o14)
(memory o1 o11 o14)
(sip o23 o1 o14)
(paltry o17 o1 o14)
(tightfisted o19 o7 o14)
(tightfisted o18 o7 o14)
(sip o20 o1 o14)
(sip o19 o1 o14)
(sip o18 o1 o14)
(memory o1 o14 o11)
(paltry o23 o1 o11)
(memory o1 o11 o8)
(paltry o20 o1 o8)
(paltry o19 o1 o8)
(paltry o18 o1 o8)
(wretched o5 o9 o8 o2)
(clip o20 o5 o8)
(clip o19 o5 o8)
(clip o18 o5 o8)
(wretched o5 o8 o10 o2)
(tightfisted o20 o5 o10)
(wretched o5 o10 o9 o2)
(tightfisted o19 o5 o9)
(tightfisted o18 o5 o9)
|
task_1_plan_generation | oneshot | obfuscated_deceptive_logistics | 286 | [
285
] | I am playing with a set of objects. Here are the actions I can do
Paltry object_0 object_1 object_2.
Sip object_0 object_1 object_2.
Clip object_0 object_1 object_2.
Wretched object_0 object_1 object_2 object_3.
Memory object_0 object_1 object_2.
Tightfisted object_0 object_1 object_2.
I have the following restrictions on my actions:
To perform paltry action, the following facts need to be true: hand object_0, cats object_1, texture object_2, vase object_0 object_1, and next object_1 object_2
Once paltry is performed the following facts will be true: next object_0 object_2
Once paltry is performed the following facts will be false: vase object_0 object_1
To perform sip action, the following facts need to be true: hand object_0, cats object_1, texture object_2, next object_0 object_2, and next object_1 object_2
Once sip is performed the following facts will be true: vase object_0 object_1
Once sip is performed the following facts will be false: next object_0 object_2
To perform clip action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and next object_0 object_2
Once clip is performed the following facts will be true: vase object_0 object_1
Once clip is performed the following facts will be false: next object_0 object_2
To perform wretched action, the following facts need to be true: sneeze object_0, texture object_1, texture object_2, stupendous object_3, next object_0 object_1, collect object_1 object_3, and collect object_2 object_3
Once wretched is performed the following facts will be true: next object_0 object_2
Once wretched is performed the following facts will be false: next object_0 object_1
To perform memory action, the following facts need to be true: cats object_0, spring object_1, spring object_2, and next object_0 object_1
Once memory is performed the following facts will be true: next object_0 object_2
Once memory is performed the following facts will be false: next object_0 object_1
To perform tightfisted action, the following facts need to be true: hand object_0, sneeze object_1, texture object_2, next object_1 object_2, and vase object_0 object_1
Once tightfisted is performed the following facts will be true: next object_0 object_2
Once tightfisted is performed the following facts will be false: vase object_0 object_1
[STATEMENT]
As initial conditions I have that, cats object_0, cats object_1, collect object_10 object_2, collect object_11 object_3, collect object_12 object_3, collect object_13 object_3, collect object_14 object_4, collect object_15 object_4, collect object_16 object_4, collect object_8 object_2, collect object_9 object_2, hand object_17, hand object_18, hand object_19, hand object_20, hand object_21, hand object_22, hand object_23, next object_0 object_8, next object_1 object_11, next object_17 object_12, next object_18 object_16, next object_19 object_15, next object_20 object_16, next object_21 object_16, next object_22 object_14, next object_23 object_14, next object_5 object_9, next object_6 object_13, next object_7 object_15, sneeze object_5, sneeze object_6, sneeze object_7, spring object_11, spring object_14, spring object_8, stupendous object_2, stupendous object_3, stupendous object_4, texture object_10, texture object_11, texture object_12, texture object_13, texture object_14, texture object_15, texture object_16, texture object_8 and texture object_9.
My goal is to have that next object_17 object_14, next object_18 object_9, next object_19 object_9, next object_20 object_10, next object_21 object_16, next object_22 object_16 and next object_23 object_11.
My plan is as follows:
[PLAN]
clip object_19 object_7 object_15
wretched object_7 object_15 object_14 object_4
clip object_22 object_7 object_14
wretched object_7 object_14 object_16 object_4
tightfisted object_22 object_7 object_16
clip object_20 object_7 object_16
clip object_18 object_7 object_16
wretched object_7 object_16 object_14 object_4
wretched object_6 object_13 object_12 object_3
clip object_17 object_6 object_12
wretched object_6 object_12 object_11 object_3
tightfisted object_17 object_6 object_11
sip object_17 object_1 object_11
tightfisted object_20 object_7 object_14
memory object_1 object_11 object_14
sip object_23 object_1 object_14
paltry object_17 object_1 object_14
tightfisted object_19 object_7 object_14
tightfisted object_18 object_7 object_14
sip object_20 object_1 object_14
sip object_19 object_1 object_14
sip object_18 object_1 object_14
memory object_1 object_14 object_11
paltry object_23 object_1 object_11
memory object_1 object_11 object_8
paltry object_20 object_1 object_8
paltry object_19 object_1 object_8
paltry object_18 object_1 object_8
wretched object_5 object_9 object_8 object_2
clip object_20 object_5 object_8
clip object_19 object_5 object_8
clip object_18 object_5 object_8
wretched object_5 object_8 object_10 object_2
tightfisted object_20 object_5 object_10
wretched object_5 object_10 object_9 object_2
tightfisted object_19 object_5 object_9
tightfisted object_18 object_5 object_9
[PLAN END]
[STATEMENT]
As initial conditions I have that, cats object_0, collect object_5 object_1, collect object_6 object_2, hand object_7, next object_0 object_5, next object_3 object_5, next object_4 object_6, next object_7 object_6, sneeze object_3, sneeze object_4, spring object_5, spring object_6, stupendous object_1, stupendous object_2, texture object_5 and texture object_6.
