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Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Protester_2 is speaking. Dialogues: Read their own obiturary. Scene type: checkpoint; Scene 2: Protester_1 is speaking. Dialogues: They'll be dead... So their obituaries will be written. Scene type: checkpoint; ... ; Scene 8: Lilith is speaking. Dialogues: Eject them. <<Answertime Dialogue 10>> Player can choose: My account., Audio options....
{"1": {"type": "checkpoint", "actor": "Protester_2", "dialogues": [{"text": "Read their own obiturary."}], "next": 81}, "2": {"type": "checkpoint", "actor": "Protester_1", "dialogues": [{"text": "They'll be dead... So their obituaries will be written."}], "next": 82}, "3": {"type": "checkpoint", "actor": "Protester_2", "dialogues": [{"text": "Well, yeah... But think of the logistics. They'll be dead, so..."}], "next": 83}, "4": {"type": "switch", "actor": "Lilith", "next": 84, "mode": "chat"}, "5": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Us-... Th-... App!"}], "choices": [{"text": "What?", "next": 85}, {"text": "Are you okay, Lillith?", "next": 85}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Th-...app! Use th-...app!"}], "next": 86}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Crr..."}, {"text": "<<Answertime Dialogue 10>>"}], "choices": [{"text": "Did you forget how to type?", "next": 87}, {"text": "Apples?", "next": 87}, {"text": "Check the app settings.", "next": 88}, {"text": "Fight the driver.", "next": 133}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Eject them."}, {"text": "<<Answertime Dialogue 10>>"}], "choices": [{"text": "My account.", "next": 90}, {"text": "Audio options.", "next": 90}, {"text": "Ridesharing options.", "next": 130}]}}
Insert a mode switch node to transition from chat to real-life tone or vice versa.
Superbia is speaking. Scene type: switch
{"type": "switch", "actor": "Superbia", "next": 35, "mode": "real"}
Create a new branching story node after the player's decision.
Protester_1 is speaking. Dialogues: You don't remember your name? Are you an idiot?
{"type": "dialogue", "actor": "Protester_1", "dialogues": [{"text": "You don't remember your name? Are you an idiot?"}], "next": 136}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Dina is speaking. Dialogues: Hey, are you still down there? I didn't hear from you. Did you lose reception? Player can choose: Sorry, I got distracted., I was just trying to find my way around.... Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: Well try to keep in touch with me. In fact, talking to you turns me on so much I'LL be in touch with me.; ... ; Scene 7: Dina is speaking. Dialogues: There's a threadbare tapestry of classic authors. It looks really badly damaged. The corridor continues left or straight. Player can choose: Left looks promising., Let's head straight.
{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hey, are you still down there? I didn't hear from you. Did you lose reception?"}], "choices": [{"text": "Sorry, I got distracted.", "next": 22}, {"text": "I was just trying to find my way around.", "next": 161}, {"text": "I did. It's back now though.", "next": 162}]}, "2": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Well try to keep in touch with me."}, {"text": "In fact, talking to you turns me on so much I'LL be in touch with me."}], "next": 23}, "3": {"type": "dialogue", "actor": "Dina", "dialogues": [{"image": "dina_bathroom"}, {"text": "So here's some good news. I found some information on navigating the basement."}, {"text": "About 25 years ago we had a librarian here who was exploring the basement in his free time."}, {"text": "Unfortunately his mind, uh... It wasn't all there when he wrote all this stuff down. I'll tell you what I see once I decipher it. 😱"}], "next": 24}, "4": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Use this app's livestream function so I can see where you are. I'll help the best I can. So go ahead and get started."}], "next": 25}, "5": {"type": "dialogue", "actor": "Dina", "choices": [{"text": "I'm going straight", "next": 26}, {"text": "I'm going right.", "next": 150}]}, "6": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "There's a pile of old educational VHS tapes here. You can try turning left or just keep going past it."}], "choices": [{"text": "Let's head straight.", "next": 151}, {"text": "Left looks promising.", "next": 160}]}, "7": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "There's a threadbare tapestry of classic authors. It looks really badly damaged. The corridor continues left or straight."}], "choices": [{"text": "Left looks promising.", "next": 152}, {"text": "Let's head straight.", "next": 156}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Cunnilinga is speaking. Dialogues: Heyoooo! I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.... Player can choose: Lilith? Oh yeah, we go way back., Lilith and I are strictly a relationship of necessity. ... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Mm, platonic... That's how me and my last gimp started, didn't take long....; ... ; Scene 8: Scene type: game
{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "Heyoooo!"}, {"text": "I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral."}, {"text": "πŸ”"}], "choices": [{"text": "Lilith? Oh yeah, we go way back.", "next": 9}, {"text": "Lilith and I are strictly a relationship of necessity. ", "next": 155}, {"text": "Fuck Lilith and whatever little game she's playing now.", "next": 156}]}, "2": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Mm, platonic..."}, {"text": "That's how me and my last gimp started, didn't take long."}, {"text": "But I'm getting ahead of myself."}], "next": 10}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "The referral may get you into my door, but you still have to prove a worthwhile pupil... πŸ˜’"}], "choices": [{"text": "Wait, pupil for WHAT?", "next": 11}, {"text": "I'm sure I'll graduate with flying colors.", "next": 153}, {"text": "Bitch, I don't need to prove anything!", "next": 154}]}, "4": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Haha, I like ur confidence. It will serve u well."}], "next": 12}, "5": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'm Cunnilinga, the Headmistress of the Cunnilingus Emporium."}, {"text": "Where we turn lil' boys like YOU πŸ₯Έ into real men! 😎"}, {"text": "I see a note on your referral sayin': \"dont know how to suck a clit.\""}, {"text": "Ur a hard case, aren'tcha?"}], "choices": [{"text": "I could use some guidance.", "next": 13}, {"text": "I know what I'm doing.", "next": 144}, {"text": "I've licked more clits than your lesbo ass.", "next": 145}]}, "6": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Well, least ur honest."}], "next": 14}, "7": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "Well, let me test your basics then."}, {"text": "Look at my pussy..."}, {"image": "e7m2_cunnilinga_pussy"}, {"text": "How do you proceed?"}], "next": 15}, "8": {"type": "game", "next": 16}}
Write what happens next in structured JSON format.
The_Bodyguard is speaking. Dialogues: Oooh, a "lord", someone is feeling fancy.
{"type": "dialogue", "actor": "The_Bodyguard", "dialogues": [{"text": "Oooh, a \"lord\", someone is feeling fancy."}], "next": 4}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Delphine is speaking. Dialogues: If you're really communicating with her you can ask her another question. Scene type: checkpoint; Scene 2: Delphine is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 8: Lilith is speaking. Dialogues: Okay, she's clearly not going to shut up. What do you need? Player can choose: You talk to her., Pay her a visit. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "2": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Outside of blood, what was Jett's favorite meal?"}], "choices": [{"text": "Steak tips.", "next": 142}, {"text": "Macaroni and Cheese.", "next": 146}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Are you sure?"}], "next": 61}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Okay, okay, one more question."}], "next": 62}, "6": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 63}, {"text": "Choice 2", "next": 65}, {"text": "Choice 3", "next": 64}]}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Hold on, I'll have Lilith contact you directly.", "next": 65}, {"text": "Just one more.", "next": 58}]}, "8": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"emoji": "lilith_rolling_eyes_s2"}, {"text": "Okay, she's clearly not going to shut up. What do you need?"}], "choices": [{"text": "You talk to her.", "next": 66}, {"text": "Pay her a visit.", "next": 138}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Delphine is speaking. Dialogues: Yes? Do you seek audience with me? πŸ˜’ Player can choose: I want to join your cult., Is this High Priestess Delphine? Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship. Player can choose: I want to join The Order of Dusk., I want to worship you, High Priestess.; ... ; Scene 8: Delphine is speaking. Dialogues: Which ones are you in contact with? Player can choose: Satan himself., Lilith.
{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Yes? Do you seek audience with me? πŸ˜’"}], "choices": [{"text": "I want to join your cult.", "next": 14}, {"text": "Is this High Priestess Delphine?", "next": 160}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship."}], "choices": [{"text": "I want to join The Order of Dusk.", "next": 15}, {"text": "I want to worship you, High Priestess.", "next": 159}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Nobody comes to the dark lord before they come to me. And I don't accept new members unless they can bring value to our group."}], "choices": [{"text": "I seek angels.", "next": 16}, {"text": "I can speak to demons.", "next": 156}, {"text": "I'll fuck you.", "next": 157}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Then you're barking up the wrong tree. We'll all about demons here."}], "choices": [{"text": "I'll fuck you.", "next": 17}, {"text": "I can speak to demons.", "next": 30}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Please. I get laid more before breakfast than most people do in a month."}], "next": 18}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "We need people that can either communicate with new demons or they will become our eunuch."}], "choices": [{"text": "I'll be a eunuch.", "next": 19}, {"text": "I speak to demons.", "next": 30}]}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Yeah, so can Evan. He has tarot cards and everything..."}], "next": 31}, "8": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Which ones are you in contact with?"}], "choices": [{"text": "Satan himself.", "next": 32}, {"text": "Lilith.", "next": 33}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Wigsy is speaking. Dialogues: EKHEM! Forgetting someone? Player can choose: Let me grab yours too!, I would never! Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: OOH!; ... ; Scene 8: Wigsy is speaking. Dialogues: OH!!! Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_in_private_room"}, {"text": "EKHEM!"}, {"text": "Forgetting someone?"}], "choices": [{"text": "Let me grab yours too!", "next": 189}, {"text": "I would never!", "next": 189}]}, "2": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "OOH!"}], "next": 146}, "3": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_making_out_while_player_fingers"}, {"text": "Aah fuuck mmmmmm kiss my lips..."}], "next": 147}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_making_out_while_player_fingers"}, {"text": "Tickle my g-spot..."}], "next": 148}, "5": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Oh yess..."}], "next": 149}, "6": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Mmmm!"}], "next": 150}, "7": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Harder!"}], "choices": [{"text": "I'll rub your clits!", "next": 151}, {"text": "I'll go deep in!", "next": 185}]}, "8": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "OH!!!"}], "next": 152}}
Continue the story with a new scene after this event.
Casino_Patron is speaking. Dialogues: Uhh, no... Oh, well I did see some staff bringing in a big box.
{"type": "dialogue", "actor": "Casino_Patron", "dialogues": [{"text": "Uhh, no... Oh, well I did see some staff bringing in a big box."}], "next": 119}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Cunnilinga is speaking. Dialogues: Heyoooo! I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.... Player can choose: Lilith? Oh yeah, we go way back., Lilith and I are strictly a relationship of necessity. ... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Haha, yes, we ALL wanna fuck Lilith one day. Speaking of games...; ... ; Scene 7: Cunnilinga is speaking. Dialogues: Really? U don't say that w/ conviction... Player can choose: A LOT LOT., BITCH did I stutter???
{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "Heyoooo!"}, {"text": "I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral."}, {"text": "πŸ”"}], "choices": [{"text": "Lilith? Oh yeah, we go way back.", "next": 9}, {"text": "Lilith and I are strictly a relationship of necessity. ", "next": 155}, {"text": "Fuck Lilith and whatever little game she's playing now.", "next": 156}]}, "2": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Haha, yes, we ALL wanna fuck Lilith one day."}, {"text": "Speaking of games..."}], "next": 10}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "The referral may get you into my door, but you still have to prove a worthwhile pupil... πŸ˜’"}], "choices": [{"text": "Wait, pupil for WHAT?", "next": 11}, {"text": "I'm sure I'll graduate with flying colors.", "next": 153}, {"text": "Bitch, I don't need to prove anything!", "next": 154}]}, "4": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Did Lilith not explain shit?"}], "next": 12}, "5": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "I'm Cunnilinga, the Headmistress of the Cunnilingus Emporium."}, {"text": "Where we turn lil' boys like YOU πŸ₯Έ into real men! 😎"}, {"text": "I see a note on your referral sayin': \"dont know how to suck a clit.\""}, {"text": "Ur a hard case, aren'tcha?"}], "choices": [{"text": "I could use some guidance.", "next": 13}, {"text": "I know what I'm doing.", "next": 144}, {"text": "I've licked more clits than your lesbo ass.", "next": 145}]}, "6": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Hmm, do u know?"}, {"text": "And how many girls have you brought to orgams?"}], "choices": [{"text": "A few.", "next": 13}, {"text": "Enough.", "next": 145}, {"text": "A LOT.", "next": 149}]}, "7": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Really?"}, {"text": "U don't say that w/ conviction..."}], "choices": [{"text": "A LOT LOT.", "next": 150}, {"text": "BITCH did I stutter???", "next": 145}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Wigsy is speaking. Dialogues: Let's move it up a level... Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: Fuck us! Scene type: checkpoint; ... ; Scene 8: Bigsy is speaking. Dialogues: Hey hey, let's switch! Player can choose: Yes!, No, let us finish... Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Let's move it up a level..."}], "next": 154}, "2": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Fuck us!"}], "next": 155}, "3": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite."}], "next": 156}, "4": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Who should you penetrate..."}], "choices": [{"text": "Bigsy.", "next": 157}, {"text": "Wigsy.", "next": 174}]}, "5": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_bigsy_and_wigsy_making_out_while_player_fingers"}], "next": 175}, "6": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Be gentle but... ravenous."}, {"image": "e8m2_fucking_one_while_the_other_plays_with_player_balls"}, {"text": "Ooh!"}, {"text": "Wow that is a big-"}, {"text": "OOh my!"}], "choices": [{"text": "Oof!", "next": 176}, {"text": "Aaah!", "next": 176}, {"text": "Fuck!", "next": 176}]}, "7": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Yes, yes!"}, {"text": "Keep going, ooh, keep-"}, {"text": "Woowee wow!"}], "choices": [{"text": "OOH!", "next": 178}, {"text": "SHIT!", "next": 178}, {"text": "FUCK!", "next": 178}]}, "8": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Hey hey, let's switch!"}], "choices": [{"text": "Yes!", "next": 175}, {"text": "No, let us finish...", "next": 180}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Sofia is speaking. Dialogues: Shite, I ran into guards πŸ₯Ή PUTA MADRE! Player can choose: Hide in a container., Take him out from behind.... Scene type: checkpoint; Scene 2: Sofia is speaking. Dialogues: Γ“rale, jumpin in...; ... ; Scene 8: Poderosa is speaking. Dialogues: ME CAGO EN DIEZ! WHAT SHOULD WE DO?! Player can choose: KEEP SHOOTING!, Fuck this! HIDE! Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"text": "Shite, I ran into guards πŸ₯Ή"}, {"text": "PUTA MADRE!"}], "choices": [{"text": "Hide in a container.", "next": 93}, {"text": "Take him out from behind.", "next": 111}, {"text": "Shoot him.", "next": 116}]}, "2": {"type": "dialogue", "actor": "Sofia", "dialogues": [{"text": "Γ“rale, jumpin in..."}], "next": 94}, "3": {"type": "timer", "next": 95, "duration": 60}, "4": {"type": "dialogue", "actor": "Sofia", "dialogues": [{"text": "Ok, I think he left..."}], "choices": [{"text": "Wait a little longer to be safe.", "next": 96}, {"text": "Get out of there asap!", "next": 104}]}, "5": {"type": "dialogue", "actor": "Sofia", "dialogues": [{"text": "OK!"}, {"text": "Looks clear, I think that..."}, {"text": "OH FUCK THE GUARD JUST LOOKED BACK SHEET!"}], "next": 105}, "6": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"text": "PUTA MADRE!"}, {"text": "WHO JUST ALERTED THE GUARDS??"}], "next": 106}, "7": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"text": "πŸ˜•"}], "next": 107}, "8": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"text": "ME CAGO EN DIEZ!"}, {"text": "WHAT SHOULD WE DO?!"}], "choices": [{"text": "KEEP SHOOTING!", "next": 108}, {"text": "Fuck this! HIDE!", "next": 93}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Lilith is speaking. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Do you see the skeleton in front of her?; ... ; Scene 6: Lilith is speaking. Dialogues: She's not 100% dead. Judging from the sigils around the skeleton, she was part of some occult ritual. They were attempting to fuse an elder demon with a human.... Player can choose: Will she be ok?, What can we do to help her?
