Datasets:
Franka tic-tac-toe in Isaac Lab driven by a Strands Agent: 10 games, 90 episodes (LeRobot v3.0)
1ecad6a verified Download examples/ttt_tools.py from cagataydev/strands-isaaclab-tictactoe: direct link, hf CLI and curl.
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5.78 kB
| """Strands side: TCP client for ttt_server + Strands @tools (get_board, place_mark, reset_game, render_board). | |
| Runs in the strands venv. The robot/sim lives in another process (Isaac Lab venv). | |
| """ | |
| from __future__ import annotations | |
| import json | |
| import os | |
| import socket | |
| import sys | |
| sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) | |
| import ttt_game as G # noqa: E402 | |
| class Client: | |
| def __init__(self, port: int = 8765, host: str = "127.0.0.1", timeout: float = 600): | |
| self.s = socket.create_connection((host, port), timeout=timeout) | |
| self.f = self.s.makefile("rwb") | |
| def call(self, cmd: str, **kw) -> dict: | |
| self.f.write((json.dumps({"cmd": cmd, **kw}) + "\n").encode()) | |
| self.f.flush() | |
| line = self.f.readline() | |
| if not line: | |
| raise ConnectionError("ttt server closed the connection") | |
| return json.loads(line) | |
| def close(self): | |
| try: | |
| self.s.close() | |
| except Exception: # noqa: BLE001 | |
| pass | |
| class Game: | |
| """Shared game state/log across players; enforces turn order; talks to the robot server.""" | |
| def __init__(self, client: Client, log_cb=None): | |
| self.c = client | |
| self.moves: list[dict] = [] | |
| self.disagreements = 0 | |
| self.log_cb = log_cb or (lambda m: None) | |
| self.board = [" "] * 9 | |
| def reset(self): | |
| r = self.c.call("reset") | |
| self.board = r["board"] | |
| self.moves = [] | |
| return r | |
| def state(self): | |
| r = self.c.call("state") | |
| self.board = r["board"] | |
| if not r.get("agree", True): | |
| self.disagreements += 1 | |
| return r | |
| def place(self, mark: str, cell: int, by: str) -> dict: | |
| if G.status(self.board) != "in progress": | |
| return {"ok": False, "error": f"game over: {G.status(self.board)}"} | |
| if G.to_move(self.board) != mark: | |
| return {"ok": False, "error": f"it is {G.to_move(self.board)}'s turn, not {mark}'s"} | |
| if self.board[cell] != " ": | |
| return {"ok": False, "error": f"{G.CELL_NAMES[cell]} is already taken by {self.board[cell]}"} | |
| r = self.c.call("place", mark=mark, cell=cell, task=f"place {mark} in the {G.CELL_NAMES[cell]} cell") | |
| if r.get("board"): | |
| self.board = r["board"] | |
| if not r.get("agree", True): | |
| self.disagreements += 1 | |
| mv = {"n": len(self.moves) + 1, "by": by, "mark": mark, "cell": cell, "cell_name": G.CELL_NAMES[cell], | |
| **{k: r.get(k) for k in ("ok", "success", "grasp_ok", "attempts", "place_err_m", "cell_detected", | |
| "agree", "wall_s", "sim_s", "frames", "error")}, | |
| "vision_board": (r.get("vision") or {}).get("board"), "board_after": self.board} | |
| self.moves.append(mv) | |
| self.log_cb(mv) | |
| return r | |
| def make_tools(game: Game, mark: str, name: str): | |
| """Strands tools bound to one player's mark.""" | |
| from strands import tool | |
| turn = {"placed": False} | |
| def get_board() -> dict: | |
| """Look at the tic-tac-toe board on the table (simulator ground truth and the overhead camera's view). | |
| Returns the 3x3 board as text (cells numbered 1-9, top-left=1 ... bottom-right=9, as seen from above), | |
| whose turn it is, the game status and whether the camera agrees with the simulator. | |
| """ | |
| r = game.state() | |
| b = r["board"] | |
| return {"status": "success", "content": [{"text": ( | |
| f"Board (you are {mark}):\n{G.ascii_board(b)}\n" | |
| f"cells: {', '.join(f'{i + 1}={n}' for i, n in enumerate(G.CELL_NAMES))}\n" | |
| f"to move: {G.to_move(b)} | status: {G.status(b)} | camera agrees with sim: {r.get('agree')}" | |
| f"{'' if r.get('agree') else ' (camera sees ' + ''.join(r['vision']['board']).replace(' ', '.') + ')'}")}]} | |
| def place_mark(cell: str) -> dict: | |
| """Have the robot arm pick one of your tokens from the tray and place it on a board cell. | |
| Args: | |
| cell: the target cell, e.g. "top-left", "center", "bottom-right", or a number 1-9 | |
| (1=top-left, 3=top-right, 5=center, 7=bottom-left, 9=bottom-right). | |
| """ | |
| try: | |
| i = G.parse_cell(cell) | |
| except ValueError as e: | |
| return {"status": "error", "content": [{"text": str(e)}]} | |
| if turn["placed"]: | |
| return {"status": "error", "content": [{"text": "You already placed a mark this turn; wait for the opponent."}]} | |
| r = game.place(mark, i, by=name) | |
| if not r.get("ok") or not r.get("success"): | |
| return {"status": "error", "content": [{"text": f"placement failed: {r.get('error') or r}"[:800]}]} | |
| turn["placed"] = True | |
| b = game.board | |
| return {"status": "success", "content": [{"text": ( | |
| f"The robot placed {mark} in {G.CELL_NAMES[i]} (placement error {1000 * r['place_err_m']:.1f} mm).\n" | |
| f"{G.ascii_board(b)}\nstatus: {G.status(b)}")}]} | |
| def reset_game() -> dict: | |
| """Clear the board: the robot's tokens go back to their trays. Only use when asked to start a new game.""" | |
| game.reset() | |
| return {"status": "success", "content": [{"text": "Board cleared.\n" + G.ascii_board(game.board)}]} | |
| def render_board(path: str = "") -> dict: | |
| """Save overhead and front camera images of the table; returns the file paths.""" | |
| p = path or os.path.join(os.environ.get("TTT_RUN_DIR", "/tmp"), f"render_{len(game.moves)}") | |
| r = game.c.call("render", path=p) | |
| return {"status": "success", "content": [{"text": json.dumps({"files": r.get("files"), "board": r.get("board")})}]} | |
| return [get_board, place_mark, reset_game, render_board], turn | |