My goal is to have that next object_7 object_5.
My plan is as follows:
[PLAN] | (memory o0 o5 o6)
(sip o7 o0 o6)
(memory o0 o6 o5)
(paltry o7 o0 o5)
|
task_1_plan_generation | oneshot | depots | 2 | [
1
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot1, crate1 is at depot2, crate2 is at depot1, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot2, truck1 is at depot2, truck2 is at depot0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet0 is clear, pallet3 is clear, crate0 is on pallet1, crate1 is on pallet2 and crate2 is on crate0.
My goal is to have that crate0 is on crate1, crate1 is on pallet3 and crate2 is on pallet1.
My plan is as follows:
[PLAN]
Use hoist2 to lift crate1 from pallet2 at depot2
Use hoist2 to load crate1 into truck1 at depot2
Use hoist1 to lift crate2 from crate0 at depot1
drive truck1 from depot2 to depot1
Use hoist1 to load crate2 into truck1 at depot1
Use hoist1 to lift crate0 from pallet1 at depot1
Use hoist1 to load crate0 into truck1 at depot1
Use hoist1 to unload crate2 from truck1 at depot1
drive truck1 from depot1 to distributor0
Use hoist3 to unload crate1 from truck1 at distributor0
Use hoist1 to drop crate2 to pallet1 at depot1
Use hoist3 to drop crate1 to pallet3 at distributor0
Use hoist3 to unload crate0 from truck1 at distributor0
Use hoist3 to drop crate0 to crate1 at distributor0
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot1, crate1 is at depot1, crate2 is at depot0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot1, truck1 is at depot1, truck2 is at distributor0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet2 is clear, pallet3 is clear, crate0 is on pallet1, crate1 is on crate0 and crate2 is on pallet0.
My goal is to have that crate1 is on pallet1 and crate2 is on pallet3.
My plan is as follows:
[PLAN] | (lift hoist0 crate2 pallet0 depot0)
(drive truck2 distributor0 depot0)
(load hoist0 crate2 truck2 depot0)
(drive truck2 depot0 distributor0)
(unload hoist3 crate2 truck2 distributor0)
(drop hoist3 crate2 pallet3 distributor0)
(lift hoist1 crate1 crate0 depot1)
(load hoist1 crate1 truck1 depot1)
(lift hoist1 crate0 pallet1 depot1)
(load hoist1 crate0 truck1 depot1)
(unload hoist1 crate1 truck1 depot1)
(drop hoist1 crate1 pallet1 depot1)
|
task_1_plan_generation | oneshot | depots | 3 | [
2
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot1, crate1 is at depot1, crate2 is at depot0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot1, truck1 is at depot1, truck2 is at distributor0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet2 is clear, pallet3 is clear, crate0 is on pallet1, crate1 is on crate0 and crate2 is on pallet0.
My goal is to have that crate1 is on pallet1 and crate2 is on pallet3.
My plan is as follows:
[PLAN]
Use hoist0 to lift crate2 from pallet0 at depot0
drive truck2 from distributor0 to depot0
Use hoist0 to load crate2 into truck2 at depot0
drive truck2 from depot0 to distributor0
Use hoist3 to unload crate2 from truck2 at distributor0
Use hoist3 to drop crate2 to pallet3 at distributor0
Use hoist1 to lift crate1 from crate0 at depot1
Use hoist1 to load crate1 into truck1 at depot1
Use hoist1 to lift crate0 from pallet1 at depot1
Use hoist1 to load crate0 into truck1 at depot1
Use hoist1 to unload crate1 from truck1 at depot1
Use hoist1 to drop crate1 to pallet1 at depot1
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot0, crate1 is at depot0, crate2 is at depot2, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot0, truck1 is at depot1, truck2 is at depot0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet1 is clear, pallet3 is clear, crate0 is on pallet0, crate1 is on crate0 and crate2 is on pallet2.
My goal is to have that crate0 is on pallet3, crate1 is on pallet0 and crate2 is on crate0.