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "lilith_player_meets_lilith"}], "next": 92}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Do you see the skeleton in front of her?"}], "next": 93}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Minni just found out a terrible truth."}], "next": 94}, "4": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "That skeleton is what's left of her."}, {"text": "Do you know what this means?"}, {"text": "It means that you..."}, {"text": "ARE A TOTAL FUCKIN' NECROPHILE!"}, {"text": "Hahaha, and a high school girl too!"}, {"text": "Robbing the cradle and the grave all in one go. You, sir, are a real renaissance man!"}], "choices": [{"text": "Fuck off.", "next": 95}, {"text": "Forget that. She needs help!", "next": 95}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Meh, chill out. Everything's fine."}], "next": 96}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "She's not 100% dead. Judging from the sigils around the skeleton, she was part of some occult ritual."}, {"text": "They were attempting to fuse an elder demon with a human."}, {"text": "It looks like Minni is tough as nails, though. Because her spirit won out in the end. But the demon still fights her."}], "choices": [{"text": "Will she be ok?", "next": 97}, {"text": "What can we do to help her?", "next": 97}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Trish is speaking. Dialogues: Aight, I'm like 15min away, I'll pick you up. OMG I'm soo fukin late 😬... Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 8: Trish is speaking. Dialogues: My old college roommate. A gal gotta support her bff, ya know?... Player can choose: Grab your pussy!, Play with your boobs!...
{"1": {"type": "checkpoint", "actor": "Trish", "dialogues": [{"text": "Aight, I'm like 15min away, I'll pick you up."}, {"text": "OMG I'm soo fukin late 😬"}, {"text": "Be ready to jump when I see ya!"}], "next": 53}, "2": {"type": "timer", "next": 54, "duration": 900}, "3": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Hey!"}, {"text": "Is that u on the side of the road??"}, {"text": "Jump the fuck in!"}], "next": 55}, "4": {"type": "switch", "actor": "Trish", "next": 56, "mode": "real"}, "5": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Phew, alright, maaaybe we can still make it. "}, {"text": "Hmm, you're a pretty good looking broad..."}, {"text": "Wanna be my plus one?"}], "choices": [{"text": "Uuuh, suuure?", "next": 57}, {"text": "Plus one for what?", "next": 77}, {"text": "Kinda in a hurry myself.", "next": 78}]}, "6": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "What's more important than THE WEDDING?!"}], "next": 58}, "7": {"type": "dialogue", "actor": "Trish", "choices": [{"text": "You're getting married?", "next": 59}, {"text": "Lilith's getting married?", "next": 59}, {"text": "Who's getting married?", "next": 60}]}, "8": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "My old college roommate."}, {"text": "A gal gotta support her bff, ya know?"}, {"text": "Anyway, damn, I don't know about you but... "}, {"text": "I could use something to relax after all this shit..."}, {"image": "e1m1_trish_driving_hand_on_players_dick"}, {"text": "How about I rub one out while you..."}], "choices": [{"text": "Grab your pussy!", "next": 61}, {"text": "Play with your boobs!", "next": 74}, {"text": "Kiss you!", "next": 76}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Wigsy is speaking. Dialogues: An odd sound was heard. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: Perhaps we oughta synchronize? Scene type: checkpoint; ... ; Scene 8: Wigsy is speaking. Dialogues: Next? Player can choose: Desk drawer., Book on the shelf.... Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "An odd sound was heard."}], "next": 102}, "2": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "Perhaps we oughta synchronize?"}], "next": 103}, "3": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Pull two switches at the same time?"}], "next": 104}, "4": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "How archaic!"}], "next": 105}, "5": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite archaic."}], "next": 107}, "6": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "7": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A creak!"}], "next": 109}, "8": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Paul_Callaghan is speaking. Dialogues: Yes, I suppose I was too harsh. Come with me, Castitas. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Am I getting my pussy back? Player can choose: Do it for me., She deserves it. Scene type: checkpoint; ... ; Scene 5: Castitas is speaking. Dialogues: I'm whole again! Player can choose: Let's use it!, I want to fuck your ass again. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "Yes, I suppose I was too harsh. Come with me, Castitas."}], "next": 121}, "2": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Am I getting my pussy back?"}], "choices": [{"text": "Do it for me.", "next": 123}, {"text": "She deserves it.", "next": 155}]}, "3": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "She does. In fact, after saving my daughter, I think you both do."}], "next": 124}, "4": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Here goes."}, {"image": "e3m3_Castitas_on_ceremonial_table_with_vagina"}, {"text": "Non curae sibi est."}], "next": 125}, "5": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "I'm whole again!"}], "choices": [{"text": "Let's use it!", "next": 126}, {"text": "I want to fuck your ass again.", "next": 153}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Helena is speaking. Dialogues: Hello, are you Mister Mint? Player can choose: Were you followed?, Helena? Scene type: checkpoint; Scene 2: Helena is speaking. Dialogues: Yes, it's me. It's good to meet you in person.; ... ; Scene 8: Helena is speaking. Dialogues: Oh, uh... Yeah, sure, I can do that. I'll be back in a bit, okay?
{"1": {"type": "checkpoint", "actor": "Helena", "dialogues": [{"text": "Hello, are you Mister Mint?"}], "choices": [{"text": "Were you followed?", "next": 55}, {"text": "Helena?", "next": 157}]}, "2": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Yes, it's me. It's good to meet you in person."}], "next": 56}, "3": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "I have so many questions and... My, you are cute in person."}], "choices": [{"text": "Oh, thank you", "next": 57}, {"text": "And so are you.", "next": 156}]}, "4": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Aw, thanks! Sorry, I should stick to the information about my investigation. Humanity depends on it."}], "next": 58}, "5": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Is there anything around here that they are in control of?"}], "choices": [{"text": "That homeless shelter.", "next": 59}, {"text": "That hardware store.", "next": 154}, {"text": "That streetlight", "next": 155}]}, "6": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Even mothers & pop stores aren't clean? I see there's much I don't know."}], "next": 61}, "7": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "I have so many more questions. Would you like to come back to my apartment and look at my research with me? This neighborhood is pretty sketchy."}], "choices": [{"text": "Sure!", "next": 62}, {"text": "Go get your research and bring it here.", "next": 143}]}, "8": {"type": "dialogue", "actor": "Helena", "dialogues": [{"text": "Oh, uh... Yeah, sure, I can do that. I'll be back in a bit, okay?"}], "next": 144}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Lilith is speaking. Dialogues: Hey, you awake? Answer me! Player can choose: Yeah, I'm here., Ugh, let me sleep for another hour, mommy. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Mommy? Kinky. I could get into that later. But for now, rise and shine. You have things to do, people to fuck.; ... ; Scene 7: Akiko is speaking. Dialogues: However, I spoke to the council about your...condition as well. We have our chemists working on a cure. We should have something shortly. 😁 Player can choose: How else can I help?, What now?
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hey, you awake? Answer me!"}], "choices": [{"text": "Yeah, I'm here.", "next": 64}, {"text": "Ugh, let me sleep for another hour, mommy.", "next": 106}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Mommy? Kinky. I could get into that later. But for now, rise and shine. You have things to do, people to fuck."}], "next": 66}, "3": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "This is Akiko. I've spoken to the council. Our immediate goal is to have Gulia win the Culinary Channel's contest."}], "choices": [{"text": "How do we help Gulia?", "next": 67}, {"text": "How do we help my cock?", "next": 105}]}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "We could easily adjust the viewer numbers on her video"}, {"text": "But Cuisine Channel's technology team is surprisingly sophisticated and can track such a change. πŸ₯ΈπŸ₯ΈπŸ₯Έ"}], "choices": [{"text": "Can't you make it untrackable?", "next": 68}, {"text": "How can we increase viewership?", "next": 104}]}, "5": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Cuisine Channel has very high-level technology. It has a much higher level than the one of a basic channel."}], "next": 69}, "6": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Your primary goal is to bring up her numbers however you can."}], "next": 70}, "7": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "However, I spoke to the council about your...condition as well. We have our chemists working on a cure. We should have something shortly. 😁"}], "choices": [{"text": "How else can I help?", "next": 71}, {"text": "What now?", "next": 103}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Wigsy is speaking. Dialogues: K, I'm here Hmm... ... Player can choose: Try to hide., Confront him. Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Where!? Player can choose: Behind a column., Is there a haystack handy?; ... ; Scene 8: Wigsy is speaking. Dialogues: Hmm, ok, he's trying to scout me out, but he can't locate me... Player can choose: Crouch down., Trade masks with someone....
{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "K, I'm here"}, {"text": "Hmm... "}, {"text": "I think the man in the octopus mask is watching me 😨"}], "choices": [{"text": "Try to hide.", "next": 160}, {"text": "Confront him.", "next": 182}]}, "2": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Where!?"}], "choices": [{"text": "Behind a column.", "next": 161}, {"text": "Is there a haystack handy?", "next": 179}]}, "3": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Alright."}], "next": 162}, "4": {"type": "timer", "next": 163, "duration": 60}, "5": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Shit, he moved to see me again 😱"}], "choices": [{"text": "Disappear into the crowds.", "next": 164}, {"text": "Is there a haystack handy?", "next": 179}, {"text": "Confront him.", "next": 182}]}, "6": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Hold on..."}], "next": 165}, "7": {"type": "timer", "next": 166, "duration": 60}, "8": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Hmm, ok, he's trying to scout me out, but he can't locate me..."}], "choices": [{"text": "Crouch down.", "next": 167}, {"text": "Trade masks with someone.", "next": 173}, {"text": "Hurry up and triangulate!", "next": 174}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Lilith is speaking. Dialogues: Bok bok! πŸ˜‡ Player can choose: Fuck off., WHAT!?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Tiny Cock! 🀣 Player can choose: Not funny., GDIAF....; ... ; Scene 8: Lilith is speaking. Dialogues: Hold on, I know a professional who can help.
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Bok bok! πŸ˜‡"}], "choices": [{"text": "Fuck off.", "next": 2}, {"text": "WHAT!?", "next": 160}, {"text": "Yeah?", "next": 160}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Tiny Cock! 🀣"}], "choices": [{"text": "Not funny.", "next": 2}, {"text": "GDIAF.", "next": 161}, {"text": "Ok, that was a little funny.", "next": 162}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "There we go!"}, {"text": "Turn that frown upside down 😝"}], "next": 3}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You should update your dating app profile."}, {"text": "\"My name's [$name]. I have a tiny cock but big dreams!\""}, {"text": "Bet'cha you'd get all sorts of pussy. πŸ˜‰"}], "choices": [{"text": "You're not helping.", "next": 4}, {"text": "Maybe it's worth a try.", "next": 159}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Lol, well, lemme know if you do, i'm curious what'cha get."}, {"text": "Prolly some desperate bimbos."}], "next": 5}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "But hey, just cause you can't use your dick, don't mean you can't use your tongue!"}, {"text": "😝😝😝😝😝"}, {"image": "e7m2_ira_tongueplay_suggestive"}, {"text": "You do know how to please a laay-dee with a tongue, right?"}], "choices": [{"text": "Of course!", "next": 6}, {"text": "Yeah?", "next": 157}, {"text": "I've done it once or twice.", "next": 158}, {"text": "Well, actually...", "next": 158}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "BITCH GETTA OUTTA HEREEEE!"}, {"text": "I give you a chance to redeem your soul and you haven't even licked a vj??"}, {"text": "This is, like, beyond sad."}, {"text": "This is against the Geneva Human Rights Convention!"}, {"text": "😀😀😀"}], "next": 7}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Hold on, I know a professional who can help. "}], "next": 8}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Avaritia is speaking. Dialogues: Are you almost here? I'm getting horny. ;p Scene type: checkpoint; Scene 2: Avaritia is speaking. Scene type: switch; ... ; Scene 8: Avaritia is speaking. Dialogues: OH, MY GOD! Yesss!...
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Are you almost here? I'm getting horny. ;p"}], "next": 40}, "2": {"type": "switch", "actor": "Avaritia", "next": 41, "mode": "real"}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Ah, there you are!"}, {"text": "I was worried you'd ditch me, hehe..."}, {"text": "Now grab my tits!"}], "choices": [{"text": "Let me fondle them.", "next": 42}, {"text": "Let me squeeze them.", "next": 74}, {"text": "Let me suck your nipples.", "next": 75}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, FUCK! That feels good."}, {"text": "Bite on them, go on... BITE HARDER!"}], "next": 43}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"image": "avaritia_live_playingtits"}, {"text": "Ooof, yeeah!"}, {"text": "Play with my tits. HARDER!"}], "next": 44}, "6": {"type": "game", "next": 45}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, yeah! I am so fucking turned on!"}, {"text": "Mmmmm, you sh-..."}, {"text": "FUCK!"}, {"text": "FUCKING TURBULANCE AGAIN!"}, {"text": "Ugh, I'll need something to calm me down now..."}], "choices": [{"text": "I brought a certain...ancient dildo.", "next": 46}, {"text": "I've got my fingers...", "next": 70}, {"text": "How about this...Vibratron?", "next": 73}]}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "OH, MY GOD!"}, {"text": "Yesss!"}, {"text": "This will kick it up a notch!"}, {"text": "Let's play with it and..."}], "next": 47}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Lilith is speaking. Dialogues: Hell-o! Betcha missed me, you big stud 😘 Player can choose: You're a fun distraction., Not in the least!... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: WHAT! I am more than just a distraction, baby!... Player can choose: Keep telling yourself that., That doesn't even make sense.; ... ; Scene 6: Lilith is speaking. Dialogues: Soo, watcha building? Player can choose: Building?, THE ULTIMATE SEX BOT 9000!...
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hell-o!"}, {"text": "Betcha missed me, you big stud 😘"}], "choices": [{"text": "You're a fun distraction.", "next": 7}, {"text": "Not in the least!", "next": 160}, {"text": "Are you mocking me?", "next": 161}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "WHAT! "}, {"text": "I am more than just a distraction, baby!"}, {"text": "I'm a WAY OF LIFE!"}], "choices": [{"text": "Keep telling yourself that.", "next": 8}, {"text": "That doesn't even make sense.", "next": 159}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "..."}, {"text": "Shut up 😠"}], "next": 9}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Anyway, what's new in the adventures of [$name] McSmallcock?"}, {"text": "Oh, I see you're pursuing...alternative methods of woman-pleasing?"}], "choices": [{"text": "Brainstorming ideas.", "next": 10}, {"text": "Getting inventive.", "next": 10}, {"text": "Stop spying on me!", "next": 158}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Oooh, up for some suggestions?"}, {"text": "Eh, eh? "}, {"text": "Come on, let ol' Lilith help. I love demonic inventions 😝"}], "next": 11}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Soo, watcha building?"}], "choices": [{"text": "Building?", "next": 12}, {"text": "THE ULTIMATE SEX BOT 9000!", "next": 156}, {"text": "Maybe like a drill but with a dildo?", "next": 157}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Wigsy is speaking. Dialogues: She sure knows how to throw a party. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: How come yer on the app, but not on the guest list? Player can choose: I'm a special guest., I was hired last minute.... Scene type: checkpoint; ... ; Scene 5: Bigsy is speaking. Dialogues: Tis does not seem like 'er... character. Player can choose: She wanted a bit of change., Her previous one had an appendicitis.
{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "She sure knows how to throw a party."}], "next": 5}, "2": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "How come yer on the app, but not on the guest list?"}], "choices": [{"text": "I'm a special guest.", "next": 7}, {"text": "I was hired last minute.", "next": 259}, {"text": "A magician never reveals his secrets!", "next": 261}, {"text": "I don't need to explain myself", "next": 269}]}, "3": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}, {"text": "Hmm, Superbia is know to plan things well in advance..."}], "next": 8}, "4": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"image": "e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters"}], "next": 9}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "Tis does not seem like 'er... character."}], "choices": [{"text": "She wanted a bit of change.", "next": 11}, {"text": "Her previous one had an appendicitis.", "next": 257}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Dialogues: Do you see my eyes rolling? Cuz those are my eyes rolling. ... Player can choose: Now that you put it that way..., It's something....; Scene 2: Lilith is speaking. Dialogues: Yeah, that's a DUMB FUCKING PLAN! But I'm not complaining....; ... ; Scene 8: Avaritia is speaking. Player can choose: Baby, I was BORN to stalk you!, You're not that interesting....
