Mixamo2 / README.md
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✨ feat: update readme & scripts
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metadata
license: apache-2.0

Data

  • character: 95 characters (T-pose with bones and texture) downloaded from Mixamo

  • character_fbx_upgraded: 51 (among 95) characters with FBX version upgraded by FBX Converter (so that they can be imported into Blender)

  • character_refined: all 95 characters (triangle mesh without texture, animatable by any one from animation) processed with character_refine.py

    • vertices: 2374 ~ 35128 (average: 15482; details in character_verts.json)
    • bones: 42 ~ 112 (mostly standard 65 mixamorig bones; details in character_bones.txt)
  • animation: 2453 animations (only bones) downloaded from Mixamo

    • frames: 2 ~ 2801 (average: 212; details in animation_frames.json)

Reproduction

  1. Download characters and animations Mixamo.

  2. Convert old-version FBX (try_import_blender.py > character_old_fbx.txt) with FBX Converter.

  3. Re-target unposed characters with Auto-Rig Pro (bind-only) in Blender. Rename corrupted bone names in unposed characters (character_unposed.txt).

  4. Convert all characters into triangle mesh without texture with Blender.