My plan is as follows:
[PLAN] | (lift hoist0 crate1 crate0 depot0)
(load hoist0 crate1 truck2 depot0)
(lift hoist0 crate0 pallet0 depot0)
(load hoist0 crate0 truck2 depot0)
(unload hoist0 crate1 truck2 depot0)
(drive truck2 depot0 depot2)
(drop hoist0 crate1 pallet0 depot0)
(lift hoist2 crate2 pallet2 depot2)
(load hoist2 crate2 truck2 depot2)
(drive truck2 depot2 distributor0)
(unload hoist3 crate0 truck2 distributor0)
(drop hoist3 crate0 pallet3 distributor0)
(unload hoist3 crate2 truck2 distributor0)
(drop hoist3 crate2 crate0 distributor0)
|
task_1_plan_generation | oneshot | depots | 4 | [
3
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot0, crate1 is at depot0, crate2 is at depot2, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot0, truck1 is at depot1, truck2 is at depot0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet1 is clear, pallet3 is clear, crate0 is on pallet0, crate1 is on crate0 and crate2 is on pallet2.
My goal is to have that crate0 is on pallet3, crate1 is on pallet0 and crate2 is on crate0.
My plan is as follows:
[PLAN]
Use hoist0 to lift crate1 from crate0 at depot0
Use hoist0 to load crate1 into truck2 at depot0
Use hoist0 to lift crate0 from pallet0 at depot0
Use hoist0 to load crate0 into truck2 at depot0
Use hoist0 to unload crate1 from truck2 at depot0
drive truck2 from depot0 to depot2
Use hoist0 to drop crate1 to pallet0 at depot0
Use hoist2 to lift crate2 from pallet2 at depot2
Use hoist2 to load crate2 into truck2 at depot2
drive truck2 from depot2 to distributor0
Use hoist3 to unload crate0 from truck2 at distributor0
Use hoist3 to drop crate0 to pallet3 at distributor0
Use hoist3 to unload crate2 from truck2 at distributor0
Use hoist3 to drop crate2 to crate0 at distributor0
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot2, crate1 is at depot0, crate2 is at depot2, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot2, truck1 is at depot0, truck2 is at depot2, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet1 is clear, pallet3 is clear, crate0 is on pallet2, crate1 is on pallet0 and crate2 is on crate0.
My goal is to have that crate1 is on pallet0 and crate2 is on pallet3.
My plan is as follows:
[PLAN] | (lift hoist2 crate2 crate0 depot2)
(load hoist2 crate2 truck2 depot2)
(drive truck2 depot2 distributor0)
(unload hoist3 crate2 truck2 distributor0)
(drop hoist3 crate2 pallet3 distributor0)
|
task_1_plan_generation | oneshot | depots | 5 | [
4
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot2, crate1 is at depot0, crate2 is at depot2, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot2, truck1 is at depot0, truck2 is at depot2, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet1 is clear, pallet3 is clear, crate0 is on pallet2, crate1 is on pallet0 and crate2 is on crate0.
My goal is to have that crate1 is on pallet0 and crate2 is on pallet3.
My plan is as follows:
[PLAN]
Use hoist2 to lift crate2 from crate0 at depot2
Use hoist2 to load crate2 into truck2 at depot2
drive truck2 from depot2 to distributor0
Use hoist3 to unload crate2 from truck2 at distributor0
Use hoist3 to drop crate2 to pallet3 at distributor0
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot2, crate1 is at distributor0, crate2 is at depot1, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot1, truck1 is at depot1, truck2 is at depot1, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate1 is clear, crate2 is clear, pallet0 is clear, crate0 is on pallet2, crate1 is on pallet3 and crate2 is on pallet1.
My goal is to have that crate0 is on pallet0, crate1 is on pallet1 and crate2 is on pallet3.
My plan is as follows:
[PLAN] | (lift hoist1 crate2 pallet1 depot1)
(lift hoist3 crate1 pallet3 distributor0)
(drive truck2 depot1 depot2)
(lift hoist2 crate0 pallet2 depot2)
(load hoist2 crate0 truck2 depot2)
(drive truck2 depot2 depot0)
(unload hoist0 crate0 truck2 depot0)
(load hoist1 crate2 truck1 depot1)
(drop hoist0 crate0 pallet0 depot0)
(drive truck1 depot1 distributor0)
(load hoist3 crate1 truck1 distributor0)
(unload hoist3 crate2 truck1 distributor0)
(drive truck1 distributor0 depot1)
(unload hoist1 crate1 truck1 depot1)
(drop hoist1 crate1 pallet1 depot1)
(drop hoist3 crate2 pallet3 distributor0)
|
task_1_plan_generation | oneshot | depots | 6 | [
5
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot2, crate1 is at distributor0, crate2 is at depot1, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot1, truck1 is at depot1, truck2 is at depot1, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate1 is clear, crate2 is clear, pallet0 is clear, crate0 is on pallet2, crate1 is on pallet3 and crate2 is on pallet1.
My goal is to have that crate0 is on pallet0, crate1 is on pallet1 and crate2 is on pallet3.