{"1": {"type": "dialogue", "dialogues": [{"image": "lilith_eyes_rolling"}, {"text": "Do you see my eyes rolling?"}, {"text": "Cuz those are my eyes rolling. "}, {"text": "Lemme get it straight, boy."}, {"text": "You spent 948 fucking dollars JUST to get a ticket to Panama JUST to spend a few hours alone with Avaritia?! 😱"}], "choices": [{"text": "Now that you put it that way...", "next": 2}, {"text": "It's something.", "next": 90}, {"text": "I know what I'm doing.", "next": 91}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yeah, that's a DUMB FUCKING PLAN!"}, {"text": "But I'm not complaining."}, {"text": "Watching you fail will be just as fun, haha!"}], "next": 3}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Anyways, lemme get out of the way. "}, {"text": "You should probably text her now. 😜"}], "next": 4}, "4": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Uh, hello, can you explain something to me?"}, {"text": "Why the fuck does the dating app suddenly say you're \"nearby\"?"}, {"emoji": "avaritia_surprised_s4"}], "choices": [{"text": "You tell me.", "next": 5}, {"text": "Surprise!", "next": 88}, {"text": "I'm a few seats behind you.", "next": 89}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "WTF!!! 🀨"}], "next": 6}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Why are you flying to Panama?"}], "choices": [{"text": "Because you are.", "next": 7}, {"text": "Vacation.", "next": 86}, {"text": "I'm working on a...deal.", "next": 87}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "The heck? "}, {"text": "That miiight coincidence..."}, {"text": "You're not stalking me, are you? 😨"}], "next": 8}, "8": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"emoji": "avaritia_serious_s5"}], "choices": [{"text": "Baby, I was BORN to stalk you!", "next": 11}, {"text": "You're not that interesting.", "next": 11}, {"text": "Stalkery is the greatest form of flattery.", "next": 11}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Castitas is speaking. Dialogues: It sounds like he was talking about Annalise. If they took her upstairs, it's tight security there. Only security guards are allowed upstairs. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Where are you headed now?; ... ; Scene 7: Castitas is speaking. Player can choose: Choice 1, Choice 2
{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "It sounds like he was talking about Annalise. If they took her upstairs, it's tight security there. Only security guards are allowed upstairs."}], "next": 34}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Where are you headed now?"}, {"emoji": "castitas_lost_sight_s3"}], "next": 35}, "3": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 140}, {"text": "Choice 2", "next": 36}]}, "4": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Back to Costuming.", "next": 37}, {"text": "Bar.", "next": 39}, {"text": "Gambling Floor.", "next": 51}, {"text": "Cash Room.", "next": 128}]}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "OK!"}], "next": 40}, "6": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 43}, {"text": "Choice 2", "next": 43}]}, "7": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 44}, {"text": "Choice 2", "next": 45}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Akiko is speaking. Dialogues: You will have to trust me... Player can choose: What did you find out, Akiko?, Prove it to Gulia. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: The important thing is that Mann Fiero used money and fear to run illegal operations within Cuisine Channel for years. Player can choose: Like what?, What does this mean for Gulia?; ... ; Scene 8: Akiko is speaking. Dialogues: Actually, I'll need Gulia for this one.
{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "You will have to trust me..."}], "choices": [{"text": "What did you find out, Akiko?", "next": 20}, {"text": "Prove it to Gulia.", "next": 149}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "The important thing is that Mann Fiero used money and fear to run illegal operations within Cuisine Channel for years."}], "choices": [{"text": "Like what?", "next": 21}, {"text": "What does this mean for Gulia?", "next": 146}]}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Drugs, arms smuggling, murder-for-hire, you name it. He also owns many other media outlets like The Noms Network and all major VidPipe culinary channels."}], "next": 22}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Unfortunately, Miss Gulia, your career is at a standstill unless we stop him."}], "next": 23}, "5": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "What?! Are you sure? Where's the proof."}], "choices": [{"text": "Trust me, she's legit.", "next": 24}, {"text": "He had the power to rig the contest.", "next": 145}]}, "6": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Yeah, true. Okay, fine. Let's say that's all true. What do we do?"}], "next": 25}, "7": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "We need to expose him to the world."}], "choices": [{"text": "How can I help?", "next": 26}, {"text": "What's your plan?", "next": 144}]}, "8": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Actually, I'll need Gulia for this one."}], "next": 27}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Cunnilinga is speaking. Dialogues: My servant informed me ur here Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Cunnilinga is speaking. Dialogues: ... WHAT THE FUK 😀... Player can choose: ..., Someone let your gimp out?...
{"1": {"type": "checkpoint", "actor": "Cunnilinga", "dialogues": [{"text": "My servant informed me ur here"}], "next": 55}, "2": {"type": "dialogue", "actor": "Cunnilinga", "choices": [{"text": "Choice 1", "next": 56}, {"text": "Choice 2", "next": 57}]}, "3": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Thx for the Taco Bill 😜"}], "next": 57}, "4": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Welcome to the Cunnilingus Emporium! 😍"}, {"image": "e7m2_cunnilinus_emporium_underground_club"}, {"text": "Before I can teach u, there's one more thing u need to show."}, {"text": "The true cunnilingus master needs not just the tongue, but extreme fortitude."}], "choices": [{"text": "I got a sword of +3 fortitude, actually.", "next": 58}, {"text": "I don't know that word.", "next": 111}, {"text": "I got fortitude just pouring out of my ass!", "next": 112}]}, "5": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Hmm u better, if u are to prove urself."}], "next": 63}, "6": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "U must prove u have the stomach to handle NOT just my pussy juices..."}, {"text": "...but the squirming of THE GIMP!"}, {"text": "RELEASE THE COURTAINS!"}], "next": 64}, "7": {"type": "dialogue", "actor": "Cunnilinga", "choices": [{"text": "Choice 1", "next": 105}, {"text": "Choice 2", "next": 65}]}, "8": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"image": "e7m2_torture_room_empty"}, {"text": "..."}, {"text": "WHAT THE FUK 😀"}, {"text": "where did the gimp go?!"}, {"text": "Motherfuker!"}], "choices": [{"text": "...", "next": 106}, {"text": "Someone let your gimp out?", "next": 108}, {"text": "He escaped?", "next": 109}]}}
Create a new branching story node after the player's decision.
Castitas is speaking. Dialogues: I think you do. Player can choose: Yeah, okay., You don't even have a vagina!
{"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I think you do."}], "choices": [{"text": "Yeah, okay.", "next": 164}, {"text": "You don't even have a vagina!", "next": 152}]}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Lilith is speaking. Scene type: switch; Scene 2: Lilith is speaking. Dialogues: You can't go in there. You'll be slaughtered! Player can choose: Then help me., I have no choice.; ... ; Scene 8: Lilith is speaking. Dialogues: We have to find his phylactery and destroy it. That removes his powers and releases his soul to Baphomet. Player can choose: What does Baphomet do with the soul?, How do we destroy it?
{"1": {"type": "switch", "actor": "Lilith", "next": 2, "mode": "real"}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You can't go in there. You'll be slaughtered!"}], "choices": [{"text": "Then help me.", "next": 3}, {"text": "I have no choice.", "next": 4}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Uh, okay, fine, fine. I'll help you. But we need some kind of plan. If either of us just strut in there without a plan we're not going to come out."}], "choices": [{"text": "What's the plan then?", "next": 5}, {"text": "Thanks, Lilith.", "next": 138}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I reached out to Baphomet and he let me know he's not directly helping Fiero. "}], "choices": [{"text": "But they saw them together!", "next": 6}, {"text": "What is he doing?", "next": 137}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "He told me he didn't see Fiero for years."}], "next": 7}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I guess Fiero made a deal with Baphomet to give him a portion of his power in exchange for his soul. Fiero is now a lich."}], "choices": [{"text": "I know what that is.", "next": 8}, {"text": "What's that?", "next": 136}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yeah, I'm not surprised. God, how did you ever got laid at all?"}], "next": 9}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "We have to find his phylactery and destroy it. That removes his powers and releases his soul to Baphomet."}], "choices": [{"text": "What does Baphomet do with the soul?", "next": 10}, {"text": "How do we destroy it?", "next": 13}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: The_Bear is speaking. Dialogues: What are you going for now? Scene type: checkpoint; Scene 2: The_Bear is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 4: The_Bear is speaking. Dialogues: Do you even know how to use it? Player can choose: It's all about speed!, It's all about strength!...
{"1": {"type": "checkpoint", "actor": "The_Bear", "dialogues": [{"image": "e7m4_player_meets_the_bear"}, {"text": "What are you going for now?"}], "next": 45}, "2": {"type": "dialogue", "actor": "The_Bear", "choices": [{"text": "Choice 1", "next": 46}, {"text": "Choice 2", "next": 118}, {"text": "Choice 3", "next": 119}, {"text": "Choice 4", "next": 120}]}, "3": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Put those cuffs down!"}], "next": 47}, "4": {"type": "dialogue", "actor": "The_Bear", "dialogues": [{"text": "Do you even know how to use it?"}], "choices": [{"text": "It's all about speed!", "next": 49}, {"text": "It's all about strength!", "next": 49}, {"text": "It's all about technique!", "next": 49}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Lilith is speaking. Dialogues: Damn, dude! Did you know they're livestreamin' this shit!... Player can choose: That's right, dammit, I am the shit., Eh, what else have I got to do on a Saturday, right?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Yeeee Build up that fighter persona!; ... ; Scene 8: The_Fox is speaking. Dialogues: What the fuck!? You're not an animal! Player can choose: Oh honey, we'll give a lot of fucks tonight alright!, Oh honey, I can *BE* an animal in bed, ha ha!... Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Damn, dude!"}, {"text": "Did you know they're livestreamin' this shit!"}, {"text": "Barely 10 minutes in, and it's already trending"}, {"text": "YOU'VE GONE VIRAL, BABY! 😱 😱 😱"}], "choices": [{"text": "That's right, dammit, I am the shit.", "next": 61}, {"text": "Eh, what else have I got to do on a Saturday, right?", "next": 110}, {"text": "I regret ever meeting you.", "next": 111}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Yeeee"}, {"text": "Build up that fighter persona!"}], "next": 62}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You'd make a good wrestler tho."}, {"text": "What'd be your wrestler name? 😜"}], "choices": [{"text": "The Hammer.", "next": 63}, {"text": "The Persecutor.", "next": 107}, {"text": "The [$name]inator.", "next": 108}, {"text": "Joe. ", "next": 109}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Scary and intimidating."}], "next": 64}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "OH SHIT!"}, {"text": "Is that the Fox entering the ring."}, {"text": "Hold that fight, Imma gonna need more popcorn! 😏"}], "next": 66}, "6": {"type": "switch", "actor": "Cunnilinga", "next": 67, "mode": "real"}, "7": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "LADIES AND GENTLEMEN!"}, {"text": "Are we ready for round two?!"}, {"text": "Behold - [$name] and The Fox!"}, {"text": "May the odds be ever in your favor!"}], "next": 68}, "8": {"type": "checkpoint", "actor": "The_Fox", "dialogues": [{"image": "e7m4_player_meets_the_fox"}, {"text": "What the fuck!?"}, {"text": "You're not an animal!"}], "choices": [{"text": "Oh honey, we'll give a lot of fucks tonight alright!", "next": 69}, {"text": "Oh honey, I can *BE* an animal in bed, ha ha!", "next": 69}, {"text": "I see you're as turned on as I am, honey!", "next": 69}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Promethea is speaking. Dialogues: Aigh then... πŸ˜‰ Scene type: checkpoint; Scene 2: Promethea is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Promethea is speaking. Dialogues: Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock. All in separate buildings, god damn!... Player can choose: Power Plant., Silicon Storage.... Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Aigh then... πŸ˜‰"}], "next": 120}, "2": {"type": "dialogue", "actor": "Promethea", "choices": [{"text": "Choice 1", "next": 121}, {"text": "Choice 2", "next": 123}]}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "I see a security panel of sum sort, aye. "}, {"text": "Mighta need to hack this shit. "}, {"text": "You good with computers, aintcha?"}, {"text": "Give a girl a hand, will yee?"}], "next": 124}, "4": {"type": "game", "next": 125}, "5": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Zing!"}, {"text": "That shoulda do it, aye?"}, {"text": "Back to the main chambers."}], "next": 56}, "6": {"type": "dialogue", "actor": "Promethea", "choices": [{"text": "Choice 1", "next": 57}, {"text": "Choice 2", "next": 94}]}, "7": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Da machine is still not operating. "}, {"text": "We haven't finished everything, ey?"}], "next": 50}, "8": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock."}, {"text": "All in separate buildings, god damn!"}, {"text": "Where to next, mate? 😁"}], "choices": [{"text": "Power Plant.", "next": 51}, {"text": "Silicon Storage.", "next": 106}, {"text": "Security Room.", "next": 119}]}}
Continue the story with a new scene after this event.
Ira is speaking. Dialogues: Well, hello there, my prince in shinin' armor... Player can choose: At your service!, I don't need no armor....
{"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Well, hello there, my prince in shinin' armor..."}], "choices": [{"text": "At your service!", "next": 72}, {"text": "I don't need no armor.", "next": 82}, {"text": "My armor is everything but shiny.", "next": 83}]}
Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
Avaritia is speaking. Dialogues: Gab, they're ALL pricey. That's why they're being auctioned off! They're fucking artifacts, for crying out loud!
{"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Gab, they're ALL pricey. That's why they're being auctioned off! "}, {"text": "They're fucking artifacts, for crying out loud!"}], "next": 13}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Dina is speaking. Dialogues: Holy shit! Is everybody okay? πŸ™„ Scene type: checkpoint; Scene 2: Industria is speaking. Scene type: switch; ... ; Scene 8: Industria is speaking. Dialogues: Get going. It won't be long until the protesters will think to check him too. Take this wireless earphone too. So I can talk to you without anybody else hearing.
{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Holy shit! Is everybody okay? πŸ™„"}], "next": 58}, "2": {"type": "switch", "actor": "Industria", "next": 59, "mode": "real"}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "We're all fine. But we only have a few minutes."}], "choices": [{"text": "A few minutes?", "next": 60}, {"text": "Why'd you give them the book?", "next": 166}]}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Yeah, about 5 minutes. Give or take."}], "next": 61}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "I believe that's about how long it'll be until they realize it's just an old copy of Twinkle Vampires II: Fangs for the Memories. 😬"}], "choices": [{"text": "Let's call the police.", "next": 62}, {"text": "What now?", "next": 165}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "We find the other books."}], "next": 63}, "7": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "There's a guy I know who tracks rare books. Here's his address. Go see if you can get some leads from him."}], "choices": [{"text": "Fine.", "next": 64}, {"text": "Why aren't you going?", "next": 164}]}, "8": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Get going. It won't be long until the protesters will think to check him too."}, {"text": "Take this wireless earphone too. So I can talk to you without anybody else hearing."}], "next": 65}}
Add a new scene in the story following this context.
Annalise is speaking. Dialogues: Do you think you're the first? Castitas is insatiable.
