motiongraphics / core /character_animations.py
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# app/core/animations/character_animations.py
from pathlib import Path
from typing import Dict
def walk_cycle(svg_path: Path, working_dir: Path, task_meta: Dict) -> Dict:
scene_name = "WalkCycle"
scene_code = f'''
from manim import *
class {scene_name}(Scene):
def construct(self):
# TODO: Implement a basic walk cycle using several frames or interpolated parts
self.wait(0.5)
'''
return {"scene_name": scene_name, "scene_code": scene_code}
def bobbing(svg_path: Path, working_dir: Path, task_meta: Dict) -> Dict:
scene_name = "Bobbing"
scene_code = f'''
from manim import *
class {scene_name}(Scene):
def construct(self):
svg = SVGMobject("{svg_path.name}")
self.play(svg.animate.shift(UP*0.2), run_time=0.4)
self.play(svg.animate.shift(DOWN*0.2), run_time=0.4)
self.wait(0.5)
'''
return {"scene_name": scene_name, "scene_code": scene_code}