My plan is as follows:
[PLAN]
Use hoist1 to lift crate2 from pallet1 at depot1
Use hoist3 to lift crate1 from pallet3 at distributor0
drive truck2 from depot1 to depot2
Use hoist2 to lift crate0 from pallet2 at depot2
Use hoist2 to load crate0 into truck2 at depot2
drive truck2 from depot2 to depot0
Use hoist0 to unload crate0 from truck2 at depot0
Use hoist1 to load crate2 into truck1 at depot1
Use hoist0 to drop crate0 to pallet0 at depot0
drive truck1 from depot1 to distributor0
Use hoist3 to load crate1 into truck1 at distributor0
Use hoist3 to unload crate2 from truck1 at distributor0
drive truck1 from distributor0 to depot1
Use hoist1 to unload crate1 from truck1 at depot1
Use hoist1 to drop crate1 to pallet1 at depot1
Use hoist3 to drop crate2 to pallet3 at distributor0
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot0, crate1 is at depot0, crate2 is at depot1, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot2, truck1 is at depot1, truck2 is at depot2, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet2 is clear, pallet3 is clear, crate0 is on pallet0, crate1 is on crate0 and crate2 is on pallet1.
My goal is to have that crate0 is on pallet1, crate1 is on crate0 and crate2 is on pallet0.
My plan is as follows:
[PLAN] | (lift hoist1 crate2 pallet1 depot1)
(load hoist1 crate2 truck1 depot1)
(drive truck1 depot1 depot0)
(lift hoist0 crate1 crate0 depot0)
(load hoist0 crate1 truck1 depot0)
(lift hoist0 crate0 pallet0 depot0)
(load hoist0 crate0 truck1 depot0)
(unload hoist0 crate2 truck1 depot0)
(drive truck1 depot0 depot1)
(unload hoist1 crate0 truck1 depot1)
(drop hoist0 crate2 pallet0 depot0)
(drop hoist1 crate0 pallet1 depot1)
(unload hoist1 crate1 truck1 depot1)
(drop hoist1 crate1 crate0 depot1)
|
task_1_plan_generation | oneshot | depots | 7 | [
6
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot0, crate1 is at depot0, crate2 is at depot1, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot2, truck1 is at depot1, truck2 is at depot2, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet2 is clear, pallet3 is clear, crate0 is on pallet0, crate1 is on crate0 and crate2 is on pallet1.
My goal is to have that crate0 is on pallet1, crate1 is on crate0 and crate2 is on pallet0.
My plan is as follows:
[PLAN]
Use hoist1 to lift crate2 from pallet1 at depot1
Use hoist1 to load crate2 into truck1 at depot1
drive truck1 from depot1 to depot0
Use hoist0 to lift crate1 from crate0 at depot0
Use hoist0 to load crate1 into truck1 at depot0
Use hoist0 to lift crate0 from pallet0 at depot0
Use hoist0 to load crate0 into truck1 at depot0
Use hoist0 to unload crate2 from truck1 at depot0
drive truck1 from depot0 to depot1
Use hoist1 to unload crate0 from truck1 at depot1
Use hoist0 to drop crate2 to pallet0 at depot0
Use hoist1 to drop crate0 to pallet1 at depot1
Use hoist1 to unload crate1 from truck1 at depot1
Use hoist1 to drop crate1 to crate0 at depot1
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at distributor0, crate1 is at distributor0, crate2 is at distributor0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot0, truck1 is at depot0, truck2 is at depot1, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate2 is clear, pallet0 is clear, pallet1 is clear, pallet2 is clear, crate0 is on pallet3, crate1 is on crate0 and crate2 is on crate1.
My goal is to have that crate1 is on pallet1 and crate2 is on pallet2.
My plan is as follows:
[PLAN] | (drive truck1 depot0 distributor0)
(lift hoist3 crate2 crate1 distributor0)
(load hoist3 crate2 truck1 distributor0)
(lift hoist3 crate1 crate0 distributor0)
(load hoist3 crate1 truck1 distributor0)
(drive truck1 distributor0 depot1)
(unload hoist1 crate1 truck1 depot1)
(drive truck1 depot1 depot2)
(unload hoist2 crate2 truck1 depot2)
(drop hoist1 crate1 pallet1 depot1)
(drop hoist2 crate2 pallet2 depot2)
|
task_1_plan_generation | oneshot | depots | 8 | [
7
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at distributor0, crate1 is at distributor0, crate2 is at distributor0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot0, truck1 is at depot0, truck2 is at depot1, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate2 is clear, pallet0 is clear, pallet1 is clear, pallet2 is clear, crate0 is on pallet3, crate1 is on crate0 and crate2 is on crate1.
My goal is to have that crate1 is on pallet1 and crate2 is on pallet2.
My plan is as follows:
[PLAN]
drive truck1 from depot0 to distributor0
Use hoist3 to lift crate2 from crate1 at distributor0
Use hoist3 to load crate2 into truck1 at distributor0
Use hoist3 to lift crate1 from crate0 at distributor0
Use hoist3 to load crate1 into truck1 at distributor0
drive truck1 from distributor0 to depot1
Use hoist1 to unload crate1 from truck1 at depot1
drive truck1 from depot1 to depot2
Use hoist2 to unload crate2 from truck1 at depot2
Use hoist1 to drop crate1 to pallet1 at depot1
Use hoist2 to drop crate2 to pallet2 at depot2
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot2, crate1 is at depot0, crate2 is at depot0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at distributor0, truck1 is at distributor0, truck2 is at depot2, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate2 is clear, pallet1 is clear, pallet3 is clear, crate0 is on pallet2, crate1 is on pallet0 and crate2 is on crate1.