{"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Do you think you're the first? Castitas is insatiable."}], "next": 42}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: The_Bodyguard is speaking. Scene type: switch; Scene 2: The_Bodyguard is speaking. Dialogues: Whoa whoa hold on buddy! Where do you think yer goin, huh?... Player can choose: Yes, No; ... ; Scene 7: The_Bodyguard is speaking. Dialogues: WAIT! Where's yer mask? Player can choose: I have to wear a mask!?, I left it at home!... Scene type: checkpoint
{"1": {"type": "switch", "actor": "The_Bodyguard", "next": 2, "mode": "real"}, "2": {"type": "dialogue", "actor": "The_Bodyguard", "dialogues": [{"text": "Whoa whoa hold on buddy! "}, {"text": "Where do you think yer goin, huh?"}, {"text": "You can't just enter The Mansion!"}, {"text": "Superbia is hosting a..."}, {"text": "VERY"}, {"text": "...exclusive party."}, {"text": "You on the guest list?"}], "choices": [{"text": "Yes", "next": 3}, {"text": "No", "next": 134}]}, "3": {"type": "dialogue", "actor": "The_Bodyguard", "dialogues": [{"text": "Then it's a no-go."}, {"text": "Scram!"}], "choices": [{"text": "I'm Lord [$name] the Third!", "next": 135}, {"text": "I'm delivering flowers.", "next": 136}, {"text": "Actually, I'm the butler.", "next": 10}]}, "4": {"type": "dialogue", "actor": "The_Bodyguard", "dialogues": [{"text": "Oh."}, {"text": "Well, that explains your terrible sense of fashion."}, {"text": "But I suppose you never meant to dress better than the guests, ey?"}, {"text": "I'm gonna have to see some cred..."}, {"text": "cre-den-shuls..."}, {"text": "Yeah, those papers, or somethin..."}], "next": 11}, "5": {"type": "game", "next": 12}, "6": {"type": "dialogue", "actor": "The_Bodyguard", "dialogues": [{"text": "Aight, all checks out."}], "next": 13}, "7": {"type": "checkpoint", "actor": "The_Bodyguard", "dialogues": [{"text": "WAIT!"}, {"text": "Where's yer mask?"}], "choices": [{"text": "I have to wear a mask!?", "next": 14}, {"text": "I left it at home!", "next": 132}, {"text": "It's in the... store room?", "next": 133}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Lilith is speaking. Dialogues: [$name]! I'm shocked. SHOCKED! 😱 You talk to me that way. After all I dId for you. πŸ₯Ή Are you buying it? 😝...; Scene 2: Lilith is speaking. Dialogues: She's on the app now. Just send her a mess-...; ... ; Scene 8: Industria is speaking. Dialogues: Nice to meet you. She also told me you found a guide I was looking for? Player can choose: Maybe. Is there a reward?, The MacGuffin Guide to Motivation?
{"1": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "[$name]! I'm shocked. SHOCKED! 😱 You talk to me that way. After all I dId for you. πŸ₯Ή"}, {"text": "Are you buying it? 😝"}, {"text": "Hahaha, whatever."}], "next": 2}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "She's on the app now. Just send her a mess-..."}], "next": 3}, "3": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hey! I just told Industria to message you. I told her you have the book."}], "choices": [{"text": "Thanks!", "next": 4}, {"text": "You're the best!", "next": 180}]}, "4": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Of course, I'm not running a charity here. I have a lot of ideas on how you can pay me back later with that massive cock of yours."}, {"emoji": "industria_nc_pussyfingers_s3"}, {"text": "TYL. 😏"}], "next": 5}, "5": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Hi, is this [$name]?"}], "next": 6}, "6": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Jackpot! Don't fuck this up. Lillith out! πŸ€‘"}], "next": 7}, "7": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"emoji": "industria_hi_s1"}, {"text": "My assistant, Dina, told me to message you. Is that you?"}], "choices": [{"text": "Yes, that's me.", "next": 8}, {"text": "Hi, I had my eye on you.", "next": 179}]}, "8": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Nice to meet you. She also told me you found a guide I was looking for?"}], "choices": [{"text": "Maybe. Is there a reward?", "next": 9}, {"text": "The MacGuffin Guide to Motivation?", "next": 178}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Industria is speaking. Dialogues: Okayyy. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Do you see anything there? Shit, it's empty.; ... ; Scene 8: Industria is speaking. Dialogues: Nice! Get in the car! Let's get out of here! You are SO getting a reward when we're back at the library. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Okayyy."}], "next": 88}, "2": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Do you see anything there?"}, {"text": "Shit, it's empty."}], "next": 58}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "What now?"}], "choices": [{"text": "Check lower floor.", "next": 59}, {"text": "Check upper floor.", "next": 78}]}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Ok, are you going to check the north or the south side of the room?"}], "choices": [{"text": "North.", "next": 60}, {"text": "South.", "next": 71}]}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "It looks like the coast is clear. Do you see the book over there?"}, {"text": "Oh, holy shit! You got it! Bring it back here. Hurry! 😨 😨 😨"}, {"text": "Fuck! You were spotted! Double time!"}], "next": 72}, "6": {"type": "game", "next": 73}, "7": {"type": "switch", "actor": "Industria", "next": 74, "mode": "real"}, "8": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Nice! Get in the car! Let's get out of here!"}, {"text": "You are SO getting a reward when we're back at the library."}], "next": 75}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Dina is speaking. Dialogues: Hey, are you still down there? I didn't hear from you. Did you lose reception? Player can choose: Sorry, I got distracted., I was just trying to find my way around.... Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: I was down there for a short time, but I remember it being very large. Like something else I can think of. ;)...; ... ; Scene 8: Dina is speaking. Dialogues: Oops, it looks like a dead end. Respawn at the beginning!
{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hey, are you still down there? I didn't hear from you. Did you lose reception?"}], "choices": [{"text": "Sorry, I got distracted.", "next": 22}, {"text": "I was just trying to find my way around.", "next": 161}, {"text": "I did. It's back now though.", "next": 162}]}, "2": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "I was down there for a short time, but I remember it being very large."}, {"text": "Like something else I can think of. ;)"}, {"text": "Speaking of which..."}], "next": 23}, "3": {"type": "dialogue", "actor": "Dina", "dialogues": [{"image": "dina_bathroom"}, {"text": "So here's some good news. I found some information on navigating the basement."}, {"text": "About 25 years ago we had a librarian here who was exploring the basement in his free time."}, {"text": "Unfortunately his mind, uh... It wasn't all there when he wrote all this stuff down. I'll tell you what I see once I decipher it. 😱"}], "next": 24}, "4": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Use this app's livestream function so I can see where you are. I'll help the best I can. So go ahead and get started."}], "next": 25}, "5": {"type": "dialogue", "actor": "Dina", "choices": [{"text": "I'm going straight", "next": 26}, {"text": "I'm going right.", "next": 150}]}, "6": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Okay, it looks like there's some rusty old suit of armor there and you can go straight again, or right."}], "choices": [{"text": "I'm going straight again.", "next": 27}, {"text": "I'll go right, now.", "next": 38}]}, "7": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "It looks like our old card catalog is there. There's a passage to the left or straight ahead from what I can see."}], "choices": [{"text": "I'll head straight.", "next": 39}, {"text": "I'll try left.", "next": 149}]}, "8": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Oops, it looks like a dead end. Respawn at the beginning!"}], "next": 28}}
Insert a mode switch node to transition from chat to real-life tone or vice versa.
Akiko is speaking. Scene type: switch
{"type": "switch", "actor": "Akiko", "next": 46, "mode": "chat"}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Akiko is speaking. Dialogues: Excellent. Also, [$name], I also found more ingredients for your erectile dysfunction elixir. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Hahaha, your what? Scene type: checkpoint; ... ; Scene 7: Gulia is speaking. Dialogues: This is for real, isn't it? Player can choose: Unfortunately., Yeah. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "Excellent. Also, [$name], I also found more ingredients for your erectile dysfunction elixir."}], "next": 32}, "2": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hahaha, your what?"}], "next": 33}, "3": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"image": "e4m3_Gulia_and_Akiko_and_Lilith_meets_player_hotel"}, {"text": "Hahaha, yes please tell us more about this."}], "next": 34}, "4": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Aaah! Who is this and why did she just appear in here?"}], "choices": [{"text": "Just ignore her.", "next": 35}, {"text": "That's Lilith.", "next": 142}]}, "5": {"type": "dialogue", "actor": "Gulia", "dialogues": [{"text": "Ignore her?! She just appeard out of nowhere!"}], "next": 36}, "6": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "Miss Lilith is a demon that speaks to [$name]."}], "next": 37}, "7": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "This is for real, isn't it?"}], "choices": [{"text": "Unfortunately.", "next": 38}, {"text": "Yeah.", "next": 39}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Wigsy is speaking. Dialogues: Quite archaic. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: What should I pull? Player can choose: Desk drawer., Book on the shelf....; ... ; Scene 8: Wigsy is speaking. Dialogues: Nothing!
{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite archaic."}], "next": 107}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A click!"}], "next": 109}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}, "5": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A whizz!"}], "next": 111}, "6": {"type": "checkpoint", "actor": "Bigsy", "dialogues": [{"text": "And..."}], "next": 113}, "7": {"type": "dialogue", "actor": "Wigsy", "choices": [{"text": "Choice 1", "next": 114}, {"text": "Choice 2", "next": 194}]}, "8": {"type": "dialogue", "actor": "Wigsy", "dialogues": [{"text": "Nothing!"}], "next": 195}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Castitas is speaking. Dialogues: It wasn't loose! Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: That isn't what I mean. Scene type: checkpoint; ... ; Scene 8: Paul_Callaghan is speaking. Dialogues: The infamous mobster?!
{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "It wasn't loose!"}], "next": 118}, "2": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "That isn't what I mean."}], "next": 59}, "3": {"type": "dialogue", "actor": "Paul_Callaghan", "choices": [{"text": "Annalise is in trouble!", "next": 60}, {"text": "Restore Castitas!", "next": 113}]}, "4": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Absolutely not. Not until she fully reforms."}], "choices": [{"text": "How did you even do that?", "next": 114}, {"text": "Annalise is in trouble!", "next": 60}]}, "5": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "She always is. She's barely better than Castitas."}], "choices": [{"text": "No, she was kidnapped by the roulette table guy!", "next": 61}, {"text": "No, she got taken!", "next": 112}]}, "6": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "WHAT?! WHO IS HE?"}], "next": 62}, "7": {"type": "dialogue", "actor": "Paul_Callaghan", "choices": [{"text": "Benny the Badger.", "next": 63}, {"text": "Benedetto De Rosa.", "next": 111}]}, "8": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "The infamous mobster?!"}], "next": 64}}
Insert a mode switch node to transition from chat to real-life tone or vice versa.
Protesters is speaking. Scene type: switch
{"type": "switch", "actor": "Protesters", "next": 62, "mode": "real"}
Add a checkpoint node to mark a key turning point in the story.
Benedetto_De_Rosa is speaking. Dialogues: You're trying my fucking patience. Do you have the cash or do you not? Player can choose: Can we set up a payment plan?, No Scene type: checkpoint
{"type": "checkpoint", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "You're trying my fucking patience. Do you have the cash or do you not?"}], "choices": [{"text": "Can we set up a payment plan?", "next": 44}, {"text": "No", "next": 46}]}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Paul_Callaghan is speaking. Dialogues: Annalise, there you are. I need you in the kitchen. We're opening the doors now and we need some help with the hors d'oeuvres. [$name], was it? You just get to the roulette table and be ready. Player can choose: Okay., I need to clean it first. Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: Alright, get over there.; ... ; Scene 8: Annalise is speaking. Dialogues: Once he's clearly drunk, gambling, and maybe we can get him to ogle Castitas, you take a picture. 😝 Then we'll send it to Missy's mom and set up the date. 😬...
{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"image": "e3m1_Paul_Annalise_roulette_table"}, {"text": "Annalise, there you are. I need you in the kitchen. We're opening the doors now and we need some help with the hors d'oeuvres."}, {"text": "[$name], was it? You just get to the roulette table and be ready."}], "choices": [{"text": "Okay.", "next": 72}, {"text": "I need to clean it first.", "next": 110}]}, "2": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Alright, get over there."}], "next": 73}, "3": {"type": "switch", "actor": "Annalise", "next": 74, "mode": "chat"}, "4": {"type": "timer", "next": 75, "duration": 600}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "How's the roulette going?"}], "choices": [{"text": "It's fun.", "next": 76}, {"text": "It's boring.", "next": 109}]}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Yeah, that makes sense."}], "next": 77}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Just drop a ball and spin a wheel. It sounds boring. 😴"}, {"text": "Well, either way. It's wrapping up soon and I just saw Martin heading your way. I'm having Castitas give him some drinks."}], "choices": [{"text": "What can I do?", "next": 78}, {"text": "And then what?", "next": 108}]}, "8": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Once he's clearly drunk, gambling, and maybe we can get him to ogle Castitas, you take a picture. 😝"}, {"emoji": "castitas_nc_sucking_dick_s4"}, {"text": "Then we'll send it to Missy's mom and set up the date. 😬"}, {"text": "Oh, I got food to serve. Message Castitas and let her know the plan."}], "next": 79}}
Add a new scene in the story following this context.
The_Fox is speaking. Dialogues: Ha-ha, bring it, The Persecutor!!
{"type": "dialogue", "actor": "The_Fox", "dialogues": [{"text": "Ha-ha, bring it, The Persecutor!!"}], "next": 74}
Write what happens next in structured JSON format.
Jophiel is speaking. Dialogues: MY help? Arent you supposed to know ur shit?
{"type": "dialogue", "actor": "Jophiel", "dialogues": [{"text": "MY help? Arent you supposed to know ur shit?"}], "next": 34}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Benny_The_Badger is speaking. Dialogues: Good. Leave us. I thought it might be you, kid. I gotta say, you got balls. I respect that. Player can choose: Offer him [$g_casino_cash]., Threaten Him.... Scene type: checkpoint; Scene 2: Benny_The_Badger is speaking. Dialogues: Do you want to insult me by giving my own money back to me, kid? That's the last mistake you'll ever make.; ... ; Scene 8: Marty_the_Mastiff is speaking. Dialogues: Very well, let's get right down to business. Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful. Player can choose: You kidnapped Annalise., I'm sorry.
{"1": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"image": "e3m5_Castitas_and_player_meet_Benny_and_Marty"}, {"text": "Good. Leave us."}, {"text": "I thought it might be you, kid. I gotta say, you got balls. I respect that."}], "choices": [{"text": "Offer him [$g_casino_cash].", "next": 17}, {"text": "Threaten Him.", "next": 206}, {"text": "Shoot him.", "next": 209}]}, "2": {"type": "dialogue", "actor": "Benny_The_Badger", "dialogues": [{"text": "Do you want to insult me by giving my own money back to me, kid? That's the last mistake you'll ever make."}], "next": 18}, "3": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Now, now, Benny. No need to do anything so uncouth. We have them outgunned."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "4": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Oh, I apologize. I didn't intend to keep you in the dark."}], "next": 20}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "6": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "7": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Well, I do pride myself on being an exceptional host, but I'm afraid that offer wasn't on the table."}], "next": 23}, "8": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Avaritia is speaking. Dialogues: Mmm, that feels... FUCK!... Player can choose: Shit, that was scary., I didn't feel anything.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Aww, somehow hearing you say that makes me feel safer. πŸ˜‰; Scene 3: Avaritia is speaking. Dialogues: I've been flying for years and this shit STILL gets me. Where were we?... Player can choose: This is unnerving!, Don't think about it....
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Mmm, that feels..."}, {"text": "FUCK!"}, {"text": "Did you feel that?"}, {"text": "Fucking turbulence! 😨"}], "choices": [{"text": "Shit, that was scary.", "next": 22}, {"text": "I didn't feel anything.", "next": 82}, {"text": "Don't worry babe, it's all normal.", "next": 83}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Aww, somehow hearing you say that makes me feel safer. πŸ˜‰"}], "next": 23}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "I've been flying for years and this shit STILL gets me."}, {"text": "Where were we?"}, {"text": "Ah yes, the veins on your..."}, {"text": "FUUUCK!"}, {"text": "THERE IT GOES AGAIN! 😱"}], "choices": [{"text": "This is unnerving!", "next": 24}, {"text": "Don't think about it.", "next": 80}, {"text": "Think of it as one, big vibrator. ;)", "next": 81}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Avaritia is speaking. Dialogues: Motherfucker! That bitch is trying to outbid me. I'm gonna raise those fucking stakes. Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: Oh! 😨 Scene type: checkpoint; ... ; Scene 6: Caritas is speaking. Dialogues: Umm... ok...
