license: apache-2.0 | |
## Data | |
- `character`: 95 characters (T-pose with bones and texture) downloaded from [Mixamo](https://www.mixamo.com/#/?page=1&type=Character) | |
- `character_fbx_upgraded`: 51 (among 95) characters with FBX version upgraded by [FBX Converter](https://aps.autodesk.com/developer/overview/fbx-converter-archives) (so that they can be imported into [Blender](https://www.blender.org/)) | |
- **`character_refined`**: all 95 characters (triangle mesh without texture, animatable by any one from `animation`) processed with `character_refine.py` | |
- vertices: 2374 ~ 35128 (average: 15482; details in `character_verts.json`) | |
- bones: 42 ~ 112 (mostly standard 65 *mixamorig* bones; details in `character_bones.txt`) | |
- **`animation`**: 2453 animations (only bones) downloaded from [Mixamo](https://www.mixamo.com/#/?page=1&type=Motion) | |
- frames: 2 ~ 2801 (average: 212; details in `animation_frames.json`) | |
## Reproduction | |
1. Download characters and animations [Mixamo](https://www.mixamo.com/). | |
2. Convert old-version FBX (`try_import_blender.py` > `character_old_fbx.txt`) with [FBX Converter](https://aps.autodesk.com/developer/overview/fbx-converter-archives). | |
3. ~~Re-target unposed characters with [Auto-Rig Pro](https://blendermarket.com/products/auto-rig-pro) (bind-only) in Blender.~~ | |
Rename corrupted bone names in unposed characters (`character_unposed.txt`). | |
4. Convert all characters into **triangle mesh without texture** with [Blender](https://docs.blender.org/api/current/info_advanced_blender_as_bpy.html). | |