My goal is to have that crate0 is on crate2, crate1 is on pallet2 and crate2 is on pallet1.
My plan is as follows:
[PLAN] | (lift hoist0 crate2 crate1 depot0)
(lift hoist2 crate0 pallet2 depot2)
(drive truck2 depot2 depot0)
(load hoist0 crate2 truck2 depot0)
(lift hoist0 crate1 pallet0 depot0)
(load hoist0 crate1 truck2 depot0)
(drive truck2 depot0 depot2)
(load hoist2 crate0 truck2 depot2)
(unload hoist2 crate1 truck2 depot2)
(drive truck2 depot2 depot1)
(unload hoist1 crate2 truck2 depot1)
(drop hoist1 crate2 pallet1 depot1)
(unload hoist1 crate0 truck2 depot1)
(drop hoist2 crate1 pallet2 depot2)
(drop hoist1 crate0 crate2 depot1)
|
task_1_plan_generation | oneshot | depots | 9 | [
8
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot2, crate1 is at depot0, crate2 is at depot0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at distributor0, truck1 is at distributor0, truck2 is at depot2, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate2 is clear, pallet1 is clear, pallet3 is clear, crate0 is on pallet2, crate1 is on pallet0 and crate2 is on crate1.
My goal is to have that crate0 is on crate2, crate1 is on pallet2 and crate2 is on pallet1.
My plan is as follows:
[PLAN]
Use hoist0 to lift crate2 from crate1 at depot0
Use hoist2 to lift crate0 from pallet2 at depot2
drive truck2 from depot2 to depot0
Use hoist0 to load crate2 into truck2 at depot0
Use hoist0 to lift crate1 from pallet0 at depot0
Use hoist0 to load crate1 into truck2 at depot0
drive truck2 from depot0 to depot2
Use hoist2 to load crate0 into truck2 at depot2
Use hoist2 to unload crate1 from truck2 at depot2
drive truck2 from depot2 to depot1
Use hoist1 to unload crate2 from truck2 at depot1
Use hoist1 to drop crate2 to pallet1 at depot1
Use hoist1 to unload crate0 from truck2 at depot1
Use hoist2 to drop crate1 to pallet2 at depot2
Use hoist1 to drop crate0 to crate2 at depot1
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot1, crate1 is at distributor0, crate2 is at depot0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot0, truck1 is at distributor0, truck2 is at depot1, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate1 is clear, crate2 is clear, pallet2 is clear, crate0 is on pallet1, crate1 is on pallet3 and crate2 is on pallet0.
My goal is to have that crate0 is on pallet3, crate1 is on crate2 and crate2 is on pallet1.
My plan is as follows:
[PLAN] | (lift hoist1 crate0 pallet1 depot1)
(lift hoist3 crate1 pallet3 distributor0)
(lift hoist0 crate2 pallet0 depot0)
(load hoist0 crate2 truck0 depot0)
(drive truck0 depot0 depot1)
(load hoist1 crate0 truck2 depot1)
(drive truck2 depot1 distributor0)
(load hoist3 crate1 truck2 distributor0)
(unload hoist3 crate0 truck2 distributor0)
(drop hoist3 crate0 pallet3 distributor0)
(drive truck2 distributor0 depot1)
(unload hoist1 crate2 truck0 depot1)
(drop hoist1 crate2 pallet1 depot1)
(unload hoist1 crate1 truck2 depot1)
(drop hoist1 crate1 crate2 depot1)
|
task_1_plan_generation | oneshot | depots | 10 | [
9
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot1, crate1 is at distributor0, crate2 is at depot0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot0, truck1 is at distributor0, truck2 is at depot1, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate1 is clear, crate2 is clear, pallet2 is clear, crate0 is on pallet1, crate1 is on pallet3 and crate2 is on pallet0.
My goal is to have that crate0 is on pallet3, crate1 is on crate2 and crate2 is on pallet1.
My plan is as follows:
[PLAN]
Use hoist1 to lift crate0 from pallet1 at depot1
Use hoist3 to lift crate1 from pallet3 at distributor0
Use hoist0 to lift crate2 from pallet0 at depot0
Use hoist0 to load crate2 into truck0 at depot0
drive truck0 from depot0 to depot1
Use hoist1 to load crate0 into truck2 at depot1
drive truck2 from depot1 to distributor0
Use hoist3 to load crate1 into truck2 at distributor0
Use hoist3 to unload crate0 from truck2 at distributor0
Use hoist3 to drop crate0 to pallet3 at distributor0
drive truck2 from distributor0 to depot1
Use hoist1 to unload crate2 from truck0 at depot1
Use hoist1 to drop crate2 to pallet1 at depot1
Use hoist1 to unload crate1 from truck2 at depot1
Use hoist1 to drop crate1 to crate2 at depot1
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot1, crate1 is at distributor0, crate2 is at depot1, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot1, truck1 is at depot2, truck2 is at distributor0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet0 is clear, pallet2 is clear, crate0 is on pallet1, crate1 is on pallet3 and crate2 is on crate0.
