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| # app/core/animations/character_animations.py | |
| from pathlib import Path | |
| from typing import Dict | |
| def walk_cycle(svg_path: Path, working_dir: Path, task_meta: Dict) -> Dict: | |
| scene_name = "WalkCycle" | |
| scene_code = f''' | |
| from manim import * | |
| class {scene_name}(Scene): | |
| def construct(self): | |
| # TODO: Implement a basic walk cycle using several frames or interpolated parts | |
| self.wait(0.5) | |
| ''' | |
| return {"scene_name": scene_name, "scene_code": scene_code} | |
| def bobbing(svg_path: Path, working_dir: Path, task_meta: Dict) -> Dict: | |
| scene_name = "Bobbing" | |
| scene_code = f''' | |
| from manim import * | |
| class {scene_name}(Scene): | |
| def construct(self): | |
| svg = SVGMobject("{svg_path.name}") | |
| self.play(svg.animate.shift(UP*0.2), run_time=0.4) | |
| self.play(svg.animate.shift(DOWN*0.2), run_time=0.4) | |
| self.wait(0.5) | |
| ''' | |
| return {"scene_name": scene_name, "scene_code": scene_code} | |