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Motherfucker! That bitch is trying to outbid me."}, {"text": "I'm gonna raise those fucking stakes."}, {"emoji": "avaritia_mad_s2"}], "next": 48}, "2": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oh! 😨"}], "next": 49}, "3": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 50}, {"text": "Choice 2", "next": 61}, {"text": "Choice 3", "next": 62}, {"text": "Choice 4", "next": 63}, {"text": "Choice 5", "next": 64}, {"text": "Choice 6", "next": 65}, {"text": "Choice 7", "next": 66}, {"text": "Choice 8", "next": 126}, {"text": "Choice 9", "next": 127}]}, "4": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "We're at $2000, what now?"}], "next": 51}, "5": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Let it go!", "next": 52}, {"text": "Raise it!", "next": 59}]}, "6": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "Umm... ok... "}], "next": 60}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Annalise is speaking. Dialogues: Nice job tonight, [$name]. We were able to bring in $16,000 for the church! πŸ€‘ Player can choose: Awesome!, Where's my cut? Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Haha, get outta here.; ... ; Scene 8: Annalise is speaking. Dialogues: He said that takes up too much of his time. 😟 Player can choose: Let's find another way., Let's shut it down.
{"1": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Nice job tonight, [$name]. We were able to bring in $16,000 for the church! πŸ€‘"}], "choices": [{"text": "Awesome!", "next": 91}, {"text": "Where's my cut?", "next": 104}]}, "2": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Haha, get outta here."}, {"emoji": "castitas_nc_pussy_dripping_cum_s4"}], "next": 92}, "3": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Oh! I just got a reply back from Missy's mom. I sent her that picture. She said she's dumping the bastard the second he gets home!"}], "choices": [{"text": "Great!", "next": 93}, {"text": "I feel bad.", "next": 103}]}, "4": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I know!"}], "next": 94}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "But there's still one problem."}], "choices": [{"text": "Count me out.", "next": 95}, {"text": "What now?", "next": 96}]}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Hey, c'mon, don't be like that. 😟"}], "next": 96}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "My dad has made it his goal to flush out \"rampant satanism\" in our community."}], "choices": [{"text": "Okay, and?", "next": 97}, {"text": "Is there any?", "next": 102}]}, "8": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "He said that takes up too much of his time. 😟"}], "choices": [{"text": "Let's find another way.", "next": 98}, {"text": "Let's shut it down.", "next": 100}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Lilith is speaking. Dialogues: Us-... Th-... App! Player can choose: What?, Are you okay, Lillith? Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Th-...app! Use th-...app!; ... ; Scene 8: Lilith is speaking. Dialogues: Eject them. <<Answertime Dialogue 10>> Player can choose: My account., Audio options....
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Us-... Th-... App!"}], "choices": [{"text": "What?", "next": 85}, {"text": "Are you okay, Lillith?", "next": 85}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Th-...app! Use th-...app!"}], "next": 86}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Crr..."}, {"text": "<<Answertime Dialogue 10>>"}], "choices": [{"text": "Did you forget how to type?", "next": 87}, {"text": "Apples?", "next": 87}, {"text": "Check the app settings.", "next": 88}, {"text": "Fight the driver.", "next": 133}]}, "4": {"type": "switch", "actor": "Protester_2", "next": 134, "mode": "real"}, "5": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "Do you mind? We're trying to have a discussion about cool one-liners."}], "choices": [{"text": "Cool one-liners...? Like what?", "next": 135}, {"text": "Lilith! HELP!", "next": 138}]}, "6": {"type": "dialogue", "actor": "Protester_2", "dialogues": [{"text": "What...?"}], "next": 139}, "7": {"type": "switch", "actor": "Lilith", "next": 88, "mode": "chat"}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Eject them."}, {"text": "<<Answertime Dialogue 10>>"}], "choices": [{"text": "My account.", "next": 90}, {"text": "Audio options.", "next": 90}, {"text": "Ridesharing options.", "next": 130}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Marty_the_Mastiff is speaking. Dialogues: That's a pity, good help is so hard to find. Player can choose: Fuck you!, Parley! Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Oh, ok... But first...; ... ; Scene 8: Benny_The_Badger is speaking. Dialogues: Kid, that was a pirate movie. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "That's a pity, good help is so hard to find. "}], "choices": [{"text": "Fuck you!", "next": 193}, {"text": "Parley!", "next": 196}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Oh, ok... But first..."}], "next": 25}, "3": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Don't worry, she's going to go see Annalise. And so are you."}, {"image": "e3m5_Castitas_and_Player_vault"}], "next": 26}, "4": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "[$name]! Castitas!"}], "next": 27}, "5": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Drop your gun, get inside."}], "choices": [{"text": "Shoot at him.", "next": 28}, {"text": "No.", "next": 173}, {"text": "You are breaking the rules of parley.", "next": 176}]}, "6": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Parley? Do you mean when you have a meeting with the leader and you're guaranteed not to get hurt?"}], "choices": [{"text": "I saw it in a mafia movie once.", "next": 178}, {"text": "Yes.", "next": 186}]}, "7": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "I think you're confused. That's not a mafia thing. That's a pirate thing."}], "choices": [{"text": "I remember it from a mafia movie.", "next": 180}, {"text": "No, it's a mafia thing.", "next": 180}]}, "8": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"text": "Kid, that was a pirate movie."}], "next": 181}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Benedetto_De_Rosa is speaking. Dialogues: Hey, kid. Don't worry about carrying it in. My boys will do that for us. I just have some paperwork for you to sign off on. Player can choose: What is it?, Sign it. Scene type: checkpoint; Scene 2: Benedetto_De_Rosa is speaking. Dialogues: Just a basic rental agreement. Player can choose: Sign it., What are the terms?; ... ; Scene 8: Annalise is speaking. Dialogues: But, more importantly, it means no surveillance. Which means you should fuck me on this roulette table before the event starts in a few minutes. Player can choose: But it's a rental., With pleasure....
{"1": {"type": "checkpoint", "actor": "Benedetto_De_Rosa", "dialogues": [{"image": "e3m1_annalise_outside_church_with_benedetto_and_roulette_table"}, {"text": "Hey, kid. Don't worry about carrying it in. My boys will do that for us. I just have some paperwork for you to sign off on."}], "choices": [{"text": "What is it?", "next": 56}, {"text": "Sign it.", "next": 57}]}, "2": {"type": "dialogue", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Just a basic rental agreement."}], "choices": [{"text": "Sign it.", "next": 57}, {"text": "What are the terms?", "next": 118}]}, "3": {"type": "dialogue", "actor": "Benedetto_De_Rosa", "dialogues": [{"text": "Thanks for your cooperation. Boys! Bring this gentleman's table inside, capiche?"}, {"text": "We'll come by tomorrow to pick it up."}], "next": 58}, "4": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"image": "e3m1_annalise_outside_church_with_benedetto_and_roulette_table"}, {"text": "It looks like we're ready to go. Can you help me with one more thing inside?"}], "choices": [{"text": "Sure.", "next": 59}, {"text": "What now?", "next": 117}]}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Don't be a bitch about it."}], "next": 59}, "6": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "The power is out right now, while our electrician installs some new outlets for the slot machines. Do you know what that means?"}], "choices": [{"text": "He has a proper respect for safety procedures?", "next": 60}, {"text": "Increased real estate equity?", "next": 115}, {"text": "Potential future safety hazards for children?", "next": 116}]}, "7": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "I mean, I guess so. We can keep an eye on that in the future."}], "next": 61}, "8": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "But, more importantly, it means no surveillance. Which means you should fuck me on this roulette table before the event starts in a few minutes."}], "choices": [{"text": "But it's a rental.", "next": 62}, {"text": "With pleasure.", "next": 66}, {"text": "I'd rather fuck Castitas.", "next": 112}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Benny_The_Badger is speaking. Dialogues: Good. Leave us. I thought it might be you, kid. I gotta say, you got balls. I respect that. Player can choose: Offer him [$g_casino_cash]., Threaten Him.... Scene type: checkpoint; Scene 2: Benny_The_Badger is speaking. Dialogues: Do you want to insult me by giving my own money back to me, kid? That's the last mistake you'll ever make.; ... ; Scene 8: Marty_the_Mastiff is speaking. Dialogues: Very well, let's get right down to business. Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful. Player can choose: You kidnapped Annalise., I'm sorry.
{"1": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"image": "e3m5_Castitas_and_player_meet_Benny_and_Marty"}, {"text": "Good. Leave us."}, {"text": "I thought it might be you, kid. I gotta say, you got balls. I respect that."}], "choices": [{"text": "Offer him [$g_casino_cash].", "next": 17}, {"text": "Threaten Him.", "next": 206}, {"text": "Shoot him.", "next": 209}]}, "2": {"type": "dialogue", "actor": "Benny_The_Badger", "dialogues": [{"text": "Do you want to insult me by giving my own money back to me, kid? That's the last mistake you'll ever make."}], "next": 18}, "3": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Now, now, Benny. No need to do anything so uncouth. We have them outgunned."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "4": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Haha. Oh, my apologies for laughing. But you had such a confused look on your face. "}], "next": 20}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "6": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "7": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Sure, Benny, get him a house special highball. You'll enjoy it. Benny is a much better bartender than he looks."}], "next": 23}, "8": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Marty_the_Mastiff is speaking. Dialogues: Now, now, Benny. Watch your blood pressure in front of our guests. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Oh, I apologize. I didn't intend to keep you in the dark.; ... ; Scene 8: Annalise is speaking. Dialogues: [$name]! Castitas! Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Now, now, Benny. Watch your blood pressure in front of our guests."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Oh, I apologize. I didn't intend to keep you in the dark."}], "next": 20}, "3": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "4": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}, "6": {"type": "dialogue", "actor": "Benny_The_Badger", "dialogues": [{"text": "I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive."}], "choices": [{"text": "Leave Castitas alone.", "next": 25}, {"text": "Take Castitas, leave me alone.", "next": 189}]}, "7": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Don't worry, she's going to go see Annalise. And so are you."}, {"image": "e3m5_Castitas_and_Player_vault"}], "next": 26}, "8": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "[$name]! Castitas!"}], "next": 27}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Trish is speaking. Dialogues: I'm in a big ass hurry, but looks like both of us are shit outta luck. My car is fried!... Player can choose: Nevermind, you're useless., I know a thing or two about cars... Scene type: checkpoint; Scene 2: Trish is speaking. Dialogues: Fine. Be that way 😀...; Scene 3: Trish is speaking. Dialogues: Bad attitude leads to a bad end. Scene type: lose
{"1": {"type": "checkpoint", "actor": "Trish", "dialogues": [{"text": "I'm in a big ass hurry, but looks like both of us are shit outta luck."}, {"text": "My car is fried!"}, {"image": "e1m1_trish_angry_looking_under_car_hood"}, {"text": "So unless you can help me..."}], "choices": [{"text": "Nevermind, you're useless.", "next": 17}, {"text": "I know a thing or two about cars...", "next": 20}]}, "2": {"type": "dialogue", "actor": "Trish", "dialogues": [{"text": "Fine."}, {"text": "Be that way 😀"}, {"text": "Piss off you tool"}], "next": 18}, "3": {"type": "lose", "actor": "Trish", "dialogues": [{"text": "Bad attitude leads to a bad end."}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Wigsy is speaking. Dialogues: Quite archaic. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: What should I pull? Player can choose: Desk drawer., Book on the shelf....; ... ; Scene 4: Wigsy is speaking. Dialogues: Next? Player can choose: Desk drawer., Book on the shelf.... Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Quite archaic."}], "next": 107}, "2": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "What should I pull?"}], "choices": [{"text": "Desk drawer.", "next": 108}, {"text": "Book on the shelf.", "next": 199}, {"text": "Giant armor.", "next": 200}, {"text": "Dildo on the wall.", "next": 201}]}, "3": {"type": "dialogue", "actor": "Bigsy", "dialogues": [{"text": "A clang!"}], "next": 109}, "4": {"type": "checkpoint", "actor": "Wigsy", "dialogues": [{"text": "Next?"}], "choices": [{"text": "Desk drawer.", "next": 110}, {"text": "Book on the shelf.", "next": 196}, {"text": "Giant armor.", "next": 197}, {"text": "Dildo on the wall.", "next": 198}]}}
Add a new scene in the story following this context.
Annalise is speaking. Dialogues: Haha. Okay, okay, hi [$name].
{"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "Haha. Okay, okay, hi [$name]."}], "next": 50}
Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
Castitas is speaking. Dialogues: Haha, she must have used this table because she had a glob of your cum on her chips when she tried to cash them in.
{"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Haha, she must have used this table because she had a glob of your cum on her chips when she tried to cash them in."}], "next": 17}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Avaritia is speaking. Dialogues: OMG! Yesss!... Scene type: checkpoint; Scene 2: Avaritia is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Caritas is speaking. Player can choose: Let it go!, Raise it!...
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "OMG!"}, {"text": "Yesss!"}, {"text": "They're bringing out the ancient dildo. πŸ˜ƒ"}, {"emoji": "avaritia_wetpussy_s3"}], "next": 44}, "2": {"type": "dialogue", "actor": "Avaritia", "choices": [{"text": "Choice 1", "next": 45}, {"text": "Choice 2", "next": 131}]}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "How much do you think I should start my bid at?"}], "choices": [{"text": "$10.", "next": 46}, {"text": "$100.", "next": 128}, {"text": "$1000.", "next": 129}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "It sounds like a good start."}], "next": 48}, "5": {"type": "checkpoint", "actor": "Caritas", "dialogues": [{"text": "Oh! 😨"}], "next": 49}, "6": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Choice 1", "next": 50}, {"text": "Choice 2", "next": 61}, {"text": "Choice 3", "next": 62}, {"text": "Choice 4", "next": 63}, {"text": "Choice 5", "next": 64}, {"text": "Choice 6", "next": 65}, {"text": "Choice 7", "next": 66}, {"text": "Choice 8", "next": 126}, {"text": "Choice 9", "next": 127}]}, "7": {"type": "dialogue", "actor": "Caritas", "dialogues": [{"text": "$20,000!"}, {"text": "HOLY SHIT!"}], "next": 67}, "8": {"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Let it go!", "next": 68}, {"text": "Raise it!", "next": 69}, {"text": "Fuck it, steal it and run!", "next": 70}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Paul_Callaghan is speaking. Dialogues: That isn't what I mean. Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Player can choose: Annalise is in trouble!, Restore Castitas!; ... ; Scene 8: Paul_Callaghan is speaking. Dialogues: You got that table from the fucking mafia?! Player can choose: Now that you mention it. He seems a mafioso., Not intentionally.
{"1": {"type": "checkpoint", "actor": "Paul_Callaghan", "dialogues": [{"text": "That isn't what I mean."}], "next": 59}, "2": {"type": "dialogue", "actor": "Paul_Callaghan", "choices": [{"text": "Annalise is in trouble!", "next": 60}, {"text": "Restore Castitas!", "next": 113}]}, "3": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Absolutely not. Not until she fully reforms."}], "choices": [{"text": "How did you even do that?", "next": 114}, {"text": "Annalise is in trouble!", "next": 60}]}, "4": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "She always is. She's barely better than Castitas."}], "choices": [{"text": "No, she was kidnapped by the roulette table guy!", "next": 61}, {"text": "No, she got taken!", "next": 112}]}, "5": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "WHAT?! WHO IS HE?"}], "next": 62}, "6": {"type": "dialogue", "actor": "Paul_Callaghan", "choices": [{"text": "Benny the Badger.", "next": 63}, {"text": "Benedetto De Rosa.", "next": 111}]}, "7": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "Oh hell, that's Benny the Badger, the infamous mobster!"}], "next": 64}, "8": {"type": "dialogue", "actor": "Paul_Callaghan", "dialogues": [{"text": "You got that table from the fucking mafia?!"}], "choices": [{"text": "Now that you mention it. He seems a mafioso.", "next": 65}, {"text": "Not intentionally.", "next": 110}]}}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Castitas is speaking. Dialogues: Yeah, you're confusing it with pirates. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Yeah. That's pirates, [$name]. Scene type: checkpoint; ... ; Scene 8: Benny_The_Badger is speaking. Dialogues: That ain't gonna help you, kid. Player can choose: Press all display buttons., Back to panel. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Yeah, you're confusing it with pirates."}], "next": 182}, "2": {"type": "checkpoint", "actor": "Annalise", "dialogues": [{"text": "Yeah. That's pirates, [$name]."}], "next": 183}, "3": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"text": "Enough of this shit, you're dead kid."}], "next": 174}, "4": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "You fool, no!"}], "next": 29}, "5": {"type": "dialogue", "actor": "Annalise", "dialogues": [{"text": "This whole room is solid steel! The ricochet nearly killed me and took out the electrical panel on the floor."}], "next": 30}, "6": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "[$name], there is a panel here that might help us. Look here."}, {"text": "<<Answertime Dialogue 5>>"}], "next": 31}, "7": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Change Display Color.", "next": 33}, {"text": "Activate Sprinklers.", "next": 39}, {"text": "Sound Alarm.", "next": 45}, {"text": "Bulletproof Glass.", "next": 50}]}, "8": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"text": "That ain't gonna help you, kid."}], "choices": [{"text": "Press all display buttons.", "next": 34}, {"text": "Back to panel.", "next": 31}]}}
Create a new branching story node after the player's decision.