My goal is to have that crate0 is on pallet0 and crate2 is on pallet1.
My plan is as follows:
[PLAN] | (lift hoist1 crate2 crate0 depot1)
(load hoist1 crate2 truck0 depot1)
(lift hoist1 crate0 pallet1 depot1)
(load hoist1 crate0 truck0 depot1)
(unload hoist1 crate2 truck0 depot1)
(drive truck0 depot1 depot0)
(unload hoist0 crate0 truck0 depot0)
(drop hoist0 crate0 pallet0 depot0)
(drop hoist1 crate2 pallet1 depot1)
|
task_1_plan_generation | oneshot | depots | 11 | [
10
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot1, crate1 is at distributor0, crate2 is at depot1, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot1, truck1 is at depot2, truck2 is at distributor0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet0 is clear, pallet2 is clear, crate0 is on pallet1, crate1 is on pallet3 and crate2 is on crate0.
My goal is to have that crate0 is on pallet0 and crate2 is on pallet1.
My plan is as follows:
[PLAN]
Use hoist1 to lift crate2 from crate0 at depot1
Use hoist1 to load crate2 into truck0 at depot1
Use hoist1 to lift crate0 from pallet1 at depot1
Use hoist1 to load crate0 into truck0 at depot1
Use hoist1 to unload crate2 from truck0 at depot1
drive truck0 from depot1 to depot0
Use hoist0 to unload crate0 from truck0 at depot0
Use hoist0 to drop crate0 to pallet0 at depot0
Use hoist1 to drop crate2 to pallet1 at depot1
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot1, crate1 is at depot2, crate2 is at distributor0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at distributor0, truck1 is at depot2, truck2 is at depot0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate1 is clear, crate2 is clear, pallet0 is clear, crate0 is on pallet1, crate1 is on pallet2 and crate2 is on pallet3.
My goal is to have that crate0 is on pallet1, crate1 is on pallet2 and crate2 is on pallet0.
My plan is as follows:
[PLAN] | (lift hoist3 crate2 pallet3 distributor0)
(load hoist3 crate2 truck0 distributor0)
(drive truck0 distributor0 depot0)
(unload hoist0 crate2 truck0 depot0)
(drop hoist0 crate2 pallet0 depot0)
|
task_1_plan_generation | oneshot | depots | 12 | [
11
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot1, crate1 is at depot2, crate2 is at distributor0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at distributor0, truck1 is at depot2, truck2 is at depot0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate1 is clear, crate2 is clear, pallet0 is clear, crate0 is on pallet1, crate1 is on pallet2 and crate2 is on pallet3.
My goal is to have that crate0 is on pallet1, crate1 is on pallet2 and crate2 is on pallet0.
My plan is as follows:
[PLAN]
Use hoist3 to lift crate2 from pallet3 at distributor0
Use hoist3 to load crate2 into truck0 at distributor0
drive truck0 from distributor0 to depot0
Use hoist0 to unload crate2 from truck0 at depot0
Use hoist0 to drop crate2 to pallet0 at depot0
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot1, crate1 is at depot1, crate2 is at depot0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot2, truck1 is at distributor0, truck2 is at depot1, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet2 is clear, pallet3 is clear, crate0 is on pallet1, crate1 is on crate0 and crate2 is on pallet0.
My goal is to have that crate0 is on pallet2, crate1 is on pallet0 and crate2 is on pallet1.
My plan is as follows:
[PLAN] | (lift hoist0 crate2 pallet0 depot0)
(lift hoist1 crate1 crate0 depot1)
(load hoist1 crate1 truck2 depot1)
(lift hoist1 crate0 pallet1 depot1)
(drive truck2 depot1 depot0)
(load hoist0 crate2 truck2 depot0)
(unload hoist0 crate1 truck2 depot0)
(drop hoist0 crate1 pallet0 depot0)
(drive truck2 depot0 depot1)
(load hoist1 crate0 truck2 depot1)
(unload hoist1 crate2 truck2 depot1)
(drive truck2 depot1 depot2)
(unload hoist2 crate0 truck2 depot2)
(drop hoist1 crate2 pallet1 depot1)
(drop hoist2 crate0 pallet2 depot2)
|
task_1_plan_generation | oneshot | depots | 13 | [
12
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot1, crate1 is at depot1, crate2 is at depot0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot2, truck1 is at distributor0, truck2 is at depot1, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate1 is clear, crate2 is clear, pallet2 is clear, pallet3 is clear, crate0 is on pallet1, crate1 is on crate0 and crate2 is on pallet0.
My goal is to have that crate0 is on pallet2, crate1 is on pallet0 and crate2 is on pallet1.
My plan is as follows:
[PLAN]
Use hoist0 to lift crate2 from pallet0 at depot0
Use hoist1 to lift crate1 from crate0 at depot1
Use hoist1 to load crate1 into truck2 at depot1
Use hoist1 to lift crate0 from pallet1 at depot1
drive truck2 from depot1 to depot0
Use hoist0 to load crate2 into truck2 at depot0
Use hoist0 to unload crate1 from truck2 at depot0
Use hoist0 to drop crate1 to pallet0 at depot0
drive truck2 from depot0 to depot1
Use hoist1 to load crate0 into truck2 at depot1
Use hoist1 to unload crate2 from truck2 at depot1
drive truck2 from depot1 to depot2
Use hoist2 to unload crate0 from truck2 at depot2
Use hoist1 to drop crate2 to pallet1 at depot1
Use hoist2 to drop crate0 to pallet2 at depot2
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot0, crate1 is at depot0, crate2 is at depot0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at distributor0, truck1 is at depot0, truck2 is at depot0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate2 is clear, pallet1 is clear, pallet2 is clear, pallet3 is clear, crate0 is on pallet0, crate1 is on crate0 and crate2 is on crate1.
My goal is to have that crate0 is on pallet1, crate1 is on crate2 and crate2 is on pallet0.
My plan is as follows:
[PLAN] | (lift hoist0 crate2 crate1 depot0)
(load hoist0 crate2 truck2 depot0)
(lift hoist0 crate1 crate0 depot0)
(load hoist0 crate1 truck2 depot0)
(lift hoist0 crate0 pallet0 depot0)
(load hoist0 crate0 truck2 depot0)
(unload hoist0 crate2 truck2 depot0)
(drop hoist0 crate2 pallet0 depot0)
(unload hoist0 crate1 truck2 depot0)
(drive truck2 depot0 depot1)
(unload hoist1 crate0 truck2 depot1)
(drop hoist1 crate0 pallet1 depot1)
(drop hoist0 crate1 crate2 depot0)
|
task_1_plan_generation | oneshot | depots | 14 | [
13
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot0, crate1 is at depot0, crate2 is at depot0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at distributor0, truck1 is at depot0, truck2 is at depot0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate2 is clear, pallet1 is clear, pallet2 is clear, pallet3 is clear, crate0 is on pallet0, crate1 is on crate0 and crate2 is on crate1.
My goal is to have that crate0 is on pallet1, crate1 is on crate2 and crate2 is on pallet0.
My plan is as follows:
[PLAN]
Use hoist0 to lift crate2 from crate1 at depot0
Use hoist0 to load crate2 into truck2 at depot0
Use hoist0 to lift crate1 from crate0 at depot0
Use hoist0 to load crate1 into truck2 at depot0
Use hoist0 to lift crate0 from pallet0 at depot0
Use hoist0 to load crate0 into truck2 at depot0
Use hoist0 to unload crate2 from truck2 at depot0
Use hoist0 to drop crate2 to pallet0 at depot0
Use hoist0 to unload crate1 from truck2 at depot0
drive truck2 from depot0 to depot1
Use hoist1 to unload crate0 from truck2 at depot1
Use hoist1 to drop crate0 to pallet1 at depot1
Use hoist0 to drop crate1 to crate2 at depot0
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot2, crate1 is at distributor0, crate2 is at distributor0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot1, truck1 is at depot0, truck2 is at depot1, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate2 is clear, pallet0 is clear, pallet1 is clear, crate0 is on pallet2, crate1 is on pallet3 and crate2 is on crate1.
My goal is to have that crate0 is on crate1, crate1 is on pallet3 and crate2 is on pallet1.
My plan is as follows:
[PLAN] | (lift hoist3 crate2 crate1 distributor0)
(drive truck2 depot1 depot2)
(lift hoist2 crate0 pallet2 depot2)
(load hoist2 crate0 truck2 depot2)
(drive truck2 depot2 distributor0)
(load hoist3 crate2 truck2 distributor0)
(unload hoist3 crate0 truck2 distributor0)
(drive truck2 distributor0 depot1)
(unload hoist1 crate2 truck2 depot1)
(drop hoist1 crate2 pallet1 depot1)
(drop hoist3 crate0 crate1 distributor0)
|
task_1_plan_generation | oneshot | depots | 15 | [
14
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot2, crate1 is at distributor0, crate2 is at distributor0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot1, truck1 is at depot0, truck2 is at depot1, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate2 is clear, pallet0 is clear, pallet1 is clear, crate0 is on pallet2, crate1 is on pallet3 and crate2 is on crate1.
My goal is to have that crate0 is on crate1, crate1 is on pallet3 and crate2 is on pallet1.
My plan is as follows:
[PLAN]
Use hoist3 to lift crate2 from crate1 at distributor0
drive truck2 from depot1 to depot2
Use hoist2 to lift crate0 from pallet2 at depot2
Use hoist2 to load crate0 into truck2 at depot2
drive truck2 from depot2 to distributor0
Use hoist3 to load crate2 into truck2 at distributor0
Use hoist3 to unload crate0 from truck2 at distributor0
drive truck2 from distributor0 to depot1
Use hoist1 to unload crate2 from truck2 at depot1
Use hoist1 to drop crate2 to pallet1 at depot1
Use hoist3 to drop crate0 to crate1 at distributor0
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot2, crate1 is at depot0, crate2 is at depot1, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot2, truck1 is at distributor0, truck2 is at distributor0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate1 is clear, crate2 is clear, pallet3 is clear, crate0 is on pallet2, crate1 is on pallet0 and crate2 is on pallet1.