Ira is speaking. Dialogues: Oh, 'scuse me? Is THAT what this is all about?... Player can choose: Sorry, I didn't mean..., Bitch, I deserve something!
{"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Oh, 'scuse me?"}, {"text": "Is THAT what this is all about?"}, {"text": "You helped me out just to jump in my motherfucking pants?"}, {"text": "You fucking, one-sided rat. JUST like the rest of 'em bastards. "}, {"text": "Get me out of bars just to slap your hands on my tits?"}, {"text": "BEFORE I EVEN GOT MY GODDAMN DRINK?"}], "choices": [{"text": "Sorry, I didn't mean...", "next": 77}, {"text": "Bitch, I deserve something!", "next": 79}]}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Gulia is speaking. Dialogues: Hello Culinary Cuties, this is Gulia and I'm doing a special stream today. We're in big trouble. We are streaming live from... Scene type: checkpoint; Scene 2: Mann_Fiero is speaking. Scene type: switch; ... ; Scene 4: Akiko is speaking. Dialogues: There's about 11 people sitting around a table with the head chair empty, presumably for Fiero. These are big players too. The head of Traverse Automotive Group, Venture Entertainment, Cinnamon Real Estate, Connex Telecommunications. It's a lot of big names for a basic cable food channel... Player can choose: Wait., Start the stream.
{"1": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"image": "e4m4_gulia_live_streaming"}, {"text": "Hello Culinary Cuties, this is Gulia and I'm doing a special stream today. We're in big trouble."}, {"text": "We are streaming live from..."}], "next": 124}, "2": {"type": "switch", "actor": "Mann_Fiero", "next": 125, "mode": "chat"}, "3": {"type": "checkpoint", "actor": "Mann_Fiero", "dialogues": [{"text": "Oops, sorry. I had to cut the stream. Right before she got to the good stuff too."}], "choices": [{"text": "Keep Rolling Gulia!", "next": 126}, {"text": "Hold right there Gulia!", "next": 76}]}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "There's about 11 people sitting around a table with the head chair empty, presumably for Fiero."}, {"text": "These are big players too. The head of Traverse Automotive Group, Venture Entertainment, Cinnamon Real Estate, Connex Telecommunications. It's a lot of big names for a basic cable food channel"}, {"text": "Oh, Fiero is walking in with 5 armed guards around him. 🀨"}], "choices": [{"text": "Wait.", "next": 77}, {"text": "Start the stream.", "next": 80}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Avaritia is speaking. Dialogues: Uh, hello, can you explain something to me? Why the fuck does the dating app suddenly say you're "nearby"? Player can choose: You tell me., Surprise!... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: As best as I can tell, we happen to be on the same flight. This is...intriguing. πŸ™„; ... ; Scene 8: Avaritia is speaking. Dialogues: Creepy attitude never wins! Scene type: lose
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Uh, hello, can you explain something to me?"}, {"text": "Why the fuck does the dating app suddenly say you're \"nearby\"?"}, {"emoji": "avaritia_surprised_s4"}], "choices": [{"text": "You tell me.", "next": 5}, {"text": "Surprise!", "next": 88}, {"text": "I'm a few seats behind you.", "next": 89}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "As best as I can tell, we happen to be on the same flight."}, {"text": "This is...intriguing. πŸ™„"}], "next": 6}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Why are you flying to Panama?"}], "choices": [{"text": "Because you are.", "next": 7}, {"text": "Vacation.", "next": 86}, {"text": "I'm working on a...deal.", "next": 87}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, yeah?"}, {"text": "Interesting. "}, {"text": "That deal wouldn't happen to have something to do with...stalking me? 😐"}], "next": 8}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"emoji": "avaritia_serious_s5"}], "choices": [{"text": "Baby, I was BORN to stalk you!", "next": 11}, {"text": "You're not that interesting.", "next": 11}, {"text": "Stalkery is the greatest form of flattery.", "next": 11}]}, "6": {"type": "dialogue", "actor": "Avaritia", "choices": [{"text": "Choice 1", "next": 12}, {"text": "Choice 2", "next": 15}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Da FUCK!?"}, {"text": "You're a fucking PSYCHO! You know that!"}, {"text": "FUCK THIS! We are turning this plane around."}, {"text": "No CHANCE IN HELL I am ever letting you near me again"}], "next": 13}, "8": {"type": "lose", "actor": "Avaritia", "dialogues": [{"text": "Creepy attitude never wins!"}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Industria is speaking. Dialogues: Ok, [$name], where are you putting them up? πŸ₯Έ Player can choose: On the dancefloor., Hand them out to people in the lobby.... Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Oh, there's a few people heading over, but not that many showed up. But it might be enough to help at least.; ... ; Scene 8: Protesters is speaking. Dialogues: Hey, shit tooth, you're invading my safe space. Get out of here or I'll knock you into next week. Player can choose: I'm just trying to bring my friends home., Time is but a construct.
{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Ok, [$name], where are you putting them up? πŸ₯Έ"}], "choices": [{"text": "On the dancefloor.", "next": 56}, {"text": "Hand them out to people in the lobby.", "next": 89}, {"text": "On the vendor room.", "next": 90}, {"text": "At the entrance/exit.", "next": 91}]}, "2": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Oh, there's a few people heading over, but not that many showed up. But it might be enough to help at least."}], "next": 57}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Let's see what you can find! Get over there!"}, {"text": "Try that side door again. 😁"}], "next": 58}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "What now?"}], "choices": [{"text": "Check lower floor.", "next": 59}, {"text": "Check upper floor.", "next": 78}]}, "5": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Ok, are you going to check the north or the south side of the room?"}], "choices": [{"text": "North.", "next": 60}, {"text": "South.", "next": 71}]}, "6": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Fuck, look out! 😨"}], "next": 61}, "7": {"type": "switch", "actor": "Protesters", "next": 62, "mode": "real"}, "8": {"type": "dialogue", "actor": "Protesters", "dialogues": [{"text": "Hey, shit tooth, you're invading my safe space. Get out of here or I'll knock you into next week."}], "choices": [{"text": "I'm just trying to bring my friends home.", "next": 63}, {"text": "Time is but a construct.", "next": 77}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Delphine is speaking. Dialogues: If you're really communicating with her you can ask her another question. Scene type: checkpoint; Scene 2: Delphine is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 8: Lilith is speaking. Dialogues: Okay, she's clearly not going to shut up. What do you need? Player can choose: You talk to her., Pay her a visit. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "2": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Outside of blood, what was Jett's favorite meal?"}], "choices": [{"text": "Steak tips.", "next": 142}, {"text": "Macaroni and Cheese.", "next": 146}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "It sounds like Jett."}], "next": 61}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Okay, okay, one more question."}], "next": 62}, "6": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 63}, {"text": "Choice 2", "next": 65}, {"text": "Choice 3", "next": 64}]}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Hold on, I'll have Lilith contact you directly.", "next": 65}, {"text": "Just one more.", "next": 58}]}, "8": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"emoji": "lilith_rolling_eyes_s2"}, {"text": "Okay, she's clearly not going to shut up. What do you need?"}], "choices": [{"text": "You talk to her.", "next": 66}, {"text": "Pay her a visit.", "next": 138}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Ira is speaking. Dialogues: Oh my GOD it has ROCKET thrusters! πŸ™€πŸ™€πŸ™€πŸ™€πŸ™€πŸ™€... Player can choose: Just drive, DRIVE DRIVE DRIVE!, Let me consult Promethea... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: It got a mind of its own now, I tell ye, it wont stop till it fuked everyone startin' with that girl Ira 😟 Player can choose: Can we destroy it?, Can we hack it?... Scene type: checkpoint; ... ; Scene 8: Ira is speaking. Dialogues: Hon, tis as fast as I can go I guess I could turn the jet propeller, but shit's not been tweaked... Player can choose: Swerve between cars., Yes, go JET fast!...
{"1": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "Oh my GOD it has ROCKET thrusters!"}, {"text": "πŸ™€πŸ™€πŸ™€πŸ™€πŸ™€πŸ™€"}, {"text": "It's coming RIGHT for ME"}, {"text": "WTF DO I DO????"}], "choices": [{"text": "Just drive, DRIVE DRIVE DRIVE!", "next": 35}, {"text": "Let me consult Promethea...", "next": 38}]}, "2": {"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "It got a mind of its own now, I tell ye, it wont stop till it fuked everyone"}, {"text": "startin' with that girl Ira 😟"}], "choices": [{"text": "Can we destroy it?", "next": 39}, {"text": "Can we hack it?", "next": 121}, {"text": "Can we outrun it?", "next": 122}]}, "3": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "tis made from titanium-alloy PVS pipes, Cody says"}, {"text": "so unless u got some tank shells, mate, it aint gonna break down"}], "next": 40}, "4": {"type": "dialogue", "actor": "Promethea", "dialogues": [{"text": "Far as we see it, tis ur only two options:"}, {"text": "hack it or outrun it."}, {"text": "😨"}], "next": 41}, "5": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "FUCK!"}, {"text": "It just tried to take a STAB at my pussy!"}, {"text": "Ok, we need to do STH..."}, {"text": "Guide me through this!"}, {"emoji": "ira_drunk_s1"}], "choices": [{"text": "Drive faster, swerve hard, try to lose it.", "next": 42}, {"text": "Lemme try to hack it remotely.", "next": 99}]}, "6": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Alright..."}], "next": 43}, "7": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "Im getting off the freeway, into the city..."}, {"text": "shit he's close by 😨"}], "choices": [{"text": "Go FASTER!", "next": 44}, {"text": "Swerve between cars.", "next": 45}, {"text": "Drive into the alleway!", "next": 96}, {"text": "Bonk into a cop car.", "next": 52}]}, "8": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Hon, tis as fast as I can go"}, {"text": "I guess I could turn the jet propeller, but shit's not been tweaked..."}], "choices": [{"text": "Swerve between cars.", "next": 45}, {"text": "Yes, go JET fast!", "next": 47}, {"text": "Drive into the alleway!", "next": 96}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Lilith is speaking. Dialogues: Hmm, according to the records... They got a flower deliver guy coming in...... Player can choose: Flower guy., Chef. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Okee, lemme connect u to their line...; ... ; Scene 8: Lilith is speaking. Dialogues: Do you believe that, given the right circumstances, a properly placed flower could have saved all the children in that dreadful landfall accident? 😐 Player can choose: Yes., No....
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Hmm, according to the records..."}, {"text": "They got a flower deliver guy coming in..."}, {"text": "...and a catering chef bringing food."}, {"text": "U could to try to fill in as one of those."}, {"text": "Who should we try first?"}, {"emoji": "lilith_mischievous_grin_s1"}], "choices": [{"text": "Flower guy.", "next": 30}, {"text": "Chef.", "next": 37}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Okee, lemme connect u to their line..."}], "next": 31}, "3": {"type": "checkpoint", "actor": "Flower&Flower_Inc.", "dialogues": [{"text": "Hello, this is Flower&Flower Incorporated. "}], "next": 32}, "4": {"type": "dialogue", "actor": "Flower&Flower_Inc.", "choices": [{"text": "Choice 1", "next": 33}, {"text": "Choice 2", "next": 106}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "How may we assist you?"}], "choices": [{"text": "I'd like a job!", "next": 107}, {"text": "I can help at tonight's ball.", "next": 107}, {"text": "I hear you need a standin?", "next": 107}]}, "6": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I see."}, {"text": "Sir, do you believe that flowers are the true manifestation of truth and beauty in the universe? 😍"}], "choices": [{"text": "No.", "next": 108}, {"text": "Yes.", "next": 109}]}, "7": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Would you agree that 5 out of 5 women find flowers irresistable? πŸ₯Ί"}], "choices": [{"text": "Yes.", "next": 110}, {"text": "No.", "next": 108}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Do you believe that, given the right circumstances, a properly placed flower could have saved all the children in that dreadful landfall accident? 😐"}], "choices": [{"text": "Yes.", "next": 111}, {"text": "No.", "next": 108}, {"text": "Err, what?", "next": 121}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Castitas is speaking. Dialogues: Hello, would you like to talk? Player can choose: I'd like to do a lot more than talk., To you? Definitely!... Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: You don't seem too interested. πŸ˜†; ... ; Scene 5: Castitas is speaking. Dialogues: I want to fuck you, you want to fuck me. Meet me in 2 hours at 1500 W 77th st. See you then?... Player can choose: I'm looking forward to it., Okay.
{"1": {"type": "checkpoint", "actor": "Castitas", "dialogues": [{"text": "Hello, would you like to talk?"}, {"emoji": "castitas_angel_halo_s1"}], "choices": [{"text": "I'd like to do a lot more than talk.", "next": 5}, {"text": "To you? Definitely!", "next": 121}, {"text": "Sure.", "next": 125}]}, "2": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "You don't seem too interested. πŸ˜†"}], "next": 122}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I'd like to see how good you can make me feel. Are you up for it?"}], "choices": [{"text": "Okay.", "next": 123}, {"text": "I'll be happy to show you.", "next": 124}]}, "4": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "You don't seem very enthused, but fine."}], "next": 7}, "5": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "I want to fuck you, you want to fuck me. Meet me in 2 hours at 1500 W 77th st."}, {"text": "See you then?"}, {"text": "😜"}], "choices": [{"text": "I'm looking forward to it.", "next": 8}, {"text": "Okay.", "next": 120}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Avaritia is speaking. Dialogues: Now, where were we? πŸ˜‰ Player can choose: Enjoying a pleasant chat., Talking about your boobs.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Oh, do you like those, don't you? Perhaps there might be more some day. 😜; ... ; Scene 7: Avaritia is speaking. Dialogues: Oh yeah? What kind of riches? πŸ€‘ Player can choose: Diamonds., Rubies....