My goal is to have that crate0 is on pallet1 and crate2 is on crate0.
My plan is as follows:
[PLAN] | (lift hoist2 crate0 pallet2 depot2)
(load hoist2 crate0 truck0 depot2)
(drive truck0 depot2 depot1)
(lift hoist1 crate2 pallet1 depot1)
(load hoist1 crate2 truck0 depot1)
(unload hoist1 crate0 truck0 depot1)
(drop hoist1 crate0 pallet1 depot1)
(unload hoist1 crate2 truck0 depot1)
(drop hoist1 crate2 crate0 depot1)
|
task_1_plan_generation | oneshot | depots | 16 | [
15
] | I have to plan the logistics of transporting crates between a number of depots and distributors via trucks that are loaded by hoists. Depots and distributors are directly connected by roads (trucks can drive between any two depots or distributors).
A depot is a type of place.
A distributor is a type of place.
A pallet is a type of surface.
A crate is a type of surface.
Here are the actions that can be performed:
Drive a truck from one place to another place.
Use a hoist to lift a crate from a surface at a place.
Use a hoist to drop a crate to a surface at a place.
Use a hoist to load a crate into a truck at a place.
Use a hoist to unload a crate from a truck at a place.
The following are the restrictions on the actions:
A truck can be driven from one place to another place only if the truck is at the origin place.
Once a truck has been driven from one place to another, it is not at the origin place and is at the destination place.
A crate can be lifted by a hoist only if the hoist is at the same place as the crate, the hoist is available, and the crate is clear.
Once a crate has been lifted by a hoist from a surface at a place, the crate is not at the place, the hoist is lifting the crate, the hoist is not available, the surface is clear, and the crate is not on the surface.
A crate can be dropped by a hoist to a surface only if the hoist and surface are both at the place, the surface is clear, and the hoist is lifting the crate.
Once a crate has been dropped by a hoist to a surface at a place, the hoist is available, the hoist is not lifting the crate, the crate is at the place, the surface is not clear, the crate is clear, and the crate is on the surface.
A crate can be loaded by a hoist onto a truck at a place only if the hoist is at the same place, the truck is at the same place, and the hoist is lifting the crate.
Once a crate has been loaded by a hoist onto a truck at a place,
A crate can be unloaded by a hoist from a truck at a place only if the hoist is at the same place as the truck, the hoist is available, and the crate is in the truck.
Once a crate has been unloaded by a hoist from a truck at a place, the crate is not in the truck, the hoist is not available, and the hoist is lifting the crate.
[STATEMENT]
As initial conditions I have that, crate0 is at depot2, crate1 is at depot0, crate2 is at depot1, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at depot2, truck1 is at distributor0, truck2 is at distributor0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate1 is clear, crate2 is clear, pallet3 is clear, crate0 is on pallet2, crate1 is on pallet0 and crate2 is on pallet1.
My goal is to have that crate0 is on pallet1 and crate2 is on crate0.
My plan is as follows:
[PLAN]
Use hoist2 to lift crate0 from pallet2 at depot2
Use hoist2 to load crate0 into truck0 at depot2
drive truck0 from depot2 to depot1
Use hoist1 to lift crate2 from pallet1 at depot1
Use hoist1 to load crate2 into truck0 at depot1
Use hoist1 to unload crate0 from truck0 at depot1
Use hoist1 to drop crate0 to pallet1 at depot1
Use hoist1 to unload crate2 from truck0 at depot1
Use hoist1 to drop crate2 to crate0 at depot1
[PLAN END]
[STATEMENT]
As initial conditions I have that, crate0 is at depot2, crate1 is at distributor0, crate2 is at distributor0, hoist0 is at depot0, hoist1 is at depot1, hoist2 is at depot2, hoist3 is at distributor0, pallet0 is at depot0, pallet1 is at depot1, pallet2 is at depot2, pallet3 is at distributor0, truck0 is at distributor0, truck1 is at depot0, truck2 is at depot0, hoist0 is available, hoist1 is available, hoist2 is available, hoist3 is available, crate0 is clear, crate2 is clear, pallet0 is clear, pallet1 is clear, crate0 is on pallet2, crate1 is on pallet3 and crate2 is on crate1.
My goal is to have that crate0 is on pallet0, crate1 is on pallet2 and crate2 is on pallet1.
My plan is as follows:
[PLAN] | (lift hoist2 crate0 pallet2 depot2)
(lift hoist3 crate2 crate1 distributor0)
(load hoist3 crate2 truck0 distributor0)
(lift hoist3 crate1 pallet3 distributor0)
(load hoist3 crate1 truck0 distributor0)
(drive truck0 distributor0 depot1)
(unload hoist1 crate2 truck0 depot1)
(drop hoist1 crate2 pallet1 depot1)
(drive truck0 depot1 depot2)
(load hoist2 crate0 truck0 depot2)
(unload hoist2 crate1 truck0 depot2)
(drive truck0 depot2 depot0)
(unload hoist0 crate0 truck0 depot0)
(drop hoist0 crate0 pallet0 depot0)
(drop hoist2 crate1 pallet2 depot2)
|