{"1": {"type": "checkpoint", "actor": "Avaritia", "dialogues": [{"text": "Now, where were we? πŸ˜‰"}], "choices": [{"text": "Enjoying a pleasant chat.", "next": 17}, {"text": "Talking about your boobs.", "next": 134}, {"text": "Talking about my massive dick.", "next": 135}]}, "2": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, do you like those, don't you?"}, {"text": "Perhaps there might be more some day. 😜"}], "next": 18}, "3": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Hmm, it is getting awfully late here, and my drink has gone flat."}, {"text": "It might just be time for me to hit the sack."}, {"emoji": "avaritia_yawn_s1"}], "choices": [{"text": "Sleep well!", "next": 19}, {"text": "Don't go!", "next": 22}]}, "4": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, do you want to cling to this gem, don't you?"}, {"text": "Give me one reason I shouldn't leave... πŸ”"}], "choices": [{"text": "You're fun to talk to.", "next": 23}, {"text": "Sleep is for losers.", "next": 130}, {"text": "You'll never know what you missed out on.", "next": 131}, {"text": "I haven't left you with enough material for kinky dreams.", "next": 133}]}, "5": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh, really?"}, {"text": "Is that a promise? πŸ˜‰ "}], "next": 24}, "6": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "So... What kind of things do you dream about?"}], "choices": [{"text": "Hot girls.", "next": 25}, {"text": "Random treehouse adventures.", "next": 120}, {"text": "Fast, expensive cars.", "next": 123}, {"text": "Riches beyond dreams.", "next": 127}]}, "7": {"type": "dialogue", "actor": "Avaritia", "dialogues": [{"text": "Oh yeah? What kind of riches? πŸ€‘"}], "choices": [{"text": "Diamonds.", "next": 128}, {"text": "Rubies.", "next": 129}, {"text": "Emeralds.", "next": 129}, {"text": "Gold.", "next": 128}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Cody is speaking. Dialogues: Shit, brah, that was amazin! The bot auto mode was fuckin the shit out of her!... Player can choose: Don't break it., Push it to 11! Scene type: checkpoint; Scene 2: Cody is speaking. Dialogues: No worries, brah, I know what I'm doin.; Scene 3: Promethea is speaking. Dialogues: Aight, mate, dis was one helluva ride. Totes worth the shoppin' hassle.... Scene type: win
{"1": {"type": "checkpoint", "actor": "Cody", "dialogues": [{"text": "Shit, brah, that was amazin!"}, {"text": "The bot auto mode was fuckin the shit out of her!"}, {"text": "Whoa, I dunno where you got those schemas from, brah, but this is a thing o beauty, I say!"}, {"text": "Lemme play around with it for a few more days. Wanna see how far I can push it."}], "choices": [{"text": "Don't break it.", "next": 117}, {"text": "Push it to 11!", "next": 119}]}, "2": {"type": "dialogue", "actor": "Cody", "dialogues": [{"text": "No worries, brah, I know what I'm doin."}], "next": 118}, "3": {"type": "win", "actor": "Promethea", "dialogues": [{"text": "Aight, mate, dis was one helluva ride."}, {"text": "Totes worth the shoppin' hassle."}, {"text": "Thanks for the adventure, matey!"}, {"text": "Lookin forward to more, haha 😍"}, {"text": "Cheerio! 😘"}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Flower&Flower_Inc. is speaking. Dialogues: Hello, this is Flower&Flower Incorporated. Scene type: checkpoint; Scene 2: Flower&Flower_Inc. is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Lilith is speaking. Dialogues: Let's not give up! Don't be discouraged. I know you need a motivation. ... Player can choose: Chef., Flower guy.
{"1": {"type": "checkpoint", "actor": "Flower&Flower_Inc.", "dialogues": [{"text": "Hello, this is Flower&Flower Incorporated. "}], "next": 32}, "2": {"type": "dialogue", "actor": "Flower&Flower_Inc.", "choices": [{"text": "Choice 1", "next": 33}, {"text": "Choice 2", "next": 106}]}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "How may we assist you?"}], "choices": [{"text": "I'd like a job!", "next": 107}, {"text": "I can help at tonight's ball.", "next": 107}, {"text": "I hear you need a standin?", "next": 107}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "I see."}, {"text": "Sir, do you believe that flowers are the true manifestation of truth and beauty in the universe? 😍"}], "choices": [{"text": "No.", "next": 108}, {"text": "Yes.", "next": 109}]}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Then we have nothing further to speak about."}, {"text": "You lose. Good day, sir."}], "next": 34}, "6": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Darn that was a dead end 😱"}, {"emoji": "lilith_thumb_down_s3"}], "next": 35}, "7": {"type": "dialogue", "actor": "Lilith", "choices": [{"text": "Choice 1", "next": 47}, {"text": "Choice 2", "next": 36}]}, "8": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Let's not give up!"}, {"text": "Don't be discouraged. I know you need a motivation. "}, {"text": "Don't wet your pants."}, {"image": "e8m0_soapy_car_washing_girl"}, {"text": "Who next?"}], "choices": [{"text": "Chef.", "next": 37}, {"text": "Flower guy.", "next": 30}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Industria is speaking. Dialogues: Ok, yeah... Better try that other entrance then. You might have better luck. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Okay, it looks like there are just a bunch of boxes everywhere. Try to sneak around and find the book. You got this! Here's something to motivate you! 😜... Player can choose: Take it., Leave it.; ... ; Scene 5: Industria is speaking. Player can choose: Choice 1, Choice 2
{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "Ok, yeah... Better try that other entrance then. You might have better luck."}], "next": 27}, "2": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Okay, it looks like there are just a bunch of boxes everywhere. Try to sneak around and find the book."}, {"text": "You got this! Here's something to motivate you! 😜"}, {"image": "industria_and_dina_scissoring"}, {"text": "Keep it up and there's more pics that Dina would prefer to keep private."}, {"emoji": "industria_blush_s4"}, {"text": "Oh, hey, there's a walkie talkie there! Grab it!"}], "choices": [{"text": "Take it.", "next": 29}, {"text": "Leave it.", "next": 114}]}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Now find that book."}], "choices": [{"text": "Scout around.", "next": 30}, {"text": "Start opening boxes.", "next": 102}]}, "4": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Oh shit, there got to be at least 20 of them scouting around. They'll have the book in no time and find you before you can make any progress. 😨"}], "next": 31}, "5": {"type": "dialogue", "actor": "Industria", "choices": [{"text": "Choice 1", "next": 32}, {"text": "Choice 2", "next": 101}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Dina is speaking. Dialogues: Your stream is cutting out. 😨 It looks like you're in the sub-basement now. There's a lot of distortion on the feed, but it looks like a big door and... Oh! Is that a dumbwaiter next to it?... Player can choose: I'll try opening the door., I'll try exploring the area. Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: Ok, it looks like there's a path to the right or left. πŸ˜• Player can choose: Right., Left.; ... ; Scene 7: Dina is speaking. Dialogues: Ok, you're back at the big door. What now? Player can choose: I'll explore a little more., I'll try opening the door.
{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Your stream is cutting out. 😨 It looks like you're in the sub-basement now."}, {"text": "There's a lot of distortion on the feed, but it looks like a big door and... Oh! Is that a dumbwaiter next to it?"}, {"text": "There's a dumbwaiter up here, but we never knew where it went down to. I guess that's it."}, {"text": "What do you want to try?"}], "choices": [{"text": "I'll try opening the door.", "next": 44}, {"text": "I'll try exploring the area.", "next": 130}]}, "2": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Ok, it looks like there's a path to the right or left. πŸ˜•"}], "choices": [{"text": "Right.", "next": 131}, {"text": "Left.", "next": 139}]}, "3": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Okay, it looks like now that you are away from the door you can go left or right."}], "choices": [{"text": "Right.", "next": 140}, {"text": "Left.", "next": 142}]}, "4": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "There's a creature here! It looks like a golem made of books! "}], "choices": [{"text": "Shoot it!", "next": 143}, {"text": "Hit it!", "next": 146}, {"text": "Run!", "next": 147}]}, "5": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Get back to the main door."}], "next": 148}, "6": {"type": "timer", "next": 134, "duration": 180}, "7": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Ok, you're back at the big door. What now?"}], "choices": [{"text": "I'll explore a little more.", "next": 130}, {"text": "I'll try opening the door.", "next": 44}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Sofia is speaking. Dialogues: Then you crack MY safe, buenote... Scene type: checkpoint; Scene 2: Poderosa is speaking. Dialogues: ...CÁLLATE. SHUT.... Scene type: checkpoint; ... ; Scene 8: Poderosa is speaking. Dialogues: Padrísimo. We got full access to their folders! Including...... Player can choose: Over 9000., Hundreds....
{"1": {"type": "checkpoint", "actor": "Sofia", "dialogues": [{"text": "Then you crack MY safe, buenote..."}], "next": 13}, "2": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"text": "...CÁLLATE."}, {"text": "SHUT."}, {"text": "THE FUCK. "}, {"text": "UP."}, {"text": "SOFIA!"}], "next": 14}, "3": {"type": "timer", "next": 15, "duration": 60}, "4": {"type": "dialogue", "actor": "Poderosa", "dialogues": [{"text": "Ahorita, we're pulling out to the big yard with all the storage units. "}, {"text": "You jump onto our Hacking Console, while we go out and scout the area."}], "next": 16}, "5": {"type": "switch", "actor": "Poderosa", "next": 17, "mode": "chat"}, "6": {"type": "checkpoint", "actor": "Poderosa", "dialogues": [{"text": "Alright, we need to find Fidel's unit. πŸ” "}, {"text": "No eches hueva. Hack into DB 'n pull out the map of the lot."}], "next": 18}, "7": {"type": "game", "next": 19}, "8": {"type": "dialogue", "actor": "Poderosa", "dialogues": [{"text": "PadrΓ­simo. We got full access to their folders!"}, {"text": "Including..."}, {"image": "e1m4_random_porn_files"}, {"text": "Err..."}, {"text": "Let's just focus on the map for now..."}, {"text": "Ahorita, how many units in the area?"}], "choices": [{"text": "Over 9000.", "next": 20}, {"text": "Hundreds.", "next": 20}, {"text": "Somewhere between 5 and 5000.", "next": 20}]}}
Insert a mode switch node to transition from chat to real-life tone or vice versa.
Industria is speaking. Scene type: switch
{"type": "switch", "actor": "Industria", "next": 38, "mode": "real"}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Ira is speaking. Dialogues: FUCK! It just tried to take a STAB at my pussy!... Player can choose: Drive faster, swerve hard, try to lose it., Lemme try to hack it remotely. Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: Alright...; ... ; Scene 8: Ira is speaking. Dialogues: WTF ok.. GREAT, the sirens are on... Player can choose: Just drive., Swerve madly!
{"1": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "FUCK!"}, {"text": "It just tried to take a STAB at my pussy!"}, {"text": "Ok, we need to do STH..."}, {"text": "Guide me through this!"}, {"emoji": "ira_drunk_s1"}], "choices": [{"text": "Drive faster, swerve hard, try to lose it.", "next": 42}, {"text": "Lemme try to hack it remotely.", "next": 99}]}, "2": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Alright..."}], "next": 43}, "3": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "Im getting off the freeway, into the city..."}, {"text": "shit he's close by 😨"}], "choices": [{"text": "Go FASTER!", "next": 44}, {"text": "Swerve between cars.", "next": 45}, {"text": "Drive into the alleway!", "next": 96}, {"text": "Bonk into a cop car.", "next": 52}]}, "4": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Aye aye, thats what imma doing"}, {"text": "Ok, its slowin him down but not enough to"}, {"text": "Ah fudge, two big-ASS trucks"}], "choices": [{"text": "Go between them.", "next": 46}, {"text": "Go around them.", "next": 92}]}, "5": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "OK imma try that and..."}, {"text": "fuck they're narrowing"}, {"text": "FUCK IMMA gonna get squashed"}], "choices": [{"text": "Go nitro!", "next": 47}, {"text": "Bang on the truck's door!", "next": 50}]}, "6": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "ok ok the driver noticed me"}, {"text": "hes making room now phew"}], "next": 51}, "7": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "shit the bot is still on my ass "}, {"text": "FUCK THE COPS"}, {"text": "the COPS were right around the corner 😀"}], "next": 52}, "8": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "WTF ok.."}, {"text": "GREAT, the sirens are on"}, {"text": "Hope u know what ur doing"}, {"text": "fuck 😁"}], "choices": [{"text": "Just drive.", "next": 53}, {"text": "Swerve madly!", "next": 56}]}}
Continue the story with a new scene after this event.
Ira is speaking. Dialogues: I hope not.
{"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "I hope not."}], "next": 88}
Write what happens next in structured JSON format.
Lilith is speaking. Dialogues: Calm down, dipshit. Just check the app. Player can choose: How will that help? Industria isn't on there!, What? Why?
{"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Calm down, dipshit. Just check the app."}], "choices": [{"text": "How will that help? Industria isn't on there!", "next": 24}, {"text": "What? Why?", "next": 24}]}
Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.
Caritas is speaking. Player can choose: Let it go!, Raise it!...
{"type": "dialogue", "actor": "Caritas", "choices": [{"text": "Let it go!", "next": 68}, {"text": "Raise it!", "next": 69}, {"text": "Fuck it, steal it and run!", "next": 70}]}
Add a checkpoint node to mark a key turning point in the story.
Promethea is speaking. Dialogues: What's this now? We got them wrong batteries? I thought you knew what we gots!... Scene type: checkpoint
{"type": "checkpoint", "actor": "Promethea", "dialogues": [{"text": "What's this now? We got them wrong batteries?"}, {"text": "I thought you knew what we gots!"}, {"text": "Fine, fine. Let ol' Promethea make TWO shoppin' runs. 😠"}, {"text": "Dis fuckbot better be worth me time, I swear."}, {"text": "Hold on..."}], "next": 67}
Insert a timer node to create urgency or suspense.
Scene type: timer
{"type": "timer", "next": 35, "duration": 180}
Write a multi-scene story branch that includes decision points, dialogue, and special nodes.
Scene 1: Casino_Patron is speaking. Dialogues: Oh yeah, that's what I needed. Here, have $50 for that. Worth every penny! Scene type: checkpoint; Scene 2: Castitas is speaking. Scene type: switch; ... ; Scene 8: Castitas is speaking. Player can choose: Choice 1, Choice 2
{"1": {"type": "checkpoint", "actor": "Casino_Patron", "dialogues": [{"text": "Oh yeah, that's what I needed. Here, have $50 for that. Worth every penny!"}], "next": 68}, "2": {"type": "switch", "actor": "Castitas", "next": 34, "mode": "chat"}, "3": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "Where are you headed now?"}, {"emoji": "castitas_lost_sight_s3"}], "next": 35}, "4": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 140}, {"text": "Choice 2", "next": 36}]}, "5": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Back to Costuming.", "next": 37}, {"text": "Bar.", "next": 39}, {"text": "Gambling Floor.", "next": 51}, {"text": "Cash Room.", "next": 128}]}, "6": {"type": "dialogue", "actor": "Castitas", "dialogues": [{"text": "OK!"}], "next": 40}, "7": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 43}, {"text": "Choice 2", "next": 43}]}, "8": {"type": "dialogue", "actor": "Castitas", "choices": [{"text": "Choice 1", "next": 44}, {"text": "Choice 2", "next": 45}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Ira is speaking. Dialogues: Who da FUCK are YOU? Player can choose: [$name]., [$name]. THE [$name].... Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: Is dat supposed to mean sumthin' to me?; ... ; Scene 8: Scene type: game
{"1": {"type": "checkpoint", "actor": "Ira", "dialogues": [{"text": "Who da FUCK are YOU?"}], "choices": [{"text": "[$name].", "next": 11}, {"text": "[$name]. THE [$name].", "next": 120}, {"text": "I'm the guy who gets you out of this joint.", "next": 121}, {"text": "I was sent by Lilith to get you out.", "next": 127}]}, "2": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Is dat supposed to mean sumthin' to me?"}], "next": 12}, "3": {"type": "dialogue", "actor": "Ira", "dialogues": [{"emoji": "ira_handclap_s1"}, {"text": "Do YOU know how many blokes I deal with every fukin' day?"}, {"text": "Especially in DIS shit-hole. πŸ˜’"}], "choices": [{"text": "You better fix that tone, lady.", "next": 13}, {"text": "It sounds like you could use some help.", "next": 16}, {"text": "And I'm your ticket out of this shithole.", "next": 16}]}, "4": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Oh, rly?"}, {"text": "And how, my dear charmin' prince, are YOU goin' to help me? πŸ˜’"}], "next": 18}, "5": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "How exactly do u plan on gettin' me outta dis hellhole?"}], "choices": [{"text": "We'll dig a tunnel!", "next": 19}, {"text": "We'll pick the lock!", "next": 116}, {"text": "We'll bribe the guard!", "next": 118}]}, "6": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Ugh, why do I feel dis will require goin' down on sumbody?"}, {"text": "Last thing I wanna is to fuck THOSE pricks! 😑"}], "choices": [{"text": "Trust me.", "next": 21}, {"text": "Let me re-think that...", "next": 18}]}, "7": {"type": "dialogue", "actor": "Ira", "dialogues": [{"text": "Hmmph..."}, {"text": "IF you says so."}, {"text": "I s'pose I should check me tiny cell for anything useful to accomplish that, aye?"}, {"text": "Be a dear and gimme some ideas, will ya?"}], "next": 22}, "8": {"type": "game", "next": 23}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Industria is speaking. Dialogues: One person. Great. So much for that plan. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Well, if we can't lure them away, maybe we can get other people IN.; Scene 3: Industria is speaking. Dialogues: That furry convention is next door, right? What if they all go over to the depository. Player can choose: After party at the depository., Put dog treats at the depository.
{"1": {"type": "checkpoint", "actor": "Industria", "dialogues": [{"text": "One person. Great. So much for that plan."}], "next": 98}, "2": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "Well, if we can't lure them away, maybe we can get other people IN."}], "next": 43}, "3": {"type": "dialogue", "actor": "Industria", "dialogues": [{"text": "That furry convention is next door, right? What if they all go over to the depository."}], "choices": [{"text": "After party at the depository.", "next": 44}, {"text": "Put dog treats at the depository.", "next": 92}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Akiko is speaking. Dialogues: She submitted her entry video, I see. I'll have our hackers inflate her numbers, but that won't be enough on its own to get her to the requisite 3 million views. Player can choose: Why don't they just change the views to 3 million?, What can we do to help? Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: You proved to be quite capable. So I leave this in your hands.; ... ; Scene 7: Gulia is speaking. Dialogues: Hi there, cutie! How are you? 😚 Player can choose: Good!, I've been promoting @CuisineCutie. Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Akiko", "dialogues": [{"text": "She submitted her entry video, I see. I'll have our hackers inflate her numbers, but that won't be enough on its own to get her to the requisite 3 million views."}], "choices": [{"text": "Why don't they just change the views to 3 million?", "next": 21}, {"text": "What can we do to help?", "next": 114}]}, "2": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "You proved to be quite capable. So I leave this in your hands."}], "next": 22}, "3": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "I will pull as many strings as I can without raising suspicion behind the scenes and leave promotion to you. Where do you want to start?"}], "choices": [{"text": "VidPipe Sponsorships.", "next": 23}, {"text": "Vidpipe Collaborations.", "next": 113}]}, "4": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "Very well. Which channel would you like to try collaborating with?"}], "choices": [{"text": "Epic Food Guyz.", "next": 25}, {"text": "You Are A Shitty Cook.", "next": 25}, {"text": "Binging With Babes.", "next": 25}, {"text": "Food Desires.", "next": 25}]}, "5": {"type": "dialogue", "actor": "Akiko", "dialogues": [{"text": "I see, we will try to secure a [$promo1_type] with [$promo1_channel] right away. I believe this may work very well for Gulia. You should let her know right away. I will alert you once we hear back."}], "next": 26}, "6": {"type": "timer", "next": 28, "duration": 180}, "7": {"type": "checkpoint", "actor": "Gulia", "dialogues": [{"text": "Hi there, cutie! How are you? 😚"}], "choices": [{"text": "Good!", "next": 29}, {"text": "I've been promoting @CuisineCutie.", "next": 36}]}}
Continue the story with a new scene after this event.
Cunnilinga is speaking. Dialogues: Ok Ok! PREPARE...
{"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "Ok Ok!"}, {"text": "PREPARE"}, {"text": "TO MEET"}, {"text": "THE"}, {"text": "BEEEAAARRRRR!!!!"}], "next": 24}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Delphine is speaking. Dialogues: Jett the Vampire, he's the one! Player can choose: She said that's fiction., She says you're right. She was just embarassed. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: I knew it! But I don't believe you just yet. πŸ₯±; ... ; Scene 8: Delphine is speaking. Player can choose: Choice 1, Choice 2...
{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Jett the Vampire, he's the one!"}], "choices": [{"text": "She said that's fiction.", "next": 52}, {"text": "She says you're right. She was just embarassed.", "next": 55}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "I knew it! But I don't believe you just yet. πŸ₯±"}], "next": 56}, "3": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "4": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Outside of blood, what was Jett's favorite meal?"}], "choices": [{"text": "Steak tips.", "next": 142}, {"text": "Macaroni and Cheese.", "next": 146}]}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Are you sure?"}], "next": 61}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Okay, okay, one more question."}], "next": 62}, "8": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 63}, {"text": "Choice 2", "next": 65}, {"text": "Choice 3", "next": 64}]}}
Develop a complete narrative arc spanning multiple connected scenes with coherent progression.
Scene 1: Benny_The_Badger is speaking. Dialogues: Good. Leave us. I thought it might be you, kid. I gotta say, you got balls. I respect that. Player can choose: Offer him [$g_casino_cash]., Threaten Him.... Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Hahaha, do you think you can take me on kid? Do you think you're a real tough guy? Do you think you can take me on?! You ain't the only one with a gun you know. You're outgunned, fuckface!!; ... ; Scene 8: Marty_the_Mastiff is speaking. Dialogues: Very well, let's get right down to business. Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful. Player can choose: You kidnapped Annalise., I'm sorry.
{"1": {"type": "checkpoint", "actor": "Benny_The_Badger", "dialogues": [{"image": "e3m5_Castitas_and_player_meet_Benny_and_Marty"}, {"text": "Good. Leave us."}, {"text": "I thought it might be you, kid. I gotta say, you got balls. I respect that."}], "choices": [{"text": "Offer him [$g_casino_cash].", "next": 17}, {"text": "Threaten Him.", "next": 206}, {"text": "Shoot him.", "next": 209}]}, "2": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Hahaha, do you think you can take me on kid? Do you think you're a real tough guy? Do you think you can take me on?! You ain't the only one with a gun you know. You're outgunned, fuckface!!"}], "next": 207}, "3": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Now, now, Benny. Watch your blood pressure in front of our guests."}], "choices": [{"text": "Martin? What are you doing here?", "next": 19}, {"text": "Martin? Guests? Are you his boss?", "next": 205}]}, "4": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Haha. Oh, my apologies for laughing. But you had such a confused look on your face. "}], "next": 20}, "5": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand."}], "next": 21}, "6": {"type": "checkpoint", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Would you like a drink?"}], "choices": [{"text": "Fuck you.", "next": 22}, {"text": "Gin.", "next": 203}, {"text": "Whiskey.", "next": 204}, {"text": "No.", "next": 23}]}, "7": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Well, I do pride myself on being an exceptional host, but I'm afraid that offer wasn't on the table."}], "next": 23}, "8": {"type": "dialogue", "actor": "Marty_the_Mastiff", "dialogues": [{"text": "Very well, let's get right down to business."}, {"text": "Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful."}], "choices": [{"text": "You kidnapped Annalise.", "next": 24}, {"text": "I'm sorry.", "next": 202}]}}
Design a series of scenes that flow naturally from the beginning to a conclusion.
Scene 1: Dina is speaking. Dialogues: Hi! Player can choose: Hi!, Hey, you are gorgeous. What're you up to? Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: I'm playing League of Fantasy right now. I'm in the middle of a raid. My clan is ranked 5th on the server. We can crack top 3 if I complete this. Player can choose: Oh, cool. I play that one too., Oh, I was thinking of starting to play that one. Scene type: checkpoint; ... ; Scene 7: Fantasy_Dina is speaking. Dialogues: Welcome to the Knights of Nephthys clan! I told you you'd get a reward for joining me. Check your messages for your sign-up bonus. I would have let you see more, but someone's hogging the bathroom here. Player can choose: I can't wait to see more in person., FOR NEPHTHYS! Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "Hi!"}], "choices": [{"text": "Hi!", "next": 136}, {"text": "Hey, you are gorgeous. What're you up to?", "next": 36}]}, "2": {"type": "checkpoint", "actor": "Dina", "dialogues": [{"text": "I'm playing League of Fantasy right now. I'm in the middle of a raid. My clan is ranked 5th on the server. We can crack top 3 if I complete this."}], "choices": [{"text": "Oh, cool. I play that one too.", "next": 37}, {"text": "Oh, I was thinking of starting to play that one.", "next": 133}]}, "3": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "DO IT! Get that app and play now! I could use some more people in my clan. Especially cute ones. :P I'll make it worth your while."}], "next": 42}, "4": {"type": "dialogue", "actor": "Dina", "dialogues": [{"image": "dina_sexy_pose"}], "choices": [{"text": "Nah, maybe another time.", "next": 43}, {"text": "Ok, just a sec!", "next": 44}]}, "5": {"type": "dialogue", "actor": "Dina", "dialogues": [{"text": "Awesome! Once it's installed join the \"Thoth's Tome\" server and I'll meet you there."}], "next": 45}, "6": {"type": "timer", "next": 47, "duration": 600}, "7": {"type": "checkpoint", "actor": "Fantasy_Dina", "dialogues": [{"text": "Welcome to the Knights of Nephthys clan! I told you you'd get a reward for joining me. Check your messages for your sign-up bonus."}, {"image": "dina_boobs"}, {"text": "I would have let you see more, but someone's hogging the bathroom here."}], "choices": [{"text": "I can't wait to see more in person.", "next": 48}, {"text": "FOR NEPHTHYS!", "next": 132}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Delphine is speaking. Dialogues: So when was Jett... OH, MY GOD! Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 8: Delphine is speaking. Player can choose: Let's read books about Satan., Door-knocking campaign....
{"1": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "So when was Jett..."}, {"text": "OH, MY GOD!"}], "next": 70}, "2": {"type": "timer", "next": 71, "duration": 180}, "3": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Holy shit! You're the real deal. 😍"}, {"image": "e3m2_Delphine_fucked_in_ass_by_lilith_with_strapon"}, {"text": "You're in, you're in."}], "choices": [{"text": "Thank you.", "next": 72}, {"text": "Maybe we should shut down the group.", "next": 137}]}, "4": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "You just got here and you want to shut it down? Jesus, you're worse than my parents. How does Lilith hang out with you if you don't understand us either?"}], "next": 72}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Our goal is to spread the word of Satan. Are you with us?"}], "choices": [{"text": "Why are we doing that?", "next": 73}, {"text": "I'm with you.", "next": 136}]}, "6": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "To spread his glory!"}], "next": 74}, "7": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "We have a meeting later today. Since you're the new member you'll have the floor. What should we do to spread Satan's glory?"}], "next": 75}, "8": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Let's read books about Satan.", "next": 76}, {"text": "Door-knocking campaign.", "next": 78}, {"text": "Human sacrifice.", "next": 79}, {"text": "Orgy.", "next": 80}]}}
Generate a complete story branch with multiple scenes that follow a coherent narrative arc.
Scene 1: Delphine is speaking. Player can choose: Okay, it's Samael. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Wrong. I know it's Jett the Vampire.; ... ; Scene 8: Delphine is speaking. Dialogues: So, how did Jett feel inside you? Don't spare any details. Player can choose: Good., Not bad.
{"1": {"type": "checkpoint", "actor": "Delphine", "choices": [{"text": "Okay, it's Samael.", "next": 49}]}, "2": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "Wrong. I know it's Jett the Vampire."}], "next": 50}, "3": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit."}, {"emoji": "lilith_thumb_down_s3"}], "next": 51}, "4": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "Jett the Vampire, he's the one!"}], "choices": [{"text": "She said that's fiction.", "next": 52}, {"text": "She says you're right. She was just embarassed.", "next": 55}]}, "5": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "I knew it! But I don't believe you just yet. πŸ₯±"}], "next": 56}, "6": {"type": "checkpoint", "actor": "Delphine", "dialogues": [{"text": "If you're really communicating with her you can ask her another question."}], "next": 58}, "7": {"type": "dialogue", "actor": "Delphine", "choices": [{"text": "Choice 1", "next": 59}, {"text": "Choice 2", "next": 139}, {"text": "Choice 3", "next": 141}, {"text": "Choice 4", "next": 143}, {"text": "Choice 5", "next": 145}, {"text": "Choice 6", "next": 147}, {"text": "Choice 7", "next": 148}, {"text": "Choice 8", "next": 149}]}, "8": {"type": "dialogue", "actor": "Delphine", "dialogues": [{"text": "So, how did Jett feel inside you? Don't spare any details."}], "choices": [{"text": "Good.", "next": 142}, {"text": "Not bad.", "next": 140}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Lilith is speaking. Dialogues: Damn, dude! Did you know they're livestreamin' this shit!... Player can choose: That's right, dammit, I am the shit., Eh, what else have I got to do on a Saturday, right?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Haha, that's the spirit, might as well enjoy the show, eh?; ... ; Scene 8: The_Fox is speaking. Dialogues: What the fuck!? You're not an animal! Player can choose: Oh honey, we'll give a lot of fucks tonight alright!, Oh honey, I can *BE* an animal in bed, ha ha!... Scene type: checkpoint
{"1": {"type": "checkpoint", "actor": "Lilith", "dialogues": [{"text": "Damn, dude!"}, {"text": "Did you know they're livestreamin' this shit!"}, {"text": "Barely 10 minutes in, and it's already trending"}, {"text": "YOU'VE GONE VIRAL, BABY! 😱 😱 😱"}], "choices": [{"text": "That's right, dammit, I am the shit.", "next": 61}, {"text": "Eh, what else have I got to do on a Saturday, right?", "next": 110}, {"text": "I regret ever meeting you.", "next": 111}]}, "2": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Haha, that's the spirit, might as well enjoy the show, eh?"}], "next": 62}, "3": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "You'd make a good wrestler tho."}, {"text": "What'd be your wrestler name? 😜"}], "choices": [{"text": "The Hammer.", "next": 63}, {"text": "The Persecutor.", "next": 107}, {"text": "The [$name]inator.", "next": 108}, {"text": "Joe. ", "next": 109}]}, "4": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "Scary and intimidating."}], "next": 64}, "5": {"type": "dialogue", "actor": "Lilith", "dialogues": [{"text": "OH SHIT!"}, {"text": "Is that the Fox entering the ring."}, {"text": "Hold that fight, Imma gonna need more popcorn! 😏"}], "next": 66}, "6": {"type": "switch", "actor": "Cunnilinga", "next": 67, "mode": "real"}, "7": {"type": "dialogue", "actor": "Cunnilinga", "dialogues": [{"text": "LADIES AND GENTLEMEN!"}, {"text": "Are we ready for round two?!"}, {"text": "Behold - [$name] and The Fox!"}, {"text": "May the odds be ever in your favor!"}], "next": 68}, "8": {"type": "checkpoint", "actor": "The_Fox", "dialogues": [{"image": "e7m4_player_meets_the_fox"}, {"text": "What the fuck!?"}, {"text": "You're not an animal!"}], "choices": [{"text": "Oh honey, we'll give a lot of fucks tonight alright!", "next": 69}, {"text": "Oh honey, I can *BE* an animal in bed, ha ha!", "next": 69}, {"text": "I see you're as turned on as I am, honey!", "next": 69}]}}
Create a sequence of connected scenes that form a satisfying narrative progression.
Scene 1: Mann_Fiero is speaking. Dialogues: I see you took an interest in me. I know I'm the bombm so I can let your broadcast slide. Player can choose: Keep broadcasting, Get out. Scene type: checkpoint; Scene 2: Mann_Fiero is speaking. Dialogues: It hardly matters at this point. However, I am still a chef at heart. To show there's no hard feelings I'm going to give you my special recipe to make swiss cheese. You need a submachine gun, ventilation pipes, and your friends stuck inside them right above me. HAHAHA!; Scene 3: Mann_Fiero is speaking. Dialogues: Get them out of there quicker next time. Scene type: lose
{"1": {"type": "checkpoint", "actor": "Mann_Fiero", "dialogues": [{"text": "I see you took an interest in me. I know I'm the bombm so I can let your broadcast slide."}], "choices": [{"text": "Keep broadcasting", "next": 116}, {"text": "Get out.", "next": 120}]}, "2": {"type": "dialogue", "actor": "Mann_Fiero", "dialogues": [{"text": "It hardly matters at this point. However, I am still a chef at heart. To show there's no hard feelings I'm going to give you my special recipe to make swiss cheese."}, {"text": "You need a submachine gun, ventilation pipes, and your friends stuck inside them right above me. HAHAHA!"}], "next": 117}, "3": {"type": "lose", "actor": "Mann_Fiero", "dialogues": [{"text": "Get them out of there quicker next time."}]}}
Insert a timer node to create urgency or suspense.
Scene type: timer
{"type": "timer", "next": 192, "duration": 60}